Fruit Million Halloween

Demo, RTP 97.34%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 21 hours ago Verified · 01 Aug 2026
RTP 97.34%
Volatility Medium-High
Max win ×3000
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

35 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

1 download · last one 6 days, 8 hours ago
Slot API

GET /v1/slots/fruit-million-halloween-b10/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 01 Aug 2026 View capture log

Per-screen breakdown

35 demo screens
35 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Fruit Million Halloween

Everything pulled from Fruit Million Halloween into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
35 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
7 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 35 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Fruit Million
rtp 97.34% · single configuration
volatility Medium-High
max_win_x ×3000
layout 5×4
paylines 100 fixed
bonus_buy No
mechanic Video Slot
release_date 2021

Symbols & paytable

11 symbols
11 icons (ZIP)
WILD (pumpkin)
WILD (pumpkin)
Wild

Orange carved pumpkin with curly green stem, glowing yellow 'WILD' wordmark; substitutes all except both scatters; appears only on reels 2, 3, 4; can expand to fill the entire reel.

Scatter 1 (green diamond)
Scatter 1 (green diamond)
Scatter

Mint/emerald-green faceted diamond gem; pays regardless of line position, 3-5 of a kind on any reels; scatter wins add to line wins in the same spin.

MatchPayoutUnit
3x 3.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Scatter 2 (poison bell)
Scatter 2 (poison bell)
Scatter

Copper-orange bell with blue ribbon bow, black skull-and-crossbones emblem on the body, bone-shaped clapper; appears only on reels 1, 3, 5; only a 3-of-a-kind tier is printed.

MatchPayoutUnit
3x 20.00 Multiplier
'7' (lucky seven)
'7' (lucky seven)
High Pay

Red numeral 7 with a green outline on a purple spider-web-pattern card, gold border. Highest-paying regular symbol; the only symbol with a printed 2-of-a-kind tier.

MatchPayoutUnit
2x 10.00 Multiplier
3x 50.00 Multiplier
4x 200.00 Multiplier
5x 3000.00 Multiplier
Spider on horseshoe
Spider on horseshoe
High Pay

Gold/yellow horseshoe with a blue eight-legged spider centered inside, small red mark on the spider's abdomen.

MatchPayoutUnit
3x 40.00 Multiplier
4x 100.00 Multiplier
5x 500.00 Multiplier
Watermelon
Watermelon
High Pay

Green watermelon half/slice with red flesh and dark seeds.

MatchPayoutUnit
3x 40.00 Multiplier
4x 100.00 Multiplier
5x 500.00 Multiplier
Blueberries (blue berry cluster)
Blueberries (blue berry cluster)
High Pay

Cluster of blue-purple round berries with a small green leaf.

MatchPayoutUnit
3x 20.00 Multiplier
4x 50.00 Multiplier
5x 200.00 Multiplier
Plum
Plum
Low Pay

Deep blue-purple plum with a green leaf. Pays identically to Orange, Lemon and Cherries but is a separate icon/tile in the paytable.

MatchPayoutUnit
3x 10.00 Multiplier
4x 30.00 Multiplier
5x 100.00 Multiplier
Orange
Orange
Low Pay

Bright orange fruit with a green stem. Pays identically to Plum, Lemon and Cherries but is a separate icon/tile in the paytable.

MatchPayoutUnit
3x 10.00 Multiplier
4x 30.00 Multiplier
5x 100.00 Multiplier
Lemon
Lemon
Low Pay

Bright yellow lemon. Pays identically to Plum, Orange and Cherries but is a separate icon/tile in the paytable.

MatchPayoutUnit
3x 10.00 Multiplier
4x 30.00 Multiplier
5x 100.00 Multiplier
Cherries
Cherries
Low Pay

Pair of red cherries joined by a green stem. Pays identically to Plum, Orange and Lemon but is a separate icon/tile in the paytable.

MatchPayoutUnit
3x 10.00 Multiplier
4x 30.00 Multiplier
5x 100.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

5 reels x 4 rows, 100 fixed paylines. Payline wins are multiplied by the bet-per-line value (total bet / 100); only the highest win is paid per active payline.

Base Game Modifier expanded_wild
Expanded Wild

A Wild (pumpkin) landing on reel 2, 3 or 4 can expand to fill the entire reel (all 4 cells). Observed live: reels 3 and 4 both expanded to full WILD columns in the same spin, Total win 2.34 FUN at Total bet 0.20 FUN.

Base Game Modifier stacked_symbols
Stacked Symbols

Any paying symbol (not only the Wild) can land stacked 2 to 8 deep on a reel, up to covering the whole reel. Observed live: 8 stacked '7' symbols across reels 1-2, Total win 1.54 FUN.

Bonus Mode gamble
Gamble Round

Becomes available after any base-game win. Guess the face-down card's color (Black/Red) to double the win, or its suit (Club/Spade/Heart/Diamond) to quadruple it; playable repeatedly up to 1/4 of the maximum win; a history strip shows prior cards; collect via the cash-bag icon.

