Diamond Supernova 40

Demo, RTP 96.32%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 28 Aug 2026
RTP 96.32%
Volatility Low
Max win
Grid 5×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

22 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/diamond-supernova-40-b28/

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7 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 28 Aug 2026 View capture log

Per-screen breakdown

22 demo screens
22 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Diamond Supernova 40

Everything pulled from Diamond Supernova 40 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
22 screens captured
12 symbols catalogued · payouts OCR-verified
6 palette colors from frames
6 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 22 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
rtp 96.32% · single configuration
volatility Low
layout 5×3
paylines 40 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

12 symbols
12 icons (ZIP)
Red Diamond
Red Diamond
High Pay

Cluster of three faceted white/icy-blue diamonds on a crimson gem-shaped backing plate with gold ornate frame; highest-paying symbol, only one that also pays on 2-of-a-kind.

MatchPayoutUnit
2x 0.10 Multiplier
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 25.00 Multiplier
Blue Diamond
Blue Diamond
High Pay

Diamond cluster on a blue diamond-shaped (rhombus) medallion with gold border and small teal gem accent at the bottom point.

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 15.00 Multiplier
Clear/White Diamond
Clear/White Diamond
High Pay

Single plain faceted white/icy diamond gem with no backing plate or frame, smaller and simpler than the two framed diamond symbols.

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Red 7
Red 7
High Pay

Classic red numeral '7' with a gold/orange bevelled outline, in a slot-machine slab-serif font.

MatchPayoutUnit
3x 0.30 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Gold Bell
Gold Bell
High Pay

Classic gold/brass bell with a small ring loop on top and a round clapper ball visible at the bottom opening.

MatchPayoutUnit
3x 0.30 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
A
A
Low Pay

Purple/violet royal letter 'A' with a darker purple outline.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.50 Multiplier
5x 2.50 Multiplier
K
K
Low Pay

Pink/magenta royal letter 'K' with a darker pink outline.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.50 Multiplier
5x 2.50 Multiplier
Q
Q
Low Pay

Green royal letter 'Q' with a darker green outline.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.50 Multiplier
5x 2.50 Multiplier
J
J
Low Pay

Blue royal letter 'J' with a darker blue outline.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.50 Multiplier
5x 2.50 Multiplier
Blue Scatter Star
Blue Scatter Star
Scatter

Five-pointed star in blue crystal shading inside a thin gold ring; lands exclusively on reels 1, 3 and 5.

MatchPayoutUnit
3x 25.00 Multiplier
Red Scatter Star
Red Scatter Star
Scatter

Same five-pointed star shape rendered in red crystal shading with a gold ring; lands exclusively on reels 1, 3 and 5.

MatchPayoutUnit
3x 100.00 Multiplier
Gold Scatter Star
Gold Scatter Star
Scatter

Same five-pointed star shape rendered in solid gold/yellow metal with a gold ring; lands exclusively on reels 1, 3 and 5.

MatchPayoutUnit
3x 1000.00 Multiplier

Bonus modes

1 mode
Base Game Modifier base
Base Game

5 reels x 3 rows with 40 fixed paylines. Line wins pay left to right from the leftmost reel on adjacent reels, highest win per line only. Star scatters land on reels 1, 3 and 5 and pay a fixed prize of the total bet regardless of paylines: three blue x25, three red x100, three gold x1000, any mixed combination x5. No free spins, bonus round or ante bet; the theoretical return is 96.32%.

