Fruit Million

Demo, RTP 97.34%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 3 days ago
✓ Working · checked 2 weeks, 2 days ago Verified · 14 Aug 2026
RTP 97.34%
Volatility Medium-High
Max win ×3000
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

31 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fruit-million-b10/

1,000 free requests / month · sign-up required

144 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 14 Aug 2026 View capture log

Per-screen breakdown

31 demo screens
31 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Aug '25: 250 250 Aug Sep '25: 300 300 Sep Oct '25: 240 240 Oct Nov '25: 230 230 Nov Dec '25: 190 190 Dec Jan '26: 250 250 Jan Feb '26: 190 190 Feb Mar '26: 210 210 Mar Apr '26: 200 200 Apr May '26: 190 190 May Jun '26: 180 180 Jun Jul '26: 0 Jul
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25
🇨🇦Canada 20 20 20 20 20
🇮🇳India 20 20 20 20
🇧🇪Belgium 20 20 20
🇫🇷France 10 10 10 10 10
🇮🇪Ireland 20 10 10
🇷🇴Romania 10 10 10 10
🇸🇰Slovakia 10 10 10 10
🇺🇸United States 20 20
🇧🇾Belarus 10 10 10
🇨🇾Cyprus 10 10 10
🇰🇪Kenya 10 10 10
🇱🇻Latvia 10 10 10
🇳🇬Nigeria 10 10 10
🇵🇹Portugal 10 10 10
🇸🇪Sweden 10 10 10
🇨🇭Switzerland 30
🇧🇬Bulgaria 10 10
🇨🇱Chile 10
🇨🇿Czech Republic 10
🇪🇪Estonia 10
🇭🇳Honduras 10
🇮🇩Indonesia 10
🇯🇵Japan 10
🇱🇧Lebanon 10
🇱🇹Lithuania 10
🇲🇹Malta 10
🇲🇽Mexico 10
🇲🇦Morocco 10
🇳🇴Norway 10
🇵🇪Peru 10
🇸🇬Singapore 10
🇪🇸Spain 10
🇹🇭Thailand 10
🇹🇷Turkey 10
🇳🇱Netherlands 10 20 10 10 10 10 10 10 10 30 30
🇩🇪Germany 10 20 30 10 10 20 10 10 10 10 10
🇦🇹Austria 10 10 20 20 10 20 10 10 10 10
🇬🇧United Kingdom 10 10 10 20 10 20 20 10 10 10
🇦🇺Australia 10 20 10 10 10 10 10 10 10 10 10
🇧🇷Brazil 10 10 10 10 10 10 10 10 10 10 10
🇬🇷Greece 10 10 10 10 10 10 10 10 10
🇮🇹Italy 10 10 10 10 10 10 10 10 10
🇺🇦Ukraine 10 10 10 10 10 10 10 10 10
🇵🇱Poland 10 10 10 10 10 10 10
🇭🇺Hungary 10 10 10 10 10
🇩🇰Denmark 10 10 10 10
🇿🇦South Africa 10 10 10
🇫🇮Finland 20 20 20 20 20 20
🇳🇿New Zealand 30 30 10 20 10 10 10 20 10 10 10
Full per-country breakdown via the API →

What we extracted from Fruit Million

Everything pulled from Fruit Million into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
31 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
6 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 31 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Fruit Million · 6 games in this series ↓
rtp 97.34% · single configuration
volatility Medium-High
max_win_x ×3000
layout 5×4
paylines 100 fixed
bonus_buy No
mechanic Video Slot
release_date 2020

Fruit Million series

where this game sits among its own

All 6 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.

Game Released
Fruit Million you are here Dec 2020
See all 6 games in this series →

Symbols & paytable

11 symbols
11 icons (ZIP)
Wild (four-leaf clover)
Wild (four-leaf clover)
Wild

Green four-leaf clover with a red gem centre on a light-blue diamond tile, gold border; substitutes for all symbols except both Scatters; appears only on reels 2, 3 and 4; can expand to fill the whole reel (Expanded Wild, not captured live).

Scatter 1 (blue diamond gem)
Scatter 1 (blue diamond gem)
Scatter

Faceted blue diamond-shaped gem, gold and dark-green outline. Pays anywhere on screen for 3-5 symbols regardless of line, additive with any payline win in the same spin. Payout basis: TOTAL bet, not bet per line. The rules scope the per-line rule to payli

MatchPayoutUnit
3x 3.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Scatter 2 (gold bell)
Scatter 2 (gold bell)
Scatter

Gold bell with a green ribbon bow. Restricted to reels 1, 3 and 5; only pays when exactly 3 land in one spin. Payout basis: TOTAL bet, not bet per line. The rules scope the per-line rule to payline wins only ('Payline wins are multiplied by the bet per li

MatchPayoutUnit
3x 20.00 Multiplier
Lucky 7 (flaming red seven)
Lucky 7 (flaming red seven)
High Pay

Bright red numeral 7 outlined in gold, set against orange flames. Top-paying symbol; the only symbol with a printed 2-of-a-kind tier.

MatchPayoutUnit
2x 0.10 Multiplier
3x 0.50 Multiplier
4x 2.00 Multiplier
5x 30.00 Multiplier
Golden horseshoe with green clover
Golden horseshoe with green clover
High Pay

Gold horseshoe with a green four-leaf clover nested inside its curve.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Watermelon
Watermelon
High Pay

Half a watermelon slice, green rind, red flesh with dark seeds.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Blueberries / blue grape cluster
Blueberries / blue grape cluster
High Pay

Cluster of medium-blue round berries with a small green leaf.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 2.00 Multiplier
Plum
Plum
Low Pay

Dark purple oval fruit with a green leaf stem.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Orange
Orange
Low Pay

Bright orange round fruit with a small green stem.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Lemon
Lemon
Low Pay

Bright yellow oval fruit.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Cherries
Cherries
Low Pay

Pair of glossy red cherries joined by a green stem.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 4 rows, 100 fixed paylines. Wild substitutes for all symbols except both Scatters, appears on reels 2-4 only and can expand to fill a whole reel. Symbols land stacked 2-8 deep per reel. Two independently-behaving Scatter types.

Bonus Mode gamble
Gamble Round

Offered automatically after any base-game win. Guess the face-down card's colour (Red/Black, doubles the stake) or suit (Spade/Club/Diamond/Heart, quadruples the stake); a correct guess allows collecting or gambling again, a wrong guess forfeits the stake. Continues until the potential win would exceed 1/4 of the maximum win, at which point it auto-closes and credits the balance.