Colour system

extracted from frames · HEX
Export palette
#090502 base dominant 1 base
#5B2E05 base dominant 2 base
#9D5C0E base dominant 3 base
#674E16 base dominant 4 base
#D6A11F base dominant 5 base
#973005 base dominant 6 base
#9A590A bonus dominant 1 bonus
#090503 bonus dominant 2 bonus
#662904 bonus dominant 3 bonus
#8C3106 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Wild is an orange pumpkin (carved ridges, green stem), Scatter 1 is a green diamond gem, Scatter 2 is a copper-orange bell with a black skull-and-crossbones emblem and bone-shaped clapper, and the top-paying '7' sits on a purple spider-web card — each distinguished by icon shape, not color alone.
  • The four low-value fruits are distinguished by shape as well as color: red cherries, blue-purple plum, orange fruit, yellow lemon, plus the green watermelon slice and blue-purple berry cluster among the higher tiers — none rely on color alone.
  • Gamble round Black/Red buttons are colored (dark navy vs dark red) but each is also spelled out in white capitalized text ('BLACK'/'RED'), and suit choices show Club/Spade/Heart/Diamond icons, so color is redundant rather than load-bearing.
Screen Reader
  • Paytable (14 pages) and rules (7 pages) are both single continuously-scrolling panels with no page-number (N/M) counter, making progress through them harder to gauge than a paginated booklet.
Motor Accessibility
  • Spin can be triggered via Spacebar (enabled by default) as an alternative to clicking the round Spin button; the bet can be changed via up/down triangle steppers or by opening a dropdown ladder and picking a preset value directly.
Hearing Accessibility
  • No audio-only information is used; wins, bet changes, gamble outcomes and balance updates are all conveyed as on-screen text/numbers. Music and Sound FX are decorative toggles only.
Low Vision
  • The Halloween edition uses a near-black background with a warm dark-orange/amber vignette and orange/purple symbol accents (orange pumpkin Wild, purple spider-web '7' card); this orange-on-dark palette gives lower contrast against on-screen text than some of the other seven cosmetic editions (e.g. Summer's honeycomb brown/orange). Layout and text size do not change between editions, only artwork/contrast.

Media & assets

7 files · 7 types
35 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Captured for the Halloween edition: default Summer splash (preview), edition-switcher menu, base game + a stacked-symbols win, Expanded Wild live (3 frames), paytable (14 scrolled pages), rules (7 scrolled pages), settings, bet-limits dropdown, autoplay settings, gamble round entry + win + collect/win screen.
Payout basis verified as BET PER LINE, not total bet: rules state 'Payline wins are multiplied by the bet per line value'; cross-checked live at Total bet 0.20 FUN / 100 lines = 0.002 bet-per-line, paytable '7' 2-of-a-kind tier is x10, and 0.002 x 10 = 0.02 matches the on-screen 'Line 1 pays 0.02'. symbols[].payouts values above are the multipliers AS PRINTED in the paytable (i.e. multipliers of bet-per-line), not rescaled to the total bet.
Fruit Million is one game engine with EIGHT interchangeable cosmetic editions switched in-game via a chameleon button; rules state switching only changes symbol art, not paylines/RTP/features/paytable. All symbols/art documented here are the HALLOWEEN edition specifically (pumpkin Wild, skull-and-crossbones bell scatter, purple spider-web '7' card).
The demo loads the SUMMER edition by default on entry (bee/honeycomb theme); all Halloween-edition screens were captured after manually switching via the in-game chameleon menu. Edition identity is client-side session state, not the demo_url — the catalog also has a separate 'Fruit Million Easter' record sharing this exact same demo_url; only the on-screen theme-selection state (not the URL) distinguishes the two catalog entries.
Whether Scatter 1/Scatter 2 wins use the bet-per-line or total-bet basis is not stated in the rules booklet, and no scatter win was captured live to verify; left unconfirmed.
The gamble round's cap of '1/4 of the maximum win' is stated only as a ratio in the rules text; no live capture reached the cap, so the resulting FUN amount was not verified.
Whether the other seven cosmetic editions (Base/X-mas/Valentine's/St.Patrick's/Easter/Summer/Oktoberfest) reproduce the exact same numeric paytable as Halloween was not independently re-verified — no paytable screenshots were captured for those editions; taken on the rules text's word only.
A small numeric time readout (e.g. '07:56') appears top-right of most gameplay screens; unclear whether it is a genuine in-game timer or a capture-tooling artifact — not documented in the rules booklet.

Ask AI about Fruit Million Halloween

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Fruit Million Halloween play? Keep it simple.

5 reels x 4 rows, 100 fixed paylines. Payline wins are multiplied by the bet-per-line value (total bet / 100); only the highest win is paid per active payline.

