Vortex Powerplay

Demo, RTP 95.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 23 Aug 2026
RTP 95.00%
Volatility —
Max win ×700
Grid —
For webmasters & affiliates
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Asset pack

23 screenshots · 5 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/vortex-powerplay-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 23 Aug 2026 View capture log

Per-screen breakdown

23 demo screens
23 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Vortex Powerplay

Everything pulled from Vortex Powerplay into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
23 screens captured
5 symbols catalogued · payouts OCR-verified
6 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 23 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 95.00% · single configuration
max_win_x ×700
bonus_buy No
mechanic Crash
release_date 2026

Vortex series

where this game sits among its own

Its 95.00% ties for 3rd highest RTP of 7. Its ×700 max win is the family floor (shared with 3 other games) — Vortex Aero goes to ×1,032.

Game Released RTP Max win Bonus buy
Vortex Power Kick Jul 2026 95.00% ×700 No
Vortex Aero Apr 2026 95.88% ×1,032 Yes
Vortex Powerplay you are here Mar 2026 95.00% ×700 No
Vortex 2 Feb 2026 96.00% ×999 No
Vortex Safari Jan 2026 93.56% — No
Vortex Halloween Oct 2025 93.56% ×700 No
Vortex Nov 2023 93.56% ×700 No
See all 7 games in this series →

Symbols & paytable

5 symbols
5 icons (ZIP)
Six!
Six!
Other

Round bronze/red medallion: crossed cricket bat and ball with orange starburst rays, caption 'Six!'. Fills outer red ring (8 segments); full red ring triggers the bonus game with premium multipliers x100-x500.

Four!
Four!
Other

Round green medallion: red ball on green turf beside a light-brown post, caption 'Four!'. Fills middle green ring (5 segments); full green ring instantly pays +20.5x mid-round (Free Cashout), then rolls back one segment.

Run!
Run!
Other

Round blue medallion: red ball with two curved blue motion-arrows, caption 'Run!'. Fills inner blue ring (3 segments); full blue ring instantly pays +7x mid-round (Free Cashout), then rolls back one segment.

Dot!
Dot!
Other

Round brown/tan medallion: cricket bat standing upright with a ball at its base, caption 'Dot!'. Neutral outcome: bet is lost but all filled ring segments stay unchanged.

Out!
Out!
Other

Round brown/orange medallion: cricket ball breaking wooden wicket stumps, caption 'Out!'. Penalty outcome: bet is lost and all three rings are pushed back by one segment.

Bonus modes

2 modes
Base Game Modifier base
Base Round — Accumulator Rings

Each spin lands on Six!, Four!, Run!, Dot! or Out!, filling one segment of the matching ring (outer red Six!, middle green Four!, inner blue Run!) or leaving/penalising the rings. Cash Out at any time collects the full accumulated Payout; Part Payout (enabled once 2+ segments are filled in a ring) pays the difference between the last two filled segments and rolls that ring back one segment.

Bonus Mode bonus
Bonus Game (Six! Ring Payout)

DECLARED BY RULES, NOT OBSERVED IN CAPTURE. Filling all 8 segments of the outer red Six! ring starts a bonus game awarding one of five premium multipliers (x100, x200, x300, x400, x500) with equal chance, credited immediately plus the sum for the reset Six! segments (x200); all Six! segments then reset to 0. No Buy Bonus control exists in the UI. Observed: in 500 monitored spins the bonus never triggered; best progress reached was 3 of 8 red segments filled (37.5%).

Colour system

extracted from frames · HEX
Export palette
#1C1F54 base dominant 1 base
#131632 base dominant 2 base
#1E229F base dominant 3 base
#572F62 base dominant 4 base
#9DAA56 base dominant 5 base
#595864 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The three rings are identified redundantly by fixed radial position (outer/middle/inner), the printed caption at the centre medallion (Six!/Four!/Run!/Dot!/Out!) and the printed multiplier numbers on each ring — not by ring colour (red/green/blue) alone.
Motor Accessibility
  • Hold-to-Spin lets a player keep the round running by holding the Spin button instead of repeated clicks; Autoplay starts continuous rounds from a single click and needs only one Stop click to end it, reducing repetitive clicking for extended play.
Hearing Accessibility
  • No information is conveyed by sound alone — round outcomes (wins, Free Cashout banners, ring fills, Dot!/Out! results) are always shown as on-screen text and graphics; Sound and Music are independently mutable in Settings.
Low Vision
  • Filled ring segments show as a brighter lit arc with a glowing dot marker against the printed multiplier labels; unfilled segments stay a dull, unlit version of the same ring colour, so fill state is also readable from the marker's position along the printed multiplier scale.
  • Cash Out and Part Payout buttons switch between dim grey (unavailable) and bright white (available) text/label brightness rather than a colour change, so availability is readable without colour discrimination.

