Chicken Road Vegas

Demo, RTP 95.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 days, 13 hours ago Verified · 15 Nov 2026
RTP 95.50%
Volatility —
Max win —
Grid —
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

13 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/chicken-road-vegas-b22/

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53 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 15 Nov 2026 View capture log

Per-screen breakdown

13 demo screens
13 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Chicken Road Vegas

Everything pulled from Chicken Road Vegas into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
13 screens captured
6 palette colors from frames
8 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 13 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
series Chicken Road · 9 games in this series ↓
rtp 95.50% · single configuration
bonus_buy No
mechanic Crash
release_date 2025

Chicken Road series

where this game sits among its own

Its 95.50% shares the family’s lowest RTP with 5 other games.

Game Released RTP Bonus buy
Chicken Road 2 Bonus Feb 2026 96.50% Yes
Chicken Road Bonus Jan 2026 97.00% Yes
Chicken Road Ice Dec 2025 95.50% No
Chicken Road Race Nov 2025 95.50% No
Chicken Road Gold Nov 2025 95.50% No
Chicken Road Vegas you are here Nov 2025 95.50% No
Chicken vs Zombies Oct 2025 95.50% No
Chicken Road 2.0 Apr 2025 95.50% No
Chicken Road Apr 2024 98.00% No
See all 9 games in this series →

Bonus modes

4 modes
Base Game Modifier easy
Easy

Difficulty level chosen before the round: 30 road lanes, first multiplier 1.01x, ladder top 23.24x. Payout is the lane multiplier times the total bet.

Base Game Modifier medium
Medium

Difficulty level chosen before the round: 25 road lanes, first multiplier 1.08x, ladder top 2457.00x.

Base Game Modifier hard
Hard

Difficulty level chosen before the round: 22 road lanes, first multiplier 1.18x, ladder top 62162.09x.

Base Game Modifier hardcore
Hardcore

Difficulty level chosen before the round: 18 road lanes, first multiplier 1.44x, ladder top 3608855.25x. Selected by default on first load.

Colour system

extracted from frames · HEX
Export palette
#35355A base dominant 1 base
#1F1F25 base dominant 2 base
#F26325 base dominant 3 base
#DD2443 base dominant 4 base
#363A8B base dominant 5 base
#156221 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Win and loss are not told by colour alone: a loss shows the knocked-down chicken, a grey CASHOUT button with a dash and an x0 row in the bet history; a win shows the yellow WIN! label with the amount in text.
  • The active CASHOUT button is yellow with black text and a number, the inactive one is grey with a dash, so the state is also readable from the printed number.
  • The round button is emerald green and changes from a white triangle (Play) to the white word GO during a round, so the state is carried by shape and text as well as colour.
  • The next multiplier tile is told from later ones only by brightness (bright against dimmed), but the number inside every tile stays readable in both states.
  • The bet history marks each row with a green shield icon; reading the numbers needs no red and green pairing.
Motor Accessibility
  • A round needs single clicks only (Play, GO, CASHOUT). The Space key replaces the mouse for Play and GO when the menu toggle is on. There is no timed input and cash-out is not time-limited.
Hearing Accessibility
  • Sound and Music toggles are in the burger menu; no on-screen cue is described as depending on sound alone, and the sound content itself was not observable from frames.
Low Vision
  • Captions BALANCE, BET and DIFFICULTY are small light-grey text on a near-black bottom panel; multiplier labels are large and bold with dark outlines.

Media & assets

7 files · 7 types
13 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Loading splash, base game idle, burger menu settings, Game rules panel, How to play panel, Provably fair panel, My bet history.
Round in progress on Easy and on Hardcore, lost round after a car hit, and the WIN! panel after a cash-out (captured with a burst from the click).
Bet limits measured with the stepper (0.12 to 200 USD), matching the printed Game rules; a typed 300 is clamped to 200.
Full multiplier ladders of all four difficulty levels, taken from the team lead's text-channel reading of the scene; they agree with the lane counts printed in the rules.
Ladder tails beyond roughly the 5th to 11th step are drawn off screen and appear on no frame; only the text-channel reading backs them.
Frames show only Easy and Hardcore rounds; Medium and Hard were not captured as frames of their own.
RTP, volatility, hit probabilities and version are not printed anywhere in the game.
Printed money cap Max win 20 000 USD contradicts the Hardcore ladder top 3608855.25x; the game does not say which binds, so max win is left empty.
Server seed SHA256 hash on the Provably fair panel is cut at the field edge and is not readable in full.
No autoplay, auto cashout, free spins or bonus buy exist in this game; the loss shows no banner, only the animation and a dash on CASHOUT.

