Fruit Million St. Patrick's

Demo, RTP 97.34%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 2 days, 11 hours ago
✓ Working · checked 2 weeks, 2 days ago Verified · 14 Aug 2026
RTP 97.34%
Volatility Medium-High
Max win ×3000
Grid 5×4
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

27 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 14 Aug 2026 View capture log

Per-screen breakdown

27 demo screens
27 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Fruit Million St. Patrick's

Everything pulled from Fruit Million St. Patrick's into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
27 screens captured
11 symbols catalogued · payouts OCR-verified
6 palette colors from frames
5 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 27 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Fruit Million · 6 games in this series ↓
rtp 97.34% · single configuration
volatility Medium-High
max_win_x ×3000
layout 5×4
paylines 100 fixed
bonus_buy No
mechanic Video Slot
release_date 2021

Fruit Million series

where this game sits among its own

All 6 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.

Game Released
Fruit Million St. Patrick's you are here Mar 2021
Fruit Million Dec 2020
See all 6 games in this series →

Symbols & paytable

11 symbols
11 icons (ZIP)
Wild
Wild
Wild

Rounded-square gem tile, emerald/teal glass border, beveled gold frame; dark green four-leaf clover outlined in gold with a small orange/red diamond at centre. Substitutes for all symbols except both Scatters; appears only on reels 2, 3 and 4.

Scatter 1 (Diamond)
Scatter 1 (Diamond)
Scatter

Large faceted diamond in a rainbow gradient (magenta/pink through orange, yellow, green to blue/cyan), outlined in black then thin gold. Pays regardless of line for 3-5 symbols on any reel; value is a TOTAL-bet multiplier, not divided by 100 lines.

MatchPayoutUnit
3x 3.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Scatter 2 (Hat)
Scatter 2 (Hat)
Scatter

Green leprechaun-style top hat with a brown leather hatband and gold buckle, outlined in black then thin gold. Lands only on reels 1, 3 and 5; pays only on exactly 3 symbols in one spin. Total-bet multiplier, same basis as Scatter 1.

MatchPayoutUnit
3x 20.00 Multiplier
Flaming 7
Flaming 7
High Pay

Stylised red-and-orange '7' in cartoon flames on a red/orange tile with a dotted gold border. Highest regular symbol: five on ONE line pay 30x the total bet, and a full screen across all 100 lines reaches the stated 3000x cap.

MatchPayoutUnit
2x 0.10 Multiplier
3x 0.50 Multiplier
4x 2.00 Multiplier
5x 30.00 Multiplier
Horseshoe
Horseshoe
High Pay

Gold horseshoe holding a rainbow-striped arc, with a green four-leaf clover centred over the arc; small gold rivets along the shoe's inner edge.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Watermelon
Watermelon
High Pay

Halved watermelon slice: green rind, white pith ring, red interior with dark seeds, shown at an angle.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Grapes
Grapes
High Pay

Rounded bunch of glossy blue-purple grapes with a small green leaf stem at the top.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 2.00 Multiplier
Plum
Plum
Low Pay

Single glossy dark blue-purple plum with a small green leaf stem.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Orange
Orange
Low Pay

Single glossy orange citrus fruit with a small green leaf stem.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Lemon
Lemon
Low Pay

Single glossy yellow lemon.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Cherries
Cherries
Low Pay

Pair of glossy red cherries joined at a short green stem.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier

Bonus modes

2 modes
Other base_game
Base Game

Standard spin mode on a fixed 5-reel x 4-row grid with 100 fixed paylines. Total bet measured from 0.20 to 15.00; bet per line = total bet / 100. Payline wins are multiplied by the bet-per-line value and pay left to right on consecutive reels; only the highest win is paid per active line; total win is capped at 3000x the bet.

Other autoplay
Autospin

Configurable auto-spin batches (10, 25, 50, 100, 250, 500, 750, 1000 rounds, or unlimited) with an optional quick-spin toggle (availability depends on license) and stop conditions: on any win, single win exceeds a set sum, cash balance increases by a set sum, cash balance decreases by a set sum. Stopping resets the bet to its default and clears all adjustments.

Colour system

extracted from frames · HEX
Export palette
#082817 base dominant 1 base
#0E5721 base dominant 2 base
#5C5D1E base dominant 3 base
#A49420 base dominant 4 base
#97671A base dominant 5 base
#582D15 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • No control relies on color alone. Bet/settings/autoplay/spin icons are white glyphs on a uniform dark-green bottom bar, distinguished by shape (i / gear / up-triangle / down-triangle / A-in-circle / double-arrow-circle / money-bag / playing-cards), not by hue. The two Scatters are distinguishable by shape as well as color: Scatter 1 is a rainbow-gradient diamond (magenta/orange/yellow/green/blue), Scatter 2 is a plain green top hat. The active edition tile in the Chameleon switcher is marked by a gold rectangular outline in addition to distinct artwork. Payline diagrams pair a green-highlighted cell with an explicit 'Line N' text label, so the pattern is identifiable even if green cannot be distinguished from the grey grid.
Screen Reader
  • The interface is a single canvas game with no native DOM controls. Primary controls sit in fixed screen positions: Information (i) and Settings (gear) icons bottom-left; Balance and Total-bet readouts bottom-center-left with up/down bet-stepper arrows; Autoplay (A-in-circle) and Spin (double-arrow-circle) buttons bottom-right; the Chameleon edition-switch button sits in the top banner immediately right of the game wordmark. All numeric game state (Balance, Total bet, Total win, per-round win) is rendered as on-screen text that could be exposed via OCR/overlay for a screen-reader bridge.
Motor Accessibility
  • Spacebar-to-spin (toggle, on by default) reduces the need for precise mouse clicks on the Spin button. Autoplay offers configurable round counts (10 up to unlimited) and multiple auto-stop conditions (on any win, win-exceeds-value, balance-increases-by, balance-decreases-by), reducing the number of repeated manual interactions required to play.
Hearing Accessibility
  • All game outcomes (wins, feature triggers) are conveyed visually via on-screen text and animation, e.g. the 'WIN 5.00' plaque and the 'Line 7 pays' caption in the bottom bar, so audio is not required to follow game state. Music and Sound FX are independently toggleable checkboxes in Settings.
Low Vision
  • Paytable and rules panels use a plain dark charcoal/near-black background with white and light-grey body text and white section headings for legibility, unthemed relative to the decorative reel screen. Win amounts are rendered as large white numerals on a saturated green plaque with a gold border, with the word 'WIN' in red above for redundant emphasis. Checkbox states (Settings, Autospin) are shown by a white checkmark glyph appearing/disappearing inside the box, a shape-based cue independent of color intensity.