Media & assets

10 files · 10 types
23 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game idle dial, ring-fill wins, Cash Out win screen, Dot! loss, Out! penalty, Part Payout result, both Free Cashout events (green +20.5x, blue +7x), autoplay, settings, limits panel, full rules booklet (7 pages) plus How-to-Play overlay, paytable.
Bonus game (Six! ring bonus wheel, prizes x100-x500) not captured: no Buy Bonus control exists, and it did not trigger naturally in 500 monitored spins; best progress reached was 3 of 8 red segments filled (37.5%).
Volatility rating not printed on any captured screen.
RTP is printed only as a flat 95% with a qualitative condition for the highest RTP; no numeric upper bound is printed anywhere in the booklet or other captured screens.
Exact numeric meaning of the parenthetical '(x200)' in the Bonus Game payout sentence ('...plus the sum for all reset Six! segments (x200)') is not clarified by the booklet — quoted verbatim only, not interpreted.

Ask AI about Vortex Powerplay

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Vortex Powerplay play? Keep it simple.

Each spin lands on Six!, Four!, Run!, Dot! or Out!, filling one segment of the matching ring (outer red Six!, middle green Four!, inner blue Run!) or leaving/penalising the rings. Cash Out at any time collects the full accumulated Payout; Part Payout (enabled once 2+ segments are filled in a ring) pays the difference between the last two filled segments and rolls that ring back one segment.

RTP 95.00%max win ×700demo ✓

From the verified capture of 23 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Vortex Powerplay vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 5 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/vortex-powerplay-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/vortex-powerplay-b27/
{
  "game": {
    "name": "Vortex Powerplay",
    "provider": "Turbo Games",
    "game_kind": "crash / accumulator-cashout wheel (NOT a reel slot: no reels, no paylines, no drum-style symbol grid)",
    "theme": "Night-time international cricket match. A single circular multi-ring dial floats above a floodlit cricket stadium (packed crowd, two tall floodlight towers, a green pitch with a tan/beige batting strip visible in the foreground) under a starry dark-blue sky. Coloured smoke plumes (blue on the left, pink/magenta on the right) rise from the crowd like pyrotechnics at a real match. Cricket terminology is used for every game event: Six!, Four!, Run!, Dot!, Out!.",
    "art_style": "Hybrid style: the stadium background is a semi-realistic painterly/photobash render (realistic crowd, floodlights, smoke, depth of field) while the central dial and all UI chrome are glossy 3D-rendered dark-metal/glass objects (bevelled black rings, glowing neon-coloured progress arcs, glossy red-and-white swirl SPIN button). Symbol icons on the paytable are flat-shaded cartoon roundels (bat-and-ball, ball-on-grass, ball-with-motion-arrows) with bold white outlined caption text baked into the artwork. The game logo 'Vortex Powerplay' is a chunky rounded sans-serif wordmark in a green-to-yellow gradient with a thin cyan outline and a swoosh/streak underline, tilted slightly. Overall mood: energetic, dramatic night-match atmosphere with neon accent lighting rather than a bright cartoon-daylight look; no pixel art, no hand-drawn 2D flat-cel look — this is a 3D-glossy UI over a realistic-lit sports backdrop.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users) built from 22 desktop screenshots (1280x800) plus zoomed crops of the paytable icons and control cluster.",
    "method_notes": "All numbers are taken verbatim from on-screen/printed text (rules booklet, Limits panel, How-to-Play overlay, live wheel labels) and cross-checked against balance deltas on live gameplay frames (cash-out, loss, Out! penalty, both Free Cashout events, Part Payout). Nothing below is invented; anything not legible is listed in 'unreadable_or_uncertain'.",
    "language": "English",
    "is_reel_slot": false
  },

  "kinship_vortex_family": {
    "verdict": "This is the Vortex engine re-skinned in a cricket theme (Six!/Four!/Run! replace the base Vortex's Fire/Earth/Water symbols). Also self-declared by the provider as part of the 'Cricket Arena' cluster ('the Powerplay bonus wheel') — see defect P-T17: cluster membership on the catalogue page is NOT an order/rank, so order_in_series is intentionally not stated.",
    "matching_numbers": {
      "ring_multipliers": "Six!(red/outer): x3.9, x12.5, x28, x52, x85, x133, x200, BONUS — identical to base Vortex's Fire ring. Four!(green/middle): x2.5, x7.7, x16, x27.5, x44, +20.5 Free Cashout — identical to base Vortex's Earth ring. Run!(blue/inner): x1.55, x4.85, x10, +7 Free Cashout — identical to base Vortex's Water ring.",
      "limits": "Min bet $0.1 / Max bet $100 / Max Profit $10000 — same values recorded for Vortex Halloween.",
      "max_multiplier": "x700 — same printed cap as Vortex Halloween."
    },
    "difference_confirmed_clean": "Unlike Vortex Halloween (defect P-T18-bis, where the whole paytable diverged between booklet and wheel), THIS build's Rules-booklet Paytable section (rules_p3.png/rules_p4.png/paytable.png) and the numbers printed directly on the live wheel (base_game.png and every gameplay frame) AGREE on every single multiplier. No discrepancy found.",
    "rtp_form_difference": "Diverges from the base Vortex's printed form. Base Vortex prints an explicit RANGE (93.56%-97.16%). Vortex Powerplay's booklet (rules_p5.png) prints a single FLAT number: 'Vortex Powerplay has an RTP of 95%.' followed by a sentence describing HOW the highest RTP is achieved ('cashing out on the first segment after landing any of the three symbol types') but with NO numeric upper bound printed anywhere. This is defect P-T01-bis: RTP presentation form is NOT inherited across a family — it must be read per-build from that build's own booklet.",
    "control_difference": "Normal click-to-spin plus an optional Hold-to-Spin (holding the SPIN button plays continuous rounds until released, per rules_p2.png) — same as Vortex Halloween. This is NOT a mandatory-hold control scheme (unlike Rings of Olympus, where holding is the only way to play)."
  },

