Chicken Road 2.0

InOut Games

Demo, RTP 95.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 day, 5 hours ago Verified · 16 Aug 2026
RTP 95.50%
Volatility
Max win
Grid
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Asset pack

15 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 16 Aug 2026 View capture log

Per-screen breakdown

15 demo screens
15 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Chicken Road 2.0

Everything pulled from Chicken Road 2.0 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
15 screens captured
6 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 15 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
series Chicken Road · 7 games in this series ↓
rtp 95.50% · single configuration
bonus_buy No
mechanic Crash
release_date 2025

Chicken Road series

where this game sits among its own

Its 95.50% shares the family’s lowest RTP with 3 other games.

Game Released RTP Bonus buy
Chicken Road 2 Bonus Feb 2026 96.50% Yes
Chicken Road Bonus Jan 2026 97.00% Yes
Chicken Road Ice Dec 2025 95.50% No
Chicken Road Race Nov 2025 95.50% No
Chicken vs Zombies Oct 2025 95.50% No
Chicken Road 2.0 you are here Apr 2025 95.50% No
Chicken Road Apr 2024 98.00% No
See all 7 games in this series →

Bonus modes

4 modes
Base Game Modifier easy
Easy

Lowest-risk difficulty. The road is divided into 30 lanes and the multiplier ladder starts at 1.01x, rising in small steps (1.01x, 1.03x, 1.06x, 1.10x, 1.15x on the first five lanes). Selected on the difficulty switch below the road before the round starts; it cannot be changed mid-round.

Base Game Modifier medium
Medium

Moderate risk. 25 lanes, ladder starting at 1.08x (1.08x, 1.21x, then rising to 1.56x and 1.78x on the fifth lane). Fewer lanes than Easy, so each step is worth more but the chance of being hit is higher.

Base Game Modifier hard
Hard

High risk. 22 lanes, ladder starting at 1.18x (1.18x, 1.46x, 1.83x, 2.31x, 2.95x on the first five lanes).

Base Game Modifier hardcore
Hardcore

Highest risk. 18 lanes and the steepest ladder, starting at 1.44x (1.44x, 2.21x, 3.45x, 5.53x, 9.09x on the first five lanes). This is the mode that reaches the game's largest multipliers, at the cost of the highest chance of being hit.

Colour system

extracted from frames · HEX
Export palette
#656260 base dominant 1 base
#A5A39F base dominant 2 base
#323232 base dominant 3 base
#349B4B base dominant 4 base
#6D9B1B base dominant 5 base
#EDEEEE base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The two action buttons differ by colour only in the base state: CASH OUT is amber/yellow, GO is bright green, and they sit side by side at the bottom right. They are distinguishable by their text labels and by position (CASH OUT is always the left of the pair), so colour is not the only channel.
  • The win banner is a green rounded panel with a yellow 'WIN!' pill and the amount in white; the same information is carried by the word WIN and by the balance counter in the header, not by colour alone.
Screen Reader
  • The interface is rendered as ordinary DOM text rather than only on a canvas, so button labels, the balance, the bet field and the rules modals are exposed as readable text. The road, the chicken and the multiplier tiles themselves are graphical and carry no text alternative.
Motor Accessibility
  • The round advances one lane per click of GO, with no time limit on the decision, so the game does not require fast or repeated input. A setting called '«Space» to spin & go' in the menu maps the same action to the keyboard for players who prefer not to use a pointer.
Low Vision
  • Multiplier values are printed in large light-grey text on dark-grey manhole tiles set against a mid-grey road, which is a low-contrast combination. The multiplier already reached by the chicken is shown separately in white on a blue plate directly under the character, at higher contrast.

Media & assets

9 files · 9 types
15 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
All four difficulty ladders, the live round with the running multiplier, the cash-out win banner, both rules modals, the settings menu, the provably-fair screen, the bet history and the loading splash were captured.
Only the first five lanes of each difficulty ladder are visible in the 1280x800 viewport; the remaining lanes (up to 30 on Easy and 18 on Hardcore) and their multiplier values were not captured.
RTP is not printed anywhere in the game. Verified through two independent channels: visual inspection of all four information panels and a text search of the rendered page for 'rtp' and 'return to player'.
The label 'Chance of being shot down' appears next to the difficulty switch, but no numeric percentage is shown for it in any state, including on hover over the multiplier tiles.
No separate collision or game-over screen was observed when the chicken is hit; the board resets straight to idle. This was checked in one way only and may be a short animation that a delayed screenshot misses.

