Diamond Supernova 100

Demo, RTP 96.33%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 28 Aug 2026
RTP 96.33%
Volatility Low
Max win
Grid 5×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

17 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/diamond-supernova-100-b28/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 28 Aug 2026 View capture log

Per-screen breakdown

17 demo screens
17 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Diamond Supernova 100

Everything pulled from Diamond Supernova 100 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
17 screens captured
12 symbols catalogued · payouts OCR-verified
6 palette colors from frames
7 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 17 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
rtp 96.33% · single configuration
volatility Low
layout 5×3
paylines 100 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

12 symbols
12 icons (ZIP)
Red Diamond cluster
Red Diamond cluster
High Pay

Three faceted diamond gems in a triangle (one large above, two smaller below) in cool white/blue crystal shading, on a crimson-red gem-shaped tile inside a gold ornate corner-frame. Highest-paying symbol, only one that also pays on 2-of-a-kind.

MatchPayoutUnit
2x 0.10 Multiplier
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 2.50 Multiplier
Blue Diamond tile
Blue Diamond tile
High Pay

Single faceted blue/sapphire diamond gem set inside a larger blue diamond-shaped (rhombus) outline tile with a gold border.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.80 Multiplier
5x 2.00 Multiplier
Loose crystal diamond
Loose crystal diamond
High Pay

Plain white/light-blue crystal diamond gem with no background tile or frame, smaller and simpler than the two framed diamond symbols.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.60 Multiplier
5x 1.50 Multiplier
Red 7
Red 7
High Pay

Bold red-and-gold 3-D numeral '7' with a glossy highlight, classic fruit-machine style.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 1.00 Multiplier
Gold Bell
Gold Bell
High Pay

Classic golden bell with a small ring/loop on top and a round clapper visible inside, warm orange/gold gradient shading.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 1.00 Multiplier
A
A
Low Pay

Purple/violet gradient royal letter 'A' with a dark outline.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
K
K
Low Pay

Pink/magenta gradient royal letter 'K' with a dark outline.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
Q
Q
Low Pay

Green gradient royal letter 'Q' with a dark outline.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
J
J
Low Pay

Blue gradient royal letter 'J' with a dark outline.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
Blue star
Blue star
Scatter

Five-pointed star with blue/cyan crystal-facet shading, thin gold outline and a gold ring behind it; lands exclusively on reels 1, 3 and 5.

MatchPayoutUnit
3x 25.00 Multiplier
Red star
Red star
Scatter

Same five-pointed star shape in red/crimson crystal shading with gold outline and gold ring; lands exclusively on reels 1, 3 and 5.

MatchPayoutUnit
3x 100.00 Multiplier
Gold star
Gold star
Scatter

Same five-pointed star shape in solid gold/yellow with a bright highlight and gold ring; lands exclusively on reels 1, 3 and 5.

MatchPayoutUnit
3x 1000.00 Multiplier

Bonus modes

1 mode
Base Game Modifier base
Base Game

5 reels x 3 rows with 100 fixed paylines. Line wins pay left to right from the leftmost reel on adjacent reels, highest win per line only. Star scatters land on reels 1, 3 and 5 and pay a fixed prize of the total bet regardless of paylines: three blue x25, three red x100, three gold x1000, any mixed combination x5. No free spins, bonus round or ante bet; the theoretical return is 96.33%.

Colour system

extracted from frames · HEX
Export palette
#160733 base dominant 1 base
#240D51 base dominant 2 base
#550B5D base dominant 3 base
#DDE8EB base dominant 4 base
#DA9D1D base dominant 5 base
#635569 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Symbol identity relies on shape/letter/icon as well as colour: red vs blue diamond symbols differ in outline shape too, and A/K/Q/J differ by letter shape, not only by colour.
  • Scatter-star tiers (blue/red/gold) are colour-differentiated, but each has a unique printed multiplier next to it in the top bar and paytable, so the payout is always readable as text even if the colour cannot be distinguished.
  • The selected Autoplay option ('Off') is distinguished by a solid white high-contrast background, not by colour alone.
Screen Reader
  • Layout is stable across states: logo/scatter-bar top-left/top-center, reel grid centered, speaker+menu icons fixed top-right, autoplay/bet-select/spin icons fixed on the right edge, balance/total-bet fixed at the bottom corners. Info panels share one bottom nav bar and one continuous vertical scroll each, with no paged navigation to track.
Motor Accessibility
  • The large circular Spin button is the primary target; the keyboard space bar is a full alternative for spinning and for skipping intro/win animations (Quick Play), and Autoplay (up to 1000 spins) further reduces repeated input.
Hearing Accessibility
  • No information is conveyed by audio alone; sound is limited to three independent toggles (All Sounds/Sound Effects/Music) and wins/state are always shown as on-screen text and numbers as well.
Low Vision
  • Winning symbols are marked by both a bright magenta connecting line with glowing white end-dots and dimming of all non-participating symbols, plus the per-line win amount shown in large gold 3-D digits — dual non-colour, high-contrast cues.