  "color_palette": {
    "background": "Deep night-sky navy blue fading to near-black at the top, scattered white star dots; a green cricket-pitch field with a pale tan/beige rectangular batting strip fills the lower third; packed stadium stands in warm orange/red tones flank the field; two white floodlight towers (grid of bright white square lamps) stand upper-left and upper-right; blue-toned smoke plume rises from the lower-left crowd, pink/magenta-toned smoke plume rises from the lower-right crowd.",
    "central_dial": "Dark charcoal/near-black glossy metal disc with three concentric coloured ring-tracks recessed into it: outer ring glows dull red/bronze (Six!), middle ring glows dull green (Four!), inner ring glows dull blue (Run!) when unlit; each ring lights up with a brighter saturated version of its own colour (red, green, or blue) as an arc, tracking a small glowing dot marker, when segments are filled.",
    "center_medallion": "A small circular inset at the very centre of the dial shows the icon of the symbol that landed on the most recent spin (e.g. a bat-and-ball icon captioned 'Six!', a grass-and-ball icon captioned 'Four!', a ball-with-arrows icon captioned 'Run!', a dusty-ball icon captioned 'Dot!', or a broken-wicket icon captioned 'Out!').",
    "logo": "Wordmark 'VORTEX' in a green-to-yellow-to-orange gradient with a thin cyan/turquoise outline, 'POWER PLAY' beneath it in a similar cyan/green gradient; a curved cyan-to-magenta swoosh streak underlines the whole mark.",
    "buttons": "SPIN button: a glossy red-and-white hypnotic swirl disc on an orange/yellow glow ring (turns into a plain red disc with a white 'O' ring-shape icon while autoplay is running, with a separate dark 'STOP' button appearing below it). CASH OUT and Part Payout buttons: dark charcoal circles with light-grey text, text turns WHITE/bright and clickable-looking when a payout is available and stays dimmed grey-on-grey when unavailable (e.g. at $0.00 payout or with fewer than 2 filled sectors in every ring). Bet +/- buttons: dark circles with white +/- glyphs, always active.",
    "top_bar_icons": "All white line-icons on the dark starry background: 'TURBO UNIVERSE' wordmark-logo with a small red dot notification badge (top-left); a white question-mark-in-circle Help icon; a white lightning bolt crossed out by a diagonal line (Quick/Turbo-spin toggle, shown in its OFF/crossed-out state); a white speaker/volume icon; a white 3-slider equalizer-style icon (opens Settings).",
    "text_colors": "Balance figure: white, top-left, large. Bet Amount / Payout / Part Payout labels: white/light-grey caption with white value beneath. Rules-booklet body text: white on solid black, section headers in bold white, left-hand navigation buttons in white-outlined rounded rectangles. Limits panel: white headers, red circular icons next to each of the three limit rows (Min bet, Max bet, Max Profit), bold white numeric values."
  },

