Chicken Road Bonus

InOut Games

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 day, 1 hour ago Verified · 17 Aug 2026
RTP 97.00%
Volatility
Max win
Grid
For webmasters & affiliates
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Asset pack

21 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Aug 2026 View capture log

Per-screen breakdown

21 demo screens
21 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Chicken Road Bonus

Everything pulled from Chicken Road Bonus into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
21 screens captured
14 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 21 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
series Chicken Road · 7 games in this series ↓
rtp 97.00% · single configuration
bonus_buy Yes
mechanic Crash
release_date 2026

Chicken Road series

where this game sits among its own

Its 97.00% is the 2nd highest RTP of 7.

Game Released RTP Bonus buy
Chicken Road 2 Bonus Feb 2026 96.50% Yes
Chicken Road Bonus you are here Jan 2026 97.00% Yes
Chicken Road Ice Dec 2025 95.50% No
Chicken Road Race Nov 2025 95.50% No
Chicken vs Zombies Oct 2025 95.50% No
Chicken Road 2.0 Apr 2025 95.50% No
Chicken Road Apr 2024 98.00% No
See all 7 games in this series →

Bonus modes

6 modes
Base Game Modifier base
Base Game

A chicken crosses a road lane by lane. Each lane carries a manhole with a growing multiplier; the player steps forward or takes the win at any point. Stepping onto a lane where the collision lands ends the round and burns the stake. Measured both ways: an early cash-out returned more than the stake, a round played on lost it.

Other difficulty
Difficulty Selector

Easy, Medium, Hard and Hardcore rewrite the multiplier ladder and the printed 'Chance of collision'. Each level has its own lane count and its own progression, so the selector changes the payout distribution rather than the presentation.

Bonus Mode bonus_buy
Buy Bonus

Four tiers, all priced at 100 times the reference bet - 300 at a bet of 3. EASY caps at 200x and grants 9 free spins, MEDIUM 14000x and 7, HARD 240000x and 5, HARDCORE 1000000x and 3. The caps apply to the TOTAL of the purchased round, quoted as multiples of the base bet.

Free Spins free_spins
Purchased Free Games

The purchased bonus plays as a sequence of automatic runs with a FREE GAMES LEFT counter and a running TOTAL WIN. Captured end to end on EASY: nine games ending at 109.72x for 329.16 against a 300 purchase. Intermediate SUPER WIN banners appear during the sequence and are not the round's result.

Other natural_trigger
Natural Bonus Trigger

The base game also carries a BONUS GAME progress banner with three coin slots, observed filling to two of three. The bonus is therefore reachable without buying it. The build does not explain what a full set awards, and nothing was invented here.

Other provably_fair
Provably Fair

A panel exposing the client seed and the SHA256 hash of the server seed, with a My bet history table listing stake, multiplier and win per round.

Colour system

extracted from frames · HEX
Export palette
#3D4363 base dominant 1 base
#34384E base dominant 2 base
#1B1E2D base dominant 3 base
#4D5169 base dominant 4 base
#555E8B base dominant 5 base
#3CC55A base dominant 6 base
#433C64 free_spins dominant 1 free_spins
#35324D free_spins dominant 2 free_spins
#191729 free_spins dominant 3 free_spins
#685C9B free_spins dominant 4 free_spins
#24252D bonus dominant 1 bonus
#952516 bonus dominant 2 bonus
#222C59 bonus dominant 3 bonus
#5B1919 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • In base-game play a cleared lane differs from an uncleared one by shape and icon as well as colour, so progress does not depend on hue. During the free-spins sequence the distinction leans more on colour alone - a green versus a purple oval of the same shape - and the chicken's position on the road is the reliable fallback cue.
Screen Reader
  • The control bar is real DOM with named elements, but the road, the chicken and the manholes are drawn on canvas, so the round's progress is not exposed as text.
Motor Accessibility
  • The base game is turn-based rather than timed: the round waits for a step or a cash-out. The purchased bonus plays itself and needs no input at all.
Hearing Accessibility
  • Sound is a toggle in the burger menu, and every outcome is printed on screen, so no result is carried by audio alone.
Low Vision
  • Every lane prints its multiplier on the manhole itself, and the running total is shown in a dedicated banner, so the state of a round can be read from a still screen.

