Fruit Million Oktoberfest

Demo, RTP 97.34%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 2 days, 11 hours ago
✓ Working · checked 2 weeks, 2 days ago Verified · 15 Aug 2026
RTP 97.34%
Volatility Medium-High
Max win ×3000
Grid 5×4
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

33 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fruit-million-oktoberfest-b10/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 15 Aug 2026 View capture log

Per-screen breakdown

33 demo screens
33 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Fruit Million Oktoberfest

Everything pulled from Fruit Million Oktoberfest into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
33 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
8 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 33 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Fruit Million · 6 games in this series ↓
rtp 97.34% · single configuration
volatility Medium-High
max_win_x ×3000
layout 5×4
paylines 100 fixed
bonus_buy No
mechanic Video Slot
release_date 2021

Fruit Million series

where this game sits among its own

All 6 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.

Game Released
Fruit Million Oktoberfest you are here Sep 2021
Fruit Million Dec 2020
See all 6 games in this series →

Symbols & paytable

11 symbols
11 icons (ZIP)
Wild (beer mugs banner)
Wild (beer mugs banner)
Wild

Three golden beer mugs with dripping white foam above a red 'WILD' ribbon banner in gold letters, gold outer border; substitutes all except scatters, appears only on reels 2, 3, 4.

Scatter 1 (blue diamond gem)
Scatter 1 (blue diamond gem)
Scatter

Faceted light-blue/cyan diamond-cut gem with gold outline; pays regardless of line, 3-5 symbols on any reels.

MatchPayoutUnit
3x 3.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Scatter 2 (gold bell)
Scatter 2 (gold bell)
Scatter

Single gold bell with small green bow, gold-outlined; appears only on reels 1, 3, 5, wins on exactly three symbols in one spin.

MatchPayoutUnit
3x 20.00 Multiplier
Top symbol (red '7' tile / Oktoberfest Barmaid on reels)
Top symbol (red '7' tile / Oktoberfest Barmaid on reels)
High Pay

Paytable icon: red 3-D '7' on a blue diamond tile with gold border. Live reels re-skin it as a blonde barmaid in a green Tyrolean hat, blue-and-white dirndl dress, white stockings, holding two foaming beer mugs.

MatchPayoutUnit
2x 0.10 Multiplier
3x 0.50 Multiplier
4x 2.00 Multiplier
5x 30.00 Multiplier
Pretzel
Pretzel
High Pay

Golden-brown heart-shaped baked pretzel with a darker glaze sheen and salt-crystal specks, on a gold heart-shaped medallion backing.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Watermelon
Watermelon
High Pay

Halved watermelon slice: dark green rind, white inner ring, red flesh dotted with small black seeds.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Blueberries / grapes cluster
Blueberries / grapes cluster
High Pay

Cluster of medium-blue round berries with a small green leaf at the top.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 2.00 Multiplier
Blue plum
Blue plum
Low Pay

Single deep indigo-blue oval fruit with a small green leaf and stem nub.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Orange
Orange
Low Pay

Bright orange sphere with a small green stem.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Lemon
Lemon
Low Pay

Bright yellow oval fruit with a small green stem nub.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Cherries
Cherries
Low Pay

Two glossy red cherries joined by a green stem and small leaf.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

5 reels x 4 rows fixed grid, 100 fixed paylines; all symbols pay left to right on consecutive reels of an active payline, only the highest win is paid per active line.

Base Game Modifier expanded_wild
Expanded Wild

A Wild landing on reel 2, 3, or 4 can expand to cover the whole reel (upper and lower cells); a win is paid if the expansion completes a winning combination.

Bonus Mode gamble
Gamble Round (Double or Nothing)

Available after any base-game win; guess the color of a face-down card to double the current win (x2) or the suit to quadruple it (x4); playable repeatedly until the win reaches 1/4 of the maximum win; a wrong guess forfeits the stake and returns to the main game.

Other autoplay
Autoplay / Autospins

Basic tab: preset round counts 10/25/50/100/250/500/750/1000/infinity with an optional quick-spin toggle. Advanced tab adds stop conditions: on any win, if single win exceeds a set sum, if cash balance increases by a set sum, if cash balance decreases by a set sum. Settings reset to the default bet once autospins stop.

Colour system

extracted from frames · HEX
Export palette
#581709 base dominant 1 base
#F9EBD6 base dominant 2 base
#F3D8A3 base dominant 3 base
#0898DE base dominant 4 base
#E89C18 base dominant 5 base
#DA680F base dominant 6 base
#F2D7A2 bonus dominant 1 bonus
#FAEED5 bonus dominant 2 bonus
#571308 bonus dominant 3 bonus
#0898DE bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Total bet +/- controls are distinguished by up/down triangle shape, not color.
  • The active edition tile in the edition-switch menu is marked by a gold border outline (a shape/position cue), not by color alone.
  • Checkbox states in Settings and Autospins (Quick spin, Spacebar to spin, Music, Sound FX, stop-condition toggles) are shown by a checkmark glyph inside a filled/outlined box, not by color alone.
  • Win badges are white numerals on a bright blue glowing plaque; the Gamble (cards) button's active/inactive state is shown by opacity/brightness (dim with an overlapping 'A' watermark vs. solid white), not by hue.
  • Payline diagrams in the paytable use bright-blue-vs-dull-gray contrast for highlighted cells, and each line is also independently nameable by cell position (e.g. 'Line 3 = straight across row 1'), not by hue alone.
Motor Accessibility
  • Spacebar can be used as an alternate input to trigger Spin instead of clicking the on-screen Spin button (toggle in Settings, enabled by default).
Hearing Accessibility
  • Background music and sound effects can be muted independently via separate checkboxes in Settings; no game information is conveyed by audio alone.
Low Vision
  • Feature labels on the loading splash ('TWO SCATTER SYMBOLS', 'STACKED WILDS', 'EXPANDED WILD FEATURE', 'MAX WIN 3000x') and payout numbers in the paytable panel are printed as plain white/gold high-contrast text on dark backgrounds, legible without color dependence.