  "ring_symbols_paytable": {
    "note": "This game has NO reel-strip symbols and NO paylines. Instead there is one dial with three concentric multiplier rings, each associated with one of three landing-symbol types. A spin lands on exactly one symbol type, which fills the next unfilled segment of its matching ring. Payout figures below are read from BOTH the printed wheel (base_game.png) and the Rules-booklet Paytable section (rules_p3.png/rules_p4.png/paytable.png) — the two sources agree exactly, unlike the sibling title Vortex Halloween.",
    "six_symbol": {
      "name": "Six!",
      "ring": "outer ring, coloured red/bronze",
      "appearance": "Round bronze/red medallion icon showing a cricket bat crossed with a cricket ball, orange starburst/impact rays behind them, white bold outlined caption 'Six!' at the bottom of the icon.",
      "segments": 8,
      "printed_multipliers": ["x3.9", "x12.5", "x28", "x52", "x85", "x133", "x200", "BONUS"],
      "rule_text_verbatim": "Six! symbol — fills 1 segment in the outer (red) ring. Multipliers: x3.9, x12.5, x28, x52, x85, x133, x200, BONUS. Fill all red sectors (Six!) to start the bonus game with the biggest prize, which is immediately credited to your balance. At the end of the bonus game, all Six! ring segments reset to 0.",
      "bonus_payout_line_verbatim": "At the end of the bonus game, all Six! segments are reset, and you receive the bonus payout plus the sum for all reset Six! segments (×200).",
      "max_achieved_in_this_capture": "3 of 8 segments filled (37.5%), best result found in 500 spins of hunting; see 'bonus_game_not_captured' below."
    },
    "four_symbol": {
      "name": "Four!",
      "ring": "middle ring, coloured green",
      "appearance": "Round green medallion icon showing a red cricket ball resting on green grass/turf next to a light-brown rope/wicket-post shape, green foliage splash decoration, white bold outlined caption 'Four!' at the bottom.",
      "segments": 5,
      "printed_multipliers": ["x2.5", "x7.7", "x16", "x27.5", "x44", "+20.5 Free Cashout"],
      "rule_text_verbatim": "Four! symbol — fills 1 segment in the middle (green) ring. Multipliers: x2.5, x7.7, x16, x27.5, x44, + x20.5 Free Cashout. Fill all green sectors (Four!) and instantly receive a 20.5x payout to your balance. After this, you'll move one step back in the green ring.",
      "free_cashout_behaviour": "Filling all 5 green segments instantly credits +20.5x the current bet to the player's balance WITHOUT ending the round or requiring a manual Cash Out click, then the green ring's fill marker retreats by exactly one segment (it does not reset fully to zero)."
    },
    "run_symbol": {
      "name": "Run!",
      "ring": "inner ring, coloured blue",
      "appearance": "Round blue medallion icon showing a red cricket ball with two curved blue motion-arrows sweeping around it (implying running between wickets), electric-blue spark decorations, white bold outlined caption 'Run!' at the bottom.",
      "segments": 3,
      "printed_multipliers": ["x1.55", "x4.85", "x10", "+7 Free Cashout"],
      "rule_text_verbatim": "Run! symbol — fills 1 segment in the inner (blue) ring. Multipliers: x1.55, x4.85, x10, + x7 Free Cashout. Fill all blue sectors (Run!) and instantly receive a 7.0x payout to your balance. After this, you'll move one step back in the blue ring.",
      "free_cashout_behaviour": "Filling all 3 blue segments instantly credits +7x the current bet to the balance without ending the round, then the blue ring's marker retreats by one segment."
    },
    "dot_symbol": {
      "name": "Dot!",
      "appearance": "Round brown/tan medallion icon showing a cricket bat standing upright with a red cricket ball resting at its base on brown dirt/pitch texture, white bold outlined caption 'Dot!' at the bottom. Shown at the dial's centre when it lands.",
      "rule_text_verbatim": "Dot! symbol is neutral and does not affect the rings. You lose the bet, but the sectors remain filled.",
      "confirmed_by_capture": "loss_round.png: balance debited the bet amount (from $1000.5 to $999.5) while the already-filled blue-ring segment (worth 1.55x, Payout $1.55 shown) stayed lit and unchanged."
    },
    "out_symbol": {
      "name": "Out!",
      "appearance": "Round brown/orange medallion icon showing a cricket ball breaking a set of wooden wicket stumps/bails (a 'dismissal' image), white bold outlined caption 'Out!' at the bottom.",
      "rule_text_verbatim": "Out! symbol — pushes all rings back by 1 segment.",
      "confirmed_by_capture": "gameplay_out_symbol.png: balance debited the bet ($999.5 to $998.5) and the previously-filled blue-ring segment was cleared (Payout reset to $0.00, blue ring arc no longer lit) — a penalty symbol that rolls every ring's progress back one step, distinct from Dot! which leaves progress untouched."
    }
  },

  "bonus_game": {
    "trigger": "Filling all 8 segments of the outer red Six! ring.",
    "rule_text_verbatim": "When all Six! segments are filled, the bonus game starts with premium multipliers (×100, ×200, ×300, ×400, ×500), all having an equal chance of appearing. At the end of the bonus game, all Six! segments are reset, and you receive the bonus payout plus the sum for all reset Six! segments (×200).",
    "prizes": ["x100", "x200", "x300", "x400", "x500"],
    "prize_odds": "Explicitly stated as equal chance for each of the five prizes.",
    "payout_after": "Booklet states the player receives the randomly-awarded bonus multiplier PLUS 'the sum for all reset Six! segments (×200)'. The exact arithmetic meaning of the parenthetical '(×200)' at the end of that sentence is not disambiguated further in the booklet (it may denote the final/highest red-ring tier reached, x200, rather than a literal sum) — listed as uncertain below rather than interpreted.",
    "no_buy_option": "No Buy Bonus / Buy Feature control exists anywhere in the UI (bet bar, settings menu, or rules) — the bonus can only be reached by natural play.",
    "bonus_game_not_captured": {
      "status": "NOT captured on any frame. Not purchasable (no buy button exists), and did not occur naturally in 500 monitored spins.",
      "context": "This is the FIFTH consecutive unsuccessful hunt across the Vortex family in this project (base Vortex: 499 spins, Vortex Power Kick: 500 spins, two further titles at ~500 spins each, and this title's 500 spins) — roughly 2,400 spins total across the family without a single fire-ring completion.",
      "best_progress_reached": "3 of 8 red-ring segments filled (37.5% of the ring), reached on spin 197 and reproduced identically on spins 454-498 (best captured on gameplay_green_free_cashout.png). Measured both visually and with a pixel-based arc measurement (lit_fraction = 0.371), confirmed consistent on 12 independent frames.",
      "detector_used": "Balance-jump detection between spins (balance rises unexpectedly between two consecutive spin results because Free Cashout credits land instantly, bypassing manual Cash Out) — confirmed against 9 true positives during the 500-spin run: 8 blue-ring (Run!) Free Cashout events at +7x (net +6x after the stake) and 1 green-ring (Four!) Free Cashout event at +20.5x (net +19.5x, spin 476).",
      "evidence_channels": [
        "automated balance monitoring via the page's live balance readout between each of 500 spins",
        "independent pixel measurement of the red ring's lit arc fraction on the resulting frames"
      ]
    }
  },