Ask AI about Chicken Road Vegas

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Chicken Road Vegas play? Keep it simple.

Difficulty level chosen before the round: 30 road lanes, first multiplier 1.01x, ladder top 23.24x. Payout is the lane multiplier times the total bet.

RTP 95.50%demo ✓

From the verified capture of 15 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Road Vegas vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-road-vegas-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-road-vegas-b22/
{
  "game": {
    "name": "Chicken Road Vegas",
    "in_game_wordmark": "CHICKEN ROAD Vegas (neon-lettered logo, top-left corner of every gameplay frame)",
    "wordmark_differs_from_catalog_name": false,
    "provider": "InOut Games",
    "provider_evidence": "Loading splash shows the iNOUT logo (preview.png); burger menu footer reads 'Powered by iNOUT' (settings.png)",
    "series": "chicken-road",
    "game_kind": "crash",
    "game_kind_note": "Step-by-step crash: the player advances a chicken lane by lane across a road, each lane shows a growing multiplier, CASHOUT is available at any moment, a car hit ends the round. No reels, no paylines, no symbol paytable, no free spins, no bonus buy.",
    "theme": "Las Vegas night street crossing: a chicken dressed as an Elvis-style performer crosses a casino strip along a red carpet",
    "art_style": "flat 2D vector cartoon with clean smooth edges, soft cel-shaded fills with gentle gradients, thin dark outlines on the characters and props, neon glow accents on the signage, dark purple-blue night lighting with a pale spotlight cone on the active lane, strict top-down view of the road with the chicken drawn in a three-quarter view, playful casual mobile-arcade look",
    "art_style_note": "Described from base_game.png, gameplay_step2.png, round_lost_hardcore.png, gameplay_hardcore_9_09.png. The game itself is night-time and neon, so a dark background is faithful here. Cars are flat top-down vector shapes, not realistic renders.",
    "screen_orientation": "landscape, desktop 1280x800 capture",
    "difference_from_sibling_skins": "Math is identical to the other chicken-road skins in the catalog (Chicken Road 2.0, Cricket Road, Rabbit Road, Chicken Road Gold): same lane counts, same multiplier ladders. The difference is theme and art only: Vegas night street, Elvis chicken, star multiplier tiles, club-suit coin trail."
  },
  "sources_of_truth": {
    "frames": ["preview.png", "base_game.png", "settings.png", "rules_p1.png", "rules_p2.png", "provably_fair.png", "gameplay_step2.png", "round_lost_hardcore.png", "gameplay_hardcore_9_09.png", "bet_history.png", "bet_max_clamped.png", "win_screen.png"],
    "numbers_checked_by": "Numbers marked 'TL-verified' come from the team lead's checks recorded in manifest.json (stepper measurement, bet history, control round, text-channel reading of scene)."
  },
  "color_palette": {
    "dominant_colors": ["deep navy blue", "dark purple", "crimson red", "black"],
    "accent_colors": ["orange", "golden yellow", "hot pink", "turquoise", "emerald green"],
    "accent_colors_where": "Orange: multiplier star tiles. Golden yellow: coin trail, rope posts, CASHOUT button, glasses. Hot pink: neon arrow sign and the logo lettering glow. Turquoise: one of the cars. Emerald green: GO/Play button and WIN panel.",
    "background": "Night road in dark navy-violet with faint blurred city-light bokeh, white dashed lane dividers, left sidewalk in lighter purple-grey tile with palm trees and red velvet ropes on gold posts",
    "ui_panel": "Near-black bottom panel with white and grey text"
  },
  "screens": {
    "preview.png": {
      "type": "preview / loading splash",
      "description": "Dark slate-navy full-screen background with a soft lighter halo in the centre. Centre: iNOUT provider logo (golden-yellow rounded speech-bubble shape holding italic 'iN', followed by white italic 'OUT'). Below it a small grey circular spinner with the word 'Loading...'. No game title shown; no buttons.",
      "ocr_text": "Loading..."
    },