Colour system

extracted from frames · HEX
Export palette
#160733 base dominant 1 base
#240D51 base dominant 2 base
#540B5D base dominant 3 base
#DDE8EB base dominant 4 base
#DA9D1D base dominant 5 base
#635569 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Gold, red and blue scatter stars share an identical shape and ring design and differ only by color, but each carries a unique printed multiplier (x1000/x100/x25) alongside it in the top bar and paytable, so the payout is always readable as text.
  • The four royal letters A/K/Q/J are each rendered in a different color (purple/pink/green/blue) but remain distinguishable by their letterform (glyph shape) even without color.
Screen Reader
  • Control layout is stable across the whole session: sound and hamburger-menu icons top-right, autoplay/bet-select/spin stacked vertically down the right edge, balance bottom-left and total bet bottom-right. Info panels are reached by a fixed 4-icon bottom bar (Paytable/Game Info/Settings/Know the Game), each a single scrollable sheet rather than a multi-page/tabbed structure.
Motor Accessibility
  • Only two essential controls exist to play: the large circular SPIN button and the coin-stack bet-select control; the keyboard space bar also starts a spin and skips animations, and Autoplay (up to 1000 rounds) reduces the number of required clicks.
Hearing Accessibility
  • No information is conveyed by audio alone; wins, RTP, bet values and settings state are always shown as on-screen text and graphics. Sound toggles (All Sounds/Sound Effects/Music) are purely ambient and not required to understand game state.
Low Vision
  • Win amounts (WIN readout, balance, total bet) are rendered in large high-contrast white/near-white bold text on a dark background, legible regardless of color vision or low visual acuity.

Media & assets

5 files · 5 types
22 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview (sound-enable prompt + feature splash), base game, paytable (7 pages: symbols, scatter tiers, mixed scatter prize, win-line diagram numbered 1-40), rules/game info (6 pages), settings, autoplay, know-the-game panel, and two real paid spins (a line win and a scatter-prize-basis win) captured and read via OCR plus pixel-zoomed crops.
Maximum win / win cap is not printed anywhere in the 13 saved text-panel frames (paytable + rules + know-the-game), checked visually and by OCR grep for 'win cap'/'maximum payout'/'maximum win'/'MAX WIN' with zero matches. Left empty rather than guessed.
Volatility rating is not mentioned anywhere in the captured build (paytable, rules booklet, settings, autoplay, know-the-game panel) — omitted rather than sourced from a provider showcase page.

Ask AI about Diamond Supernova 40

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Diamond Supernova 40 play? Keep it simple.

5 reels x 3 rows with 40 fixed paylines. Line wins pay left to right from the leftmost reel on adjacent reels, highest win per line only. Star scatters land on reels 1, 3 and 5 and pay a fixed prize of the total bet regardless of paylines: three blue x25, three red x100, three gold x1000, any mixed combination x5. No free spins, bonus round or ante bet; the theoretical return is 96.32%.

RTP 96.32%Low volatilitydemo ✓

From the verified capture of 28 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Diamond Supernova 40 vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/diamond-supernova-40-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/diamond-supernova-40-b28/
{
  "game": {
    "name": "Diamond Supernova 40",
    "provider": "Push Gaming",
    "theme": "Retro-cosmic 'supernova' gem-and-stars theme: a classic fruit-machine symbol set (playing cards, red 7, gold bell) reimagined as glossy sci-fi jewels, set against a deep-space starburst background. No narrative character, no storyline screens - purely a symbol/number-driven cabinet game.",
    "art_style": "Flat-front, single-screen online slot cabinet rendered with glossy 3D-style vector icons: symbols have beveled gold-metal borders, soft specular highlights and gem-like refraction shading (especially the diamonds and stars), giving them a semi-realistic 'jewel' look rather than a flat cartoon look. Background is a deep violet/magenta cosmic void with radiating white/pink light streaks and star sparkles fanning out from behind the reel frame ('supernova' burst), no daylight, no outdoor/nature imagery. Overall mood is energetic, glossy, casino-arcade rather than narrative or cinematic; straight-on frontal camera angle on the reels, no perspective/isometry. UI chrome (frame, buttons, panels) uses warm brushed-gold metal borders and near-black semi-transparent panels for text screens.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 17 desktop screenshots (1280x800) + OCR ground truth + zoomed crops of paytable icons and the balance/win readouts.",
    "method_notes": "Numeric values (RTP, bet limits, symbol payouts, scatter prizes, win-line count) taken verbatim from on-screen text confirmed on at least two independent frames each (e.g. RTP appears identically on rules_p5, rules_p6 and the separate know_the_game panel; the 40-line count is confirmed by the printed '40 LINES' badge AND by the full win-line diagram numbered 1-40 on paytable_p7). Small balance/win text was re-verified with pixel-zoom crops because full-frame OCR mis-reads it. Nothing not directly legible on a frame was inferred.",
    "language": "English"
  },

