Diamond Supernova 20

Demo, RTP 96.33%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 28 Aug 2026
RTP 96.33%
Volatility Low
Max win
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

21 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/diamond-supernova-20-b28/

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7 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 28 Aug 2026 View capture log

Per-screen breakdown

21 demo screens
21 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Diamond Supernova 20

Everything pulled from Diamond Supernova 20 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
21 screens captured
12 symbols catalogued · payouts OCR-verified
6 palette colors from frames
4 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 21 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
rtp 96.33% · single configuration
volatility Low
layout 5×3
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

12 symbols
12 icons (ZIP)
Red diamond
Red diamond
High Pay

Rectangular crimson-red card with ornate gold corner scrollwork holding one large pale-blue/white faceted diamond above two smaller ones; highest-paying regular symbol, only one with a 2-of-a-kind payout.

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.50 Multiplier
4x 10.00 Multiplier
5x 50.00 Multiplier
Blue diamond
Blue diamond
High Pay

Royal-blue circular medallion with a gold ring and turquoise diamond studs top and bottom, holding two overlapping pale-blue/white faceted diamonds.

MatchPayoutUnit
3x 1.50 Multiplier
4x 6.00 Multiplier
5x 30.00 Multiplier
Plain white diamond
Plain white diamond
High Pay

Single pale-blue/white faceted diamond gem with no card or medallion, floating directly on the reel background.

MatchPayoutUnit
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Lucky 7
Lucky 7
High Pay

Large dark-red numeral 7 with a thin gold outline and a warm specular highlight along its left edge.

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Bell
Bell
High Pay

Warm gold/brass bell with a darker-gold clapper and a small ring loop on top, glossy highlight.

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
A
A
Low Pay

Purple/violet glossy letter A with an outer glow.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
K
K
Low Pay

Pink/magenta glossy letter K with an outer glow.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Q
Q
Low Pay

Green glossy letter Q with an outer glow.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
J
J
Low Pay

Blue glossy letter J with an outer glow.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Blue scatter star
Blue scatter star
Scatter

Bright cyan-blue five-point star with a gold outer edge; appears only on reels 1, 3 and 5, fixed prize x25 total bet for 3 matching.

MatchPayoutUnit
3x 25.00 Multiplier
Red scatter star
Red scatter star
Scatter

Crimson-red five-point star with a gold outer edge; appears only on reels 1, 3 and 5, fixed prize x100 total bet for 3 matching.

MatchPayoutUnit
3x 100.00 Multiplier
Gold scatter star
Gold scatter star
Scatter

Solid gold/yellow five-point star with a white-gold outer edge and inner facet highlights; appears only on reels 1, 3 and 5, fixed prize x1000 total bet for 3 matching.

MatchPayoutUnit
3x 1000.00 Multiplier

Bonus modes

1 mode
Base Game Modifier base
Base Game

5 reels x 3 rows with 20 fixed paylines. Line wins pay left to right from the leftmost reel on adjacent reels, highest win per line only. Star scatters land on reels 1, 3 and 5 and pay a fixed prize of the total bet regardless of paylines: three blue x25, three red x100, three gold x1000, any mixed combination x5. No free spins, bonus round or ante bet; the theoretical return is 96.33%.

Colour system

extracted from frames · HEX
Export palette
#160733 base dominant 1 base
#240D51 base dominant 2 base
#550C5D base dominant 3 base
#DDE8EB base dominant 4 base
#DA9D1E base dominant 5 base
#635568 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Royal letters differ by letterform even though colored differently; scatter tiers are labeled with explicit text (3 Blue/Red/Gold Scatters award xN); selected list items use a white-fill/black-text swap rather than a color change; the winning payline is marked by both a highlighted number badge and a printed win amount, not color alone.
Screen Reader
  • Bottom nav bar of every overlay panel (paytable/rules/settings/info) keeps a stable order: grid icon (paytable), ? icon (rules), gear icon (settings), shield icon (know the game). Panels open on the right half with a large white X to close. The 20 payline number badges around the reel frame are NOT in ascending order, a navigation hazard for anyone relying on position-to-number expectations.
Motor Accessibility
  • Large circular SPIN button is the biggest interactive target; autoplay offers 8 preset spin counts (up to 1000) to reduce manual actions; bet and autoplay selection use tall list rows rather than fine sliders.
Hearing Accessibility
  • No audio-only information observed on any captured screen; all game state (balance, bet, win amount, scatter payouts, RTP) is conveyed as on-screen text. Sound toggles (All Sounds/Sound Effects/Music) are purely decorative with no gameplay-critical audio cues.