Media & assets

9 files · 9 types
21 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo

Data provenance

what we captured and what we didn't
Base game with its ladder on all four difficulties, a step, a cash-out win, a lost round before and after, both rules pages, the settings menu, provably fair, bet history, both stepper stops, the buy dialog with all four tiers, and the purchased EASY bonus from its first free game to its final win.
RTP is printed nowhere in the build. The recorded 97% comes from the provider's own card; the bundle constant RTP_VALUE was rejected as a shared template default found byte-identical across five unrelated builds with differing RTPs.
MEDIUM, HARD and HARDCORE were not purchased. Their prices, caps and spin counts are all legible together in the buy dialog, and the mechanic of a purchased round is identical across tiers - only the ladder and the collision odds differ. A deliberate scope decision, not a failed hunt.
What a completed three-coin BONUS GAME banner awards is not explained anywhere in the build; only the partial progress was observed.
The rules print a Chance of collision label whose numeric value could not be read, and the full lane count beyond the first five multipliers is not visible on a single frame.

Ask AI about Chicken Road Bonus

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Chicken Road Bonus work? Keep it simple.

The purchased bonus plays as a sequence of automatic runs with a FREE GAMES LEFT counter and a running TOTAL WIN. Captured end to end on EASY: nine games ending at 109.72x for 329.16 against a 300 purchase. Intermediate SUPER WIN banners appear during the sequence and are not the round's result.

RTP 97.00%demo ✓

From the verified capture of 17 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Road Bonus vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-road-bonus-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-road-bonus-b22/
{
  "game": {
    "name": "Chicken Road Bonus",
    "in_game_wordmark": "CHICKEN ROAD",
    "wordmark_discrepancy_note": "The catalogue record is titled 'Chicken Road Bonus'. The in-game header wordmark (top-left of every screen, e.g. base_game.png crop [20,5,330,45]) reads exactly 'CHICKEN ROAD' - no 'Bonus' suffix and no version number - even though this build has a Buy Bonus feature that the sibling plain 'Chicken Road 2.0' lacks. `name` above is the catalogue name (what should sit next to the generated logo); the shorter in-game wordmark is recorded here for completeness, not as the value to render.",
    "provider": "InOut Games",
    "studio": "No separate sub-studio found. Hamburger-menu footer reads only 'Powered by iNOUT' with the InOut Games logo mark (settings.png).",
    "game_kind": "Step-by-step crash / 'road-crossing' game (not a reel slot). Verified by measurement: a round with an early cash-out returned more than the stake, a round played to the end without cashing out burned the stake entirely.",
    "theme": "A cartoon chicken must walk down a road of manholes/hatches, each hatch hiding a rising cash multiplier; the player decides after every hatch whether to keep walking (risking a 'fry') or cash out.",
    "art_style": "Flat 2D vector cartoon, thick clean outlines, flat cel-shaded fills with subtle rim-light gradients on circular badges only, dark-slate blue-grey background with a muted twilight/industrial-alley mood (no bright daylight), slightly stylised low camera / side-on view of a straight road receding into darkness, playful and comedic tone (chicken wearing pixel sunglasses, an egg mascot with a crown and gold chain), no photorealism, no neon, no dramatic cinematic lighting - a casual mobile-game look.",
    "max_multiplier": {
      "value_for_logo_or_marketing": 1000000,
      "source_frame": "bonus_buy_dialog.png",
      "how": "Printed on the HARDCORE Buy Bonus tier card ('1000000x'). This is the ceiling of the TOTAL of a purchased Hardcore bonus round, not a per-spin or general game max-win multiplier.",
      "money_cap_overrides_it": "Game rules panel (rules_p2.png) prints 'Max win: 100 000 USD' as the true payout ceiling; this binds well before 1000000x is reachable except at very low stakes (100000/0.12 = 833333x is the true best-case multiplier ceiling at min bet 0.12; at max bet 200 the effective ceiling is only 500x)."
    },
    "rtp": {
      "printed_in_game": null,
      "external_claim": 97,
      "note": "No RTP percentage is printed anywhere accessible in this build (How to play, Game rules, Provably fair settings, My bet history, Settings dropdown all checked visually; a full DOM text-dump and regex scan for any 'NN%' pattern also returned nothing). A coordinator-flagged EXTERNAL catalogue figure of 97% could not be corroborated from any in-game evidence and must not be treated as confirmed by this build."
    },
    "fairness": "Provably Fair system (provably_fair.png): round result is determined from a combination of the server seed and the first 3 bets of the round. Panel shows a 'Random on every game' current client seed (example observed: 27b4bfa250c64133) and a 'Next server seed SHA256' hash (example observed: 51c9c29f08b63471acdf85632102c5be0375781eb0f280a37...). Text: 'You can check fairness of each bet from bets history.'"
  },

