Vortex 2

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 22 Aug 2026
RTP 96.00%
Volatility —
Max win ×999
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

26 screenshots · 6 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/vortex-2-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Aug 2026 View capture log

Per-screen breakdown

26 demo screens
26 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 70 70 Mar Apr '26: 120 120 Apr May '26: 120 120 May Jun '26: 160 160 Jun Jul '26: 190 190 Jul Aug '26: 50 50 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇩🇪Germany 10 0 10 10 10 10 0 0 0 0 0 0
🇨🇭Switzerland 0 0 30 0 30 0 0 0 0 0 0 0
🇧🇬Bulgaria 0 0 0 0 10 10 0 0 0 0 0 0
🇨🇾Cyprus 0 0 10 0 0 10 0 0 0 0 0 0
🇻🇳Vietnam 0 0 10 10 0 0 0 0 0 0 0 0
🇩🇿Algeria 0 0 0 0 0 10 0 0 0 0 0 0
🇧🇷Brazil 0 0 0 0 0 10 0 0 0 0 0 0
🇪🇪Estonia 0 0 0 0 10 0 0 0 0 0 0 0
🇮🇩Indonesia 0 0 0 10 0 0 0 0 0 0 0 0
🇪🇬Egypt 0 0 0 10 0 0 0 0 0 0 0 0
🇵🇭Philippines 0 10 10 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 0 10 10 0 0 0 0 0 0 0 0 0
🇨🇿Czech Republic 0 10 0 0 0 0 0 0 0 0 0 0
🇬🇷Greece 0 10 0 0 0 0 0 0 0 0 0 0
🇮🇹Italy 0 10 0 0 0 0 0 0 0 0 0 0
🇦🇪United Arab Emirates 0 10 0 0 0 0 0 0 0 0 0 0
🇺🇦Ukraine 0 10 0 0 0 0 0 0 0 0 0 0
🇮🇳India 40 60 60 40 20 20 0 0 0 0 0 0
🇺🇸United States 0 20 20 20 20 0 0 0 0 0 0 0
🇵🇰Pakistan 0 20 0 20 20 0 0 0 0 0 0 0
🇫🇮Finland 0 20 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Vortex 2

Everything pulled from Vortex 2 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
26 screens captured
6 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 26 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 96.00% · single configuration
max_win_x ×999
bonus_buy No
mechanic Crash
release_date 2026

Vortex series

where this game sits among its own

Its 96.00% is the highest RTP of the 7 games in the family. Its ×999 max win sits mid-range (family ×700–×1,032).

Game Released RTP Max win Bonus buy
Vortex Power Kick Jul 2026 95.00% ×700 No
Vortex Aero Apr 2026 95.88% ×1,032 Yes
Vortex Powerplay Mar 2026 95.00% ×700 No
Vortex 2 you are here Feb 2026 96.00% ×999 No
Vortex Safari Jan 2026 93.56% — No
Vortex Halloween Oct 2025 93.56% ×700 No
Vortex Nov 2023 93.56% ×700 No
See all 7 games in this series →

Symbols & paytable

6 symbols
6 icons (ZIP)
Water
Water
High Pay

Glossy blue/turquoise curling-wave badge icon. Fills 1 segment of the inner (blue) ring per drop: 1 seg x1.6, 2 x5, 3 x10; the 4th segment is BONUS, triggering the Water Bonus mini-game (up to x10).

MatchPayoutUnit
1x 1.60 Multiplier
2x 5.00 Multiplier
3x 10.00 Multiplier
Earth
Earth
High Pay

Glossy bright-green lotus-flower / eight-petalled leaf badge icon with a rounded green centre gem. Fills 1 segment of the middle (green) ring per drop: ladder x2.5/x7.7/x16/x28/x45; the 6th segment is BONUS (Earth Bonus, up to x50).

MatchPayoutUnit
1x 2.50 Multiplier
2x 7.70 Multiplier
3x 16.00 Multiplier
4x 28.00 Multiplier
5x 45.00 Multiplier
Fire
Fire
High Pay

Glossy red-orange-yellow flame badge icon, two overlapping tongues of fire. Fills 1 segment of the outer (red) ring per drop: ladder x4/x15/x30/x55/x88/x133/x200; the 8th segment is BONUS (Fire Bonus, up to x799, not observed live).

MatchPayoutUnit
1x 4.00 Multiplier
2x 15.00 Multiplier
3x 30.00 Multiplier
4x 55.00 Multiplier
5x 88.00 Multiplier
6x 133.00 Multiplier
7x 200.00 Multiplier
x2 Multiplier
x2 Multiplier
Other

Same flame badge as Fire but with a small red/orange '2X' text overlay at the bottom; rules text says it can appear on any of the three elements. Advances that ring by 2 segments instead of 1; cannot drop 1 segment from a Bonus tier. No payout of its own.

Wind
Wind
Other

Grey/silver glossy swirl-cloud badge icon resembling a small tornado or gust. Neutral drop: forfeits that round's stake, but leaves ring progress on all three rings unchanged.

Skull
Skull
Other

Bronze/tan glossy front-facing skull badge icon with dark eye sockets; the same skull is also shown large in the wheel's central hub when it lands. Rolls back all three rings (Water, Earth, Fire) by 1 segment each, simultaneously.

Bonus modes

8 modes
Base Game Modifier manual
Manual Spin

One spin per press; the landed symbol type (Water/Earth/Fire) fills one segment of its matching ring. Wind is neutral and leaves rings unchanged; Skull rolls back all three rings by 1 segment. Ring progress carries over between spins and only clears on Cash Out or when a ring's Bonus segment fires.

Base Game Modifier hold_to_spin
Hold to Spin

Press-and-hold the Spin button for continuous auto-spinning; the hold requirement is OPTIONAL here (unlike sibling game Rings of Olympus, where holding is mandatory). A single click also spins normally. A separate one-click AUTO toggle exists for fully hands-off continuous play.

Base Game Modifier cash_out
Cash Out

Pays the sum of the currently reached tier values across all three rings, multiplied by the total bet, and clears all ring progress. Confirmed by balance delta: a full Cash Out of exactly $70.00 landed at a $1 bet.

Base Game Modifier part_payout
Part PayOut

Pays the difference between the last and penultimate filled segment in each filled ring and steps those rings back accordingly. Unavailable if only 1 segment is filled in every ring; needs at least 2 segments in one ring to activate. Confirmed by balance delta: a Part Payout of exactly $11.70 landed at a $1 bet.

Base Game Modifier sequential_cashouts
Sequential Cashouts

Unique to Vortex 2 among the documented Vortex-family games: after an automatic bonus payout, the player can still Part PayOut and/or fully Cash Out any remaining ring progress within the SAME round. 'My Bets' history consolidates all of a round's cashouts into a single record.