Media & assets

3 files · 3 types
21 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game (5x3 reels, 20 fixed paylines), full 6-page paytable, full 6-page rules/game info booklet, settings, KNOW THE GAME info panel, autoplay list, bet-selection panel (min and max), preview/feature splash, one real win screen showing both the per-line win and the round total.
volatility rating: not printed anywhere in this build (base game, all 6 paytable pages, all 6 rules pages, settings, info, autoplay, bet-select panels).
maximum win / payout cap: not printed anywhere in the 12-page rules+paytable booklet.
no live frame of a scatter prize triggering/paying out was captured; scatter values are confirmed from paytable/rules text and the base-game prize strip only.
keyboard shortcuts beyond the space bar (start spin / skip animations) are not documented in this game's own rules text.
whether the Mixed Scatter Prize counts repeated scatter colors or requires one of each is not illustrated on any captured frame; rules text only says 'any combination'.

Ask AI about Diamond Supernova 20

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Diamond Supernova 20 play? Keep it simple.

5 reels x 3 rows with 20 fixed paylines. Line wins pay left to right from the leftmost reel on adjacent reels, highest win per line only. Star scatters land on reels 1, 3 and 5 and pay a fixed prize of the total bet regardless of paylines: three blue x25, three red x100, three gold x1000, any mixed combination x5. No free spins, bonus round or ante bet; the theoretical return is 96.33%.

