Chicken Road Ice

InOut Games

Demo, RTP 95.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 day, 1 hour ago Verified · 17 Aug 2026
RTP 95.50%
Volatility
Max win
Grid
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Asset pack

14 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Aug 2026 View capture log

Per-screen breakdown

14 demo screens
14 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Chicken Road Ice

Everything pulled from Chicken Road Ice into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
14 screens captured
6 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 14 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
series Chicken Road · 7 games in this series ↓
rtp 95.50% · single configuration
bonus_buy No
mechanic Crash
release_date 2025

Chicken Road series

where this game sits among its own

Its 95.50% shares the family’s lowest RTP with 3 other games.

Game Released RTP Bonus buy
Chicken Road 2 Bonus Feb 2026 96.50% Yes
Chicken Road Bonus Jan 2026 97.00% Yes
Chicken Road Ice you are here Dec 2025 95.50% No
Chicken Road Race Nov 2025 95.50% No
Chicken vs Zombies Oct 2025 95.50% No
Chicken Road 2.0 Apr 2025 95.50% No
Chicken Road Apr 2024 98.00% No
See all 7 games in this series →

Bonus modes

4 modes
Base Game Modifier easy
Easy

30 ice plates in the lane; multiplier ladder starts 1.01x / 1.03x / 1.06x / 1.10x. Only difficulty whose top of ladder was reached in play: the 30th (final) plate pays 23.24x and is marked by a unique turquoise egg (every other plate uses a round Christmas bauble), with a spiking last step (6.50x -> 8.36x -> 12.08x -> 23.24x) instead of continuing the earlier ~1.3-1.45x growth rate. This 23.24x ceiling applies to Easy only, not to the game as a whole.

Base Game Modifier medium
Medium

25 ice plates in the lane; multiplier ladder starts 1.08x / 1.21x / 1.37x / 1.56x, fifth plate 1.78x; top-of-ladder multiplier not printed and not reached in play (honest omit).

Base Game Modifier hard
Hard

22 ice plates in the lane; multiplier ladder starts 1.18x / 1.46x / 1.83x / 2.31x, fifth plate 2.95x; top-of-ladder multiplier not printed and not reached in play (honest omit).

Base Game Modifier hardcore
Hardcore

18 ice plates in the lane, the highest-risk level (selected by default on load); multiplier ladder starts 1.44x / 2.21x / 3.45x / 5.53x, fifth plate 9.09x; top-of-ladder multiplier not printed and not reached in play (honest omit).

Colour system

extracted from frames · HEX
Export palette
#7399CE base dominant 1 base
#85A6D4 base dominant 2 base
#383C51 base dominant 3 base
#3053AA base dominant 4 base
#161825 base dominant 5 base
#4975CA base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The three plate/marker states are each carried by a different shape and pictogram, not colour alone: upcoming = blue/azure bauble printed with the multiplier number; cleared = solid gold/orange bauble with a white dollar-sign glyph; lost = solid red bauble with a white fin pictogram; Easy's final (30th) plate additionally uses a unique turquoise egg shape instead of a round bauble.
  • The active difficulty in the selector row is shown with a filled/lighter pill background plus bold white text versus dim grey text for the other three -- not colour hue alone.
Motor Accessibility
  • Core interaction is two large buttons (CASH OUT / GO) plus a difficulty row and a bet stepper -- no fine-motor drag or timed-precision input is required; a 'Space to spin & go' keyboard toggle exists as an alternative to clicking GO.
Hearing Accessibility
  • Sound and Music are independent toggles in the burger menu; no gameplay-critical information (the dorsal-fin danger warning, the plate-state markers) is conveyed by audio alone -- all of it is visual.
Low Vision
  • Multiplier and dollar values are rendered as large, high-contrast white bold numerals on solid-colour bauble backgrounds; modal panel text is white/light-grey on a near-black background throughout.

