Diamond Supernova 5

Demo, RTP 96.34%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 28 Aug 2026
RTP 96.34%
Volatility Low
Max win
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

22 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/diamond-supernova-5-b28/

1,000 free requests / month · sign-up required

7 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 28 Aug 2026 View capture log

Per-screen breakdown

22 demo screens
22 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Diamond Supernova 5

Everything pulled from Diamond Supernova 5 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
22 screens captured
12 symbols catalogued · payouts OCR-verified
6 palette colors from frames
4 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 22 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
rtp 96.34% · single configuration
volatility Low
layout 5×3
paylines 5 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

12 symbols
12 icons (ZIP)
Red diamond cluster
Red diamond cluster
High Pay

Square gold-beveled frame with red corner studs holding a large diamond gem atop two smaller diamond gems, glossy white/pale-blue faceted glass; highest-paying regular symbol, only one with a printed 2-of-a-kind payout.

MatchPayoutUnit
2x 1.00 Multiplier
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 200.00 Multiplier
Blue diamond medallion
Blue diamond medallion
High Pay

Round gold-ring medallion with turquoise gem studs top and bottom, holding two overlapping glossy blue/cyan diamonds on a blue radial-glow disc.

MatchPayoutUnit
3x 5.00 Multiplier
4x 25.00 Multiplier
5x 100.00 Multiplier
Single clear diamond
Single clear diamond
High Pay

One large faceted diamond gem with no frame, rendered in white/pale-blue glass with a bright highlight facet at the top.

MatchPayoutUnit
3x 3.00 Multiplier
4x 15.00 Multiplier
5x 60.00 Multiplier
Red 7
Red 7
High Pay

Classic fruit-machine numeral 7 in glossy red with a thin gold/orange outline and highlight sheen, no frame.

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Gold bell
Gold bell
High Pay

Classic golden bell with a round handle loop and visible clapper, glossy metallic gold shading.

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
A
A
Low Pay

Purple/violet gradient letter A with a thin white outline.

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
K
K
Low Pay

Pink/magenta gradient letter K with a thin white outline.

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Q
Q
Low Pay

Green gradient letter Q with a thin white outline.

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
J
J
Low Pay

Blue gradient letter J with a thin white outline.

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Blue scatter star
Blue scatter star
Scatter

Five-pointed star medallion in cyan/blue with a matching gold ring frame; appears only on reels 1, 3 and 5, fixed prize x25 total bet for 3 matching.

MatchPayoutUnit
3x 25.00 Multiplier
Red scatter star
Red scatter star
Scatter

Five-pointed star medallion in red with a matching gold ring frame; appears only on reels 1, 3 and 5, fixed prize x100 total bet for 3 matching.

MatchPayoutUnit
3x 100.00 Multiplier
Gold scatter star
Gold scatter star
Scatter

Five-pointed star medallion in gold/yellow with a matching gold ring frame; appears only on reels 1, 3 and 5, fixed prize x1000 total bet for 3 matching.

MatchPayoutUnit
3x 1000.00 Multiplier

Bonus modes

1 mode
Base Game Modifier base
Base Game

5 reels x 3 rows with 5 fixed paylines. Line wins pay left to right from the leftmost reel on adjacent reels, highest win per line only. Star scatters land on reels 1, 3 and 5 and pay a fixed prize of the total bet regardless of paylines: three blue x25, three red x100, three gold x1000, any mixed combination x5. No free spins, bonus round or ante bet; the theoretical return is 96.34%.

Colour system

extracted from frames · HEX
Export palette
#160733 base dominant 1 base
#240D51 base dominant 2 base
#550B5D base dominant 3 base
#DDE8EB base dominant 4 base
#DA9D1D base dominant 5 base
#635569 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Scatter tiers are named in words (Blue/Red/Gold Scatters) alongside star color; payline identity relies on printed numerals 1-5, not color; win highlighting combines a bright line overlay with a floating gold number; toggle/selection state uses icon-glyph change or solid-fill contrast, not color alone; the four royal letters A/K/Q/J are identified primarily by their own printed letterform.
Screen Reader
  • Stable control layout across screens: sound and menu icons top-right; autoplay, bet-select and spin stacked on the right edge (spin largest, lowest); Balance always bottom-left, Total Bet always bottom-right, WIN readout centered between them only during a win. Paytable/rules are one continuous scroll per panel, reached via a shared 4-icon bottom nav and closed with a single top-right X.
Motor Accessibility
  • Few large circular targets; SPIN is the single largest control. Keyboard space bar can start a spin or skip animations (Quick Play). Autoplay up to 1000 spins reduces required clicks.
Hearing Accessibility
  • No audio-only information observed; all game state (wins, bet, balance, RTP, rules) is conveyed as on-screen text. The Enable Sounds prompt can be answered YES or NO with no consequence to comprehension.