RTP 97.34%Medium-High volatilitymax win ×3000demo ✓

From the verified capture of 01 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fruit Million Halloween vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fruit-million-halloween-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fruit-million-halloween-b10/
{
  "game": {
    "name": "Fruit Million (Halloween Edition)",
    "provider": "BGaming",
    "base_game_title": "Fruit Million",
    "theme": "Fruit Million is a single game engine ('the chameleon slot') released by BGaming with EIGHT interchangeable cosmetic editions selectable in-game via a gold rounded-square button showing a chameleon silhouette in the top-right of the game frame (screen coordinates approx. 992,78 in the 1280x800 capture). This documentation covers the HALLOWEEN EDITION specifically, selected and verified live in the running demo.",
    "editions_catalog": {
      "source": "theme_editions.png (menu opened via the chameleon button)",
      "list_left_to_right_top_to_bottom": [
        "BASE Edition (dark teal card, classic bell/plum/lemon icons plus a red '7')",
        "X-mas Edition (icy blue/white card, red-ribboned '7' with snow/holly)",
        "VALENTINE'S EDITION (pink/magenta card, heart and diamond icons)",
        "St.Patrick's EDITION (green card, green top hat and horseshoe with a shamrock)",
        "EASTER EDITION (green card, decorated egg and a bell)",
        "SUMMER EDITION (orange/brown card, a bee and a beehive/honeycomb) — this is the edition the demo loads BY DEFAULT on first entry",
        "OKTOBERFEST EDITION (blue/white card, a beer mug with foam and a bell)",
        "HALLOWEEN EDITION (dark purple card, a pumpkin, a '7' and a red gem) — the tile has a gold highlight border in the captured menu screenshot, confirming it is the currently-active/selected edition"
      ],
      "important_identity_note": "The BGaming demo URL for this title (https://demo.bgaming-network.com/play/FruitMillion/FUN?server=demo) is SHARED by all eight editions and is also documented as the demo_url of the separate catalog entry 'Fruit Million Easter'. Which edition is displayed is determined ENTIRELY by client-side/session state set via the in-game chameleon menu, NOT by the URL. Therefore the demo_url alone cannot be used to distinguish 'Fruit Million Halloween' from 'Fruit Million Easter' (or any other edition) as a catalog record — the distinguishing evidence is the on-screen theme selection state, which is what was captured for this slot_id."
    },
    "editions_are_cosmetic_only": {
      "verdict": "CONFIRMED cosmetic-only. Paylines, reel/grid size, RTP, bet range, features and the entire paytable structure are identical across all eight editions; only background artwork and some symbol art change.",
      "evidence": [
        "rules_p3.png / rules_p4.png, verbatim: 'Chameleon button allows you to switch between visual styles of the game. When switching, some symbols may change visually, but the functionality, features and pay table remain the same.'",
        "preview.png (default Summer Edition splash) prints the SAME headline numbers as the Halloween paytable/rules: '100 LINES' and 'MAX WIN 3000x', and lists the same three feature callouts (TWO SCATTER SYMBOLS / STACKED WILDS / EXPANDED WILD FEATURE) that the Halloween paytable (paytable_p1, p3, p4) and rules (rules_p3/p4) describe in full for the Halloween build.",
        "Symbol SET STRUCTURE is identical across editions even though art differs: both the Summer splash and the Halloween paytable show one Wild, two Scatters, and a set of standard low-pay icons — Summer reskins the Wild as a bee and one scatter/bonus icon set as a bell+diamond, while Halloween reskins the Wild as a pumpkin and keeps a diamond as Scatter 1 and a skull-ribboned bell as Scatter 2. Fruit symbols (cherries, plum, orange, lemon, watermelon, blueberries) and the red '7' are visually the SAME artwork in both editions (only the frame/card around the '7' changes: plain in Summer's preview thumbnail vs. purple spiderweb-patterned in Halloween)."
      ],
      "caveat": "Numeric payout VALUES were only verified from the Halloween-edition paytable (paytable_p1/p2) in this capture; the rules text's claim that the 'pay table remains the same' across editions was not independently re-measured against a second edition's own paytable screenshots (none were captured for this slot_id) — treated as provider-stated fact, not re-derived."
    },
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 34 desktop screenshots (1280x800) of the Halloween edition + OCR ground truth + zoomed crops.",
    "method_notes": "Visual details verified with zoomed crops (paytable symbol icons, gamble-round numbers, expanded-wild reel columns). Numbers taken verbatim from on-screen text. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Near-black background fading to a warm dark-orange/amber glow around the frame edges (radial vignette). Silhouetted Halloween scenery in solid black: a gothic multi-turreted haunted mansion with pointed roofs and arched windows on the left, a second smaller house shape on the right with a black cat sitting on a window ledge near the bottom-right corner, a crow/raven perched atop a spire on the far left, and several bats in flight (simple black silhouette shapes) scattered across the upper portion of the frame.",
    "frame": "Bright gold/yellow ornate rounded-rectangle border around the 5x4 reel grid, with a slightly darker gold inner bevel.",
    "reel_cells": "Solid black cell backgrounds, each symbol on its own square gold-bordered tile, separated by thin gold vertical divider lines between reels.",
    "wild_symbol_color": "Orange pumpkin-shaped tile with visible carved ridge lines, a small curly green stem at the top, and a glowing yellow 'WILD' wordmark carved into the pumpkin face.",
    "seven_symbol_color": "Red numeral '7' with a thin green/lime outline, on a rectangular card with a purple/violet spider-web line pattern background and a thin gold card border.",
    "scatter1_color": "Mint/emerald-green faceted diamond gem icon on a plain gold-bordered black tile.",
    "scatter2_color": "Copper-orange bell with a blue ribbon bow tied at the top; a black skull-and-crossbones emblem is printed on the bell's body and the bell's clapper is shaped like a white bone.",
    "spider_horseshoe_color": "Gold/yellow horseshoe (U-shape) with a blue eight-legged spider centered inside it, the spider has a small red mark on its abdomen.",
    "fruit_symbols_color": "Standard bright fruit colors: red cherries (green stem), deep blue-purple plum (green leaf), bright orange, yellow lemon, green watermelon slice with red flesh and dark seeds, cluster of blue/purple grapes-style berries (labelled 'blueberries' by appearance) with a green leaf.",
    "gamble_card_back": "A red/orange jack-o'-lantern pumpkin face (glowing carved eyes and mouth) centered on a spider-web-line pattern, inside a rounded rectangular gold-bordered card — this is the Halloween-edition face-down gamble card.",
    "bottom_bar": "Dark orange-to-black horizontal gradient bar along the bottom of the screen; balance/bet text in white/cream, win amounts in bright orange-red inside a gold-bordered plaque.",
    "ui_buttons": "Rounded dark translucent circles with white glyph icons (info 'i', gear/settings, spin-refresh arrows, autoplay 'A'); no color-only affordances — all buttons are distinguished by icon shape."
  },

