Vortex Power Kick

Demo, RTP 95.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 22 Aug 2026
RTP 95.00%
Volatility —
Max win ×700
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

22 screenshots · 5 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/vortex-power-kick-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Aug 2026 View capture log

Per-screen breakdown

22 demo screens
22 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Vortex Power Kick

Everything pulled from Vortex Power Kick into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
22 screens captured
5 symbols catalogued · payouts OCR-verified
6 palette colors from frames
4 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 22 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 95.00% · single configuration
max_win_x ×700
bonus_buy No
mechanic Crash
release_date 2026

Vortex series

where this game sits among its own

Its 95.00% ties for 3rd highest RTP of 7. Its ×700 max win is the family floor (shared with 3 other games) — Vortex Aero goes to ×1,032.

Game Released RTP Max win Bonus buy
Vortex Power Kick you are here Jul 2026 95.00% ×700 No
Vortex Aero Apr 2026 95.88% ×1,032 Yes
Vortex Powerplay Mar 2026 95.00% ×700 No
Vortex 2 Feb 2026 96.00% ×999 No
Vortex Safari Jan 2026 93.56% — No
Vortex Halloween Oct 2025 93.56% ×700 No
Vortex Nov 2023 93.56% ×700 No
See all 7 games in this series →

Symbols & paytable

5 symbols
5 icons (ZIP)
Fire
Fire
High Pay

Round red-rimmed badge: black silhouette footballer mid bicycle-kick engulfed in orange-red flame licks with white star sparkles, small flaming soccer ball above. Fills one sector of the outer red ring; the eighth sector is BONUS, starting the bonus game.

MatchPayoutUnit
1x 3.90 Multiplier
2x 12.50 Multiplier
3x 28.00 Multiplier
4x 52.00 Multiplier
5x 85.00 Multiplier
6x 133.00 Multiplier
7x 200.00 Multiplier
Lightning
Lightning
High Pay

Round green-rimmed badge: black silhouette footballer running, wrapped in bright yellow-green jagged electric bolts, small hex-patterned soccer ball. Fills one sector of the middle green ring; a full ring instantly credits x20.5 and steps back one sector.

MatchPayoutUnit
1x 2.50 Multiplier
2x 7.70 Multiplier
3x 16.00 Multiplier
4x 27.50 Multiplier
5x 44.00 Multiplier
6x 20.50 Multiplier
Water
Water
High Pay

Round blue-rimmed badge: black silhouette footballer running, wreathed in flowing blue water/wave shapes, small blue-white patterned soccer ball. Fills one sector of the inner blue ring; a full ring instantly credits x7 and steps back one sector.

MatchPayoutUnit
1x 1.55 Multiplier
2x 4.85 Multiplier
3x 10.00 Multiplier
4x 7.00 Multiplier
Grey player
Grey player
Other

Round dark blue-grey badge: a plain black silhouette footballer standing with a ball at his feet, no elemental glow. Neutral: the stake is lost for this spin, but every previously filled ring segment stays lit.

Yellow Card
Yellow Card
Other

Round dark badge with a thin gold border: a black silhouette referee's hand holding a bright yellow rectangular card. Pushes every one of the three rings back by exactly one segment.

Bonus modes

6 modes
Base Game Modifier manual
Manual spin

One spin per click. The landed symbol fills one segment of its own ring: Fire the outer red ring, Lightning the middle green one, Water the inner blue one. Grey player is neutral and Yellow Card pushes every ring back by one segment. Ring progress carries over between spins and clears only on cash out.

Base Game Modifier cash_out
Cash Out

Pays the sum of the current multipliers of every lit ring times the total bet and clears the round. Measured: rings at 3.9/2.5/1.55 on a $1 stake printed Payout $7.95, matching (3.9+2.5+1.55) x $1.

Base Game Modifier part_payout
Part Payout

Pays the difference between the last and the penultimate filled segment of every ring and steps those rings back one segment, leaving the round alive. Requires at least one ring with 2+ segments filled. Measured: balance moved $984.55 -> $998.30 (+$13.75), matching the amount printed on the button beforehand; the paying Lightning ring stepped back from x16 to x7.7.

Bonus Mode bonus_game
Fire bonus game

Filling all 7 numbered segments of the outer Fire ring (the 8th mark, labelled BONUS) starts the bonus game. One premium multiplier is awarded with equal chance among x100, x200, x300, x400, x500 of the total bet; the Fire ring then resets and the player also receives the sum of the reset segments, printed as a fixed x200 - giving the game's x700 ceiling. Not observed live: a 500-spin hunt watching for a balance jump over $20 produced zero triggers, and the Fire ring reached only 2 of 7 segments during the hunt.

Bonus Mode free_cashout
Free cash outs of full rings

A completed green (Lightning) ring instantly credits x20.5 of the total bet; a completed blue (Water) ring instantly credits x7. Both then step back one segment instead of resetting to zero.

Other autoplay
Auto/Stop

A dedicated AUTO button starts continuous unattended rounds; the SPIN icon switches to a running 'O' indicator and a STOP button appears in AUTO's place to end the sequence. Observed roughly four rounds played unattended between the click and the next captured frame.