    "base_game.png": {
      "type": "base game, idle state before a round",
      "description": "Top-down view of a road crossing the screen left to right. A crimson-red carpet strip runs horizontally in the vertical middle with orange-yellow edge stripes. The chicken stands at the far left start pad. To the right on the carpet, five orange star tiles in a row show the first five multipliers of the selected difficulty. Above and below the carpet is dark road with white dashed vertical lane dividers; a white car is parked at the top edge in the 5th lane area. Left column: sidewalk with two palm trees, red rope on gold posts, a pink neon sign with an arrow pointing right and the letters G O t o.",
      "selected_difficulty": "HARDCORE",
      "bet_shown": "3",
      "balance_shown": "999 971.1",
      "visible_multipliers": ["1.44x", "2.21x", "3.45x", "5.53x", "9.09x"],
      "ocr_text": "Live wins: Online: 2788 drst3450 +Rs14.75 BALANCE 999 971.1 BET 3 DIFFICULTY HARDCORE 1.44x 2.21x 3.45x 5.53x 9.09x"
    },
    "settings.png": {
      "type": "settings (burger menu popup)",
      "description": "Dark rounded popup in the top-right under the burger button (the button turns into an X). Header row: round avatar and name 'Cyan Occup...' with a grey link 'Change avatar'. Then: 'Play in Full screen'. Toggle rows: 'Sound' (ON, green toggle), 'Music' (OFF, grey toggle), '«Space» to spin & go' (ON, green toggle). Then rows 'Provably fair settings', 'Game rules', 'My bet history'. Then 'How to play?'. Footer: 'Powered by' with iNOUT logo. All rows have small white line icons on the left.",
      "toggles": {"Sound": "on", "Music": "off", "Space to spin & go": "on"},
      "ocr_text": "Cyan Occup... Change avatar Play in Full screen Sound Music «Space» to spin & go Provably fair settings Game rules My bet history How to play? Powered by iNOUT"
    },
    "rules_p1.png": {
      "type": "rules - 'Game rules' modal",
      "description": "Centred dark modal over a blurred, darkened game, X close at top right. Subtitle 'Bet limits are presented below'. Three grey rows, label left, value right: Min bet 0.12 USD, Max bet 200 USD, Max win 20 000 USD. Footer note 'Malfunction voids all pays and plays'.",
      "ocr_text": "Game rules Bet limits are presented below Min bet: 0.12 USD Max bet: 200 USD Max win: 20 000 USD Malfunction voids all pays and plays"
    },
    "rules_p2.png": {
      "type": "rules - 'How to play?' modal",
      "description": "Centred dark modal, numbered list 1-6, X close at top right; no scroll bar, fits entirely.",
      "ocr_text": "How to play? 1. Specify the amount of your bet. 2. Choose a difficulty level in a game. The number of road lines and the chance to be hit car hard varies depending on the level of difficulty. There are 4 difficulty levels in the game: Easy - there are 30 lines at this level. Medium - there are 25 lines at this level. Hard - there are 22 lines at this level. Hardcore - at the level of 18 lines. 3. Press \"Play\" button. 4. Your goal is to step as many road lines as possible without getting hit by a car. You can withdraw your winnings at any stage of the game. 5. In the menu, there is an option to enable \"Space\" to spin & go, it will allow you to move forward, use the \"Space\" key. 6. Malfunction voids all pays and plays",
      "note": "The rules say the chance to be hit varies by difficulty but print no hit probabilities, no RTP."
    },
    "provably_fair.png": {
      "type": "settings sub-panel - Provably fair",
      "description": "Centred dark modal. Title 'Provably fair settings', subtitle 'This game uses Provably Fair technology to determine game result'. Section 'Next client (Your) seed:' with note 'Round result is determined form combination of server seed and first 3 bets of the round.' (typo 'form' is printed in the game). Sub-label 'Random on every game:' above a grey field 'Current: 9d1dd283c3d4a5c1' with a copy icon. Section 'Next server seed SHA256:' with a long hex hash in a grey field with a copy icon (hash runs to the field edge and is cut off visually). Footer: 'You can check fairness of each bet from bets history'.",