  "editions_menu_screen": {
    "type": "settings (theme_editions.png)",
    "layout": "A dark semi-transparent panel with a gold ornate border, framed like the base game reel window, containing a 4-column x 2-row grid of 8 square thumbnail tiles, each showing that edition's key art plus its name in bold white text at the bottom of the tile.",
    "active_tile_indicator": "The HALLOWEEN EDITION tile (bottom-right of the grid) has a gold highlight border distinguishing it from the other seven tiles, confirming it as the active selection at capture time.",
    "color_blind_notes": "Each tile carries its edition NAME as printed text below the artwork, so edition identity does not rely on color/art recognition alone."
  },

  "symbols": {
    "note": "Identities and payout tiers read directly from the Halloween-edition paytable (paytable_p1.png, paytable_p2.png). Values are MULTIPLIERS of the bet-per-line (not raw currency), per rules_p6.png: 'Payline wins are multiplied by the bet per line value.' This was independently cross-checked against a real captured win: base_game_win.png shows 8 stacked '7' symbols landing 2-deep on reels 1-2, with the game reporting 'Line 1 pays 0.02' at Total bet 0.20 FUN (=> bet-per-line = 0.20 / 100 lines = 0.002). The paytable's '7' tier for a 2-symbol match is '2x 10'; 0.002 x 10 = 0.02, exactly matching the on-screen payout. This confirms the bet-per-line payout basis for THIS build.",
    "high_value": [
      {
        "name": "'7' (lucky seven)",
        "appearance": "Red numeral 7 with a green outline on a rectangular card with a purple spider-web pattern background, gold card border",
        "payouts_multiplier_of_bet_per_line": {"5": "x3000", "4": "x200", "3": "x50", "2": "x10"},
        "rank": "Highest-paying regular symbol. UNIQUE among all symbols: it is the ONLY one with a printed 2-of-a-kind payout tier (all others start at 3-of-a-kind).",
        "source": "paytable_p2.png"
      },
      {
        "name": "Spider on horseshoe",
        "appearance": "Gold horseshoe with a blue eight-legged spider centered inside it",
        "payouts_multiplier_of_bet_per_line": {"5": "x500", "4": "x100", "3": "x40"},
        "source": "paytable_p2.png"
      },
      {
        "name": "Watermelon",
        "appearance": "Green watermelon half/slice with red flesh and dark seeds, on a gold-bordered tile",
        "payouts_multiplier_of_bet_per_line": {"5": "x500", "4": "x100", "3": "x40"},
        "source": "paytable_p2.png"
      },
      {
        "name": "Blueberries (blue grape/berry cluster)",
        "appearance": "Cluster of blue-purple round berries with a small green leaf",
        "payouts_multiplier_of_bet_per_line": {"5": "x200", "4": "x50", "3": "x20"},
        "source": "paytable_p2.png"
      }
    ],
    "low_value_fruit": [
      {"name": "Plum", "appearance": "Deep blue-purple plum with a green leaf", "payouts_multiplier_of_bet_per_line": {"5": "x100", "4": "x30", "3": "x10"}},
      {"name": "Orange", "appearance": "Bright orange fruit with a green stem", "payouts_multiplier_of_bet_per_line": {"5": "x100", "4": "x30", "3": "x10"}},
      {"name": "Lemon", "appearance": "Bright yellow lemon", "payouts_multiplier_of_bet_per_line": {"5": "x100", "4": "x30", "3": "x10"}},
      {"name": "Cherries", "appearance": "Pair of red cherries joined by a green stem", "payouts_multiplier_of_bet_per_line": {"5": "x100", "4": "x30", "3": "x10"}},
      {"note": "All four low-value fruit symbols pay identically (5x100/4x30/3x10). Each occupies its own separate icon box in the paytable with its own icon — this is genuinely four distinct symbols sharing one payout tier, not a merged multi-symbol paytable row (verified by opening paytable_p2.png directly)."}
    ],
    "wild": {
      "name": "WILD (pumpkin)",
      "appearance": "Orange carved-pumpkin tile with a curly green stem and a glowing yellow 'WILD' wordmark",
      "rules": "Substitutes for all symbols except the two Scatters. Appears ONLY on reels 2, 3 and 4 (verbatim from paytable_p1.png and rules_p3/p4.png).",
      "has_no_own_payout_tier": "The Wild tile itself is not listed with 5/4/3-of-a-kind payouts in the paytable; it only substitutes into fruit/'7'/spider-horseshoe combinations.",
      "source": "paytable_p1.png"
    },
    "scatter_1": {
      "name": "Scatter 1 (green diamond)",
      "appearance": "Mint/emerald faceted diamond gem",
      "rules": "'Pays regardless of the line and pays for the number of symbols from 3 to 5 on any reels.' (i.e. a true scatter — position/line-independent)",
      "payouts": {"5": "x100", "4": "x20", "3": "x3"},
      "source": "paytable_p1.png, rules_p3.png"
    },
    "scatter_2": {
      "name": "Scatter 2 (poison bell)",
      "appearance": "Copper-orange bell with a blue ribbon bow; a black skull-and-crossbones emblem is printed on the bell body and its clapper is shaped like a bone",
      "rules": "'Can appear only on reels 1, 3, and 5. A win will occur when three symbols appear during one spin.' Only a 3-of-a-kind payout tier is printed (no 4 or 5 tier shown on the paytable).",
      "payouts": {"3": "x20"},
      "source": "paytable_p1.png, rules_p3.png"
    },
    "scatter_stacking_rule": "rules_p3.png, verbatim: 'If a Scatter pays, and there is a winning combination in the same spin, a player receives a win both for the Scatter and for the winning combination.' (scatter wins and line wins are additive, not exclusive)."
  },