Media & assets

3 files · 3 types
17 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Loading splash, autoplay, base game, know-the-game info panel, paytable (6 pages: symbols, scatter tiers, mixed scatter prize, win-line diagram numbered 1-100), rules/game info (4 pages), settings, and a real paid win screen (three Bell symbols, line 27, arithmetic-checked against the balance) captured and read via OCR plus pixel-zoomed crops.
Maximum win / win cap is not printed anywhere in the 10-page booklet or the info panel, checked visually and by OCR grep for 'win cap'/'maximum payout'/'maximum win'/'MAX WIN' with zero matches. The provider showcase page's 'HIGHEST OBSERVED WIN 1006.3x' tile records a historical result, not a structural cap, and is not substituted here. Left empty.
Volatility rating is not printed anywhere in the captured build (booklet, info panel, settings, autoplay all checked) — omitted rather than sourced from the provider showcase page.
A live capture of exactly 3 matching (or mixed) scatter symbols on reels 1/3/5 triggering a scatter prize was not obtained in 40 confirmed base-game spins (best observed: 2 of the needed 3 scatters, twice). The mechanic and all four prize values are nonetheless documented from the printed paytable/rules text.
Settings panel: whether the three mute icons (All Sounds/Sound Effects/Music) represent a currently-muted state or a static mute-action glyph could not be determined from a single static screenshot (no distinct 'unmuted' icon art was captured for comparison).

Ask AI about Diamond Supernova 100

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Diamond Supernova 100 play? Keep it simple.

5 reels x 3 rows with 100 fixed paylines. Line wins pay left to right from the leftmost reel on adjacent reels, highest win per line only. Star scatters land on reels 1, 3 and 5 and pay a fixed prize of the total bet regardless of paylines: three blue x25, three red x100, three gold x1000, any mixed combination x5. No free spins, bonus round or ante bet; the theoretical return is 96.33%.

RTP 96.33%Low volatilitydemo ✓

From the verified capture of 28 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Diamond Supernova 100 vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/diamond-supernova-100-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/diamond-supernova-100-b28/
{
  "game": {
    "name": "Diamond Supernova 100",
    "provider": "Push Gaming",
    "art_style": "Flat 2D vector casino-slot graphics: glossy, smoothly-shaded gem/crystal and gold-metal symbol icons (diamonds, star scatters, a bell, a red '7', jewel-toned royal letters) rendered with soft specular highlights and gradient shading, set against a flat, non-narrative saturated purple/magenta backdrop with electric-blue radial light-beams and starburst sparkle decorations. No characters, no scene/environment, no cinematic lighting or 3D depth — this is a pure symbol-and-UI 'neon arcade jewel' aesthetic, straight-on 2D view of the reels, bright and glitzy rather than dark or dramatic, aimed at a casual mobile-casino look.",
    "theme": "Abstract gem/space theme: diamonds, gold stars ('supernova' bursts) and classic fruit-machine symbols (7, bell, A/K/Q/J) on a cosmic purple background with blue light-streaks and white sparkle stars — no characters or narrative, purely a jewel/space-themed classic slot.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 16 desktop screenshots (1280x800) + verbatim on-screen text + zoomed crops of every symbol tier and UI element.",
    "method_notes": "All symbol payouts read from zoomed crops of paytable_p1/p2.png and cross-checked against the top-of-screen scatter-prize bar and a real win_screen.png (3xBell win paid exactly 0.10 fun at the 3xBell paytable tier, at the same 0.50 fun bet anchor — confirms payout basis is the TOTAL bet, not bet-per-line). Numbers taken verbatim from on-screen text. Anything unclear is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English",
    "provider_known": true,
    "novelty": false
  },