Media & assets

8 files · 8 types
14 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Idle base game at all four difficulty levels; a live round at the Easy top-of-ladder plate (23.24x, turquoise egg marker with finish-line penguin/gift decoration); a live round mid-ladder win/cashout on Easy; the predator ambush/loss reveal frame; settings/burger menu; how-to-play panel; game-rules (bet limits) panel; provably fair settings panel; bet history panel.
Numeric ladder ceilings for Medium, Hard and Hardcore are not printed in the rules and were not reached within the feature-hunt budget -- only each difficulty's first four-to-five multipliers are known.
The game's true maximum multiplier (top of the Hardcore ladder) is never printed anywhere in the UI; honest omit, not derived from the 20,000 USD money cap.
The numeric probability behind the printed 'Chance of being shot down' label is never shown -- the label itself is printed, but no percentage/odds value ever appears next to it.
RTP is not printed anywhere in this build's interface; only an external, unverified 95.5% figure exists on the provider's marketing page, out of scope for this interface document.
The rules text names the predator a 'shark' twice, but the creature actually drawn (glossy black back, white belly/eye-patches, blowhole spout, tail) is orca-styled with exaggerated shark-style teeth added for menace -- a genuine text/art mismatch in the build, documented rather than resolved in either direction.

Ask AI about Chicken Road Ice

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

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What it looks like

How does Chicken Road Ice play? Keep it simple.

30 ice plates in the lane; multiplier ladder starts 1.01x / 1.03x / 1.06x / 1.10x. Only difficulty whose top of ladder was reached in play: the 30th (final) plate pays 23.24x and is marked by a unique turquoise egg (every other plate uses a round Christmas bauble), with a spiking last step (6.50x -> 8.36x -> 12.08x -> 23.24x) instead of continuing the earlier ~1.3-1.45x growth rate. This 23.24x ceiling applies to Easy only, not to the game as a whole.