RTP 96.33%Low volatilitydemo ✓

From the verified capture of 28 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Diamond Supernova 20 vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/diamond-supernova-20-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/diamond-supernova-20-b28/
{
  "game": {
    "name": "Diamond Supernova 20",
    "in_game_wordmark": "DIAMOND SUPERNOVA (with a separate pill-shaped badge below reading '20 LINES'). The catalogue name 'Diamond Supernova 20' is NOT printed anywhere as one string in the game itself — the in-game logo splits it into the wordmark 'DIAMOND SUPERNOVA' plus the small badge '20 LINES'.",
    "provider": "Push Gaming",
    "provider_ref_note": "Not verified in this pass (out of scope for tech_doc); see manifest/plejbuk for provider_ref extraction method.",
    "game_kind": "video_slot, 5x3 reels, 20 fixed paylines, no free spins, no bonus buy",
    "theme": "Abstract 'cosmic disco / supernova' jewel theme. No characters, no narrative — the game is built entirely from gemstone and casino-classic iconography (diamonds, lucky 7, bell, card royals) plus star-shaped scatter medallions, on a deep-space/night-club backdrop of radiating purple light streaks, meant to evoke an exploding star ('supernova') made of diamonds.",
    "art_style": "Glossy, glassy 3D-rendered casino iconography (faceted translucent gemstones with sharp specular highlights, glossy gold-framed medallions, chrome-and-gold enamel stars) laid out as a flat, symmetrical 2D slot grid. Deep purple/violet cosmic-neon background with radiating diagonal light streaks, small white sparkle/star dots, and a soft vignette — night-club / arcade energy rather than a naturalistic scene. No characters, no environment art, no cinematic lighting or shadows; symbols read as bright, saturated, high-gloss vector-rendered objects floating on a plain purple gradient. Overall mood is glitzy, energetic, classic-fruit-machine-adjacent, aimed at instant readability rather than realism or drama.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 20 desktop screenshots (1280x800) + verbatim on-screen text + zoomed crops of the paytable icons.",
    "method_notes": "Numbers taken verbatim from on-screen text (rules booklet pages 1-6, paytable booklet pages 1-6, win screen, bet-select panel). Paytable values are printed IN CURRENCY at a fixed bet anchor of 0.50 fun (stated verbatim in the paytable header: 'All wins shown are in fun and valid for the current bet of 0.50 fun') — every symbol payout below is given both as printed (fun) and as a multiplier of total bet (printed value / 0.50). Anything not legible or not present on any captured screen is listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "background_global": "Deep purple/violet gradient background used behind every screen (preview, base game, win screen) with darker purple-to-black corners (vignette), diagonal magenta/blue light-streak rays radiating from the top area, and small white sparkle/star specks scattered throughout — a 'cosmic disco / supernova' backdrop.",
    "reel_frame": "Thick glossy gold/brass picture-frame border around the 5x3 grid, with slightly rounded corners; a thin bright-gold inner line separates the frame from the purple-magenta reel background.",
    "reel_cells": "Flat dark purple/magenta background behind the symbols (no per-cell dividers other than the symbol art itself); no grid lines drawn between columns/rows.",
    "payline_number_badges": "Small round pink/magenta badges with a thin gold ring and white numerals (1-20), placed in a vertical row along the outside-left and outside-right edges of the reel frame.",
    "scatter_payout_bar": "A horizontal strip of 4 dark-purple cells with thin gold borders sitting above the reels, each showing a star icon (gold / red / blue / a red-gold-blue trio for 'Any mixed') and a bright gold-yellow currency amount below it.",
    "symbol_accents": "Red diamond icon: crimson-red card background with gold corner ornaments, pale-blue/white faceted gem. Blue diamond icon: royal-blue circular medallion with gold ring and two small turquoise diamond studs (top and bottom), pale-blue/white faceted gems. Plain diamond: no frame, same pale-blue/white faceted gem floating directly on the reel background. '7': dark-red numeral with a thin gold outline and a warm highlight. Bell: warm gold/brass bell with a darker gold clapper and a small ring loop on top. Royal letters (A/K/Q/J): flat glossy letterforms with an outer glow — A is purple/violet, K is pink/magenta, Q is green, J is blue, each with a subtle drop shadow.",
    "scatter_stars": "Blue Scatter: bright cyan-blue 5-point star with a gold outline/edge. Red Scatter: crimson-red 5-point star with a gold outline/edge. Gold Scatter: solid gold/yellow 5-point star with a white-gold outer edge and inner facet highlights (visually the most 'premium'-looking of the three).",
    "ui_panels": "All overlay panels (paytable, rules, settings, know-the-game/info, autoplay, bet-select) share one look: a near-black (very dark grey) panel on the right half of the screen, a thin vertical red/crimson accent bar to the left of each section heading, white body text, and bold white section headings. The left half of the screen behind the panel keeps showing the dimmed/blurred reels.",
    "win_highlight": "A winning payline is drawn as a bright magenta/pink laser-like line connecting the matched symbols; the win amount is printed in large bold gold-yellow numerals directly over the reels on that line; non-winning symbols on the same spin are dimmed/greyed out.",
    "bottom_bar": "Solid near-black bar at the very bottom of the base-game screen; 'Balance' (bottom-left) and 'Total Bet' (bottom-right) labels in white/light-grey text with the numeric values in bold white, and the word 'fun' appended in smaller grey text next to each amount."
  },