  "layout_and_screens": {
    "header_bar": "Top bar present on every screen: wordmark 'CHICKEN ROAD' (white bold text, small gold coin/egg icon replacing the 'O') on the far left; a rounded 'How to play?' button with an (i) info icon center-right; a balance pill showing the numeric balance and a small gold dollar-coin icon; a fullscreen-toggle icon; a hamburger (three horizontal lines) menu icon at the far right.",
    "live_wins_ticker": "Below the header on the left: 'Live wins:' label with a small green dot, 'Online: <N>' player counter, and below that a horizontally-scrolling ticker row showing other players' masked usernames with a small avatar and their live win amount in green (e.g. '+$66.40', '+F22.16', '+Rp390000.00', '+₹4.92') - these are other players' results in various currencies, purely decorative social-proof, not the player's own data.",
    "road_area": "Main play area: a road running left to right divided into vertical lanes by dashed light-grey lines. Each lane has a circular/oval badge showing a multiplier value, and below each badge a dark arched 'manhole/hatch' shape with vertical grille bars. A starting alcove/hatch on the far left holds the chicken sprite at rest.",
    "bonus_game_banner": "A dark navy pennant/ribbon shape centered above the road, gold-outlined, reading 'BONUS GAME' in gold text, with three small circles connected by short dashes beneath it (natural-trigger progress tracker, see Natural Bonus Trigger section).",
    "bottom_control_panel": "A dark bar spanning the bottom of the screen holding (left to right): BUY BONUS button, bet-amount stepper with MIN/MAX quick-set, four quick-bet-amount chips, a Difficulty tab row (Easy/Medium/Hard/Hardcore), a 'Chance of collision' label (value not observed printed as a number on any captured frame), a small circular re-shuffle/refresh icon button, and the main action button (Play, or Cash Out + GO pair once a round is active)."
  },

  "controls": [
    {
      "control": "BUY BONUS button",
      "appearance": "Square gold/bronze button, top-left of the control bar, with a circular gold coin icon (chicken-egg motif) above the label 'BUY BONUS' in white bold text on a dark-gold gradient background.",
      "action": "Opens the 'BUY BONUS' modal (bonus_buy_dialog.png) showing the four purchasable difficulty tiers."
    },
    {
      "control": "Bet stepper",
      "appearance": "A dark rounded field with 'MIN' on the left and 'MAX' on the right acting as hard-stop shortcut buttons, and the current numeric bet amount centered.",
      "action": "MIN sets the bet to the printed minimum (0.12, verified bet_min_measured.png); MAX sets it to the printed maximum (200, verified bet_max_measured.png). Bet can presumably also be typed/stepped, but only the MIN/MAX shortcuts were exercised on this build.",
      "quick_bet_chips": "Four small pill buttons below the stepper with a dollar-coin icon: '2 $', '3 $', '8 $', '20 $' - one-click preset stake amounts."
    },
    {
      "control": "Difficulty tabs",
      "appearance": "Four horizontally-arranged text tabs: 'Easy', 'Medium', 'Hard', 'Hardcore'. The selected tab is shown on a lighter/highlighted pill background with white bold text; unselected tabs are dimmed grey text with no pill.",
      "action": "Switches which multiplier ladder and lane count is used for the NEXT round. Cannot be changed mid-round (buttons dim to a locked/disabled visual state while Cash Out/GO are showing, per base_game_round_step.png)."
    },
    {
      "control": "Chance of collision",
      "appearance": "Plain text label on the right side of the difficulty row.",
      "note": "No numeric probability value was ever observed printed next to this label on any captured frame - flagged as unreadable_or_uncertain, not fabricated."
    },
    {
      "control": "Re-shuffle / repeat icon",
      "appearance": "Small square grey button with a circular-arrow icon (two arrows forming a loop) to the right of the difficulty row.",
      "note": "Likely a 'repeat last bet' or reset shortcut; behaviour not exercised/confirmed on captured frames - flagged uncertain."
    },
    {
      "control": "Play / Cash Out / GO",
      "appearance": "At rest: one wide green rounded 'Play' button with bold white text spanning the right side of the control bar. Once a round is active it splits into TWO buttons side by side: a yellow/gold 'CASH OUT $<amount>' button on the left (shows the live cash-out value, e.g. 'CASH OUT 3.03 $' in base_game_round_step.png) and a green 'GO' button on the right.",
      "action": "Play starts a round at the selected difficulty/bet. Cash Out immediately settles the round at the current accumulated multiplier and returns to the win screen / reset board. GO advances the chicken one lane further, re-rolling collision risk for a (usually) higher multiplier."
    },
    {
      "control": "Hamburger menu",
      "appearance": "Three horizontal lines icon, far right of the header.",
      "action": "Opens a dropdown (settings.png) containing: player avatar + name ('Change avatar' link); 'Sound' toggle (pill switch, OFF/white in the captured frame); 'Music' toggle (pill switch, OFF/white); '«Space» to spin & go' toggle (pill switch, ON/green in the captured frame - lets the Space bar act as the GO/advance action per How-to-play item 6); then three menu rows with icons - a shield icon for 'Provably fair settings', a document icon for 'Game rules', a clock icon for 'My bet history'; footer text 'Powered by' plus the InOut Games logo mark."
    }
  ],

