Chicken Road 2 Bonus

InOut Games

Demo, RTP 96.50%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 4 hours ago
✓ Working · checked 1 day, 1 hour ago Verified · 17 Aug 2026
RTP 96.50%
Volatility
Max win
Grid
For webmasters & affiliates
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Asset pack

19 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Aug 2026 View capture log

Per-screen breakdown

19 demo screens
19 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Chicken Road 2 Bonus

Everything pulled from Chicken Road 2 Bonus into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
19 screens captured
4 bonus-buy options with prices
14 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 19 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
series Chicken Road · 7 games in this series ↓
rtp 96.50% · single configuration
bonus_buy Yes · 4 options
mechanic Crash
release_date 2026

Chicken Road series

where this game sits among its own

Its 96.50% is the 3rd highest RTP of 7.

Game Released RTP Bonus buy
Chicken Road 2 Bonus you are here Feb 2026 96.50% Yes
Chicken Road Bonus Jan 2026 97.00% Yes
Chicken Road Ice Dec 2025 95.50% No
Chicken Road Race Nov 2025 95.50% No
Chicken vs Zombies Oct 2025 95.50% No
Chicken Road 2.0 Apr 2025 95.50% No
Chicken Road Apr 2024 98.00% No
See all 7 games in this series →

Bonus modes

5 modes
Base Game Modifier difficulty
Difficulty

A selector in the bottom bar that changes the whole multiplier ladder and the chance of being stopped. The base game opens on Easy, where the first manholes read 1.01x, 1.02x, 1.05x, 1.09x and 1.13x.

Bonus Mode buy_easy
Buy bonus - Easy

Costs 100x the stake and grants nine free games at low volatility, with a printed ceiling of 200x for the whole purchase. Bought and played: the ladder restarts each free game while the total win accumulates.

Bonus Mode buy_medium
Buy bonus - Medium

Costs 100x the stake and grants seven free games at medium volatility, with a printed ceiling of 5000x for the whole purchase.

Bonus Mode buy_hard
Buy bonus - Hard

Costs 100x the stake and grants five free games at high volatility, with a printed ceiling of 240000x for the whole purchase.

Bonus Mode buy_hardcore
Buy bonus - Hardcore

Costs 100x the stake and grants three free games at very high volatility, with a printed ceiling of 1000000x for the whole purchase - the largest number the game prints anywhere, and unreachable in cash because of the 100 000 USD cap.

Bonus buy

4 options
Option Price (cost × bet) Effect
Easy headline ×100.00
Medium ×100.00
Hard ×100.00
Hardcore ×100.00

Colour system

extracted from frames · HEX
Export palette
#696562 base dominant 1 base
#202123 base dominant 2 base
#A4A19D base dominant 3 base
#6D991D base dominant 4 base
#EFEFEE base dominant 5 base
#515C29 base dominant 6 base
#282328 free_spins dominant 1 free_spins
#471F1B free_spins dominant 2 free_spins
#E4A312 free_spins dominant 3 free_spins
#393745 free_spins dominant 4 free_spins
#2E2E2C bonus dominant 1 bonus
#368F64 bonus dominant 2 bonus
#D1931E bonus dominant 3 bonus
#3B65A6 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Progress is carried by the multiplier printed on each manhole and by the chicken's position on the road, never by colour alone. The difficulty and the bet are shown as text in the bottom bar.
Screen Reader
  • The game is drawn on a canvas, so the road, the manholes and the multipliers are not exposed as text; only the surrounding menu is real markup.
Motor Accessibility
  • One click per step and one to collect, with no timing window and no holding. There is no autoplay, so a long run has to be clicked out by hand.
Low Vision
  • A flat cartoon road seen from directly above in bright daylight: grey asphalt with white lane dashes, a white chicken on the left, dark manhole discs carrying pale multiplier text, and colourful trucks crossing. The action button is a large green circle.

Media & assets

10 files · 10 types
19 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base rounds played to both outcomes, the four-tier buy dialog captured with all its printed numbers, the Easy purchase bought and played through several free games, and both bet stops measured by TL.
The purchased Easy round was not played to its end: in our headless client the free games do not run themselves and stalled repeatedly, so four of the nine remained.
Some manholes show a BONUS tile instead of a number. The game never explains it and the round never landed on one, so its effect is unknown.
This build's rules panel is unusually short - bet limits only, with no How to play section at all, so the bonus feature is nowhere explained in text.
RTP is not printed anywhere in the build; the 96.5 percent figure comes from the provider's catalogue page.

Ask AI about Chicken Road 2 Bonus

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Chicken Road 2 Bonus play? Keep it simple.

A selector in the bottom bar that changes the whole multiplier ladder and the chance of being stopped. The base game opens on Easy, where the first manholes read 1.01x, 1.02x, 1.05x, 1.09x and 1.13x.