  "color_palette": {
    "background": "Deep violet/magenta 'space' background with lighter pink and blue radiating light-streak rays and small white star sparkles, giving a starburst/supernova look; darkens slightly toward the corners.",
    "reel_frame": "Ornate brushed-gold metallic frame with rounded corners around the 5x3 grid; a small pink pill-shaped badge reading '40 LINES' sits centered on top of the frame between reels 3 and 4.",
    "reel_cells": "Deep purple/aubergine cell background (slightly lighter than the outer space background) with a faint decorative damask pattern visible behind the symbols; thin gold divider lines are NOT drawn between columns, symbols float on the plain purple column background.",
    "logo": "'DIAMOND' in cyan-to-blue gradient 3D letters with a white outline and small white sparkle/star accents; 'SUPERNOVA' in orange-to-gold gradient letters below it; both sit on/around a light-blue faceted diamond gem icon with a starburst top.",
    "text_panels": "Info/paytable/rules/settings/autoplay panels use a near-black (very dark grey) background on the right two-thirds of the screen, white body text, a red vertical accent bar to the left of each section heading, and bold white section headings.",
    "buttons_and_controls": "Dark charcoal-grey circular/pill buttons with white icon glyphs (speaker, hamburger lines, autoplay loop-arrow, coin stack, spin double-arrow); the large spin button is a light-grey circle with a two-arrow refresh icon.",
    "accent_colors": "Gold/yellow (frame, headings' left accent bar is red but numeric highlights and the '40 LINES' number are gold), red (accent bars, red-7 symbol, red scatter star, red diamond backing plate), blue (blue diamond backing plate, blue scatter star, J letter), pink/magenta (K letter, background rays), green (Q letter), purple (A letter)."
  },

  "layout": {
    "grid": "5 reels x 3 rows, all reels the same fixed height (no variable/expanding reel heights observed).",
    "paylines": "40 fixed paylines (not 'ways'); confirmed by the printed '40 LINES' pill badge on the reel frame AND by the complete numbered win-line diagram (lines 1-40) on paytable page 7.",
    "top_bar": "A horizontal row of 4 cards sits above the reel frame, showing the three Scatter Symbol prize tiers plus the Mixed Scatter prize, each as an icon (gold star / red star / blue star / mixed red-gold-blue stars) over its currency value at the current bet (Gold=500.00, Red=50.00, Blue=12.50, Any mixed=2.50 fun at 0.50 total bet).",
    "top_left": "Game logo 'DIAMOND SUPERNOVA' with a '40 LINES' sub-badge, positioned above/left of the reel frame.",
    "top_right_bar": "Two small round icon buttons: a speaker/sound-mute icon and a hamburger-menu (3 horizontal lines) icon, top-right corner of the screen (outside the reel frame).",
    "right_side_vertical": "Below the sound/menu icons, a vertical column of controls to the right of the reel frame: a circular 'autoplay' button (single play-triangle inside a loop arrow), a circular 'bet select' button (stack-of-coins icon), and at the bottom a large circular SPIN button (two curved arrows forming a refresh/circle icon).",
    "bottom_bar": "Bottom-left: 'Balance: <amount> fun' in white/yellow text. Bottom-center: appears only during/after a win, 'WIN: <amount> fun' in larger bold white text. Bottom-right: 'Total Bet: <amount> fun'.",
    "bottom_navigation_of_info_panels": "When any info-style panel (Paytable / Game Info / Settings / Know the Game) is open, a persistent bottom navigation bar with 4 icons switches BETWEEN panels (not between pages within one panel): grid icon = Paytable, '?' icon = Game Info (rules), gear icon = Settings, shield icon = Know the Game. Each panel closes via an 'X' at its own top-right corner."
  },