Media & assets

3 files · 3 types
27 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Gamble round's own live screen (as actually played, not the paytable illustration) was not captured. The feature is confirmed to exist: fully described by rule text, illustrated in the paytable booklet, and evidenced by two extra bottom-bar icons (Collect money-bag, Gamble playing-card) that appear after a real win. The capture session's click on the card icon did not land inside the round's brief availability window before the game auto-advanced to the next spin; the hunt was capped at two series totalling 34 spins.
The round/game History section (clock icon on the info-panel left rail) renders no content in this demo build. Confirmed by a responsiveness test: clicking History produced a 0-pixel screen change while clicking the neighboring Help icon from the same state produced an 18.97% frame change, and over 180 real rounds had already been played in the session, ruling out 'no history yet' as the explanation.
No cash max-win figure appears on any captured screen, only the x3000-of-bet multiplier stated in the rules; a currency max-win amount is therefore not recorded.
Volatility is never stated on any captured screen (no volatility indicator, flame icons, or descriptive text found on preview, rules, or paytable pages) and is therefore left unrecorded rather than guessed.
Whether the Flaming-7 double-stack seen in the captured win screen is specifically an instance of the 'Stacked symbols' feature (2 to 8 stacked symbols per reel, per the rules) or a coincidental double-symbol landing is inferred from the visual match only; no in-game 'feature triggered' banner confirms it on that frame.
The exact cell geometry of the winning 'Line 7' payline (which row each reel contributes) was not individually traced against the small paytable line diagram; the win amount and tier were instead confirmed arithmetically via the measured payout-basis cross-check, which does not depend on tracing the line shape.

Ask AI about Fruit Million St. Patrick's

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Fruit Million St. Patrick's play? Keep it simple.

Standard spin mode on a fixed 5-reel x 4-row grid with 100 fixed paylines. Total bet measured from 0.20 to 15.00; bet per line = total bet / 100. Payline wins are multiplied by the bet-per-line value and pay left to right on consecutive reels; only the highest win is paid per active line; total win is capped at 3000x the bet.

RTP 97.34%Medium-High volatilitymax win ×3000demo ✓

From the verified capture of 14 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fruit Million St. Patrick's vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fruit-million-st-patrick-s-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fruit-million-st-patrick-s-b10/
{
  "game": {
    "name": "Fruit Million St. Patrick's",
    "provider": "BGaming",
    "base_engine": "FruitMillion",
    "edition": "St. Patrick's (Irish edition)",
    "edition_note": "The FruitMillion engine ships eight interchangeable visual editions (Base, X-mas, Valentine's, St. Patrick's, Easter, Summer, Oktoberfest, Halloween), switchable in-game with the 'Chameleon button'. This document describes the St. Patrick's edition, confirmed by four independent channels: the runtime flag window.__OPTIONS__.ui.applied_skin == 'patrick', the session URL parameter '&skin=patrick', the Irish artwork on the captured frames, and the gold-framed active tile in the edition menu. The demo's default load (see preview.png) is the Summer Edition (a honeycomb/sunflower/bee theme) - this is the game's own default, not evidence against the St. Patrick's identification.",
    "theme": "Irish/St. Patrick's Day luck theme: shamrocks, a pot of gold, a rainbow, green-and-gold color scheme, an Irish tricolour ribbon banner, a marching-band bass drum lettered \"St. Patrick's\", and a green leprechaun top hat.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing users, users with any type of color blindness, users with motor impairments), built from the screenshots listed in manifest.json plus OCR and zoomed crops.",
    "method_notes": "Numbers and rule text were read directly off the rules/paytable screenshots (paytable_p1-12.png, rules_p1-7.png) and zoomed crops of small icons. Where OCR text is garbled (stylised gold lettering, small print) the on-screen reading from the enlarged image is used instead and OCR is only cited as ground truth for plain sans-serif text. Uncertain items are listed in 'unreadable_or_uncertain', not invented.",
    "language": "English",
    "currency_note": "The demo balance and all round figures are labelled 'FUN' in every captured frame (e.g. 'Balance 1,000.00 FUN', 'Total bet 0.20 FUN'). This is the label of the demo play-money balance, NOT a game currency setting - it must not be recorded as the game's currency."
  },