RTP 96.50%demo ✓

From the verified capture of 17 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Road 2 Bonus vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-road-2-bonus-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-road-2-bonus-b22/
{
  "game": {
    "name": "Chicken Road 2 Bonus",
    "catalog_name_note": "This is the catalog/record name ('Chicken Road 2 Bonus'). The in-game wordmark itself is shorter and reads 'CHICKEN2ROAD' (see 'wordmark' below) - it does not spell out the word 'Bonus' anywhere; the word 'BONUS' only appears separately on the BUY BONUS button and the decorative 'BONUS GAME' banner over the road.",
    "wordmark": "Top-left of every screen: 'CHICKEN' in bold white sans-serif capitals with a thin dark outline, overlapped by a large red '2' (darker red drop-shadow/outline) positioned between the 'N' of CHICKEN and the 'R' of ROAD, followed by 'ROAD' in the same bold white capitals. The 'O' in 'ROAD' is replaced by a small round cartoon chick-face icon (yellow chick head with tiny wings) instead of the letter shape. Read together the wordmark spells 'CHICKEN 2 ROAD'.",
    "provider": "InOut Games",
    "game_kind": "crash (step/ladder cash-out game, not a reel slot)",
    "provider_splash_wordmark": "The demo's own loading screen (preview.png) shows only the provider's 'iNOUT' logo (stylised lowercase 'i' + 'N' inside an orange/gold rounded hexagon badge, followed by bold white 'OUT') on a dark navy background with a small circular spinner and the word 'Loading...' - this is the STUDIO/PROVIDER brand screen, not the game's own splash; the game wordmark only appears once the road scene has loaded.",
    "theme": "Urban street/road top-down obstacle-crossing game starring a cartoon white chicken that hops across manhole covers set into a paved road, dodging passing cars/trucks, while each manhole shows an increasing cash multiplier.",
    "art_style": "Flat 2D vector cartoon, thick dark/black outlines around every character and object, flat cel-shaded colour fills with minimal shading, bright daylight/neutral studio lighting (no night scenes, no neon), strict top-down (bird's-eye) camera on the road, cheerful casual-mobile-game look aimed at a broad audience. No gradients-heavy realism, no photographic or 3D-rendered elements anywhere in the captured frames.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users) built from 17 desktop screenshots (1280x800) plus zoomed crops and the capture manifest (tl_review/anomalies/max_multiplier/bet_limits_verified/not_captured sections).",
    "method_notes": "Visual details verified by direct inspection of each listed screenshot plus targeted zoom crops (wordmark, buy-bonus cards, chicken mascot). Numbers are taken verbatim from on-screen text or from the manifest's bet_limits_verified/max_multiplier blocks (both independently measured by the TL, not just printed panel text). Anything not directly legible is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English",
    "relationship_to_sibling_build": "This build is a variant of the already-documented 'Chicken Road 2.0' from the same provider. The core scene (grey asphalt road, chicken mascot, ladder of manhole multipliers 1.01x/1.02x/1.05x/1.09x/1.13x..., cash-out mechanic, DIFFICULTY selector, wordmark) is visually IDENTICAL between the two builds. The single defining difference is the 'BUY BONUS' button in the bottom-left of the bottom bar, present ONLY in this build ('Chicken Road 2.0' has no bonus-buy control at all). It opens a four-tier purchase dialog for a bundle of free spins with fixed maximum multipliers printed on each tier card (see 'bonus_buy' below). The printed money cap is also different: this build's Game rules panel states 'Max win: 100 000 USD' versus 20 000 USD on the sibling build."
  },

  "color_palette": {
    "road_scene_background": "Neutral mid-grey asphalt roadway (base game) running vertically in parallel lanes, separated by white dashed lane-divider lines; light warm-grey stone sidewalk/kerb strip on the left edge with a green tree/hedge bush and a street-lamp post (grey pole, warm yellow light cone).",
    "manhole_covers": "Circular dark-grey/charcoal metal disc with a lighter grey ridged/slatted centre pattern (drain-grate look) and a thin lighter-grey outer ring; the printed multiplier text sits centered on the disc in white bold digits.",
    "chicken_mascot": "White fluffy body with a visible cracked-egg-shell texture on the lower body, bright red comb (crest) on the head, yellow/orange beak, pale-yellow orange-tinted cheeks, small black dot eyes on pale-yellow eye patches, orange/yellow legs and feet.",
    "obstacles_and_vehicles": "Yellow taxi-style cars with dark-grey/black windows and small orange tail/roof lights, seen from directly above; an orange-and-grey diagonal-striped barrier/roadblock prop; a dark grey/black limousine-style car with red-white-blue livery stripe appears during the free-spins bonus feature.",
    "bottom_control_bar": "Solid near-black bar spanning the width of the screen at the bottom.",
    "buy_bonus_button": "Warm orange-to-red gradient rounded rectangle with a bright gold/yellow outline border and a small gold coin/egg icon plus white bold 'BUY BONUS' text.",
    "balance_bet_labels": "Grey uppercase small caption text ('BALANCE', 'BET', 'CASHOUT', 'DIFFICULTY') with the numeric value in white bold text underneath/beside, each preceded by a small white dollar-sign-in-circle glyph.",
    "go_button": "Large circular button with a bright green gradient fill and a darker green ring outline, containing a white right-pointing play triangle (idle state) or the white bold word 'GO' (armed/ready state).",
    "cashout_win_banner": "Rounded rectangle with a dark forest-green fill and a thin light-green border; a small pill-shaped yellow/gold tab reading 'WIN!' sits astride the top edge of the banner; the win amount is printed in large white bold digits with a small dollar-sign icon.",
    "bonus_buy_dialog_background": "Dimmed/darkened screenshot of the game behind a semi-opaque dark overlay, with the dialog title 'BUY BONUS' in large bold gold/yellow lettering with a black outline centered at the top.",
    "bonus_buy_tier_cards": "Four vertical rounded-rectangle cards side by side, each a different solid flat colour: EASY = green, MEDIUM = blue, HARD = purple, HARDCORE = orange/amber; each card has a bold white tier name, a yellow multiplier value, a chicken-mascot illustration on a circular pedestal, white/yellow 'FREE n SPIN' text, a small volatility caption, and a bright green 'BUY $200' pill button with a black outline at the card's bottom.",
    "free_spins_trigger_screen": "Dark navy-blue background with falling gold coins (flat gold circles with a darker gold ridged edge, some shown edge-on as thin gold ellipses); a central gold coin bearing a white numeral and small white cartoon wings on either side; bold cream/white 'You have won' text above and bold gold 'FREE GAMES' text below.",
    "free_spins_gameplay_theme": "During the bonus feature the road/background palette shifts from neutral grey to a deep purple-blue background with a red carpet-style road strip (deep red fill with a gold/yellow border stripe) replacing the plain grey asphalt; the manhole covers on this strip render as gold/amber discs; the sidewalk buildings turn a cooler lavender-grey; small gold chick statuettes on stone pedestals decorate the right-hand kerb near the finish; a red banner with the white 'iNOUT' wordmark repeated hangs along the right sidewalk.",
    "chicken_bonus_costume": "During the bonus feature the chicken mascot wears a black tuxedo-style jacket over its white body and a thick gold chain necklace; in the finishing pose its eyes are replaced by two gold coin icons each printed with a black dollar sign, and both wings are raised in a celebratory pose.",
    "total_win_banner": "Gold-outlined dark-red ribbon/plaque with small white cartoon wings on either side, bold yellow 'TOTAL WIN' caption above and the running total in bold white text below (format '$<bet> x <cumulative multiplier>' or a flat dollar amount)."
  },