Colour system

extracted from frames · HEX
Export palette
#211C2D base dominant 1 base
#586516 base dominant 2 base
#6E9009 base dominant 3 base
#91A80E base dominant 4 base
#A3595B base dominant 5 base
#DE9A4B base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The three rings are told apart by fixed radial position (outer/middle/inner) and by their own printed multiplier ladders in addition to colour (red, green, blue); the five symbols differ by drawn pose/effect - flame licks, jagged bolts, a water swirl, a plain figure with no aura, and a hand holding a card - not by badge colour alone. Grey player and Yellow Card are deliberately low-saturation so they read by shape without colour.
Screen Reader
  • Every numeric outcome - Balance, Payout, Bet Amount, Part Payout amount, and each ring's multiplier - is printed as plain on-screen text, so a screen-reader overlay could announce round state without relying on the canvas art.
Motor Accessibility
  • All interactions are single clicks (Spin, Cash Out, Part Payout, Auto/Stop, bet +/-); no drag, timed hold, or multi-touch gesture is required to play a full round, despite the printed rules text describing a press-and-hold 'Hold to Spin' behaviour that this build does not require.
Hearing Accessibility
  • All feedback (round result, bonus wording, RTP, limits) is delivered as on-screen text; sound and music are independently toggleable sliders in Settings, and no information is audio-only.

Media & assets

9 files · 9 types
22 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/loading screen, onboarding how-to-play overlay, idle base game, a live round with one lit ring, and the win/cash-out result screen
all three rings accumulating together with the payout matching (3.9+2.5+1.55) x $1 = $7.95, and a Grey player and a Yellow Card landing (ring progress preserved vs. every ring pushed back one segment)
Part Payout eligible and result frames, with the balance delta ($984.55 -> $998.30, +$13.75) matching the amount printed on the button
autoplay (AUTO/STOP), settings menu, limits panel, the full 7-page rules booklet (bottom confirmed), and two dedicated paytable frames printing all five symbols with their icons and multiplier ladders
bonus game screen: not triggered live during a 500-spin hunt watching for a balance jump greater than $20; the Fire ring reached at most its 2nd of 7 segments. No in-game bonus-buy exists. Described here only from the printed rules booklet, not from an observed frame.
provably fair: the provider's storefront claims it, but the build's Settings/Version panel shows only 'RNG version 2.0.0' and 'Game version 1.1.0' - no seed or fairness-check UI was found

Ask AI about Vortex Power Kick

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Vortex Power Kick play? Keep it simple.

One spin per click. The landed symbol fills one segment of its own ring: Fire the outer red ring, Lightning the middle green one, Water the inner blue one. Grey player is neutral and Yellow Card pushes every ring back by one segment. Ring progress carries over between spins and clears only on cash out.