  "technical_summary": {
    "rtp_percent": 95,
    "rtp_source": "rules_p5.png, verbatim: 'Vortex Powerplay has an RTP of 95%. The highest RTP value is achieved when cashing out on the first segment after landing any of the three symbol types (Six!, Four!, Run!).'",
    "rtp_upper_bound": "NOT printed as a number anywhere in the booklet or on any other captured screen (unlike base Vortex's explicit 93.56%-97.16% range) — only the qualitative condition above is given.",
    "volatility": "Not printed / not shown on any captured screen (no volatility indicator, bolt-scale, or descriptive text found).",
    "bet_min": "$0.1",
    "bet_max": "$100",
    "bet_source": "info_limits.png (Limits panel): 'Min bet: $0.1' / 'Max bet: $100'; independently confirmed by holding the bet '-' button (30 clicks) which floored at $0.1, and the '+' button (40 clicks) which capped at $100 — both measured limits match the printed panel exactly.",
    "max_profit": "$10000 (operator-level cash cap on total winnings per round, printed as 'Max Profit' in the Limits panel; this is a monetary ceiling distinct from the x700 multiplier cap — whichever is reached first ends the round's payout).",
    "max_multiplier": "x700, printed in the 'How to Play?' overlay (how_to_play_cap.png: 'Fill the rings, unlock the Bonus Round, and win up to x700'). The Rules booklet has no 'Min & Max Multiplier' section at all (same omission as the rest of the Vortex family), so this is the only in-game printed source for the cap.",
    "demo_default_bet": "$1",
    "demo_default_balance": "$1000",
    "reels_or_grid": "None — there is no reel/grid; gameplay is a single circular dial with three concentric progress rings.",
    "paylines": "Not applicable — no paylines/ways exist in this game type.",
    "spin_control": "Click SPIN to play one round; press-and-hold SPIN plays continuous rounds until released (Hold to Spin, rules_p2.png). Bet amount can only be changed between rounds, not while a round is open.",
    "bonus_buy": "None — no Buy Bonus / Buy Feature control found anywhere in the UI.",
    "currency_view": "Single balance/bet display in $ throughout; no coins/cash toggle observed."
  },