Colour system

extracted from frames · HEX
Export palette
#0F5858 base dominant 1 base
#F8F9F7 base dominant 2 base
#0B2E2F base dominant 3 base
#1C9C90 base dominant 4 base
#A89422 base dominant 5 base
#F4E11A base dominant 6 base
#0B585C bonus dominant 1 bonus
#0A2C2F bonus dominant 2 bonus
#073944 bonus dominant 3 bonus
#1B9A91 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The two Scatters are shape-distinct (faceted blue diamond gem vs gold bell), not colour-distinct. The Wild (green clover on a light-blue tile) is shape-distinct from every fruit/seven/horseshoe symbol. The Gamble round's Black/Red choice is also shown with suit glyphs (spade/club vs diamond/heart) and text labels, so it is never colour-only.
  • A winning payline is marked by a red connecting line plus a pulsing red-bordered highlight box around each winning cell and a printed win-amount tooltip placed directly on the combination -- shape and text corroborate the red line rather than relying on colour alone.
Screen Reader
  • Balance, Total bet, and Last win/Total win are rendered as plain readable text in the bottom bar rather than baked into an image-only sprite.
Motor Accessibility
  • Spacebar-to-spin is enabled by default, reducing reliance on precise clicks on the small circular Spin button. Autoplay supports up to 1000 rounds or unlimited, with four automatic stop conditions, reducing repeated manual spins. The Gamble round offers a collect exit at any point after a win.
Hearing Accessibility
  • All outcomes (win amounts, gamble result, autoplay stop) are shown as on-screen text/graphics, not audio-only. Music and Sound FX can be muted independently in Settings while retaining full visual functionality.
Low Vision
  • Every symbol has a visually distinct silhouette (clover, faceted gem, bell, numeral-7-on-flames, horseshoe, watermelon slice, berry cluster, and four separately-shaped fruits), aiding identification independent of fine colour perception.

Media & assets

4 files · 4 types
31 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (incl. a single Wild cell and a full-reel Stacked Sevens), paytable (12 pages: symbol tiers, Scatters, Stacked Symbols and Expanded Wild illustrative diagrams, all 100 payline diagrams), rules (7 pages), settings, autoplay settings, bet ladder dropdown, edition-picker menu, base-game win screen, payline win screen (used to measure the per-line payout basis), Gamble round trigger and result screens.
Expanded Wild full-reel expansion was not observed live within roughly 350-400 resolved spins (~431 spin-button clicks); documented only from the rules text and the paytable's illustrative full-reel-of-Wilds diagram.
No live 3+ symbol scatter win was captured for either Scatter 1 or Scatter 2; both symbols' multipliers are read from the printed paytable only, not confirmed against a live scatter-win frame.
Volatility rating is not stated anywhere in the captured build (no label, star rating, or bolt/flame meter on any info page).
The Gamble round's stated ceiling ('1/4 of the maximum win') was not cross-confirmed in currency terms on any captured frame; it is presumed but not proven to reference the game's 3000x total-bet cap.
Scatter tiers are stored as multipliers of the TOTAL bet while every other symbol is divided by 100 (bet per line). The game never states the scatter basis; the conclusion comes from the rules scoping the per-line rule to payline wins, from the same provider stating it explicitly in a sibling title, and from plausibility (dividing would make three scatters pay 0.006 at the minimum bet). No live scatter win was captured to measure it.

Ask AI about Fruit Million

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Fruit Million play? Keep it simple.

5 reels x 4 rows, 100 fixed paylines. Wild substitutes for all symbols except both Scatters, appears on reels 2-4 only and can expand to fill a whole reel. Symbols land stacked 2-8 deep per reel. Two independently-behaving Scatter types.