Bonus Mode water_bonus
Water Bonus

Triggered by filling all 4 segments of the inner (blue) Water ring. A fast, single-spin mini-game inside the wheel's central hub: a small vertical reel cycles between 3 possible multiplier values and settles on one, awarding x5, x7 or x10 of the round's total bet, credited directly to the balance.

Bonus Mode earth_bonus
Earth Bonus

Triggered by filling all 6 segments of the middle (green) Earth ring. A 3-reel mini-slot replaces the wheel view; reels stop on a combination checked against a fixed paytable (50x/40x/35x/25x/15x based on matching pinwheel/yin-yang/spiral/mixed icons), paying up to x50 of the total bet.

Bonus Mode fire_bonus
Fire Bonus

Triggered by filling all 8 segments of the outer (red) Fire ring. A 4x4 grid pick-a-cell game: cells are revealed one at a time until the first complete matching combination is found, paying up to x799 of the total bet. Described from the rules text only; not observed live within the capture hunt (see coverage).

Colour system

extracted from frames · HEX
Export palette
#E5E7EB base dominant 1 base
#A1A7B2 base dominant 2 base
#B2B9C5 base dominant 3 base
#F05F5D base dominant 4 base
#68639F base dominant 5 base
#EB9FA2 base dominant 6 base
#E7E9ED bonus dominant 1 bonus
#A2A9B3 bonus dominant 2 bonus
#B2B8C5 bonus dominant 3 bonus
#6A639D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The three rings pair their colour (blue/green/red) with a distinct icon shape (wave/leaf/flame) and a printed multiplier number on the ring itself, so ring identity never relies on colour alone; the paytable rows repeat the same colour+shape+text pairing.
Screen Reader
  • The playfield is canvas-based; control layout is fixed and stable (balance top-left, theme toggle below it, help/sound/menu icons top-right, wheel gauge centred, bet +/- and spin/cash-out/part-payout cluster on the right). The rules booklet is a single long scrollable document with 6 quick-jump section buttons plus additional un-buttoned sub-sections reached only by scrolling.
Motor Accessibility
  • Two spin methods exist: a single click, or press-and-hold for continuous auto-spinning (hold is OPTIONAL here, unlike sibling game Rings of Olympus where holding is mandatory), reducing the discrete clicks needed for repeated play. A separate one-click AUTO toggle also exists for fully hands-off continuous play.
Hearing Accessibility
  • No audio-only information was observed; a Sound slider and a separate Music slider are decorative and independently adjustable. All state changes (balance, Payout, Part Payout figures, ring fill, bonus results) are conveyed as on-screen text and graphics.
Low Vision
  • A light/dark Theme toggle (sun/moon switch, top-left) inverts the whole UI to a black background while keeping the same glossy icon assets, useful for users sensitive to bright screens. Residual risk: the Cash Out / Part Payout buttons' temporarily-unavailable state (during an active spin, autoplay or bonus) is shown only by a subtle drop in contrast/greying of the button face, with no icon change or explicit disabled label.

Media & assets

6 files · 6 types
26 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game ring mechanics (Water/Earth/Fire fill, Wind neutral, Skull rollback) and full ring ladders read from the rules booklet (9 pages) and paytable/rules_p4 frames.
Water Bonus (trigger, fast spin-reel mini-game, result) confirmed live with a balance-delta match for a CASH OUT 7X round.
Earth Bonus (trigger, 3-reel mini-slot, result) confirmed live for two separate wins (15X and 25X highlighted combinations), balance deltas confirmed both times.
Cash Out and Part PayOut controls confirmed by balance delta at a $1 bet: Part Payout $11.70, full Cash Out $70.00.
Bet limits ($0.1-$100) and the Max Profit $10000 operator money cap read from the Limits panel.
Fire Bonus mini-game (4x4 pick grid, up to x799): NOT observed live. Hunted across ~500 spin-equivalents (10 autoplay-monitoring batches plus roughly 90 manual single-click spins); the outer ring's fill fraction peaked at 75% (6 of 8 segments), never reaching the 8th BONUS segment. Same gap as sibling games base Vortex and Vortex Power Kick.
x2 Multiplier symbol: documented from the rules-booklet illustration and text only; not independently observed to drop live during capture.
Provably-fair verification mechanism: not mentioned anywhere in the captured rules text (only Game/RNG version numbers shown), left unset rather than assumed.
Volatility rating: not stated anywhere in the captured screens or rules booklet.
Currency: demo balance is shown with a '$' sign, but that is the demo wallet display, not a confirmed real-money currency - currency field left empty.

Ask AI about Vortex 2

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Vortex 2 play? Keep it simple.

One spin per press; the landed symbol type (Water/Earth/Fire) fills one segment of its matching ring. Wind is neutral and leaves rings unchanged; Skull rolls back all three rings by 1 segment. Ring progress carries over between spins and only clears on Cash Out or when a ring's Bonus segment fires.