Media & assets

4 files · 4 types
22 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game (5x3 reels, 5 fixed paylines), full 7-page paytable, full 6-page rules/game info booklet, settings, KNOW THE GAME info panel, autoplay list, bet-selection panel (min and max), preview (audio prompt) and feature splash, two real win screens (small and big).
volatility rating: not printed anywhere in this build (all paytable/rules/info/settings pages checked).
maximum win / payout cap: not printed anywhere in this build.
no live frame of a scatter prize triggering/paying out was captured; scatter values are confirmed from paytable/rules text and the base-game prize strip only.
provider_ref (rgsGameId) not recorded in this capture session; needs to be read from the demo iframe src separately.
series/family membership (sibling Diamond Supernova titles) not investigated in this pass.

Ask AI about Diamond Supernova 5

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Diamond Supernova 5 play? Keep it simple.

5 reels x 3 rows with 5 fixed paylines. Line wins pay left to right from the leftmost reel on adjacent reels, highest win per line only. Star scatters land on reels 1, 3 and 5 and pay a fixed prize of the total bet regardless of paylines: three blue x25, three red x100, three gold x1000, any mixed combination x5. No free spins, bonus round or ante bet; the theoretical return is 96.34%.

RTP 96.34%Low volatilitydemo ✓

From the verified capture of 28 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Diamond Supernova 5 vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/diamond-supernova-5-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/diamond-supernova-5-b28/
{
  "game": {
    "name": "Diamond Supernova 5",
    "provider": "Push Gaming",
    "provider_ref_note": "rgsGameId not read on this shift; capturer log does not record it (see uncertain).",
    "game_kind": "video slot, 5 reels x 3 rows, 5 fixed paylines",
    "theme": "Classic jewel / retro fruit-machine theme: gemstones, playing-card royals, a lucky red '7', a gold bell, and gold/red/blue star scatters against a glowing purple-and-magenta cosmic ('supernova') backdrop with radiating light-beam streaks.",
    "art_style": "Flat-shaded 2D vector icons with heavy gloss/specular highlights (glassy diamonds, glossy metallic stars and bell), thick gold beveled frames around every symbol tile, saturated jewel-tone palette, no camera perspective (straight-on reel view), bright energetic neon-glow background typical of a casual mobile-casino slot; no photorealism, no 3D rendering, no dark cinematic lighting.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from the slot's own captured screenshots (1280x800 desktop) + OCR ground truth + zoomed crops.",
    "method_notes": "Every paytable/rules page opened and read directly (not only OCR); win-basis, scatter values, RTP and win-line diagram confirmed on-screen and cross-checked against a second frame where possible. Numbers taken verbatim from on-screen text. Anything not clearly legible or not present on any captured frame is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },
  "color_palette": {
    "base_game_background": "Deep purple / magenta cosmic background with diagonal pink and blue light-beam streaks radiating from behind the reels, suggesting a stylised supernova/star-burst; faint star sparkles scattered across the backdrop.",
    "reel_frame": "Thick gold beveled metal frame around the whole 5x3 grid, rounded corners, with small gold spade/ornament studs at the outer corners.",
    "reel_cells": "Deep purple/plum cell background with a faint darker damask/floral pattern; thin gold vertical divider lines between reels.",
    "logo": "Wordmark 'DIAMOND' in cyan-to-white gradient letters with a blue outline sitting on a large faceted blue-diamond silhouette; 'SUPERNOVA' below it in bold orange-to-yellow gradient letters; a small blue pill/badge beneath reading '5 LINES' in white text; small white 4-point sparkle stars decorate the diamond silhouette.",
    "scatter_prize_strip": "Four gold-framed rectangular tiles across the top of the base game: gold-star tile (yellow/gold number text), red-star tile (red/gold number text), blue-star tile (blue/gold number text), and a mixed 'Any mixed' tile showing one red, one gold and one blue star with white/gold number text.",
    "info_panels": "Charcoal-black side panel (paytable/rules/settings/info) sliding in from the right, white heading text, a thin red vertical accent bar beside each sub-heading, body text in light grey/white.",
    "accent_colors": "Gold (frames, headings, symbol borders), magenta/purple (background), cyan/blue (logo, blue diamond & J symbol, blue scatter star), red (red '7' symbol, red scatter star, pink 'K' symbol), green ('Q' symbol)."
  },
  "layout": {
    "reels": "5 reels x 3 rows, fixed grid, no cascading/tumbling observed.",
    "paylines": "5 fixed paylines, always active (no line-count selector seen in the bet menu). Numbered indicators (1-5) sit as small circular tags on both the left and right outer edge of the reel frame, one row of tags per payline height.",