  "ui_elements": {
    "top_left": "Wordmark 'CHICKEN2ROAD' (see game.wordmark). Below it a translucent dark pill reading 'Live wins:' with a small green dot and 'Online: <player count>' (a live counter, e.g. 9476 / 9962 / 9836 across different captures - purely decorative social-proof, not a game statistic). Below that, a single live-ticker row shows one other (simulated) player's avatar, a masked username, and their win amount in green with a '+' prefix and currency symbol (examples seen: '+€1.64', '+ARS176.00', '+Rs14.60', '+$12,582.00') - this ticker rotates/updates continuously and is cosmetic marketing, not tied to the viewer's own session.",
    "top_right": "A single round dark-grey circular button with three horizontal white lines (hamburger menu icon) that opens the burger/settings menu overlay; when the overlay is open this icon is replaced by a white 'X' close glyph in the same circular button.",
    "bottom_bar_layout_left_to_right": [
      "BUY BONUS button (orange/red, gold border, coin icon) - opens the four-tier bonus purchase dialog. THIS BUTTON IS THE SOLE VISUAL DIFFERENCE FROM THE SIBLING BUILD 'Chicken Road 2.0'.",
      "BALANCE panel - caption 'BALANCE' in grey, current demo credit value below in white with a dollar-in-circle glyph (e.g. '$1,000,000', '$999,908.56').",
      "(during an active round the BALANCE panel's value area is blanked and a CASHOUT panel appears further right instead of BET, see 'mechanics')",
      "BET stepper - caption 'BET' in grey, current stake value in white with a dollar-in-circle glyph, flanked on the right by a small vertical pair of chevron buttons (up-chevron increases, down-chevron decreases the stake).",
      "GO / play button - large green circular button, centred, shows a white play-triangle glyph when idle and the white word 'GO' once a bet/round is armed.",
      "DIFFICULTY stepper - caption 'DIFFICULTY' in grey/white, current level in white bold ALL CAPS text (captured value on every frame: 'EASY'), flanked on the left by the same up/down chevron pair used for BET."
    ],
    "over_the_road_banner": "A decorative sign resembling a mounted three-barrel cannon/turret prop, centred at the top of the road above the lanes, with a gold-outlined dark plaque reading 'BONUS GAME' in bold yellow text above it. It never animates independently of the BUY BONUS button in any captured frame and appears to be a purely marketing pointer toward the bonus-buy feature rather than a separate interactive element or trigger mechanism.",
    "burger_menu_overlay": {
      "opens_from": "top-right hamburger icon",
      "panel_position": "Right-aligned dropdown panel, dark grey rounded rectangle, appears below the top-right corner.",
      "profile_row": "Circular avatar icon, truncated username ('Cyan Occu...' in the captured frame), and a lighter-grey 'Change avatar' link to its right.",
      "toggle_row_1": "'Play in Full screen' with an expand-icon glyph (no visible on/off toggle - acts as a one-shot action button).",
      "toggle_row_2": "'Sound' with a speaker icon and an oval on/off switch, captured OFF (switch knob at the left, grey track).",
      "toggle_row_3": "'Music' with a musical-note icon and an oval on/off switch, captured OFF (switch knob at the left, grey track).",
      "toggle_row_4": "'«Space» to spin & go' with a keyboard icon and an oval on/off switch, captured ON (switch knob at the right, green track) - confirms the SPACE key is bound to the spin/go action.",
      "link_row_1": "'Provably fair settings' with a shield icon - opens the provably-fair panel (see 'screens.provably_fair').",
      "link_row_2": "'Game rules' with a document icon - opens the Game rules panel (see 'screens.game_rules').",
      "link_row_3": "'My bet history' with a clock icon - opens the bet-history panel (see 'screens.bet_history').",
      "footer": "'Powered by' followed by the small 'iNOUT' provider logo badge, confirming InOut Games as the build's engine/studio."
    },
    "color_blind_notes": "Primary interactive glyphs (menu lines, play triangle, chevrons, close X) are white on dark, distinguished by SHAPE not colour. The BUY BONUS button is additionally labelled with text, not colour alone. The four bonus-buy tier cards use both a distinct flat background colour AND a printed tier name/multiplier/spin-count/volatility word for each tier, so tier identity does not depend on colour perception. Toggle switches in the burger menu are distinguished by knob POSITION (left=off/right=on) in addition to the green-when-on fill."
  },