  "symbols": {
    "note": "All payouts are printed as currency amounts valid for the current bet of 0.50 fun (paytable header, verbatim). The multiplier-of-total-bet column below is computed as printed_value / 0.50 and is NOT itself printed anywhere; it is provided for accessibility/portability across bet sizes, consistent with the measured payout_basis = total_bet (see 'payout_basis' below).",
    "high_value_diamonds": [
      {
        "name": "Red Diamond",
        "appearance": "A single large faceted pale-blue/white diamond gem with two smaller diamonds beneath it, set against a crimson-red rectangular card with ornate gold corner scrollwork and a thin gold border.",
        "rank": "highest-paying symbol; only symbol with a printed 2-of-a-kind payout",
        "payouts_fun_at_0.50_bet": {"5": 25.00, "4": 5.00, "3": 1.25, "2": 0.10},
        "payouts_x_total_bet": {"5": 50, "4": 10, "3": 2.5, "2": 0.2},
        "source_frame": "paytable_p1.png"
      },
      {
        "name": "Blue Diamond",
        "appearance": "Two overlapping pale-blue/white faceted diamond gems set in front of a royal-blue circular medallion with a gold ring border and a small turquoise diamond stud at the top and bottom of the ring.",
        "payouts_fun_at_0.50_bet": {"5": 15.00, "4": 3.00, "3": 0.75},
        "payouts_x_total_bet": {"5": 30, "4": 6, "3": 1.5},
        "source_frame": "paytable_p1.png"
      },
      {
        "name": "Plain (white) Diamond",
        "appearance": "A single pale-blue/white faceted diamond gem with no card or medallion behind it — floats directly on the reel background; this is the 'plainest' of the three diamond tiers.",
        "payouts_fun_at_0.50_bet": {"5": 10.00, "4": 2.00, "3": 0.50},
        "payouts_x_total_bet": {"5": 20, "4": 4, "3": 1},
        "source_frame": "paytable_p1.png / paytable_p2.png",
        "note": "This is the symbol whose 4-of-a-kind win (2.00 fun at 0.50 bet) is confirmed on win_screen.png and used to establish payout_basis = total_bet."
      }
    ],
    "mid_value": [
      {
        "name": "Lucky 7",
        "appearance": "A large dark-red numeral '7' with a thin gold outline and a warm specular highlight along its left edge.",
        "payouts_fun_at_0.50_bet": {"5": 5.00, "4": 1.00, "3": 0.25},
        "payouts_x_total_bet": {"5": 10, "4": 2, "3": 0.5},
        "source_frame": "paytable_p1.png / paytable_p2.png"
      },
      {
        "name": "Bell",
        "appearance": "A warm gold/brass bell with a darker-gold clapper hanging inside and a small ring loop on top, rendered with a glossy highlight.",
        "payouts_fun_at_0.50_bet": {"5": 5.00, "4": 1.00, "3": 0.25},
        "payouts_x_total_bet": {"5": 10, "4": 2, "3": 0.5},
        "source_frame": "paytable_p1.png / paytable_p2.png"
      }
    ],
    "low_value_royals": [
      {"name": "A", "color": "purple/violet glossy letterform with an outer glow", "payouts_fun_at_0.50_bet": {"5": 2.50, "4": 0.50, "3": 0.10}, "payouts_x_total_bet": {"5": 5, "4": 1, "3": 0.2}},
      {"name": "K", "color": "pink/magenta glossy letterform with an outer glow", "payouts_fun_at_0.50_bet": {"5": 2.50, "4": 0.50, "3": 0.10}, "payouts_x_total_bet": {"5": 5, "4": 1, "3": 0.2}},
      {"name": "Q", "color": "green glossy letterform with an outer glow", "payouts_fun_at_0.50_bet": {"5": 2.50, "4": 0.50, "3": 0.10}, "payouts_x_total_bet": {"5": 5, "4": 1, "3": 0.2}},
      {"name": "J", "color": "blue glossy letterform with an outer glow", "payouts_fun_at_0.50_bet": {"5": 2.50, "4": 0.50, "3": 0.10}, "payouts_x_total_bet": {"5": 5, "4": 1, "3": 0.2}}
    ],
    "royals_note": "All four royal letters (A/K/Q/J) share IDENTICAL payout values; they are distinguished from each other only by color and letterform (color-blind users should rely on the letter shape, not the color).",
    "line_pay_mechanic": "'A line win is awarded when a number of instances of the same symbol appear consecutively from the leftmost reel. Only one line win may be awarded on a single win line. The highest line win value is always awarded.' (rules_p2.png, verbatim). No WILD symbol is present in this game — none of the 12 screenshots, the paytable, or the rules text mention a WILD/substitute symbol.",
    "scatters": [
      {
        "name": "Blue Scatter (star)",
        "appearance": "A bright cyan-blue 5-point star with a gold outer edge.",
        "rule": "Appears exclusively on reels 1, 3 and 5. 3 Blue Scatters award x25 the bet.",
        "payout_fun_at_0.50_bet": 12.50,
        "payout_x_total_bet": 25,
        "source_frame": "paytable_p3.png / paytable_p4.png, and the top payout bar on base_game.png (12.50)"
      },
      {
        "name": "Red Scatter (star)",
        "appearance": "A crimson-red 5-point star with a gold outer edge.",
        "rule": "Appears exclusively on reels 1, 3 and 5. 3 Red Scatters award x100 the bet.",
        "payout_fun_at_0.50_bet": 50.00,
        "payout_x_total_bet": 100,
        "source_frame": "paytable_p4.png, and the top payout bar on base_game.png (50.00)"
      },
      {
        "name": "Gold Scatter (star)",
        "appearance": "A solid gold/yellow 5-point star with a bright white-gold outer edge and inner facet highlights — the most 'premium'-looking of the three scatter stars.",
        "rule": "Appears exclusively on reels 1, 3 and 5. 3 Gold Scatters award x1000 the bet.",
        "payout_fun_at_0.50_bet": 500.00,
        "payout_x_total_bet": 1000,
        "source_frame": "paytable_p4.png / paytable_p5.png, and the top payout bar on base_game.png (500.00); also headlined on the preview/splash screen as 'SHOOT FOR THE STARS ... x1000'",
        "provenance_of_1000x_label": "The splash screen (preview.png) shows the 'x1000' figure as the feature-panel highlight for the whole 'Shoot for the Stars' scatter feature (all 3 scatter types), not solely for the gold star — the per-symbol x1000 figure is confirmed independently in the paytable booklet."
      },
      {
        "name": "Mixed Scatter Prize",
        "rule": "Landing ANY combination of the three scatter symbol types (not necessarily matching) on reels 1, 3 and 5 awards a Mixed Scatter prize of x5 the bet.",
        "payout_fun_at_0.50_bet": 2.50,
        "payout_x_total_bet": 5,
        "source_frame": "paytable_p5.png / paytable_p6.png ('Landing any combination of Scatter Symbols on reels 1, 3 and 5 will award a Mixed Scatter prize of x5.'), and the top payout bar on base_game.png ('Any mixed 2.50')"
      }
    ],
    "scatter_note": "Scatter prizes are added to pay-line wins (or equivalent); wins on separate win lines are added together (rules_p2.png, verbatim). Scatter wins do not require positions on a payline — only presence on reels 1, 3 and 5."
  },