Media & assets

2 files · 2 types
33 PNG (ZIP)
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Base game idle/spin state, full 24-page paytable (payouts, wild/scatter rules, features illustrations, all 100 payline diagrams) scrolled to the bottom, full 14-page rules/help panel scrolled to the bottom, settings panel, autoplay basic and advanced tabs, edition-switch menu, bet-min/bet-max verification.
Gamble (double-or-nothing) round: entry screen with Current win 14.00 FUN, Suit possible win 56.00 FUN (x4) and Color possible win 28.00 FUN (x2), plus the result screen of a lost gamble round (6 of Spades revealed against a Red guess).
Expanded Wild feature: trigger frame with reel 2 fully covered by the Wild banner symbol, and the win frame showing 'Line 18 pays' 0.25 FUN against the expanded Wild with Total win 14.00 FUN.
Stacked Symbols (reels can drop with 2-8 stacked copies of a symbol) has no live in-motion drop/cascade frame captured; documented only via verbatim rules text and a static full-grid paytable illustration, plus one plausible but unconfirmed idle-reel example.
Scatter 2's payout basis (total-bet multiplier) is inferred by grouping under the shared 'Scatter' rules heading with Scatter 1; the rules text does not explicitly repeat 'pays regardless of the line' for Scatter 2 specifically, so this is not independently verbatim-confirmed.

Ask AI about Fruit Million Oktoberfest

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Fruit Million Oktoberfest play? Keep it simple.

5 reels x 4 rows fixed grid, 100 fixed paylines; all symbols pay left to right on consecutive reels of an active payline, only the highest win is paid per active line.

RTP 97.34%Medium-High volatilitymax win ×3000demo ✓

From the verified capture of 15 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fruit Million Oktoberfest vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fruit-million-oktoberfest-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fruit-million-oktoberfest-b10/
{
  "game": {
    "name": "Fruit Million Oktoberfest",
    "provider": "BGaming",
    "engine": "FruitMillion (one shared engine/code powers eight in-game 'editions': Base, X-mas, Valentine's, St.Patrick's, Easter, Summer, Oktoberfest, Halloween)",
    "edition_identity": "This capture documents the OKTOBERFEST edition specifically, confirmed by THREE independent channels: (1) window.__OPTIONS__.ui.applied_skin == 'oktoberfest' (engine state readout), (2) the '&skin=oktoberfest' URL query parameter on the demo link, (3) visual theme match (Bavarian pretzels, foaming beer mugs, blue-and-white diamond/rhombus 'rautenmuster' background, golden wheat sheaves, wooden barrel) against the gold-framed 'OKTOBERFEST EDITION' tile in the in-game edition picker.",
    "theme": "Bavarian Oktoberfest beer-festival theme: a bright blue sky patterned with a white diamond/checkerboard motif (the Bavarian flag rhombus pattern), golden wheat sheaves with sparkle particles flanking the reels, a wooden beer barrel (with a circular carved 'B' brand mark) on the right, a bowl of pretzels on the left, and a trio of foaming beer mugs on the right. The classic-fruit-machine symbol set (oranges, lemons, plums, cherries, watermelon, blueberries/grapes, red '7') is retained, but the top-tier '7' symbol is re-skinned in actual reel spins as an 'Oktoberfest Barmaid' character (a blonde woman in a green felt hat with a wheat sprig, blue-and-white dirndl dress, white thigh-high stockings, black buckled shoes, carrying two overflowing beer mugs).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from the desktop capture set (1280x800) plus zoomed crops of paytable icons and UI controls. Numbers are taken verbatim from on-screen text; anything not clearly legible is listed under 'unreadable_or_uncertain' and not invented.",
    "language": "English",
    "currency_note": "The balance/bet labels on every captured screen show 'FUN' (e.g. 'Balance 1,000.00 FUN', 'Total bet 2.50 FUN'). This is the demo play-money balance label used for this capture session, not a real-money currency of the game."
  },