RTP 97.34%Medium-High volatilitymax win ×3000demo ✓

From the verified capture of 14 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fruit Million vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fruit-million-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fruit-million-b10/
{
  "game": {
    "name": "Fruit Million",
    "provider": "BGaming",
    "studio": null,
    "studio_note": "Only the provider credit 'BGaming' appears anywhere in the build (preview screen, footer wordmark area, and the About the game text on rules_p1.png: \"BGaming's Brand new slot Fruit Million is here to make it possible!\"). No distinct sub-studio brand was found. Leaving studio empty rather than repeating the provider name, per project convention that studio==brand is a forbidden duplicate, not an omission.",
    "theme": "Classic fruit-machine / retro casino slot: diamonds, bells, horseshoes, a flaming lucky '7', and traditional fruit icons (plum, orange, lemon, cherries) rendered as glossy 3D casino-style tiles.",
    "genre": "Video slot, reel-based, fixed 100 paylines, no free spins, no bonus buy",
    "rules_version": "Game rule version 1.0, dated November 25, 2020. Game Version 1.0.0 (both stated verbatim on rules_p7.png, 'Additional information' section)",
    "grid": {
      "reels": 5,
      "rows": 4,
      "note": "Counted visually on base_game.png, wild_symbol_ingame.png and every other gameplay frame: five vertical reels, four visible cells each, all reels the same height (no irregular/megaways-style reel heights)."
    },
    "bet_mechanic": "lines",
    "paylines": {
      "count": 100,
      "fixed": true,
      "note": "Bejeweled badge 'B / 100 LINES' fixed in the top-left corner of the reel frame on every gameplay screen (visible on base_game.png, settings.png, autoplay.png, bet_ladder.png, wild_symbol_ingame.png, base_game_win.png, payline_win.png). The 100 lines are not selectable/adjustable in number -- only the Total bet amount is adjustable. All 100 individual line diagrams are shown as small 5-column x 4-row grids with the active cells highlighted in bright green on a dark grey background, across paytable_p7.png through paytable_p12.png (Line 1 through Line 100, in numeric order, roughly 15 diagrams per page)."
    },
    "bet_limits": {
      "min_bet": 0.2,
      "max_bet": 15.0,
      "currency_shown_in_demo": "FUN",
      "ladder_values": [0.2, 0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0, 4.5, 5.0, 15.0],
      "evidence": "bet_ladder.png shows the full pop-up dropdown list of exactly 12 discrete Total bet values, from 0.20 FUN at the bottom to 15.00 FUN at the top, confirmed non-scrolling (list fits entirely on screen, no scrollbar visible).",
      "note": "The jump from 5.00 directly to 15.00 (skipping e.g. 7.50/10.00) is as printed on the actual in-game list -- not a documentation error."
    },
    "rtp": {
      "value_percent": 97.34,
      "quote": "The overall theoretical Return to Player (RTP) is 97.34%.",
      "source_frame": "rules_p7.png, 'Return to Player' section",
      "note": "This is the number printed inside the game itself and is the one used here. Third-party aggregator sites (SlotCatalog, AboutSlots) list 97.1%, which conflicts with the in-game figure; the in-game figure is treated as authoritative."
    },
    "max_win": {
      "multiplier_of_total_bet": 3000,
      "evidence": [
        "preview.png loading screen: 'MAX WIN 3000x' printed next to the reel illustration",
        "rules_p6.png, 'Spin Results' section, bullet: 'The maximum winning amount is x3000 of the bet.'"
      ]
    },
    "volatility": null,
    "volatility_note": "Not stated anywhere in the captured screens (no volatility label, no bolt/flame-meter widget was found on any info page). Left null rather than guessed.",
    "editions": {
      "count": 8,
      "names": ["Base Edition", "X-mas Edition", "Valentine's Edition", "St.Patrick's Edition", "Easter Edition", "Summer Edition", "Oktoberfest Edition", "Halloween Edition"],
      "switch_mechanism": "A chameleon-shaped icon button sits at the top-right corner of the reel frame, next to the game wordmark, on every gameplay screen. Clicking it opens an 8-tile edition-picker overlay (edition_menu.png) titled with the game logo; each tile shows a small preview of that edition's symbol set and name, arranged 4 tiles per row over 2 rows (Base, X-mas, Valentine's, St.Patrick's / Easter, Summer, Oktoberfest, Halloween). The currently active edition's tile has a bright gold outline (Summer was outlined/selected when edition_menu.png was captured, before switching to Base).",
      "rules_confirmation": "rules_p3.png/rules_p4.png, Features section: \"Chameleon button allows you to switch between visual styles of the game. When switching, some symbols may change visually, but the functionality, features and pay table remain the same.\"",
      "documented_edition": "This document describes the BASE edition only (dark teal reel frame, classic bell/plum/lemon/cherry/orange fruit icons, flaming red '7', golden horseshoe with green four-leaf clover). All gameplay/paytable/rules/settings/autoplay/win/bonus screenshots in this manifest show the Base edition, verified through three independent channels (visual look, the game's internal 'applied_skin' config value reading 'basic', and the '&skin=basic' parameter present in the session URL from the moment the Base tile was clicked onward). Only preview.png (Summer Edition loading screen, shown by default before any switch) and edition_menu.png (the picker itself, captured with Summer still highlighted) are legitimately pre-switch and are NOT Base-edition art.",
      "note_for_paytable_and_rules_labels": "Paytable and rules panels were also captured after switching to Base -- their headline wordmark reads 'FruitMillion' without an edition subtitle (unlike preview.png, which reads 'Fruit Million / Summer Edition')."
    },
    "features_present": {
      "free_spins": false,
      "bonus_round": false,
      "respin": false,
      "jackpot": false,
      "bonus_buy": false,
      "wild": true,
      "expanded_wild": true,
      "stacked_symbols": true,
      "two_scatters": true,
      "gamble_round": true,
      "note": "Absence of free spins/bonus/respin/jackpot/bonus-buy is a positive finding, not an omission: the TL coordinator OCR-swept the full text of all captured paytable (12 pages) and rules (7 pages) panels and found zero occurrences of the words 'free spin', 'free game', 'bonus', 'respin' or 'jackpot' anywhere; the capturer independently confirmed no Buy button exists in the bottom UI bar."
    }
  },
  "color_palette": {
    "reel_frame_background": "Dark teal / turquoise, textured with a subtle grid of small darker teal dots (visible around and behind the reels on every base-edition gameplay screen)",
    "reel_cell_background": "Plain white rounded rectangles, one per symbol cell, on a light grey to white reel-window background",
    "reel_frame_border": "Bright gold / yellow metallic border with a thin outer emerald-green outline, wrapping the entire 5x4 reel window",
    "wordmark": "'FruitMillion' rendered in a gold-to-orange gradient serif font with a dark brown/black outline; a small green leaf sits above the second 'i' as a decorative flourish",
    "top_left_badge": "Small teal rounded-rectangle badge reading '100 LINES' in white bold text, positioned just left of and below the reel frame",
    "chameleon_button": "A small square gold-bordered button, dark brown fill, with a brown/tan chameleon silhouette icon, top-right of the reel frame",
    "bottom_bar": "A horizontal bar spanning the full width beneath the reels, dark teal fading to a slightly lighter teal gradient, containing: Balance (white text, left), Total bet with up/down triangle stepper buttons (white text, centre-left), and on the right two circular icon buttons -- 'A' inside a circular arrow (Autospins settings) and a plain circular arrow (Spin)",
