Chicken Road Gold

Demo, RTP 95.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 days, 13 hours ago Verified · 15 Nov 2026
RTP 95.50%
Volatility —
Max win —
Grid —
For webmasters & affiliates
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Asset pack

14 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/chicken-road-gold-b22/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 15 Nov 2026 View capture log

Per-screen breakdown

14 demo screens
14 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Chicken Road Gold

Everything pulled from Chicken Road Gold into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
14 screens captured
6 palette colors from frames
8 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 14 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
series Chicken Road · 9 games in this series ↓
rtp 95.50% · single configuration
bonus_buy No
mechanic Crash
release_date 2025

Chicken Road series

where this game sits among its own

Its 95.50% shares the family’s lowest RTP with 5 other games.

Game Released RTP Bonus buy
Chicken Road 2 Bonus Feb 2026 96.50% Yes
Chicken Road Bonus Jan 2026 97.00% Yes
Chicken Road Ice Dec 2025 95.50% No
Chicken Road Race Nov 2025 95.50% No
Chicken Road Gold you are here Nov 2025 95.50% No
Chicken Road Vegas Nov 2025 95.50% No
Chicken vs Zombies Oct 2025 95.50% No
Chicken Road 2.0 Apr 2025 95.50% No
Chicken Road Apr 2024 98.00% No
See all 9 games in this series →

Bonus modes

4 modes
Base Game Modifier easy
Easy

Difficulty level chosen before the round. 30 road lanes; first coin 1.01x; top of the multiplier ladder 23.24x. Replaces the lane count and the whole multiplier ladder.

Base Game Modifier medium
Medium

Difficulty level chosen before the round. 25 road lanes; first coin 1.08x; top of the multiplier ladder 2457.00x. Replaces the lane count and the whole multiplier ladder.

Base Game Modifier hard
Hard

Difficulty level chosen before the round. 22 road lanes; first coin 1.18x; top of the multiplier ladder 62162.09x. Replaces the lane count and the whole multiplier ladder.

Base Game Modifier hardcore
Hardcore

Difficulty level chosen before the round. 18 road lanes; first coin 1.44x; top of the multiplier ladder 3608855.25x. Replaces the lane count and the whole multiplier ladder.

Colour system

extracted from frames · HEX
Export palette
#726254 base dominant 1 base
#1F1F20 base dominant 2 base
#877057 base dominant 3 base
#614E2C base dominant 4 base
#A78B67 base dominant 5 base
#995C30 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Lane coins are told apart by the printed multiplier number, not by colour: upcoming coins are bronze brown with a number, passed coins are golden yellow with a dollar sign.
  • The round button is bright green but also carries an arrow icon in idle state and the text GO during a round; CASHOUT is a golden yellow button with a text label and the amount.
  • Win and loss are told apart by the WIN! text on a green panel, the balance change and the pose of the chicken knocked flat with X marks, not by colour alone. The difficulty level is always named in text (EASY, MEDIUM, HARD, HARDCORE).
  • Menu toggles differ by knob position (left = off, right = on) as well as by colour (green = on, grey = off).
Screen Reader
  • All controls carry plain English text labels (BALANCE, BET, DIFFICULTY, CASHOUT, GO); the scene itself is a canvas. The outcome of a step is shown only by animation and the balance change.
Motor Accessibility
  • The chicken can be stepped with the Space key when the menu toggle is on (on by default on the captured frame); otherwise the round button GO must be pressed. CASHOUT is a single large button. Bet and difficulty can be changed only between rounds.
Hearing Accessibility
  • Sound and Music can be switched off in the burger menu. As far as the frames show, no information is carried by sound alone; audio was not captured, so this is not confirmed.
Low Vision
  • A car parked over a coin hides that coin's multiplier, so the next multiplier can be invisible on some frames. Bar text is white or light grey on a very dark charcoal bar; modal panels are near-black with white headings.