RTP 96.00%max win ×999demo ✓

From the verified capture of 22 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Vortex 2 vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 6 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/vortex-2-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/vortex-2-b27/
{
  "game": {
    "name": "Vortex 2",
    "in_game_wordmark": "VORTEX 2 (stylised, 'VORTEX' in chrome/purple-blue metallic 3D letters with a swirl-galaxy icon replacing the dot of the 'I', a large red '2' with a thin blue outline immediately after)",
    "provider": "Turbo Games",
    "provider_note": "The RNG rules text itself calls the game 'Doggo Balloon'-style self-naming is NOT an issue here: the in-game rules booklet, the onboarding screen and the wordmark all consistently say 'Vortex 2', matching the catalogue name exactly.",
    "theme": "Abstract elemental / cosmic energy theme. No characters or narrative setting - the entire game is a single circular gauge ('wheel of elements') divided into three concentric coloured rings representing Water (blue), Earth (green) and Fire (red), each with its own glossy 3D icon (wave, lotus-leaf cluster, flame) at its centre-facing edge. Background is a subtle white/light-grey swirling vortex texture (barely visible spiral 'watermark' pattern), echoing the game's name and the spinning-wheel mechanic.",
    "art_style": "Flat, clean, minimalist casino-app UI (light theme by default) with a small number of glossy, semi-realistic 3D-rendered icon assets (chrome/glass ring gauge, glossy wave/flame/leaf badges, a glossy red spin button that looks like a soft-focus 'candy swirl'). No characters, no environment art, no dramatic lighting - flat bright white/light-grey background, soft neutral studio-style lighting on the icons only, orthographic/frontal camera (the wheel is drawn face-on, no perspective or tilt). Overall mood is bright, clinical, casual-instant-game (closer to a mobile fintech/gambling dashboard than a themed video slot). A separate Dark theme exists (toggle top-left) that inverts the background to black while keeping the same glossy icon assets, seen throughout the rules/settings/limits panels which were captured in dark mode.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users) built from 25 desktop screenshots (1280x800) plus the verbatim in-game rules booklet text (read directly off 9 rules-panel screenshots) and DOM-level numbers cross-checked live by the TL (scripts/providers/turbo/rules_facts.py).",
    "method_notes": "Vortex 2 is a 'crash'-style cash-out game (wheel-of-elements gauge + Cash Out / Part Payout), not a reel slot - there is no spinning reel grid, no paylines, no free-spins feature. All ring-ladder multipliers, RTP, bet limits and formulas were read verbatim from the in-game Rules panel (9 pages) and the Limits panel, then cross-checked against a second machine channel (rules_facts.py DOM read) by the TL. Numbers that could not be independently confirmed are listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "color_palette": {
    "background_light_theme": "Very light grey/white, with a faint, barely-visible spiral/vortex watermark pattern radiating from a point behind the wheel (visible as subtle darker-grey swirl lines on close inspection).",
    "background_dark_theme": "Near-black, with a faint grid of small grey diamond/plus-shaped dots scattered evenly across the screen (seen on Settings/Limits/Rules panels); accent colour switches to red for headers, borders and active icons.",
    "wheel_gauge": "Three concentric rings rendered as a glossy, chrome-like 3D disc: outer ring = red/orange gradient (Fire) when filled, grey/white when empty; middle ring = green gradient (Earth) when filled; inner ring = blue gradient (Water) when filled. Unfilled ring segments stay light grey/white/silver (matte chrome), filled segments turn the ring's colour. Small circular position markers (a coloured dot with a white centre - red for Fire, green for Earth, blue for Water) show exactly how far each ring has progressed.",
    "wheel_center_hub": "A glossy white/silver spherical hub at the very centre, displaying a 3D glass/glossy icon of whichever ring last had a symbol land (wave for Water, lotus-leaf cluster for Earth, flame for Fire), or a bronze/tan 3D skull icon after a Skull event.",
    "spin_button": "Large circular button with a red-and-white spiral 'candy swirl' pattern (default state) that becomes a plain vivid red circle with a white square icon inside labelled implicitly by context as STOP while an autoplay/hold round is in progress.",
    "cash_out_and_part_payout_buttons": "Small round grey buttons flanking the spin button, labelled 'CASH OUT' (left) and a curved-arrow icon over 'Part Payout' text (right); both show numeric values ('Payout $x.xx' under Cash Out, 'Part Payout $x.xx' under the arrow icon) that update live; both appear visually greyed-out / lower-contrast (still legible black text, just a lighter grey button face) while a round is actively spinning, autoplaying, or a bonus mini-game is in progress - the only visual cue for 'temporarily unavailable' is reduced contrast, there is no icon change or explicit 'disabled' label.",
    "brand_accent": "Turbo Games red (bright red circle with a white/black diagonal cross) used for the loading-screen logo, the Turbo Universe icon, the theme-toggle sun icon, and most highlighted UI accents in dark theme.",
    "text": "Balance and headings in dark grey/black (light theme) or white (dark theme); ring-ladder multiplier labels (e.g. '4X', '2.5X') printed in dark grey directly on the wheel; 'BONUS UP TO 799X/50X/10X' labels printed in bold red/green/blue respectively just outside the ring, each colour-matched to its ring."
  },

  "wheel_device": {
    "overview": "A single circular gauge with three concentric rings (outer=Fire/red, middle=Earth/green, inner=Water/blue) around a central hub. Each spin drops one symbol; a Water/Earth/Fire symbol advances that ring's fill by 1 segment (or 2 segments for the 'x2' variant); a Wind symbol does nothing to the rings; a Skull symbol pushes ALL THREE rings back by 1 segment each. Progress on all three rings persists between spins and is only reset by a Cash Out (full) or when a ring completes and its Bonus Game fires.",
    "ring_ladders": {
      "note": "Read verbatim from the in-game Rules panel, section 'Paytable & Game Elements' (rules_p4.png / paytable.png), and independently visible on every base-game screenshot's wheel labels. Values are cumulative multipliers of TOTAL BET reached once that many segments of the ring are filled; the final segment of each ring is not a numeric multiplier but a BONUS trigger.",
      "water_inner_blue": {"segments": 4, "ladder": ["x1.6", "x5", "x10", "BONUS (triggers Water Bonus mini-game)"]},
      "earth_middle_green": {"segments": 6, "ladder": ["x2.5", "x7.7", "x16", "x28", "x45", "BONUS (triggers Earth Bonus mini-game)"]},
      "fire_outer_red": {"segments": 8, "ladder": ["x4", "x15", "x30", "x55", "x88", "x133", "x200", "BONUS (triggers Fire Bonus mini-game, up to x799)"]}
    },
    "cashout_formula_printed": "Rules panel prints verbatim: 'Win Payout = Bet Amount * Cashout Multiplier'.",
    "cashout_formula_observed": "Consistent with the sibling base game Vortex (documented wave 209): the 'Cashout Multiplier' appears to be the SUM of the currently-reached tier values across all three rings (a ring with 0 segments filled contributes 0). Supporting observation: base_game_progress.png shows Payout $21.00 at a $1 bet with the Fire ring completely unfilled (0), which equals Earth-ring-at-its-16x-tier + Water-ring-at-its-5x-tier (16+5=21). This arithmetic check was done on one frame only (angle-to-segment mapping across all captured frames was not exhaustively re-verified), so it is offered as a SUPPORTING observation, not the primary evidence. The PRIMARY evidence for the payout basis is the balance-delta measurement already recorded in the manifest (payout_basis block): a Part Payout of exactly $11.70 and a full Cash Out of exactly $70.00 both landed on the balance to the cent at a $1 bet.",
    "part_payout_rule": "Rules panel verbatim: 'Press \"Part PayOut\" to receive the difference between the last and the penultimate segments in each filled circle to your balance. \"Part PayOut\" is unavailable if only 1 sector is filled in any circle. To activate the \"Part PayOut\" button, fill at least 2 sectors in one circle.'",
    "sequential_cashouts_rule": "Rules panel verbatim: 'Uniquely in Vortex 2, you can perform consecutive cashouts within a single round. For example, after an automatic cashout (from a bonus), you can still perform a \"Part PayOut\" or a full \"Cash Out\" if there are remaining funds.' A technical note adds that the 2nd and 3rd consecutive cashouts within one round require the balance to momentarily cover the minimum bet for validation, which is immediately returned within the total payout.",
    "bets_history_rule": "Rules panel verbatim: multiple cashouts in one round (Bonus Win + Part PayOut + Final Cash Out) are shown as a SINGLE consolidated record in 'My Bets' with the total sum; clicking a record opens 'Tech Details' showing the exact ring state (multipliers reached) at the moment the round ended."
  },