  "symbols": {
    "note": "All payouts read from the Paytable panel (paytable_p1-p3, zoomed) at the printed anchor bet of 0.50 fun ('All wins shown are in fun and valid for the current bet of 0.50 fun'). 'multiplier_of_total_bet' = printed currency value / 0.50, i.e. the multiplier of the CURRENT TOTAL BET this payout represents (payout basis confirmed by measurement, see payout_basis below). No wild symbol exists in this game.",
    "high_value": [
      {
        "name": "Red Diamond (triple-diamond cluster on crimson plate)",
        "appearance": "A cluster of three faceted white/icy-blue diamonds (one large on top, two smaller below) glowing on a deep red/crimson gem-shaped backing plate with a gold ornate corner frame.",
        "payouts_fun": {"5": 12.50, "4": 2.50, "3": 0.50, "2": 0.05},
        "multiplier_of_total_bet": {"5": 25, "4": 5, "3": 1, "2": 0.1},
        "rank": "highest-paying symbol; only symbol that pays on just 2-of-a-kind"
      },
      {
        "name": "Blue Diamond (diamond cluster on blue medallion)",
        "appearance": "A cluster of faceted diamonds on a blue diamond-shaped (rhombus) medallion with a gold border and a small teal gem accent at the bottom point.",
        "payouts_fun": {"5": 7.50, "4": 1.50, "3": 0.40},
        "multiplier_of_total_bet": {"5": 15, "4": 3, "3": 0.8}
      },
      {
        "name": "Clear/White Diamond",
        "appearance": "A single plain faceted white/icy diamond gem, no backing plate or frame.",
        "payouts_fun": {"5": 5.00, "4": 1.00, "3": 0.25},
        "multiplier_of_total_bet": {"5": 10, "4": 2, "3": 0.5}
      }
    ],
    "mid_value": [
      {
        "name": "Red 7",
        "appearance": "A classic red numeral '7' with a gold/orange bevelled outline, in a slot-machine slab-serif font.",
        "payouts_fun": {"5": 2.50, "4": 0.50, "3": 0.15},
        "multiplier_of_total_bet": {"5": 5, "4": 1, "3": 0.3}
      },
      {
        "name": "Gold Bell",
        "appearance": "A classic gold/brass bell with a small ring loop on top and a round clapper ball visible at the bottom opening.",
        "payouts_fun": {"5": 2.50, "4": 0.50, "3": 0.15},
        "multiplier_of_total_bet": {"5": 5, "4": 1, "3": 0.3}
      }
    ],
    "low_value_royals": [
      {"name": "A", "color": "purple/violet letter with a darker purple outline", "payouts_fun": {"5": 1.25, "4": 0.25, "3": 0.05}, "multiplier_of_total_bet": {"5": 2.5, "4": 0.5, "3": 0.1}},
      {"name": "K", "color": "pink/magenta letter with a darker pink outline", "payouts_fun": {"5": 1.25, "4": 0.25, "3": 0.05}, "multiplier_of_total_bet": {"5": 2.5, "4": 0.5, "3": 0.1}},
      {"name": "Q", "color": "green letter with a darker green outline", "payouts_fun": {"5": 1.25, "4": 0.25, "3": 0.05}, "multiplier_of_total_bet": {"5": 2.5, "4": 0.5, "3": 0.1}},
      {"name": "J", "color": "blue letter with a darker blue outline", "payouts_fun": {"5": 1.25, "4": 0.25, "3": 0.05}, "multiplier_of_total_bet": {"5": 2.5, "4": 0.5, "3": 0.1}}
    ],
    "scatter_symbols": {
      "note": "Three distinct scatter tiers, all styled as a 5-pointed star inside a thin gold ring; they differ from each other ONLY by color/material (blue crystal, red crystal, gold metal) - shape and ring design are identical across all three. Scatters land EXCLUSIVELY on reels 1, 3 and 5 (paytable_p3/p4, rules_p3/p4: 'Scatter Symbols can appear exclusively on reels 1, 3 and 5.').",
      "tiers": [
        {"name": "Blue Scatter Star", "count": 3, "prize_multiplier_of_bet": 25, "quote": "3 Blue Scatters award x25 the bet"},
        {"name": "Red Scatter Star", "count": 3, "prize_multiplier_of_bet": 100, "quote": "3 Red Scatters award x100 the bet"},
        {"name": "Gold Scatter Star", "count": 3, "prize_multiplier_of_bet": 1000, "quote": "3 Gold Scatters award x1000 the bet"}
      ],
      "mixed_scatter_prize": {
        "name": "Mixed Scatter Prize",
        "rule": "Landing any combination of the three Scatter Symbol colors on reels 1, 3 and 5 (i.e. not 3 of the same color) awards a flat Mixed Scatter prize.",
        "prize_multiplier_of_bet": 5,
        "quote": "Landing any combination of Scatter Symbols on reels 1, 3 and 5 will award a Mixed Scatter prize of x5."
      }
    },
    "wild": "None observed. No WILD symbol appears anywhere in the paytable, rules text, or 13 text-panel OCR passes."
  },