    "win_state_bar": "When a win is showing, the same bottom bar additionally displays 'Last win: <amount> FUN' or 'Total win: <amount> FUN' in the centre, plus small icon buttons for a coin/gamble icon, a money-bag icon, and a playing-card icon",
    "symbol_colors": {
      "wild_clover": "Bright cyan/light-blue diamond-shaped tile with a green four-leaf clover and a small red gem in its centre, gold border",
      "scatter_diamond": "Faceted light-blue to dark-blue gemstone (diamond) shape, gold and dark-green outline",
      "scatter_bell": "Gold/yellow bell with a green ribbon bow at the top",
      "seven": "Bright red numeral '7' outlined in gold, set against an orange-to-yellow flame illustration, on a warm orange card background",
      "horseshoe": "Gold horseshoe with a green four-leaf clover set inside its curve",
      "watermelon": "Half a watermelon, green rind, red flesh with dark seeds",
      "blueberries_grapes": "A cluster of medium-blue round berries with a small green leaf",
      "plum": "Dark purple/blue-violet oval fruit with a green leaf stem",
      "orange": "Bright orange round fruit with a small green stem",
      "lemon": "Bright yellow oval fruit",
      "cherries": "A pair of glossy red cherries joined by a green stem"
    },
    "paytable_and_rules_panel_background": "Near-black charcoal grey, full-screen overlay panel, with the gold wordmark centred at the top and a white 'X' close button in the top-right corner",
    "paytable_headline_text": "Light grey, medium-weight sans-serif ('Wild', 'Scatter 1', 'Scatter 2', 'Features', 'Lines', section headers)",
    "paytable_multiplier_text": "Light grey, smaller sans-serif numerals beneath each symbol icon (e.g. '5x 3000')",
    "gamble_round_panel": "Teal/turquoise rounded panel matching the main game palette, with a central gold-bordered card back (a stylised dark-blue four-leaf-clover-like knot pattern on gold); left pair of suit buttons (Spade, Club) sit above a dark-navy 'Black' button, right pair (Diamond, Heart) sit above a red 'Red' button; both action buttons have gold text on their respective coloured fill",
    "colorblind_note": "The single place where colour alone could carry meaning is the Gamble round's Black/Red choice: the 'Black'/'Red' buttons and the two side icon-pairs are also labelled with the actual suit glyphs (spade/club vs diamond/heart) and the words 'Black'/'Red' are printed as text on the buttons themselves, so the choice is never colour-only -- shape (suit icon) and text both duplicate the colour distinction. Winning-line highlights on the reels are drawn as a red connecting line plus a pulsing red-bordered glow box around each winning cell (shape+position, not colour-only, though the line itself is red)."
  },
  "symbols": {
    "wild": {
      "name": "Wild (four-leaf clover)",
      "role": "wild",
      "description": "A green four-leaf clover with a small red diamond-shaped gem at its centre, set on a light-blue faceted diamond-shaped tile with a gold border.",
      "behaviour": "Substitutes for all symbols except the two Scatters. Appears only on reels 2, 3 and 4 (never on reel 1 or reel 5). Source: paytable_p1.png and rules_p3.png/rules_p4.png, verbatim: \"Wild symbols substitute for all symbols except for Scatters. Appears only on the reels - 2, 3 and 4.\"",
      "expanded_wild": {
        "description": "When a Wild lands, it can expand to cover the entire reel (all 4 cells, upper and lower), turning that whole reel into Wilds.",
        "rule_quote": "\"The appeared Wild can expand on the whole reel, occupying the upper and lower cells. The player wins if after the expanding process the winning combination with these Wilds is formed.\" (paytable_p4.png / rules_p3.png-p4.png)",
        "capture_status": "A single-cell (non-expanded) Wild was captured live in gameplay (wild_symbol_ingame.png, reel 2 row 1). The full-reel expansion itself was NOT observed live within roughly 350-400 resolved spins; documented from the rules text and the paytable's illustrative full-reel-of-Wilds diagram only. See unreadable_or_uncertain."
      },
      "has_own_payout_tier": false
    },
    "scatter_1": {
      "name": "Scatter 1 (blue diamond gem)",
      "role": "scatter",
      "description": "A faceted blue/light-blue gemstone (diamond) shape with a gold and dark-green outline.",
      "behaviour": "Pays regardless of line position; pays for the count of symbols (3 to 5) landing anywhere on any reels in one spin.",
      "payouts": [
        {"count": 5, "multiplier": 100},
        {"count": 4, "multiplier": 20},
        {"count": 3, "multiplier": 3}
      ],
      "payout_basis_note": "As printed on paytable_p1.png. Per the measured payout basis (see technical_summary.payout_basis), these are multipliers of the PER-LINE bet, not the total 100-line bet."
    },
    "scatter_2": {
      "name": "Scatter 2 (gold bell)",
      "role": "scatter",
      "description": "A gold/yellow bell with a green ribbon bow at the top.",
      "behaviour": "Can appear only on reels 1, 3 and 5. A win occurs only when exactly three of these symbols appear during one spin (on reels 1, 3 and 5 simultaneously).",
      "payouts": [
        {"count": 3, "multiplier": 20}
      ],
      "payout_basis_note": "As printed on paytable_p1.png. Multiplier of the PER-LINE bet, same basis as all other paytable numbers."
    },
    "scatter_interaction_rule": "rules_p3.png: \"If a Scatter pays, and there is a winning combination in the same spin, a player receives a win both for the Scatter and for the winning combination.\" Scatter wins and payline wins are therefore additive, not exclusive.",
    "high_paying_symbols": [
      {
        "name": "Lucky 7 (flaming red seven)",
        "description": "A bright red numeral '7' with a gold outline, set against orange/yellow cartoon flames on a warm orange card.",
        "payouts": [
          {"count": 5, "multiplier": 3000},
          {"count": 4, "multiplier": 200},
          {"count": 3, "multiplier": 50},
          {"count": 2, "multiplier": 10}
        ],
        "note": "Top-paying symbol in the game and the only symbol with a printed 2-of-a-kind payout tier. This is also the symbol used to illustrate the Stacked Symbols feature diagram (a reel-frame graphic entirely filled, 4x5 cells, with the flaming 7)."
      },
      {
        "name": "Golden horseshoe with green clover",
        "description": "A gold horseshoe with a green four-leaf clover nested inside its curve.",
        "payouts": [
          {"count": 5, "multiplier": 500},
          {"count": 4, "multiplier": 100},
          {"count": 3, "multiplier": 40}
        ]
      },
      {
        "name": "Watermelon",
        "description": "Half a watermelon slice, green rind, red flesh with dark seeds.",
        "payouts": [
          {"count": 5, "multiplier": 500},
          {"count": 4, "multiplier": 100},
          {"count": 3, "multiplier": 40}
        ]
      },
      {
        "name": "Blueberries / blue grape cluster",
        "description": "A cluster of medium-blue round berries with one small green leaf.",
        "payouts": [
          {"count": 5, "multiplier": 200},
          {"count": 4, "multiplier": 50},
          {"count": 3, "multiplier": 20}
        ]
      }
    ],
    "low_paying_symbols": [
      {
        "name": "Plum",
        "description": "Dark purple/blue-violet oval fruit with a green leaf stem.",
        "payouts": [{"count": 5, "multiplier": 100}, {"count": 4, "multiplier": 30}, {"count": 3, "multiplier": 10}]
      },
      {
        "name": "Orange",
        "description": "Bright orange round fruit with a small green stem.",
        "payouts": [{"count": 5, "multiplier": 100}, {"count": 4, "multiplier": 30}, {"count": 3, "multiplier": 10}]
      },
      {
        "name": "Lemon",