  "mechanics": {
    "core_loop": "Player sets a stake (BET) and a DIFFICULTY level, then presses GO. The chicken begins stepping forward across a row of manhole covers laid across a multi-lane road; each manhole is pre-labelled with an increasing cash multiplier (captured ladder on EASY difficulty: 1.01x, 1.02x, 1.05x, 1.09x, 1.13x, and further values continuing off-screen to the right - the visible strip scrolls/extends beyond the 1280px capture width). As the chicken reaches each manhole, the round's potential payout (shown in the CASHOUT field, e.g. '$2.02' at bet $2 after the first step) grows to bet x that step's printed multiplier. The player may press the CASHOUT button (the GO button relabels to show the current cash-out value while a round is live) at any point to bank the accumulated amount as a WIN; continuing risks the step failing and losing the round's stake (failure mechanic not directly captured - see unreadable_or_uncertain).",
    "difficulty_selector": "A DIFFICULTY stepper next to the GO button lets the player choose a preset before starting a round; captured value throughout normal play is 'EASY'. Other levels (implied by names on the bonus-buy tier cards: MEDIUM / HARD / HARDCORE) were not reachable in base-game IDLE state during capture because an active bonus round persisted across page reloads and kept the control locked (see manifest anomalies / not_captured) - their base-game multiplier ladders and volatility are therefore NOT independently confirmed outside of the bonus-buy dialog context.",
    "payout_basis": "Payouts are the printed step multiplier applied to the TOTAL stake (bet), confirmed two ways: (1) the win banner after a normal round showed '2.04$' at bet $2 and step multiplier 1.02x (2 x 1.02 = 2.04); (2) the 'My bet history' panel lists the same round as Bet $2, Mult. x1.02, Win $2.04 in a dedicated table.",
    "provably_fair": "A 'Provably fair settings' panel (opened from the burger menu) states the game uses Provably Fair technology; round result is determined from a combination of the server seed and the first 3 bets of the round. The panel exposes a client seed field (label 'Next client (Your) seed', randomised each game), a 'Random on every game' current value (captured: 7dc70576d122a6b2) and a 'Next server seed SHA256' hash (captured: f50e4cf2e856ddd0cd6d8dc3b8b030c0084ffd0749470b), each with a copy-to-clipboard icon. Footer text: 'You can check fairness of each bet from bets history.'",
    "keyboard": "SPACE bar is bound to 'spin & go' (confirmed ON by default in the burger menu toggle).",
    "autoplay": "Not present. Verified by two independent channels per the manifest: (1) a DOM/eval text search for the substring 'auto' across page innerText and all element class names returned nothing; (2) manual visual review of all 17 captured frames (base game, burger menu, bonus-buy dialog, bonus gameplay) found no repeat-count control, autoplay icon, or 'x10/x25'-style autoplay label anywhere. The only related control is the 'Space to spin & go' toggle, which only binds a keyboard shortcut to a single manual action and is not a multi-round autoplay feature."
  },

  "bonus_buy": {
    "entry_point": "'BUY BONUS' button, bottom-left of the bottom control bar (orange/red button with a gold coin icon), present ONLY in this build (absent from the sibling 'Chicken Road 2.0').",
    "dialog_title": "'BUY BONUS' in large bold gold/yellow capitals with a black outline, centred at the top of the dialog; a white 'X' close glyph sits at the top-right corner of the screen.",
    "shared_terms": "All four tiers cost the same price, 100x the current bet ('BUY $200' shown at a bet of $2 = 100x multiplier), and each purchase awards a bundle of free spins ('FREE n SPIN') rather than a single spin. A bet stepper ('BET $2' with -/+ buttons) sits below the four cards, letting the price scale with the stake before purchase. The current balance is shown at the very bottom of the dialog (e.g. '$1,000,048.06').",
    "tiers": [
      {"name": "EASY", "card_color": "green", "printed_max_multiplier": "x200", "free_spins": 9, "volatility_label": "LOW", "price_shown": "$200 (100x bet)"},
      {"name": "MEDIUM", "card_color": "blue", "printed_max_multiplier": "x5,000", "free_spins": 7, "volatility_label": "MEDIUM", "price_shown": "$200 (100x bet)"},
      {"name": "HARD", "card_color": "purple", "printed_max_multiplier": "x240,000", "free_spins": 5, "volatility_label": "HIGH", "price_shown": "$200 (100x bet)"},
      {"name": "HARDCORE", "card_color": "orange/amber", "printed_max_multiplier": "x1,000,000", "free_spins": 3, "volatility_label": "VERY HIGH", "price_shown": "$200 (100x bet)"}
    ],
    "important_scope_note": "The printed multiplier on each card (e.g. HARDCORE 'x1,000,000') is the ceiling for the ENTIRE PURCHASED BUNDLE's cumulative TOTAL WIN across all of that tier's free spins (3 spins for HARDCORE), not the ceiling of a single spin within the bundle. This is why it is used as the game's overall max_multiplier in the manifest.",
    "tier_card_illustration": "Each card shows the same chicken mascot on a circular pedestal, progressively more decorated per tier: EASY = plain white chicken; MEDIUM = chicken wearing sunglasses; HARD = chicken wearing sunglasses and a black vest/jacket with a gold chain; HARDCORE = chicken wearing sunglasses, jacket and gold chain in an animated fist-pump/celebration pose with a brighter starburst background - a purely cosmetic escalation matching the rising cost/risk of the tier, not a mechanical difference.",
    "purchased_and_captured": "The EASY tier ($200 for 9 free spins) was actually purchased and played. Trigger screen, in-round gameplay across a first spin and the transition into a second spin, and cumulative TOTAL WIN growth were all captured (see 'screens.free_spins_*').",
    "not_purchased": "MEDIUM, HARD and HARDCORE tiers were not purchased; their full terms are legible directly on the bonus_buy_dialog.png card layout, and their gameplay mechanics are inferred to be identical to EASY (same UI, same $200 price, differing only in spins-awarded and the tier's cumulative multiplier ceiling/volatility)."
  },