  "payout_basis": {
    "value": "total_bet (Base Bet)",
    "how_measured": "base_game_win_line.png: a real spin landed three Red 7 symbols on a payline; printed WIN was 0.15 fun while Total Bet was 0.50 fun. The paytable's 3-of-a-kind tier for Red 7 at the 0.50 anchor is exactly 0.15 fun - matching only if payouts are multiples of the TOTAL bet, not a per-line sub-stake (this game has no separate 'bet per line' control in the UI at all, only a single 'Total Bet' selector).",
    "booklet_self_contradiction": "The rules booklet is internally inconsistent about this: rules_p2 says 'The paytable reflects the current bet configuration, based on the bet per line', while rules_p4/p5 say 'The paytable reflects the current bet configuration, based on the Base Bet.' Since there is only one bet amount in the UI (Total Bet = Base Bet, no per-line sub-value shown anywhere), and the measured win matches the Base Bet reading, 'Base Bet'/total bet is treated as authoritative; the 'bet per line' sentence is boilerplate that does not match this build."
  },

  "rtp": {
    "value": 96.32,
    "unit": "percent",
    "source": "Confirmed identically on three independent frames: rules_p5.png, rules_p6.png (both end of the Game Info booklet) and the separate 'Know the Game' summary panel (know_the_game.png).",
    "quote": "The theoretical average return to player (RTP) is 96.32%."
  },

  "limits": {
    "min_bet": 0.10,
    "max_bet": 100.00,
    "currency": "fun (demo credit label, not a real-world currency)",
    "max_win": null,
    "max_win_note": "No 'Win Cap', 'MAX WIN' or 'maximum payout per game round' phrase appears anywhere in the 13 saved text-panel frames (paytable_p1-p7, rules_p1-p6, know_the_game) - checked visually and by OCR grep. Field left empty rather than guessed; this is consistent with the game's very simple math model (fixed-line + fixed-multiplier scatters only, no cascading/multiplying bonus feature that would need a printed ceiling).",
    "source": "Total Bet selector panel (coin-stack icon): scrolled from the top (0.10 fun) to the bottom (100.00 fun); bottom value repeated after an extra scroll attempt, confirming it is the true floor of the list."
  },