        "description": "Bright yellow oval fruit.",
        "payouts": [{"count": 5, "multiplier": 100}, {"count": 4, "multiplier": 30}, {"count": 3, "multiplier": 10}]
      },
      {
        "name": "Cherries",
        "description": "A pair of glossy red cherries joined by a green stem.",
        "payouts": [{"count": 5, "multiplier": 100}, {"count": 4, "multiplier": 30}, {"count": 3, "multiplier": 10}]
      }
    ],
    "symbols_note": "All 4 low-paying fruit symbols (plum, orange, lemon, cherries) print identical multiplier tiers (5x100/4x30/3x10) on paytable_p2.png/p3.png -- this is confirmed as 4 genuinely separate symbol tiles with matching payouts (each rendered as its own distinct icon in its own paytable cell), not one merged tile with a shared label; the two high-tier symbols watermelon and horseshoe likewise happen to share identical tiers (5x500/4x100/3x40) but are two visually distinct icons.",
    "stacked_symbols_rule": "paytable_p3.png / rules_p3.png-p4.png, verbatim: \"Stacked Symbols can cover a part of the reel or an entire reel when these symbols drop. Reels contain from 2 to 8 Stacked symbols.\" Captured live: wild_symbol_ingame.png shows reel 3 fully covered top-to-bottom (all 4 visible cells) by the flaming '7' symbol as part of a longer vertical stack."
  },
  "features": [
    {
      "name": "Wild substitution",
      "description": "Green four-leaf-clover Wild substitutes for every paying symbol except the two Scatters. Restricted to reels 2, 3 and 4.",
      "reference_pages": ["paytable_p1.png", "rules_p3.png", "rules_p4.png"],
      "gameplay_capture": "wild_symbol_ingame.png (single Wild cell, reel 2 row 1)"
    },
    {
      "name": "Expanded Wild",
      "description": "A landed Wild can expand to cover its entire reel (upper and lower cells). If the expansion completes a winning combination, the player wins.",
      "reference_pages": ["paytable_p4.png", "paytable_p5.png", "rules_p3.png", "rules_p4.png"],
      "gameplay_capture": null,
      "capture_status": "not_captured_live",
      "not_captured_reason": "Not observed within ~350-400 resolved spins (11 synchronous capture batches, roughly 431 spin-button clicks issued in total, a modest fraction absorbed by settling animations/gamble modals). The feature has no purchase/buy option (confirmed: no Buy button in the UI; OCR sweep of all 19 combined paytable+rules pages found zero occurrences of 'bonus', 'free spin/game', 'respin', 'jackpot'), so the ~500-spin non-purchasable-feature ceiling applies and was respected without reaching a live capture. The mechanic is nonetheless fully documented from the in-game rules text (verbatim quote above) plus the paytable's illustrative full-reel-of-Wilds diagram."
    },
    {
      "name": "Stacked Symbols",
      "description": "Symbols can land stacked 2 to 8 deep per reel, covering part or all of a reel with the same icon.",
      "reference_pages": ["paytable_p3.png", "paytable_p4.png", "rules_p3.png", "rules_p4.png"],
      "gameplay_capture": "wild_symbol_ingame.png (reel 3 fully stacked with the flaming '7' symbol)"
    },
    {
      "name": "Two Scatter symbols",
      "description": "Scatter 1 (blue diamond) pays anywhere, any 3-5 symbols on screen, regardless of line. Scatter 2 (gold bell) is restricted to reels 1, 3 and 5 and requires exactly 3 in one spin.",
      "reference_pages": ["paytable_p1.png", "rules_p3.png"],
      "gameplay_capture": null,
      "capture_status": "not_captured_live",
      "note": "No live 3+ scatter win was captured; multipliers are documented from the printed paytable text only."
    },
    {
      "name": "Gamble round",
      "description": "Offered automatically after any base-game win. Player is shown a face-down card and must guess either its colour (Red/Black, doubles the stake) or its suit (Spade/Club/Diamond/Heart, quadruples the stake). A correct guess lets the player collect or gamble again; an incorrect guess ends the round and forfeits that stake. Play continues until the potential win would exceed a stated internal ceiling described as '1/4 of the maximum win', at which point the round auto-closes and the already-won amount is credited to the balance.",
      "rule_quote": "\"If you win in the main game, the gambling option becomes available to you. To enter the gambling room, click the Gamble button that appears next to the Spin button. The aim of the gambling round is to guess the color or the suit of the face-down card. Your current win becomes the stake for the gambling round. You need to choose Red, Black, Clubs, Spades, Hearts, or Diamonds. If you guess the color, your stake is doubled. If you guess the suit, your stake increases 4 times. If you win, you can collect your winning amount or risk to increase it again... If you lose, the gambling round will stop automatically and you will return to the main game. You can play the Gamble round until your win reaches the limit of 1/4 of the maximum win.\" (rules_p4.png-p6.png)",
      "reference_pages": ["paytable_p5.png", "paytable_p6.png", "rules_p4.png", "rules_p5.png", "rules_p6.png"],
      "gameplay_capture": {
        "trigger_screen": "gamble_round.png -- Current win 0.36 FUN, Suit possible win 1.44 FUN, Color possible win 0.72 FUN, face-down gold card centred, Black/spade+club on the left, Red/diamond+heart on the right",
        "result_screen": "gamble_round_result.png -- the revealed card is the 4 of Diamonds (red); the player had guessed Black, which is a LOSS outcome (loss is implied by the card being red while Black was chosen; no explicit 'you lost' text captured on this frame)"
      },
      "autoplay_interaction": "rules_p5.png/p6.png: to let Gamble trigger automatically during Autoplay, the 'On any win' stop condition must be enabled in the Autospin settings menu."
    }
  ],
  "technical_summary": {
    "reels_rows": "5 reels x 4 rows, all reels equal height (no megaways/variable-height reels)",
    "bet_mechanic": "100 fixed paylines (not adjustable), described in the UI as a permanent badge 'B / 100 LINES'",
    "bet_range": "0.20 to 15.00 (demo currency FUN), 12-step non-linear ladder (see game.bet_limits)",
    "rtp": "97.34% (printed in-game, rules_p7.png)",
    "max_win": "3000x the total bet (printed on the loading screen and in the rules text)",
    "volatility": "Not stated in any captured screen",
    "payout_basis": {
      "value": "per_line",
      "meaning": "Every multiplier number printed in the paytable (e.g. Lucky 7: 5x=3000, 4x=200, 3x=50, 2x=10) is a multiplier of the bet-PER-LINE (i.e. Total bet / 100), NOT of the total bet across all 100 lines.",
      "conversion_rule": "To get a multiplier of the TOTAL bet, divide the printed paytable number by 100 (the fixed number of lines). Example: the top tier 5x Lucky-7s prints as 3000; as a total-bet multiplier that is 3000 / 100 = 30x. A screen showing all 100 lines simultaneously winning the top tier would pay out the full advertised cap of 3000x total bet (100 lines x 30x each = 3000x), which matches the separately-printed 'MAX WIN 3000x' figure exactly -- an internal consistency check that the basis reading is correct.",
      "measurement_evidence": "payline_win.png: printed per-line win bubble = 0.02 FUN, on a 3-of-a-kind Plum combination on 'Line 21', with Total bet = 0.20 FUN and 100 active lines. The Plum's printed 3x tier is 10. Arithmetic: 10 x (0.20 / 100) = 10 x 0.002 = 0.02, an exact match to the printed per-line win bubble. This proves the paytable's '10' is a per-line-bet multiplier.",
      "caution": "On the same payline_win.png frame, the bottom bar also shows 'Total win: 1.24 FUN' -- this is the SUM of ALL simultaneously-winning lines in that one spin round, not the payout of Line 21 alone. Line 21's own payout is the 0.02 bubble printed directly on the winning combination, not the 1.24 total."
    },
    "autoplay": {