  "reel_and_line_structure": {
    "grid": "5 reels x 3 rows, fixed (no cascading/cluster mechanic).",
    "lines": "100 FIXED win lines (badge '100 LINES' printed on a pill-shaped plaque directly above the reel frame, and again in the game logo under the wordmark). Win-line diagrams are enumerated 1 through 100 without gaps across paytable_p4.png (lines 1-15), paytable_p5.png (16-70) and paytable_p6.png (51-100, panel bottom reached).",
    "win_rule": "'A line win is awarded when a number of instances of the same symbol appear consecutively from the leftmost reel. Only one line win may be awarded on a single win line. The highest line win value is always awarded. All wins occur on win lines except for Scatter prizes. Scatter prizes are added to pay line wins or equivalent. Wins on separate win lines are added.' (rules_p2.png, verbatim)."
  },

  "payout_basis": {
    "basis": "TOTAL bet (not bet-per-line), verified by measurement, not by the (contradictory) rulebook wording.",
    "evidence": "win_screen.png: line 27 (three golden Bell symbols, one on each of reels 1/2/3) pays exactly 0.10 fun at Total Bet 0.50 fun. The paytable's '3 x Bell' tier is also 0.10 fun at the same printed bet anchor ('valid for the current bet of 0.50 fun'). The two figures match exactly, so the printed paytable/scatter numbers are multipliers of the TOTAL stake.",
    "rulebook_self_contradiction": "The booklet uses the SAME templated phrase inconsistently: rules_p2.png says 'The paytable reflects the current bet configuration, based on the bet per line', while rules_p3.png/p4.png say 'The paytable reflects the current bet configuration, based on the Base Bet.' Since the game has 100 FIXED lines and no separate 'bet per line' control anywhere in the UI, and the measured win matches the Base/Total-Bet interpretation, 'Base Bet' (= Total Bet here, there being only one bet control) is treated as correct; 'bet per line' is boilerplate carried over from a different Push Gaming build."
  },

  "color_palette": {
    "background": "Deep purple-to-magenta radial gradient with diagonal electric-blue light streaks and small white sparkle/star decorations; identical background is used on preview, base game and every panel.",
    "reel_frame": "Bright gold metallic frame with rounded corners around the 5x3 grid; a small pill-shaped badge reading '100 LINES' in white text on a dark-blue background with a thin gold/white outline sits centered on top of the frame, overlapping the scatter-prize bar above it.",
    "reel_cells": "Dark violet/plum background inside each cell, separated by thin magenta vertical dividers.",
    "logo_wordmark": "'DIAMOND' in a cyan/light-blue gradient with a white glow outline and small white four-point sparkle stars around it; 'SUPERNOVA' in an orange-to-yellow gold gradient beneath it; both sit above/left of the reels (and centered on the preview/loading screen), with a blue gem/diamond icon and two white sparkle stars directly above the wordmark.",
    "scatter_prize_bar": "Four equal dark-purple boxes with thin gold borders across the top of the reel area, each showing a scatter-star icon cluster above a bold gold/white currency number: gold stars box (amount in gold text), red stars box (amount in white text), blue stars box (amount in white text), and a 'Any mixed' box combining a red, a gold and a blue star icon (amount in white text).",
    "buttons_and_icons": "White line-art icons on a dark, semi-transparent circular or flat background: speaker/mute icon, hamburger menu (three horizontal lines), a small circular 'play' triangle icon (Autoplay), a stacked-coin/disc icon (bet selection), and a large circular double-arrow 'refresh' icon (Spin) at bottom-right.",
    "balance_bar": "Bottom-left 'Balance: 1,000.xx fun' and bottom-right 'Total Bet: 0.50 fun' in white bold text on the plain background (no separate panel/box); during a win, a large gold 'WIN: X.XX fun' readout appears centered at the very bottom in bigger bold gold digits.",
    "win_line_trace": "A bright magenta/pink line with small white glowing dots at each end is drawn across the winning symbol positions on the reel grid; the per-line win amount ('0.10') is shown in large gold 3-D digits floating above the traced symbols.",
    "info_and_settings_panels": "Dark charcoal/near-black slide-in panel occupying the right half of the screen, with a thin red vertical accent bar to the left of each section heading, white/light-grey body text, and a white 'X' close icon top-right. Bottom nav bar of the panel has 4 icons: grid (paytable), question mark (rules/info), gear (settings), shield (Know the Game)."
  },