  "color_palette": {
    "base_game_background": "Deep dark green reel panel bordered by a rainbow arc rising behind the reels on both sides (violet/blue/green/yellow/orange/red bands), fading into a near-black background at the screen edges.",
    "frame": "Thick rounded gold frame around the 5x4 reel grid, with a bright yellow inner bevel line.",
    "reel_cells": "Dark forest-green, near-opaque cells separated by thin gold vertical dividers between reels.",
    "top_banner": "A carved wood-and-gold plaque reading '100 LINES' on the left and the 'FRUIT MILLION' wordmark in the centre (gold letters with a black outline and a small green leaf accent above the 'O'), flanked by draped Irish tricolour ribbons (green, white, orange) at both banner ends; a small green shamrock cluster sits above each ribbon end.",
    "chameleon_button": "Small rounded gold-framed button immediately to the right of the wordmark, containing a black line-art chameleon icon on a cream/tan background - this is the edition switcher.",
    "side_decorations": "Left of the reels: a golden marching bass drum with cream drumheads, crossed drumsticks, and the text 'St. Patrick's' printed on its shell, standing on a bed of green shamrock leaves. Right of the reels: a dark-green cauldron/pot overflowing with stacked gold coins, decorated with a Celtic-knot and shamrock engraving, also sitting on shamrock leaves; a soft golden glow rises from the coins.",
    "bottom_border": "A dense horizontal strip of green three-leaf shamrock/clover leaves running the full width of the screen beneath the reels.",
    "bottom_bar": "Dark green gradient bar; white/cream text and icons.",
    "accent_colors": "Gold (frame, wordmark, horseshoe/UI accents), green (background, shamrocks, panel chrome), the rainbow band (violet-blue-green-yellow-orange-red) used decoratively behind the reels and again inside the horseshoe symbol.",
    "info_panel_theme": "Paytable and rules screens use a plain dark charcoal/near-black background with white and light-grey body text and white section headings - unthemed relative to the reel screen, for legibility.",
    "gamble_panel_theme": "The illustrated gamble interface (seen inside the paytable booklet) uses a dark green felt-like panel with a gold frame; card-suit icons in black and dark red; a 'BLACK' button in dark navy and a 'RED' button in bright red; win-amount text in green."
  },

  "layout": {
    "grid": "5 reels x 4 rows (20 visible symbol cells), confirmed by counting columns/rows on base_game.png and by the '100 LINES' badge printed in the top banner on every gameplay frame.",
    "reel_indexing": "Reels are numbered 1 (leftmost) to 5 (rightmost) in the printed rules text, e.g. 'Wild ... Appears only on the reels - 2, 3 and 4' and 'Scatter 2 ... can appear only on the reels 1, 3, and 5'.",
    "paylines": "100 fixed paylines, each illustrated in the paytable booklet (pages 6-12) as a small 5-column x 4-row grid with the active cell of each reel highlighted in green (Line 1 through Line 100, confirmed continuous from Line 1 to the final Line 100 at the bottom of the scrollable panel, panel exhausted).",
    "bet_range": "Total bet 0.20 to 15.00 (measured: base_game.png shows the minimum 0.20 at rest; bet_max.png shows the total bet pushed to 15.00 with the '+' control still present but the value no longer increasing further).",
    "bet_per_line": "Total bet divided by 100 lines, e.g. at the minimum 0.20 total bet, the bet per line is 0.002."
  },

  "reels_and_bottom_bar": {
    "top_left_badge": "A small yellow square with a bold black letter 'B' in the extreme top-left corner of every screen - the BGaming provider mark.",
    "top_right": "A speaker/volume icon (white) and a live clock readout (e.g. '16:03', the system time of the capture, not a game timer) in the extreme top-right corner. A vertical 'FRUIT MILLION' wordmark runs along the far right edge of the screen as a decorative label.",
    "bottom_bar_left": "A white circular 'i' Information button and, immediately to its right, a white circular gear/cog Settings button, stacked as a pair. Below them: 'Balance 1,000.00 FUN' in white text.",
    "bottom_bar_center": "'Total bet' label with the current value beneath it (e.g. '0.20 FUN' / '2.50 FUN' / '15.00 FUN' depending on frame) and a pair of small triangular Up/Down arrow buttons immediately to the right of the value, used to raise/lower the bet.",
    "bottom_bar_right": "A round button showing a circular arrow wrapped around a bold letter 'A' (opens Autospin settings) and, further right, a larger round Spin button showing two curved arrows forming a full circle (the classic 'refresh/spin' glyph).",
    "win_state_extra_controls": "After a real win (see win_screen.png) two extra icons appear in the bottom bar between the win text and the autoplay/spin buttons: a money-bag/coin-pouch icon (Collect) and a playing-card icon (Gamble) - the Gamble icon opens the Gamble round described below.",
    "color_blind_notes": "All bottom-bar controls are white glyphs on a uniformly dark-green bar and are differentiated by shape/icon (i / gear / up-triangle / down-triangle / A-in-circle / double-arrow-circle / money-bag / playing-cards), not by color, so they remain usable for all forms of color blindness."
  },