  "payout_basis": {
    "value": "total_bet",
    "how_measured": "win_screen.png shows a real spin at Total Bet 0.50 fun: 4 white/plain diamonds on payline 2 pay 2.00 fun on the reels, matching exactly the paytable's 4-of-a-kind tier for the plain diamond (2.00 fun at the 0.50 anchor). Dividing by 20 lines instead would have given 0.10, which does not match — confirming the basis is the total bet, not a per-line stake.",
    "self_contradiction_in_booklet": "The rules booklet contradicts itself on this point using two different sentences: rules_p2.png says 'The paytable reflects the current bet configuration, based on the bet per line', while rules_p4.png/rules_p5.png say 'The paytable reflects the current bet configuration, based on the Base Bet.' The measured evidence above resolves the contradiction in favor of the Base Bet / total-bet reading; both are quoted verbatim here for completeness."
  },

  "paylines": {
    "count": 20,
    "type": "fixed lines (not ways), all always active",
    "diagram_source": "paytable_p6.png shows a 'Win Lines' diagram: 20 small 5-column x 3-row grids numbered 1-20, each with a distinct zig-zag/straight pattern of highlighted cells marking that line's path.",
    "numbering_on_reel_frame": "On base_game.png the 20 payline numbers are printed as small round badges running down the outside-left and outside-right edges of the reel frame, but NOT in ascending numeric order: left column top-to-bottom reads 1, 4, 6, 2, 8, 11, 12, 3, 5, 7; right column top-to-bottom reads 9, 17, 19, 13, 14, 15, 16, 10, 18, 20. This is a screen-reader-relevant detail: the physical position of a badge does not predict its line number.",
    "grid": "5 reels x 3 rows, fixed height (no variable reel heights); stated verbatim in rules_p1.png: 'Diamond Supernova 20 is a 5-reel slot game with 3 symbols per reel.'"
  },