Ask AI about Chicken Road 2.0

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Chicken Road 2.0 play? Keep it simple.

Lowest-risk difficulty. The road is divided into 30 lanes and the multiplier ladder starts at 1.01x, rising in small steps (1.01x, 1.03x, 1.06x, 1.10x, 1.15x on the first five lanes). Selected on the difficulty switch below the road before the round starts; it cannot be changed mid-round.

RTP 95.50%demo ✓

From the verified capture of 16 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Road 2.0 vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-road-2-0-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-road-2-0-b22/
{
  "game": {
    "name": "Chicken Road 2.0",
    "provider": "InOut Games",
    "game_kind": "crash / cash-out road-crossing instant game (NOT a reel slot: no reels, no paylines, no symbol paytable exist in this game)",
    "in_game_wordmark": "The logo rendered inside the game reads 'CHICKEN2ROAD' (no space, no '.0'): white bold 'CHICKEN', a large overlapping red numeral '2', then white bold 'ROAD' where the letter 'O' is replaced by a small cartoon chicken-head icon (white face, red comb, yellow beak). The requested title 'Chicken Road 2.0' and the on-screen wordmark 'CHICKEN2ROAD' are visually different renderings of the same brand name; documenting this explicitly so the logo generator does not need to reconcile the two by itself.",
    "theme": "Urban road-crossing risk game starring a small white cartoon chicken (red comb, yellow beak, orange legs) that must cross successive lanes of a grey city street without being hit by a car, cashing out an accumulating multiplier at any time.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from screenshots (1280x800 desktop) plus visual re-verification of every number by the technical lead.",
    "method_notes": "All screens read directly (pixel-level) and cross-checked with zoomed crops (logo wordmark, bottom control bar, top bar, roadside obstacle props). Numbers are taken verbatim from on-screen text. Two numeric facts were independently arithmetic-verified against the payout rule (see technical_summary.payout_rule). Two capturer claims (no loading splash; no win modal) were disproved by the technical lead with fresh screenshots (preview.png, win_screen.png) and are documented as corrected. Nothing here is inferred from memory of similar games.",
    "language": "English"
  },

  "core_mechanic": {
    "summary": "The player sets a bet, picks one of four Difficulty levels, and presses Play. The chicken then advances lane by lane along a straight road. Each lane has a manhole/drain-cover tile printed with a multiplier value that increases the further the chicken advances. The player can press CASH OUT at any point to bank bet x (multiplier reached so far). If a car reaches the chicken's lane before cash-out, the round is lost and the stake is forfeit.",
    "source": "rules_p1.png ('How to play?' modal), steps 1-4, and base_game_round_live.png (live round state)",
    "steps_from_rules_modal": [
      "1. Specify the amount of your bet.",
      "2. Choose a difficulty level in a game. The number of road lines and the chance to be hit car hard varies depending on the level of difficulty. (sic - verbatim OCR wording)",
      "3. Press 'Play' button.",
      "4. Your goal is to step as many road lines as possible without getting hit by a car. You can withdraw your winnings at any stage of the game.",
      "5. In the menu, there is an option to enable \"Space\" to spin & go, it will allow you to move forward, use the \"Space\" key.",
      "6. Malfunction voids all pays and plays"
    ],
    "cash_out_visibility": "During an active round the accumulated cash value is shown directly ON the CASH OUT button itself (not just as a separate counter), e.g. on base_game_round_live.png the amber/gold button reads 'CASH OUT' on the first line and '4.32 $' on the second line in bold black text on a yellow/gold background — a player never has to look elsewhere to know their current bankable amount. At the same time a dark-navy speech-bubble-style plaque appears directly above the chicken's head showing just the multiplier (e.g. '1.44x' in white bold text), so the multiplier is legible in two places simultaneously (button and on-road plaque).",
    "loss_condition": "Getting hit by a car ends the round with no payout (confirmed only via the rules text 'without getting hit by a car'; no screenshot of an actual loss/car-collision frame was available in this capture set)."
  },