    "payline_shapes_confirmed_on_paytable_p6_p7": {
      "line_1": "Straight across the TOP row (row 1), all 5 reels.",
      "line_2": "Straight across the MIDDLE row (row 2), all 5 reels.",
      "line_3": "Straight across the BOTTOM row (row 3), all 5 reels.",
      "line_4": "V / valley shape: top row on reel 1, middle row on reel 2, bottom row on reel 3, middle row on reel 4, top row on reel 5.",
      "line_5": "Inverted-V / peak shape: bottom row on reel 1, middle row on reel 2, top row on reel 3, middle row on reel 4, bottom row on reel 5. Confirmed live on win_screen_big.png (5 blue diamonds on this exact zig-zag path, pink connecting line drawn through the win)."
    },
    "bottom_bar": {
      "left": "'Balance: <amount> fun' in white/bold text, bottom-left.",
      "right": "'Total Bet: <amount> fun' in white/bold text, bottom-right; during a win, a centered 'WIN: <amount> fun' readout appears between them in large gold digits."
    },
    "top_right_controls": "Small round SOUND icon (speaker glyph) and round hamburger MENU icon ('=' three lines), both white glyphs on a dark translucent circle, top-right corner.",
    "right_side_controls": "From top to bottom on the right edge of the play area: a round 'AUTOPLAY' button (circular play/loop arrow icon), a round 'TOTAL BET' button (stacked-coins icon) that opens the bet-selection list, and the large round SPIN button (two curved white arrows forming a circle) at the bottom-right, the biggest control on screen.",
    "bottom_nav_of_info_panels": "Every side panel (paytable/rules/settings/info) shares one bottom navigation bar with four icons: grid icon (paytable), '?' icon (rules/GAME INFO), gear icon (settings), shield icon (KNOW THE GAME / RTP summary). A single 'X' closes the currently open panel (top-right of the panel).",
    "color_blind_notes": "All primary controls are distinguished by ICON SHAPE and POSITION (speaker vs hamburger vs coin-stack vs loop-arrow vs spin-circle), not by hue, so they remain usable for all forms of color blindness. Payline indicator tags (1-5) are white numerals on a magenta/pink circle — identical color for every tag, so no color-coding is relied upon there either; lines are identified by their printed NUMBER, not by color."
  },
  "symbols": {
    "note": "Payouts read directly off paytable_p1.png / paytable_p2.png (zoomed). Values are printed IN CURRENCY (fun) and are valid for the current bet shown in the panel header: 'All wins shown are in fun and valid for the current bet of 0.50 fun.' Multiplier-of-total-bet equivalents below are derived by dividing the printed fun value by 0.50 (the anchor bet); this division is our own arithmetic, not printed by the game.",
    "high_value": [
      {
        "name": "Red/pink triple-diamond cluster (top symbol)",
        "appearance": "Square gold-beveled frame with red ornamental corner studs; inside, a deep red/crimson velvet background holds one large diamond gem on top of two smaller diamond gems, all rendered in glossy white/pale-blue faceted glass.",
        "payouts_fun_at_0.50_bet": {
          "5": 100.0,
          "4": 25.0,
          "3": 5.0,
          "2": 0.5
        },
        "payouts_as_bet_multiplier": {
          "5": "200x",
          "4": "50x",
          "3": "10x",
          "2": "1x"
        },
        "rank": "Highest-paying regular symbol; the ONLY regular symbol with a printed 2-of-a-kind payout."
      },
      {
        "name": "Blue diamond medallion",
        "appearance": "Round gold-ring medallion with small turquoise gem studs at top and bottom; inside the ring, two overlapping glossy diamonds rendered with a blue/cyan tint on a blue radial-glow disc.",
        "payouts_fun_at_0.50_bet": {
          "5": 50.0,
          "4": 12.5,
          "3": 2.5
        },
        "payouts_as_bet_multiplier": {
          "5": "100x",
          "4": "25x",
          "3": "5x"
        }
      },
      {
        "name": "Single clear/white diamond",
        "appearance": "One large faceted diamond gem, no frame or backing, rendered in white/pale-blue glass with a bright highlight facet at the top.",
        "payouts_fun_at_0.50_bet": {
          "5": 30.0,
          "4": 7.5,
          "3": 1.5
        },
        "payouts_as_bet_multiplier": {
          "5": "60x",
          "4": "15x",
          "3": "3x"
        }
      },
      {
        "name": "Red '7'",
        "appearance": "Classic fruit-machine numeral '7' in glossy red with a thin gold/orange outline and highlight sheen, no frame.",
        "payouts_fun_at_0.50_bet": {
          "5": 20.0,
          "4": 5.0,
          "3": 1.0
        },
        "payouts_as_bet_multiplier": {
          "5": "40x",
          "4": "10x",
          "3": "2x"
        }
      },
      {
        "name": "Gold bell",
        "appearance": "Classic golden bell with a round loop/handle at the top and a small clapper visible at the bottom opening, glossy metallic gold shading.",
        "payouts_fun_at_0.50_bet": {