Media & assets

8 files · 8 types
14 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Loading splash, base game idle at all four difficulty levels, round in progress, win screen after cashout, loss state after a car hit.
Burger menu, Game rules (bet limits), How to play, Provably fair settings, My bet history.
Payout basis: bet 10 x multiplier 1.1 = win 11, seen in bet history, win screen and the CASHOUT button.
Absence of autoplay, auto cashout, bonus buy, free spins and bonus rounds: no controls in the bar or menu, none in the rules text, none in the scene text.
Space key stepping is declared by the rules and the menu toggle exists, but it was not verified by a keypress on the frames.
Only the first four to five coins of each ladder are visible on any frame; the tails come from the build's scene text, and the lane counts match the rules (30 / 25 / 22 / 18).
Hit probability per lane or per difficulty level is not printed anywhere in the game; RTP is not printed and whether it differs by difficulty is not stated.
The printed maximum win of 20 000 USD contradicts the Hardcore ladder top of 3 608 855.25x; the game does not say which applies, so no maximum win is recorded.
Sound and music content was not captured.

Ask AI about Chicken Road Gold

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Chicken Road Gold play? Keep it simple.

Difficulty level chosen before the round. 30 road lanes; first coin 1.01x; top of the multiplier ladder 23.24x. Replaces the lane count and the whole multiplier ladder.