      "ocr_text": "Provably fair settings This game uses Provably Fair technology to determine game result Next client (Your) seed: Round result is determined form combination of server seed and first 3 bets of the round. Random on every game: Current: 9d1dd283c3d4a5c1 Next server seed SHA256: ec4d7b83d12e981708ddb95adbe0e28caf666575c34af39 You can check fairness of each bet from bets history",
      "uncertain": "Server seed hash is visually truncated at the right edge; full value not readable on the frame."
    },
    "gameplay_step2.png": {
      "type": "gameplay - EASY round in progress",
      "description": "Chicken stands on the second lane under a pale blue spotlight cone, with a floating white label '1.03x' above its head. Behind it (lane 1) lies a gold coin with a club-suit emblem. Ahead: star tiles 1.06x (bright, next), 1.10x and 1.15x (dimmed). Above the carpet two red velvet rope gates span the lane the chicken has passed and the lane it stands in. Bottom bar: yellow CASHOUT button showing 10.3 with a coin icon; BET field greyed out (locked) showing 10; green round button now says GO; DIFFICULTY EASY (arrows greyed).",
      "balance_shown": "999 961.1",
      "bet": 10,
      "multiplier": "1.03x",
      "cashout_amount": "10.3",
      "ocr_text": "BALANCE 999 961.1 CASHOUT 10.3 BET 10 GO DIFFICULTY EASY 1.03x 1.06x 1.10x 1.15x"
    },
    "gameplay_hardcore_9_09.png": {
      "type": "gameplay - HARDCORE round, deeper step",
      "description": "Chicken on the 5th lane under the spotlight with label '9.09x'. Two gold club-suit coins trail behind (one partly cut by the left edge). Ahead: star tile 15.30x (bright) then 26.78x, 48.70x, 92.54x dimmed. A turquoise car is stopped in the chicken's lane above the carpet, a red sports car at the top edge, a white car at the top-right overlapping the burger button. CASHOUT button yellow showing 90.9; bet locked at 10; DIFFICULTY HARDCORE.",
      "balance_shown": "999 963.71",
      "bet": 10,
      "multiplier": "9.09x",
      "cashout_amount": "90.9",
      "ocr_text": "BALANCE 999 963.71 CASHOUT 90.9 BET 10 GO DIFFICULTY HARDCORE 9.09x 15.30x 26.78x 48.70x 92.54x"
    },
    "round_lost_hardcore.png": {
      "type": "loss state (car hit)",
      "description": "The chicken lies knocked down on the carpet in the lane after the coin trail, with feathers flying, golden sunglasses flung into the air above it, cartoon X eyes and a pink spot. Turquoise car stops in the lane above-left, white limousine in the lane above-right. Star tiles ahead 26.78x, 48.70x, 92.54x, 185.08x dimmed. CASHOUT button is grey and shows a dash '-'. Bet field still shows 10, GO button still green. There is NO loss banner or text; the loss is shown only by the animation and the dash.",
      "balance_shown": "999 963.71",
      "ocr_text": "BALANCE 999 963.71 CASHOUT - BET 10 GO DIFFICULTY HARDCORE 26.78x 48.70x 92.54x 185.08x"
    },
    "win_screen.png": {
      "type": "win screen (cashout win banner)",
      "description": "Immediately after pressing CASHOUT a green rounded panel appears at the top centre of the road: a bright yellow pill label 'WIN!' on top, below it the amount '10.3' followed by a small white coin with a dollar sign. The panel has a muted dark-green fill and a thin light-green border. Under it a white limousine passes in the lane above-left. Chicken is still on the 1.03x lane with the label '1.03x'; the logo is dimmed. Bottom bar: CASHOUT button greyed, still showing 10.3; GO button green; difficulty EASY; bet 10.",
      "balance_before_after": "999 933.5 -> 999 943.5 (TL-verified from the control round; frame shows 999 943.5)",
      "bet": 10,
      "multiplier": "x1.03",
      "win": "10.3",
      "duration_note": "The banner is brief, shorter than the interval between ordinary snapshots; the frame was captured with a burst starting at the click. It is a normal win screen of the game.",
      "ocr_text": "WIN! 10.3 BALANCE 999 943.5 CASHOUT 10.3 BET 10 GO DIFFICULTY EASY 1.03x 1.06x 1.10x 1.15x"