  "technical_summary": {
    "rtp_percent": 97.34,
    "rtp_source": "rules_p7.png, verbatim: 'The overall theoretical Return to Player (RTP) is 97.34%.' (single value; no separate bonus-buy/alternate-RTP variant is shown anywhere in this capture)",
    "max_win": "x3000 of the bet",
    "max_win_source": "rules_p6.png, verbatim: 'The maximum winning amount is ×3000 of the bet.' — matches the 'MAX WIN 3000x' headline printed on the default Summer-edition splash (preview.png), confirming the cap is shared across editions.",
    "bet_min": "0.20 FUN",
    "bet_max": "15.00 FUN",
    "bet_source": "bet_limits.png — a static, non-scrolling 'Total bet' dropdown list showing all 12 preset stake values in one frame, both extremes visible: 15.00 (top, highlighted as the selected value at capture time) down to 0.20 (bottom). Full ladder read top-to-bottom: 15.00 / 5.00 / 4.50 / 4.00 / 3.50 / 3.00 / 2.50 / 2.00 / 1.50 / 1.00 / 0.50 / 0.20.",
    "demo_default_bet": "0.20 FUN",
    "demo_starting_balance": "1,000.00 FUN",
    "grid": "5 reels x 4 rows, fixed rectangular grid (not variable reel heights).",
    "grid_source": "base_game.png — visually 5 columns of 4 symbols each; '100 LINES' printed top-left of the game frame.",
    "paylines": 100,
    "paylines_source": "'100 LINES' printed on base_game.png and preview.png; the paytable's 'Lines' section (paytable_p7.png through paytable_p14.png) enumerates individual line diagrams sequentially from 'Line 1' through 'Line 100' with no further entries after Line 100 (confirmed: paytable_p14.png, the final scrolled page, ends exactly at 'Line 100' with no trailing content).",
    "payout_basis": "Payline (line) wins are multiplied by the BET PER LINE value, i.e. bet-per-line = Total bet / 100. rules_p6.png verbatim: 'Payline wins are multiplied by the bet per line value.' Independently cross-checked against base_game_win.png (see 'symbols.note' above) — basis CONFIRMED, not merely asserted by the rules text.",
    "only_highest_win_per_line": "rules_p6.png verbatim: 'Note that only the highest win is paid on each of the active paylines.'",
    "bonus_buy": "None observed. No 'Buy Feature'/'Buy Bonus' control appears on base_game.png, preview.png, settings.png or autoplay.png, and no such feature is mentioned anywhere in the 7-page rules booklet.",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (settings.png checkbox 'Spacebar to spin', enabled by default; also documented in rules_p6.png).",
    "game_rule_version": "Game rule version 1.0, dated November 25, 2020; Game Version 1.0.0.",
    "game_rule_version_source": "rules_p7.png, verbatim: 'This is the game rule version 1.0, dated November 25, 2020. Game Version 1.0.0.'",
    "rng_statement": "rules_p7.png, verbatim: 'The game is based on a certified random number generator.'",
    "malfunction_clause": "rules_p7.png, verbatim: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'"
  },