  "difficulty_ladders": {
    "how_to_play_text": "Item 2 of How to play (rules_p1.png): 'Choose a difficulty level in a game. The number of lines covers and the chance to be fried hard varies depending on the level of difficulty. The game has 4 difficulty levels: Easy - there are 24 lines at this level. Medium - there are 22 lines at this level. Hard - there are 20 lines at this level. Hardcore - at the level of 15 lines.'",
    "note_on_visible_lanes": "Only 5 lane badges are visible on-screen at once regardless of difficulty (the road presumably scrolls further as the chicken advances); the numbers below are the first 5 multipliers of each ladder as printed on the captured base_game frames.",
    "easy": {
      "declared_lines": 24,
      "first_5_multipliers": ["1.01x", "1.05x", "1.10x", "1.15x", "1.21x"],
      "source_frame": "base_game.png"
    },
    "medium": {
      "declared_lines": 22,
      "first_5_multipliers": ["1.10x", "1.25x", "1.45x", "1.67x", "1.95x"],
      "source_frame": "base_game_medium.png"
    },
    "hard": {
      "declared_lines": 20,
      "first_5_multipliers": ["1.21x", "1.53x", "1.95x", "2.53x", "3.32x"],
      "source_frame": "base_game_hard.png"
    },
    "hardcore": {
      "declared_lines": 15,
      "first_5_multipliers": ["1.61x", "2.77x", "4.90x", "8.98x", "17.16x"],
      "source_frame": "base_game_hardcore.png"
    },
    "observation": "Every difficulty starts at a higher multiplier and climbs faster as line-count drops and (per the rules text) collision risk per lane rises - the standard risk/reward ladder across difficulty tiers. First-lane multiplier order Easy(1.01)<Hard(1.21)... note Hard's first value (1.21x) equals Easy's FIFTH value; the ladders are not simple linear scalings of one another."
  },

  "round_lifecycle": {
    "1_rest": {
      "frame": "base_game.png",
      "description": "Chicken sprite sits inside the starting alcove/hatch on the far left, wings/beak visible, red comb and wattle. All 5 visible lane badges are un-lit blue/purple circles showing the difficulty's multiplier ladder. Bottom bar shows the single green 'Play' button. A small red ember/spark sometimes flickers above a random hatch (observed above lane 2 in base_game.png and lanes 4/5 in bet_max_measured.png) - purely decorative ambient animation, not observed to correlate with any outcome; flagged uncertain as to function."
    },
    "2_bet_placed_and_play_pressed": {
      "description": "Pressing Play with the current bet/difficulty locks the Difficulty tabs and bet stepper (visually dimmed/greyed) and starts the round."
    },
    "3_step_taken": {
      "frame": "base_game_round_step.png",
      "description": "After the chicken safely clears a lane, its sprite moves to stand on that hatch, the cleared lane's badge changes from the un-lit purple/blue circle to a solid GOLD coin icon (observed with a small chicken-drumstick/wing motif inside it), the remaining lane badges shift left visually re-numbering the upcoming ladder, and the control bar splits into 'CASH OUT $<live value>' (yellow) and 'GO' (green). Example: after clearing the first Easy lane (1.01x) with a $3 bet, Cash Out showed '3.03 $' (= $3 x 1.01)."
    },
    "4_decision": {
      "description": "Player chooses Cash Out (settle now) or GO (press again, risking the next lane's 'fried' outcome for a higher multiplier). Per How to play item 6, the Space bar can be bound to act as GO ('«Space» to spin & go' toggle in settings)."
    },
    "5a_cash_out_outcome": {
      "frame": "win_screen_base_cashout.png",
      "description": "Manual Easy-difficulty test: advanced 2 lanes then cashed out at 1.05x. Balance before round $999,984.34 -> after bet placed $999,981.34 -> after cashout $999,984.49 (net +$0.15 on a small test bet). Board resets to the rest state (Play button, all lane badges un-lit) after cash-out; no distinct full-screen win overlay was captured for a small basic cash-out on this build (the 'SUPER WIN' full-screen overlay format, see win_screen_easy_bonus_final.png, was only observed for the larger Buy Bonus payout)."
    },
    "5b_collision_loss_outcome": {
      "before_frame": "base_game_loss_before.png",
      "after_frame": "base_game_loss_after.png",
      "description": "Hardcore-difficulty test played to a loss. Balance before $999,979.30 -> after loss $999,973.30 (net -$6.00: capturer noted this included one extra unintended round-start from a UI click-timing race condition, plus the real $3 bet that burned). Loss result: the chicken sprite's expression changes to a dazed/droopy-eyed look (half-closed eyes, mouth open) still standing at the start hatch, the board resets fully to the un-lit rest state with the single 'Play' button - no explicit 'YOU LOST' text or dedicated loss screen was observed; the loss is communicated purely via the chicken's changed expression and the board reset plus balance not increasing."
    }
  },