    },
    "bet_history.png": {
      "type": "settings sub-panel - My bet history",
      "description": "Centred dark modal with table columns Date, Bet, Mult., Win. Three rows, newest first: '02:58 15-11-26, bet 10, x0, win dash' (loss); '02:57 15-11-26, bet 10, x1.03, win 10.3'; '02:56 15-11-26, bet 10, x1.03, win 10.3'. Each row has a green shield-check icon on the right (provably fair verification). Below the rows, a wide dim-green 'LOAD MORE' button (disabled look). X close at top right.",
      "ocr_text": "My bet history Date Bet Mult. Win 02:58 15-11-26 10 x0 - 02:57 15-11-26 10 x1.03 10.3 02:56 15-11-26 10 x1.03 10.3 LOAD MORE"
    },
    "bet_max_clamped.png": {
      "type": "base game idle, max bet entered",
      "description": "Idle field, difficulty EASY, bet field showing 200 after the user typed 300; the client clamped the value to 200. A yellow sports car is parked over the 4th star tile (decorative idle traffic). Stars 1.01x, 1.03x, 1.06x, (hidden by car), 1.15x.",
      "balance_shown": "999 971.1",
      "ocr_text": "BALANCE 999 971.1 BET 200 DIFFICULTY EASY 1.01x 1.03x 1.06x 1.15x"
    }
  },
  "ui_layout": {
    "note": "Interface elements; kept separate from art_style on purpose.",
    "top_left": "Neon-style game logo 'CHICKEN ROAD Vegas'; below it a grey translucent strip 'Live wins:' with green dot, 'Online: <number>' and a one-line feed of another player's name with a win amount in green (feed content changes every few seconds and is not a game property).",
    "top_right": "Round dark burger button with three white lines (becomes an X when menu is open).",
    "bottom_bar": "Near-black rounded panel across the bottom centre. Left: BALANCE box (small grey caption, coin icon, amount). Centre-left: appears only during a round - yellow CASHOUT button with the live payout. Centre-right: BET box with caption, coin icon, value and up/down chevrons. Centre: large round green button - white right-pointing triangle (Play) in idle, word GO during a round. Right: DIFFICULTY box with up/down chevrons and the level name in bold white.",
    "bet_control": "Chevrons step through a fixed list (TL-verified): 0.12, 0.22, 0.32 ... 0.92 (step 0.10), 1, 2 ... 10, 15, 20, 25, 50, 75, 100, 150, 200. Typed values are clamped by the client (300 -> 200). Locked during a round.",
    "difficulty_control": "Chevrons switch EASY / MEDIUM / HARD / HARDCORE before the round; locked during a round. Default shown on first load: HARDCORE.",
    "keyboard": "Space key = Play / GO when the menu toggle '«Space» to spin & go' is ON (it was ON in settings.png).",
    "currency_display": "Coin icon with dollar sign; demo balance about 1 000 000."
  },
  "mechanics": {
    "round_flow": [
      "Set BET and DIFFICULTY.",
      "Press green Play: the bet is taken from balance, the chicken stays at the start pad.",
      "Press GO (or Space) to step one lane; the new lane's multiplier becomes the current payout and CASHOUT shows bet x multiplier.",
      "Press CASHOUT at any moment to take the payout (green WIN! panel). Or keep stepping.",
      "If a car hits the chicken the round is lost: CASHOUT turns grey with a dash, the bet is gone."
    ],
    "bets_per_round": 1,
    "auto_play": false,
    "auto_cashout": false,
    "bonus_buy": false,
    "free_spins": false,
    "provably_fair": true,
    "provably_fair_detail": "Client seed (random per game, shown as Current) and next server seed SHA256; result is derived from server seed plus first 3 bets of the round; each bet in history has a verification shield.",
    "payout_basis": "multiplier x TOTAL bet. TL-verified twice: bet history (bet 10, x1.03, win 10.3) and control round (balance 999 933.5 -> 999 943.5). On frames: gameplay_step2.png bet 10 at 1.03x shows CASHOUT 10.3; gameplay_hardcore_9_09.png bet 10 at 9.09x shows CASHOUT 90.9.",
    "difficulty_lines": {"EASY": 30, "MEDIUM": 25, "HARD": 22, "HARDCORE": 18},
    "difficulty_lines_source": "rules_p2.png (How to play?); lengths of the ladders below equal these counts.",