  "features": {
    "cash_out": {
      "description": "At any point after at least one ring segment is filled, pressing 'CASH OUT' ends the round and credits the full accumulated 'Payout' amount to the balance.",
      "rule_text_verbatim": "Press \"Cash Out\" to collect your winnings. After this, you can start a new game.",
      "confirmed_by_capture": {
        "before": "gameplay_ring_fill.png — one green segment filled (2.5x), Balance $999, Payout $2.50 shown but not yet collected.",
        "after": "win_screen.png — banner '2.5X — $2.5' appears, Balance rises to $1001.5 (999 + 2.5 = 1001.5, confirmed by arithmetic on the balance figures)."
      }
    },
    "part_payout": {
      "description": "Available once at least 2 segments are filled in ANY one ring. Pressing the round '↻1' Part Payout button pays out the DIFFERENCE between the last-filled and the second-to-last-filled segment values in that ring, then rolls that ring's marker back by one segment (leaving the round open to continue).",
      "rule_text_verbatim": "Press \"Part Payout\" to receive the difference between the last and the penultimate segments in each filled circle to your balance. \"Part Payout\" is unavailable if only 1 sector is filled in any circle. To activate the \"Part Payout\" button, fill at least 2 sectors in one circle.",
      "confirmed_by_capture": "gameplay_part_payout.png: before the click, Payout was $54.00 and the Part Payout button offered $28.95 with the red ring's marker at the 28x segment; after clicking, balance jumped from $721.00 to $749.95 (+28.95, exactly the offered amount), the remaining Payout dropped to $25.05, and the red-ring marker rolled back to the 12.5x segment."
    },
    "free_cashout_green_ring": {
      "description": "Completing all 5 segments of the green (Four!) ring instantly credits +20.5x the bet to the balance mid-round (without a manual Cash Out) and rolls the green ring's marker back by one segment.",
      "confirmed_by_capture": "gameplay_green_free_cashout.png: banner 'CASH OUT 20.5X' appears; balance jumps from $711.5 to $731 (net +19.5 = -1 stake +20.5 credit)."
    },
    "free_cashout_blue_ring": {
      "description": "Completing all 3 segments of the blue (Run!) ring instantly credits +7x the bet to the balance mid-round and rolls the blue ring's marker back by one segment.",
      "confirmed_by_capture": "gameplay_free_cashout.png: balance rose by a net +6.0 at a $1 bet (−1 stake, +7 credit), consistent with the printed '+x7 Free Cashout' rule; captured with the red ring on 2 filled segments and Payout $29.90 still open."
    },
    "hold_to_spin": {
      "description": "Instead of clicking Spin before every round, press and hold the SPIN button to auto-play continuous rounds until the button is released.",
      "rule_text_verbatim": "Instead of pressing the button before each round, simply press and hold the \"Spin\" button to automatically play continuous rounds until you release it."
    },
    "autoplay": {
      "description": "Clicking the round 'AUTO' button below the Spin button starts continuous automatic rounds immediately — there is NO settings dialog (no number-of-rounds selector, no loss-limit/win-limit fields observed). While running: the central SPIN button changes from the red-and-white swirl icon to a plain red disc with a bold white ring-shaped 'O' icon, and the 'AUTO' label below it changes to 'STOP'. Clicking STOP (or the O button) ends autoplay.",
      "confirmed_by_capture": "autoplay.png: Balance $742.9, Payout $4.05 with the blue ring showing 2 filled segments; button reads 'STOP' beneath the red O-icon spin button.",
      "quick_play_setting": "Settings panel (settings.png) has a separate 'Quick Play' toggle, confirmed OFF in this capture — distinct from the Autoplay feature; Quick Play likely speeds up round animations rather than auto-repeating rounds."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Black loading/splash screen with only the Turbo Games provider wordmark centred: a red circle containing a white diagonal cross/X shape to its left, and 'TURBO GAMES' in bold white blocky capitals to its right, split across two lines ('TURBO' / 'GAMES'). No game-specific title, character, or art is shown on this frame — purely the provider's brand splash before the game loads."
    },
    "base_game": {
      "type": "base_game",
      "top_left": "White 'Balance: $1000' text.",
      "top_right_icon_bar": "Left to right: 'TURBO UNIVERSE' logo-wordmark with a small red notification dot; a white question-mark-in-circle Help button (opens the How-to-Play overlay); a white lightning-bolt icon crossed out by a diagonal slash (Quick/Turbo spin toggle, OFF); a white speaker icon (sound/mute); a white 3-row slider/equalizer icon (opens Settings).",
      "right_edge_label": "Vertical white text 'DEMO MODE' running top-to-bottom along the far right edge of the screen, with a small circular close/exit icon just below it.",
      "center_dial": "Circular multi-ring dial as described in 'color_palette.central_dial' and 'ring_symbols_paytable', showing the idle 'Six!' medallion at its centre (no round in progress) with all rings unlit at rest.",
      "left_of_dial": "Game logo 'VORTEX POWER PLAY' wordmark (see color_palette.logo).",
      "control_cluster_right_of_dial": "Top row: round '−' (decrease bet) and round '+' (increase bet) buttons. Middle row: 'CASH OUT' button (dim/disabled at $0 payout) — large red-and-white swirl SPIN button — round '↻1' Part Payout button (dim/disabled with fewer than 2 filled segments). 'Bet Amount ⓘ $1' label above the row. Below: 'Payout $0.00' caption under Cash Out, 'Part Payout −' (em-dash, meaning unavailable) under the Part Payout button, and a round 'AUTO' button centred beneath Spin.",
      "background": "Night cricket stadium: dark starry sky, two white floodlight towers, packed crowd stands in warm orange/red, green pitch with a tan batting strip in the foreground, blue smoke plume lower-left and pink/magenta smoke plume lower-right.",
      "footer": "Bottom-left small grey text 'Turbo Games · Vortex Powerplay' (studio/provider credit); bottom-right a live date/time stamp.",
      "color_blind_notes": "The three rings are identified redundantly by ring POSITION (outer/middle/inner), by the printed multiplier TEXT on each ring, and by the caption word (Six!/Four!/Run!) shown at the centre medallion — not by ring colour alone. Cash Out / Part Payout availability is signalled by TEXT-BRIGHTNESS/opacity change (dim grey vs. bright white), not by a colour change."
    },
    "settings": {
      "type": "settings",
      "top_left": "'Play time: 00:03:56' session timer.",
      "top_right": "'RNG version: \"2.0.0\" / Game version: \"1.1.0\"' small grey text, and an 'X' close button.",
      "panel": "Dark rounded-rectangle panel containing: a 'Nickname' field showing 'Safe Flamingo' with a pencil/edit icon; a 'Sound' slider (red filled track, round white handle, muted-speaker icon on the left / full-volume speaker icon on the right); a 'Music' slider in the same style; a 'Quick Play' on/off toggle switch shown OFF (white circle positioned at the LEFT of a dark track).",
      "right_side_menu": "Vertical list of red icon + white text rows: 'TURBO UNIVERSE' (bold italic red/white logo), 'FREE BETS' (gift-box icon), 'My bets' (list icon), 'Limits' (circular target/limit icon), 'Rules' (document icon), 'Exit game' (house icon).",
      "color_blind_notes": "The Quick Play toggle's on/off state is shown by the HANDLE POSITION (left=off, right=on) in addition to any colour fill, so it is readable without colour discrimination."
    },
    "info_limits": {
      "type": "info",
      "header": "'Limits' with a '< Back' link top-left and an 'X' close button top-right.",
      "rows": [
        "Red circular 'target' icon + 'Min bet: $0.1'",
        "Red rectangular 'banknote' icon + 'Max bet: $100'",
        "Red circular 'upward-arrow' icon + 'Max Profit: $10000'"
      ],
      "layout": "Three stacked dark rounded-rectangle cards, each left-aligned with a red icon, label, and bold white value; centred on an otherwise empty starfield-pattern black background."
    },
    "paytable": {
      "type": "paytable",
      "page": "1 (embedded as the tail of the Rules booklet's 'Game Details' page, header 'Paytable' in grey)",