  "color_palette": {
    "base_game_background": "Bright sky blue overall wash, overlaid with a white diamond/rhombus (checkerboard-rotated-45-degrees) lattice pattern reminiscent of the Bavarian flag - visible in bands along the left and right edges outside the reel frame.",
    "reel_frame": "Dark reddish-brown wood-grain frame around the 5x4 reel grid, with a cream/off-white background behind the individual symbol cells (columns separated by thin dark vertical dividers).",
    "top_banner": "A curved light-blue ribbon banner across the top, with the 'FRUIT MILLION' wordmark in bold gold 3-D lettering with a brown outline; a smaller ribbon tab on the left reads '100 LINES' in black text on a cream scroll.",
    "side_decor": "Golden-yellow wheat sheaves (ears of wheat) with small white sparkle/glint particles on both left and right sides of the reel frame; a light-brown wooden barrel with dark metal hoop bands and a circular carved 'B' mark on the right side; a yellow bowl with the same blue-white diamond pattern holding two golden-brown pretzels on the lower left; three glass beer mugs filled with amber beer and overflowing white foam on the lower right.",
    "bottom_bar": "Dark reddish-brown/maroon wood-panel strip spanning the full width at the bottom of the screen, matching the reel-frame wood tone.",
    "symbols_colors": "Orange = bright orange sphere with a green stem; blue plum = deep indigo-blue oval with a green leaf; lemon = bright yellow oval with a small green stem nub; cherries = two glossy red spheres joined by a green stem and leaf; watermelon = a halved slice, dark green rind with a white inner ring and red flesh dotted with black seeds; blueberries/grapes cluster = a bunch of medium-blue round berries with a green leaf; pretzel = golden-brown heart-shaped baked pretzel with a darker glaze and salt-crystal specks, set on a gold heart-shaped medallion backing; top-tier '7' tile = a large red 3-D '7' outlined in orange/gold on a blue diamond-pattern tile background; Wild = a red ribbon banner reading 'WILD' in gold letters beneath three golden beer mugs with white foam, the whole icon edged in gold; Scatter 1 = a faceted light-blue diamond gem with gold outline; Scatter 2 = a gold bell with a green bow, outlined in gold.",
    "gamble_panel": "Warm cream/parchment panel with a dark reddish-brown border; the card back is a gold diamond-pattern rectangle with a red pretzel-shaped emblem; BLACK button is dark navy/black with gold text, RED button is red with gold text; suit icons are rendered as small dark (spade/club) or red (diamond/heart) squares with gold borders."
  },