  "symbols": {
    "note": "Payouts read directly from zoomed paytable_p1.png/p2.png crops. Currency figures are printed at the demo's fixed paytable-bet-anchor of 0.50 fun ('All wins shown are in fun and valid for the current bet of 0.50 fun'); the multiplier-of-total-bet figure alongside is obtained by dividing by 0.50 (confirmed correct basis, see payout_basis above). All symbols pay on 100 fixed lines, left-to-right from reel 1, consecutively.",
    "high_value": [
      {
        "name": "Red Diamond cluster ('Diamonds Galore' hero symbol)",
        "appearance": "Three faceted diamond gems arranged in a triangle (one large diamond above, two smaller below), rendered in cool white/blue crystal shading, set on a crimson-red gem-shaped tile background inside a gold ornate corner-frame.",
        "payouts_fun_at_0.50_bet": {"5": 1.25, "4": 0.50, "3": 0.25, "2": 0.05},
        "payouts_x_total_bet": {"5": "2.5x", "4": "1.0x", "3": "0.5x", "2": "0.1x"},
        "rank": "Highest-paying regular symbol; uniquely also pays on only 2-of-a-kind."
      },
      {
        "name": "Blue Diamond tile",
        "appearance": "A single faceted blue/sapphire diamond gem set inside a larger blue diamond-shaped (rhombus) outline tile with a gold border.",
        "payouts_fun_at_0.50_bet": {"5": 1.00, "4": 0.40, "3": 0.20},
        "payouts_x_total_bet": {"5": "2.0x", "4": "0.8x", "3": "0.4x"}
      },
      {
        "name": "Loose crystal diamond",
        "appearance": "A single plain white/light-blue crystal diamond gem with no background tile or frame — smaller and simpler than the two framed diamond symbols.",
        "payouts_fun_at_0.50_bet": {"5": 0.75, "4": 0.30, "3": 0.15},
        "payouts_x_total_bet": {"5": "1.5x", "4": "0.6x", "3": "0.3x"}
      }
    ],
    "mid_value": [
      {
        "name": "Red '7'",
        "appearance": "A bold red-and-gold 3-D numeral '7' with a glossy highlight, classic fruit-machine style.",
        "payouts_fun_at_0.50_bet": {"5": 0.50, "4": 0.20, "3": 0.10},
        "payouts_x_total_bet": {"5": "1.0x", "4": "0.4x", "3": "0.2x"}
      },
      {
        "name": "Gold Bell",
        "appearance": "A classic golden bell with a small ring/loop on top and a round clapper visible inside, rendered with warm orange/gold gradient shading.",
        "payouts_fun_at_0.50_bet": {"5": 0.50, "4": 0.20, "3": 0.10},
        "payouts_x_total_bet": {"5": "1.0x", "4": "0.4x", "3": "0.2x"}
      }
    ],
    "low_value_royals": [
      {"name": "A", "color": "purple/violet gradient letter with a dark outline", "payouts_fun_at_0.50_bet": {"5": 0.25, "4": 0.10, "3": 0.05}, "payouts_x_total_bet": {"5": "0.5x", "4": "0.2x", "3": "0.1x"}},
      {"name": "K", "color": "pink/magenta gradient letter with a dark outline", "payouts_fun_at_0.50_bet": {"5": 0.25, "4": 0.10, "3": 0.05}, "payouts_x_total_bet": {"5": "0.5x", "4": "0.2x", "3": "0.1x"}},
      {"name": "Q", "color": "green gradient letter with a dark outline", "payouts_fun_at_0.50_bet": {"5": 0.25, "4": 0.10, "3": 0.05}, "payouts_x_total_bet": {"5": "0.5x", "4": "0.2x", "3": "0.1x"}},
      {"name": "J", "color": "blue gradient letter with a dark outline", "payouts_fun_at_0.50_bet": {"5": 0.25, "4": 0.10, "3": 0.05}, "payouts_x_total_bet": {"5": "0.5x", "4": "0.2x", "3": "0.1x"}}
    ],
    "scatters": {
      "note": "Scatter Symbols appear EXCLUSIVELY on reels 1, 3 and 5 (never on reels 2 or 4). There are 3 types of star-shaped scatter, each with its own prize; landing exactly 3 matching scatters (one per eligible reel) grants that prize. A 'Mixed Scatter Prize' additionally pays if the 3 eligible reels show scatters of DIFFERENT colours (any combination). Scatter wins are added to line wins, not multiplied by lines.",
      "types": [
        {"name": "Blue star", "appearance": "A 5-pointed star with blue/cyan crystal-facet shading and a thin gold outline plus a gold ring behind it.", "prize": "3 Blue Scatters award x25 the (total) bet -> 12.50 fun at 0.50 fun bet."},
        {"name": "Red star", "appearance": "Same 5-pointed star shape, rendered in red/crimson crystal shading with gold outline and gold ring.", "prize": "3 Red Scatters award x100 the (total) bet -> 50.00 fun at 0.50 fun bet."},
        {"name": "Gold star", "appearance": "Same 5-pointed star shape, rendered in solid gold/yellow with a bright highlight and gold ring.", "prize": "3 Gold Scatters award x1000 the (total) bet -> 500.00 fun at 0.50 fun bet. Highlighted on the preview screen as 'SHOOT FOR THE STARS' with an animated 'x1000' callout."},
        {"name": "Mixed Scatter Prize", "appearance": "Illustrated in the booklet as one red, one gold and one blue star together on reels 1/3/5.", "prize": "Any combination of scatter colours on reels 1, 3 and 5 awards x5 the (total) bet -> 2.50 fun at 0.50 fun bet."}
      ],
      "top_bar_cross_check": "The 4 boxes printed above the reels on base_game.png/win_screen.png (gold star box 500.00, red star box 50.00, blue star box 12.50, 'Any mixed' box 2.50) match the paytable multipliers exactly at the 0.50 fun bet anchor (500/0.5=1000x, 50/0.5=100x, 12.5/0.5=25x, 2.5/0.5=5x)."
    }
  },