    "visual_progress_markers": "Passed lanes are marked with a gold coin showing a club suit; the next tile is brighter, the following tiles are dimmed.",
    "decor_traffic": "Cars (white, white limousine, red sports car, turquoise luxury car, yellow sports car) drive or stand in lanes above the carpet. In idle they are decoration; a hit ends the round.",
    "hit_probabilities": "not printed anywhere; rules only say the chance varies by difficulty"
  },
  "multiplier_ladders": {
    "source": "Full ladders are from manifest.json difficulty_ladders_full (TL text-channel reading of the scene). IMPORTANT: on the captured frames only the first 5 to about 11 steps of each ladder are visible; the tail of every ladder is drawn off screen and appears on no frame. Ladder lengths match the lane counts printed in How to play?.",
    "frames_confirming_prefix": "base_game.png: HARDCORE 1.44, 2.21, 3.45, 5.53, 9.09. round_lost_hardcore.png / gameplay_hardcore_9_09.png: HARDCORE 15.30, 26.78, 48.70, 92.54, 185.08. gameplay_step2.png / bet_max_clamped.png: EASY 1.01, 1.03, 1.06, 1.10, 1.15.",
    "EASY_30": ["1.01", "1.03", "1.06", "1.10", "1.15", "1.19", "1.24", "1.30", "1.35", "1.42", "1.48", "1.56", "1.65", "1.75", "1.85", "1.98", "2.12", "2.28", "2.47", "2.70", "2.96", "3.28", "3.70", "4.11", "4.64", "5.39", "6.50", "8.36", "12.08", "23.24"],
    "MEDIUM_25": ["1.08", "1.21", "1.37", "1.56", "1.78", "2.05", "2.37", "2.77", "3.24", "3.85", "4.62", "5.61", "6.91", "8.64", "10.99", "14.29", "18.96", "26.07", "37.24", "53.82", "82.36", "137.59", "265.35", "638.82", "2457.00"],
    "HARD_22": ["1.18", "1.46", "1.83", "2.31", "2.95", "3.82", "5.02", "6.66", "9.04", "12.52", "17.74", "25.80", "38.71", "60.21", "97.34", "166.87", "305.94", "595.86", "1283.03", "3267.64", "10898.54", "62162.09"],
    "HARDCORE_18": ["1.44", "2.21", "3.45", "5.53", "9.09", "15.30", "26.78", "48.70", "92.54", "185.08", "391.25", "894.28", "2235.72", "6096.15", "18960.33", "72432.75", "379632.82", "3608855.25"],
    "tops": {"EASY": "23.24x", "MEDIUM": "2457.00x", "HARD": "62162.09x", "HARDCORE": "3608855.25x"},
    "same_config_as_siblings": "Identical to catalog 'configuration B' (TL-verified): Chicken Road 2.0, Cricket Road, Rabbit Road, Chicken Road Gold share it."
  },
  "limits": {
    "currency": "USD",
    "min_bet": 0.12,
    "max_bet": 200,
    "max_win_money_cap": 20000,
    "source": "rules_p1.png (printed); min/max also measured with the stepper (TL-verified); typed 300 clamped to 200 (bet_max_clamped.png); no server-side refusal observed",
    "max_multiplier_top_of_ladder": "3608855.25x (HARDCORE, 18th step; not visible on any frame)",
    "contradiction": "The printed money cap of 20 000 USD contradicts the ladder top: 3608855.25x at the minimum bet 0.12 would be about 433 062 USD, and the cap of 20 000 USD is reached at 20000/0.12 = about 166 667x even at the minimum bet. So the cap makes the top of the ladder unreachable at any bet. Both numbers are reported as printed/read; which one is binding is not shown in the game."
  },
  "rtp": {
    "value": null,
    "note": "RTP is not printed anywhere in the game (Game rules, How to play?, Provably fair). Not invented."
  },
  "volatility": {"value": null, "note": "Not stated in the game. Difficulty levels change lane count and hit chance."},
  "version": {"value": null, "note": "No version string on any frame."},
  "symbols": {
    "note": "No reel symbols and no paytable. Listed are the visual game objects only.",
    "objects": [
      {
        "name": "Chicken (player character)",
        "role": "player avatar that steps along the carpet",
        "appearance": "A round white cartoon chicken with a tall black quiff hairstyle, golden-framed pink-tinted sunglasses, a white jumpsuit with gold trim and red dots, and a small red wattle. The costume is an Elvis-style stage outfit.",
        "states": "idle on start pad; standing under a pale spotlight with a white multiplier label above its head during a round; knocked down with feathers and flying glasses and X eyes after a car hit"
      },
      {
        "name": "Star multiplier tile",