  "symbols": {
    "note": "Payout tiers are read verbatim from the paytable panel (Payments section, captured at a Total bet of 2.50 FUN / 100 lines). Per the game's own rules text (info_help_p9.png, 'Spin Results' section): 'Payline wins are multiplied by the bet per line value.' The bet-per-line value = Total bet / number of active lines (100) = 2.50/100 = 0.025 in this capture. So a printed tier number (e.g. the 2x tier of 10 for the top symbol) is a MULTIPLIER OF THE BET-PER-LINE, not of the total bet: 10 x 0.025 = 0.25, which is exactly the '0.25' win badge shown live on win_line_detail.png for a 2-symbol top-tier match on Line 1 at Total bet 2.50. This was independently verified arithmetically (payout_basis.value = 'per_line' in the manifest).",
    "scatter_basis_exception": "CRITICAL EXCEPTION, do not divide scatter payouts by the line count. Scatter 1's own rule text reads verbatim (info_payments_p1.png / info_help_p6.png): 'Pays regardless of the line and pays for the number of symbols from 3 to 5 on any reels.' Because a scatter win is explicitly NOT tied to any one active payline, it is not a 'payline win' under the rule quoted above, and its printed tier value is understood to apply to the TOTAL bet directly, not the bet-per-line. Scatter 2 is grouped under the same 'Scatter' heading in the rules text and is treated the same way, though the rules do not repeat the 'regardless of the line' phrase specifically for Scatter 2 (flagged in unreadable_or_uncertain).",
    "wild": {
      "name": "Wild (beer mugs banner)",
      "appearance": "Three golden beer mugs filled with amber beer and topped with dripping white foam, standing above a red ribbon banner with the word 'WILD' in gold 3-D letters; whole icon has a gold outer border.",
      "rules_verbatim": "'Wild symbols substitute for all symbols except for Scatters. Appears only on the reels - 2, 3 and 4.' (info_payments_p1.png / info_help_p6.png)",
      "own_payout": "No standalone payline payout value is printed for the Wild symbol itself in the paytable - it functions purely as a substitute.",
      "special_behavior": "Expanded Wild (see 'features' below) and appears as part of Stacked Symbols reel drops.",
      "source_frames": ["info_payments_p1.png", "info_payments_p2.png", "expanded_wild_trigger.png"]
    },
    "scatters": [
      {
        "name": "Scatter 1 (blue diamond gem)",
        "appearance": "A faceted light-blue/cyan diamond-cut gem shape with a gold outline.",
        "rules_verbatim": "'Pays regardless of the line and pays for the number of symbols from 3 to 5 on any reels.'",
        "payouts_multiplier_of_total_bet": {"5": 100, "4": 20, "3": 3},
        "source_frames": ["info_payments_p1.png"]
      },
      {
        "name": "Scatter 2 (gold bell)",
        "appearance": "A single gold bell with a small green bow tied at the top, gold-outlined.",
        "rules_verbatim": "'Can appear only on reels 1, 3, and 5. A win will occur when three symbols appear during one spin.'",
        "payouts_multiplier_of_total_bet_or_line_uncertain": {"3": 20},
        "note": "Only one tier (3x) is printed - the rule text implies exactly 3 matching symbols across reels 1/3/5 trigger the win; 4-of-5/5-of-5 tiers do not apply since the symbol can only occupy 3 of the 5 reels.",
        "source_frames": ["info_payments_p1.png"]
      }
    ],
    "regular_symbols": [
      {
        "name": "Top symbol - red '7' tile (paytable icon) / 'Oktoberfest Barmaid' character (live reel art)",
        "appearance_paytable_icon": "A large red 3-D '7' with an orange/gold outline, on a blue diamond-pattern tile background with a gold rounded-rectangle border. This generic icon is used identically across ALL eight editions in the info-panel paytable (confirmed anomaly - paytable icon art does not follow the edition skin).",
        "appearance_live_reel_art": "In actual reel spins (win_screen.png, win_line_detail.png, expanded_wild_trigger.png, expanded_wild_win.png), this same highest-paying tier is rendered as the 'Oktoberfest Barmaid': a smiling blonde woman with braided pigtails, wearing a green felt Tyrolean hat with a wheat sprig, a blue-and-white dirndl dress with a dark belt and gold bow-lace corset front, white thigh-high stockings, black buckled Mary-Jane shoes, holding two large foaming beer mugs (one in each hand), standing against a solid red backdrop with a gold-trimmed banner border top and bottom.",
        "payouts_per_line_multiplier": {"5": 3000, "4": 200, "3": 50, "2": 10},
        "rank": "highest-paying regular symbol; only symbol with a printed 2-of-a-kind payout",
        "note": "Full-screen coverage of this symbol across all 20 cells (5 reels x 4 rows), paying on all 100 lines simultaneously, arithmetically reaches the game's stated max win of 3000x total bet: 100 lines x 3000 (5-of-a-kind per-line multiplier) x (bet/100 per-line value) = 3000x total bet. This is consistent with the Stacked Symbols feature, which can fill an entire reel with the same symbol.",
        "source_frames": ["info_payments_p2.png", "win_screen.png", "win_line_detail.png", "expanded_wild_trigger.png", "expanded_wild_win.png"]
      },
      {
        "name": "Pretzel",
        "appearance": "A golden-brown baked pretzel, heart-shaped in outline, with a darker glaze sheen and small salt-crystal specks, mounted on a gold heart-shaped medallion backing.",
        "payouts_per_line_multiplier": {"5": 500, "4": 100, "3": 40},
        "source_frames": ["info_payments_p2.png"]
      },
      {
        "name": "Watermelon",
        "appearance": "A halved watermelon slice viewed edge-on: dark green rind, a white inner rind ring, and red flesh dotted with small black seeds.",
        "payouts_per_line_multiplier": {"5": 500, "4": 100, "3": 40},
        "source_frames": ["info_payments_p2.png"]
      },
      {
        "name": "Blueberries / grapes cluster",
        "appearance": "A cluster of medium-blue round berries with a small green leaf at the top.",
        "payouts_per_line_multiplier": {"5": 200, "4": 50, "3": 20},
        "source_frames": ["info_payments_p2.png"]
      },
      {
        "name": "Blue plum",
        "appearance": "A single deep indigo-blue oval fruit with a small green leaf and stem nub.",
        "payouts_per_line_multiplier": {"5": 100, "4": 30, "3": 10},
        "source_frames": ["info_payments_p3.png", "info_payments_p4.png"]
      },
      {
        "name": "Orange",
        "appearance": "A bright orange sphere with a small green stem.",
        "payouts_per_line_multiplier": {"5": 100, "4": 30, "3": 10},
        "source_frames": ["info_payments_p3.png", "info_payments_p4.png"]
      },
      {
        "name": "Lemon",
        "appearance": "A bright yellow oval fruit with a small green stem nub.",
        "payouts_per_line_multiplier": {"5": 100, "4": 30, "3": 10},
        "source_frames": ["info_payments_p3.png", "info_payments_p4.png"]
      },
      {
        "name": "Cherries",
        "appearance": "Two glossy red cherries joined by a green stem and small leaf.",
        "payouts_per_line_multiplier": {"5": 100, "4": 30, "3": 10},
        "source_frames": ["info_payments_p3.png", "info_payments_p4.png"]
      }
    ],
    "symbol_count_total": 11,
    "symbol_count_note": "9 paying regular tiles (top '7'/Barmaid, pretzel, watermelon, blueberries, plum, orange, lemon, cherries) + Wild (no own payout) + 2 Scatters = matches the 11-symbol count established for sibling Fruit Million editions."
  },