RTP 95.00%max win ×700demo ✓

From the verified capture of 22 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Vortex Power Kick vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 5 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/vortex-power-kick-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/vortex-power-kick-b27/
{
  "game": {
    "name": "Vortex Power Kick",
    "in_game_wordmark": "VORTEX Power Kick (two-line logotype in the left corner of the game field: 'VORTEX' in large bold orange-to-yellow gradient letters with a thin dark outline and slight italic slant, a small soccer-ball icon replacing the dot above the 'i' area, and 'Power Kick' underneath in smaller white cursive/script lettering)",
    "provider": "Turbo Games",
    "game_kind": "crash",
    "device_captured": "desktop",
    "window": "1280x800",
    "demo_url": "https://vortexpowerkick.turbogames.io",
    "theme": "Football (soccer) match energized by elemental super-powers: a giant three-ring dial that looks like a stadium floodlight / target sits at the center of a football pitch at sunset, and the symbols are silhouetted footballers wrapped in fire, lightning and water auras performing dramatic kicks. Two small airships bearing the Turbo Games logo circle above the stands, confetti and smoke drift near the goal line, and a filled, cheering crowd fills multicolored stadium tiers in the background. A yellow referee's card and a plain grey player represent the 'danger' symbols (bet-loss / ring-regression).",
    "art_style": "Flat-shaded 2D vector illustration with a painterly, semi-realistic stadium backdrop (gradient sunset sky, textured crowd stands, soft cloud/smoke puffs on the pitch). Symbol badges are circular vector icons with bold saturated glow effects (flame, electric bolts, water swirl) around solid black silhouette figures - stylised and energetic rather than photorealistic, closer to a mobile casual sports game than a cinematic render. Lighting is warm and bright (orange/purple sunset gradient) on the game field, while all UI panels (rules, settings, limits) switch to a flat black background with thin white/red line-art icons and a subtle dot-grid texture - a clean, minimal, high-contrast dashboard look. Camera/viewpoint is a static frontal view of the dial centered on the pitch, no isometric or top-down perspective.",
    "color_palette": "Game field background: warm sunset gradient from deep orange/gold at the horizon to dusky purple at the top, with a bright yellow glow directly behind the dial. Pitch: bright green grass with white pale-yellow smoke/cloud puffs and white line markings. Stadium stands: a rainbow patchwork of pastel building blocks (pink, teal, yellow, orange) suggesting a favela-style crowd tier. The three concentric rings: outer ring red/crimson (Fire), middle ring green (Lightning), inner ring blue (Water), all set on a dark charcoal-grey dial body with a bright gold/yellow outer rim. Buttons: SPIN is a bright green circular button with a white spiral icon; CASH OUT is solid orange/red with white text; AUTO and Part Payout are dark grey circles with orange accents; the '+'/'-' bet-amount buttons are dark grey circles with white symbols. Balance and UI text is white on transparent/black. The Rules/Settings/Limits panels use a pure black background with white headings, grey body text, and red accent icons/sliders. The wordmark 'VORTEX' is orange-to-yellow gradient, 'Power Kick' is white script."
  },
  "screens": [
    {
      "file": "preview_loading.png",
      "type": "preview",
      "description": "Loading screen: pure black background, centered Turbo Games provider logo - a red circle with a white diagonal cross (X) shape to the left, and bold white block letters 'TURBO' / 'GAMES' stacked to the right. No game-specific wordmark, no numbers, no progress bar visible on this frame.",
      "ocr_text": "TURBO GAMES",
      "colorblind_note": "Provider mark is identified by shape (circle+cross) and text, not by color alone."
    },
    {
      "file": "rules_p1.png",
      "type": "rules",
      "page": 1,
      "description": "First-load onboarding overlay titled 'HOW TO PLAY?' over a blurred stadium background, with a close (X) button top-right. Three columns: (1) a green circular SPIN button with a white spiral icon and a hand-cursor graphic, captioned 'Press SPIN to start the game'; (2) a miniature render of the three-ring dial with all multiplier labels visible (red outer ring: 3.9X,12.5X,28X,52X,85X,133X,200X, BONUS; green middle ring: 2.5X,7.7X,16X,27.5X,44X, +20.5X; blue inner ring: 1.55X,4.85X,10X, +7X) and a small red flame-silhouette footballer icon in the center, captioned 'Fill the rings, unlock the Bonus Round, and win up to x700'; (3) two orange circular buttons, CASH OUT and a refresh/part-payout icon, captioned 'Cash Out anytime or use Part Payout'. A yellow 'GO!' button sits centered at the bottom.",
      "ocr_text": "HOW TO PLAY? / Press SPIN to start the game / Fill the rings, unlock the Bonus Round, and win up to x700 / Cash Out anytime or use Part Payout / GO!",
      "colorblind_note": "Ring colors are reinforced by fixed position (outer/middle/inner) and by distinct printed multiplier numbers next to each ring, so the layout is understandable without color perception."
    },
    {
      "file": "base_game.png",
      "type": "base_game",
      "description": "Idle game field. Top-left: 'Balance: $1000'. Top-right icon row: 'Turbo Universe' pill button (with a small red notification dot), a '?' help circle, a mute-speaker icon, a sound (speaker with waves) icon, and a sliders/menu icon; a vertical 'DEMO MODE' tab hugs the right edge. Center: the three-ring dial at rest (all segments unlit/dark grey), with a red silhouette footballer-in-flame icon resting in the hub and a small soccer ball graphic above it. Left of the dial: the in-game wordmark 'VORTEX / Power Kick' with a soccer-ball accent. Right of the dial: 'Bet Amount $1' with '-'/'+' steppers, a row of three round buttons (CASH OUT - greyed out/inactive, SPIN - green spiral, AUTO/Part Payout arrow - dark, inactive), and below them 'Payout $0.00' and 'Part Payout' (dash, inactive). Background: sunset stadium with two Turbo Games blimps and colorful crowd stands; green pitch with white smoke puffs in the foreground. Footer bar: 'Turbo Games - Vortex Power Kick' bottom-left, live date/time stamp bottom-right ('21 Aug, 2026 | 20:58:34').",
      "ocr_text": "Balance: $1000 / Bet Amount $1 / CASH OUT / Payout $0.00 / Part Payout / Turbo Games - Vortex Power Kick",