      "content": "Three rows, one per ring symbol, each showing the round medallion icon on the left and the multiplier list + special rule text on the right (see 'ring_symbols_paytable' for exact figures)."
    },
    "rules": {
      "type": "rules booklet, 7 scrollable pages + a separate How-to-Play overlay",
      "layout": "Every page: black background, centred white 'Rules' header with a '< Back' link (top-left) and an 'X' close button (top-right); a persistent left-hand navigation column with six rounded-rectangle jump-links: 'How to Play?', 'Game Details', 'RTP', 'Settings', 'Disconnection Policy', 'Version' — these are scroll-to-anchor jump links inside ONE continuous document, not separate sub-panels with independent content (verified: clicking each just scrolls the same content pane, confirmed by DOM inspection).",
      "p1": "Intro tagline 'Experience the thrill of the stadium in Vortex Powerplay! Hit a Six, smash a Four, and score Runs to reach new winning heights!' followed by the 'How to Play?' section (3 bullet points: choose bet with +/- then press Spin; fill Six!/Four!/Run! ring sectors for the highest payout; claim full winnings with Cash Out or part of them with Part Payout) and the start of 'Game Details → Place Bet'.",
      "p2": "Full 'Place Bet', 'Spin' ('Press \"Spin\" to start the reel spin. Note that you can only change the bet after the game ends.'), 'Hold to Spin', and 'Cash Out' sections, plus the start of 'Part Payout'.",
      "p3_p4": "Tail of 'Part Payout' rule, then the full 'Paytable' section covering Six!, Four!, Run!, Dot!, and Out! symbols verbatim (see 'ring_symbols_paytable'), then the full 'Bonus Game' section verbatim (see 'bonus_game').",
      "p5": "Full 'RTP' section verbatim: 'The game relies on a coefficient called \"RTP\" (Return to Player), which is the statistical average of payouts over billions of rounds. Vortex Powerplay has an RTP of 95%. The highest RTP value is achieved when cashing out on the first segment after landing any of the three symbol types (Six!, Four!, Run!).' Then the start of the 'Settings' section (bullet list: change nickname; check min/max bet limits; view maximum win limits; ...).",
      "p6": "Tail of the 'Settings' bullet list (enable/disable sound effects; view betting history) and the full 'Disconnection Policy' section (two bullets on bet-not-sent-if-disconnected-before-send, and game-state-preserved-if-disconnected-mid-round).",
      "p7": "Bottom of the scroll (exhausted, confirmed by scrollbar position): repeats the end of Disconnection Policy (overlap from the previous page) then the full 'Version' section: 'Game version: \"1.1.0\"' and 'RNG version: \"2.0.0\"'.",
      "how_to_play_overlay": {
        "type": "separate modal overlay, opened via the '?' Help icon in the top bar (distinct from the scrolling Rules booklet above; treated as page 8)",
        "content": "Three side-by-side illustrated panels over a warm dusk-coloured stadium backdrop: (1) glossy red-and-white swirl Spin-button icon with a pointing-hand cursor graphic, captioned 'Press SPIN to start the game'; (2) a miniature illustration of the three-ring dial with the 'Six!' medallion at its centre, captioned 'Fill the rings, unlock the Bonus Round, and win up to x700'; (3) 'CASH OUT' and round '↻1' Part Payout button icons, captioned 'Cash Out anytime or use Part Payout'. A large red 'GO!' button sits centred at the bottom to dismiss the overlay."
      }
    },
    "gameplay_states": {
      "ring_fill_win": "gameplay_ring_fill.png: first spin lands on Four!, filling the first green segment (2.5x); balance debited from $1000 to $999; Payout readout shows $2.50 (open, not yet cashed out); a bright green lit arc appears on the middle ring stretching from the centre medallion out toward the 2.5X label, with a small glowing dot marker at its tip.",
      "cash_out_win_screen": "win_screen.png: immediately after pressing Cash Out on the above round — a dark rounded rectangle banner appears centred over the dial reading '2.5X' (large) above '$2.5' (the dollar amount); balance updates to $1001.5.",
      "loss_dot": "loss_round.png: a Dot! round; balance debited ($999.5), the centre medallion shows the Dot! icon, and the already-lit blue-ring arc (1.55x, Payout $1.55) is left completely unchanged, illustrating that Dot! is a pure stake-loss with no effect on ring progress.",
      "penalty_out": "gameplay_out_symbol.png: an Out! round; balance debited ($998.5), the centre medallion shows the Out! icon (ball breaking stumps), and the ring that had been lit (blue, 1.55x) is now fully unlit again with Payout reset to $0.00, illustrating the 'push all rings back by 1 segment' penalty.",
      "free_cashout_blue": "gameplay_free_cashout.png: red ring lit through roughly its 2nd segment, green ring shows one lit segment near the 16x mark plus a separate dot at 44x (progress from an earlier round), blue ring's arc has just completed and the round continues; balance $942.5, Payout $29.90 open, Part Payout $17.35 offered.",
      "free_cashout_green": "gameplay_green_free_cashout.png: banner 'CASH OUT 20.5X' displayed centred over the dial as the green ring's Free Cashout fires; balance $731; red ring lit to its 3rd segment boundary (37.5% of 8 segments — the best fire-ring progress recorded in this capture set); Payout $82.00 remains open, Part Payout $37.15 offered.",
      "part_payout_result": "gameplay_part_payout.png: state immediately AFTER pressing Part Payout — balance $749.95 (up from $721.00, +28.95 credited), Payout reduced to $25.05, Part Payout re-offer now $17.10, and the red ring's marker has rolled back from the 28x segment to the 12.5x segment; the centre medallion happens to show the Dot! icon from the same round.",
      "rings_progress": "gameplay_rings_progress.png: mid-hunt snapshot with the green ring nearly full (4 of 5 segments, marker near 27.5x-44x), red ring on 2 segments, blue ring on 1 segment; balance $726.5, Payout $41.40 open, Part Payout $20.55 offered."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Same base-game layout, but the central Spin button is replaced by a plain glossy red disc with a bold white ring/'O'-shaped icon, and the round button beneath it now reads 'STOP' instead of 'AUTO'. Captured mid-run: Balance $742.9, Payout $4.05, blue ring showing 2 lit segments.",
      "no_dialog_confirmed": "Clicking AUTO starts continuous rounds immediately with no configuration dialog (no spins-count field, no stop-on-win/stop-on-loss limit fields were found anywhere in the UI)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable and small in number: top-right icon row (Turbo Universe / Help / Quick-spin toggle / Sound / Settings), a five-button cluster right of the dial (bet '-' / bet '+' / Cash Out / Spin / Part Payout) with Auto centred below Spin. The Rules booklet is one continuous scrollable document with six named jump-anchors, and a separate one-screen How-to-Play overlay reachable from the '?' icon.",
    "motor": "All primary actions are large circular touch targets. Hold-to-Spin lets a player keep spinning without repeated discrete clicks, reducing click count for extended play; Autoplay removes manual spin action entirely once started, requiring only a single Stop click to end it. Cash Out and Part Payout require a single deliberate click each and are visually disabled (dimmed) when not actionable, reducing the chance of a mis-click doing nothing.",
    "color_blind": "Every ring is identified by THREE redundant non-colour cues: fixed radial POSITION (outer/middle/inner), a printed TEXT caption at the centre medallion when that symbol lands (Six!/Four!/Run!/Dot!/Out!), and printed multiplier NUMBERS along each ring — none of this information depends on distinguishing red from green from blue. The one residual colour-only cue is the lit-vs-unlit ring ARC itself, but its extent is also readable from the glowing dot marker's position against the printed multiplier labels. Cash Out / Part Payout enabled-vs-disabled state is conveyed by TEXT BRIGHTNESS (dim grey vs. bright white), not hue.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Sound and Music are separate adjustable/mutable sliders in Settings, and all round outcomes (win banners, payout figures, ring fills) are conveyed as on-screen text and graphics."
  },