RTP 95.50%demo ✓

From the verified capture of 15 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Road Gold vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-road-gold-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-road-gold-b22/
{
  "game": {
    "name": "Chicken Road Gold",
    "name_note": "In-game wordmark (top-left of every game frame) reads 'Chicken Road Gold' in gold lettering with the word 'Gold' in script on a red ribbon; it matches the catalogue name.",
    "provider": "InOut Games",
    "provider_branding": "Dark loading splash with the iNOUT wordmark (preview.png); burger menu footer 'Powered by iNOUT'; a red phone-box prop in the scene carries a plaque reading INOUT. No sub-studio is shown anywhere.",
    "game_kind": "crash",
    "genre": "Step-by-step crash game. The player chooses a bet and a difficulty, presses PLAY, then advances a chicken one road lane at a time with GO. Each lane carries a coin with a growing multiplier; a car can hit the chicken on any step. CASHOUT is available at any moment after the first step.",
    "theme": "A well-dressed chicken crossing a busy cobblestone road in a vintage city street, with a gold-trimmed premium look",
    "art_style": "flat 2D vector cartoon with soft cel-shaded fills and thin dark outlines, top-down view of the road with side-view characters, cheerful casual mobile look in warm muted browns, reds and golds, lit as an even bright daytime street with no dramatic lighting, no photorealism, no 3D rendering",
    "art_style_notes_per_frame": "base_game.png, base_game_in_round.png: the road is a grey-brown cobblestone surface seen from directly above with pale dashed lane lines; cars are seen from above; the chicken is drawn from a three-quarter front view. Left sidebar scene (all frames except the in-round pan): paved beige sidewalk, red telephone box with an open door and a plaque 'INOUT', grey stone statue of a bird in a hat on a plinth, a street lamp with a glowing yellow lamp, a crumpled newspaper on the ground, a strip of green grass at the lower-left edge. Soft drop shadows under objects; no neon, no night.",
    "orientation": "landscape",
    "window_captured": "1280x800",
    "device": "desktop",
    "release_date_on_frames": null,
    "rtp": null,
    "volatility_printed": null
  },
  "color_palette": {
    "accent_colors": ["golden yellow", "bright green", "brick red", "warm bronze brown"],
    "accent_colors_where": "Golden yellow: CASHOUT button, WIN! pill, logo lettering, dollar coins and the current-multiplier flag under the chicken. Bright green: the round PLAY/GO button and the WIN! panel background. Brick red: phone box, chicken jacket, one car, the logo ribbon. Warm bronze brown: the multiplier coins still ahead on the road.",
    "background_road": "mid grey-brown cobblestones with cream-coloured dashed lane lines",
    "background_sidewalk": "pale beige-tan paving stones, left strip of the screen",
    "ui_bar": "very dark charcoal rounded bar along the bottom with white and light grey text; yellow CASHOUT button when active; green round main button",
    "modal_panels": "near-black charcoal panels with white headings, light grey secondary text, slightly lighter grey rows; the game behind them is dimmed and blurred",
    "splash": "dark navy-black background with an orange-gold and white iNOUT wordmark",
    "overlay_menu": "dark charcoal popover with white text and green toggle switches"
  },
  "characters_and_objects": {
    "note": "The game has no reels, no symbols and no paytable. These are the scene objects.",
    "hero": {
      "name": "the chicken",
      "appearance": "A white chicken with round yellow eyes, a small round monocle on a thin chain on its left eye, a yellow beak and red wattle, wearing a tall black top hat with a red band, a red jacket with black lapels and a yellow belt buckle, holding a long brown walking cane with a round golden knob and a curved handle in a white-gloved wing. The word on its body: none.",
      "states": "idle at the left edge of the road in front of the phone box; stepping onto a lane with a golden flag under it showing the current multiplier (e.g. 1.10x); defeated: knocked flat with a crooked top hat flying off, X-shaped marks on its body and small stars, seen in base_game_death.png."
    },
    "cars": {
      "appearance": "Vintage top-down cars: a dark-roofed car with a golden-yellow bonnet and cream-grey bumpers, and a brick-red car with a teal windscreen; both drawn with round headlights and chrome grilles.",
      "role": "The hazard. A car drives onto a lane and hits the chicken; the round ends with no payout (history row x0). A car parked over a coin hides that coin's multiplier on the frame (seen over 1.44x in base_game.png and over 2.31x-position in difficulty_next.png)."