      "round_options": [10, 25, 50, 100, 250, 500, 750, 1000, "infinity (∞)"],
      "advanced_toggle": "'Advanced' panel expands to show 'Enable quick spin' checkbox plus the Numbers of rounds grid (autoplay.png)",
      "stop_conditions": [
        "on any win - autospin stops after any winning spin",
        "if single win exceeds - stops when one spin's win is above a player-entered amount",
        "if cash balance increases by - stops once balance has grown by a player-entered amount",
        "if cash balance decreases by - stops once balance has dropped by a player-entered amount"
      ],
      "stop_control": "A dedicated 'Stop Autospins' button halts the sequence at any time; after stopping, all Autospin adjustments reset and Total bet reverts to the default.",
      "confirmation_flow": "Choosing a round count opens a confirmation pop-up stating the total amount to be wagered (rounds x Total bet); 'Confirm' starts it, 'Cancel' or clicking outside the pop-up returns to manual mode.",
      "quick_spin_caveat": "Both the Settings panel and the Autospin panel note that Quick Spin availability depends on license requirements and may be disabled/greyed out (observed exactly this way in settings.png and autoplay.png, where the 'Quick spin' checkbox is shown greyed-out/unchecked and unclickable)."
    },
    "settings_panel": {
      "toggles": ["Quick spin (greyed out/disabled in this build)", "Spacebar to spin (enabled by default, checked)"],
      "audio": ["Volume slider (horizontal slider)", "Music on/off checkbox (checked by default)", "Sound FX on/off checkbox (checked by default)"]
    },
    "malfunction_and_session_rules": "rules_p7.png, 'Additional information': \"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\"",
    "rng_statement": "rules_p7.png: \"The game is based on a certified random number generator. For more information, visit our BGaming site.\"",
    "how_wins_are_paid": "rules_p6.png, 'Spin Results': symbols pay left to right on consecutive reels of an active payline; payouts follow the paytable; payline wins are multiplied by the bet-per-line value; only the highest-paying combination is paid on each active payline (no multiple stacked wins on one line); maximum winning amount is x3000 of the (total) bet."
  },
  "screens": [
    {
      "file": "preview.png",
      "type": "preview",
      "description": "Loading/splash screen, dark brown background with a honeycomb hexagon pattern. Centre-top: the gold 'FruitMillion' wordmark with 'Summer Edition' in a smaller yellow italic script beneath it. Left: white text '100 LINES' above a blurred motion-preview of the reel with fruit/bee icons and a bee-hive-themed reel border. Right: white text 'MAX WIN 3000x' above a 5x4 grid of golden bee/honeycomb icons, with the middle row outlined by a glowing white winning-line box. Centre: a white arrow points from the small reel preview to a single golden bee-symbol strip labelled 'STACKED WILDS' beneath it, and 'EXPANDED WILD FEATURE' labelled beneath the right-hand grid; 'TWO SCATTER SYMBOLS' labelled beneath the left preview. Bottom centre: a green 'CLICK TO START' button with a gold border. Yellow sunflowers decorate the bottom-left and bottom-right corners. Top-left: a small square 'B' badge (BGaming logo mark). Top-right: a speaker/volume icon and a clock reading '11:03'.",
      "note": "This is the Summer Edition art, captured before switching to Base edition; legitimate pre-switch frame per the edition-evidence log."
    },
    {
      "file": "edition_menu.png",
      "type": "info",
      "description": "The edition-picker overlay, opened via the chameleon button. Background: warm gold/orange honeycomb pattern with sunflowers left and right, a golden honey pot lower-left and a wooden beehive lower-right. A white rounded panel in the centre holds 8 square tiles in a 4x2 grid, each showing a miniature reel-icon collage plus an edition name in bold caps: row 1 = Base Edition (dark teal), X-mas Edition (icy blue/white with a red bow), Valentine's Edition (pink/red with hearts), St.Patrick's Edition (green with a leprechaun hat); row 2 = Easter Edition (green with a striped egg), Summer Edition (orange/gold with a bee, gold-outlined = currently selected), Oktoberfest Edition (blue/white check with a beer mug), Halloween Edition (purple with a pumpkin). Bottom bar shows Balance 1,000.00 FUN and Total bet 0.20 FUN plus the info(i)/settings(gear) icons on the left and an 'A' autospin icon and spin-arrow icon on the right.",
      "note": "Captured before the Base tile was clicked; Summer is still gold-outlined as selected. Shown here because the edition-switch mechanic is a notable feature of this build."
    },
    {
      "file": "base_game.png",
      "type": "base_game",
      "description": "Base edition reel screen at rest. Dark teal dotted background. Centre: 5x4 white-celled reel grid with a gold/green border, showing (left to right, top to bottom sample) orange, plum, lemon, plum, horseshoe in row 1; similar fruit/horseshoe mix in rows 2-3; row 4 ends with the flaming '7' in the rightmost reel. Top-left: teal '100 / LINES' badge. Top-centre: gold 'FruitMillion' wordmark with a small green leaf accent. Top-right: gold chameleon-icon button, and further right a speaker icon plus a clock reading '11:04'. A vertical 'FRUIT MILLION' watermark runs along the far right edge outside the frame. Bottom bar: info(i) and settings(gear) icons bottom-left, 'Balance 1,000.00 FUN' and 'Total bet 0.20 FUN' (with small up/down triangle steppers) centre-left, an 'A'-in-circle autospin button and a circular-arrow spin button bottom-right."
    },
    {
      "file": "settings.png",
      "type": "settings",
      "description": "Same base-game reel screen with a dark semi-transparent 'Settings' pop-up centred over it. Pop-up header 'Settings' with a white 'X' close icon top-right. Rows: an unchecked, greyed-out 'Quick spin' checkbox with dim label text (disabled state); a checked 'Spacebar to spin' checkbox. Sub-header 'Audio'. 'Volume' label with a horizontal slider (round white handle near the right end, i.e. high volume). Checked 'Music' checkbox and checked 'Sound FX' checkbox below it."
    },
    {
      "file": "autoplay.png",
      "type": "autoplay",
      "description": "Base-game reel screen with the 'Autospin settings' pop-up anchored bottom-right, partially covering the lower-right reels. Header 'Autospin settings' with an 'Advanced' toggle (up-arrow, expanded) on the right. Rows: a disabled/greyed 'Enable quick spin' checkbox; 'Numbers of rounds' label above two rows of grey rectangular buttons reading 10, 25, 50, 100, 250 (top row) and 500, 750, 1000, and an infinity symbol '∞' (bottom row) -- none highlighted as selected in this capture."
    },
    {
      "file": "bet_ladder.png",
      "type": "info",
      "description": "Base-game reel screen with the Total-bet dropdown list open, overlaying the left two reels. The list is a single dark-grey vertical column of 12 rows, from top to bottom: 15.00, 5.00, 4.50, 4.00, 3.50 (this row highlighted with a slightly lighter grey background, indicating it is under the pointer/hover), 3.00, 2.50, 2.00, 1.50, 1.00, 0.50, 0.20. All values are plain white numeral text, no currency symbol repeated per row (FUN shown once in the bottom bar's 'Total bet' field, still reading 0.20 FUN as this is before a new value is confirmed)."
    },
    {
      "file": "base_game_win.png",
      "type": "win_screen",
      "description": "A big-win moment: the reels are shown mid-motion-blur (a new spin is already starting to spin while the previous win result is still displayed), with visible sparkle/star particle effects scattered across the whole frame and a small spinning gold coin icon bottom-left. Bottom bar shows 'Balance 1,009.99 FUN', 'Total bet 0.20 FUN', and centred 'Last win: 12.32 FUN' in bright white/gold text, plus a red-circle 'gamble' coin icon, a brown money-bag icon, an 'A' autospin icon and the spin-arrow icon on the right.",