  "technical_summary": {
    "rtp_percent": 96.33,
    "rtp_source": "rules_p5.png / rules_p6.png (end of rules booklet): 'The theoretical average return to player (RTP) is 96.33%.' Repeated verbatim on the 'KNOW THE GAME' info panel (info.png). Only ONE RTP value exists for this game — there is no Push Bet/ante toggle and no bonus-buy option, so no alternate RTP configuration is printed anywhere.",
    "volatility": "Not printed anywhere in the 20 captured screenshots (booklet pages, settings, info, autoplay, bet panel). Field left unreadable/uncertain; not sourced from the provider showcase page per provider-defects P-U05/P-U11 discipline (out of scope for this pass, which is screenshot-only).",
    "bet_min_fun": 0.10,
    "bet_max_fun": 100.00,
    "bet_source": "bet_range_min.png (Total Bet list scrolled to the very top: 0.10 fun is the first/highlighted-adjacent entry) and bet_range_max.png (list scrolled to the very bottom: 100.00 fun is the last entry, repeated wheel input did not reveal further values).",
    "bet_step": "0.10 fun increments visible from 0.10 to 0.80 in the min-side screenshot, then coarser steps (e.g. 15.00, 20.00, 25.00, 30.00, 40.00, 50.00, 60.00, 100.00) visible near the top of the range in the max-side screenshot — the step size is NOT uniform across the whole range.",
    "demo_default_bet_fun": 0.50,
    "demo_starting_balance_fun": 1000.00,
    "reels": "5 reels, fixed 3 rows each (no expanding/variable reel heights observed or claimed anywhere).",
    "paylines_mechanic": "20 fixed paylines, always active; wins pay left-to-right starting from the leftmost reel; only the highest-value combination is paid per line; wins across different lines are summed.",
    "max_win": null,
    "max_win_note": "The word 'cap'/'maximum'/'max win'/'payout per' does not appear anywhere across the 12 pages of the rules+paytable booklet (verified by OCR pass over all 12 pages plus a manual read of Additional Information on rules_p5/p6). Field honestly left empty rather than filled from the provider showcase's 'HIGHEST OBSERVED WIN' tile, which is a different metric (observed record, not a structural cap) per provider-defects P-U11.",
    "free_spins": false,
    "bonus_buy": false,
    "wild_symbol": "None present in this game.",
    "keyboard": "Not directly observed on these screenshots; the info booklet does not mention a keyboard shortcut for this game (contrast with other Push Gaming titles that do document Space-to-spin).",
    "currency_view": "Demo balance/bet are labeled in the 'fun' demo token throughout; no cash/coins view toggle was observed."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/feature-intro screen shown before entering the game. Center-top: the game logo, 'DIAMOND SUPERNOVA' in large chrome-blue 3D letters with a white glow and small white 4-point sparkle stars flanking it, and below it 'SUPERNOVA' repeated in warm gold/orange with a small pill-shaped badge underneath reading '20 LINES' in blue-on-white. Below the logo, three dark-purple rounded-rectangle panels side by side, each illustrating one feature: (1) 'DIAMONDS GALORE' — a small 5x3 reel snapshot full of diamonds, subtitled 'HIGH PAYING DIAMONDS LAND ON ALL REELS'; (2) 'SHOOT FOR THE STARS' — a reel snapshot with two large gold stars overlaid and a big gold 'x1000' caption with two curved arrows pointing at the stars, subtitled '3 UNIQUE SCATTER PRIZES TO WIN'; (3) 'MIXED SCATTER PRIZE' — a reel snapshot with one red, one gold and one blue star highlighted on reels 1/3/5, subtitled 'ANY COMBINATION PAYS'. Bottom-center: 'CLICK TO CONTINUE' in light-grey text. Background: the same deep-purple radiating-light-streak backdrop used throughout the game.",
      "purpose": "Entry point / feature primer; clicking anywhere advances into the base game.",
      "color_blind_notes": "All three feature panels are labeled with full text captions in addition to their star/diamond color — no information is color-only."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5-reel x 3-row grid centered on screen inside a thick glossy gold picture-frame border, on a deep-purple radiating-light-streak background.",
      "top_left_logo": "'DIAMOND SUPERNOVA' wordmark (smaller version of the splash logo, chrome-blue/gold) with the '20 LINES' pill badge beneath it.",