  "features": {
    "free_spins_bonus": {
      "trigger": "Purchased via the BUY BONUS dialog (no organic/random in-play trigger was observed or documented anywhere in the game - the burger-menu 'Game rules' panel does not describe the feature at all, see 'unreadable_or_uncertain').",
      "award_screen": "After purchase, a 'You have won <N> FREE GAMES' screen plays with a falling-gold-coins animation and a central winged coin icon printed with the awarded spin count (captured: 9, matching the EASY tier's advertised 'FREE 9 SPIN'). Prompt: 'PRESS ANYWHERE TO CONTINUE'.",
      "gameplay_theme_change": "During the bonus, the road re-skins from the plain grey base-game asphalt to a purple-night palette with a red-carpet road strip, gold manhole covers, gold chick trophy statues near the finish line, and a red 'iNOUT' banner along the sidewalk; the chicken itself wears a tuxedo jacket and gold chain instead of its plain white base-game look.",
      "bottom_bar_change": "The BET stepper is replaced by a 'FREE GAMES LEFT: <n>' counter (captured values 9, then 8 after the first spin completed) and the BET/DIFFICULTY fields are visually greyed out/locked (no longer editable) for the duration of the bonus.",
      "cumulative_win_banner": "A 'TOTAL WIN' ribbon banner appears above the road showing the running cumulative win across ALL spins in the purchased bundle, either as '$<bet> x <multiplier>' (e.g. '$2 x 14.10', '$2 x 27.90') mid-spin or as a flat dollar total (e.g. '$55.8', '$57.82') at spin boundaries; the amount only ever increases and persists/carries over into the next spin of the same bundle (confirmed: spin 1 ended at $55.80 total, spin 2's very first step added +$2.02 bringing the banner to $57.82).",
      "step_ladder_reset": "Each individual free spin resets the manhole ladder back to the start (1.01x, 1.02x, 1.05x, 1.09x, 1.13x...), i.e. the per-spin multiplier ladder is identical every spin at a given difficulty; only the cumulative TOTAL WIN banner persists across spins, not the ladder position.",
      "special_manhole_tiles": "On some free-spin manholes the printed number is replaced by a plain gold disc labelled 'BONUS' instead of a numeric multiplier. Their function/effect was never triggered or explained anywhere in the captured material (see unreadable_or_uncertain) - visually they look identical to other manhole covers in placement and shape, just with the word 'BONUS' instead of a number.",
      "observed_completed_spin": "One full free spin was observed reaching the end of its ladder in this bundle: the chicken travelled to the final visible manhole reading '27.90x', ending that spin's contribution at TOTAL WIN '$2 x 27.90' (i.e. $55.80), after which a second spin auto-started with the ladder reset and FREE GAMES LEFT decrementing from 9 to 8.",
      "completion_state": "NOT fully played out to 0 remaining free spins; capture stopped with 4 of 9 free spins still remaining after extensive manual step-through (see manifest not_captured/anomalies). No dedicated 'bonus complete' summary screen (of the CONGRATULATIONS/total-win-recap style seen in reel slots) was captured for this reason."
    }
  },