  "natural_bonus_trigger": {
    "description": "The 'BONUS GAME' pennant banner above the road holds three small circles joined by short dashed lines - a progress tracker for a natural (non-purchase) way to trigger the Bonus Game.",
    "rules_text": "How to play item 5 (rules_p1.png): 'During regular gameplay, you can trigger the Bonus Game by collecting three coins, or you can purchase the Bonus directly.'",
    "observed_states": [
      {"frame": "base_game.png / free_spins frames at rest", "state": "0/3 - all three circles empty (dark navy outline only)"},
      {"frame": "base_game_round_step.png", "state": "1/3 - the first circle filled solid gold"},
      {"frame": "settings.png (background)", "state": "observed at what appears to be a partial fill state during ordinary play"}
    ],
    "reset_behaviour": "Observed to reset back toward 0/3 after a round ends (whether by cash-out or by loss) rather than persisting indefinitely across rounds - noted as an anomaly by the capturer, worth re-verifying with more rounds since the exact rule for when/how a coin is banked (e.g. only on certain lane types, or only above a bet threshold) was not isolated from the frames available.",
    "unclear": "The exact mechanic for WHEN a coin is awarded during a round (is it tied to specific lanes, difficulty, or bet size?) is not explained anywhere in the captured rules text or UI; flagged unreadable_or_uncertain rather than guessed."
  },

  "buy_bonus_feature": {
    "dialog_frame": "bonus_buy_dialog.png",
    "title": "BUY BONUS",
    "reference_bet_shown": "$3 (bet stepper visible at the bottom of the dialog, with -/+ buttons either side of 'BET $3')",
    "balance_shown": "$1 000 006",
    "tiers": [
      {
        "tier": "EASY",
        "card_color": "blue",
        "risk_bolt_icons": "1 of 5 lightning-bolt icons lit (leftmost bolt gold/yellow, remaining 4 dark outline only) - a difficulty/volatility pip row",
        "mascot_icon": "plain smooth off-white/cream egg with a soft highlight, no face or accessories",
        "value_range_printed": "3x ... 50x",
        "cap_printed": "200x",
        "free_spins": 9,
        "price": "BUY $ 300",
        "price_vs_reference_bet": "300 / 3 = 100x the reference bet"
      },
      {
        "tier": "MEDIUM",
        "card_color": "purple",
        "risk_bolt_icons": "2 of 5 lightning bolts lit",
        "mascot_icon": "smooth golden/yellow egg with a bright radiating glow behind it, no face or accessories",
        "cap_printed": "14000x",
        "free_spins": 7,
        "price": "BUY $ 300",
        "price_vs_reference_bet": "100x"
      },
      {
        "tier": "HARD",
        "card_color": "orange/red",
        "risk_bolt_icons": "3 of 5 lightning bolts lit",
        "mascot_icon": "orange glowing egg with a pair of simple white feathered wings attached, sitting above a small ground-fire/lava graphic at the card's base",
        "cap_printed": "240000x",
        "free_spins": 5,
        "price": "BUY $ 300",
        "price_vs_reference_bet": "100x"
      },
      {
        "tier": "HARDCORE",
        "card_color": "dark red",
        "risk_bolt_icons": "5 of 5 lightning bolts lit (full row)",
        "mascot_icon": "the same winged golden egg as HARD but now wearing a gold spiked crown set with red gems, black pixelated 'deal-with-it' sunglasses, and a thick gold chain around its neck - a distinct mascot/boss character, sitting above small flame graphics at the card base",
        "cap_printed": "1000000x",
        "free_spins": 3,
        "price": "BUY $ 300",
        "price_vs_reference_bet": "100x"
      }
    ],
    "pricing_note": "All four tiers are priced identically at 100x the $3 reference bet shown in the dialog ($300), i.e. Buy Bonus always costs 100x whatever bet is set in the dialog's own stepper, not the base-game bet field. Fewer free spins and a much higher multiplier cap as the tier gets more extreme (Easy 9 spins/200x cap down to Hardcore 3 spins/1000000x cap) - classic low-frequency/high-ceiling risk ladder.",
    "caveat_on_cap": "These printed tier caps (200x/14000x/240000x/1000000x) are the ceiling of the TOTAL accumulated result of that tier's free-spin sequence, not a per-spin multiplier and not the game's overall max win - see game.max_multiplier above for how the printed money cap of 100 000 USD overrides these at realistic bet sizes."
  },