      "top_scatter_payout_bar": "A horizontal 4-cell strip directly above the reels showing, left to right: gold-star icon + '500.00', red-star icon + '50.00', blue-star icon + '12.50', a 3-star (red/gold/blue) 'Any mixed' icon + '2.50' — these are the 3-scatter and mixed-scatter prizes at the CURRENT bet (0.50 fun in the captured frame), i.e. they update with bet size.",
      "top_right_icons": "A speaker/sound icon and a hamburger-menu ('≡', three horizontal lines) icon, both small and white, top-right corner.",
      "payline_badges": "20 small round pink/magenta number badges (1-20, NOT in sequential order — see 'paylines') running down the outer-left and outer-right edges of the reel frame.",
      "right_side_controls": "From top to bottom on the right edge, outside the frame: a circular 'autoplay' icon (curved play/repeat arrow), a circular 'bet select' icon (stack of coins), and a large circular SPIN button (two thick white curved arrows forming a circle) below them.",
      "bottom_bar": "Solid dark bar across the very bottom: 'Balance: 1,000.00 fun' bottom-left, 'Total Bet: 0.50 fun' bottom-right, both in white/bold-white text with 'fun' in smaller grey type.",
      "reel_cells": "Flat dark purple/magenta tiles with no dividing grid lines other than the symbols themselves; symbols float on this background without individual cell borders (the diamond and blue-diamond symbols DO carry their own card/medallion border as part of the symbol art).",
      "color_blind_notes": "Payline badges are numbered with white digits (readable regardless of the pink badge color); the four scatter-payout cells are each labeled with a distinct icon AND a printed number, not color alone; SPIN/menu/sound controls are white glyphs on dark circles (shape-based)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "6 pages total (thin scrollbar on the right edge of the panel), reached via a grid icon in the bottom nav bar of any overlay panel.",
      "panel_style": "Right half of the screen: near-black overlay panel with white 'PAYTABLE' heading top-left and a white 'X' close button top-right; left half keeps showing the dimmed/blurred reels behind it.",
      "content_by_page": {
        "p1": "Header note '(All wins shown are in fun and valid for the current bet of 0.50 fun)'. 'Symbols' section begins: Red Diamond and Blue Diamond icons with full payout columns, Plain Diamond icon starting, '7' and Bell icons beginning.",
        "p2": "Plain Diamond payouts finish; '7' and Bell payouts shown in full; A and K royal icons with payouts begin.",
        "p3": "Q and J royal payouts finish. 'Scatter Symbols' section begins: intro paragraph ('Scatter Symbols can appear exclusively on reels 1, 3 and 5. There are 3 types of Scatter Symbols...') plus the Blue-Scatter tier (x25) and the start of the Red-Scatter tier.",
        "p4": "Red-Scatter tier (x100) and Gold-Scatter tier (x1000) shown in full with 3-star icon illustrations; 'Mixed Scatter Prize' section begins.",
        "p5": "Red/Gold scatter tiers repeated at the top of the scroll view (continuity from p4); 'Mixed Scatter Prize' section in full with an illustrated 5-reel snapshot (7, diamond, gold-star, bell, J on top row; diamonds/A/Q with a red star and blue star below) and the x5 rule; 'Win Lines' section heading appears at the very bottom.",
        "p6": "Bottom of the booklet: the Mixed Scatter Prize illustration/text repeated at the top (continuity from p5), then the full 'Win Lines' diagram — 20 numbered 5x3 mini-grids (1-20) each showing a distinct highlighted-cell zig-zag pattern for that line."
      },
      "navigation": "Bottom nav bar shared by all overlay panels: grid icon (paytable), '?' icon (rules/game info), gear icon (settings), shield icon (know the game / info).",
      "color_blind_notes": "All payout numbers are printed as plain white/gold text next to each symbol icon — legible without color discrimination; scatter tiers are also distinguished by the printed color NAME implied by icon shape (star icon) plus the tier text ('3 Blue/Red/Gold Scatters'), not color alone."
    },
    "rules": {
      "type": "rules (info booklet, same right-side panel style, header 'GAME INFO')",