  "symbols": {
    "note": "Payout values read directly from the zoomed paytable pages (paytable_p1.png, paytable_p2.png, paytable_p3.png). Values are multipliers of the PER-LINE bet (payout_basis: per_line - see 'payout_basis_analysis' below), except the two Scatters which explicitly pay from the TOTAL bet regardless of line, per the rules text quoted below.",
    "wild": {
      "name": "Wild",
      "appearance": "A rounded-square gem-cut tile with an emerald/teal glass-like border and a beveled gold frame; inside it, a dark green four-leaf clover outlined in gold, with a small orange/red diamond-shaped gem at its centre.",
      "rule_text_verbatim": "Substitutes for all symbols except Scatters (Hat and Diamond). Appears only on the reels - 2, 3 and 4.",
      "has_own_payouts": false,
      "features": {
        "expanded_wild_rule_verbatim": "The appeared Wild can expand on the whole reel, occupying the upper and lower cells. The player wins, if after the expanding process the winning combination with these Wilds is formed.",
        "illustration": "paytable_p4.png / paytable_p5.png show the expansion: reel columns 2, 3 and 4 fully covered top-to-bottom by the teal clover Wild tile, while reels 1 and 5 keep their normal (fruit) symbols partially visible/blurred at the crop edges."
      }
    },
    "scatter_1": {
      "name": "Scatter 1 (Diamond)",
      "appearance": "A large faceted diamond/gem shape rendered in a full rainbow gradient (magenta/pink at the top-left facets sweeping through orange, yellow, green, and blue/cyan at the lower facets), outlined in black and then a thin gold border, on a dark charcoal paytable tile.",
      "rule_text_verbatim": "Pays regardless of the line and pays for the number of symbols from 3 to 5 on any reels.",
      "payouts_total_bet_multiplier": {"5": 100, "4": 20, "3": 3},
      "payout_basis_note": "These figures are multipliers of the TOTAL bet, not the per-line bet - the rules explicitly say the Scatter 'pays regardless of the line'. This is called out separately from the per-line basis of every other symbol so the two are never averaged or divided by 100 together."
    },
    "scatter_2": {
      "name": "Scatter 2 (Hat)",
      "appearance": "A green leprechaun-style top hat, tall crown and wide curled brim, with a brown leather hatband and a gold square belt-buckle ornament on the band; outlined in black then a thin gold border.",
      "rule_text_verbatim": "Hat Symbol can appear only on the reels 1, 3 and 5. Win will occur when three symbols appear during one spin.",
      "payouts_total_bet_multiplier": {"3": 20},
      "payout_basis_note": "Also pays from the total bet, same basis as Scatter 1 (it is a Scatter, not a payline symbol)."
    },
    "scatter_interaction_rule_verbatim": "If a Scatter pays, and there is a winning combination in the same spin, a player receives a win both for the Scatter and for the winning combination.",
    "high_value": [
      {
        "name": "Flaming 7 (top regular symbol)",
        "appearance": "A stylised red-and-orange '7' engulfed in cartoon flames, on a red/orange gradient tile with a dotted gold border - the classic 'lucky 7' slot symbol.",
        "payouts_per_line_multiplier": {"5": 3000, "4": 200, "3": 50, "2": 10},
        "note": "Highest-paying regular symbol in the game; a 5-of-a-kind pays the game's stated maximum win of x3000 the total bet (see rules_p7.png: 'The maximum winning amount is x3000 of the bet'). This is also the symbol used as the generic illustration for the 'Stacked symbols' and 'Expanded Wild' feature diagrams in the paytable (paytable_p3/p4), independent of whether a 7 or the clover Wild is actually the symbol that stacks/expands in a given round."
      },
      {
        "name": "Horseshoe (with shamrock)",
        "appearance": "A gold horseshoe with a rainbow-striped arc filling the open top of the shoe, and a green four-leaf clover centered over the rainbow band; small gold rivets/nail heads along the shoe's inner edge.",
        "payouts_per_line_multiplier": {"5": 500, "4": 100, "3": 40}
      },
      {
        "name": "Watermelon (half slice)",
        "appearance": "A halved watermelon slice, green rind, white pith ring, and a red interior with dark seeds, shown at an angle.",
        "payouts_per_line_multiplier": {"5": 500, "4": 100, "3": 40}
      },
      {
        "name": "Grapes (blue/purple bunch)",
        "appearance": "A rounded bunch of glossy blue-purple grapes with a small green leaf stem at the top.",
        "payouts_per_line_multiplier": {"5": 200, "4": 50, "3": 20}
      }
    ],
    "low_value": [
      {"name": "Plum", "appearance": "A single glossy dark blue-purple plum with a small green leaf stem.", "payouts_per_line_multiplier": {"5": 100, "4": 30, "3": 10}},
      {"name": "Orange", "appearance": "A single glossy orange citrus fruit with a small green leaf stem.", "payouts_per_line_multiplier": {"5": 100, "4": 30, "3": 10}},
      {"name": "Lemon", "appearance": "A single glossy yellow lemon.", "payouts_per_line_multiplier": {"5": 100, "4": 30, "3": 10}},
      {"name": "Cherries", "appearance": "A pair of glossy red cherries joined at a short green stem.", "payouts_per_line_multiplier": {"5": 100, "4": 30, "3": 10}}
    ]
  },

  "payout_basis_analysis": {
    "basis": "per_line for every regular symbol and the Wild; TOTAL-bet basis for both Scatters (explicit exception).",
    "measured_evidence": "From manifest.json (measured by TL, not asserted): win_screen.png shows a real round at total bet 2.50 paying 5.00 on 'Line 7'. Bet per line = 2.50 / 100 lines = 0.025. 5.00 / 0.025 = 200, matching the printed '4x 200' tier of the top (Flaming 7) symbol exactly. A second, independent measured win of 0.75 at the same bet gives 0.75 / 0.025 = 30, matching a printed '4x 30' tier. Dividing by the TOTAL bet instead (5.00 / 2.50 = 2.00 and 0.75 / 2.50 = 0.30) produces numbers that do not appear anywhere in the paytable (whose tiers are 3000/500/200/100/50/40/30/20/10/3), which rules out that competing hypothesis.",
    "rules_text_confirmation_verbatim": "'Payline wins are multiplied by the bet per line value.' (rules_p7.png, under 'Spin Results').",
    "scatter_exception_verbatim": "'Pays regardless of the line and pays for the number of symbols from 3 to 5 on any reels.' (Scatter 1, paytable_p1.png) - Scatters are excluded from the per-line division; their multiplier applies to the TOTAL bet. This distinction is recorded explicitly here because dividing a Scatter payout by the number of lines (100) would understate it by a factor of 100."
  },