          "5": 20.0,
          "4": 5.0,
          "3": 1.0
        },
        "payouts_as_bet_multiplier": {
          "5": "40x",
          "4": "10x",
          "3": "2x"
        }
      }
    ],
    "royals_low_value": [
      {
        "name": "A",
        "color": "purple/violet gradient letter with a thin white outline",
        "payouts_fun_at_0.50_bet": {
          "5": 10.0,
          "4": 2.5,
          "3": 0.5
        },
        "payouts_as_bet_multiplier": {
          "5": "20x",
          "4": "5x",
          "3": "1x"
        }
      },
      {
        "name": "K",
        "color": "pink/magenta gradient letter with a thin white outline",
        "payouts_fun_at_0.50_bet": {
          "5": 10.0,
          "4": 2.5,
          "3": 0.5
        },
        "payouts_as_bet_multiplier": {
          "5": "20x",
          "4": "5x",
          "3": "1x"
        }
      },
      {
        "name": "Q",
        "color": "green gradient letter with a thin white outline",
        "payouts_fun_at_0.50_bet": {
          "5": 10.0,
          "4": 2.5,
          "3": 0.5
        },
        "payouts_as_bet_multiplier": {
          "5": "20x",
          "4": "5x",
          "3": "1x"
        }
      },
      {
        "name": "J",
        "color": "blue gradient letter with a thin white outline",
        "payouts_fun_at_0.50_bet": {
          "5": 10.0,
          "4": 2.5,
          "3": 0.5
        },
        "payouts_as_bet_multiplier": {
          "5": "20x",
          "4": "5x",
          "3": "1x"
        }
      }
    ],
    "wild": {
      "present": false,
      "note": "No WILD symbol observed on any captured frame (base_game, both win screens, or any paytable page); the paytable's 'Symbols' section lists only the 9 regular symbols above plus the 3 scatter stars and the Mixed Scatter Prize entry. Confirmed by two channels: OCR grep for 'wild' across all 7 paytable and 6 rules pages returned zero matches, and visual reading of every paytable page found no wild entry."
    },
    "scatter_symbols": {
      "appearance": "Five-pointed star medallion in a matching gold ring frame; three color tiers.",
      "restriction": "Scatter symbols can appear EXCLUSIVELY on reels 1, 3 and 5 (confirmed both in the rules text and visually: the top scatter-prize strip in base_game.png lists exactly these three colors, and the live blue star seen on base_game.png sits on reel 3).",
      "tiers": [
        {
          "name": "Blue scatter star",
          "color": "cyan/blue star with a matching blue-gold ring",
          "rule": "3 Blue Scatters award x25 the bet",
          "fun_at_0.50_bet": 12.5
        },
        {
          "name": "Red scatter star",
          "color": "red star with a matching red-gold ring",
          "rule": "3 Red Scatters award x100 the bet",
          "fun_at_0.50_bet": 50.0
        },
        {
          "name": "Gold scatter star",
          "color": "gold/yellow star with a matching gold ring",
          "rule": "3 Gold Scatters award x1000 the bet",
          "fun_at_0.50_bet": 500.0
        }
      ],
      "mixed_scatter_prize": {
        "rule": "Landing any combination of Scatter Symbols on reels 1, 3 and 5 (i.e. not all the same color) awards a Mixed Scatter prize of x5 the bet.",
        "fun_at_0.50_bet": 2.5
      },
      "source": "paytable_p3.png-paytable_p6.png and rules_p3.png-rules_p4.png (identical wording in both booklets)."
    }
  },
  "mechanics": {
    "payout_rule_text_p2": "A line win is awarded when a number of instances of the same symbol appear consecutively from the leftmost reel. Only one line win may be awarded on a single win line. The highest line win value is always awarded. All wins occur on win lines except for Scatter prizes. Scatter prizes are added to pay line wins or equivalent. Wins on separate win lines are added.",
    "payout_basis": {
      "value": "total_bet",
      "note": "The rules booklet contradicts itself on this point (see below), so the basis was settled by MEASUREMENT, not by picking a preferred sentence.",
      "conflicting_quotes": [
        {
          "frame": "rules_p2.png",
          "quote": "The paytable reflects the current bet configuration, based on the bet per line."
        },
        {
          "frame": "rules_p4.png/rules_p5.png",
          "quote": "The paytable reflects the current bet configuration, based on the Base Bet."
        }
      ],
      "evidence_1": {
        "frame": "win_screen.png",
        "printed_win_fun": 1.0,
        "total_bet_fun": 0.5,
        "combination": "3x red '7' on payline 3 (bottom row, straight)",
        "paytable_tier_at_0.50_bet": 1.0,
        "match": "exact"
      },
      "evidence_2": {
        "frame": "win_screen_big.png",
        "printed_win_fun": 50.0,
        "total_bet_fun": 0.5,
        "combination": "5x blue diamond medallion on payline 5 (bottom-middle-top-middle-bottom zig-zag)",
        "paytable_tier_at_0.50_bet": 50.0,
        "match": "exact"
      },