  "symbols": {
    "note": "Vortex 2 has no reel grid; instead every spin drops ONE of the following six symbol types onto the wheel. All appear as glossy circular badge icons. Each paytable entry (rules_p4.png / paytable.png) is illustrated TWICE per symbol - once on a white/light circular background and once on a black/dark circular background; these are simply the Light-theme and Dark-theme rendering of the SAME icon (matching the 'Theme' sun/moon toggle seen top-left of the game screen), not two different symbols.",
    "entries": [
      {
        "name": "Water",
        "appearance": "A glossy blue/turquoise 3D wave/ocean-swirl icon (a curling breaking wave with small droplet highlights) inside a circular badge.",
        "function": "Fills 1 segment of the inner (blue) ring per drop.",
        "payouts": {"segment_1": "x1.6", "segment_2": "x5", "segment_3": "x10", "segment_4": "BONUS - triggers Water Bonus"}
      },
      {
        "name": "Earth",
        "appearance": "A glossy bright-green 3D lotus-flower / eight-petalled leaf cluster icon with a rounded green centre gem, inside a circular badge.",
        "function": "Fills 1 segment of the middle (green) ring per drop.",
        "payouts": {"segment_1": "x2.5", "segment_2": "x7.7", "segment_3": "x16", "segment_4": "x28", "segment_5": "x45", "segment_6": "BONUS - triggers Earth Bonus"}
      },
      {
        "name": "Fire",
        "appearance": "A glossy red-orange-yellow 3D flame icon (two overlapping tongues of fire, red at the edges shading to orange/yellow at the core), inside a circular badge.",
        "function": "Fills 1 segment of the outer (red) ring per drop.",
        "payouts": {"segment_1": "x4", "segment_2": "x15", "segment_3": "x30", "segment_4": "x55", "segment_5": "x88", "segment_6": "x133", "segment_7": "x200", "segment_8": "BONUS - triggers Fire Bonus, up to x799"}
      },
      {
        "name": "x2 Multiplier symbol",
        "appearance": "Same flame badge icon as the Fire symbol but with a small red/orange '2X' text badge overlaid at the bottom of the circle (illustrated using the Fire icon as the example in the rules booklet, but the rules text clarifies it can appear on any of the three elements).",
        "function": "Rules panel verbatim: 'Any winning element (Water, Earth, Fire) can drop with an x2 badge. This symbol fills 2 segments of the corresponding ring at once! Restriction: The x2 symbol cannot drop if you are only 1 segment away from filling a Bonus sector.' It has no payout table of its own - it is a modifier on whichever ring it lands on, doubling the normal 1-segment advance to 2 segments.",
        "payouts": null
      },
      {
        "name": "Wind",
        "appearance": "A grey/silver glossy 3D swirl/spiral-cloud icon (a curling wisp shape, resembling a small tornado or gust) inside a circular badge.",
        "function": "Rules panel verbatim: 'is neutral and does not affect the rings. You lose the bet amount for the round, but your progress on the rings remains saved.' A losing/neutral spin - forfeits that spin's stake but does not roll back ring progress.",
        "payouts": null
      },
      {
        "name": "Skull",
        "appearance": "A bronze/tan glossy 3D skull icon (front-facing human skull with dark eye sockets) inside a circular badge; the same skull icon also appears rendered large in the wheel's central hub when it lands (seen in skull_symbol.png).",
        "function": "Rules panel verbatim: 'acts as a rollback, pushing all filled rings back by 1 segment.' Reduces EACH of the three rings (Water, Earth, Fire) by 1 segment simultaneously (rings already at 0 presumably cannot go lower, not directly observed).",
        "payouts": null
      }
    ]
  },