      "colorblind_note": "Inactive vs active buttons are distinguished by brightness/greyed-out fill and by whether the wheel has any lit ring, not by hue alone."
    },
    {
      "file": "live_round.png",
      "type": "base_game",
      "order": 1,
      "description": "Result of the first spin of a $1 round. Balance dropped to $999 (bet deducted). The inner blue (Water) ring shows one lit segment reading '1.55X' with a soccer-ball marker at the boundary of the lit arc; the hub icon changed to a blue silhouette footballer wreathed in water. 'Payout $1.55' is shown, and the CASH OUT button is now active (bright orange).",
      "ocr_text": "Balance: $999 / Bet Amount $1 / CASH OUT / Payout $1.55",
      "colorblind_note": "Active ring/segment is distinguishable by its brighter fill and by the printed multiplier text on the arc itself, independent of the ring's base color."
    },
    {
      "file": "win_screen.png",
      "type": "win_screen",
      "description": "Frame captured immediately after pressing Cash Out on the $1.55 Water-ring win. Balance increased from $999.00 to $1000.55 (net +$1.55, i.e. 1.55x the $1 bet). 'Payout' reset to '$0.00', CASH OUT button returned to its inactive/greyed state, and the dial is back at rest (hub icon returned to the neutral blue footballer silhouette, no lit ring arcs).",
      "ocr_text": "Balance: $1000.55 / Payout $0.00",
      "colorblind_note": "Win confirmation relies on the printed balance figure changing, not on a color cue."
    },
    {
      "file": "rings_accumulated.png",
      "type": "base_game",
      "order": 2,
      "description": "All three rings hold a lit first segment simultaneously: outer red arc at 3.9X, middle green arc at 2.5X, inner blue arc at 1.55X (each with its own soccer-ball marker at the arc tip). 'Payout $7.95' matches the arithmetic sum of the three current ring multipliers times the $1 bet (3.9+2.5+1.55=7.95). Hub icon shows a green silhouette footballer (matching the most recently landed Lightning symbol). Balance $997.55.",
      "ocr_text": "Balance: $997.55 / Payout $7.95",
      "colorblind_note": "Ring identity is confirmed redundantly by radial position (outer=Fire, middle=Lightning, inner=Water) and by the printed multiplier value next to each arc."
    },
    {
      "file": "yellow_card_reset.png",
      "type": "base_game",
      "order": 3,
      "description": "Moment a Yellow Card symbol lands: the dial hub shows a referee's hand holding a bright yellow card on a dark circular badge. All three ring arcs are unlit (grey) and 'Payout' reset to '$0.00' with CASH OUT disabled - illustrating the rule that a Yellow Card pushes every ring back by one segment (here it emptied rings that only held a single segment each).",
      "ocr_text": "Balance: $996.55 / Payout $0.00",
      "colorblind_note": "The Yellow Card is identifiable purely by its rectangular card shape and the hand holding it, independent of its yellow color."
    },
    {
      "file": "grey_player_neutral.png",
      "type": "base_game",
      "order": 4,
      "description": "Moment a Grey player (neutral) symbol lands: hub shows a plain grey silhouette footballer with no elemental aura, dribbling a ball, on a dark circular badge. The bet for this spin is lost, but the previously filled Lightning (2.5X) and Water (1.55X) ring segments remain lit - 'Payout $4.05' = 2.5+1.55, confirming the ring state is unaffected by this symbol.",
      "ocr_text": "Balance: $992.55 / Payout $4.05",
      "colorblind_note": "Distinguished from other symbols by the absence of any glow/aura effect and by a plain outline badge, not by shade of grey alone."
    },
    {
      "file": "part_payout_eligible.png",
      "type": "base_game",
      "order": 5,
      "description": "Lightning (green, middle) ring advanced to its third segment (16X); Fire ring holds 3.9X, Water ring holds 1.55X. 'Payout $21.45' (=3.9+16+1.55). Because at least one ring now has two or more filled segments, the 'Part Payout' button becomes active and displays '$13.75'. Hub icon: dark blue-grey silhouette footballer with a faint blue ring outline (transitional/idle state between spins).",
      "ocr_text": "Balance: $984.55 / Payout $21.45 / Part Payout $13.75",
      "colorblind_note": "Button activation is shown by fill brightness change (dim to solid orange) and by the appearance of a dollar value, not by color alone."
    },
    {
      "file": "part_payout_result.png",
      "type": "base_game",
      "order": 6,
      "description": "Frame right after pressing Part Payout. Balance rose from $984.55 to $998.30 (+$13.75, matching the amount printed on the button in the previous frame). The Lightning ring stepped back one segment, from 16X down to 7.7X (per the printed rule 'receive the difference between the last and the penultimate segments'); Fire and Water rings are shown emptied/grey. The round is NOT over - 'Payout $7.70' keeps accumulating and CASH OUT remains available for the reduced total.",
      "ocr_text": "Balance: $998.3 / Payout $7.70 / Part Payout $5.20",
      "colorblind_note": "Partial payout and ring regression are both confirmed by printed numeric deltas, independent of ring color."
    },
    {
      "file": "autoplay.png",
      "type": "autoplay",
      "description": "State after clicking the AUTO button: the center SPIN button changes from a green spiral icon to a green ring with a white 'O' (running indicator), and a new dark 'STOP' button appears directly beneath it, replacing the 'AUTO' label. Between the AUTO click and this screenshot the game auto-played roughly four rounds unattended - balance moved from $1006.55 to $1002.55. This particular frame happens to catch a Yellow Card landing mid-autoplay (rings emptied, Payout $2.50 pending from the just-started next round).",
      "ocr_text": "Balance: $1002.55 / Payout $2.50",
      "colorblind_note": "Auto-spin running state is shown by the 'O' glyph and the presence of a STOP button, not by a color change alone."
    },
    {
      "file": "settings.png",
      "type": "settings",
      "description": "Menu overlay (opened via the sliders icon top-right) on a pure black background with a faint dot-grid pattern. Top-left: 'Play time: 00:03:12'. Top-right: 'RNG version: \"2.0.0\" / Game version: \"1.1.0\"' plus a close (X) button. Left panel: a bordered card with an editable 'Nickname' field (value 'Crowded Tiglon', randomly generated, with a pencil/edit icon), a 'Sound' slider (muted icon left, full speaker icon right, handle at max), a 'Music' slider (same layout, handle at max), and a 'Quick Play' toggle switch (OFF, white circle on the left). Right column: a vertical list of red-icon menu links - 'Turbo Universe' (small badge icon with a red dot), 'Free Bets' (gift icon), 'My bets' (list icon), 'Limits' (clock/gauge icon), 'Rules' (document icon), 'Exit game' (house icon).",