      "conclusion": "Both independent printed wins match the paytable tier at the CURRENT TOTAL BET with no division by the 5 paylines. Payout basis is the total/base bet, not a per-line sub-stake."
    },
    "features_present": {
      "free_spins": false,
      "bonus_buy": false,
      "push_bet_ante": false,
      "wild_symbol": false,
      "gamble": false,
      "win_screen": true
    },
    "not_captured": [
      {
        "claim": "Game has no Free Spins feature",
        "methods": [
          "OCR grep for 'free spin' across all 6 rules pages and 7 paytable pages: zero matches",
          "manual reading of every rules/paytable page: the only 'Features' entry is 'Mixed Scatter Prize'"
        ]
      },
      {
        "claim": "Game has no Bonus Buy / feature-purchase control",
        "methods": [
          "OCR grep for 'buy' across all 6 rules pages and 7 paytable pages: zero matches",
          "visual inspection of the full game UI (base_game.png right-side controls): only autoplay, bet-select and spin icons are present, no purchase button"
        ]
      },
      {
        "claim": "Game has no WILD symbol",
        "methods": [
          "OCR grep for 'wild' across all 6 rules pages and 7 paytable pages: zero matches",
          "manual reading of the full 'Symbols'/'Scatter Symbols' sections: only the 9 regular symbols and 3 scatter tiers are listed"
        ]
      },
      {
        "claim": "Game has no Push Bet / ante-style raised-stake option",
        "methods": [
          "OCR grep for 'push'/'ante' across all 6 rules pages: zero matches",
          "visual inspection of base_game.png and the bet-selection panels (_bet_top.png/_bet_bottom.png): no toggle or extra control beyond the standard Total Bet list"
        ]
      },
      {
        "claim": "No win-cap / maximum-payout figure is printed anywhere in this build",
        "methods": [
          "OCR grep for 'cap'/'maximum'/'max win' across all 6 rules pages and 7 paytable pages: zero matches",
          "manual reading of the last rules page (rules_p6.png, Additional Information section) end to end: text ends with the malfunction clause, RTP and version numbers, with no mention of a payout ceiling"
        ]
      }
    ]
  },
  "rtp_and_limits": {
    "rtp": {
      "value_percent": 96.34,
      "frame": "rules_p6.png",
      "quote": "MALFUNCTION VOIDS ALL PAYS AND PLAYS. The theoretical average return to player (RTP) is 96.34%.",
      "second_frame": "info.png",
      "second_quote": "Identical sentence repeated verbatim in the KNOW THE GAME panel.",
      "note": "Only one RTP value is printed in this build; no separate ante/operator-config figure is shown anywhere in the demo. Per provider-defects P-U11, the storefront's 'HIGHEST OBSERVED WIN' tile (an observed-record figure, not a structural cap) was NOT used for any field here."
    },
    "volatility": {
      "value": null,
      "note": "Not printed anywhere in this build (all 7 paytable pages, all 6 rules pages, settings, autoplay, info all checked). Storefront volatility rating was not part of this capture session and is left uncollected here; per P-U05 a ranged storefront value would need to be omitted anyway."
    },
    "bet_limits": {
      "min_bet_fun": 0.1,
      "max_bet_fun": 100.0,
      "how_verified": "Measured directly by scrolling the TOTAL BET selector to both ends: scrolling to the top of the list shows 0.10 fun as the first/highlighted-selectable entry (_bet_top.png), scrolling to the bottom shows 100.00 fun as the last entry with no further items below (_bet_bottom.png), confirmed stable on a repeat scroll (_bet_bottom2.png).",
      "paytable_bet_anchor_fun": 0.5,
      "anchor_quote": "All wins shown are in fun and valid for the current bet of 0.50 fun."
    },
    "max_win": {
      "value": null,
      "note": "Not printed in this build (see mechanics.not_captured). Field intentionally left empty rather than filled from the storefront record, per playbook P-U02/P-U11."
    },
    "version": {
      "server": "1.1.0",
      "client": "2.1.8 17-06-2026",
      "frame": "rules_p6.png",
      "note": "Printed only at the very end of the rules booklet; not repeated in settings."
    }
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "A pure audio-permission prompt, NOT a branded splash/loading screen. Near-black background with faint diagonal magenta/blue light-streak texture (same motif as the base game background) and the tiny game title 'Diamond Supernova 5' in small grey text at the very top-left corner (barely legible, part of a thin top status strip that also shows a clock reading '08:21' at top-right). Centered heading 'Enable Sounds' in bold white. Below it, the question 'Would you like to enable sounds?' in lighter white/grey. Two rectangular buttons side by side: dark-grey 'YES' (left) and dark-grey 'NO' (right), both white bold text, identical styling. Below the buttons, a grey headphone-icon glyph and the caption 'For the ultimate experience use headphones' in grey.",