RTP 95.50%demo ✓

From the verified capture of 17 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Road Ice vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-road-ice-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-road-ice-b22/
{
  "game": {
    "name": "Chicken Road Ice",
    "provider": "InOut Games",
    "printed_wordmark": "CHICKEN ROAD ICE (header logo, top-left of every screen: 'CHICKEN' in yellow, 'ROAD' in red, both with a thin dark-navy outline, followed by a small rounded cyan/blue badge reading 'ICE' in white)",
    "game_kind": "crash / pick-and-climb multiplier ladder (NOT a reel slot: no reels, no paylines, no symbol paytable)",
    "genre_family": "InOut 'Chicken Road' family - a chicken character advances along a row of platforms, each platform reveals a growing cash-out multiplier, and the round ends either by the player cashing out or by a predator ambushing the chicken. This edition is a winter/New-Year re-skin of the same engine (frozen-lake theme, Santa outfit, orca/shark predator, ice plates instead of the family's other surfaces).",
    "art_style": "flat 2D vector cartoon with thick, clean dark outlines and flat cel-shaded fills (subtle rounded highlights on glossy surfaces such as the ornament baubles and the ice plates, but no photoreal gradients or lighting). Bright, evenly lit daytime palette (pale sky blue, ice blue, white snow) typical of a cheerful casual-mobile look. Side-on / slightly elevated 2.5D view: the play lane recedes toward the horizon, platforms and dashed lane dividers drawn in a shallow perspective, characters drawn flat-on facing the camera. No dark background, no neon, no 3D rendering.",
    "theme": "Winter / New Year - frozen lake, igloo, ice floes, Christmas-ornament (bauble) multiplier markers, Santa hat, snowflake motif, penguins and a gift box as finish-line decoration.",
    "demo_url": "https://api.inout.games/api/launch?gameMode=chicken-road-new-year&authToken=247d3637-c5dc-a67b-50a1-89df27733343&operatorId=ee2013ed-e1f0-4d6e-97d2-f36619e2eb52&currency=USD&lang=en",
    "internal_build_code": "chicken-road-new-year (query param gameMode= in the demo URL); the game itself, its rules panel and its provider catalogue page all use the printed name 'Chicken Road Ice' / describe the theme as 'winter-themed' - code and printed name refer to the same winter/New-Year edition, no naming conflict.",
    "studio": null,
    "studio_evidence": "Bottom of the burger/hamburger menu (settings.png) reads 'Powered by iNOUT' with the InOut Games wordmark-logo. This identifies the PROVIDER, not a sub-studio, so the studio field is left empty (studio == provider is not sent).",
    "currency_in_demo": "USD ($) is the balance/bet currency in this demo session (top-right balance box, bottom bet field). The 'Live wins' ticker in the top-left shows OTHER players' winnings in a different currency (rupee, symbol ₹) - that is cosmetic social-proof content from a shared feed, not our currency.",
    "provably_fair": true,
    "rtp_in_game": null,
    "rtp_note": "RTP is NOT printed anywhere in this build - checked the 'How to play?' panel (rules.png), the 'Game rules' panel (rules_p2.png, which only lists Min/Max bet and Max win) and the 'Provably fair settings' panel (info.png). The only RTP figure found is 95.5% on the provider's own catalogue/marketing page (inout.games/en/game/chicken-road-new-year) - an EXTERNAL source, general to the whole game with no breakdown by difficulty level, and not something printed inside the interface. Recorded here for reference only; not to be treated as an in-game-verified number."
  },
  "mechanics": {
    "summary": "Single-lane pick-and-climb multiplier game. The player sets a bet and a difficulty level (Easy/Medium/Hard/Hardcore), then presses 'Play'/'GO' to move the chicken forward one ice plate at a time (or holds 'Space' to auto-advance if the 'Space to spin & go' toggle is enabled in the menu). Each plate the chicken safely reaches reveals/locks in a cumulative cash-out multiplier engraved on a Christmas-ornament bauble suspended above that lane. At any point while the round is live the player may press 'CASH OUT' to bank the current multiplier x the bet. If instead an orca/predator ambushes the plate the chicken is standing on (visible beforehand only as a dorsal fin breaking the water ahead), the round ends in a total loss of the stake and the pending win resets to 0.",