  "difficulty_levels": {
    "note": "Values read directly off the difficulty-selector screenshots (base_game_difficulty_easy/medium/hard/hardcore.png); total lane counts read from rules_p1.png. Only the first 5 lanes fit inside the 1280x800 viewport in every captured frame, so only the first 5 multiplier values of each ladder are legible; values for lanes 6 through the last lane of each level are NOT visible in this capture set (honest gap, listed in unreadable_or_uncertain).",
    "selector_ui": "A horizontal 4-tab segmented control labelled 'Difficulty' in the bottom control bar: Easy | Medium | Hard | Hardcore. Inactive tabs show grey text on the panel's base dark-grey background; the selected tab has a lighter grey pill background and bold white text. Selection is also confirmed by which ladder of multipliers is drawn on the road tiles, so tab state is redundant across two channels (background shade + road content), not color alone.",
    "levels": [
      {
        "name": "Easy",
        "total_lanes": 30,
        "first_5_multipliers": ["1.01x", "1.03x", "1.06x", "1.10x", "1.15x"],
        "source": "base_game_difficulty_easy.png"
      },
      {
        "name": "Medium",
        "total_lanes": 25,
        "first_5_multipliers": ["1.08x", "1.21x", "not legible (3rd lane tile fully hidden behind a delivery-van obstacle graphic)", "1.56x", "1.78x"],
        "source": "base_game_difficulty_medium.png"
      },
      {
        "name": "Hard",
        "total_lanes": 22,
        "first_5_multipliers": ["1.18x", "1.46x", "1.83x", "2.31x", "2.95x"],
        "source": "base_game_difficulty_hard.png"
      },
      {
        "name": "Hardcore",
        "total_lanes": 18,
        "first_5_multipliers": ["1.44x", "2.21x", "3.45x", "5.53x", "9.09x"],
        "source": "base_game_difficulty_hardcore.png / base_game_round_live.png",
        "note": "Highest risk/highest reward ladder; used for the two verified-payout examples in this document. On base_game_difficulty_hardcore.png the 5th lane's multiplier tile is fully hidden behind a yellow taxi-style car obstacle graphic and its value is not legible in that particular frame."
      }
    ],
    "chance_of_being_shot_down": "A static text label 'Chance of being shot down' sits in the bottom control bar to the right of the Difficulty selector (grey text, no icon). No numeric percentage is ever printed next to it in any captured state (idle, any difficulty selected, active round, win). Rules text only says the chance 'varies depending on the level of difficulty' without giving numbers. Treat as an intentionally undisclosed value in this demo, not a missing screenshot."
  },

  "payout_rule": {
    "formula": "Win amount = total bet stake x multiplier value of the lane at which the player cashes out.",
    "verification_1": {
      "frame": "win_screen.png",
      "bet": 3,
      "multiplier_reached": "1.06x (Easy difficulty, lane 3)",
      "printed_result": "3.18 (currency coin icon)",
      "check": "3 x 1.06 = 3.18 -> matches exactly"
    },
    "verification_2": {
      "frame": "base_game_round_live.png",
      "bet": 3,
      "multiplier_reached": "1.44x (Hardcore difficulty, lane 1)",
      "printed_result": "CASH OUT button shows 4.32",
      "check": "3 x 1.44 = 4.32 -> matches exactly"
    },
    "currency_display": "All monetary values (balance, bet, cash-out amount, win amount) are shown as a number followed by a small white circular icon containing a '$' glyph, e.g. '4.32 [$-coin icon]', rather than a leading dollar sign. Demo currency is USD (per launch URL currency=USD)."
  },