  "ui_controls": {
    "top_left": "'Balance: $ 1000' (or current value) in bold black/white text. Below it, a 'Theme' label with a small pill-shaped light/dark toggle switch: a red sun icon (light theme, active/highlighted red when selected) and a dark crescent-moon icon (dark theme) side by side inside a single rounded switch.",
    "top_right": "Row of small circular icon buttons, left to right: 'TURBO UNIVERSE' logo icon (red target/turbo mark) with a small red notification dot; a circular '?' help icon (opens Rules); a 'lightning bolt with a slash' icon (Turbo/quick-spin speed toggle); a speaker icon (sound on/off); a 'sliders/hamburger' menu icon (opens Settings panel with Nickname / Sound / Music / Quick Play, plus a right-hand list: Turbo Universe / My bets / Limits / Rules / Exit game).",
    "far_right_edge": "A vertical grey plaque reading 'DEMO MODE' with a small recycle/refresh icon above the text, running down the right edge of the screen on every frame - this is the platform's own demo-mode watermark, not part of the game's own UI.",
    "center_left": "The 'VORTEX 2' wordmark logo (static decorative element, not a button) sits to the left of the wheel gauge.",
    "wheel_center": "The 3-ring gauge described above, occupying the middle of the screen.",
    "right_control_cluster": "'Bet Amount' label with a small 'i' info icon, and the current bet value (e.g. '$1') beneath it. Below that, a row of five round controls: a grey '−' (decrease bet) button; the large red spin button (centre); a grey '+' (increase bet) button. Below THAT row: 'CASH OUT' (left, with 'Payout $x.xx' printed underneath) / the spin button / a curved-arrow 'Part Payout' icon (right, with 'Part Payout $x.xx' printed underneath). An 'AUTO' button sits directly below the spin button; while autoplay runs it turns into a solid red circle showing a white square and the label changes to 'STOP'.",
    "bottom_bar": "Footer text bottom-left reads 'Turbo Games · Vortex 2' (studio/game identifier, present on every frame); bottom-right shows a live date/time stamp (e.g. '22 Aug, 2026 | 15:34:38') that ticks every second - this is the demo wrapper's clock, not game content, and must not be used to confirm game state changes."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Solid black background with the Turbo Games loading logo centred: a red circle containing a white/black diagonal cross ('X' shape) to the left of the white wordmark 'TURBO' (top line) / 'GAMES' (bottom line) in a bold sans-serif font. No game-specific branding, no numbers, no progress bar visible on the captured frame.",
      "purpose": "Generic provider loading screen shown briefly before the game field appears."
    },
    "onboarding": {
      "type": "other (how-to-play splash, shown once before the base game)",
      "content": "Light background with the faint spiral watermark. Header 'HOW TO PLAY?' top-left, a small 'X' close button top-right. Three side-by-side illustrated panels: (1) LEFT - a miniature version of the 3-ring wheel gauge with all BONUS labels visible ('BONUS UP TO 799X' red/Fire, '50X' green/Earth, '10X' blue/Water) and caption 'Fill the rings, unlock Bonus Rounds, and win up to x999'; (2) CENTER - the 'VORTEX 2' wordmark logo plus small 'CASH OUT' and curved-arrow 'Part Payout' button icons, caption 'Cash Out anytime or use Part Payout'; (3) RIGHT - three small circular badge icons stacked (red flame '2X', green leaf '2X', blue wave '2X') captioned 'Let x2 symbols fill two sectors at once'. Footer: 'PRESS ANYWHERE TO CONTINUE'.",
      "purpose": "First-run explainer covering the three core mechanics: the ring/bonus system, the cash-out controls, and the x2 accelerator symbol.",
      "color_blind_notes": "Each of the three explainer panels pairs its colour (red/green/blue) with an icon shape (flame/leaf/wave) and printed text, so colour is never the only cue."
    },
    "base_game": {
      "type": "base_game",
      "content": "Idle/ready state: Balance $1000, all three rings empty (light grey/silver, no coloured fill, no position dots), central hub shows a green leaf (Earth) icon by default, Bet Amount $1, Payout $0.00, Part Payout blank ('.').",
      "color_blind_notes": "Ring colour (red/green/blue) is reinforced by the printed multiplier numerals on the ring itself and by the distinct icon shape at each ring's edge (flame/leaf/wave), so ring identity does not rely on colour alone."
    },
    "base_game_progress": {
      "type": "base_game",
      "content": "Mid-round state: Balance $983, Water ring filled to its 2nd tier (position marker on the '5X' mark), Earth ring filled to its 3rd tier (position marker on the '16X' mark), Fire ring still empty. Payout $21.00, Part Payout $11.70 (available, since both filled rings have >=2 segments)."
    },
    "base_game_part_payout": {
      "type": "base_game",
      "content": "Same round, immediately after pressing Part Payout: Balance $994.7 (= 983 + 11.70, confirming the Part Payout of $11.70 was credited exactly), Water ring marker moved to a later position (7.7X boundary visually), Earth marker further along ('5X'/'7.7X' area on the diagram - the remaining, not-yet-collected difference), Payout now $9.30 (the still-outstanding full-cashout amount), Part Payout now $6.80 (the next available partial amount)."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Balance $1004 (= 994.7 + 9.30, confirming a full Cash Out of exactly $9.30 was just credited). Both rings reset to empty/grey, Payout resets to $0.00, Part Payout resets to blank ('.'). Visually IDENTICAL to the idle base_game state - Vortex 2 has no distinct win celebration overlay, banner, or sound-only cue captured; the only proof a win occurred is the balance increase between the pre- and post-cashout frames.",
      "note": "Documented as win_screen because the balance change proves a real payout event happened at this frame, per project rule that a win frame must be proven by a measured change, not by visual presence of a 'win' banner."
    },
    "skull_event": {
      "type": "base_game (rollback event)",
      "content": "Captured mid-round after a Skull symbol landed: the central hub shows the bronze/tan 3D skull icon (replacing the usual wave/leaf/flame icon). Fire ring position marker sits near the '4X' segment, Water ring marker near its '5X'/'7.7X' area, Earth marker near '16X' area; Balance $1018, Payout $16.70, Part Payout $12.60 - i.e. play continues normally after the rollback, just with reduced ring progress relative to what it would otherwise have been.",
      "file_reference": "skull_symbol.png"
    },
    "settings": {
      "type": "settings",
      "content": "Dark-theme panel titled with a 'Play time: 00:02:45' counter top-left and 'RNG version: \"2.0.0\" / Game version: \"1.0.0\"' printed top-right, an 'X' close button. Centre-left card: 'Nickname' field showing a randomly generated name ('Conservation Mink' - regenerated per session, not game content) with a pencil/edit icon; 'Sound' slider (muted-speaker icon left, full-speaker icon right, red filled track, white round handle - shown at max); 'Music' slider (same style, shown at max); 'Quick Play' on/off toggle (shown OFF, white circle on the left of a dark track). Right side: 'TURBO UNIVERSE' logo/heading, then a vertical menu list with icons: 'My bets' (list icon), 'Limits' (circular target icon), 'Rules' (document icon), 'Exit game' (house icon)."
    },
    "info_limits": {
      "type": "info",
      "content": "Dark-theme 'Limits' panel (reached via Settings -> Limits), with a '< Back' link top-left and 'X' close top-right. Three stacked dark rounded cards, each with a small red icon: 'Min bet: $ 0.1' (target/aim icon); 'Max bet: $ 100' (banknote icon); 'Max Profit: $ 10000' (circular arrow/upload icon). Max Profit is the operator's absolute money cap, independent of the multiplier ladders."
    },
    "rules_booklet": {
      "type": "rules",
      "pages": 9,
      "navigation": "Dark-theme two-column layout: left sidebar with 6 always-visible section jump-buttons (How to Play?, Game Details, RTP, Settings, Disconnection Policy, Version), right side a single continuously scrollable document (measured scrollHeight 4418px inside a 600px-tall viewport) containing ALL sections including ones with no dedicated sidebar button (Place Bet, Spin, Hold to Spin, Autoplay & Turbo, Paytable & Game Elements, Bonus Games, Cash Out & Sequential Cashouts, Part PayOut, Bets History).",
      "page_1_intro_and_how_to_play": "Tagline: 'Bigger, wilder, more rewarding! Experience Vortex 2 with x2 boosters, 3 new bonus games, and wild elemental wins!' Then 'How to Play?': select bet with +/- and press Spin; fill Water/Earth/Fire ring sectors to trigger unique Bonus Games; claim winnings anytime via Cash Out, or use Part PayOut for a portion while continuing to play. Then 'Game Details' header begins.",
      "page_2_place_bet_spin_hold_autoplay": "'Place Bet': adjust bet with +/- buttons. 'Spin': press Spin to start; bet amount can only be changed after the round ends or once the wheel is completely clear. 'Hold to Spin': press and hold Spin to auto-play continuous rounds until released. 'Autoplay & Turbo': click Auto to enable autoplay; click the lightning icon (top right) for Turbo/faster animation. Important note: the Water Bonus does NOT stop Autoplay, but triggering Earth or Fire Bonus automatically pauses Autoplay.",
      "page_3_4_paytable_and_game_elements": "The 'Paytable & Game Elements' section (see symbols/ring_ladders above) listing Water/Earth/Fire ladders, the x2 Multiplier symbol, the Wind symbol, and the Skull symbol, verbatim as documented above.",
      "page_5_bonus_games": "'Bonus Games' header: 'Vortex 2 features three distinct bonus games, triggered by filling the respective rings.' Water Bonus (Blue): 'Triggered by filling the inner Blue ring. This is a fast-paced bonus that awards one of the following multipliers: x5, x7, or x10. This bonus is played directly on the wheel and does not interrupt Autoplay.' Earth Bonus (Green): 'Triggered by filling the middle Green ring. A 3-reel slot appears on the screen. Depending on the combination, you will be awarded a multiplier up to x50. Triggering this bonus stops Autoplay.' Fire Bonus (Red): 'Triggered by filling the outer Red ring. You enter a 4x4 grid game field. You must open cells to reveal hidden symbols. The game continues until you find the first complete combination. The resulting win (up to x799) is immediately credited to your balance. Triggering this bonus stops Autoplay.'",
      "page_6_cashout_sequential_partpayout_betshistory": "See wheel_device.sequential_cashouts_rule, wheel_device.part_payout_rule and wheel_device.bets_history_rule above, quoted verbatim.",
      "page_7_rtp": "'The game relies on a coefficient called \"RTP\" (Return to Player), which is the statistical average of payouts over billions of rounds. Vortex 2 has an RTP of 96.00%. The win amount is calculated as follows: Win Payout = Bet Amount * Cashout Multiplier.'",
      "page_8_settings_disconnection": "'Settings': gear icon top-right opens settings to change nickname, check min/max bet limits, view max win limits, toggle sound effects, view betting history; a separate Light/Dark theme toggle sits top-left of the game screen. 'Disconnection Policy': bets made after a disconnection are never sent to the server (no funds deducted, no round starts); if disconnected mid-round the server-side game state is preserved and resumes once the connection returns.",
      "page_9_version": "'Version' section: Game version: \"1.0.0\", RNG version: \"2.0.0\" (also duplicated in the Settings panel header)."
    },
    "paytable": {
      "type": "paytable",
      "page": 1,
      "content": "A dedicated view of the Rules panel scrolled to the 'Paytable & Game Elements' section (same content as rules_booklet.page_3_4, captured as its own type=paytable frame per project convention for crash-category games whose paytable is embedded inside the rules booklet)."
    },
    "bonus_water": {
      "type": "bonus",
      "trigger_frame": "bonus_water_trigger.png - the wheel's centre hub is replaced by a small vertical 3-value fast-spin reel showing 'x' multipliers cycling ('7x' small above, '10x' large/bold centred, '5x' small below) flanked by left/right triangular arrow markers; the outer Fire and middle Earth rings retain their prior progress markers (visible red dot near the 15X/30X boundary, green dot near the 16X mark) since the Water Bonus does not reset the other rings; Balance $938, spin button shows a red 'STOP' icon (autoplay/hold running through the bonus, per the rule that Water Bonus does not pause Autoplay), Payout $16.50, Part Payout $11.50.",
      "result_frame": "bonus_water_wheel.png - the same fast-spin display settled, still showing the '7x/10x/5x' three-value readout with '10x' largest/centred; Balance $1008, Payout $41.00, Part Payout $24.30. Per the manifest's independent balance/DOM-text verification during capture, the actual round result confirmed was a 'CASH OUT 7X' award (i.e. the small '7x' label, not the visually larger centred '10x', is the one confirmed as the awarded tier via the underlying page text) - the tech documentation records both the visual layout and this caveat rather than assuming the largest/boldest number is always the winning one.",
      "reward_range": "x5, x7 or x10 of total bet, credited directly (per rules text)."
    },
    "bonus_earth": {
      "type": "bonus",
      "trigger_frame": "bonus_earth_trigger.png - a 3-reel mini-slot machine appears centre-screen, replacing the wheel view (VORTEX 2 wordmark still visible at left). A horizontal payout strip above the reels reads '50X' next to three grey pinwheel/gear icons (the top jackpot combination for 3-of-a-kind gears). Below the reels, a row of possible combination payouts is shown as five small plaques: '40X' (3 yin-yang icons), '35X' (3 spiral icons), '25X' (mixed water/gear icons), and three '15X' plaques (various 2-of-3 partial combinations). The three reels are shown mid-spin with a blurred purple galaxy/vortex icon visible on all three (placeholder spin-blur graphic). Balance $941, Payout $70.00, Part Payout $33.00 (values carried over from the ring state at the moment the Earth ring completed and the bonus triggered).",
      "result_frame_1": "bonus_earth_result.png - reels have stopped: top row shows a green leaf icon (reel 1) and two blue wave icons (reels 2-3); bottom row shows a grey spiral icon on all three reels, and the matching '15X' payout plaque is now highlighted in solid orange to indicate the win. Balance still reads $941 in this captured frame.",
      "result_frame_2": "bonus_earth_result2.png - a separate later Earth Bonus round: reels show wave/spiral/galaxy icons on top row and wave/lotus-leaf/lotus-leaf on bottom row; the '25X' plaque (green-leaf + wave icon combo) is highlighted in orange. Balance $866, Payout $143.00, Part Payout $55.00 (a different, later round state than result_frame_1).",
      "confirmation_note": "Per the manifest's live-session evidence, both Earth Bonus wins (highlighted 15X and highlighted 25X tiers) were confirmed to credit the balance directly and immediately, matching the rules text 'you will be awarded a multiplier up to x50', even though this immediate-credit behaviour is only spelled out in the rules paragraph for the Fire Bonus - it was found to apply to the Earth Bonus too by direct observation.",
      "reward_range": "Up to x50 of total bet, via a 3-reel mini-slot with a small fixed combination paytable (50X/40X/35X/25X/15X visible)."
    },
    "fire_bonus": {
      "type": "not captured",
      "description_source": "rules text only (page_5_bonus_games above): a 4x4 grid of hidden cells is revealed one at a time until the first winning combination is found; the resulting win, up to x799 of total bet, is credited directly to the balance; triggering it pauses Autoplay.",
      "capture_status": "NOT triggered within the hunt budget. Documented as an honest, measured gap (see 'unreadable_or_uncertain' and the manifest's 'not_captured' block) rather than invented or described as if a screenshot existed."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "There is no dedicated autoplay configuration screen/dialog in this game (confirmed twice by the capture agent: clicking AUTO starts continuous spins immediately with no round-count or loss-limit prompt). The captured autoplay.png frame instead documents autoplay's only visible UI state: the round spin/AUTO button is a solid red circle with a white square icon and effectively reads as a 'STOP' control (replacing the idle red-swirl SPIN icon and the 'AUTO' text label) while autoplay is running. This same frame happens to also show the Water Bonus fast-spin readout ('5x'/'7x'/'10x' stacked, largest '10x' centred) live inside the wheel hub, illustrating the rule that the Water Bonus does not pause Autoplay. Balance $988, Payout $30.00, Part Payout $17.30."
    }
  },