      "purpose": "One-time browser audio-permission gate shown before the game itself loads; no RTP, logo art, or max-win callout is present on this screen (unlike some other Push Gaming titles that show a large branded loading screen here).",
      "color_blind_notes": "Both buttons are identical dark-grey with white text, distinguished purely by their printed label (YES/NO) and position (left/right) - not by color."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5 reels x 3 rows centered in a thick gold-framed panel, on a magenta/purple cosmic background with diagonal light-beam streaks.",
      "title_banner": "Top-left: the game logo. 'DIAMOND' in cyan/white gradient letters over a large faceted blue-diamond silhouette outline, small white sparkle stars around it; 'SUPERNOVA' below in bold orange-yellow gradient letters; a small blue rounded-pill badge below that reads '5 LINES' in white.",
      "scatter_prize_strip": "Top-center, four gold-framed rectangular tiles in a row, each showing 3 small stars of one color plus its prize value at the current bet: gold-star tile '500.00', red-star tile '50.00', blue-star tile '12.50', and a fourth 'Any mixed' tile (one red + one gold + one blue star) reading '2.50'.",
      "reel_area": "5x3 grid of purple cells with a faint floral damask texture and thin gold divider lines; payline indicator tags (small magenta circles with white numerals '1'-'5', paired left/right of the frame, positioned at the three row-heights corresponding to lines 1-3, with lines 4-5 sharing those same row positions).",
      "bottom_bar": {
        "balance_left": "'Balance: 1,000.00 fun' white bold text, bottom-left.",
        "total_bet_right": "'Total Bet: 0.50 fun' white bold text, bottom-right."
      },
      "right_controls": "Top-right: small round speaker (sound) icon and round hamburger-menu icon. Mid-right: round AUTOPLAY icon (loop-arrow), round TOTAL BET icon (stack of coins) below it. Bottom-right: large round SPIN button (two curved white arrows forming a circle), the biggest control on screen.",
      "symbols_on_this_frame": "A transient random mix, changes every spin (captured frame shows: red-diamond cluster / K / red-diamond cluster / J on row 1; gold bell / K / blue star (live scatter) / blue diamond / J on row 2; blue diamond / K / blue diamond / blue diamond / single clear diamond on row 3). Not enumerated as a fixed property since layout is random per spin.",
      "color_blind_notes": "Controls are white icon glyphs on dark circles, distinguished by shape not color. Payline tags are a single uniform magenta color with white printed numerals - line identity relies on the number, not on hue."
    },
    "paytable": {
      "type": "paytable",
      "pages": "7 pages total (scrolled to a confirmed bottom: page 7 is visually identical to page 6, i.e. the panel has no further content).",
      "page_1": "Header 'PAYTABLE' > 'Symbols', with the anchor note '(All wins shown are in fun and valid for the current bet of 0.50 fun)'. Shows the red-diamond-cluster symbol (5:100.00/4:25.00/3:5.00/2:0.50) and the blue-diamond-medallion symbol (5:50.00/4:12.50/3:2.50).",
      "page_2": "Continues symbols: single clear diamond (5:30.00/4:7.50/3:1.50), red '7' (5:20.00/4:5.00/3:1.00), gold bell (5:20.00/4:5.00/3:1.00), start of A/K row (5:10.00/4:2.50).",
      "page_3": "Finishes A/K/Q/J row (all 5:10.00/4:2.50/3:0.50) and opens 'Scatter Symbols' section: 'Scatter Symbols can appear exclusively on reels 1, 3 and 5. There are 3 types of Scatter Symbols, each with a respective prize. Landing 3 matching Scatter Symbols grants the corresponding prize value.' First entry shown: 3 Blue Scatters award x25 the bet.",
      "page_4": "Repeats Q/J tier + full Scatter Symbols block: Blue x25, Red x100 confirmed with illustrations.",
      "page_5": "Scatter Symbols illustrations continue: Blue x25, Red x100, Gold x1000 (all three tiers visible together), start of 'Mixed Scatter Prize' section.",
      "page_6": "Gold x1000 illustration + full 'Mixed Scatter Prize' text and reel-strip illustration ('Landing any combination of Scatter Symbols on reels 1, 3 and 5 will award a Mixed Scatter prize of x5.') + 'Win Lines' section with a 5-line diagram (grids numbered 1-5, see layout.payline_shapes_confirmed_on_paytable_p6_p7).",
      "page_7": "Identical to page 6 (bottom of panel, confirmed by 3-frame scroll settle).",
      "navigation": "Bottom bar shared with every panel: grid icon (this paytable), '?' icon (rules), gear icon (settings), shield icon (info/RTP). A single 'X' top-right closes the panel. No visible page-number readout or arrow buttons - navigation between pages is by mouse-wheel scroll inside the panel.",
      "color_blind_notes": "Symbol identity is conveyed by shape/iconography (diamond count, star color plus its own printed label text like 'Blue Scatters'/'Red Scatters'/'Gold Scatters'), so scatter tiers remain distinguishable even for red-green color blindness via the printed word."
    },
    "rules": {
      "type": "rules (GAME INFO booklet, 6 pages, same right-hand black panel and bottom nav bar)",