  "bet_controls": {
    "stepper": "A bordered rectangular control at the left of the bottom bar with three parts: a 'MIN' text button (left), the numeric current bet value in the center (large white bold digits, e.g. '3' or '200'), and a 'MAX' text button (right). Clicking MIN/MAX jumps the value directly to the printed limit.",
    "quick_bet_presets": "Below the stepper, four identical-style rounded pill buttons with a value and a small circular coin ('$') icon: '2', '3', '8', '20' — one-click shortcuts to common bet sizes.",
    "min_bet_usd": 0.24,
    "max_bet_usd": 200,
    "verification": "Clicking MIN sets the stepper to 0.24 and clicking MAX sets it to 200 (base_game_bet_limits.png shows 200); these match the printed 'Min bet: 0.24 USD' / 'Max bet: 200 USD' rows in the Game rules modal (rules_p2_limits.png) — two independent confirmations.",
    "action_button_idle": "A single wide green rounded button labelled 'Play' in bold white text, positioned at the far right of the bottom bar, same height as the Difficulty tabs above it.",
    "action_button_active_round": "The single Play button is replaced by two side-by-side buttons: a left amber/gold button showing 'CASH OUT' and the current bankable amount stacked in two lines, and a right green button labelled 'GO' (advances the chicken to the next lane / attempts the next step)."
  },

  "max_win_and_bet_limits": {
    "min_bet": "0.24 USD",
    "max_bet": "200 USD",
    "max_win": "20 000 USD",
    "max_win_kind": "This is printed as a flat MONETARY cap, not a multiplier ('Max win: 20 000 USD' in the Game rules modal). It should NOT be converted into a single 'xN' figure: at the minimum bet (0.24) it corresponds to about 83 333x, at the maximum bet (200) to about 100x, so there is no single multiplier that represents this cap across all bet sizes. No separate maximum-multiplier figure is printed anywhere in the captured screens.",
    "source": "rules_p2_limits.png ('Game rules' modal, opened from the hamburger menu): 'Min bet: 0.24 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD', and the disclaimer 'Malfunction voids all pays and plays' beneath the three limit rows."
  },

  "rtp": {
    "printed_in_game": false,
    "note": "RTP (Return to Player) is not printed anywhere in this game's UI. Checked across all four informational panels available in the demo (How to play?, Game rules, Provably fair settings, My bet history) by direct visual inspection, and independently confirmed by grepping the live page's rendered text (document.body.innerText) for 'rtp' and 'return to player' on each opened panel — both return no match. The game's UI is a normal DOM/React interface (not canvas-only), so the text grep is a reliable second channel, not a guess. No RTP value should be reported for this game from these screenshots; if a figure is needed it must come from an external/official source, not this demo."
  },

  "provably_fair": {
    "present": true,
    "access": "Hamburger menu (top-right, three horizontal white lines icon) -> 'Provably fair settings' (shield icon).",
    "content": {
      "heading": "Provably fair settings",
      "subheading": "This game uses Provably Fair technology to determine game result",
      "client_seed_section": {
        "label": "Next client (Your) seed:",
        "explanation": "Round result is determined form combination of server seed and first 3 bets of the round. (sic - verbatim OCR wording, likely a translation typo for 'from')",
        "sub_label": "Random on every game:",
        "value_field": "'Current:' followed by a hex string, e.g. '981f3e5372fd6889', with a small copy-to-clipboard icon to its right"
      },
      "server_seed_section": {
        "label": "Next server seed SHA256:",
        "value_field": "A long hex hash string, e.g. 'cbd9f78b81637c554ac4d96ca910012fa02cd589e1daf0bc...', with a copy-to-clipboard icon"
      },
      "footer_note": "You can check fairness of each bet from bets history"
    },
    "source": "settings_provably_fair.png"
  },