  "features": {
    "water_bonus": {
      "trigger": "Filling all 4 segments of the inner (blue) Water ring.",
      "mechanic": "A fast, single-spin mini-game played directly inside the wheel's central hub: a small vertical reel cycles between 3 possible multiplier values and settles on one.",
      "reward": "x5, x7 or x10 of the round's total bet, credited directly to Payout/balance.",
      "interrupts_autoplay": false,
      "verified": true,
      "evidence": "bonus_water_trigger.png, bonus_water_wheel.png, autoplay.png; balance-delta confirmed by the capture agent for at least one CASH OUT 7X round."
    },
    "earth_bonus": {
      "trigger": "Filling all 6 segments of the middle (green) Earth ring.",
      "mechanic": "A 3-reel mini-slot machine replaces the wheel view; reels spin and stop on a combination that is checked against a small fixed paytable (50X/40X/35X/25X/15X, based on matching pinwheel/yin-yang/spiral/mixed icon combinations).",
      "reward": "Up to x50 of total bet, credited directly to the balance.",
      "interrupts_autoplay": true,
      "verified": true,
      "evidence": "bonus_earth_trigger.png, bonus_earth_result.png (highlighted 15X win), bonus_earth_result2.png (highlighted 25X win); balance deltas confirmed by the capture agent for both wins."
    },
    "fire_bonus": {
      "trigger": "Filling all 8 segments of the outer (red) Fire ring.",
      "mechanic": "A 4x4 grid pick-a-cell game: cells are revealed one at a time to find hidden symbols, continuing until the first complete matching combination is found.",
      "reward": "Up to x799 of total bet, credited directly and immediately to the balance.",
      "interrupts_autoplay": true,
      "verified": false,
      "evidence": "Rules text only (rules_p5.png / page_5_bonus_games). NOT observed live: an extensive hunt (~500 spin-equivalents: 10 autoplay-monitoring batches plus roughly 90 manual single-click spins) never triggered it. Measured by two independent channels: (1) balance/DOM polling that correctly caught both Earth Bonus triggers never showed a Fire-Bonus-shaped event; (2) pixel measurement of the outer ring's coloured-arc fill fraction peaked at 75% (6 of 8 segments) across the whole hunt, never reaching the 8th/BONUS segment. This is the third Vortex-family game in a row (after base Vortex and Vortex Power Kick) where the Fire ring's top bonus did not fire within the hunt budget - documented as a known, cross-game gap, not a missing/invented feature."
    },
    "x2_multiplier_symbol": {
      "description": "A modifier that can appear attached to a Water/Earth/Fire drop, advancing that ring by 2 segments instead of 1. Cannot appear when the ring is exactly 1 segment away from its Bonus tier (prevents skipping straight into a bonus without a normal 1-segment drop landing there).",
      "verified": true,
      "evidence": "Illustrated on paytable.png / rules_p4.png; not independently observed to drop live during the capture session (not called out in the manifest's feature_coverage as directly witnessed), so treat the RESTRICTION rule as read-only-from-text."
    },
    "sequential_cashouts": {
      "description": "Unique to Vortex 2 among the documented Vortex-family games: after an automatic bonus payout, the player can still Part PayOut and/or fully Cash Out any remaining ring progress within the SAME round, and 'My Bets' history consolidates all of a round's cashouts into a single record.",
      "verified": "Described in rules text; consistent with the observed sequence in the captured frames (Earth Bonus win -> ring progress and Payout/Part Payout figures still shown as available afterward in later base_game frames)."
    }
  },