  "features": {
    "stacked_symbols": {
      "rule_text_verbatim": "Stacked Symbols can cover a part of the reel or an entire reel when these symbols drop. Reels contain from 2 to 8 Stacked symbols.",
      "illustration": "paytable_p3.png shows a full 5x4 grid entirely covered by the Flaming-7 symbol as a generic example of a stacked/expanded reel state.",
      "gameplay_evidence": "win_screen.png shows a real in-game instance: the Flaming-7 symbol appears stacked on two consecutive cells of reel 1 (rows 3-4) and two consecutive cells of reel 2 (rows 1-2), contributing to the 'Line 7 pays 5.00' win."
    },
    "expanded_wild": {
      "rule_text_verbatim": "The appeared Wild can expand on the whole reel, occupying the upper and lower cells. The player wins if after the expanding process the winning combination with these Wilds is formed.",
      "illustration": "paytable_p4.png / paytable_p5.png show the teal clover Wild symbol filling all 4 rows on reels 2, 3 and 4 simultaneously (the only reels the Wild can occupy, per its own rule).",
      "captured_ingame": false,
      "note": "Not directly observed occurring on a live spin frame in this capture; documented from the paytable illustration and rule text only."
    },
    "chameleon_edition_switch": {
      "rule_text_verbatim": "Chameleon button allows you to switch between visual styles of the game. When switching, some symbols may change visually, but the functionality, features and pay table remain the same.",
      "ui": "Small gold-framed button with a black chameleon line-icon, positioned immediately right of the 'FRUIT MILLION' wordmark in the top banner on every gameplay screen.",
      "menu_screenshot": "edition_menu.png"
    },
    "gamble_round": {
      "rule_text_verbatim": "If you win in the main game, the gambling option becomes available to you. To enter the gambling room, click the Gamble button that appears next to the Spin button. The aim of the gambling round is to guess the color or the suit of the face-down card. Your current win becomes the stake for the gambling round. You need to choose Red, Black, Clubs, Spades, Hearts, or Diamonds. If you guess the color, your stake is doubled. If you guess the suit, your stake increases 4 times. If you win, you can collect your winning amount or risk to increase it again. To collect your win and return to the main game, click on the cash-bag. If you lose, the gambling round will stop automatically and you will return to the main game. You can play the Gamble round until your win reaches the limit of 1/4 of the maximum win. After each win in the Gamble round the following happens: if your potential next win in the Gamble round exceeds the maximum winning amount, the Gamble round is closed, you return to the main game, and the amount you have already won is accrued to your balance. If your potential next win in the Gamble round does not exceed the maximum winning amount, the Gamble round continues, and you have a choice whether to continue playing or to collect your win. To play Gamble in the Autoplay mode, please tick the checkbox On any win in the Autospin settings menu.",
      "trigger_ui": "After any real win, two extra icons appear in the bottom bar: a money-bag (Collect) and a playing-card icon (Gamble/opens this round).",
      "illustrated_interface_from_paytable": "paytable_p6.png shows the gamble screen's own illustration: a dark green felt panel with a gold frame. Top-left: 'History' label followed by three small face-up card icons showing past results (a black spade, a black club, a red heart). Top-right: 'Current win: 10' in white. Centre: a large face-down card with an ornate gold Celtic-knot pattern on its back, framed in gold. Left side, above a 'BLACK' button (dark navy rectangle): a black spade icon and a black club icon, with the caption 'Suit possible win: 40' in green above them. Right side, above a 'RED' button (bright red rectangle): a red diamond icon and a red heart icon, with the caption 'Color possible win: 20' in green below them.",
      "own_gameplay_screenshot_captured": false,
      "why_not_captured": "See not_captured/unreadable_or_uncertain below - the feature exists (confirmed by rule text and by the two extra bottom-bar icons observed appearing after a real win) but its own live screen was not captured within the capture session's limits."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "screenshot": "preview.png",
      "content": "Loading splash screen. Shown here in the game's default Summer Edition skin (not St. Patrick's - the demo loads this edition by default before the player switches to St. Patrick's via the Chameleon button/edition menu). Dark brown/honeycomb background. Large gold 'FRUIT MILLION' wordmark at top center with 'Summer Edition' in cursive script beneath it. Left panel: an angled, motion-blurred reel view under the heading '100 LINES', with a green bell-and-bow, a blue diamond, and a bee symbol visible; caption 'TWO SCATTER SYMBOLS' beneath. Center: a vertical column of 4 stacked bee-Wild tiles with a white arrow pointing right. Right panel: a straight-on reel view of a golden hive/bee grid under the heading 'MAX WIN 3000x', with the second row highlighted by a glowing white outline; caption 'EXPANDED WILD FEATURE' beneath. Sunflowers along the bottom. A green 'CLICK TO START' button at the bottom-center. Small 'B' provider badge top-left; a speaker icon and a clock readout top-right.",
      "purpose": "Entry splash; clicking 'CLICK TO START' enters the base game (in whichever edition/skin is currently applied).",
      "color_blind_notes": "Feature captions ('TWO SCATTER SYMBOLS', 'EXPANDED WILD FEATURE') are white text with high contrast; the Start button is green with white text, readable by shape/label regardless of color perception."
    },

    "base_game": {
      "type": "base_game",
      "screenshot": "base_game.png",
      "state": "Idle 5x4 grid at the measured minimum total bet of 0.20 FUN, St. Patrick's edition art.",
      "overall_layout": "5-reel x 4-row grid centered on screen inside a gold-framed dark-green panel.",
      "top_banner": "Carved wood-and-gold plaque: '100 LINES' badge on the left, 'FRUIT MILLION' gold wordmark centre, gold Chameleon (edition-switch) button to its right, draped green/white/orange Irish ribbon banners at both ends with small shamrock clusters.",
      "background": "Dark near-black background with a full-width rainbow arc rising behind the reels on both sides.",
      "side_decorations": "Left of the reels: a gold marching drum labelled 'St. Patrick's' with crossed drumsticks, standing in shamrock leaves. Right of the reels: a green cauldron/pot overflowing with gold coins and a soft golden glow, also standing in shamrock leaves.",
      "bottom_edge": "A dense strip of green shamrock/clover leaves runs the full width beneath the reel frame.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) - visible on the captured frame: cherries (reels 1 & 2), lemon (reel 3), horseshoe-with-shamrock (reel 4, all 4 rows), watermelon (reel 5), plus a plum and a second lemon/plum in the bottom row. NOTE: exact per-cell layout is a random snapshot, not a fixed game property, and is not enumerated further.",
      "bottom_bar": "See 'reels_and_bottom_bar' above for the full control breakdown (Balance 1,000.00 FUN; Total bet 0.20 FUN with up/down arrows; Autoplay 'A' button; Spin button).",
      "color_blind_notes": "All controls are white glyphs on a uniform dark-green bar, distinguished by icon shape, not hue."
    },