  "features": {
    "free_spins": {"present": false, "evidence": "OCR grep for 'free spin' across all 10 booklet pages: zero matches. 40 confirmed spins of base play never triggered any feature/mode change, only ordinary line/scatter wins."},
    "bonus_buy": {"present": false, "evidence": "OCR grep for 'bonus buy'/'buy' across all 10 booklet pages: zero matches; no BUY control anywhere in the UI (splash, base game, or any panel)."},
    "push_bet": {"present": false, "evidence": "OCR grep for 'push bet' across all 10 booklet pages: zero matches; the Total Bet panel was scrolled end-to-end (0.10 to 100.00 fun) with no separate ante toggle/step."},
    "scatter_prize": {
      "present": true,
      "description": "The game's only 'feature' beyond ordinary line pays is the reel-1/3/5 scatter-star prize system described above (Blue/Red/Gold + Mixed). It resolves instantly within the base-game spin, with no separate bonus round, free-spins mode, or trigger screen.",
      "capture_note": "A live 3-matching-scatter trigger was not caught in 40 confirmed spins (max 2 of the needed 3 scatters observed twice), but the mechanic and every prize value are fully documented from the printed paytable and rules text (not an RNG feature with its own screen, so no separate footage is required)."
    }
  },

  "technical_summary": {
    "rtp_percent": 96.33,
    "rtp_source": "rules_p4.png ('The theoretical average return to player (RTP) is 96.33%.') and info.png ('KNOW THE GAME' panel, identical figure).",
    "volatility": "Not printed anywhere in the build (booklet, info panel, settings, autoplay all checked) — omitted rather than guessed.",
    "bet_min": "0.10 fun",
    "bet_max": "100.00 fun",
    "bet_source": "Total Bet selector panel, scrolled from top to bottom with wheel; bottom confirmed by two identical consecutive frames at 100.00 fun.",
    "paytable_bet_anchor": "0.50 fun (printed on every paytable page header: 'valid for the current bet of 0.50 fun').",
    "demo_starting_balance": "1,000.00 fun.",
    "reels": "5 reels x 3 rows, fixed grid (no expanding reels observed).",
    "lines": "100 fixed win lines, numbered 1-100 without gaps.",
    "max_win": "NOT PRINTED anywhere in the build. All 10 booklet pages (6 paytable + 4 rules) and the info panel were checked visually and via OCR grep for 'win cap', 'maximum payout', 'maximum win', 'MAX WIN' — zero matches. The provider showcase page shows a 'HIGHEST OBSERVED WIN 1006.3x' tile, but per house policy (P-U11) that tile records an observed historical result, not a structural cap, and is never substituted into this field. Field left empty/omitted.",
    "max_profit_limit": "Not printed; no separate Limits dialog exists in the game.",
    "server_version": "1.0.1",
    "client_version": "1.2.8 17-06-2026",
    "version_source": "rules_p4.png, bottom of the booklet (the only place versions are printed; Settings has no version info, only 3 sound toggles).",
    "malfunction_clause": "'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' (rules_p4.png / info.png, identical).",
    "incomplete_game_policy": "'Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player.' (rules_p3/p4.png).",
    "keyboard": "Space bar starts a spin (same key also used for the 'Quick Play' skip-animation action, per rules_p1.png: 'press anywhere on the screen. Alternatively, press the keyboard space bar').",
    "currency_note": "In-game balance/bet values are labelled 'fun' — a demo-mode play-money marker, not a real currency; not treated as the game's currency in this documentation."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/splash screen on the same purple-magenta starburst background as the rest of the game. Centered game logo: a blue diamond gem icon with small white sparkle stars flanking it, 'DIAMOND' (cyan gradient) above 'SUPERNOVA' (gold/orange gradient), and the '100 LINES' pill badge beneath. Below the logo, three equal dark-purple info cards side by side, each showing a small preview of 3 reel columns behind semi-transparent text: (1) 'DIAMONDS GALORE' / 'HIGH PAYING DIAMONDS LAND ON ALL REELS' with red/blue diamond, bell, 7 and J icons visible; (2) 'SHOOT FOR THE STARS' / '3 UNIQUE SCATTER PRIZES TO WIN' with 3 animated gold stars and an 'x1000' gold callout with curved arrows pointing at the stars; (3) 'MIXED SCATTER PRIZE' / 'ANY COMBINATION PAYS' with one red, one gold and one blue star shown together. 'CLICK TO CONTINUE' centered at the bottom in white text.",
      "purpose": "Entry screen; any click anywhere advances into the base game.",