  "features": {
    "expanded_wild": {
      "trigger": "A Wild (pumpkin) symbol landing on reel 2, 3 or 4 can expand to fill the ENTIRE reel (all 4 cells, upper and lower).",
      "rules_text": "paytable_p4.png / rules_p4.png, verbatim: 'The appeared Wild can expand on the whole reel, occupying the upper and lower cells. The player wins, if after the expanding process the winning combination with these Wilds is formed.'",
      "live_capture": {
        "frames": ["wild_expanded_1.png", "wild_expanded_1_b.png", "wild_expanded_1_c.png"],
        "observed_result": "Reels 3 AND 4 (the two middle-right reels) BOTH expanded to full WILD columns simultaneously in the same spin (verified by direct pixel inspection of wild_expanded_1_c.png: column 1 = orange/cherries/orange/orange, column 2 = lemon/plum/orange/orange, column 3 = WILD x4, column 4 = WILD x4, column 5 = watermelon x4). Reels 1, 2 and 5 kept normal fruit symbols.",
        "result_win": "Total win 2.34 FUN at Total bet 0.20 FUN (Balance shown as 994.62 FUN at capture time); the win is paid out across multiple lines running through the two expanded-Wild columns, shown one line at a time in wild_expanded_1_b.png ('Line 2 pays 0.06') and wild_expanded_1_c.png ('Line 4 pays 0.06')."
      }
    },
    "stacked_symbols": {
      "rules_text": "paytable_p3.png / rules_p4.png, verbatim: 'Stacked Symbols can cover a part of the reel or an entire reel when these symbols drop. Reels contain from 2 to 8 Stacked symbols.'",
      "scope_note": "This is a general mechanic that can apply to ANY paying symbol, not only the Wild — the illustrative paytable graphic (paytable_p3.png) shows the '7' symbol stacked across the WHOLE 5x4 grid (20 cells). The default Summer-edition splash screen (preview.png) labels this same mechanic more narrowly as 'STACKED WILDS', which understates the rule text's broader scope; treat the rules-booklet wording as authoritative.",
      "live_capture": "base_game_win.png: 8 '7' symbols landed stacked 2-deep on reels 1 and 2 (4 rows each), producing a real win of 'Line 1 pays 0.02', 'Total win: 1.54 FUN' at Total bet 0.20 FUN."
    },
    "gamble_round": {
      "availability": "Becomes available after ANY win in the main game — a card-suit icon button appears next to the money-bag Collect button on the win bar (visible in base_game_win.png).",
      "rules_text_verbatim": [
        "'Gamble round is available after the win in the main game. The aim is to guess the color or the suit of the face-down card to increase the winnings.'",
        "'You need to choose Red, Black, Clubs, Spades, Hearts, or Diamonds.'",
        "'If you guess the color, your stake is doubled. If you guess the suit, your stake increases 4 times.'",
        "'If you win, you can collect your winning amount or risk to increase it again. To collect your win and return to the main game, click on the cash-bag.'",
        "'If you lose, the gambling round will stop automatically and you will return to the main game.'",
        "'You can play the Gamble round until your win reaches the limit of ¼ of the maximum win.' (this numeric cap of 1/4 of max win is stated only in text; no screen prints the resulting FUN amount directly)"
      ],
      "ui_layout": "Dark red/orange panel with a gold border. Top-left 'History' strip shows small played-card icons. Top-right 'Current win: <amount> FUN'. Center: a large face-down card (Halloween edition: a glowing jack-o'-lantern face on a spider-web pattern). Left pair of buttons: black Spade and Club suit icons above a 'Black' button (dark navy). Right pair: red Diamond and Heart suit icons above a 'Red' button (dark red). Text above the card reads 'Suit possible win: <amount> FUN' (4x); text below reads 'Color possible win: <amount> FUN' (2x).",
      "live_capture_sequence": {
        "gamble_round.png": "Entry into the gamble round after winning 1.54 FUN in the base game: 'Current win: 1.54 FUN', 'Suit possible win: 6.16 FUN' (confirms the 4x suit multiplier: 1.54 x 4 = 6.16), 'Color possible win: 3.08 FUN' (confirms the 2x color multiplier: 1.54 x 2 = 3.08). History strip is empty (first card of this round).",
        "gamble_round_win.png": "Player picked 'Red'; the revealed card is the '10 of Hearts' (red suit) — a correct guess. 'Current win' updated to 3.08 FUN (doubled from 1.54, matching the printed Color possible win). Recalculated next-round odds now show 'Suit possible win: 12.32 FUN' and 'Color possible win: 6.16 FUN'. History strip now shows the played 10-of-Hearts card.",
        "win_screen.png": "Player clicked the cash-bag to Collect. Balance updated from 1,000.38 FUN to 1,003.46 FUN (a +3.08 FUN change, matching the collected gamble win exactly). The bottom win bar still shows the originating base-game line: 'Line 22 pays', 'Total win: 3.08 FUN', with the winning zig-zag payline drawn through reels 1-2-3."
      }
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/promo splash shown by the demo on first entry (BEFORE the edition was switched to Halloween) — Summer Edition artwork: honeycomb-pattern warm brown/orange background, 'FRUITMILLION' gold 3D wordmark at top with 'Summer Edition' in gold cursive script beneath it. Left panel: a blurred motion-preview of reels with a green-ribboned bell, a blue diamond gem, and a bee symbol highlighted, captioned 'TWO SCATTER SYMBOLS'. Center: a vertical column of 4 stacked bee tiles, captioned 'STACKED WILDS'. Right panel: a 5x4 grid entirely filled with bee/honeycomb tiles (one row glowing/highlighted), captioned 'EXPANDED WILD FEATURE'. Headline text: '100 LINES' (top-left) and 'MAX WIN 3000x' (top-right). Sunflowers decorate the bottom. A green 'CLICK TO START' button is centered at the bottom. Small BGaming 'B' logo top-left; speaker icon and a small time readout top-right.",
      "purpose": "Entry point; clicking 'CLICK TO START' enters the base game (in the Summer Edition by default — the Halloween Edition seen in all subsequent screenshots was selected afterward via the chameleon menu)."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5-reel x 4-row grid centered on screen inside a bright gold ornate rounded-rectangle frame.",
      "title_banner": "Top-center: 'FRUIT MILLION' in large gold 3D letters. '100 LINES' in smaller gold text to its left. A gold rounded-square chameleon-icon button to its right (opens the edition-switcher menu). Small speaker/volume icon and a small numeric time readout further right. Decorative vertical 'FRUIT MILLION' text runs sideways along the far-right edge of the frame.",
      "background": "Halloween haunted-house scene in black silhouette against a dark-to-orange radial glow (see color_palette).",
      "symbols_on_this_frame": "A transient random mix (changes every spin) — the captured frame shows cherries, watermelon, plum, lemon, plum, watermelon, and in the bottom-right cell the diamond gem and the '7' symbol. NOTE: exact per-cell layout is random per spin and not enumerated as a game property.",