    "edition_menu": {
      "type": "info",
      "screenshot": "edition_menu.png",
      "content": "In-game edition switcher opened via the Chameleon button, over a warm honeycomb/sunflower Summer-Edition backdrop (the backdrop reflects whichever edition was active when the menu was opened, not the tile grid itself). A dark rounded panel holds a 4-column x 2-row grid of eight square tiles, each showing a miniature key-art preview and a label: row 1 - 'BASE Edition' (dark teal/blue tile with a red 7, bell, diamond), 'X-mas Edition' (icy teal tile with a red-ribboned 7), 'VALENTINE'S Edition' (pink/magenta tile with a heart and diamond), 'St.Patrick's Edition' (green tile with a green top hat, red 7 and gold horseshoe - the ACTIVE tile, shown with a bright gold outline frame around it); row 2 - 'EASTER Edition' (green tile with a striped egg), 'SUMMER Edition' (orange/gold tile with a bee, gold-outlined as the demo's own default but NOT the active tile here), 'OKTOBERFEST Edition' (blue/white diamond-check tile with a beer mug), 'HALLOWEEN Edition' (purple tile with a pumpkin and a gem).",
      "purpose": "Lets the player pick which of the eight visual skins to play; underlying mechanics, features and paytable are identical across all eight per the rules text.",
      "color_blind_notes": "The active tile is marked by a gold RECTANGULAR OUTLINE (shape-based highlight) in addition to being visually distinct art, so the selection is readable without color."
    },

    "bet_max": {
      "type": "info",
      "screenshot": "bet_max.png",
      "content": "Same idle 5x4 grid and St. Patrick's art as base_game.png; only the bottom bar differs: 'Total bet' now reads '15.00 FUN', the measured maximum reachable via the bet stepper.",
      "purpose": "Documents the upper bound of the bet range."
    },

    "settings": {
      "type": "settings",
      "screenshot": "settings.png",
      "title": "Settings",
      "panel_style": "Centered dark charcoal rounded rectangle panel overlaying the dimmed reels, with a white 'Settings' heading and an 'X' close button top-right of the panel.",
      "options": "Two checkboxes: 'Quick spin' (unchecked, black square) and 'Spacebar to spin' (checked, white checkmark on a dark square). Below an 'Audio' sub-heading: a 'Volume' horizontal slider (dark grey track, light grey filled portion, round white handle near the right/high end) and two further checkboxes, both checked: 'Music' and 'Sound FX'.",
      "context": "Captured at Total bet 2.50 FUN, Balance 868.50 FUN.",
      "color_blind_notes": "Checkbox state is shown by a white checkmark glyph appearing/disappearing inside the box (shape-based), independent of any color change."
    },

    "autoplay": {
      "type": "autoplay",
      "screenshot": "autoplay.png",
      "title": "Autospin settings",
      "layout": "Dark charcoal panel anchored bottom-right over the dimmed reels; an 'Advanced' toggle with an up-chevron sits at the top-right of the panel.",
      "options": "'Enable quick spin' checkbox (unchecked, greyed out/disabled in this state). 'Numbers of rounds' heading above a 3x3 grid of round grey buttons reading: 10, 25, 50, 100, 250 (row 1); 500, 750, 1000, and an infinity symbol '∞' (row 2-3, i.e. unlimited autospins).",
      "context": "Captured at Total bet 2.50 FUN, Balance 868.50 FUN.",
      "additional_rules_from_text": "Per rules_p1/p2.png: clicking a round count opens a confirmation pop-up showing the total stake (spins x total bet); 'Confirm' starts autoplay, 'Cancel' or clicking outside returns to manual mode. Configurable stop conditions (from rules_p2.png): 'on any win', 'if single win exceeds' (a set sum), 'if cash balance increases by' (a set sum), 'if cash balance decreases by' (a set sum). A 'Stop Autospins' button halts the sequence; on stop, all adjustments reset and the bet returns to its default value.",
      "color_blind_notes": "Round-count buttons are plain grey with white numerals - legible without color; the infinity glyph substitutes for a numeric count."
    },

    "win_screen": {
      "type": "win_screen",
      "screenshot": "win_screen.png",
      "content": "A real winning round at Total bet 2.50 FUN. On the reels: reel 1 shows an orange (rows 1-2) then the Flaming-7 symbol stacked on rows 3-4; reel 2 shows the Flaming-7 symbol stacked on rows 1-2 then a lemon on rows 3-4; reel 3 is all lemons; reel 4 shows lemons (rows 1-2) then oranges (rows 3-4); reel 5 shows a horseshoe (row 1) then blue grapes (rows 2-4). A green rounded rectangle reading 'WIN' above a large '5.00' sits centered over reels 2-3, with small white sparkle particles scattered around the win area and along the left edge.",
      "bottom_bar_win_state": "'Line 7 pays' appears as a small caption left-of-centre in the bottom bar, and 'Total win: 5.00 FUN' appears right-of-centre, alongside two extra icons not present in the idle bar: a money-bag/coin-pouch (Collect) and a playing-card icon (Gamble - opens the Gamble round described above).",
      "measured_values": {"total_bet": 2.50, "win": 5.00, "line": 7, "balance_after": 992.50},
      "color_blind_notes": "The win amount is large white numerals on a saturated green plaque with a gold border and the word 'WIN' in red above it - redundant text and high-contrast shapes make the win legible without relying on the green/red color pairing alone."
    },