    "one_bet_per_round": "Confirmed from 'My bet history' (info_bet_history.png): each row is one bet -> one multiplier -> one win (or a dash for a loss), no partial cash-outs or multi-leg rows recorded.",
    "payout_basis": "Win amount = TOTAL BET x displayed multiplier. Verified on two different live rounds from two different difficulty levels: win_screen.png (Easy, bet 3, chicken standing at the 5.39x plate, CASH OUT button reads '16.17 $' = 3 x 5.39 = 16.17) and base_game.png (Hardcore, bet 3, chicken on the 1.44x plate, CASH OUT reads '4.32 $' = 3 x 1.44 = 4.32). info_bet_history.png corroborates with completed rounds: bet $3 at x1.01 -> win $3.03; bet $3 at x1.1 -> win $3.3.",
    "difficulty_levels": [
      {
        "name": "Easy",
        "total_lanes": 30,
        "first_four_multipliers": [1.01, 1.03, 1.06, 1.10],
        "ladder_top_observed": {
          "value": 23.24,
          "lane": "30 of 30 (final lane)",
          "frame": "easy_ladder_max.png",
          "marker": "the final lane's marker is a distinct TURQUOISE EGG (every other lane on every difficulty uses a round Christmas bauble) reading '23.24x', accompanied by a finish-line decoration (three penguin characters and a wrapped gift box) not present on any other lane",
          "note": "The jump into the final lane is a deliberate spike: 6.50x -> 8.36x (x1.29) -> 12.08x (x1.45) -> 23.24x (x1.92), i.e. the last step nearly doubles instead of continuing the previous ~1.3-1.45x growth rate.",
          "scope_warning": "This 23.24x is the ceiling of EASY ONLY. It is NOT the game's maximum win and must never be reported as such - the other three difficulties have their own, different ladders (see below) and Hardcore already exceeds 9x by its 5th lane."
        }
      },
      {
        "name": "Medium",
        "total_lanes": 25,
        "first_four_multipliers": [1.08, 1.21, 1.37, 1.56],
        "fifth_multiplier": 1.78,
        "ladder_top_observed": null
      },
      {
        "name": "Hard",
        "total_lanes": 22,
        "first_four_multipliers": [1.18, 1.46, 1.83, 2.31],
        "fifth_multiplier": 2.95,
        "ladder_top_observed": null
      },
      {
        "name": "Hardcore",
        "total_lanes": 18,
        "first_four_multipliers": [1.44, 2.21, 3.45, 5.53],
        "fifth_multiplier": 9.09,
        "ladder_top_observed": null
      }
    ],
    "lanes_source": "rules.png ('How to play?' panel, item 2): 'There are 4 difficulty levels in the game: Easy - there are 30 ice plates at this level. Medium - there are 25 ice plates at this level. Hard - there are 22 ice plates at this level. Hardcore - at the level of 18 ice plates.' The same panel states plainly: 'The number of ice plates and the chance to be eaten by shark varies depending on the level of difficulty.'",
    "risk_per_lane_not_disclosed": "The UI has a static label 'Chance of being shot down' next to the CASH OUT/GO buttons, but NO numeric probability is ever shown next to it on any screen or any difficulty - it is a header for a value that is simply not printed. Treated as an honest omit, not guessed.",
    "predator_naming_discrepancy": "The rules text (rules.png, items 2 and 4) calls the predator a 'shark' twice ('chance to be eaten by shark', 'without getting eaten by a shark'). The animated creature actually shown in the game (base_game*.png dorsal fin, lost_round.png full-body reveal) is drawn with orca/killer-whale colouring and proportions (glossy black back, white belly and eye-patches, a rounded blunt head with a small blowhole-spout of mist, a tall black-and-white tail visible in the water) but with an exaggerated wide mouth full of triangular shark-style teeth for menace. This is a genuine text/art mismatch inherited from the build, not our miscount - documented rather than silently resolved either way; call it 'the orca-styled predator' in prose to avoid asserting one label the game itself contradicts.",
    "max_multiplier": {
      "value": null,
      "how": "The game's true maximum multiplier (top of the Hardcore ladder) is never printed anywhere in the UI and was not reached in play (Hardcore's per-lane risk is visibly much higher than Easy's - two live Hardcore attempts both ended by lane 3-5; only one of roughly 25 Easy attempts reached lane 30/30). Left as an honest omit. Do NOT derive this by dividing the money cap (20 000 USD) by the max bet (200 USD) - that quotient (100x) is not a printed or observed ladder ceiling for any difficulty and is explicitly disallowed by policy (D-118)."