      "color_blind_notes": "The three feature cards are distinguished by their captions and icon shapes (diamonds vs stars vs mixed-colour stars), not by a single colour cue."
    },
    "base_game": {
      "type": "base_game",
      "layout": "5x3 reel grid inside a gold ornate frame, centered; game logo top-left; scatter-prize bar (4 boxes) centered above the reel frame with the '100 LINES' badge overlapping the top edge of the reel frame.",
      "top_right_icons": "Speaker/mute icon and hamburger menu icon (3 horizontal lines), both small white line-art icons top-right corner.",
      "right_side_controls": "From top to bottom: small circular 'play' triangle icon (opens Autoplay panel), a stacked-disc/coin icon (opens bet selection), and a large circular double-curved-arrow icon (Spin button) near the bottom.",
      "bottom_bar": "'Balance: 1,000.00 fun' bottom-left, 'Total Bet: 0.50 fun' bottom-right, plain white text on the background (no separate bar/panel).",
      "color_blind_notes": "All controls are white glyphs on translucent dark circles — shape-based, not colour-coded; the four scatter-prize boxes are also differentiated by the colour AND the printed label under each icon cluster ('Any mixed' text is unique)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "6 pages total, reached via the grid icon in the bottom nav of the slide-in panel.",
      "page_1": "Header 'PAYTABLE' > 'Symbols' section, subtitle '(All wins shown are in fun and valid for the current bet of 0.50 fun)'. Shows Red Diamond cluster and Blue Diamond tile symbols with their 5/4/3/2 (Red only) payouts, and the start of the loose-diamond/7/bell/A/K rows.",
      "page_2": "Continues Symbols: tail of the 7 and Bell rows (3-of-a-kind values), then A/K/Q/J royal letters with 5/4/3 payouts, then the start of 'Scatter Symbols' section text and the Blue-scatter illustration ('3 Blue Scatters award x25 the bet').",
      "page_3": "Full Scatter Symbols section: Blue (x25), Red (x100) and Gold (x1000) scatter tiers each illustrated with a 3-star cluster; start of 'Mixed Scatter Prize' section.",
      "page_4": "Mixed Scatter Prize illustration (red/gold/blue stars on reels 1/3/5, text 'Landing any combination of Scatter Symbols on reels 1, 3 and 5 will award a Mixed Scatter prize of x5.'); 'Win Lines' section begins, diagrams for lines 1-15 shown as small grids of filled/empty cells per reel column.",
      "page_5": "Win Line diagrams continue, lines 16-70, same grid-diagram format, numbered sequentially with no gaps.",
      "page_6": "Win Line diagrams conclude, lines 51-100 (overlap with page 5's tail), ending exactly at line 100 — confirmed panel bottom.",
      "navigation": "Bottom nav bar of the slide-in panel: grid icon (paytable, active), question-mark icon (rules/info), gear icon (settings), shield icon (Know the Game). White 'X' at top-right closes the whole panel. The panel scrolls vertically with the mouse wheel; no left/right page arrows are present (single continuous scroll, not discrete numbered pages with a 'Page N/M' indicator).",
      "color_blind_notes": "Win-line diagrams use filled (white) vs unfilled (dark grey) cells to show the payline shape — shape/fill based, not colour based."
    },
    "rules": {
      "type": "rules",
      "pages": "4 pages, header 'GAME INFO' on every page, reached via the question-mark icon.",
      "page_1": "'Diamond Supernova 100 is a 5-reel slot game with 3 symbols per reel.' Sections: 'How to Play' (bet selection via stacked-disc icon, Spin button or space bar), 'Autoplay' (play-triangle icon, autoplay count, Spin button label shows remaining autoplays and cancels autoplay if pressed), 'Quick Play' (click anywhere or space bar skips animations), start of 'Payout Rules'.",
      "page_2": "Payout Rules continued: 'A line win is awarded when a number of instances of the same symbol appear consecutively from the leftmost reel... The paytable reflects the current bet configuration, based on the bet per line.' Then 'Symbols' > 'Scatter Symbols' (reels 1/3/5, 3 tiers, x25/x100/x1000) repeated from the paytable.",
      "page_3": "Tail of Scatter Symbols list; 'Features' > 'Mixed Scatter Prize' (x5, reels 1/3/5); 'Paytable' ('...based on the Base Bet.'); 'Base Bet' definition ('The Base Bet is the bet selected for each new spin or game round.'); start of 'Additional Information' (48-hour incomplete-game resolution policy).",