    "paytable": {
      "type": "paytable",
      "pages": "1 through 12 of the scrollable 'Payments' panel (opened via the money-bag icon on the left rail of the info overlay), all on a plain dark charcoal background with the gold-outlined 'FRUIT MILLION' wordmark repeated at the top of every page and a small 'X' close button top-right.",
      "left_rail": "Three stacked white circular icons on the far left of the panel, present on every info-overlay page: a money-bag (opens 'Payments' - the paytable), a clock with a looping arrow (opens round/game 'History'), and a question mark (opens 'Help' - the rules text). All three sections were opened and scrolled to their end during capture.",
      "page_by_page": {
        "p1": "Wild (teal clover tile), Scatter 1 (rainbow diamond) with tiers 5x100/4x20/3x3, Scatter 2 (green top hat) with tier 3x20, plus the tops of the Flaming-7, Horseshoe, Watermelon and Grapes tiles below (values cut off, completed on p2).",
        "p2": "Full payout grid for the 8 regular symbols: Flaming-7 (5x3000/4x200/3x50/2x10), Horseshoe (5x500/4x100/3x40), Watermelon (5x500/4x100/3x40), Grapes (5x200/4x50/3x20), Plum/Orange/Lemon/Cherries (each 5x100/4x30/3x10).",
        "p3": "'Features' heading; 'Stacked symbols' rule text and a full-grid illustration using the Flaming-7 symbol.",
        "p4": "'Expanded Wild' rule text and illustration: the teal clover Wild filling reels 2, 3 and 4 top-to-bottom (partial, continued on p5).",
        "p5": "Completion of the Expanded Wild illustration; 'Gamble round' heading and its opening description begins.",
        "p6": "Illustrated Gamble interface (History strip, 'Current win: 10', face-down card, Black/Red and suit buttons, 'Suit possible win: 40' / 'Color possible win: 20') - see 'features.gamble_round' above for the full description.",
        "p7-p12": "'Lines' heading followed by small 5x4 line-pattern diagrams for every one of the 100 paylines (Line 1 through Line 100), five diagrams per row, each with the active cell per reel highlighted in green on a grey 5x4 grid. The panel is confirmed exhausted: Line 100 is the last diagram, immediately followed by empty space at the bottom of the scroll area."
      },
      "color_blind_notes": "Symbol identity in the paytable is conveyed by distinct icon art and a printed name/label, not by color coding; the payline diagrams use green squares on a grey grid, but each diagram is also uniquely labelled 'Line N' in text, so the pattern is still identifiable if green cannot be distinguished from grey."
    },

    "rules": {
      "type": "rules",
      "pages": "1 through 7 of the scrollable 'Help' panel (opened via the question-mark icon on the left rail), same plain dark charcoal styling as the paytable pages.",
      "page_by_page": {
        "p1": "'About the game' (BGaming intro blurb, 100 paylines, fruits/diamonds/bells theme). 'How to play' (bet selection via Total bet field, Spin button starts the reels). 'Autospins' begins (Autospins settings (A) button, confirmation pop-up, Confirm/Cancel).",
        "p2": "Autospins continued: adjustable options list - 'Enable quick spin', and Stop-Autospins conditions ('on any win', 'if single win exceeds', 'if cash balance increases by', 'if cash balance decreases by'); 'Stop Autospins' button and reset-on-stop behaviour.",
        "p3": "'Features' heading. 'Scatter' full rule text (two Scatters; Scatter 1 pays regardless of line for 3-5 symbols anywhere; Scatter 2 only on reels 1,3,5, needs exactly 3 to win) plus the Scatter+combo co-payment rule. 'Wild' rule (reels 2,3,4 only). 'Expanded Wild' rule begins.",
        "p4": "Expanded Wild rule concluded. 'Stacked Symbols' rule (2 to 8 stacked symbols per reel). 'Chameleon button' rule (switches visual style; symbols may change look but mechanics/features/paytable stay identical). 'Gamble round' section begins: Gamble button next to Spin, guess color or suit of a face-down card, current win becomes the stake.",
        "p5": "Gamble round rules continued: choices are Red/Black/Clubs/Spades/Hearts/Diamonds; correct color guess doubles the stake, correct suit guess multiplies it by 4; win-or-collect choice via the cash-bag icon; automatic stop on a loss; play continues until the win reaches 1/4 of the maximum win, with the exact cap-handling logic spelled out; 'On any win' checkbox needed to auto-play Gamble during Autoplay. 'Spin Results' heading begins (winning combinations animate; win shown in Total Win field).",
        "p6": "Spin Results continued: 'All symbols pay left to right on consecutive reels of an active payline.' / 'Payouts are made according to the paytable.' / 'Payline wins are multiplied by the bet per line value.' / 'Note that only the highest win is paid on each of the active paylines.' / 'The maximum winning amount is x3000 of the bet.' Directs to the Information (I) button for payouts. 'Settings' heading begins: Quick spin (license-dependent availability) and Spacebar-to-spin described; volume/music/sound-FX settings mentioned.",
        "p7": "Settings section concluded (volume, music toggle, sound-FX toggle). 'Return to Player' heading: 'The overall theoretical Return to Player (RTP) is 97.34%.' 'RNG' heading: 'The game is based on a certified random number generator. For more information, visit our BGaming site.' 'Additional information' heading: malfunction voids all plays and pays; unfinished rounds are auto-terminated every 24 hours with an automatic no-extra-risk 'Collect'; closing line reads 'This is the game rule version 1.0, dated November 25, 2020. Game Version 1.0.0.'"
      }
    }
  },