      "bottom_bar": {
        "left": "Round 'i' Information button and a gear Settings button, side by side.",
        "center_left": "'Balance 1,000.00 FUN' in white text.",
        "center": "'Total bet' label above the current stake value ('0.20 FUN'), with small up-triangle (▲) and down-triangle (▼) buttons to its right to raise/lower the bet or open the bet-ladder dropdown.",
        "right": "A round 'A' Autoplay button and a round Spin button (two curved arrows forming a refresh/circle icon)."
      },
      "color_blind_notes": "All controls are white glyph icons on dark circles (info 'i', gear, triangles, refresh arrows, letter 'A') — distinguished by shape/glyph, not color."
    },
    "paytable": {
      "type": "paytable",
      "pages": "14 captured pages of one continuously scrolling panel (title 'FRUITMILLION' at top of every page, close 'X' top-right).",
      "content_by_page": {
        "p1": "Wild (pumpkin), Scatter 1 (diamond) and Scatter 2 (skull-ribbon bell) with their rules text and payout tiers; row of 4 more symbol icons begins below (partially cut).",
        "p2": "Full grid of 8 regular paying symbols with 5/4/3(/2 for '7')-of-a-kind payouts: '7', Spider-horseshoe, Watermelon, Blueberries, Plum, Orange, Lemon, Cherries.",
        "p3": "'Features' header; 'Stacked symbols' rule text with an illustrative 5x4 grid entirely filled with stacked '7' tiles.",
        "p4": "'Expanded Wild' rule text with an illustrative grid showing reels 2-3-4 filled with WILD pumpkin tiles (cherries and a blue gem visible on reels 1 and 5).",
        "p5": "Repeat of the Expanded Wild illustration (scroll overlap) plus the start of the 'Gamble round' rule text.",
        "p6": "Live-style illustration of the Gamble round UI (History strip, jack-o'-lantern card back, Black/Red buttons, suit buttons, 'Color possible win: 20').",
        "p7-p14": "'Lines' section — individual small diagrams for every one of the 100 paylines, labelled 'Line 1' through 'Line 100' (each diagram is a 5x4 grid of highlighted cells showing that line's zig-zag path). The panel ends exactly at Line 100 with no further content (verified on paytable_p14.png, the final scrolled page)."
      },
      "navigation": "Continuous vertical scroll inside the panel (no explicit Page N/M counter observed); closed via the 'X' at the top-right of the panel."
    },
    "rules": {
      "type": "rules",
      "pages": "7 captured pages of one continuously scrolling help panel (same 'FRUITMILLION' header / 'X' close button style as the paytable panel).",
      "content_by_page": {
        "p1": "'About the game' (marketing intro text) and 'How to play' (Total bet / Spin button basics); 'Autospins' section begins.",
        "p2": "Continuation of 'Autospins': quick-spin note, 'Stop of Autospins' conditions (on any win / if single win exceeds / if cash balance increases by / if cash balance decreases by), Stop Autospins button, reset behaviour; 'Features' header begins.",
        "p3": "'Features': Scatter rules (both scatters, and the rule that Scatter wins and line wins both pay in the same spin), Wild rule (substitutes all but Scatters, reels 2/3/4 only), start of Expanded Wild.",
        "p4": "Expanded Wild (full text), Stacked Symbols (full text), 'Chameleon button' explanation (the cosmetic-only editions statement), 'Gamble round' section begins.",
        "p5": "Gamble round rules (choose Red/Black/suit; 2x for color, 4x for suit; collect via cash-bag; auto-loss ends round; playable up to 1/4 of max win with an auto-collect-if-would-exceed-cap clause); 'Spin Results' section begins.",
        "p6": "Spin Results rules (animated wins, left-to-right pay, payline wins x bet-per-line, only highest win per line, MAX WIN x3000 of bet); 'Settings' section begins (Quick spin license-dependent note, Spacebar to spin).",
        "p7": "End of Settings (volume/music/SFX toggles); 'Return to Player' (RTP 97.34%); 'RNG' (certified RNG statement); 'Additional information' (malfunction/24h-termination clause, game rule version 1.0 dated November 25, 2020, Game Version 1.0.0)."
      }
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "layout": "Centered dark-grey rounded rectangle panel over the dimmed reels, 'X' close icon top-right.",
      "toggles": "Checkbox 'Quick spin' — shown UNCHECKED and greyed out/disabled in this capture. Checkbox 'Spacebar to spin' — CHECKED.",
      "audio_section": "'Audio' header; 'Volume' horizontal slider (handle positioned near the right/high end); checkboxes 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "Checkboxes use a check-mark glyph (shape), not color alone, to show on/off state; the disabled Quick-spin checkbox is distinguished by greyed-out label text in addition to the empty box."
    },
    "bet_limits_dropdown": {
      "type": "settings",
      "content": "A dark, non-scrolling dropdown list of 12 preset 'Total bet' values opened above the bet control: 15.00 / 5.00 / 4.50 / 4.00 / 3.50 / 3.00 / 2.50 / 2.00 / 1.50 / 1.00 / 0.50 / 0.20. The topmost value (15.00) is highlighted with a red/dark selected-row background in this capture (it was the value actively chosen at capture time), and 3.00 shows a lighter grey row background suggesting a hover state.",
      "color_blind_notes": "Values are plain white numeric text on dark rows; the selected row is marked by both a distinct background AND its position, not color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "layout": "Dark panel anchored bottom-right over the dimmed reels; an 'Advanced' label with a collapse/expand chevron at the top-right of the panel.",
      "options": "Checkbox 'Enable quick spin' (shown greyed out/disabled). 'Numbers of rounds' header above a 3x3 grid of preset buttons: 10, 25, 50, 100, 250 (top row) and 500, 750, 1000, an infinity symbol '∞' (bottom row).",
      "color_blind_notes": "Round-count options are numeric text buttons (plus one infinity glyph) — no color coding used to convey meaning."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "A real captured Stacked-Symbols win: '7' symbols stacked 2 columns deep (reels 1 and 2, all 4 rows each = 8 symbols total) on a purple spider-web card background. Two of the winning '7' tiles on the winning line are highlighted with a red/gold sparkle border. A gold win-amount plaque '0.02' sits over the line, with a red line-path drawn horizontally then diagonally down toward reel 3. Bottom bar: 'Total bet 0.20 FUN', 'Line 1 pays', 'Total win: 1.54 FUN', with a money-bag (Collect) icon and a playing-card-stack (Gamble) icon newly appearing to the right of Total win."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Post-Collect (from the Gamble round) confirmation: balance shown as having risen to 1,003.46 FUN. The originating base-game payline is still displayed underneath: 'Line 22 pays', 'Total win: 3.08 FUN', with a zig-zag red line running through 4 stacked '7' tiles on reels 1-2 down into reel 3."
    }
  },