  "technical_summary": {
    "min_bet": {"value": "0.12 USD", "source": "Printed in the Game rules panel ('Min bet: 0.12 USD') AND independently confirmed by the TL by driving the bet stepper down to its lower stop (bet_min_measured.png) - both channels agree, no discrepancy."},
    "max_bet": {"value": "200 USD", "source": "Printed in the Game rules panel ('Max bet: 200 USD') AND independently confirmed by the TL by driving the bet stepper up to its upper stop (bet_max_measured.png) - both channels agree, no discrepancy."},
    "max_win_money_cap": {"value": "100,000 USD", "source": "Printed in the Game rules panel ('Max win: 100 000 USD'). This is a currency cap on a single round's payout, distinct from the tier multiplier ceilings below - the sibling build 'Chicken Road 2.0' printed 20,000 USD here instead."},
    "max_multiplier": {"value": 1000000, "source": "The HARDCORE bonus-buy tier card prints 'x1,000,000' - the single largest number printed anywhere in the game. It is the ceiling of the CUMULATIVE total win across the whole purchased bundle of 3 free spins on that tier, not a single-spin or single-step ceiling (see bonus_buy.important_scope_note)."},
    "demo_currency": "USD (demo credit observed at $1,000,000 at session start, e.g. base_game.png 'BALANCE $1 000 000').",
    "rtp_percent": null,
    "rtp_note": "No RTP percentage is printed anywhere in the captured material (the Game rules panel only lists Min bet / Max bet / Max win and the malfunction disclaimer). NOT invented - left null per anti-hallucination rule.",
    "volatility_base_game": null,
    "volatility_note": "The base game itself carries no printed volatility rating. Only the four bonus-buy TIERS individually declare a volatility word (LOW/MEDIUM/HIGH/VERY HIGH) tied to that specific purchase, not to the base game as a whole.",
    "malfunction_disclaimer": "'Malfunction voids all pays and plays.' (footnote on the Game rules panel).",
    "currency_examples_seen_in_live_ticker": "The rotating 'Live wins' ticker on the top-left shows other simulated players winning in a variety of currencies (EUR, ARS, PKR/Rs, USD), confirming the game is currency-agnostic/localised at the operator level; this is cosmetic and not evidence of the viewer's own available currencies."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Provider loading screen: dark navy-blue/near-black background; centred 'iNOUT' provider logo (an orange/gold rounded-hexagon badge containing a stylised lowercase 'i' and 'N' with a soft outer glow, followed by bold white 'OUT'); a small white circular loading spinner and the grey word 'Loading...' beneath the logo.",
      "purpose": "Transient loading state before the road scene appears; this is the STUDIO brand splash, not the game's own title screen (the game has no separate title/key-art splash in the captured material).",
      "color_blind_notes": "High-contrast white/orange text and logo on near-black background; a spinning animation icon conveys 'loading' independent of colour."
    },
    "base_game": {
      "type": "base_game",
      "layout": "Top-down road scene, five-plus vertical lanes visible (the rightmost lane is cropped by the 1280px capture width, implying the road extends further right off-screen). Wordmark top-left, hamburger menu top-right, 'BONUS GAME' cannon banner centred at the very top above the lanes, live-wins ticker under the wordmark, chicken mascot and street-lamp/tree on the left kerb, six manhole covers visible in a row reading 1.01x/1.02x/1.05x/1.09x/1.13x/(partial 7th off-screen), bottom control bar spanning the width.",
      "idle_state": "Chicken stands on the near-left kerb, no manhole highlighted, BET shows the current stake ($2 in the captured default), GO button shows the white play-triangle glyph, DIFFICULTY reads EASY, BUY BONUS button fully lit/clickable.",
      "color_blind_notes": "The multiplier ladder communicates progress through printed NUMBERS on each manhole, not colour; obstacles (barrier, cars) are shape-distinct from the road and manholes regardless of colour perception."
    },
    "base_game_round_in_progress": {
      "type": "base_game",
      "content": "Captured mid-round: the BET label is replaced by 'CASHOUT' showing the current bankable value ($2.02 after the chicken's first successful step at bet $2, ladder value 1.01x). The road/chicken/manhole graphics failed to render in one captured instance (base_game_round1.png shows a flat solid grey canvas with only the UI bar/banners visible) while the CASHOUT value still updated correctly ($2.02 -> $2.04 across frames) - noted as a rendering anomaly in headless capture, not a game-logic fault (see 'known_anomalies'). A second, successfully rendered mid-round frame (base_game_round2.png) shows the chicken standing on the first manhole with an orange-and-grey barrier prop just ahead of it and a yellow taxi car passing two lanes to the right, CASHOUT $2.02.",
      "color_blind_notes": "The state change from BET to CASHOUT is signalled by a full LABEL TEXT change ('BET' vs 'CASHOUT'), not by colour alone."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A green-and-gold 'WIN!' pill banner with the payout amount in large white bold digits appears above the road after pressing CASHOUT. Two examples captured: '2.04$' (full first step's cash-out, bet $2 x 1.02 shown in the paired bet-history record) and '2.02$' (a second, separate round cashed out at the very first step, ladder value 1.01x). In the second example two additional obstacle vehicles (a plain yellow taxi and a dark car bearing the 'iNOUT' provider wordmark on its roof) are visible further up the lanes, plus the orange/grey barrier prop and the chicken still standing on the '1.01x' manhole with a small blue value tag pinned beneath it reading '1.01x'.",
      "color_blind_notes": "The win state is marked by BOTH a colour shift (green banner) AND explicit text ('WIN!') plus a large numeric amount - not colour alone."
    },
    "provably_fair": {
      "type": "other",
      "title": "'Provably fair settings'",
      "content": "Dark grey modal dialog, white 'X' close glyph top-right. Explains the game uses Provably Fair technology; states the round result derives from the server seed combined with the first 3 bets of the round. Shows 'Next client (Your) seed' section heading, a 'Random on every game' field with 'Current: 7dc70576d122a6b2' and a copy icon, and a 'Next server seed SHA256:' field with the hash 'f50e4cf2e856ddd0cd6d8dc3b8b030c0084ffd0749470b' and a copy icon. Footer: 'You can check fairness of each bet from bets history.'",
      "color_blind_notes": "All content is monochrome text on a grey panel; no colour-coded meaning is used."
    },
    "game_rules": {
      "type": "rules",
      "page": "1 of 1 (no pagination controls, no 'Page N/M' indicator, no scrollbar - confirmed a single non-scrolling card)",
      "title": "'Game rules'",
      "subtitle": "'Bet limits are presented below'",
      "content": "Three stacked rows, each a dark rounded rectangle with the label on the left and the value in bold white on the right: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 100 000 USD'. Small grey footnote below: 'Malfunction voids all pays and plays.'",
      "notably_absent": "No 'How to play' section, no explanation of the BUY BONUS feature, no volatility rating, no RTP percentage anywhere on this panel - this build's rules panel is markedly shorter than a typical slot rules booklet and is the ONLY in-game text source for bet limits/max win.",
      "color_blind_notes": "White text on dark-grey rows; no colour-only information."
    },
    "bet_history": {
      "type": "other",
      "title": "'My bet history'",
      "columns": "Date | Bet | Mult. | Win, plus a small green shield/checkmark icon on the far right of each row (implied 'verified/fair' indicator).",
      "captured_row": "05:24 17-08-26 | $2 | x1.02 (blue pill) | $2.04, green checkmark shield icon.",
      "footer_control": "A wide green 'LOAD MORE' button at the bottom, greyed out/disabled in the captured frame because only one settled round existed in the fresh demo session.",
      "color_blind_notes": "The multiplier is shown in a blue pill purely for visual grouping; the value itself is printed as text ('x1.02'), not colour-coded to mean win/loss."
    },
    "settings_menu": {
      "type": "settings",
      "note": "See 'ui_elements.burger_menu_overlay' for the full itemised breakdown (profile, toggles, links, footer). There is no separate dedicated 'Settings' screen beyond this dropdown panel - the burger icon is the only settings entry point in the game."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "note": "See 'bonus_buy' section above for full itemised tier data."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "note": "See 'features.free_spins_bonus.award_screen' above."
    },
    "free_spins_gameplay_1": {
      "type": "free_spins",
      "content": "First free spin, early state: chicken (in tuxedo/gold-chain costume) stands just past the 1.01x manhole on the red-carpet strip; a dark limousine-style car with a red-white-blue stripe passes two lanes over; TOTAL WIN banner reads '$2 x 1.01' (partially obscured by the banner's own decorative wing graphics in this frame); FREE GAMES LEFT: 9; BET and DIFFICULTY fields greyed out."
    },
    "free_spins_gameplay_2": {
      "type": "free_spins",
      "content": "Later in the same spin: TOTAL WIN banner reads '$2 x 14.10'; three manhole covers show 'BONUS' text tiles instead of numbers; the chicken (costumed) is now off to the right near a set of gold chick-trophy statues and a red 'iNOUT' banner strip, in a wings-raised celebratory pose with dollar-sign '$' icons in place of its eyes; a yellow taxi car is passing in a lane above. FREE GAMES LEFT still shows 9 (the counter appears to decrement only once a spin fully completes, not mid-spin)."
    },
    "free_spins_gameplay_3": {
      "type": "free_spins",
      "content": "End of the first spin: TOTAL WIN banner reads '$55.8'; the chicken has reached the far end of the visible ladder at manhole '27.90x' (2 x 27.90 = 55.80, matching the banner); four consecutive manholes behind it show 'BONUS' tiles; a taxi and two trucks (one flagged by a red traffic-light icon each) occupy the upper lanes; FREE GAMES LEFT still 9.",
      "note": "This is the best available reference frame for the chicken's bonus-mode costume/pose (used in logo_refs)."
    },
    "free_spins_gameplay_4": {
      "type": "free_spins",
      "content": "Transition into the second free spin: the manhole ladder has visibly reset to the start (1.01x, 1.02x, 1.05x, 1.09x, 1.13x...) and the chicken is shown just past the first manhole again; the TOTAL WIN banner shows a value in transition, with '$57.82' overlaying/replacing a strike-through '$2x...01' - confirming the cumulative total carried over from spin 1 ($55.80) plus the new spin's first step (+$2.02) = $57.82. FREE GAMES LEFT now reads 8 (decremented from 9)."
    },
    "bet_min_measured": {
      "type": "info",
      "content": "TL-driven verification frame: bet stepper held at its lower stop, BET field reads '0.12', BUY BONUS/BALANCE/DIFFICULTY controls all visible and idle, a small 'iNOUT'-liveried delivery-van obstacle is passing in the third lane."
    },
    "bet_max_measured": {
      "type": "info",
      "content": "TL-driven verification frame: bet stepper held at its upper stop, BET field reads '200', two 'iNOUT'-liveried vans visible in different lanes plus the cannon 'BONUS GAME' banner overhead."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across all states: BUY BONUS always bottom-far-left, BALANCE/BET/CASHOUT centre-left, the large round GO/CASHOUT button dead-centre, DIFFICULTY far-right of the bar, hamburger menu always top-right. The burger menu is a single linear list (profile, 3 toggles, 3 links, footer) with no nested pages, easing sequential screen-reader navigation. The Game rules panel is a single short non-scrolling card (3 rows + 1 footnote), simple to narrate in full.",
    "motor": "Two large, easy-to-target circular controls (GO/CASHOUT centre button, hamburger menu top-right) dominate the interaction surface. BET and DIFFICULTY use small paired up/down chevron steppers, which could be harder to hit precisely for users with motor impairments compared to a slider or direct numeric entry; SPACE-bar binding ('Space to spin & go', ON by default) offers a keyboard alternative to clicking GO/CASHOUT, reducing precision-pointing demand for that one core action. No autoplay exists to reduce total repeated clicks over a long session.",
    "color_blind": "Nearly every stateful element pairs a colour cue with a redundant text/shape cue: the BET-to-CASHOUT swap is a full label-text change; the WIN banner combines a colour shift with the word 'WIN!' and a numeric amount; the four bonus-buy tiers are labelled by name/multiplier/spin-count text in addition to their card colour; toggle switches use knob position in addition to green-fill. Residual risk: the four tier card colours (green/blue/purple/orange) are the primary way to visually scan between tiers at a glance, but every card also carries its own full text block, so no information is colour-only.",
    "deaf_hard_of_hearing": "No audio-only information observed; Sound and Music are both separately toggleable and both default to OFF in the captured session, meaning the game is fully playable muted by default. All state changes (win amount, free games remaining, cumulative total, bet/cashout value) are conveyed as on-screen text/numbers."
  },