      "page_1": "'GAME INFO' header. 'Diamond Supernova 5 is a 5-reel slot game with 3 symbols per reel.' Sections: How to Play (bet-select icon, Spin button, spacebar), Autoplay (loop icon opens spin-count menu), Quick Play (click anywhere or spacebar skips animations), start of Payout Rules.",
      "page_2": "Continues Autoplay/Quick Play text, then full 'Payout Rules' paragraph (see mechanics.payout_rule_text_p2), including the FIRST (later-contradicted) basis phrase 'based on the bet per line.'",
      "page_3": "End of Payout Rules + 'Symbols' > 'Scatter Symbols' full paragraph and the reel-restriction rule (reels 1, 3, 5).",
      "page_4": "Bullet list of the 3 scatter prizes (Blue x25 / Red x100 / Gold x1000) + 'Features' > 'Mixed Scatter Prize' paragraph + start of 'Paytable' section with the SECOND (contradicting) basis phrase 'based on the Base Bet.'",
      "page_5": "Repeats the scatter bullet list + Mixed Scatter Prize + Paytable/Base Bet definitions ('The Base Bet is the bet selected for each new spin or game round.') + start of 'Additional Information' (48-hour incomplete-game auto-resolve rule).",
      "page_6": "End of Additional Information (stake-return clause for unresolved games) + 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' + RTP sentence (96.34%) + 'Server Version: 1.1.0' + 'Client Version: 2.1.8 17-06-2026'. Bottom of the booklet, no win-cap/maximum-payout text anywhere.",
      "color_notes": "Body text is light grey/white on a near-black panel; section sub-headings in bold white with a thin red vertical accent bar to their left; no color-only distinctions used for meaning."
    },
    "settings": {
      "type": "settings",
      "title": "SETTINGS",
      "content": "Three rows, each a labelled sound toggle: 'All Sounds', 'Sound Effects', 'Music'. Each row shows a speaker-with-cross (muted) icon on the right acting as the toggle button; captured frame shows all three muted (speaker-with-'x' icon, i.e. sound currently off).",
      "color_blind_notes": "Mute state is shown by an icon glyph change (speaker vs speaker-with-cross), not by color alone."
    },
    "info": {
      "type": "info",
      "title": "KNOW THE GAME",
      "content": "Short single-screen summary panel: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' (bold) followed by 'The theoretical average return to player (RTP) is 96.34%.' No other content on this panel - it exists purely to restate the malfunction clause and RTP that also appear at the end of the rules booklet.",
      "color_blind_notes": "Plain white text on dark background, no color-coded meaning."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAYS",
      "layout": "Popup list anchored below the AUTOPLAY control, overlapping the reel area on the right. Options listed top to bottom: 'Off' (highlighted white/selected), '10', '20', '50', '100', '250', '500', '1000'. No separate start button visible in this popup - list appears to be a direct spin-count selector.",
      "note_on_captured_context": "Captured while Total Bet was temporarily raised to 40.00 fun (scatter-strip values scaled accordingly to 40,000.00/4,000.00/1,000.00), unrelated to the autoplay values themselves which are spin counts, not currency.",
      "color_blind_notes": "Selected option ('Off') is shown by a solid white pill/background versus dark rows for the rest - a shape/fill contrast, not a hue-only cue."
    },
    "bet_selection": {
      "type": "internal control (captured via _bet_top.png / _bet_bottom.png)",
      "title": "TOTAL BET",
      "content": "Scrollable popup list of bet steps in fun. Top of list: 0.10, 0.20, 0.30, 0.40, 0.50 (highlighted/selected, white pill), 0.60, 0.70, 0.80 ... Bottom of list: ...15.00, 20.00, 25.00, 30.00, 40.00, 50.00, 60.00, 100.00 (last entry).",
      "color_blind_notes": "Currently-selected bet is shown with a solid white row versus dark rows for the others."
    },
    "win_screen": [
      {
        "variant": "small win",
        "type": "win_screen",
        "content": "Base game frame with WIN readout. Three red '7' symbols land on payline 3 (bottom row, straight across reels 1-3), connected by a solid pink win-line drawn through them; a floating gold '1.00' amount appears over reel 3. Balance changes from 1,000.00 fun (pre-spin) to 1,000.50 fun (post-win: -0.50 stake, +1.00 win).",
        "bottom_readout": "'WIN: 1.00 fun' in large gold digits, centered between Balance and Total Bet.",
        "color_blind_notes": "Winning symbols and their connecting line are highlighted by a bright pink line overlay plus a floating gold number - a position/brightness cue independent of the symbols' own colors."
      },
      {
        "variant": "big win",
        "type": "win_screen",
        "content": "Five blue-diamond-medallion symbols land on payline 5 (the peak/inverted-V shape: bottom-middle-top-middle-bottom across reels 1-5), connected by a pink win-line following that zig-zag path; a large gold '50.00' amount is shown centered over the reels.",
        "bottom_readout": "'WIN: 50.00 fun' in large gold digits; 'Balance: 1,048.00 fun' post-win.",