  "features": {
    "stacked_symbols": {
      "rules_verbatim": "'Stacked Symbols can cover a part of the reel or an entire reel when these symbols drop. Reels contain from 2 to 8 Stacked symbols.' (info_payments_p4.png, and repeated in info_help_p6.png)",
      "illustration_captured": "info_payments_p6.png / info_payments_p7.png show a static illustration: a 5x4 grid entirely filled with the red '7' tile, demonstrating a full-reel stack of the top symbol.",
      "live_gameplay_evidence": "No dedicated gameplay frame shows a mid-drop stacked-symbol animation, but the very first base_game.png capture (idle reel state, before any spin) already shows single-symbol columns repeated down all 4 rows in several reels (reel 1 = orange x4, reel 2 = blue plum x4), which is visually consistent with the described stacking mechanic, though this is the pre-spin idle arrangement and not confirmed to be a mechanic-triggered drop.",
      "not_captured": "A live in-motion stacked-symbol drop / cascade was not isolated as its own frame; documented via rules text + static paytable illustration + idle-reel visual example instead."
    },
    "expanded_wild": {
      "rules_verbatim": "'The appeared Wild can expand on the whole reel, occupying the upper and lower cells. The player wins, if after the expanding process the winning combination with these Wilds is formed.' (info_payments_p7.png-p8.png, info_help_p6.png)",
      "trigger_frame": "expanded_wild_trigger.png - reel 2 is fully covered top-to-bottom (all 4 of 4 cells) by the beer-mugs WILD banner symbol immediately after the reels stop.",
      "win_frame": "expanded_wild_win.png - the win-line-cycling display shows 'Line 18 pays' with a 0.25 FUN badge (a lemon symbol on reel 1 matched with the expanded Wild on reel 2), 'Total win: 14.00 FUN' aggregate shown at the bottom, reel 2 still fully covered by the stacked WILD.",
      "hunt_note": "Not purchasable (this game has no bonus-buy option). Found naturally during the RNG spin hunt (~75 real spins across several batches), well under the feature-hunt cap."
    },
    "gamble_double_up": {
      "rules_verbatim_full": "'If you win in the main game, the gambling option becomes available to you. To enter the gambling room, click the Gamble button that appears next to the Spin button. The aim of the gambling round is to guess the color or the suit of the face-down card. Your current win becomes the stake for the gambling round. You need to choose Red, Black, Clubs, Spades, Hearts, or Diamonds. If you guess the color, your stake is doubled. If you guess the suit, your stake increases 4 times. If you win, you can collect your winning amount or risk to increase it again. To collect your win and return to the main game, click on the cash-bag. If you lose, the gambling round will stop automatically and you will return to the main game. You can play the Gamble round until your win reaches the limit of 1/4 of the maximum win. After each win in the Gamble round the following happens: if your potential next win in the Gamble round exceeds the maximum winning amount, the Gamble round is closed, you return to the main game, and the amount you have already won is accrued to your balance. If your potential next win in the Gamble round does not exceed the maximum winning amount, the Gamble round continues, and you have a choice whether to continue playing or to collect your win. To play Gamble in the Autoplay mode, please tick the checkbox On any win in the Autospin settings menu.' (info_help_p7.png-p9.png)",
      "multipliers": {"color_guess": "x2 (doubles the stake)", "suit_guess": "x4 (quadruples the stake)"},
      "entry_screen_captured": "gamble_round.png - header 'History' (top-left) with a row of small recent-card icons; 'Current win: 14.00 FUN' (top-right); centered face-down card (gold diamond-pattern back with a red pretzel-shaped emblem); left pair of dark BLACK-suit buttons (Spades icon, Clubs icon) above a navy 'BLACK' button; right pair of red-suit buttons (Diamonds icon, Hearts icon) above a red 'RED' button; 'Suit possible win: 56.00 FUN' printed above the card (= 14.00 x 4); 'Color possible win: 28.00 FUN' printed below the card (= 14.00 x 2).",
      "result_screen_captured": "gamble_result.png - player picked RED; the revealed card is the '6 of Spades' (black suit) shown large and face-up in place of the card back; this is a LOSS (Spades is black, player guessed Red), and per the rules the round auto-ends and returns to the main game with the stake forfeited.",
      "arithmetic_check": "56.00 / 14.00 = 4 (suit multiplier confirmed); 28.00 / 14.00 = 2 (color multiplier confirmed) - both exactly match the printed rule text."
    },
    "chameleon_edition_switcher": {
      "rules_verbatim": "'Chameleon button allows you to switch between visual styles of the game. When switching, some symbols may change visually, but the functionality, features and pay table remain the same.' (info_help_p5.png-p6.png)",
      "ui_location": "A gold square button showing a small chameleon icon, positioned at the top-right end of the 'FRUIT MILLION' title ribbon on every screen.",
      "menu_captured": "editions_menu.png - a 4-column x 2-row grid of edition tiles: row 1 = Base Edition (dark teal, red '7'/bell/diamond icons), X-mas Edition (icy teal-green, snow-dusted red '7' with a red bow), Valentine's Edition (pink/magenta, heart/clover/diamond icons), St.Patrick's Edition (green, green '7'/leprechaun-hat/horseshoe icons); row 2 = Easter Edition (bright green, striped egg/bell/'7'), Summer Edition (orange, bee/fruit icons - the DEFAULT edition the demo loads with), Oktoberfest Edition (blue-diamond pattern, bell/beer-mug/gem icons - ACTIVE, marked with a gold selection border), Halloween Edition (dark orange/purple, pumpkin/'7'/gem icons)."
    }
  },