  "version": {
    "server": "1.0.1",
    "client": "2.0.7 17-06-2026",
    "source": "Printed at the very bottom of the Game Info booklet (rules_p5.png / rules_p6.png, identical on both, confirming the panel had reached its true bottom).",
    "note": "Settings panel does not print build versions (only three sound toggles)."
  },

  "features": {
    "free_spins": "Not present. No 'free spin' or 'bonus' wording anywhere in the booklet's Features section (which lists only 'Mixed Scatter Prize'), and no free-spins trigger/counter observed on any captured frame.",
    "bonus_buy": "Not present. No purchase control anywhere in the control bar; no 'buy' wording in any panel.",
    "push_bet": "Not present. The Total Bet list is a single, plain, linear list from 0.10 to 100.00 fun with no separate ante-style toggle or tier.",
    "gamble_double_up": "Not observed on any captured frame.",
    "summary": "This is the simplest mechanic seen in this documentation pass: a classic fixed-40-line slot with a fixed pay table plus three fixed-value scatter-symbol prize tiers (Gold/Red/Blue stars) restricted to reels 1, 3 and 5, and a flat 'Mixed Scatter' consolation prize. There is no multiplier, expanding symbol, or secondary bonus round of any kind."
  },

  "screens": {
    "preview_sound_prompt": {
      "type": "preview",
      "content": "First screen on demo load: near-black background with faint game logo visible top-left and a small clock readout top-right. Centered bold white heading 'Enable Sounds', below it 'Would you like to enable sounds?' in a lighter grey/white serif-ish font. Two dark-grey rectangular buttons side by side, 'YES' (left) and 'NO' (right), both in bold white capital letters. Below the buttons, a grey headphone-icon glyph and small grey caption text 'For the ultimate experience use headphones'.",
      "purpose": "One-time audio-permission gate before the game loads further.",
      "color_blind_notes": "Buttons differ only by their text label (YES/NO), not by color - safe for all color-vision types."
    },
    "preview_feature_splash": {
      "type": "preview",
      "content": "Feature-introduction splash on a purple starburst background. Large 'DIAMOND SUPERNOVA' logo (cyan/blue 'DIAMOND', orange/gold 'SUPERNOVA') with a '40 LINES' pill badge, centered top. Below it, three vertical feature cards side by side, each with a small preview grid of symbols, a bold gold-on-dark title, and a one-line grey description: (1) 'DIAMONDS GALORE' - 'HIGH PAYING DIAMONDS LAND ON ALL REELS'; (2) 'SHOOT FOR THE STARS' - shows three gold stars with an arrow pointing to bold gold text 'x1000', description 'A UNIQUE SCATTER PRIZES TO WIN' (reads as '3 UNIQUE SCATTER PRIZES TO WIN'); (3) 'MIXED SCATTER PRIZE' - shows a red/gold/blue star row, description 'ANY COMBINATION PAYS'. Centered below the cards, grey text 'CLICK TO CONTINUE'.",
      "purpose": "Explains the game's three headline mechanics before the player reaches the reels.",
      "color_blind_notes": "The x1000 highlight on card 2 is conveyed by both large bold text AND position (center card) - not by color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "Centered 5x3 reel grid in a gold ornate frame, on a deep purple/magenta cosmic starburst background. See 'layout' block above for the full bar-by-bar breakdown (top scatter-prize bar, logo, sound/menu icons, right-side vertical controls, bottom balance/bet readouts).",
      "symbols_on_captured_frame": "A transient random mix (changes every spin) - not enumerated cell-by-cell since it is not a fixed game property.",
      "color_blind_notes": "The 4 scatter-prize preview cards at the top are differentiated primarily by star color (gold/red/blue/mixed) but each card also carries its own printed currency value underneath, giving a non-color cue to tell the tiers apart."
    },
    "paytable": {
      "type": "paytable",
      "pages": "7 pages total (dead end confirmed: page 7 shows the full win-line diagram ending at line 40 with no further scroll movement).",
      "page_1_2_3": "Section 'Symbols' - each paying symbol shown as an icon with its 5/4/3(/2)-of-a-kind payout in fun at the 0.50 anchor bet (see 'symbols' block above for exact values).",