    },
    "barriers": {
      "appearance": "Wide wooden road barriers with diagonal yellow and olive stripes on two brown legs, lined up across lanes already passed.",
      "role": "Visual marker for the lanes the chicken has already crossed (base_game_in_round.png: three barriers behind the chicken)."
    },
    "coins": {
      "upcoming_coin": "Round bronze coin with a ring border, diamond ornaments at the top and bottom and a grey-beige multiplier inside, e.g. '2.21x'.",
      "passed_coin": "Round golden coin with a large dollar sign, left behind the chicken after each completed step."
    }
  },
  "screens": {
    "preview.png": {
      "type": "preview / loading splash",
      "description": "Full dark navy-black screen. Centre: the iNOUT wordmark (orange-gold rounded speech-bubble shape with a stylised i and N, white letters OUT). Below it, a spinner ring and the text 'Loading...'.",
      "ocr_text": "Loading...",
      "colorblind_note": "Only one text label and one logo; no colour-coded information."
    },
    "base_game.png": {
      "type": "base_game (idle, HARDCORE, bet 3)",
      "layout": "Top-left: the game logo. Under it a translucent strip 'Live wins: [green dot] Online: 1387' with a player avatar, a player id and a green payout (3767388, +391.25 with a rupee sign). Top-right: round burger-menu button (dark circle with three white lines) at about x1225, y48. Centre: the road with five-ish visible lane coins at about x415, 615, 815, 1015, 1215 and y390; the coin at x415 is covered by a purple-blue car. Bottom bar from about x120 to x1160, y697-785: BALANCE box (left), empty space, BET box (x700-880) with up and down chevrons, large round green PLAY button (about x925, y737), DIFFICULTY box (x970-1150) with up and down chevrons.",
      "values_read": {
        "balance": "$ 1 000 000",
        "bet": "$ 3",
        "difficulty": "HARDCORE",
        "visible_coins": "2.21x, 3.45x, 5.53x, 9.09x (first coin 1.44x is under the car on this frame; it is visible on settings.png and in the manifest ladder)",
        "live_wins_strip": "Live wins: 1387 online players (number changes per frame)"
      },
      "ocr_text": "Live wins: Online: 1387 3767388 +391.25 INOUT 2.21x 3.45x 5.53x 9.09x BALANCE 1 000 000 BET 3 DIFFICULTY HARDCORE",
      "colorblind_note": "The PLAY button is green but is also an arrow icon on a round button; the difficulty is named in text, never only by colour."
    },
    "settings.png": {
      "type": "settings (burger menu)",
      "description": "Dark popover under the burger button (close icon X in its place). Rows top to bottom: avatar + generated nickname with 'Change avatar'; 'Play in Full screen'; 'Sound' toggle (ON, green); 'Music' toggle (OFF, grey); '«Space» to spin & go' toggle (ON, green); divider; 'Provably fair settings'; 'Game rules'; 'My bet history'; divider; 'How to play?'; divider; 'Powered by iNOUT'.",
      "toggles_state_on_frame": {"Sound": "on", "Music": "off", "Space to spin and go": "on"},
      "ocr_text": "Play in Full screen Sound Music «Space» to spin & go Provably fair settings Game rules My bet history How to play? Powered by iNOUT",
      "colorblind_note": "Toggle state is shown by switch position (knob left = off, knob right = on) as well as colour."
    },
    "rules_p1.png": {
      "type": "rules (Game rules panel)",
      "description": "Centred modal on a dimmed background. Title 'Game rules', subtitle 'Bet limits are presented below'. Three grey rows: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD'. Footer line 'Malfunction voids all pays and plays'. Close X at the top-right of the panel.",
      "ocr_text": "Game rules Bet limits are presented below Min bet: 0.12 USD Max bet: 200 USD Max win: 20 000 USD Malfunction voids all pays and plays"
    },
    "rules_p2.png": {
      "type": "rules (How to play? panel)",
      "verbatim_points": [
        "1. Specify the amount of your bet.",
        "2. Choose a difficulty level in a game. The number of road lines and the chance to be hit car hard varies depending on the level of difficulty. There are 4 difficulty levels in the game: Easy - there are 30 lines at this level. Medium - there are 25 lines at this level. Hard - there are 22 lines at this level. Hardcore - at the level of 18 lines.",
        "3. Press \"Play\" button.",
        "4. Your goal is to step as many road lines as possible without getting hit by a car. You can withdraw your winnings at any stage of the game.",
        "5. In the menu, there is an option to enable \"Space\" to spin & go, it will allow you to move forward, use the \"Space\" key.",
        "6. Malfunction voids all pays and plays"
      ],
      "note": "The rules never print RTP, hit chances per level, or the multiplier ladders."