        "role": "shows the multiplier of each lane",
        "appearance": "A large orange five-pointed star inside a red-orange round badge, six tiny lighter stars (three above, three below) around the printed multiplier text in white with dark outline.",
        "states": "next tile bright and fully saturated; later tiles dimmed"
      },
      {
        "name": "Club coin",
        "role": "marks a lane the chicken has already passed",
        "appearance": "A round gold casino coin with a dotted inner ring and a club-suit emblem in the centre, with small stars around the emblem.",
        "states": "appears in place of the star tile after the chicken passes"
      },
      {
        "name": "Cars",
        "role": "the hazard",
        "appearance": "Flat top-down vector cars in turquoise, white, white stretch limousine, red sports car and yellow sports car.",
        "states": "parked or moving in lanes above the carpet"
      },
      {
        "name": "Neon arrow sign",
        "role": "decor at start",
        "appearance": "A hot-pink neon sign with a right-pointing arrow and vertical letters G O t o on a small stand beside a palm tree."
      },
      {
        "name": "Velvet rope gates",
        "role": "decor",
        "appearance": "Gold posts with a red velvet rope between them, placed along the road edge above the carpet and over the passed lanes."
      }
    ],
    "wild": null,
    "wild_note": "No wild, scatter or bonus symbol exists in this game."
  },
  "audio_and_accessibility": {
    "sound_controls": "Sound and Music toggles in the burger menu (Sound on, Music off by default in settings.png). Sound content itself not observable from frames.",
    "colorblind_notes": {
      "round_state": "Loss vs win is not only colour: a loss shows the knocked-down chicken, a grey CASHOUT with a dash and bet history 'x0' with a dash; a win shows the text 'WIN!' plus the amount. Win/loss does not rely on red/green alone.",
      "cashout_button": "Active CASHOUT is yellow with black text and a number; inactive is grey - state also shown by the printed number or dash.",
      "next_vs_later_multipliers": "Next tile is distinguished by brightness only (bright vs dimmed), the label inside every tile is readable in both states.",
      "play_vs_go": "Green round button changes its content from a triangle icon (Play) to the word GO, so state is shown by shape/text as well as colour.",
      "bet_history_verification": "Green shield icon next to every row; there is no red/green pairing needed to read the numbers."
    },
    "low_vision": "Small caption text (BALANCE, BET, DIFFICULTY) is small light-grey on near-black; multiplier labels are large bold with dark outlines.",
    "motor": "Single-button rounds; Space key can replace mouse for Play/GO when the menu option is on. No timed input; cashout is not time-limited.",
    "language": "English interface only on captured frames."
  },
  "unreadable_or_uncertain": [
    "Full server seed SHA256 hash is cut at the right edge of its field on provably_fair.png.",
    "Ladder tails (beyond about the 5th to 11th step) are not visible on any frame; their numbers come from the TL text-channel reading recorded in manifest.json.",
    "RTP, volatility, hit probabilities, version: not printed in the game.",
    "Which of the two limits (20 000 USD cap or 3608855.25x ladder top) is binding is not shown by the game.",
    "Live-wins feed names/amounts and the 'Online' counter change continuously and are not game properties; currencies in the feed differ per user (Rs, R$, euro, rupee signs)."
  ],
  "frame_notes": {
    "logo_refs_review": "Box 3 (round_lost_hardcore.png 155,22,292,258, teal car) is NOT clean: its upper-left corner clips the right edge of the neon CHICKEN ROAD Vegas logo (the letter N and the sign frame) and the middle of the box contains the Live wins strip text '2723' and a green amount. Boxes 1 and 2 (chicken, coin on gameplay_hardcore_9_09.png) are clean icons without text or iNOUT wordmark."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.