      "page_4": "Additional Information concludes; 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.'; RTP 96.33%; 'Server Version: 1.0.1' and 'Client Version: 1.2.8 17-06-2026' at the very bottom — panel bottom confirmed by these being the last legible lines.",
      "color_blind_notes": "Section headings use a red vertical accent bar for structure (position-based), body text is plain white/light-grey — no colour-only information."
    },
    "info": {
      "type": "info",
      "title": "KNOW THE GAME",
      "content": "Short single-screen summary (no scrolling needed): 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' and 'The theoretical average return to player (RTP) is 96.33%.' — identical wording/figure to the end of the rules booklet. No other numbers present."
    },
    "settings": {
      "type": "settings",
      "title": "SETTINGS",
      "content": "Three horizontal rows, each with a label and a speaker-with-'X' (mute) icon on the right: 'All Sounds', 'Sound Effects', 'Music'. Rows are separated by thin horizontal divider lines.",
      "uncertain_state": "All three mute icons look pixel-identical on the captured frame; whether this represents 'currently muted' or a static 'click to mute' glyph (with no distinct on/off art) could not be determined from a single static screenshot — see unreadable_or_uncertain.",
      "color_blind_notes": "Icon differentiation is by position/label text, not colour; all three toggle icons share the same grey line-art style."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAYS",
      "content": "A vertical list of 8 selectable rows in a dark panel with a red underline beneath the title: 'Off' (top row, shown with a white/highlighted background = currently selected default), then '10', '20', '50', '100', '250', '500', '1000', each in its own dark semi-transparent row with the live (dimmed) reels visible behind.",
      "color_blind_notes": "The selected option ('Off') is distinguished by a solid white background/high contrast, not by colour alone — a clear non-colour selection cue."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A real captured base-game win: three golden Bell symbols land on reel 1 (bottom row), reel 2 (top row) and reel 3 (middle row), connected by a bright magenta win-line trace with glowing white end-dots (the zig-zag shape of win line 27). The per-line win amount '0.10' is shown in large gold 3-D digits floating above the traced bells. Bottom bar: 'Balance: 1,000.30 fun' (up from 1,000.00 before the spin: -0.50 stake +0.80 total round win = +0.30 net), 'WIN: 0.80 fun' in large bold gold text centered at the very bottom, 'Total Bet: 0.50 fun' bottom-right. Non-winning reel cells (loose diamonds, A, K, blue-diamond tiles, J, 7) are dimmed/darkened to make the winning bells and trace line stand out.",
      "arithmetic_check": "1,000.00 - 0.50 (stake) + 0.80 (total round win) = 1,000.30, matches the printed post-spin balance exactly.",
      "color_blind_notes": "Winning symbols are marked by BOTH a bright magenta connecting line with glowing dots AND dimming of all non-participating symbols — dual non-colour-dependent cues (shape/line + brightness contrast)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Layout is stable across states: logo/scatter-bar top-left/top-center, reel grid centered, speaker+menu icons fixed top-right, autoplay/bet-select/spin icons fixed on the right edge, balance/total-bet fixed bottom corners. The info/paytable/rules/settings/know-the-game panels share one bottom nav bar (grid / '?' / gear / shield icons) and one continuous vertical scroll per panel (no paged left/right navigation to track).",
    "motor": "Large circular Spin button bottom-right is the primary target; Space bar is a full keyboard alternative for spinning AND for skipping intro/win animations (Quick Play), reducing required precise clicks. Autoplay (up to 1000 spins) further reduces repeated input.",
    "color_blind": "Symbol identity relies on shape/letter/icon as well as colour (red vs blue diamond tiles differ in outline shape too; A/K/Q/J differ by letter shape, not only colour). Scatter-star tiers (blue/red/gold) are colour-differentiated, but each has a unique printed multiplier text next to it in the top bar and paytable, so the payout is always readable as text even if the colour cannot be distinguished. Win-line highlighting uses a bright line + dimming of losing symbols, not a colour-only cue.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; sound is limited to 3 independent toggles (All Sounds / Sound Effects / Music) and wins/state are always shown as on-screen text and numbers as well."
  },