    },
    "rules_p3.png": {
      "type": "rules (Provably fair settings panel)",
      "description": "Modal titled 'Provably fair settings', subtitle 'This game uses Provably Fair technology to determine game result'. Section 'Next client (Your) seed:' with the explanation 'Round result is determined form combination of server seed and first 3 bets of the round.' (typo 'form' is in the original), then 'Random on every game:' with a copy field 'Current: 923e2f8d0439d3e9'. Section 'Next server seed SHA256:' with a copy field showing a 64-hex hash (right end clipped by the copy icon). Footer 'You can check fairness of each bet from bets history'.",
      "seed_values": "Values on the frame are session-specific and are not game constants.",
      "ocr_text": "Provably fair settings This game uses Provably Fair technology to determine game result Next client (Your) seed: Random on every game: Current: 923e2f8d0439d3e9 Next server seed SHA256: You can check fairness of each bet from bets history"
    },
    "rules_p4.png": {
      "type": "rules (My bet history panel)",
      "description": "Modal with columns Date / Bet / Mult. / Win and a green shield icon at the right end of each row (the provably fair check). Four rows, newest first: 02:29 15-11-26, bet $10, x1.1, win $11; 02:29 15-11-26, bet $10, x0, win '-'; 02:28 15-11-26, bet $10, x0, '-'; 02:28 15-11-26, bet $10, x0, '-'. Bottom: a wide dark-green 'LOAD MORE' button shown in a greyed state.",
      "payout_basis_evidence": "bet 10 x multiplier 1.1 = win 11; same round shown as WIN! 11 on win_screen.png and CASHOUT 11.00 on base_game_in_round.png.",
      "ocr_text": "My bet history Date Bet Mult. Win 02:29 15-11-26 10 x1.1 11 02:29 15-11-26 10 x0 - 02:28 15-11-26 10 x0 - 02:28 15-11-26 10 x0 - LOAD MORE"
    },
    "difficulty_next.png": {
      "type": "base_game (idle, HARD, bet 10)",
      "visible_coins": "1.18x, 1.46x, 1.83x, 2.95x; the fourth coin (2.31x per ladder) is under a dark-roofed yellow-bonnet car.",
      "ui": "BET $10, DIFFICULTY HARD. The lower chevron of the difficulty box is highlighted (just pressed).",
      "ocr_text": "BALANCE 1 000 000 BET 10 DIFFICULTY HARD 1.18x 1.46x 1.83x 2.95x"
    },
    "base_game_medium.png": {
      "type": "base_game (idle, MEDIUM, bet 10)",
      "visible_coins": "1.08x, 1.21x, 1.37x, 1.56x, 1.78x",
      "ocr_text": "BALANCE 1 000 000 BET 10 DIFFICULTY MEDIUM 1.08x 1.21x 1.37x 1.56x 1.78x"
    },
    "base_game_easy.png": {
      "type": "base_game (idle, EASY, bet 10)",
      "visible_coins": "1.01x, 1.03x, 1.06x, 1.10x, 1.15x",
      "ocr_text": "BALANCE 1 000 000 BET 10 DIFFICULTY EASY 1.01x 1.03x 1.06x 1.10x 1.15x"
    },
    "base_game_in_round.png": {
      "type": "base_game (round in progress, EASY, bet 10)",
      "description": "The view has panned: the chicken stands on the fourth lane, a golden flag under it reads 1.10x. Behind it: four gold dollar coins (two partly cut off at the left), three striped barriers, and a red car at the top-left. Ahead: a dark yellow-bonnet car over the coin of the next lane, then coins 1.19x, 1.24x, 1.30x. Bottom bar: BALANCE $999 960; a yellow CASHOUT button showing $11.00 appears to the left of the bet box; BET box is greyed out and locked at $10; the main round button now reads GO; DIFFICULTY box is greyed, showing EASY.",
      "controls_locked_during_round": "BET and DIFFICULTY boxes are greyed and not usable while the round is live.",
      "ocr_text": "BALANCE 999 960 CASHOUT 11.00 BET 10 GO DIFFICULTY EASY 1.19x 1.24x 1.30x 1.10x",
      "note_on_balance": "999 960 on this frame is the demo wallet after several earlier $10 rounds; it is not a rule of the game."
    },
    "win_screen.png": {
      "type": "win_screen",
      "description": "Same scene as the in-round frame, slightly dimmed, with a green rounded panel at the top centre (about x500-780, y30-117) holding a yellow pill 'WIN!' and below it '11' followed by a round dollar badge. The CASHOUT button is greyed again with '$ 11.00'. The next coins are 1.15x, 1.19x, 1.24x, 1.30x. Balance shows $999 971, i.e. +11 against the in-round frame's 999 960.",
      "payout": "Win 11 = bet 10 x 1.10 (cashed out on the 1.10x lane).",
      "ocr_text": "WIN! 11 BALANCE 999 971 CASHOUT 11.00 BET 10 GO DIFFICULTY EASY 1.15x 1.19x 1.24x 1.30x"
    },
    "base_game_death.png": {
      "type": "base_game (loss state, HARDCORE, bet 10)",
      "description": "The chicken lies knocked back on the first lane with X marks, its top hat flying off; a red car at the top, partly off-screen, drives away. The sidewalk scene is visible again at the left. Bottom bar: BALANCE $999 990 (stake of 10 gone); CASHOUT greyed with '-'; BET and DIFFICULTY greyed; main button 'GO'. Coins ahead: 2.21x, 3.45x, 5.53x, 9.09x.",