    },
    "family_cross_reference": "The Easy ladder (1.01/1.03/1.06/1.10/1.15...) and the Hardcore ladder (1.44/2.21/3.45/5.53/9.09...) are digit-for-digit identical to the already-documented InOut titles Rabbit Road and Chicken Road Race (wave 184), and the lane counts 30/25/22/18 match those two as well. This confirms the wave-184 finding that several differently-themed catalogue entries from this provider share one underlying configuration (stake range 0.12-200 USD not fully re-verified here, but money cap 20 000 USD and bet steps 2/3/8/20 also line up). Chicken Road Ice appears to be the same configuration again, re-skinned with a winter theme."
  },
  "controls_and_ui": {
    "top_bar": {
      "left": "Wordmark logo 'CHICKEN ROAD ICE' (see game.printed_wordmark for exact colour breakdown)",
      "center_right_button": "'How to play?' pill button with a small circled 'i' icon, opens the rules modal (rules.png)",
      "balance_display": "Rounded pill showing the numeric balance followed by a white circular '$' coin icon, e.g. '1 000 000 $' at session start",
      "fullscreen_button": "Small square-brackets expand icon",
      "burger_menu_button": "Three horizontal lines, opens the dropdown described below"
    },
    "live_wins_ticker": {
      "location": "top-left, overlaying the play field",
      "content": "A label 'Live wins:' with a small green online-dot and 'Online: <count>' (observed values around 2000-2100, changes between screenshots, e.g. 2064, 2084, 2044, 2094, 2050, 2097, 2068, 2041 - a live/simulated counter, not a fixed number), followed by a single scrolling row showing another (fictional/other) player's avatar, a masked/partial username or ID (e.g. 'Player27377677', '39108644', 'anupsingh'), and a green '+₹<amount>' figure.",
      "important": "This is a feed of OTHER players' (or simulated) winnings, denominated in INDIAN RUPEES (₹) regardless of the session's own currency (which is USD here). It is decorative social-proof, not data about our own play, and its currency must not be confused with the game's own bet/win currency."
    },
    "bottom_panel": {
      "bet_field": {
        "layout": "Rounded dark panel, 'MIN' button on the left, the numeric current bet centered, 'MAX' button on the right",
        "quick_chips": "Row of four preset-stake buttons below the bet field: '2 $', '3 $', '8 $', '20 $' (the '3 $' chip is the default/selected bet at session start, shown with a lighter highlighted background)",
        "verified_limits": "Clicking MIN sets the bet to 0.12 (USD); clicking MAX sets it to 200 (USD) - both match the printed 'Game rules' panel exactly (Min bet 0.12 USD / Max bet 200 USD). MIN/MAX become disabled (greyed out) once a round is live."
      },
      "difficulty_selector": {
        "layout": "Row of four text buttons: 'Easy', 'Medium', 'Hard', 'Hardcore'",
        "selected_state": "The active difficulty is shown with a lighter rounded pill background and bold white text; the other three are dim grey text with no background. Hardcore is selected by default on first load of this build.",
        "disabled_during_round": "Greyed out while a round is in progress (cannot change difficulty mid-round)"
      },
      "risk_label": "Static grey text 'Chance of being shot down' between the difficulty selector and the action buttons - no number is ever printed next to it (see mechanics.risk_per_lane_not_disclosed)",
      "action_buttons": {
        "idle_state": "A single wide green button reading 'Play' spans the space where CASH OUT + GO sit during a live round",
        "live_round_state": "Splits into two buttons: a yellow/gold 'CASH OUT' button on the left showing the current pending win in dollars beneath the label (e.g. 'CASH OUT / 16.17 $'), and a green 'GO' button on the right that advances the chicken one plate",
        "post_round_state": "CASH OUT shows '0 $' and both reset; the panel returns to the single 'Play' button after a short pause"
      }
    },
    "burger_menu_dropdown": {
      "frame": "settings.png",
      "contents": [
        "User avatar circle with a placeholder name (e.g. 'Cyan Occu...') and a 'Change avatar' link",
        "Toggle switch: 'Sound' (speaker icon)",
        "Toggle switch: 'Music' (musical-note icon)",