  "technical_summary": {
    "rtp": {
      "value": "96.00%",
      "form": "A SINGLE fixed value (not a range), read verbatim from rules_p7.png: 'Vortex 2 has an RTP of 96.00%.' Cross-checked machine-side via scripts/providers/turbo/rules_facts.py (live DOM read) and against the provider's own game page ('Vortex 2 has an RTP of 96% and a maximum win of x999'). This differs from sibling game base Vortex, whose RTP is a RANGE (93.56%-97.16%) - see differences_from_base_vortex."
    },
    "max_multiplier_headline": {
      "value": 999,
      "source": "Onboarding splash (onboarding.png): 'Fill the rings, unlock Bonus Rounds, and win up to x999.' Matches the provider's game page verbatim ('a maximum win of x999'). This is the game's single overall marketing/headline ceiling; it was NOT independently re-derived by summing any single printed ladder or bonus figure by the documentation team (the largest single printed component is the Fire Bonus's x799) - treat as the game's stated max_win figure, sourced from two independent printed locations (in-game onboarding screen + provider website)."
    },
    "fire_bonus_ceiling": {
      "value": 799,
      "source": "Onboarding screen ring diagram ('BONUS UP TO 799X' inside the red/Fire ring) and rules text ('the resulting win (up to x799) is immediately credited to your balance'). This is the ceiling of ONE bonus mini-game, not the game's overall max_win - do not conflate with the x999 headline figure."
    },
    "earth_bonus_ceiling": {"value": 50, "source": "Onboarding ring diagram ('BONUS UP TO 50X') and rules text ('a multiplier up to x50')."},
    "water_bonus_ceiling": {"value": 10, "source": "Onboarding ring diagram ('BONUS UP TO 10X') and rules text ('x5, x7, or x10')."},
    "operator_money_cap": {
      "label": "Max Profit",
      "value": "$10000",
      "source": "Limits panel (info.png): 'Max Profit: $ 10000'.",
      "note": "An operator-side ABSOLUTE MONEY cap, unrelated to any of the multiplier figures above - at a $0.1 bet it effectively caps the achievable multiplier at x100000, at a $100 bet it caps it at x100. Three separate 'maximum' figures exist for this game (headline x999, Fire-bonus x799, money cap $10000) and none of them are in conflict - they simply describe different things."
    },
    "bet_limits": {
      "min_bet": "$0.1",
      "max_bet": "$100",
      "source": "Limits panel (info.png), reached via the settings menu, not a rules-booklet figure."
    },
    "demo_starting_balance": "$1000 (labelled 'Balance', displayed with a '$' sign)",
    "demo_currency_caveat": "The '$' balance figure is the demo-wallet display, not a confirmed real-money currency for the live game - not used to populate a 'currency' field.",
    "payout_basis": "Multiplier of TOTAL BET (see wheel_device.cashout_formula_observed / cashout_formula_printed above); NOT a per-line, per-way, or per-cluster basis - there is no reel grid.",
    "versions": {"game_version": "1.0.0", "rng_version": "2.0.0"},
    "bonus_buy": "None observed. Only controls present anywhere in the UI are Spin/Hold-to-Spin, Auto/Stop, Cash Out and Part Payout - no 'Buy Bonus' control on any captured screen.",
    "hold_to_spin": "Pressing and holding the Spin button auto-plays continuous rounds until released (per rules text); a normal single click also spins (confirmed by balance changes across multiple captured rounds) - this is an OPTIONAL alternative input, not the only way to spin (distinct from sibling game Rings of Olympus, which requires holding).",
    "turbo_speed": "A lightning-bolt icon top-right toggles a faster spin animation (Turbo mode), per rules text.",
    "provably_fair": "Not stated anywhere in the captured rules text (only Game/RNG version numbers are shown) - left unset, honest gap.",
    "volatility": "Not stated anywhere in the captured screens or rules booklet - left unset, honest gap (consistent with this being a provider-wide pattern for Turbo Games crash-style titles)."
  },