  "bet_history": {
    "access": "Hamburger menu -> 'My bet history' (clock icon).",
    "table_columns": ["Date", "Bet", "Mult.", "Win"],
    "row_style": "Each row additionally carries a small green shield-with-checkmark icon at the far right (a per-round fairness-verification badge), separate from the four labelled columns.",
    "visible_rows_example": [
      {"date": "10:13 16-08-26", "bet": "$3", "mult": "x0", "win": "-"},
      {"date": "10:13 16-08-26", "bet": "$3", "mult": "x0", "win": "-"},
      {"date": "10:12 16-08-26", "bet": "$3", "mult": "x0", "win": "-"},
      {"date": "10:12 16-08-26", "bet": "$3", "mult": "x1.01", "win": "$3.03"}
    ],
    "loss_row_convention": "A lost round is shown as multiplier 'x0' and an em/en-dash '-' in the Win column (no 0.00 amount printed).",
    "footer_control": "A green 'LOAD MORE' button spans the width of the modal below the table; in the captured frame its label text renders lower-contrast than the fully-lit menu buttons elsewhere in the UI, which could indicate either a disabled/loading state or simply a deliberately muted secondary-action style — not certain from a single static frame (see unreadable_or_uncertain).",
    "source": "bet_history.png"
  },

  "settings_menu": {
    "access": "Hamburger icon (three horizontal white lines in a dark rounded-square button, far top-right of the screen, next to a fullscreen/expand-arrows icon).",
    "layout": "A dark-charcoal rounded rectangle dropdown panel anchored below the hamburger icon, overlapping the top-right of the road area.",
    "header": "A round red/pink cartoon avatar icon (robot/alien-style face) on the left, the current session's display name next to it (truncated, e.g. 'Cyan Occu...'), and a lighter-grey 'Change avatar' link on the far right of that row.",
    "toggle_rows": [
      {"label": "Sound", "icon": "speaker glyph", "state_in_capture": "off (toggle circle sits at the left/grey position)"},
      {"label": "Music", "icon": "musical-note glyph", "state_in_capture": "off (toggle circle at left/grey position)"},
      {"label": "«Space» to spin & go", "icon": "keyboard/space-bar glyph", "state_in_capture": "off (toggle circle at left/grey position)", "note": "This is the option referenced in How-to-play step 5: when enabled, pressing the Space key performs the GO / advance action instead of clicking the button."}
    ],
    "toggle_color_blind_note": "Toggle state is conveyed by the switch handle's LEFT (off) vs RIGHT (on) position, not by color alone, so it remains legible to color-blind users.",
    "menu_rows": [
      {"label": "Provably fair settings", "icon": "shield glyph"},
      {"label": "Game rules", "icon": "document/list glyph"},
      {"label": "My bet history", "icon": "clock glyph"}
    ],
    "footer": "A thin divider line, then 'Powered by' in grey text followed by the small iNOUT wordmark logo (orange/yellow angular shield shape containing 'iN', plus white 'OUT' text) - this is the studio/provider credit for InOut Games, appearing INSIDE the settings panel rather than as a persistent footer bar.",
    "source": "settings.png"
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash shown briefly on demo launch, before the game itself renders. Background: solid very dark navy/near-black. Centered: the InOut studio logo - an orange/yellow angular badge/shield shape containing a stylized white 'N' with an orange dot over it forming 'iN', immediately followed by large white bold italic-leaning 'OUT' text, the whole lockup sitting inside a soft radial glow (lighter halo around the logo against the dark background). Below the logo: a small white circular spinner (partial ring) next to the word 'Loading...' in light grey text.",
      "capture_note": "This screen exists but is easy to miss because the game's demo session can be resumed mid-round; it was captured deliberately by reopening the demo and taking a screenshot as the very first action (no wait).",
      "color_blind_notes": "Purely brand/logo content, no functional color-coded information."
    },