  "free_spins_bonus_round": {
    "purchased_tier_played": "EASY (only tier bought and played to completion this wave, per explicit reduced-scope instruction; Medium/Hard/Hardcore pricing/caps/spin-counts are already fully visible together in bonus_buy_dialog.png and share the identical auto-play mechanic, see feature_coverage note in manifest.json)",
    "start_frame": "free_spins_easy_start.png",
    "progress_frame": "free_spins_easy_progress.png",
    "mid_round_overlay_frame": "win_screen_easy_bonus.png (intermediate 'SUPER WIN $282.85' celebration, NOT the final result)",
    "final_frame": "win_screen_easy_bonus_final.png (true settled result 'SUPER WIN $329.16 / 109.72x')",
    "mechanic_text": "How to play item 5: 'The Bonus Game consists fixed amount of Free Spins, where the chicken moves automatically and always stops one step before burning, reaching the maximum possible multiplier on each spin. All multipliers are accumulated across the fixed amount of spins and added to your total win.'",
    "layout_differences_from_base_game": [
      "Header/control bar bottom-right no longer shows Play/Cash Out/GO - instead a large green button reads 'FREE GAMES LEFT <N>' (counts down each auto-spin, observed at 9 in both captured frames since they were taken early in the sequence)",
      "The Difficulty tabs and bet stepper remain visible but visually dimmed/locked (cannot be changed mid-bonus)",
      "A 'TOTAL WIN' banner appears centered above the road: a dark rounded rectangle flanked by two small lit torches (orange flame icon), showing '$<bet> x <accumulated multiplier>' in white/gold text (e.g. '$3 x 1.10' then later '$3 x 1.73')",
      "The chicken sprite wears black pixelated sunglasses during the bonus round (not worn in ordinary base-game play) - a visual cue that a bonus/auto-play sequence is active",
      "Cleared lane badges turn GREEN (oval shape) instead of the gold coin used for cleared lanes in ordinary base-game play (base_game_round_step.png) - a different colour convention between the two modes, see colour/accessibility notes below",
      "Upcoming (not yet cleared) lane badges are purple/violet ovals, matching the base game's un-lit lane colour family but shaped as an oval rather than a circle",
      "A partial gold coin badge is visible at the far left edge of the frame (cut off) representing the very first, already-passed lane/start marker"
    ],
    "counter_caveat": "The TOTAL WIN multiplier shown in free_spins_easy_start.png ('x1.10') does not exactly match the lane the chicken sprite is standing under in that same frame (the second, green '1.05x' badge) - most likely the banner is captured mid-animation as it counts/tweens toward the next accumulated value (per known pattern: win counters animate and a frame may be mid-count), not a data inconsistency in the underlying math.",
    "final_result_verification": "win_screen_easy_bonus_final.png shows '$329.16' and '109.72x' on a full-screen 'SUPER WIN' overlay (gold crown icon, white wing graphics either side of 'SUPER WIN' text, coins raining down, 'PRESS ANYWHERE TO CONTINUE' at the bottom). Cross-checked against My bet history (bet_history.png): row '08:39 17-08-26 | Bet $300 | Mult. x1.1 | Win $329.16' with a green shield/checkmark icon. $300 x 1.0972 = $329.16 = $3 x 109.72 - the SAME total win expressed against two different denominators (purchase price $300 in the history table vs the $3 base-bet reference used by the in-round overlay); not a data error, just two different bases printed on two different UI surfaces (see anomalies)."
  },

  "bet_limits_and_max_win": {
    "min_bet_usd": 0.12,
    "max_bet_usd": 200,
    "max_win_usd": 100000,
    "currency": "USD",
    "verification": "Min/Max measured by pressing the MIN/MAX stepper shortcuts to a hard stop (bet_min_measured.png shows 0.12, bet_max_measured.png shows 200) and cross-checked against the printed Game rules panel (rules_p2.png: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 100 000 USD') - all three values match exactly with no discrepancy on this build.",
    "malfunction_clause": "Both rules pages end with the identical boilerplate line: 'Malfunction voids all pays and plays.'"
  },