        "Toggle switch: '«Space» to spin & go' (keyboard icon) - enables holding/pressing Space to auto-advance the chicken instead of clicking GO each time",
        "Menu item: 'Provably fair settings' (shield icon) -> opens info.png",
        "Menu item: 'Game rules' (document icon) -> opens rules_p2.png",
        "Menu item: 'My bet history' (clock icon) -> opens info_bet_history.png",
        "Footer: 'Powered by' + InOut Games wordmark logo"
      ]
    },
    "provably_fair_panel": {
      "frame": "info.png",
      "title": "Provably fair settings",
      "text": "'This game uses Provably Fair technology to determine game result.' / 'Next client (Your) seed: Round result is determined form combination of server seed and first 3 bets of the round.' (sic - 'form' is a typo in the game's own text for 'from') / 'Random on every game:' with a 'Current:' hex value and a copy icon / 'Next server seed SHA256:' with a long hex hash and a copy icon / footer note 'You can check fairness of each bet from bets history'",
      "observed_values": "Current random seed sample: '00a468a005913d80'; next server seed SHA256 sample begins '3e2ceaccf2eb804f1b276bede20826a5b3d2ab7b3e2e6ce...' (truncated by the panel width, a copy button exists to get the full hash)"
    },
    "rules_panel_how_to_play": {
      "frame": "rules.png",
      "title": "How to play?",
      "items": [
        "1. Set your bet amount",
        "2. Choose a difficulty level in a game. [sub-text] The number of ice plates and the chance to be eaten by shark varies depending on the level of difficulty. There are 4 difficulty levels in the game: Easy - there are 30 ice plates at this level. Medium - there are 25 ice plates at this level. Hard - there are 22 ice plates at this level. Hardcore - at the level of 18 ice plates.",
        "3. Press \"Play\" button.",
        "4. Your goal is to step as many ice plates as possible without getting eaten by a shark. You can withdraw your winnings at any stage of the game.",
        "5. In the menu, there is an option to enable \"Space\" to spin & go, it will allow you to move forward, use the \"Space\" key.",
        "6. Malfunction voids all pays and plays"
      ],
      "scroll": "The entire panel fits on one screen, no 'Page N/M' indicator and no scrollbar - confirmed exhausted with a single capture (scroll_panels entry in manifest: 1 section, 1 visited)."
    },
    "rules_panel_game_rules": {
      "frame": "rules_p2.png",
      "title": "Game rules",
      "subtitle": "Bet limits are presented below",
      "rows": [
        {"label": "Min bet:", "value": "0.12 USD"},
        {"label": "Max bet:", "value": "200 USD"},
        {"label": "Max win:", "value": "20 000 USD"}
      ],
      "footnote": "Malfunction voids all pays and plays",
      "max_win_scope_note": "This 20 000 USD is a MONEY CAP on total round payout, not a printed multiplier ceiling. It is a different figure from the Easy ladder's top marker (23.24x) - one is a currency amount, the other is a multiplier reached under one specific difficulty; they must be kept separate and neither should be used to derive the other."
    },
    "bet_history_panel": {
      "frame": "info_bet_history.png",
      "title": "My bet history",
      "columns": ["Date", "Bet", "Mult.", "Win"],
      "rows_observed": [
        {"date": "12:33 17-08-26", "bet": "$3", "mult": "x1.01", "win": "$3.03"},
        {"date": "12:32 17-08-26", "bet": "$3", "mult": "x1.01", "win": "$3.03"},
        {"date": "12:30 17-08-26", "bet": "$3", "mult": "x1.1", "win": "$3.3"},
        {"date": "12:30 17-08-26", "bet": "$3", "mult": "x0", "win": "– (dash, no payout)"}
      ],
      "row_status_icon": "each row ends with a small green checkmark-in-shield icon (verifiable/provably-fair-checked marker), present on both won and lost rounds",
      "load_more": "A 'LOAD MORE' button at the bottom (greyed out in the captured state) to fetch older rows"
    }
  },
  "play_field": {
    "layout": "A single horizontal lane of ice plates receding toward the horizon, divided into vertical columns by thin white dashed lines. Each column has a round Christmas-ornament bauble suspended above it (the multiplier marker for that lane) and a round light-blue ice plate/platform floating on the water below. The chicken starts on a large ice floe in front of an igloo at the far left and advances one column to the right per successful step.",