  "unreadable_or_uncertain": [
    "Settings panel: whether the 3 mute icons (All Sounds / Sound Effects / Music) represent a currently-muted state or a static mute-action glyph could not be determined from one static screenshot (no distinct 'unmuted' icon art was captured for comparison).",
    "Volatility rating: not printed anywhere in the captured build (booklet, info panel, settings, autoplay) — intentionally omitted rather than sourced from the provider showcase page, per house policy that showcase-only figures are not build data.",
    "max_win / win cap: not printed anywhere in the 10-page booklet or the info panel (checked visually and via OCR grep for 'win cap', 'maximum payout', 'maximum win', 'MAX WIN' — zero matches). Left empty; the showcase 'HIGHEST OBSERVED WIN 1006.3x' tile is a historical-record figure, not a structural cap, and is not substituted here.",
    "A live capture of exactly 3 matching (or mixed) scatter symbols on reels 1/3/5 triggering a scatter prize was not obtained in 40 confirmed base-game spins (best observed: 2 of the needed 3 scatters, twice). The mechanic and all four prize values are nonetheless fully documented from the printed paytable/rules text, which is authoritative and unambiguous for this non-RNG-screen feature.",
    "Studio/sub-brand attribution ('Reel Hot Games' on the provider's public showcase page) is not printed anywhere on the captured game frames (checked by pixel zoom on preview.png and base_game.png corners) and is therefore not included as a documented fact."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.