  "provably_fair_and_history": {
    "provably_fair_panel": {
      "frame": "provably_fair.png",
      "title": "Provably fair settings",
      "subtitle": "This game uses Provably Fair technology to determine game result",
      "fields": [
        "'Next client (Your) seed:' with explanatory text 'Round result is determined form combination of server seed and first 3 bets of the round.' (sic - 'form' appears to be a typo for 'from' in the game's own copy)",
        "'Random on every game:' with a 'Current:' seed value field and a copy icon (example value: 27b4bfa250c64133)",
        "'Next server seed SHA256:' hash field with a copy icon (example value: 51c9c29f08b63471acdf85632102c5be0375781eb0f280a37...)"
      ],
      "footer_text": "You can check fairness of each bet from bets history."
    },
    "bet_history_panel": {
      "frame": "bet_history.png",
      "title": "My bet history",
      "columns": ["Date", "Bet", "Mult.", "Win"],
      "example_row": "08:39 17-08-26 | $300 | x1.1 | $329.16 (green checkmark/shield icon on the right, presumably a link to verify that round's fairness proof)",
      "load_more_button": "Green 'LOAD MORE' button at the bottom of the (otherwise empty beyond one row) table."
    }
  },

  "colors_accessibility": {
    "background": "Dark slate blue-grey gradient (near-navy) across the whole play area, giving a dim alley/twilight mood.",
    "header_bar": "Slightly lighter dark blue-grey bar; wordmark in white bold letters with a gold coin/egg replacing the letter O.",
    "road_dividers": "Light grey/white dashed vertical lines separating lanes.",
    "hatches": "Dark charcoal/near-black arched shapes with vertical grille bars in a mid-grey, sitting on a lighter blue-grey base platform.",
    "lane_badges_unlit_base_game": "Circular badges, medium blue-purple fill with a darker blue-purple ring border and a thin light-blue inner highlight arc at the top - number printed in white bold text.",
    "lane_badge_cleared_base_game": "Solid gold/yellow-orange circular coin with a subtle radial highlight and a small darker-orange chicken-wing/drumstick icon in the centre - replaces the number entirely once a lane is cleared in ordinary (non-bonus) play.",
    "lane_badge_cleared_free_spins": "Solid green oval badge (bright leafy green fill, darker green ring border) with the multiplier number in white - a DIFFERENT colour from the gold coin used for the same 'cleared lane' concept in ordinary base-game play.",
    "lane_badge_upcoming_free_spins": "Purple/violet oval badge, same colour family as the base game's un-lit circular badge but oval-shaped.",
    "chicken_sprite": "White-feathered body, red comb (crest) and small red wattle, orange-yellow beak, yellow legs/feet. During free-spins/bonus play it additionally wears black pixelated square sunglasses.",
    "buttons": "Play / GO: solid green rounded rectangle, white bold text. Cash Out: solid gold/amber-yellow rounded rectangle, black bold text (the ONLY button using black-on-colour text, making it stand out from every other UI button which uses white text). Buy Bonus: dark-gold/bronze gradient button. Load More (history): green.",
    "tier_cards_buy_bonus": "Each of the 4 Buy Bonus cards has its own accent colour matching escalating intensity: Easy=blue, Medium=purple, Hard=orange/red, Hardcore=dark red - and each card ALSO carries a row of 1-5 lit lightning-bolt pip icons (Easy=1 lit, Medium=2, Hard=3, Hardcore=5) that encodes the same risk ordering as a count/shape, not colour alone.",
    "colorblind_note_lane_state": "The core state that a colour-blind player most needs to distinguish - 'lane already cleared' vs 'lane not yet cleared' - is NOT colour-redundant in ordinary base-game play: an un-lit lane is a blue-purple CIRCLE with a printed multiplier number, and a cleared lane is a gold CIRCLE with a completely different pictogram (coin/drumstick icon, no number) in the same position - so shape-fill AND icon-vs-number both change together, which is safely distinguishable even under red-green colour blindness. In the free-spins bonus round the same distinction relies more heavily on colour alone (green oval = cleared vs purple oval = upcoming, same oval shape, same white-number-in-badge layout) - this is the one place in the game where colour is doing more of the work and a deuteranopic/protanopic player may need to rely on the chicken sprite's POSITION on the road (it always stands on/at the last cleared lane) as the position-based fallback cue, which the game does consistently provide.",
    "colorblind_note_buttons": "Cash Out vs GO is doubly redundant: different colour (gold vs green) AND different position (always left vs always right) AND different text label - safe for colour-blind users.",
    "colorblind_note_tiers": "Buy Bonus tier cards are redundant by colour, by text label (EASY/MEDIUM/HARD/HARDCORE), and by the lit-bolt-count pictogram - safe."
  },