  "reel_and_bet_mechanics": {
    "grid": "5 reels x 4 rows, fixed grid (confirmed by direct pixel count on every reel screenshot).",
    "lines_declared": "100 fixed paylines - shown as a '100 LINES' banner tab at the top-left of the game frame on every screen.",
    "lines_diagrams": "The Payments panel of the info booklet (info_payments_p12.png through info_payments_p24.png) prints a small 5-column x 4-row diagram for every one of the 100 lines (Line 1 through Line 100), each with the winning-path cells highlighted in blue. Example: Line 1 runs straight across row 2 (the second row from the top) on all 5 reels; Line 3 runs straight across row 1 (top row).",
    "bet_range": "Total bet adjustable from a minimum of 0.20 FUN to a maximum of 15.00 FUN (verified by holding the decrease/increase button for 40 clicks each direction until the displayed value stopped changing - bet_min.png shows 0.20 FUN unchanged at the floor, bet_max.png shows 15.00 FUN unchanged at the ceiling).",
    "rtp": "97.34% - printed verbatim in the rules booklet: 'The overall theoretical Return to Player (RTP) is 97.34%.' (info_help_p13.png).",
    "max_win": "3000x the total bet - printed verbatim: 'The maximum winning amount is x3000 of the bet.' (info_help_p10.png), and shown on the loading splash as 'MAX WIN 3000x' (preview.png).",
    "win_evaluation_rules_verbatim": "'All symbols pay left to right on consecutive reels of an active payline. Payouts are made according to the paytable. Payline wins are multiplied by the bet per line value. Note that only the highest win is paid on each of the active paylines. The maximum winning amount is x3000 of the bet.' (info_help_p9.png-p10.png)",
    "scatter_and_payline_interaction_verbatim": "'If a Scatter pays, and there is a winning combination in the same spin, a player receives a win both for the Scatter and for the winning combination.' (info_help_p6.png)",
    "malfunction_and_versioning_verbatim": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, dated November 25, 2020. Game Version 1.0.0.' (info_help_p13.png-p14.png)",
    "rng_verbatim": "'The game is based on a certified random number generator. For more information, visit our BGaming site.' (info_help_p13.png)"
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Warm dark-brown/honeycomb-textured background. 'FRUIT MILLION' gold wordmark centered, with the italic script subtitle 'Summer Edition' beneath it. Left panel: a blurred montage of paytable symbols (bell, diamond, bee, fruits) under the label 'TWO SCATTER SYMBOLS'; a white arrow points right to a column of 4 stacked bee-Wild icons labeled 'STACKED WILDS'; a right panel shows a 5x4 grid with a fully-Wild-covered row highlighted, labeled 'EXPANDED WILD FEATURE'. Top-left '100 LINES' tag; top-right 'MAX WIN 3000x' text. A green 'CLICK TO START' button at the bottom, flanked by two yellow sunflowers.",
      "honest_caveat": "This splash ALWAYS shows the Summer Edition wordmark and bee/honeycomb/sunflower key-art, regardless of the '&skin=oktoberfest' URL parameter used to load this demo - this was tested by reloading the demo URL with the skin parameter pre-set, and the splash still showed Summer. The edition switch only takes effect once inside the game, via the in-game chameleon-icon menu (editions_menu.png). This is the only/default splash the engine offers before entering the game; it does not indicate a capture mistake, and every gameplay frame after it is independently verified to be the Oktoberfest edition (see 'edition_identity' above).",
      "color_blind_notes": "Feature labels ('TWO SCATTER SYMBOLS', 'STACKED WILDS', 'EXPANDED WILD FEATURE', 'MAX WIN 3000x') are all printed as white/gold high-contrast text, independent of any color coding."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5-column x 4-row reel grid centered on screen, inside a dark reddish-brown wood-panel frame with a cream background behind the cells.",
      "top_banner": "Curved light-blue ribbon spanning the top: left tab '100 LINES' (black text on cream scroll), center gold 3-D 'FRUIT MILLION' wordmark, right tab holds the gold chameleon-icon edition-switch button.",
      "top_right_corner": "A small speaker/sound icon and a clock-style time readout (e.g. '19:48') appear at the very top-right, above a vertical strip of small text reading 'FRUIT MILLION' running top-to-bottom along the right edge of the screen.",
      "top_left_corner": "A black rounded-square 'B' icon (BGaming provider brand mark) in the top-left corner of every screen.",
      "background_decor": "Bright blue sky with a white diamond-lattice pattern visible in bands to either side of the reel frame; golden wheat sheaves with sparkle particles flank both sides; a wooden barrel with a carved 'B' mark sits lower-right; a bowl of pretzels sits lower-left; three foaming beer mugs sit lower-right beside the barrel.",
      "bottom_bar": "Dark reddish-brown wood-panel strip across the full width. Left side: a round '(i)' information button and a round gear/settings button, stacked or side-by-side, above the text 'Balance 1,000.00 FUN'. Center: 'Total bet' label above the numeric value (e.g. '0.20 FUN'), with a small up-arrow (increase) and down-arrow (decrease) stacked immediately to its right. Right side: a round autoplay button marked with a stylized 'A' plus a small looping-arrow glyph, and a larger round SPIN button showing two circular arrows.",
      "color_blind_notes": "Bet +/- controls are distinguished by up/down triangle SHAPE, not color. The i/gear/spin/autoplay buttons are white glyphs on dark circles - shape-based, not color-coded."
    },
    "editions_menu": {
      "type": "info",
      "content": "A dark semi-transparent modal titled implicitly by the 4x2 grid of edition tiles described in features.chameleon_edition_switcher.menu_captured above. The active Oktoberfest tile carries a gold selection border; all others are unselected (no border).",
      "color_blind_notes": "The active/selected tile is marked by a gold BORDER OUTLINE around it, a shape/position cue in addition to any color difference - safe for color-blind users."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "content": "A dark rounded-rectangle modal centered over the dimmed reels. Two checkbox toggles at top: 'Quick spin' (unchecked/OFF by default) and 'Spacebar to spin' (checked/ON by default). Below, an 'Audio' section heading, a 'Volume' slider (round white handle on a light-gray track, set roughly 90% toward the right/max), and two more checkboxes: 'Music' (checked) and 'Sound FX' (checked). A small 'x' close button top-right of the modal.",