      "result": "No payout; bet history gets an x0 row.",
      "ocr_text": "BALANCE 999 990 CASHOUT - BET 10 GO DIFFICULTY HARDCORE 2.21x 3.45x 5.53x 9.09x"
    }
  },
  "mechanics": {
    "round_flow": [
      "Set the bet with the BET up/down chevrons or by typing in the field.",
      "Choose a difficulty with the DIFFICULTY chevrons (EASY / MEDIUM / HARD / HARDCORE).",
      "Press the round button (PLAY) to start; the chicken steps onto lane 1 and the button label changes to GO.",
      "On each further press of GO (or the Space key if the menu toggle is on) the chicken steps to the next lane and the multiplier on its flag grows to that lane's coin value.",
      "At any moment after the first step, CASHOUT pays bet x current multiplier. A car hit ends the round with no payout."
    ],
    "bets_per_round": 1,
    "difficulty_is_core_mechanic": "The four difficulty levels replace the whole multiplier ladder and the number of lanes. The rules also say the chance of being hit varies by level, but no hit probabilities are printed anywhere.",
    "payout_basis": {
      "value": "total_bet",
      "rule": "payout = multiplier x total bet. Single bet per round, no lines.",
      "proof": "Bet 10, multiplier x1.10, win 11 (rules_p4.png row 1, win_screen.png, base_game_in_round.png CASHOUT 11.00)."
    },
    "difficulty_levels": {
      "EASY": {"lanes": 30, "first_coin": 1.01, "last_step_multiplier": 23.24},
      "MEDIUM": {"lanes": 25, "first_coin": 1.08, "last_step_multiplier": 2457.0},
      "HARD": {"lanes": 22, "first_coin": 1.18, "last_step_multiplier": 62162.09},
      "HARDCORE": {"lanes": 18, "first_coin": 1.44, "last_step_multiplier": 3608855.25},
      "source": "Lane counts: printed in How to play (rules_p2.png). First four to five coins per level: on frames (base_game.png, difficulty_next.png, base_game_medium.png, base_game_easy.png). Full ladders and last steps: manifest.difficulty_ladders_full, read from the game's text layer, see below."
    },
    "full_ladders": {
      "caveat": "Only the first 4-5 coins of each ladder are visible on any frame. The tail of each ladder is drawn off-screen to the right and appears on NO frame. The values below come from the build's scene text (scene_probe --texts), re-read by the team lead; the length of every row equals the lane count printed in How to play (30 / 25 / 22 / 18), which is an independent check.",
      "EASY": [1.01, 1.03, 1.06, 1.1, 1.15, 1.19, 1.24, 1.3, 1.35, 1.42, 1.48, 1.56, 1.65, 1.75, 1.85, 1.98, 2.12, 2.28, 2.47, 2.7, 2.96, 3.28, 3.7, 4.11, 4.64, 5.39, 6.5, 8.36, 12.08, 23.24],
      "MEDIUM": [1.08, 1.21, 1.37, 1.56, 1.78, 2.05, 2.37, 2.77, 3.24, 3.85, 4.62, 5.61, 6.91, 8.64, 10.99, 14.29, 18.96, 26.07, 37.24, 53.82, 82.36, 137.59, 265.35, 638.82, 2457.0],
      "HARD": [1.18, 1.46, 1.83, 2.31, 2.95, 3.82, 5.02, 6.66, 9.04, 12.52, 17.74, 25.8, 38.71, 60.21, 97.34, 166.87, 305.94, 595.86, 1283.03, 3267.64, 10898.54, 62162.09],
      "HARDCORE": [1.44, 2.21, 3.45, 5.53, 9.09, 15.3, 26.78, 48.7, 92.54, 185.08, 391.25, 894.28, 2235.72, 6096.15, 18960.33, 72432.75, 379632.82, 3608855.25]
    }
  },
  "bet_and_limits": {
    "min_bet": 0.12,
    "max_bet": 200,
    "currency": "USD",
    "limits_how_known": "Printed in Game rules (rules_p1.png) and independently measured by the capturer: stepper pressed to its stop in both directions, typed 0.01 became 0.12 and typed 500 became 200 (client-side clamp). The measured values equal the printed ones.",
    "bet_shown_on_frames": "3 (base_game.png) and 10 (other frames) as plain numbers with a dollar badge; no preset buttons are visible in the bar.",
    "max_win_printed_money_cap": "20 000 USD (rules_p1.png)",
    "max_win_ladder_top_multiplier": 3608855.25,
    "max_win_contradiction": "The printed money cap and the HARDCORE ladder top disagree. At the minimum bet 0.12 the top step would pay about 433 062 USD (0.12 x 3 608 855.25), above the 20 000 USD cap; 20 000 / 0.12 is about 166 667x. So the cap makes the top of the ladder unreachable at any stake. Both numbers are printed by the same build; the game does not say which applies. The ladder top is not on any frame. The cap is on rules_p1.png. Neither is chosen here as 'the' maximum win.",
    "rtp": null,
    "rtp_note": "RTP is not printed in Game rules, How to play, Provably fair settings or the burger menu (checked).",
    "volatility": null
  },
  "features": {
    "difficulty_levels": true,
    "provably_fair": {"present": true, "client_seed": true, "server_seed_sha256": true, "bet_history_check_shield": true, "where": "burger menu -> Provably fair settings (rules_p3.png); shield icon per row in My bet history (rules_p4.png)"},
    "space_key_to_step": {"present": true, "note": "Menu toggle '«Space» to spin & go', on by default on the captured frame."},