      "ocr_text": "Play time: 00:03:12 / RNG version: \"2.0.0\" / Game version: \"1.1.0\" / Nickname Crowded Tiglon / Sound / Music / Quick Play / TURBO UNIVERSE / FREE BETS / My bets / Limits / Rules / Exit game",
      "colorblind_note": "Menu items are distinguished by distinct icon shapes (gift, list, gauge, document, house) plus text labels, not color."
    },
    {
      "file": "limits.png",
      "type": "info",
      "description": "Limits panel (black background, dot-grid texture), reached via 'Limits' in the menu. Header 'Limits' with a '< Back' link and close (X). Three bordered cards stacked vertically, each with a red line-icon: 'Min bet: $0.1' (target/aim icon), 'Max bet: $100' (banknote icon), 'Max Profit: $10000' (circular arrow/upload icon).",
      "ocr_text": "Limits / Min bet: $0.1 / Max bet: $100 / Max Profit: $10000",
      "colorblind_note": "Each limit is paired with a distinct icon shape as well as its label text."
    },
    {
      "file": "rules_p2.png",
      "type": "rules",
      "page": 2,
      "description": "Top of the scrolling Rules document (black background). Left side: six anchor buttons - 'How to Play?', 'Game Details', 'RTP', 'Settings', 'Disconnection Policy', 'Version' (these are in-page jump links inside ONE continuous document, not separate panels). Right side, intro line: 'Time for a Power Kick! Gather the energy of the elements on the football pitch to become the absolute champion!' followed by section 'How to Play?': 'Select your bet amount using the \"+\" and \"-\" buttons and press \"Spin\" to start the game! / Fill the sectors of the Fire, Lightning, and Water rings to achieve the highest payout. / Claim your full winnings by pressing \"Cash Out\", or a part of them by pressing \"Part Payout\".' Start of 'Game Details' / 'Place Bet' section visible at the bottom.",
      "ocr_text": "Rules / How to Play? / Game Details / RTP / Settings / Disconnection Policy / Version / Time for a Power Kick! ... / How to Play? / Select your bet amount ... / Fill the sectors of the Fire, Lightning, and Water rings ... / Claim your full winnings ... / Game Details / Place Bet",
      "colorblind_note": "Section anchor buttons are plain white-outlined rectangles distinguished only by text, no color coding used."
    },
    {
      "file": "rules_p3.png",
      "type": "rules",
      "page": 3,
      "description": "Continuation of 'Game Details': 'Place Bet' (select bet with +/- buttons), 'Spin' ('Press \"Spin\" to start the reel spin. Note that you can only change the bet after the game ends.'), 'Hold to Spin' ('Instead of pressing the button before each round, simply press and hold the \"Spin\" button to automatically play continuous rounds until you release it.'), 'Cash Out' ('Press \"Cash Out\" to collect your winnings. After this, you can start a new game.'), and the start of 'Part Payout' ('Press \"Part Payout\" to receive the difference between the last and the penultimate segments in each filled circle to your balance. \"Part Payout\" is unavailable if only 1 sector is filled in any circle. To activate the \"Part Payout\" button, fill at least 2 sectors in one circle.').",
      "ocr_text": "Place Bet / Spin / Hold to Spin / Cash Out / Part Payout / Press \"Spin\" to start the reel spin. Note that you can only change the bet after the game ends. / Instead of pressing the button before each round, simply press and hold the \"Spin\" button to automatically play continuous rounds until you release it. / Press \"Cash Out\" to collect your winnings. After this, you can start a new game. / Press \"Part Payout\" to receive the difference between the last and the penultimate segments in each filled circle to your balance...",
      "colorblind_note": null,
      "notes": "The printed 'Hold to Spin' text describes a hold-to-autoplay mechanism inherited from the shared engine template, but the captured build actually reacts to a plain click (verified: Balance $1000 -> $999 on a single click, and a separate dedicated AUTO/STOP button exists for continuous play) - see 'mechanics_notes' below."
    },
    {
      "file": "rules_p4.png",
      "type": "rules",
      "page": 4,
      "description": "End of 'Part Payout' text, then section 'Paytable' begins: Fire symbol icon (red badge) with text 'Fire symbol - fills 1 segment in the outer (red) ring. Multipliers: x3.9, x12.5, x28, x52, x85, x133, x200, BONUS. Fill all red sectors (Fire) to start the bonus game with the biggest prize, which is immediately credited to your balance. At the end of the bonus game, all Fire ring segments reset to 0.' Lightning symbol icon (green badge) with text 'Lightning symbol - fills 1 segment in the middle (green) ring. Multipliers: x2.5, x7.7, x16, x27.5, x44, + x20.5 Free Cashout. Fill all green sectors (Lightning) and instantly receive a 20.5x payout to your balance. After this, you'll move one step back in the green ring.'",
      "ocr_text": "Paytable / Fire symbol - fills 1 segment in the outer (red) ring. Multipliers: x3.9, x12.5, x28, x52, x85, x133, x200, BONUS. ... / Lightning symbol - fills 1 segment in the middle (green) ring. Multipliers: x2.5, x7.7, x16, x27.5, x44, + x20.5 Free Cashout. ...",
      "colorblind_note": "Each symbol's ring is named in the text ('outer (red) ring', 'middle (green) ring') redundantly with its position, so ring identity does not depend on color perception."
    },
    {
      "file": "rules_p5.png",
      "type": "rules",
      "page": 5,
      "description": "Water symbol text: 'Water symbol - fills 1 segment in the inner (blue) ring. Multipliers: x1.55, x4.85, x10, + x7 Free Cashout. Fill all blue sectors (Water) and instantly receive a 7.0x payout to your balance. After this, you'll move one step back in the blue ring.' Grey player symbol: 'Grey player symbol is neutral and does not affect the rings. You lose the bet, but the sectors remain filled.' Yellow Card symbol: 'Yellow Card symbol - pushes all rings back by 1 segment.' Start of 'Bonus Game' section.",