  "known_anomalies": [
    "The road/chicken/manhole canvas failed to render once during a normal (non-bonus) round in headless capture (base_game_round1.png shows a flat solid grey background with only the UI bar and banners drawn), while the underlying game logic kept working correctly (CASHOUT value updated $2.02 -> $2.04 across frames). A full page reload before the next round rendered normally (base_game_round2.png). This looks related to the documented playbook issue 'headless-chromium-heavy-bonus-animation-freeze', but here it also affected an ORDINARY round, not only a bonus feature.",
    "The purchased free-spins bonus round intermittently stalled and required explicit manual clicks/presses to advance each step, rather than auto-advancing continuously; a single click sometimes advanced several manholes at once (apparent input-queue buildup) and at other times had no visible effect. Roughly 350+ click/press actions over the session only advanced the bundle from 9 to 4 remaining free spins; full completion (0 remaining) was not reached.",
    "An active bonus round/session persisted across a full page reload (server-side session recovery) rather than resetting to a clean base-game idle state; this prevented returning to base-game IDLE to click-verify bet-stepper stops or to inspect the base game at the MEDIUM/HARD/HARDCORE difficulty levels in a non-bonus context.",
    "The 'Game rules' panel in this build is noticeably shorter than is typical for the provider: it contains only Min bet / Max bet / Max win and the malfunction footnote, with no 'How to play?' entry anywhere in the burger menu (present on other InOut titles the provider has published). Consequently the bonus-buy feature and the meaning of the 'BONUS' manhole tiles are never explained anywhere in the game's own text.",
    "The 'BONUS GAME' cannon banner over the road appears to be purely decorative signage pointing at the BUY BONUS button; it never animated or reacted independently of that button in any captured frame, and is not itself a clickable trigger or a separate feature.",
    "Autoplay is confirmed absent via two independent channels (DOM/eval text-and-class-name search for the substring 'auto', and full manual visual review of all 17 captured frames) - see 'mechanics.autoplay'.",
    "A near-empty 'My bet history' duplicate frame was dropped from the final shot set because the kept frame (other3.png) already shows the same panel populated with an actual settled-bet row."
  ],