  "unreadable_or_uncertain": [
    "Exact 'Chance of collision' percentage for any difficulty/lane - label is printed but no numeric value was ever seen on a captured frame.",
    "The precise rule for when/how a 'coin' is credited toward the natural 3-coin Bonus Game trigger (which lanes, which difficulty, whether bet size matters) - not explained in any captured rules text or UI panel.",
    "Full lane count beyond the first 5 visible badges per difficulty (24/22/20/15 lines are DECLARED in the How-to-play text but only 5 lanes' multiplier values are visible in any single captured frame, since the board evidently scrolls further as the chicken advances).",
    "RTP percentage - not printed anywhere in-game on this build; the 97% figure is an external/coordinator-flagged claim only, not confirmed in-game.",
    "Function of the small random red ember/spark that occasionally flickers above a hatch (base_game.png lane 2; bet_max_measured.png lanes 4-5) - appears purely decorative/ambient, not observed to correlate with any game outcome.",
    "Exact behaviour of the small circular re-shuffle/refresh icon button next to Play - never exercised on a captured frame.",
    "Medium/Hard/Hardcore Buy Bonus tiers were not purchased or played through this wave (deliberate scope reduction, see manifest.json feature_coverage/not_captured - the identical auto-play mechanic was fully verified via the purchased EASY tier, and all four tiers' pricing/caps/spin-counts are visible together in bonus_buy_dialog.png)."
  ],

  "comparison_to_chicken_road_family": {
    "chicken_road_2_0": {
      "shares": "Same road/hatch/cash-out crash-style base-game format and general InOut UI chrome.",
      "differs": [
        "This build has a native Buy Bonus feature (4 tiers) with free-spin auto-play rounds; Chicken Road 2.0 has no bonus buy at all.",
        "This build has a natural 'collect 3 coins' Bonus Game trigger (BONUS GAME progress banner); no equivalent natural trigger exists in Chicken Road 2.0's plain crash format.",
        "This build additionally exposes 4 selectable Difficulty tiers (Easy/Medium/Hard/Hardcore = 24/22/20/15 declared lines) each with its own multiplier ladder.",
        "Measured min bet here is 0.12 USD vs Chicken Road 2.0's printed 0.24 USD (max bet 200 USD matches on both).",
        "Printed Max win here is 100 000 USD vs Chicken Road 2.0's 20 000 USD."
      ]
    },
    "chicken_road_2_bonus": {
      "shares": "Same money cap (100 000 USD) and the same Buy Bonus dialog PATTERN (4 tiers, priced at 100x a reference bet, EASY/HARD/HARDCORE numeric caps match: 200x / 240000x / 1000000x).",
      "differs": [
        "Wordmark reads 'CHICKEN ROAD' here (no '2', no 'Bonus' suffix) vs the sibling's 'CHICKEN ROAD 2' - a visually DIFFERENT base skin/build, not merely a variant flag on the same build.",
        "MEDIUM Buy Bonus tier cap is 14000x in THIS build vs 5000x quoted for the sibling - a genuine, confirmed numeric difference (both read directly off each build's own bonus_buy_dialog.png), not a rounding artifact.",
        "RTP: sibling reported 96.5% externally; this build prints no RTP anywhere in-game, so 96.5% cannot be confirmed or denied for this specific build from in-game evidence.",
        "This build's natural 'collect 3 coins' trigger banner was not mentioned for the sibling record."
      ]
    }
  },

  "provenance_and_capture_notes": {
    "shots_documented": 20,
    "manifest_source": "screenshots/11ee9e84-1c43-4b90-a1a6-174451609e6e/manifest.json - all frame references above are limited strictly to the 20 entries listed under 'shots'; the large number of '_'-prefixed helper/burst/poll frames in the folder (used to select/promote the final kept frames, see manifest 'promoted_frames') are out of scope for this documentation.",
    "known_anomalies_from_manifest": [
      "Bet history 'Mult.' column is computed against the Buy Bonus purchase price ($300) while the in-round TOTAL WIN overlay computes the multiplier against the $3 reference bet (109.72x) - both describe the identical $329.16 total win via two different denominators, not a data error.",
      "The natural 3-coin Bonus Game trigger progress appears to reset toward 0/3 after a round ends (cash-out or loss) rather than persisting - observed twice by the capturer.",
      "A UI-transition race condition exists where clicking the GO coordinate immediately after Play (before the button layout has visually swapped) can re-trigger Play instead of GO, placing an extra unintended bet - affects capture bookkeeping only, not the validity of any captured round outcome."
    ]
  }
}

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