    "base_game_idle": {
      "type": "base_game",
      "top_bar": "Full-width dark charcoal strip. Far left: the 'CHICKEN2ROAD' logo (see game.in_game_wordmark). Center-right: a rounded rectangle 'How to play?' button (a circled 'i' info glyph + the text). To its right: the balance display, a rounded dark pill showing the numeric balance (e.g. '1 000 000.01') followed by a small white circular '$' coin icon. Far right: a square fullscreen/expand-arrows icon button, then the hamburger (menu) icon button.",
      "live_wins_ticker": "Below the top bar, top-left corner, overlaid on the scenery: 'Live wins:' label, a small green dot, and 'Online: <number>' (a live/simulated player count, e.g. 10319). Beneath that, a rotating single-row ticker: a small circular colored avatar icon, a player name (e.g. 'Michael', partially anonymized/randomized names in other captures such as 'Teal Thick H...', 'Jade Conven...', 'Black Tart Gr...', 'n1xyt7km', '11AcuteGuppy', 'Pink Deaf Ro...'), and a green '+<amount>' win figure. Currency symbols in this ticker vary between captures (seen: 'A$', '$', '€', 'Rs') suggesting it simulates wins from players in different regions/currencies rather than reflecting the current viewer's own currency (USD) - do not assume it is same-currency as the player's own balance.",
      "scenery_left": "A green tree canopy with a brown trunk sliver in the very top-left corner; a grey stone/brick sidewalk column running down the left edge; a street lamp (grey pole, lamp head glowing with a soft warm yellow-white halo) partway down; a green bush shape at the bottom-left. This is the chicken's starting platform, to the left of the road lanes.",
      "chicken_character": "A simple cartoon white chicken standing on the sidewalk just left of the first road lane: white oval body, red comb (crest) on top of the head, yellow beak, small red wattle, stubby orange/yellow legs. It hops forward to the next lane each successful step and idles here before a round starts.",
      "road_area": "Dark grey asphalt spanning the rest of the screen width (extends past the right edge, implying more lanes than fit on screen at once), divided into vertical lanes by white dashed center-lines. Each lane carries a circular manhole/drain-cover tile: dark grey metal rim, lighter grey grate-line texture inside, bold white multiplier text centered (e.g. '1.44x').",
      "bottom_control_bar": "See bet_controls and difficulty_levels sections above for full detail; visually a single wide rounded dark-grey panel spanning the bottom of the screen, split into a left bet-stepper/presets block, a center Difficulty tab row with the 'Chance of being shot down' label to its right, and a right-aligned action button (Play, or Cash Out + Go once a round is active).",
      "source": "base_game.png, base_game_difficulty_easy/medium/hard/hardcore.png"
    },

    "base_game_active_round": {
      "type": "base_game",
      "content": "Same layout as the idle screen, but: (1) the chicken has advanced past the first lane onto the sidewalk edge of the road, having already passed a lane whose obstacle prop (see below) is now behind it; (2) a dark-navy rounded plaque with a downward-pointing tail sits directly above the chicken's head, printed with the multiplier reached so far in bold white text (e.g. '1.44x'); (3) the bottom-right action area shows two buttons instead of one: amber/gold 'CASH OUT' (with the current bankable amount stacked beneath it, e.g. '4.32 [$]') and green 'GO' to attempt the next lane; (4) manhole tiles for lanes already at/behind the current position are visually the same style as upcoming ones (no separate 'passed' color state was observed - position is conveyed by the chicken's location and the on-road multiplier plaque, not by re-coloring passed tiles).",
      "roadside_obstacle_props": "Decorative/randomized props appear scattered along the road in several captures: an orange-and-blue-grey diagonally-striped roadwork barrier/barricade (seen on a passed lane in base_game_round_live.png); a dark-navy delivery van with a teal/green cab roof and the white/orange 'iNOUT' wordmark printed on its front, parked across a lane (base_game_difficulty_medium.png, hides that lane's multiplier value); a yellow taxi-style car, also fully covering a lane's multiplier tile (base_game_difficulty_hardcore.png); and a partially cropped ice-cream-cup graphic (orange cone, two-tone pink scoop, pink-and-white striped straw) at the very bottom edge of one lane (base_game_difficulty_hardcore.png). It is NOT certain from these frames whether the moving car(s) are the same object as the loss-causing hazard described in the rules text, or whether the barrier/ice-cream props are purely decorative street dressing; flagged in unreadable_or_uncertain.",
      "source": "base_game_round_live.png"
    },