      "page_3_4_5": "Section 'Scatter Symbols' - explanatory text ('Scatter Symbols can appear exclusively on reels 1, 3 and 5. There are 3 types of Scatter Symbols, each with a respective prize. Landing 3 matching Scatter Symbols grants the corresponding prize value.') followed by the three star-tier icons and prizes (x25/x100/x1000), then 'Mixed Scatter Prize' with its own thumbnail (a mini reel showing a red star, diamond, gold star, bell, blue star among letter symbols) and text 'Landing any combination of Scatter Symbols on reels 1, 3 and 5 will award a Mixed Scatter prize of x5.'",
      "page_6_7": "Section 'Win Lines' - a full diagram of all 40 paylines, each shown as a small 5x3 grid with the active-line cells highlighted in white/grey against darker inactive cells, numbered 1 to 40 in reading order (left column top-to-bottom, then next column), confirming the '40 LINES' badge on the reel frame.",
      "navigation": "No in-panel page-turn buttons observed; the panel is one continuous scrollable sheet (confirmed by scroll_capture: 'sections.total'=1). The bottom 4-icon bar (grid/?/gear/shield) switches BETWEEN panels, not between pages of this one.",
      "color_blind_notes": "Win-line diagrams use white-filled cells vs darker unfilled cells (brightness/fill contrast, not hue) - safe for all color-vision types."
    },
    "rules": {
      "type": "rules",
      "title": "GAME INFO",
      "pages": "6 pages total (dead end confirmed twice in a row: pages 5 and 6 both end on the identical RTP + version-number text).",
      "content_order": "'Diamond Supernova 40 is a 5-reel slot game with 3 symbols per reel.' -> How to Play (bet selection via the coin-stack icon, Spin button or space bar) -> Autoplay (autoplay icon, number of rounds, Spin button cancels) -> Quick Play (click anywhere or space bar skips animations) -> Payout Rules ('A line win is awarded when a number of instances of the same symbol appear consecutively from the leftmost reel. Only one line win may be awarded on a single win line.' / 'The highest line win value is always awarded. All wins occur on win lines except for Scatter prizes. Scatter prizes are added to pay line wins or equivalent. Wins on separate win lines are added. The paytable reflects the current bet configuration, based on the bet per line.') -> Symbols -> Scatter Symbols (same text/values as the paytable panel) -> Features / Mixed Scatter Prize -> Paytable note ('The paytable reflects the current bet configuration, based on the Base Bet.') -> Base Bet definition -> Additional Information (malfunction clause, incomplete-game resolution after 48 hours) -> RTP statement -> Server/Client version.",
      "malfunction_clause": "MALFUNCTION VOIDS ALL PAYS AND PLAYS.",
      "incomplete_game_clause": "Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player.",
      "color_blind_notes": "All body text is plain white on near-black; section headers use a red accent bar purely as a decorative marker next to bold white text, not as the only way to identify a section."
    },
    "settings": {
      "type": "settings",
      "title": "SETTINGS",
      "content": "Three horizontal rows, each with a label and a small speaker-with-cross mute icon on the right: 'All Sounds', 'Sound Effects', 'Music'. One screen, no scrolling required.",
      "color_blind_notes": "Toggle state is shown by the icon changing between a plain speaker and a speaker-with-a-cross-through-it (shape-based), not by color."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAYS",
      "content": "A vertical list of autoplay-round-count options in a dropdown-style panel over the dimmed reels: 'Off' (highlighted white/selected by default), then 10, 20, 50, 100, 250, 500, 1000, each as a full-width dark grey row. Fits entirely on one screen; confirmed unchanged after an additional scroll attempt.",
      "color_blind_notes": "The selected option ('Off') is distinguished by a solid white background with black text versus grey background with white text for the rest - a strong brightness/contrast cue, not color-only."
    },
    "know_the_game": {
      "type": "info",
      "title": "KNOW THE GAME",