      "ocr_text": "Water symbol ... Multipliers: x1.55, x4.85, x10, + x7 Free Cashout. ... / Grey player symbol is neutral and does not affect the rings. You lose the bet, but the sectors remain filled. / Yellow Card symbol - pushes all rings back by 1 segment. / Bonus Game",
      "colorblind_note": null
    },
    {
      "file": "rules_p6.png",
      "type": "rules",
      "page": 6,
      "description": "End of 'Bonus Game': 'When all Fire segments are filled, the bonus game starts with premium multipliers (x100, x200, x300, x400, x500), all having an equal chance of appearing. At the end of the bonus game, all Fire segments are reset, and you receive the bonus payout plus the sum for all reset Fire segments (x200).' Then section 'RTP': 'The game relies on a coefficient called \"RTP\" (Return to Player), which is the statistical average of payouts over billions of rounds. Vortex Power Kick has an RTP of 95%. The highest RTP value is achieved when cashing out on the first segment after landing any of the three symbol types (Fire, Lightning, Water).' Start of 'Settings' section.",
      "ocr_text": "When all Fire segments are filled, the bonus game starts with premium multipliers (x100, x200, x300, x400, x500), all having an equal chance of appearing. At the end of the bonus game, all Fire segments are reset, and you receive the bonus payout plus the sum for all reset Fire segments (x200). / RTP / ... Vortex Power Kick has an RTP of 95%. The highest RTP value is achieved when cashing out on the first segment after landing any of the three symbol types (Fire, Lightning, Water). / Settings / To access the settings, click the gear icon in the top right corner of the screen...",
      "colorblind_note": null
    },
    {
      "file": "rules_p7.png",
      "type": "rules",
      "page": 7,
      "description": "Bottom of the document (end-of-text confirmed). 'Disconnection Policy': 'We prioritize the safety and satisfaction of our players, even in the case of unexpected internet disconnections. Here's how we handle such situations: If a bet was made after a disconnection, it won't be sent to the server, no funds will be deducted, and the game will not proceed. If disconnection occurs during an active game, the game state on the server remains unchanged. Players can resume the game once the connection is restored.' 'Version': 'Game version: \"1.1.0\" / RNG version: \"2.0.0\"'.",
      "ocr_text": "Disconnection Policy / We prioritize the safety and satisfaction of our players ... / Version / Game version: \"1.1.0\" / RNG version: \"2.0.0\"",
      "colorblind_note": null
    },
    {
      "file": "paytable_p1.png",
      "type": "paytable",
      "page": 1,
      "description": "Rules panel scrolled to a targeted position showing the 'Paytable' header plus the Fire and Lightning icons at full size next to their text (same wording as rules_p4). Icons: Fire is a red-tinted circular badge with a black silhouette footballer performing an overhead/bicycle kick, wrapped in orange-and-yellow flame licks with small white stars in the background, and a soccer ball rendered as a small orange fireball above; Lightning is a green-tinted circular badge with a black silhouette footballer running/dribbling, wrapped in bright yellow-green jagged electric bolts, with a small soccer ball (yellow hexagon pattern) top-right.",
      "ocr_text": "Paytable / Fire symbol - fills 1 segment in the outer (red) ring. Multipliers: x3.9, x12.5, x28, x52, x85, x133, x200, BONUS. ... / Lightning symbol - fills 1 segment in the middle (green) ring. Multipliers: x2.5, x7.7, x16, x27.5, x44, + x20.5 Free Cashout. ...",
      "colorblind_note": "Symbols are distinguishable by the pose/effect drawn inside the badge (flame licks vs jagged bolts vs water swirl vs plain figure vs card shape), not solely by the badge's tint."
    },
    {
      "file": "paytable_p2.png",
      "type": "paytable",
      "page": 2,
      "description": "Continuation showing full-size Water, Grey player and Yellow Card icons next to their text (same wording as rules_p5). Water is a blue-tinted circular badge with a black silhouette footballer running, wreathed in flowing blue water/wave shapes, small soccer ball top-right rendered with a blue-white pattern; Grey player is a dark desaturated blue-grey circular badge with a plain black silhouette footballer standing with one foot on a ball, no elemental effect, just a thin circular outline; Yellow Card is a dark circular badge with a thin gold/yellow ring border, showing a black silhouette hand holding a bright yellow rectangular card.",
      "ocr_text": "Water symbol ... Multipliers: x1.55, x4.85, x10, + x7 Free Cashout. ... / Grey player symbol is neutral and does not affect the rings. You lose the bet, but the sectors remain filled. / Yellow Card symbol - pushes all rings back by 1 segment.",
      "colorblind_note": "Grey player and Yellow Card icons carry no strong color cue at all and are meant to be read by shape/pose (plain figure vs. hand+card) - this is the intended accessible design for these two symbols."
    }
  ],
  "symbols": [
    {
      "name": "Fire",
      "ring": "outer (red)",
      "note": "Circular badge showing a black silhouette footballer mid bicycle-kick, engulfed in orange-red flame licks with small white star sparkles behind, a small flaming soccer ball above the figure; badge rim is deep red/maroon.",
      "effect": "Fills 1 segment of the outer red ring per landing.",
      "payouts_multiplier_of_total_bet": [3.9, 12.5, 28, 52, 85, 133, 200],
      "extra": "8th/final segment triggers the Bonus Game instead of a plain multiplier (labelled 'BONUS' on the ring)."
    },
    {
      "name": "Lightning",
      "ring": "middle (green)",
      "note": "Circular badge showing a black silhouette footballer running/dribbling, wrapped in bright green-yellow jagged electric bolts, small soccer ball rendered with a hex pattern top-right; badge rim is dark green.",
      "effect": "Fills 1 segment of the middle green ring per landing.",
      "payouts_multiplier_of_total_bet": [2.5, 7.7, 16, 27.5, 44],
      "extra": "Completing all 5 segments instantly pays a flat +20.5x of the total bet to the balance, then the ring regresses one segment back (does not reset to zero)."
    },
    {
      "name": "Water",
      "ring": "inner (blue)",
      "note": "Circular badge showing a black silhouette footballer running, wreathed in flowing blue water/wave shapes, small soccer ball top-right with a blue-white pattern; badge rim is deep blue.",
      "effect": "Fills 1 segment of the inner blue ring per landing.",