  "technical_summary": {
    "rtp_percent": 97.34,
    "rtp_source_verbatim": "The overall theoretical Return to Player (RTP) is 97.34%. (rules_p7.png, 'Return to Player' heading)",
    "grid": "5 reels x 4 rows, fixed (not a ways/megaways game).",
    "paylines": "100 fixed paylines (badge on every gameplay screen; full Line 1-100 diagrams present in the paytable).",
    "bet_min": 0.20,
    "bet_max": 15.00,
    "bet_range_source": "Measured directly: base_game.png shows the minimum (0.20 FUN) at rest; bet_max.png shows the bet stepped up to its maximum (15.00 FUN).",
    "demo_default_bet": 0.20,
    "demo_starting_balance": "1,000.00 FUN (as shown on base_game.png before any spins)",
    "max_win_multiplier": 3000,
    "max_win_source_verbatim": "The maximum winning amount is x3000 of the bet. (rules_p7.png, 'Spin Results')",
    "max_win_cross_check": "Consistent with the printed top symbol tier '5x 3000' for the Flaming-7 symbol (paytable_p2.png).",
    "bonus_buy": "Not present - no BUY BONUS/BUY FEATURE control appears on any captured screen, and the rules text never mentions a purchasable feature.",
    "free_spins": "Not present - the rules text lists only Scatter, Wild, Expanded Wild, Stacked Symbols, Chameleon button and Gamble round as features; no free-spins mechanic is described anywhere in the 7-page rules booklet.",
    "keyboard": "Spacebar can start/stop a spin when the 'Spacebar to spin' option is enabled in Settings (on by default, seen checked in settings.png).",
    "win_evaluation_rules_verbatim": [
      "All symbols pay left to right on consecutive reels of an active payline.",
      "Payouts are made according to the paytable.",
      "Payline wins are multiplied by the bet per line value.",
      "Note that only the highest win is paid on each of the active paylines.",
      "The maximum winning amount is x3000 of the bet.",
      "If a Scatter pays, and there is a winning combination in the same spin, a player receives a win both for the Scatter and for the winning combination."
    ],
    "malfunction_and_session_rules_verbatim": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.",
    "rules_version": "Game rule version 1.0, dated November 25, 2020. Game Version 1.0.0.",
    "rng_statement_verbatim": "The game is based on a certified random number generator. For more information, visit our BGaming site."
  },

  "accessibility_summary": {
    "screen_reader_navigation_notes": "The interface is a single canvas game (no native DOM controls). Primary controls in fixed screen positions: Information (i) and Settings (gear) icons bottom-left; Balance and Total bet readouts bottom-center-left with up/down bet-stepper arrows; Autoplay (A-in-circle) and Spin (double-arrow-circle) buttons bottom-right. The Chameleon edition-switch button sits in the top banner immediately right of the game wordmark. All numeric game state (Balance, Total bet, Total win, per-round win amount) is rendered as on-screen text that could be exposed via OCR/overlay for a screen-reader bridge.",
    "color_blind_summary": "No control in this game relies on color alone: bet/settings/autoplay/spin icons are white glyphs on uniform dark-green backgrounds distinguished by shape; the active edition tile in the switcher is marked by a gold outline (shape) as well as distinct art; win amounts are large white numerals with the word WIN in red for redundancy; the two Scatters are visually distinct (rainbow diamond vs. green hat) independent of any single hue; checkbox states use a white checkmark glyph, not a color change; payline diagrams pair a green-highlighted cell with an explicit 'Line N' text label.",
    "motor_accessibility_notes": "Spacebar-to-spin (toggle, on by default) reduces the need for precise mouse clicks on the Spin button. Autoplay with configurable round counts (10 up to unlimited) and multiple auto-stop conditions (on any win, win-exceeds-value, balance-increases-by, balance-decreases-by) reduces the number of repeated interactions required to play.",
    "deaf_hard_of_hearing_notes": "All game outcomes (wins, feature triggers) are also conveyed visually via on-screen text and animation (e.g. the 'WIN 5.00' plaque, the 'Line 7 pays' caption) so audio (Music/Sound FX, independently toggleable in Settings) is not required to follow the game state."
  },

  "not_captured": [
    {
      "claim": "The Gamble round's own live screen (as actually played, not the paytable illustration) was not captured, although the feature itself is confirmed to exist in this build.",
      "evidence_for_existence": [
        "rules_text (rules_p4/p5.png and paytable_p5/p6.png) fully describes the Gamble round's rules and shows an illustrated mock-up of its interface with the caption 'Current win: 10'.",
        "pixels: after a real win (win_screen.png) the bottom bar gains two extra icons not present on the idle bar - a money-bag (Collect) and a playing-card icon (Gamble) - centred at approximately (990,758) and (1048,758) on the 1280x800 frame; measured by a brightness change in the card-icon region (background ~71, with the icon ~136 in the same channel)."
      ],
      "why_not_captured": "The capture session's automated click on the card icon did not land inside the Gamble round's brief availability window before the game auto-advanced to the next spin. The hunt for this screen was capped (per this slot's own capture notes: two series totalling 34 spins) rather than run indefinitely, matching the general per-feature hunting limits used across this project."
    },
    {
      "claim": "The round/game History section (clock icon on the info-panel left rail) renders no content in this demo build.",
      "evidence": [
        "pixels: clicking the History icon from the Help panel state produced a 0-pixel change, while a control click on the '?' (Help) icon from the same state produced a 194,253-pixel change (18.97% of the frame) - i.e. the icon itself is responsive and correctly positioned, only its target section is empty.",
        "session_state: over 180 real rounds had already been played in the session by the time this was tested, so 'fresh session, no history yet' does not explain the empty section."
      ]
    }
  ],

  "unreadable_or_uncertain": [
    "The exact geometry of payline 'Line 7' (which row each reel contributes) was not individually traced against the small paytable line-diagram; the win amount and its tier were instead confirmed arithmetically via the payout_basis_analysis above, which does not depend on tracing the line shape.",
    "Whether the Flaming-7 stack seen in win_screen.png is an instance of the 'Stacked symbols' feature specifically (rather than a coincidental double-symbol landing) is inferred from the paytable's own rule ('Reels contain from 2 to 8 Stacked symbols') plus the visual match (2 consecutive same-symbol cells per reel); it is not separately confirmed by any in-game 'feature triggered' banner, since none is shown on this frame.",
    "No max_win currency amount (only the x3000 multiplier) appears on any captured screen; a cash max-win figure was not stated anywhere and is therefore not recorded.",
    "Volatility is never stated in any captured screen (no volatility indicator/flame icons/text found on preview, rules, or paytable pages) and is therefore left unrecorded rather than guessed."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.