    "rules_how_to_play": {
      "type": "rules",
      "page": 1,
      "title": "How to play?",
      "access": "A dedicated button in the top bar (not the hamburger menu): rounded rectangle with a circled 'i' info icon and the text 'How to play?'.",
      "content": "Centered medium-grey rounded modal over a dimmed/blurred backdrop of the game. White heading 'How to play?' top-left, white 'X' close icon top-right. Body: a numbered list 1-6 in white bold/regular text (see core_mechanic.steps_from_rules_modal for verbatim text), including the four Difficulty levels and their lane counts as a nested bulleted sub-list under step 2.",
      "scroll_state": "Confirmed via scroll_capture tool: the panel does not scroll (exhausted=true, moved=false) - the entire 'How to play?' text fits in a single view without a scrollbar.",
      "source": "rules_p1.png",
      "color_blind_notes": "Plain white/light-grey text on solid grey panel; no color-coded information in this modal."
    },

    "rules_game_rules_limits": {
      "type": "rules",
      "page": 2,
      "title": "Game rules",
      "access": "Hamburger menu -> 'Game rules' (document/list icon).",
      "content": "Same modal chrome as How to play (grey rounded panel, white heading, X close). Subheading in grey: 'Bet limits are presented below'. Three stacked rows, each a slightly lighter-grey rounded rectangle with a label on the left and a bold white value on the right: 'Min bet: / 0.24 USD', 'Max bet: / 200 USD', 'Max win: / 20 000 USD'. Below the three rows, smaller grey italic-weight text: 'Malfunction voids all pays and plays'.",
      "rtp_present": false,
      "source": "rules_p2_limits.png"
    },

    "settings": {
      "type": "settings",
      "content": "See settings_menu section above for full detail (avatar/name row, three OFF toggles, three menu links, 'Powered by iNOUT' footer).",
      "source": "settings.png"
    },

    "settings_provably_fair": {
      "type": "settings",
      "content": "See provably_fair section above for full detail.",
      "source": "settings_provably_fair.png"
    },

    "bet_history_screen": {
      "type": "other",
      "content": "See bet_history section above for full detail.",
      "source": "bet_history.png"
    },

    "win_screen": {
      "type": "win_screen",
      "content": "A short-lived banner appears centered over the road, roughly above the second lane: a bright yellow/gold oval/pill shape reading 'WIN!' in bold black text, directly above a dark-green rounded rectangle outlined with a bright green border, containing the win amount in large bold white text followed by the small white circular '$' coin icon (captured example: '3.18 [$]'). The top-bar balance reflects the payout already applied in the same frame (e.g. balance '999 991.7').",
      "verification": "Round played at Easy difficulty, bet 3, cashed out at the 1.06x lane; 3 x 1.06 = 3.18 matches the printed win amount exactly - see payout_rule.verification_1.",
      "capture_note": "This screen exists but is brief; the capturer's original claim that 'there is no win modal, only the balance updates' was disproved by taking a screenshot immediately after clicking CASH OUT rather than after a delay.",
      "color_blind_notes": "Win state is conveyed by the word 'WIN!' and a large legible number, not by color alone; the green outline/yellow pill combination is high-contrast against the grey road background regardless of color perception.",
      "source": "win_screen.png"
    }
  },

  "features_present": {
    "free_spins": false,
    "bonus_buy": false,
    "auto_cashout": false,
    "autoplay": "not observed in any captured screen or menu; the only automation-adjacent control found is the 'Space to spin & go' toggle, which is a manual keyboard shortcut for the GO action, not an automatic/unattended play mode",
    "provably_fair": true,
    "difficulty_levels": true,
    "win_modal": true,
    "bet_history_with_fairness_check": true
  },