    "plate_states_accessibility_note": "Three visually distinct plate/marker states are used, differentiated by BOTH shape and colour/pictogram (not colour alone, so the state is legible to colourblind players): (1) UPCOMING lane - a blue/cyan round bauble with a metal cap, printed with the white multiplier text (e.g. '1.44x'); (2) CLEARED lane (already safely passed) - the bauble turns solid GOLD/ORANGE and its multiplier text is replaced by a white '$' dollar sign - a different colour AND a different glyph, not just a recolour; (3) THE LOSING lane - the bauble turns solid RED and displays a white triangular FIN pictogram instead of any text or the dollar sign - again a distinct shape/icon, not just red colour. The Easy ladder's final (30th) lane additionally uses a fourth, unique marker shape: a turquoise EGG instead of a round bauble, for its 23.24x top prize.",
    "predator_tell": "Before a lane is resolved, a single dark dorsal FIN is visible breaking the water surface in one or more of the upcoming lanes (see base_game_hardcore.png showing one fin two lanes ahead, and base_game.png showing two fins). This is the only warning of danger; the full creature only appears at the moment of a loss.",
    "character_hero": {
      "identity": "A CHICKEN (not a penguin) - round white feathered body, large round yellow-and-black eyes, an orange/yellow beak with a small red wattle underneath, and plain yellow legs/feet - the same core character design used across the InOut 'Chicken Road' family, here re-costumed for the winter theme with a red-and-white Santa hat (white pompom, white fur trim) and a red knitted scarf with a white snowflake motif.",
      "manifest_discrepancy": "One capturer note in the manifest (base_game.png) mislabels this character as a 'pinguin' (penguin). Pixel inspection confirms it is the chicken character, not a penguin - real penguin characters DO appear in this game, but only as unrelated decorative background figures at the Easy-ladder finish line (easy_ladder_max.png: three distinct penguin characters plus a gift box, standing to the right of the ladder, never controlled by the player). Documented here per the anti-hallucination/manifest-note-unreliability instruction.",
      "frame_for_close_up": "base_game_hardcore.png, base_game_easy.png, base_game_medium.png, base_game_hard.png (idle/standing pose on the first plate); win_screen.png (mid-ladder standing pose)"
    },
    "predator_creature": {
      "identity": "An orca/killer-whale-styled sea creature (glossy black back, white belly and oval eye-patches, a small mist spout above its head, a black-and-white tail breaking the surface) drawn with an exaggerated wide-open mouth full of triangular shark-style teeth. See mechanics.predator_naming_discrepancy for the shark-vs-orca text/art mismatch.",
      "frame_for_close_up": "lost_round.png (full body, mid-attack, feathers floating in the air where the chicken was)"
    },
    "background_elements": {
      "igloo": "Rounded dome of blue ice bricks with a thick white snow cap on top, dark round entrance archway, positioned at the far left of the lane behind the chicken's starting floe. No text or numerals on it.",
      "ice_plates": "Small round light-blue platforms with a glossy highlighted rim, floating on darker blue water; a faint ring/ripple is drawn around each one.",
      "sky_and_water": "Sky is a flat pale powder-blue gradient toward the horizon line; water is a mid-blue flat fill with a slightly darker blue band at the very bottom of the play field.",
      "finish_decoration": "At the top of the Easy ladder (easy_ladder_max.png): a tall ice-block prop, a small evergreen tree, a wrapped gift box (purple/violet with a bow, and a second orange-gold box), and three penguin characters wearing winter accessories (an orange knit hat, a red scarf, a grey/white hunter-style hat), one holding a camera-like prop."
    }
  },
  "colors": {
    "wordmark": "'CHICKEN' in bright yellow with a dark-navy outline; 'ROAD' in red with the same dark-navy outline; the trailing 'ICE' badge is a small rounded rectangle in cyan/light-blue with white bold text",
    "sky": "pale powder blue, lighter near the horizon",
    "water": "medium blue, with a darker navy-blue strip at the bottom edge of the play field",
    "ice_plates": "light cyan-blue with a glossy white highlight arc",