      "note": "12.32 FUN at a 0.20 FUN total bet is a 61.6x total-bet win (a multi-line combination, not a single max-tier hit)."
    },
    {
      "file": "payline_win.png",
      "type": "win_screen",
      "description": "A payline-win result frozen at rest (no motion blur). Row 1 has an orange, plum, plum, horseshoe, horseshoe pattern with the 2nd and 3rd-column plums outlined in a pulsing red-bordered highlight box and connected by a red zig-zag line running from row2/col2 up through row1/col2, across to row2/col3, and continuing up-and-right toward the horseshoe columns (the line marks the full path of Line 21 across all 5 reels). A gold-bordered dark tooltip reading '0.02' sits over the winning combination at column 3. Bottom bar: 'Balance 1,007.88 FUN', 'Total bet 0.20 FUN', centred small text 'Line 21 pays', and right of centre 'Total win: 1.24 FUN', plus money-bag and playing-card icon buttons and the spin-arrow button.",
      "note": "This is the frame used to measure payout_basis; see technical_summary.payout_basis for the full arithmetic."
    },
    {
      "file": "gamble_round.png",
      "type": "bonus",
      "description": "Gamble round trigger screen, teal rounded panel over the base reels. Top-left 'History' label with 3 tiny playing-card-back icons (empty history in this fresh session, not visible/populated here). Top-right 'Current win: 0.36 FUN'. Centre-top 'Suit possible win: 1.44 FUN' in cyan text. Centre: a large face-down card back (gold rectangle with a dark-blue interlocking clover-knot pattern). Left pair of buttons: a spade icon and a club icon (both dark navy tiles with gold suit glyph and gold border) above a wide dark-navy 'Black' button with gold text. Right pair: a diamond icon and a heart icon (both dark-red tiles with gold suit glyph) above a wide red 'Red' button with gold text. Bottom-centre 'Color possible win: 0.72 FUN' in cyan text."
    },
    {
      "file": "gamble_round_result.png",
      "type": "bonus",
      "description": "Same panel layout as gamble_round.png but the central card has flipped face-up: a white playing card showing a red numeral '4' top-left and a large red diamond pip centred -- the 4 of Diamonds. All other UI elements (History, Current win 0.36 FUN, Suit possible win 1.44 FUN, Color possible win 0.72 FUN, the four suit buttons, Black/Red buttons) are unchanged from the trigger frame.",
      "note": "The player had selected Black; the revealed card is red (Diamonds), so this is a LOSS outcome for the color guess. No explicit win/loss banner text is visible on this particular frame."
    },
    {
      "file": "wild_symbol_ingame.png",
      "type": "base_game",
      "description": "Base-game reel screen showing two simultaneous phenomena: reel 2's top cell (row 1) holds a single Wild (green four-leaf clover on a light-blue tile) while the remaining 3 cells of reel 2 hold cherries; reel 3 is entirely filled top-to-bottom with 4 flaming red '7' symbols, i.e. a full-reel stack. Reels 1, 4 and 5 show ordinary fruit/horseshoe symbols. Bottom bar reads Balance 999.80 FUN, Total bet 0.20 FUN."
    },
    {
      "file": "paytable_p1.png",
      "type": "paytable",
      "page": 1,
      "description": "First paytable page (dark charcoal panel). Row 1: Wild icon (clover), Scatter 1 icon (diamond), Scatter 2 icon (bell), each with its name and full descriptive rule text underneath (quoted in symbols.wild/scatter_1/scatter_2 above) plus Scatter 1's tiers (5x100/4x20/3x3) and Scatter 2's tier (3x20). Row 2 (partially visible at the bottom): the start of the paying-symbol icons -- Lucky 7, horseshoe, watermelon, blueberries -- with their multiplier text still cut off/faded at the very bottom edge of the panel."
    },
    {
      "file": "paytable_p2.png",
      "type": "paytable",
      "page": 2,
      "description": "Continues the symbol paytable in full: top row shows the tail end of the previous section ('3x 3'). Then two full rows of paying symbols with complete multiplier tables: Lucky 7 (5x3000/4x200/3x50/2x10), horseshoe (5x500/4x100/3x40), watermelon (5x500/4x100/3x40), blueberries (5x200/4x50/3x20); second row: plum, orange, lemon, cherries, each 5x100/4x30/3x10."
    },
    {
      "file": "paytable_p3.png",
      "type": "paytable",
      "page": 3,
      "description": "Top: the tail end of the plum/orange/lemon/cherries payout rows scrolling out of view. Below: 'Features' section header, then 'Stacked symbols' sub-header and its rule text, followed by the start of an illustrative full-grid graphic of the flaming '7' filling every one of the 20 visible reel cells (5 columns x 4 rows), continuing onto the next page."
    },
    {
      "file": "paytable_p4.png",
      "type": "paytable",
      "page": 4,
      "description": "Top: the complete 5x4 grid of flaming '7' symbols illustrating a fully-stacked-reel scenario. Below: 'Expanded Wild' sub-header and its rule text, followed by the start of an illustrative reel-grid graphic showing reels 2, 3 and 4 entirely filled with the Wild clover symbol (reels 1 and 5 show ordinary fruit), continuing onto the next page."
    },
    {
      "file": "paytable_p5.png",
      "type": "paytable",
      "page": 5,
      "description": "Top: the complete illustrative grid of reels 2-4 filled with Wild clovers (an Expanded-Wild example). Below: 'Gamble round' sub-header with its one-line summary rule text ('Gamble round is available after the win in the main game. The aim is to guess the color or the suit of the face-down card to increase the winnings.')."
    },
    {
      "file": "paytable_p6.png",
      "type": "paytable",
      "page": 6,
      "description": "Top: the tail of the Gamble round summary text scrolling out. Below: a full illustrative Gamble round screen (teal panel, History icon row with 3 small card-back icons, 'Current win: 10', 'Suit possible win: 40', suit button pairs left/right, central card back, 'BLACK'/'RED' buttons, 'Color possible win: 20') used purely as an explanatory illustration -- the numbers 10/40/20 here are example values, not the live-session amounts seen on gamble_round.png (0.36/1.44/0.72)."
    },
    {
      "file": "paytable_p7.png",
      "type": "paytable",
      "page": 7,
      "description": "Top: tail of the illustrative Gamble round graphic. Below: 'Lines' section header, then the start of the 100 individual payline diagrams, 5 per row, each a small labelled 5-column x 4-row grid ('Line 1' through roughly 'Line 15' visible), with the 4 cells belonging to that line's path highlighted bright green against a dark-grey grid of the other, inactive cells."
    },
    {
      "file": "paytable_p8.png",
      "type": "paytable",
      "page": 8,
      "description": "Continuation of the payline diagram grid, covering roughly Lines 16-35, same visual format as page 7."
    },
    {
      "file": "paytable_p9.png",
      "type": "paytable",
      "page": 9,
      "description": "Continuation of the payline diagram grid, covering roughly Lines 36-55, same visual format."
    },
    {
      "file": "paytable_p10.png",
      "type": "paytable",
      "page": 10,
      "description": "Continuation of the payline diagram grid, covering roughly Lines 56-75, same visual format."
    },
    {
      "file": "paytable_p11.png",
      "type": "paytable",
      "page": 11,
      "description": "Continuation of the payline diagram grid, covering roughly Lines 76-80, same visual format."
    },
    {
      "file": "paytable_p12.png",
      "type": "paytable",
      "page": 12,
      "description": "Final payline diagram page, covering Lines 81 through Line 100 (the last line diagram), same visual format as the previous pages, ending the paytable panel's scrollable content."
    },
    {
      "file": "rules_p1.png",
      "type": "rules",
      "page": 1,