      "payouts_multiplier_of_total_bet": [1.55, 4.85, 10],
      "extra": "Completing all 3 segments instantly pays a flat +7x of the total bet to the balance, then the ring regresses one segment back (does not reset to zero)."
    },
    {
      "name": "Grey player",
      "ring": "none (neutral)",
      "note": "Circular badge showing a plain black silhouette footballer standing with a ball at his feet, no elemental glow/aura at all, thin plain outline on a dark blue-grey background.",
      "effect": "Neutral symbol: the current bet/round is lost for this spin, but all previously filled ring segments stay lit (no ring is reset or advanced).",
      "payouts_multiplier_of_total_bet": []
    },
    {
      "name": "Yellow Card",
      "ring": "all three rings",
      "note": "Circular badge, dark background with a thin gold/yellow border, showing a black silhouette referee's hand holding a bright yellow rectangular card.",
      "effect": "Pushes every one of the three rings back by exactly 1 segment (partial or full reset depending on how many segments were filled).",
      "payouts_multiplier_of_total_bet": []
    }
  ],
  "bonus_game": {
    "trigger": "Fill all 7 numbered segments of the outer Fire (red) ring; the 8th mark on that ring is labelled 'BONUS' instead of a multiplier.",
    "prize": "One premium multiplier is awarded, chosen with equal probability among x100, x200, x300, x400, x500 (of the total bet), credited to the balance immediately.",
    "additional_payout": "Plus the sum of the values of all the Fire-ring segments that get reset back to 0 at the end of the bonus game; the rules parenthesize this fixed sum as '(x200)'.",
    "max_win_composition": "The onboarding overlay (rules_p1.png) states 'win up to x700'. This is consistent with the top premium tier (x500) plus the reset-segment sum (x200) = x700.",
    "observed_in_capture": false,
    "observation_note": "Not triggered live during capture: a 500-spin automated hunt watching the balance for a jump greater than $20 (minimum plausible bonus payout at $1 bet) produced zero triggers; the Fire ring reached at most its 2nd of 7 segments (12.5x) during the hunt. No in-game bonus-buy button exists for this title. The description above is transcribed verbatim from the printed rules booklet (rules_p6.png), not observed as a live screen."
  },
  "rtp": {
    "printed_statement": "\"Vortex Power Kick has an RTP of 95%.\" (rules panel, RTP section, rules_p6.png) — a single figure, unlike the sibling base game 'Vortex' which prints an explicit 93.56%-97.16% range.",
    "condition_note": "\"The highest RTP value is achieved when cashing out on the first segment after landing any of the three symbol types (Fire, Lightning, Water).\" This sentence implies the printed 95% is not an unconditional constant either, but the booklet does not print a numeric upper bound the way the base Vortex does - only the base figure of 95% and this qualitative cash-out condition.",
    "storefront_value": "95% (matches the in-game figure for this title; unlike the base Vortex, no discrepancy between storefront and build was found)."
  },
  "max_win": {
    "value_multiplier": 700,
    "source": "Onboarding overlay text 'win up to x700' (rules_p1.png), corroborated by the arithmetic of the Bonus Game (top premium tier x500 + fixed Fire-ring reset sum x200 = x700).",
    "not_a_ceiling": "Operator 'Max Profit: $10000' (limits.png) is a separate, absolute money cap set by the operator, not a multiplier of the game itself; at bet=$1 it would cap payouts above 10000x, well above the game's own x700 ceiling, so it does not bind at any bet size tested."
  },
  "limits": {
    "min_bet": 0.1,
    "max_bet": 100,
    "currency": "USD (demo balance printed as '$', e.g. 'Balance: $1000')",
    "max_profit_operator_cap": 10000,
    "source_frame": "limits.png"
  },
  "payout_basis": {
    "rule": "Payout = sum of the CURRENT multiplier of every lit ring (Fire + Lightning + Water) x total bet amount.",
    "evidence": [
      {"frame": "rings_accumulated.png", "calc": "(3.9 + 2.5 + 1.55) x $1 = $7.95", "printed_payout": "$7.95", "matches": true},
      {"frame": "grey_player_neutral.png", "calc": "(2.5 + 1.55) x $1 = $4.05 (Fire ring was emptied by the prior Yellow Card)", "printed_payout": "$4.05", "matches": true},
      {"frame": "part_payout_eligible.png", "calc": "(3.9 + 16 + 1.55) x $1 = $21.45", "printed_payout": "$21.45", "matches": true}
    ],
    "cash_out": "Pressing CASH OUT credits the full current Payout amount to the balance and ends the round; verified: Balance $999.00 -> $1000.55 after Cash Out on a $1.55 Payout.",
    "part_payout": "Pressing Part Payout credits, per the printed rule, 'the difference between the last and the penultimate segments in each filled circle'; requires at least one ring with 2+ segments filled. Verified by balance change: $984.55 -> $998.30 (+$13.75), matching the amount printed on the Part Payout button before the click. The round continues afterward (does not end the game) - the paying ring(s) step back one segment rather than reset."
  },
  "controls": {
    "bet_stepper": "'-' and '+' round buttons flank the 'Bet Amount' readout; bet can only be changed between rounds (per printed rule).",
    "spin": "Single ordinary click starts a round - verified by balance change ($1000 -> $999 on one click); the printed rules booklet also describes a 'Hold to Spin' press-and-hold-to-autoplay behavior inherited from the shared engine template, but this build additionally exposes a dedicated AUTO/STOP button for continuous play (see autoplay.png) and reacted to a normal click in testing, not a hold.",
    "cash_out": "Orange round button; disabled/greyed while Payout is $0.00, becomes active (bright orange, clickable) once any ring has at least one lit segment.",
    "part_payout": "Small round button under 'Part Payout' label; shows a dash '-' and is inactive until at least one ring has 2+ filled segments, then displays the payable amount and becomes clickable.",
    "auto": "Round button labelled 'AUTO' below the main SPIN/CASH OUT/Part Payout row; clicking it starts continuous automatic rounds (observed ~4 rounds played unattended between click and next screenshot) and swaps the SPIN button's icon to a running indicator ('O') plus reveals a 'STOP' button in AUTO's place to end the auto sequence."
  },
  "ui_top_bar": {
    "left": "Balance readout '$<amount>'.",