    "igloo": "two-tone blue ice brick pattern (mid-blue blocks with lighter blue mortar lines) topped by a white/pale-grey snow cap",
    "upcoming_multiplier_bauble": "blue/azure sphere with a silver-grey metal cap and white bold multiplier text",
    "cleared_multiplier_bauble": "solid gold/amber-orange sphere with a silver-grey metal cap and a white dollar-sign glyph",
    "losing_marker": "solid red sphere with a silver-grey cap and a white fin pictogram",
    "easy_ladder_final_marker": "turquoise/teal egg with a subtle swirled pattern, white bold text",
    "hero_character": "white feathered body, yellow eyes with black pupils, orange-yellow beak, small red wattle, yellow legs; red-and-white Santa hat; red scarf with a white snowflake",
    "predator": "glossy dark navy/black back, pale grey-white belly and eye patches, white mist spout, pink-red interior mouth with white teeth",
    "bottom_panel_background": "dark slate-navy, near-black",
    "cash_out_button": "yellow/gold fill with dark navy bold text",
    "go_play_button": "green fill (brighter mid-green) with white bold text",
    "quick_bet_chips_and_disabled_controls": "dark grey-blue pill fills with light-grey text when unselected; a lighter grey-blue pill with white text when selected/default",
    "live_wins_amount_text": "bright green (+₹ figures)",
    "modal_panels": "near-black/very-dark-navy rounded rectangle with a thin lighter border, white and light-grey text, an 'X' close icon top-right"
  },
  "accessibility_notes": {
    "colorblind": "The three plate states (upcoming/cleared/lost) are each carried by a DIFFERENT SHAPE and/or PICTOGRAM in addition to colour: round bauble+number (upcoming), round bauble+dollar sign in a different hue (cleared), round bauble+fin pictogram in a third hue (lost), and a unique egg shape for the Easy-ladder's final prize - so colour is never the only channel. The CASH OUT button is additionally labelled with its numeric value in text, not colour-coded. The difficulty selector's active state is conveyed by a filled pill background AND bold white text versus dim grey text, not colour alone.",
    "text_legibility": "All multiplier and dollar values are rendered as large, high-contrast white bold numerals on solid-colour bauble backgrounds - good contrast throughout. Modal panel text is white/light-grey on a near-black background.",
    "audio": "Sound and Music are independent toggles in the burger menu (both default ON in the captured state, per the round white toggle-dot position); no audio-only information carries gameplay-critical meaning (the dorsal-fin warning and the plate-state markers are all visual).",
    "motor": "Core interaction is two large buttons (CASH OUT / GO) plus a difficulty row and bet stepper - no fine-motor drag or timed-precision input is required; a keyboard 'Space' alternative for advancing exists as an explicit accessibility-adjacent toggle in the menu."
  },
  "not_captured_or_uncertain": [
    "Numeric ladder ceilings for Medium, Hard and Hardcore difficulties (only the first four-to-five multipliers of each were observed; see mechanics.difficulty_levels) - not printed in the rules and not reached in play within the feature-hunt budget.",
    "The game's true maximum multiplier (top of the Hardcore ladder) - honest omit, not derivable from the 20 000 USD money cap.",
    "The numeric probability behind 'Chance of being shot down' - the label is printed but no percentage/odds value ever appears next to it on any screen.",
    "RTP as verified inside the game - not printed anywhere in the interface; only an external, unverified 95.5% figure exists on the provider's marketing page (see game.rtp_note).",
    "Autoplay - this build has no autoplay feature; checked by pixel inspection of the burger menu (only Sound/Music/Space-to-spin&go toggles, no autoplay panel) and by a DOM text search for the word 'auto', which returned no matches anywhere on the page.",
    "A dedicated win/loss modal ('WIN!'/'CONGRATULATIONS'/'GAME OVER') - this build does not show one; verified with post-cashout burst screenshots and a DOM text scan for 'win'/'congrat' immediately after cash-out, neither of which found an overlay. The only proof of a win is the pending amount printed on the CASH OUT button during the round and the updated balance/bet-history afterward."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.