    "live_wins_ticker": {"present": true, "note": "Strip under the logo with 'Live wins' and an online player count; shows other players' ids and payouts in various currencies. Decorative, changes every frame."},
    "bonus_buy": false,
    "free_spins": false,
    "bonus_rounds": false,
    "autoplay": false,
    "auto_cashout": false,
    "absence_evidence": "Autoplay and auto cashout: no control in the bar or the menu; DOM enumeration of buttons contains only burger, bet chevrons, PLAY and difficulty chevrons; a long press on PLAY at rest started no round. Bonus buy / free spins / bonus rounds: no control in bar or menu; scene text contains only ladder labels; rules text contains no mention."
  },
  "ui_controls": {
    "positions_1280x800": {
      "burger_menu": "about x1225, y48 (top-right)",
      "balance_box": "about x125-265, y705-775 (bottom-left)",
      "cashout_button": "about x550-688, y703-776, appears only during a round",
      "bet_box": "about x700-880, y705-775, with up chevron at about x851,y722 and down chevron at about x851,y756",
      "main_round_button": "about x925, y737, round, green; arrow icon in idle state, text 'GO' during a round",
      "difficulty_box": "about x970-1150, y705-775, with up chevron at about x997,y722 and down chevron at about x997,y756",
      "live_wins_strip": "about x0-280, y135-195 (top-left under the logo)"
    },
    "menu_items": ["Change avatar", "Play in Full screen", "Sound", "Music", "«Space» to spin & go", "Provably fair settings", "Game rules", "My bet history", "How to play?"],
    "notes": "The panel text is Montserrat-like sans serif; numbers in the bar are white on charcoal."
  },
  "accessibility": {
    "blind_users": "Everything is visual canvas and DOM controls; labels are plain English text (BALANCE, BET, DIFFICULTY, CASHOUT, GO). Multipliers are printed on the coins. A car hides the coin beneath it, so the next multiplier can be invisible on some frames. The outcome of a step is shown only by animation (car hit) and the balance.",
    "deaf_users": "Sound can be switched off in the menu; no information is carried by sound alone as far as the frames show (audio not captured: uncertain).",
    "colorblind_users": "Lane coins are told apart by printed numbers, not colour. Passed coins are gold with a dollar sign, upcoming coins are bronze with a multiplier number. The CASHOUT button is a yellow box with a text label; the round button is green but also carries an arrow/GO label. Win and loss are distinguished by the WIN! text and the balance, and by the defeated chicken pose. Toggles in the menu differ in knob position as well as colour.",
    "motor_users": "Stepping can be done with the Space key if the menu toggle is on; otherwise it requires pressing the GO button. CASHOUT is a single large button. Bet and difficulty can be changed only between rounds."
  },
  "limits_of_these_frames": {
    "not_on_frames": [
      "RTP",
      "hit chance per lane or per difficulty level",
      "full multiplier ladders (tail beyond the first 4-5 coins)",
      "release date",
      "server refusal text for out-of-range bets (client clamps instead)",
      "sound and music content"
    ]
  },
  "logo_refs_check": {
    "result": "all three boxes in logo_refs.json were zoomed and are clean: chicken (box 1) has no text, only a sliver of the red phone-box door edge; car (box 2) is a dark-roofed yellow-bonnet car with a sliver of the bronze coin behind it, no text; barrier (box 3) is a striped road barrier with no text. No iNOUT wordmark, logo, UI or digits in any box.",
    "note_on_label": "The 'what' label of box 2 in logo_refs.json says 'black and yellow vintage car', which matches the frame; box 3 label is a yellow-olive striped barrier."
  },
  "discrepancies": [
    "Rules mention a 'chance to be hit car hard varies by difficulty' but print no probabilities.",
    "Printed Max win 20 000 USD contradicts the HARDCORE ladder top 3 608 855.25x (see bet_and_limits.max_win_contradiction).",
    "How to play says the Space key moves the chicken forward; the menu toggle exists and is on, but this was not verified by a keypress in these frames."
  ],
  "unreadable_or_uncertain": [
    "Multipliers hidden under cars on base_game.png (1.44x) and difficulty_next.png (2.31x): taken from other frames and the text channel.",
    "Right end of the server seed SHA256 hash is clipped by the copy icon on rules_p3.png; the hash and the client seed are per-session values, not recorded as constants.",
    "Live wins ticker values (player ids, amounts, currencies) change per frame and are not game facts.",
    "Whether the RTP differs by difficulty: not stated in the game."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.