      "color_blind_notes": "Checkbox state is shown by a checkmark glyph inside a filled/outlined box (shape-based), not by color alone."
    },
    "autoplay_basic": {
      "type": "autoplay",
      "title": "Autospin settings (Basic tab selected, 'Advanced' tab visible top-right)",
      "content": "A dark panel overlapping the right side of the reels. 'Enable quick spin' checkbox (grayed out/disabled in this capture). 'Numbers of rounds' label above two rows of preset round-count buttons: 10, 25, 50, 100, 250 (row 1) and 500, 750, 1000, an infinity symbol '∞' (row 2).",
      "color_blind_notes": "Preset buttons are plain gray rectangles with white numeral text - no color-only distinctions."
    },
    "autoplay_advanced": {
      "type": "autoplay",
      "title": "Autospin settings (Advanced tab selected, 'Basic' dropdown visible top-right)",
      "content": "'Stop autospin' section with four checkbox conditions (all unchecked/grayed out by default): 'On any win', 'If single win exceeds' (with an adjacent empty numeric input field), 'If cash balance increases by' (empty input field), 'If cash balance decreases by' (empty input field). Below that, the same 'Enable quick spin' checkbox and 'Numbers of rounds' preset-button grid as the Basic tab (10/25/50/100/250/500/750/1000/∞).",
      "rules_note": "Per info_help_p3.png-p4.png: choosing a round count opens a confirmation pop-up stating the total stake (rounds x total bet); 'Confirm' starts autoplay, 'Cancel' or clicking outside returns to manual mode; a 'Stop Autospins' button is available mid-run; settings reset to default bet after autospins stop.",
      "color_blind_notes": "Stop-condition checkboxes use a checkmark glyph, not color, to show enabled state."
    },
    "paytable_payments_panel": {
      "type": "paytable",
      "pages": "24 pages total inside the info modal's 'Payments' section (money-bag icon in the left rail), fully scrolled to the bottom (scroll_capture exhausted=true).",
      "content_summary": "Page 1: title banner + Wild/Scatter1/Scatter2 icons with rules text and payout tiers. Page 2-5: the 8 regular paying symbols with their 5/4/3-of-a-kind (and 2-of-a-kind for the top symbol) payout tiers, followed by a 'Features' section starting with 'Stacked symbols' text and a full-grid '7' illustration. Pages 6-11: continued Features text and illustrations for Stacked Symbols, Expanded Wild (with an Oktoberfest-skinned illustration of 3 expanded Barmaid Wilds), and Gamble round (with an illustration of the gamble UI). Pages 12-24: one small 5x4 line diagram per payline, covering Line 1 through Line 100 in numeric order, 5 diagrams per page.",
      "navigation": "Left-rail vertical icon stack inside the info modal: a money-bag icon (Payments, the active/scrolled section), a clock icon (History - confirmed to render no distinct content in this demo build, see anomalies), and a question-mark icon (Help/rules). A close 'x' sits at the top-right of the modal; a thin vertical scrollbar sits at the right edge of the panel content area.",
      "color_blind_notes": "Payout numbers are printed as plain white/gray text on a dark panel - legible without color dependence. Line diagrams use blue-highlighted cells against gray unhighlighted cells; the CONTRAST (bright blue vs. dull gray), not hue alone, is the distinguishing cue, and cell POSITION is also readable/nameable independently (e.g. 'Line 3 = straight across row 1')."
    },
    "rules_help_panel": {
      "type": "rules",
      "pages": "14 pages total inside the info modal's 'Help' section (question-mark icon), fully scrolled to the bottom (scroll_capture exhausted=true).",
      "content_summary": "Page 1: 'About the game' intro paragraph + 'How to play' (bet selection, Spin button) + start of 'Autospins'. Pages 2-5: full Autospins instructions (quick spin, stop conditions) + 'Features' section covering Scatter (both scatters), Wild, Expanded Wild, Stacked Symbols, and the Chameleon button. Pages 6-9: full 'Gamble round' rules (verbatim quoted in features.gamble_double_up above) + 'Spin Results' rules (payline mechanics, max win). Pages 10-11: 'Settings' section (quick spin, spacebar-to-spin, volume/music/SFX). Pages 12-14: 'Return to Player' (RTP 97.34%), 'RNG' statement, and 'Additional information' (malfunction/24h-termination/collect policy, rule version 1.0 dated November 25, 2020, Game Version 1.0.0)."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "win_screen.png: mid-animation state of a payline win. Reels 2 and 3 each show the Oktoberfest Barmaid character (top-tier symbol) filling most of the column height in an animated glowing frame; a blue win-line indicator runs horizontally; a '58.75' win-amount badge is shown centered over the matched symbols. Bottom bar shows 'Total bet 2.50 FUN', 'Line 1 pays' text, and 'Total win: 58.75 FUN' - and, at bottom-right, a translucent/dimmed cards icon overlapping a faint 'A' glyph (the Gamble button is present but not yet fully active while the win is still counting/cycling), next to a coin-bag icon and the spin button.",
      "win_line_detail": "win_line_detail.png: a later moment in the same round's win-line-cycling animation - a single lemon symbol on reel 1 is highlighted with a '0.25' badge and labeled 'Line 1 pays', while 'Total win: 58.75 FUN' (the ROUND aggregate across all simultaneously-paying lines) is shown separately at the bottom. This distinguishes the per-line payout (0.25 FUN for this one line) from the round total (58.75 FUN, the sum of all paying lines this spin). At bottom-right, the coin-bag, cards (Gamble button, now fully bright/active), and spin icons are shown.",
      "color_blind_notes": "Win badges are white numerals on a bright blue glowing plaque - high contrast, not color-coded information. The active vs. inactive state of the Gamble (cards) button is shown by OPACITY/brightness (dim+overlapping 'A' watermark vs. solid white), not hue."
    },
    "gamble_screens": {
      "type": "bonus",
      "content": "See features.gamble_double_up above for the full verbatim rules and both captured screens (entry and result)."
    },
    "expanded_wild_screens": {
      "type": "bonus / win_screen",
      "content": "See features.expanded_wild above for both captured frames."
    }
  },