  "not_captured": [
    {
      "claim": "The full completion/summary screen for the purchased EASY bonus bundle (after all 9 free spins finish) was not captured.",
      "reason": "The bonus round did not auto-play to completion in headless capture and required many manual clicks (~350+ click/press actions only progressed it from 9 to 4 remaining spins). Continuing to force it fully to 0 was judged disproportionate to the incremental documentation value already achieved (trigger screen, in-spin gameplay, cross-spin cumulative-total carry-over, and one fully completed individual spin reaching 27.90x were all captured).",
      "what_is_documented_instead": "Trigger ('You have won 9 FREE GAMES'), full gameplay of one complete spin (start to its ladder end at 27.90x, $55.80 cumulative), and the transition into a second spin showing the ladder reset and the cumulative total carrying over (+$2.02 -> $57.82) - the mechanic is fully understood without gambling additional agent time to zero out the counter."
    },
    {
      "claim": "The exact visual/audio consequence of stepping on a losing manhole (failed step, round-over state) was not captured.",
      "reason": "No failed step was directly observed and screenshotted during the capture session; only successful cash-outs and in-progress successful steps were seen.",
      "note": "Left as a genuine gap rather than guessed - not invented."
    },
    {
      "claim": "The meaning/effect of the special 'BONUS' manhole tiles seen during the free-spins feature was not determined.",
      "reason": "The chicken never actually landed on/triggered one of the 'BONUS' tiles during the captured play; the in-game rules panel does not mention them at all.",
      "note": "Documented as a visually confirmed but functionally unexplained element."
    },
    {
      "claim": "Base-game (non-bonus) behaviour at DIFFICULTY levels other than EASY (MEDIUM/HARD/HARDCORE) was not directly observed in ordinary play.",
      "reason": "The DIFFICULTY control remained locked at EASY for the entire capturable session because an active round/bonus persisted across reloads and prevented returning to a clean idle state to change it.",
      "note": "The names MEDIUM/HARD/HARDCORE and their associated volatility words are only confirmed in the context of the bonus-buy tier cards, not as standalone base-game difficulty settings."
    }
  ],

  "unreadable_or_uncertain": [
    "Base-game RTP percentage: not printed anywhere in the captured material - left null, not invented.",
    "Base-game volatility rating: not printed anywhere; only the four bonus-buy tiers individually declare a volatility word tied to that specific purchase.",
    "Exact mechanic/consequence of landing on a manhole (win vs. lose) beyond the observed successful-step/cash-out path - no failed-step frame was captured.",
    "Purpose/payout of the special 'BONUS' manhole tiles seen only during the free-spins feature - never triggered or explained in-game.",
    "Whether MEDIUM/HARD/HARDCORE are selectable as ordinary base-game DIFFICULTY levels outside of the bonus-buy context, and what their base-game multiplier ladders/volatility look like - the DIFFICULTY control could not be unlocked from EASY during capture.",
    "Full multiplier ladder beyond the six manholes visible within the 1280px capture width (1.01x/1.02x/1.05x/1.09x/1.13x plus a partially visible 7th) - the road/ladder appears to extend further right off-screen and was not scrolled/panned to reveal further values."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.