  "feature_coverage": [
    {
      "feature": "expanded_wild",
      "gameplay": ["wild_expanded_1.png", "wild_expanded_1_b.png", "wild_expanded_1_c.png"],
      "note": "RNG feature, not purchasable (no bonus-buy control exists in this game). Caught live: reels 3 and 4 both expanded to full WILD columns in the same spin, Total win 2.34 FUN at Total bet 0.20 FUN."
    },
    {
      "feature": "stacked_symbols",
      "gameplay": ["base_game_win.png"],
      "note": "RNG feature, not purchasable. Caught live: 8 stacked '7' symbols across reels 1-2, Total win 1.54 FUN."
    },
    {
      "feature": "gamble_round",
      "gameplay": ["gamble_round.png", "gamble_round_win.png"],
      "win": "win_screen.png",
      "note": "Not purchased — becomes available automatically after any base-game win. Played to completion: entered with a 1.54 FUN stake, guessed 'Red' correctly (card was 10 of Hearts), win doubled to 3.08 FUN, then collected via the cash-bag icon."
    }
  ],

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across screens: info+settings bottom-left, balance/bet center-left, autoplay+spin bottom-right, chameleon edition-switcher top-right of the game frame. The paytable and rules panels are both single continuously-scrolling documents (not paginated with an N/M counter), which may be harder for a screen-reader user to gauge progress through than a page-numbered booklet.",
    "motor": "Large round click targets for Spin/Autoplay; Spacebar can trigger a spin as an alternative to clicking (enabled by default), reducing required precision. Bet changes can be made via up/down triangle steppers OR by opening the dropdown ladder and picking a preset value directly.",
    "color_blind": "Nearly all game-state information is reinforced by text or shape: bet ladder values are numeric text, autoplay round counts are numeric text, gamble round choices are labelled 'Black'/'Red' text buttons in addition to black/red suit icons, and Settings/Autoplay checkboxes use a check-mark shape rather than color alone. Residual risk: the Gamble round's Black/Red buttons ARE colored (navy vs. dark red) but each is also fully spelled out in white capitalized text ('BLACK' / 'RED'), so the color is redundant rather than load-bearing.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Music and Sound FX are decorative toggles (settings.png). Wins, bet changes, gamble outcomes and balance updates are all conveyed as on-screen text/numbers."
  },

  "anomalies": [
    "The demo initially loads the SUMMER EDITION (bee/honeycomb/sunflower theme) on entry, not Halloween. All screenshots from base_game.png onward were captured AFTER manually opening the chameleon edition-switcher (theme_editions.png) and selecting the 'HALLOWEEN EDITION' tile, confirmed both by the resulting on-screen artwork (haunted mansion, bats, black cat, pumpkin Wild, skull-ribbon bell) and by the gold selection-highlight on the Halloween tile in theme_editions.png.",
    "The catalog entry 'Fruit Million Easter' shares the exact same demo_url as this slot. Because edition selection is in-game session state (the chameleon menu), the demo_url cannot be used on its own to tell 'Fruit Million Halloween' and 'Fruit Million Easter' apart — see game.editions_catalog.important_identity_note.",
    "The default splash (preview.png) markets the Stacked-Symbols mechanic narrowly as 'STACKED WILDS', while the rules booklet and paytable describe a broader 'Stacked Symbols' mechanic that applies to any paying symbol (illustrated in the Halloween paytable with stacked '7' tiles, and caught live on a non-Wild symbol in base_game_win.png). The rules-booklet wording is treated as authoritative."
  ],

  "unreadable_or_uncertain": [
    "Whether Scatter 1 and Scatter 2 wins are multiplied by the bet-per-line or by the total bet is not explicitly stated anywhere in the rules booklet (only payline/line wins are explicitly said to use the bet-per-line basis, in rules_p6.png). No scatter win was captured live to cross-check against, so the scatter payout basis is left unconfirmed here.",
    "The exact FUN-currency value of the Gamble round's '1/4 of the maximum win' cutoff is never printed on any captured screen — only the rule text stating the ratio (rules_p5.png) is available; the resulting number was not independently derived/verified against a live capture that reached the cap.",
    "A small numeric time readout appears in the top-right corner of most gameplay screenshots (e.g. '07:56', '08:14', '08:33'). It is unclear whether this is a genuine in-game element (e.g. a session/round timer) or an artifact of the capture tooling; it is not explained anywhere in the rules booklet, so it is not treated as a documented game feature.",
    "Whether the seven other editions (Base/X-mas/Valentine's/St.Patrick's/Easter/Summer/Oktoberfest) truly reproduce the EXACT SAME numeric paytable as Halloween was not independently re-verified from their own paytable screens (none were captured for this slot_id) — this is currently taken on the rules text's word (see game.editions_are_cosmetic_only.caveat)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.