  "unreadable_or_uncertain": [
    "Scatter 2's rule text does not explicitly repeat the phrase 'pays regardless of the line' that is stated for Scatter 1 - it is grouped under the shared 'Scatter' heading with Scatter 1 in the Help panel, so a total-bet basis is inferred by category rather than quoted verbatim for Scatter 2 specifically.",
    "The exact meaning/source of the small clock-style time readout in the top-right corner of every screen (e.g. '19:48', '20:44') is not stated anywhere in the game UI or rules text - it reads as a real-time clock and may be a browser/session overlay rather than an in-game element; not confirmed either way.",
    "The precise function of the coin-bag icon shown at the bottom-right of win screens (distinct from the cards/Gamble icon next to it) is not explained in the captured rules text; it plausibly relates to a win-collect/skip-animation action but this is not confirmed by any on-screen label.",
    "No live in-motion frame of a Stacked Symbols reel-drop (mid-cascade) was isolated; documented via verbatim rules text, the static full-grid paytable illustration, and one plausible idle-reel visual example instead (see features.stacked_symbols).",
    "History section content: the clock icon in the info-modal left rail does not render any distinct content in this demo build (see anomalies) - its intended function (spin/round history log) is inferred from the icon and label only, not from visible content."
  ],

  "anomalies": [
    "History section (clock icon in the info modal's left rail) does not render any content in this demo build - clicking it leaves the Help panel's scroll position unchanged (confirmed by identical screenshot content before/after). Recorded as checked/visited, not a missed capture.",
    "During the RNG spin hunt, an 'Enable QUICK SPIN to play faster?' dialog appeared and froze automated spin clicks for several iterations until manually dismissed with 'No'. This is a capture-tooling interaction quirk, not a game-state loss (no real spins were skipped from the game's perspective).",
    "The top-tier '7' symbol is visually reskinned per edition during ACTUAL reel spins (Oktoberfest = the Barmaid character), but the info-panel paytable page still shows the generic red '7' tile icon for that tier across ALL editions - paytable icon art does not follow the edition skin, only in-reel/win-screen symbol art does.",
    "preview.png shows the default Summer Edition splash, not Oktoberfest - this is unavoidable and expected (see screens.preview.honest_caveat above); it does not indicate the wrong edition was captured, and all subsequent gameplay frames are verified Oktoberfest via three independent channels.",
    "base_game.png / bet_min.png / bet_max.png are pixel-identical apart from the small 'Total bet' text field (0.20 / 0.20 / 15.00 FUN respectively) - no spin occurred between these three captures, so the idle reel arrangement is unchanged across all three; this is an intentional bet-limit verification sequence, not a duplicate-capture error."
  ],

  "not_captured_features": {
    "free_spins": "Not present in this game - confirmed absent from the entire 14-page rules text and 24-page paytable text (no mention of free spins/respins anywhere).",
    "bonus_buy": "Not present in this game - no BUY/purchase control appears on any captured screen, and the Autospins/Settings text makes no mention of a buy-feature option."
  }
}

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