  "anomalies": [
    "CASH OUT and Part Payout buttons sometimes did not respond to a raw coordinate click without first moving the pointer to that coordinate (PIXI canvas hit-testing quirk); SPIN and AUTO did not show this issue.",
    "The strings 'HOLD TO SPIN FASTER' and 'CASH OUT NULLX' are present in the page's underlying text content at all times (hidden/off-screen canvas-wrapper DOM nodes) but are never visibly rendered on any captured screen — treated as UI-framework noise, not in-game text."
  ],

  "unreadable_or_uncertain": [
    "Exact numeric meaning of the parenthetical '(×200)' at the end of the Bonus Game payout sentence ('...plus the sum for all reset Six! segments (×200)') — the booklet does not clarify whether this denotes a literal sum of the 7 numeric red-ring tiers or simply references the highest numbered tier (x200) reached before the BONUS segment. Not interpreted/derived; quoted verbatim only.",
    "Volatility rating/indicator — not printed on any captured screen.",
    "Whether the RTP upper bound has any printed numeric value anywhere in the live game (only the base-Vortex sibling prints an explicit range; this build's only quantified RTP figure is the flat 95%).",
    "Whether Quick Play (Settings toggle, confirmed OFF here) visibly changes round-animation speed — not tested in the ON state during this capture."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.