    "right_icons": ["Turbo Universe (pill button with small red notification dot - provider-wide loyalty/rank layer, not a game feature)", "'?' help/rules circle", "mute toggle", "sound/volume icon", "settings (sliders) icon opening the menu overlay"],
    "right_edge": "Vertical 'DEMO MODE' tab, always present in this capture mode; not part of the real-money build's chrome.",
    "footer": "Bottom-left: 'Turbo Games - Vortex Power Kick'; bottom-right: live clock/date stamp updating every second (demo-wrapper artifact, not a game element)."
  },
  "mechanics_notes": [
    "This is a crash/instant-round device: no reels, no paylines. A single spin lands one of five possible symbols (Fire, Lightning, Water, Grey player, Yellow Card) and applies its rule to the three-ring dial.",
    "Ring position is fixed and semantically meaningful: outer=Fire(red), middle=Lightning(green), inner=Water(blue). This redundancy (position + color + text label + distinct symbol art) supports color-blind accessibility.",
    "Grey player = lose the bet, keep ring progress. Yellow Card = keep the bet result of this spin void, but regress ALL rings by one segment. Lightning/Water = auto-cashout the ring's flat bonus (+20.5x / +7x) and step that ring back one segment once fully filled. Fire = the only ring with a genuine 'reset to 0' terminal state, gated behind the Bonus Game.",
    "cash_out and part_payout are both proven mechanics with two independent kinds of evidence per the project's cross-check protocol: the printed rule text AND a measured balance delta."
  ],
  "differences_from_sibling_slot_vortex": {
    "shared_engine": "Same three-ring crash mechanic and identical multiplier ladders (outer: 3.9/12.5/28/52/85/133/200/BONUS; middle: 2.5/7.7/16/27.5/44/+20.5; inner: 1.55/4.85/10/+7) as the base 'Vortex' (slot_id a32e2f60) documented previously by this pipeline.",
    "theme_swap": "Football/soccer skin replaces the elemental skin: Lightning symbol here corresponds to base Vortex's 'Earth' ring symbol, and Yellow Card here corresponds to base Vortex's 'Skull' symbol; Fire and Water symbols keep the same names and roles in both games. Grey player replaces base Vortex's 'Wind' neutral symbol.",
    "rtp_form": "This build prints a single RTP figure (95%), while the base Vortex prints an explicit range (93.56%-97.16%) - see provider defect P-T01-bis (RTP presentation is not uniform across the provider's catalogue).",
    "controls_addition": "A dedicated AUTO/STOP button pair for continuous automatic rounds is present and was exercised in this capture; it was not part of the documented base Vortex control set.",
    "confirmed_same": "Bet control is an ordinary click (not press-and-hold) in both this game and the base Vortex, unlike the provider's 'Rings of Olympus' title which requires a press-and-hold Spin."
  },
  "accessibility_summary": {
    "screen_reader": "Every numeric outcome (Balance, Payout, Bet Amount, Part Payout amount, each ring's multiplier) is printed as plain text directly on screen and confirmed here by OCR/inspection, so a screen-reader-compatible overlay could announce round state without relying on the canvas art.",
    "color_blind": "The three rings are distinguishable by fixed radial position (outer/middle/inner) and printed multiplier text in addition to hue; the five symbols are distinguishable by their drawn effect/pose (flame vs bolts vs water swirl vs plain figure vs card-in-hand) rather than by badge color alone, and the two 'danger' symbols (Grey player, Yellow Card) are intentionally low-saturation/monochrome so they do not rely on color recognition at all.",
    "motor": "All interactions are single clicks (Spin, Cash Out, Part Payout, Auto/Stop, bet +/-); no drag, timed-hold, or multi-touch gesture is required to play a full round in this build (the printed 'Hold to Spin' rule text notwithstanding - see mechanics_notes).",
    "deaf_hoh": "All game feedback (win/loss, bonus trigger wording, RTP, limits) is delivered as on-screen text; no information observed to be audio-only. Sound and Music are independently toggleable sliders in Settings."
  },
  "unreadable_or_uncertain": [
    {
      "item": "Live appearance of the Bonus Game screen(s)",
      "reason": "Not triggered during a 500-spin hunt (see bonus_game.observation_note); described here only from the printed rules text, not from an observed frame. Do not infer a visual layout for it."
    },
    {
      "item": "Exact numeric formula behind 'the sum for all reset Fire segments (x200)'",
      "reason": "The booklet parenthesizes the literal figure '(x200)' immediately after describing this sum; it reads as the provider stating the sum's value directly rather than us deriving it, but no live bonus round was observed to confirm it against a real Fire-ring fill. Treated as a printed fact, not a verified measurement."
    },
    {
      "item": "provably_fair",
      "reason": "Not claimed or shown anywhere in this capture (menu/settings only expose 'RNG version 2.0.0' and 'Game version 1.1.0', no fairness-check/seed UI). Left unspecified rather than guessed, consistent with the same gap noted on the provider's 'Mines' pilot."
    }
  ],
  "coverage": [
    {"item": "preview/loading screen", "status": "captured", "frame": "preview_loading.png"},
    {"item": "onboarding/how-to-play overlay", "status": "captured", "frame": "rules_p1.png"},
    {"item": "idle base game", "status": "captured", "frame": "base_game.png"},
    {"item": "live round / active ring", "status": "captured", "frame": "live_round.png"},
    {"item": "win screen / cash out result", "status": "captured", "frame": "win_screen.png"},
    {"item": "part payout eligible + result", "status": "captured", "frames": ["part_payout_eligible.png", "part_payout_result.png"]},
    {"item": "autoplay", "status": "captured", "frame": "autoplay.png"},
    {"item": "settings menu", "status": "captured", "frame": "settings.png"},
    {"item": "limits panel", "status": "captured", "frame": "limits.png"},
    {"item": "full rules booklet (7 scroll pages, bottom confirmed)", "status": "captured", "frames": ["rules_p1.png","rules_p2.png","rules_p3.png","rules_p4.png","rules_p5.png","rules_p6.png","rules_p7.png"]},
    {"item": "printed paytable (dedicated targeted-scroll frames per D-147)", "status": "captured", "frames": ["paytable_p1.png","paytable_p2.png"]},
    {"item": "bonus game screen", "status": "gap", "reason": "not observed live in 500 spins, no bonus-buy exists; documented from printed rules only, honestly flagged in unreadable_or_uncertain"}
  ]
}

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