      "description": "First rules page. 'About the game' section: full descriptive paragraph about the classic-casino theme and BGaming credit (quoted in game.studio_note). 'How to play' section: explains the Total bet stepper and Spin button. 'Autospins' section begins: explains the Autospins settings (A) button and the confirmation pop-up."
    },
    {
      "file": "rules_p2.png",
      "type": "rules",
      "page": 2,
      "description": "Continues 'Autospins': repeats the confirmation-pop-up explanation, then lists the adjustable settings -- Enable quick spin (with the license-dependent caveat) and the four Stop-of-Autospins conditions (on any win / if single win exceeds / if cash balance increases by / if cash balance decreases by), continuing onto the next page."
    },
    {
      "file": "rules_p3.png",
      "type": "rules",
      "page": 3,
      "description": "Tail of the Stop-Autospins list and the Stop Autospins button/reset behaviour paragraph. Then 'Features' section header begins: full 'Scatter' paragraph (both scatters explained, plus the scatter+combination co-win rule) and the start of the 'Wild' paragraph."
    },
    {
      "file": "rules_p4.png",
      "type": "rules",
      "page": 4,
      "description": "Continues Features: full 'Wild' paragraph, full 'Expanded Wild' paragraph, full 'Stacked Symbols' paragraph, and the start of the 'Chameleon button' paragraph explaining the edition-switch mechanic."
    },
    {
      "file": "rules_p5.png",
      "type": "rules",
      "page": 5,
      "description": "Tail of the 'Chameleon button' paragraph. Then 'Gamble round' section header: full explanation of how to enter the round, and the start of its rule bullet list (choose Red/Black/suit; doubling/quadrupling; collect-or-risk-again; loss ends the round)."
    },
    {
      "file": "rules_p6.png",
      "type": "rules",
      "page": 6,
      "description": "Continues the Gamble round bullet list: the '1/4 of the maximum win' ceiling rule and the Autoplay 'On any win' requirement to auto-trigger Gamble. Then 'Spin Results' section: explains the Total Win field, left-to-right payline rule, paytable-based payouts, bet-per-line multiplication, highest-win-only-per-line rule, and repeats the 'maximum winning amount is x3000 of the bet' figure."
    },
    {
      "file": "rules_p7.png",
      "type": "rules",
      "page": 7,
      "description": "Tail of 'Spin Results' (pointer to the Information (i) button for payouts). Then 'Settings' section: describes the settings panel's Quick spin and Spacebar-to-spin toggles plus the audio controls. Then 'Return to Player' section with the RTP 97.34% sentence. Then 'RNG' section (certified RNG statement). Then 'Additional information' section with the malfunction/session-termination/version text, ending the rules panel's scrollable content with 'This is the game rule version 1.0, dated November 25, 2020. Game Version 1.0.0.'"
    }
  ],
  "accessibility_observations": {
    "screen_reader": [
      "Numeric game state (Balance, Total bet, Last win/Total win) is always rendered as plain readable text in the bottom bar, not baked into an image-only sprite -- a screen-reader-friendly game would only need to expose this bar's text nodes.",
      "The winning payline itself is communicated redundantly: a red connecting line is drawn AND each winning cell gets a pulsing bordered highlight box AND a numeric win-amount tooltip is placed directly on the combination (payline_win.png) -- position/shape/text all corroborate the line result, not colour alone.",
      "The Gamble round's core choice (color vs suit) is always paired with both a text label ('Black'/'Red') and a distinct suit glyph shape (spade/club/diamond/heart) on every relevant button, so it does not rely on colour recognition alone.",
      "Every symbol is visually distinct in shape/silhouette (clover vs diamond gem vs bell vs numeral-7-on-flames vs horseshoe vs watermelon-slice vs berry-cluster vs 4 distinct fruit outlines), which helps low-vision and colorblind users identify symbols by outline even if colour perception differs."
    ],
    "colorblind_notes": [
      "The two Scatters are shape-distinct (faceted gem vs bell), not colour-distinct, so red-green or blue-yellow colorblindness does not create ambiguity between them.",
      "Wild vs paying symbols are shape-distinct (clover-on-diamond-tile is unlike any fruit/7/horseshoe silhouette).",
      "The single potential colour-only cue found is the red Suit-A/Suit-B halves of the Gamble round card art (red diamond/heart icons vs dark-navy spade/club icons) -- but as noted above, both suit glyph shape and explicit 'Black'/'Red' text back up the colour, so this is not a colour-only signal.",
      "Winning-line overlay is drawn in red on a light/white cell background -- for a deuteranopic/protanopic user the red line could look muted, but the pulsing highlight BOX around each winning cell and the printed win-amount tooltip are independent, non-colour cues confirming the same result."
    ],
    "motor_impairment_notes": [
      "Spacebar-to-spin is available and enabled by default (settings.png), reducing the need for precise mouse clicks on the small circular Spin button.",
      "Autoplay supports up to 1000 rounds or unlimited (∞), plus four different automatic stop conditions, reducing the need for repeated manual spin actions.",
      "The Total bet stepper uses small up/down triangle buttons; the alternative bet-ladder dropdown (bet_ladder.png) offers all 12 values in one click-accessible list, which may be easier to target than repeated small stepper clicks.",
      "The Gamble round offers a 'collect' (cash-bag icon) exit at any point after a win, so a motor-impaired player is not forced into a long forced sequence of further risk choices."
    ],
    "deaf_hard_of_hearing_notes": [
      "All game outcomes (win amounts, gamble result, autoplay stop) are represented in on-screen text/graphics, not audio-only; the Settings panel allows muting Music and Sound FX independently while retaining full visual functionality.",
      "No spoken narration or audio-only cues were observed in any captured frame; all feature explanations are delivered as on-screen text in the rules/paytable panels."
    ]
  },
  "unreadable_or_uncertain": [
    "Volatility rating: not stated anywhere in the captured screens (no volatility label, star rating, or bolt/flame meter was found on any info page). Left as null rather than guessed or sourced from third-party sites.",
    "Expanded Wild full-reel expansion: not observed live in gameplay within ~350-400 resolved spins; documented from rules text and the paytable's illustrative diagram only (see features[].capture_status = not_captured_live).",
    "A live 3+ symbol win for either Scatter 1 or Scatter 2 was not captured; their multipliers are read from the printed paytable only, not confirmed against a live scatter-win frame.",
    "The Gamble round's stated ceiling, '1/4 of the maximum win' (rules_p6.png), is ambiguous as to which 'maximum win' it refers to -- most likely the game's overall 3000x total-bet cap, but this was not explicitly cross-confirmed on any captured frame, so the exact numeric ceiling of the Gamble round in currency terms is not independently verified here.",
    "Studio/sub-brand: left empty. Only the provider name 'BGaming' appears anywhere in the captured build; no distinct sub-studio credit was found.",
    "Payline diagrams for pages 8-11 (lines roughly 16-80) were described by extrapolation of the consistent visual pattern established on page 7 (lines 1-15) and confirmed again on page 12 (lines 81-100) -- individual line-path cell coordinates for lines 16-80 were not each manually re-verified, since the format is provably identical across all 12 pages and no anomaly was seen in the pages actually opened."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.