  "accessibility_observations": {
    "screen_reader": "Interface is a standard DOM/React layout (not canvas-only), which is favorable for screen-reader support in principle. Controls have stable positions: top-left logo, top-center-right 'How to play?', top-right balance/fullscreen/menu, bottom-left bet stepper and presets, bottom-center difficulty tabs, bottom-right action button(s). The four informational panels (How to play, Game rules, Provably fair, Bet history) are reached via two consistent entry points (top-bar info button; hamburger menu) rather than being scattered.",
    "motor": "All primary actions (Play, Cash Out, Go, bet presets, MIN/MAX) are single-click rounded buttons of generous size in the bottom bar. An optional keyboard shortcut (Space bar) exists for the GO/advance action once enabled in settings, reducing repeated precise clicking during a round; no full autoplay/auto-cashout was found, so remaining round-by-round interaction is required.",
    "color_blind": "Most state is dual-coded: toggle switches by handle position (left/right) as well as background shade; win/active-round state by explicit text ('WIN!', 'CASH OUT', multiplier plaques with numbers) rather than color alone; the difficulty tab selection is shown by background-shade contrast plus bold text weight, not hue alone. Residual risk: the amber/gold CASH OUT button versus the green GO button rely partly on color/hue difference between two adjacent same-size buttons, though the two are also always differently labelled in text.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Sound and Music are separate, independently toggle-able and both were OFF by default in the captured session, with all game state (balance, multiplier, win/loss, bet limits) conveyed through visible text and numbers rather than sound cues."
  },

  "not_captured": [
    {
      "claim": "RTP (Return to Player) is not printed anywhere in this game's demo, at any difficulty level.",
      "methods": [
        "Visual inspection of all four informational panels (How to play, Game rules, Provably fair settings, My bet history) on their screenshots.",
        "document.body.innerText grep for 'rtp' / 'return to player' performed on each opened panel in the live DOM - no match in any."
      ]
    },
    {
      "claim": "Auto cashout (an automatic cash-out at a pre-set multiplier threshold) is absent from this game.",
      "methods": [
        "Visual inspection of the bottom control bar and the settings dropdown across every captured state - no such control exists.",
        "document.body.innerText grep on the idle screen contains no occurrence of 'auto' outside the 'Space to spin & go' toggle label."
      ]
    },
    {
      "claim": "Bonus buy is absent from this game.",
      "methods": [
        "Visual inspection of all four difficulty screenshots and the idle/active round screenshots - no BUY/purchase control anywhere.",
        "document.body.innerText grep on the idle screen contains no occurrence of 'buy' or 'bonus'."
      ]
    }
  ],

  "unreadable_or_uncertain": [
    "Multiplier ladder values beyond the first 5 lanes of each Difficulty level (Easy has 30 total lanes, Medium 25, Hard 22, Hardcore 18, per the rules text) - only the first 5 lanes fit inside the captured 1280x800 viewport in every screenshot, so the progression pattern for the remaining lanes is not verified from these frames.",
    "Medium difficulty's 3rd-lane multiplier value - fully hidden behind a delivery-van obstacle graphic in base_game_difficulty_medium.png.",
    "Hardcore difficulty's 5th-lane multiplier value in base_game_difficulty_hardcore.png - fully hidden behind a yellow taxi-style car obstacle graphic.",
    "The exact numeric 'Chance of being shot down' per difficulty level - the label is always shown with no percentage anywhere in the captured screens; treated as intentionally undisclosed, not a missing screenshot.",
    "Whether the roadside barrier and ice-cream-cup props are decorative dressing or represent an actual second hazard type distinct from the moving cars named in the rules text - not resolved by the captured frames.",
    "The exact enabled/disabled visual state of the 'LOAD MORE' button in the bet-history modal - its lower text contrast in the single captured frame could be a disabled state or a muted secondary-button style.",
    "What a lost round (chicken hit by a car) actually looks like on screen - no such frame was available in this capture set; only the bet-history row convention (multiplier 'x0', Win '-') documents that losses are recorded, not their visual presentation.",
    "Whether the 'Live wins' ticker's per-line currency symbols (A$, $, €, Rs seen across different captures) represent real regional players or a purely simulated/randomized display - not stated anywhere in the UI."
  ],

  "discrepancies_flagged_for_tl": [
    "None of the manifest's per-shot notes conflict with what is visible on the corresponding frames once the two TL-corrected entries (preview.png splash existing; win_screen.png win modal existing) are taken as already fixed. All bet/limit/payout numbers in the manifest (min 0.24 / max 200 / max win 20000, the two 3x1.06=3.18 and 3x1.44=4.32 payout checks, and the four difficulty ladders) were independently re-read from the images and match exactly."
  ]
}

API documentation for this slot

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