      "content": "A short one-screen summary reached via the shield icon in the bottom navigation: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' followed by 'The theoretical average return to player (RTP) is 96.32%.' Rest of the panel is empty/dark.",
      "note": "This is a SEPARATE panel from the multi-page 'GAME INFO' rules booklet, reached by its own bottom-nav icon (shield) rather than being a page within Game Info."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A real paid spin shown mid-result: reel grid displays the landed symbols, and a bold white 'WIN: 0.20 fun' readout appears centered at the bottom of the screen (larger font than the balance/bet text either side of it). Balance reads 998.20 fun (legible only via a zoomed crop; the full-frame text is small), Total Bet 0.50 fun.",
      "color_blind_notes": "The win amount is rendered in large high-contrast white/near-white text on the dark background - legible regardless of color vision."
    },
    "base_game_paid_line": {
      "type": "base_game",
      "content": "A real paid spin showing a 3-of-a-kind Red 7 line win: 'WIN: 0.15 fun' at the bottom center, Balance 995.95 fun (zoom-verified), Total Bet 0.50 fun. This is the frame used to establish the payout basis (see 'payout_basis' block).",
      "color_blind_notes": "Same as win_screen - amounts are plain high-contrast text, not color-coded."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across the whole session: sound + hamburger-menu icons top-right, then autoplay / bet-select / spin stacked vertically down the right edge, balance bottom-left and total bet bottom-right. Info panels are reached by a fixed 4-icon bottom bar (grid=Paytable, ?=Game Info, gear=Settings, shield=Know the Game) whose icons do not move between panels, and each is a single scrollable sheet rather than a multi-page/tabbed structure requiring extra navigation logic.",
    "motor": "Only two truly essential controls exist to play: the large circular SPIN button and the coin-stack bet-select control; the keyboard space bar can also start a spin/skip animations, reducing the need for precise clicks. Autoplay (up to 1000 rounds) further reduces the number of required interactions for extended play.",
    "color_blind": "Two moderate risk areas were found: (1) the three Scatter Symbol tiers (Gold/Red/Blue star) are visually identical in shape and ring design, differing ONLY by color/material - a red-green or blue-yellow color-vision-deficient player could confuse the x100 (red) and x1000 (gold) tiers at a glance; the printed currency value alongside each is the necessary non-color cue and should be surfaced audibly/textually for such users. (2) the four low-value royal letters (A/K/Q/J) are each rendered in a different color (purple/pink/green/blue) but remain distinguishable by their letterform (glyph shape) even without color, so risk there is low. All other state cues observed (toggle icon shape, selected-row brightness, win-line cell fill) are non-color-based.",
    "deaf_hard_of_hearing": "No audio-only information was observed anywhere; all outcomes (wins, RTP, bet values, settings state) are conveyed through on-screen text/graphics. Sound toggles (All Sounds / Sound Effects / Music) are purely decorative/ambient and not required to understand game state."
  },

  "unreadable_or_uncertain": [
    "Maximum win / win cap: not printed anywhere in the sampled buklet (13 text-panel frames checked visually and by OCR grep) - left null rather than guessed; see limits.max_win_note.",
    "Whether a 2-of-a-kind payout exists for symbols other than the Red Diamond: only the Red Diamond paytable row shows a '2 x' tier; all other symbol rows start at 3-of-a-kind, and no contradicting text was found, so this is treated as a genuine per-symbol difference rather than a missed reading.",
    "Exact pixel boundary of the reel-frame corner ornaments and background starburst rays was not measured precisely (described qualitatively only).",
    "Per-cell content of the base-game reel snapshots is a random spin outcome, intentionally not enumerated cell-by-cell."
  ]
}

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