  "differences_from_base_vortex": {
    "note": "Vortex 2 shares the same three-ring wheel skeleton (Fire outer/Earth middle/Water inner, Cash Out + Part Payout) as the sibling game 'Vortex' (documented wave 209, provider text confirms it as the earlier 'classical' edition), but is a distinct, independently-numbered game, not a reworked capture of the same slot. Key differences found:",
    "ring_ladders": "CLOSE but not identical. Base Vortex: Fire x3.9/x12.5/x28/x52/x85/x133/x200; Earth x2.5/x7.7/x16/x27.5/x44; Water x1.55/x4.85/x10. Vortex 2: Fire x4/x15/x30/x55/x88/x133/x200; Earth x2.5/x7.7/x16/x28/x45; Water x1.6/x5/x10. Differences concentrate in the lower/middle tiers of each ladder (e.g. Fire's 1st tier 3.9 -> 4, 2nd tier 12.5 -> 15; Earth's 4th tier 27.5 -> 28; Water's 1st and 2nd tiers 1.55/4.85 -> 1.6/5), while the top Fire tier (x200) and the BONUS-ceiling structure are unchanged.",
    "rtp_form": "Base Vortex prints an RTP RANGE (93.56%-97.16%, achieved by cashing out on the first segment). Vortex 2 prints a SINGLE fixed RTP (96.00%) with no range language anywhere in its rules booklet.",
    "bonus_mechanic": "Base Vortex's Earth/Water ring completions award a flat 'Free Cashout' bonus (+x20.5 for Earth, +x7 for Water, per the base game's rules) with no mini-game screen. Vortex 2 replaces this with THREE distinct, differently-shaped mini-games: Water = fast 3-value spin-reel (x5/x7/x10), Earth = 3-reel mini-slot (up to x50), Fire = 4x4 grid pick game (up to x799, the same headline ceiling figure the base game's Fire Bonus already had).",
    "new_symbol": "The 'x2 Multiplier' symbol (fills 2 ring segments at once) did not exist in base Vortex's documented symbol set.",
    "sequential_cashouts": "Vortex 2's rules explicitly call out 'consecutive cashouts within a single round' as a feature unique to this edition ('Uniquely in Vortex 2, you can perform consecutive cashouts...').",
    "same_across_both": "Overall wheel-of-elements skeleton, Cash Out + Part Payout controls, Wind (neutral loss) and Skull (rollback) symbols, the underlying 'sum of currently-filled ring tiers x bet' cashout arithmetic, and (per the manifest hunt) the Fire ring's top Bonus not being reachable within a ~500-spin-equivalent budget on either game."
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable: balance top-left, theme toggle below it, help/sound/menu icons top-right, wheel gauge centred, bet +/- and spin/cash-out/part-payout cluster on the right. The rules booklet is a single long scrollable document with 6 quick-jump section buttons on the left plus additional un-buttoned sub-sections reached only by scrolling.",
    "motor": "Two spin methods exist: a single click, or press-and-hold for continuous auto-spinning ('Hold to Spin') - the hold requirement is OPTIONAL here (unlike the sibling game Rings of Olympus where holding is mandatory), reducing the number of discrete clicks needed for repeated play. A separate one-click 'AUTO' toggle also exists for fully hands-off continuous play.",
    "color_blind": "Each of the three rings/symbols pairs its colour with a distinct icon shape (wave/leaf/flame) AND a printed multiplier number on the ring itself, so ring/symbol identity does not rely on colour alone. The three onboarding explainer panels and the paytable rows likewise pair colour with icon shape and text. One residual risk: the Cash Out / Part Payout buttons' 'temporarily unavailable' state (during an active spin, autoplay, or bonus) is communicated ONLY by a subtle drop in contrast/greying of the button face - there is no icon change, strikethrough, or explicit 'disabled' text label, which could be hard to perceive for low-vision users.",
    "deaf_hard_of_hearing": "No audio-only information was observed; sound (a 'Sound' slider) and music ('Music' slider) are separately adjustable and appear decorative. All state changes (balance, Payout, Part Payout figures, ring fill, bonus results) are conveyed as on-screen text/numbers and graphics."
  },

  "unreadable_or_uncertain": [
    "Fire Bonus gameplay and result screens: NOT captured (rules text describes it, but no live example was obtained within the hunt budget - see features.fire_bonus for the measured evidence of the gap).",
    "Whether the x2 Multiplier symbol was ever actually observed to drop live during capture (only documented from the rules-booklet illustration and text, not from an in-play screenshot showing it landing).",
    "Exact segment-to-angle mapping used to independently re-derive every Payout figure as an exact sum of ring tiers across ALL captured frames (only spot-checked on one frame, base_game_progress.png, where it matched 16+5=21).",
    "Whether rings can go below 0 segments if a Skull symbol lands while a ring is already empty (not observed).",
    "Provably-fair verification mechanism: not mentioned anywhere in the captured rules text (only Game/RNG version numbers shown), so left unset rather than assumed.",
    "Volatility rating: not stated anywhere in the captured screens.",
    "The precise winning tier read from the bonus_water_wheel.png frame by eye (the centred '10x' looks visually largest/boldest, but the manifest's own DOM/balance-based capture evidence recorded the confirmed award as 'CASH OUT 7X' for that session) - both readings are recorded, with the DOM/balance evidence treated as authoritative per project convention (measured change over visual impression)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.