        "color_blind_notes": "Same pink-line-plus-gold-number convention as the small win, independent of symbol color."
      }
    ],
    "feature_splash": {
      "frame": "preview_2.png",
      "when_shown": "Immediately after answering the Enable Sounds prompt, before the reels appear; dismissed by clicking anywhere (CLICK TO CONTINUE at the bottom centre).",
      "added_by": "TL gate-1 re-capture after the first pass missed this screen (the sister builds all show it).",
      "layout": "Purple cosmic background. At the top the game wordmark DIAMOND SUPERNOVA in icy blue and gold with a small dark-blue pill badge reading 5 LINES. Below it a rounded panel holding three equal feature cards side by side, each showing a miniature 5x3 reel illustration above a gold title and a white caption.",
      "cards": [
        {
          "title": "DIAMONDS GALORE",
          "caption": "HIGH PAYING DIAMONDS LAND ON ALL REELS",
          "art": "middle row filled with red-plate diamond symbols across all five reels"
        },
        {
          "title": "SHOOT FOR THE STARS",
          "caption": "3 UNIQUE SCATTER PRIZES TO WIN",
          "art": "three gold scatter stars with yellow arrows pointing at a large gold x1000 caption"
        },
        {
          "title": "MIXED SCATTER PRIZE",
          "caption": "ANY COMBINATION PAYS",
          "art": "one red, one gold and one blue scatter star on reels 1, 3 and 5"
        }
      ],
      "accessibility_note": "All three cards rely on colour to distinguish the scatter stars (gold, red, blue), but each is also drawn with a distinct outline weight and the captions state the meaning in words; the x1000 figure is printed, not implied by colour."
    }
  },
  "accessibility_observations": {
    "screen_reader": "Stable control layout: sound + menu top-right; autoplay, bet-select and spin stacked on the right edge of the reel frame (spin lowest/largest); Balance always bottom-left, Total Bet always bottom-right, Win readout appears centered between them only during a win. The paytable/rules booklets are effectively one continuous scroll per panel (no internal tabs), reached via a shared 4-icon bottom nav (paytable/rules/settings/info) and closed with a single top-right 'X'.",
    "motor": "Few, large circular targets; the SPIN button is the single largest control. No keyboard shortcut was observed being advertised beyond the rules text mentioning 'the keyboard space bar' for both starting a spin and skipping animations (Quick Play). Autoplay (up to 1000 spins) reduces the number of required clicks substantially.",
    "color_blind": "Nearly all state is conveyed redundantly through TEXT or SHAPE alongside color: scatter tiers are named in words ('Blue/Red/Gold Scatters') in addition to their star color; payline identity relies on printed numerals (1-5), not on any per-line color; win highlighting combines a bright line overlay with a floating gold number rather than relying on a specific hue; toggle/selection state (settings mute icons, selected bet/autoplay row) is shown by icon-glyph change or solid-fill contrast, not color alone. Residual risk: the four royal letters (A purple / K pink / Q green / J blue) are distinguished primarily by their own printed letter shape, which is fully readable regardless of color vision, so no residual risk there either.",
    "deaf_hard_of_hearing": "No audio-only information was observed; all game state (wins, bet, balance, RTP, rules) is conveyed as on-screen text. The 'Enable Sounds' prompt on the preview screen defaults to being skippable/answerable with either YES or NO with no audio consequence to comprehension of the game."
  },
  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere inside this build (checked all 7 paytable pages, all 6 rules pages, settings, autoplay, info). Not part of this capture set from the provider storefront either, so left as null rather than guessed.",
    "Maximum win / win cap: not printed anywhere inside this build (see mechanics.not_captured). Left empty per provider-defects P-U02 guidance rather than substituted from a storefront 'highest observed win' figure.",
    "provider_ref / rgsGameId (the code Push Gaming uses internally for this game, read from the launch iframe's src per playbook section 1): not recorded in this capture session's notes; needs to be read from the demo iframe src directly if/when provider_ref is applied to the catalogue record.",
    "Series/family membership: not investigated in this documentation pass (no 'Diamond Supernova' sibling title was checked against the provider's press materials); left for a separate series-membership check.",
    "Whether the preview 'Enable Sounds' screen is the ONLY loading screen or whether a further branded splash follows after clicking YES/NO: only the audio-prompt frame was captured as 'preview' in this manifest; if a second branded loading screen exists behind it, it was not captured."
  ]
}

API documentation for this slot

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