      "pages": "6 pages total, reached via the '?' icon in the bottom nav bar.",
      "content_by_page": {
        "p1": "Opening statement: 'Diamond Supernova 20 is a 5-reel slot game with 3 symbols per reel.' Sections: 'How to Play' (select bet via the coin-stack icon, press Spin or Space bar to start a round), 'Autoplay' (press the autoplay icon, choose a number of rounds, Spin starts it, Spin displays remaining autoplays and cancels autoplay if pressed again), 'Quick Play' (click anywhere or press Space to skip animations), start of 'Payout Rules'.",
        "p2": "'Payout Rules' in full: 'A line win is awarded when a number of instances of the same symbol appear consecutively from the leftmost reel. Only one line win may be awarded on a single win line. The highest line win value is always awarded. All wins occur on win lines except for Scatter prizes. Scatter prizes are added to pay line wins or equivalent. Wins on separate win lines are added. The paytable reflects the current bet configuration, based on the bet per line.' 'Symbols' section heading, 'Scatter Symbols' intro begins.",
        "p3": "'Scatter Symbols' full intro paragraph plus a bulleted list restating the three tiers (Blue x25 / Red x100 / Gold x1000 the bet); 'Features' section heading; 'Mixed Scatter Prize' rule begins ('Landing any combination of Scatter Symbols on reels 1, 3 and 5 will award a Mixed Scatter prize of x5.').",
        "p4": "Scatter bullet list and Mixed Scatter Prize text repeated at the top (scroll continuity); 'Paytable' section: 'The paytable reflects the current bet configuration, based on the Base Bet.' (contradicts the p2 wording, see 'payout_basis'); 'Base Bet' section: 'The Base Bet is the bet selected for each new spin or game round.'; start of 'Additional Information'.",
        "p5": "'Additional Information' in full: 'Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player.' Then bold: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' followed by 'The theoretical average return to player (RTP) is 96.33%.' Then 'Server Version: 1.0.0' and 'Client Version: 3.8.8 17-06-2026'.",
        "p6": "Bottom of the booklet: identical content to p5 (confirmed end-of-scroll via 3x-settle scrolling) — Additional Information, malfunction clause, RTP 96.33%, Server Version 1.0.0, Client Version 3.8.8 17-06-2026."
      },
      "no_free_spins_no_bonus_buy": "No section named 'Free Spins', 'Bonus Round', 'Free Games' or similar exists anywhere in the 6 rules pages or 6 paytable pages. No 'Buy'/'Purchase' wording appears anywhere either. This matches the visual absence of a BUY button and a free-spins counter on every captured game screen.",
      "color_blind_notes": "Body text is plain white on a near-black panel; section headings are white/bold with a red accent bar to their left — legible without color discrimination."
    },
    "settings": {
      "type": "settings",
      "title": "SETTINGS",
      "panel_style": "Same near-black right-side panel; reached via the gear icon in the bottom nav bar.",
      "content": "Three rows, each with a label and a speaker-with-cross mute icon on the right: 'All Sounds', 'Sound Effects', 'Music'. No sliders, no volume percentage — appears to be simple on/off mute toggles per row. Panel is short; no scrolling needed (confirmed empty space below the three rows).",
      "color_blind_notes": "Mute state is shown by icon shape (speaker with an 'x' next to it in the captured frame implies muted/toggle-available) rather than color; no color-only cues observed."
    },
    "info_know_the_game": {
      "type": "info",
      "title": "KNOW THE GAME",
      "panel_style": "Same near-black right-side panel; reached via the shield icon in the bottom nav bar.",
      "content": "Two lines of bold/plain white text only: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' and 'The theoretical average return to player (RTP) is 96.33%.' — duplicates the RTP line from the end of the rules booklet. Rest of the panel is empty (no scrolling needed).",
      "color_blind_notes": "Plain white text, no color-coded content."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAYS",
      "panel_style": "A smaller dark dropdown-style panel anchored near the top-right autoplay icon, overlapping the dimmed reels (not a full-width right-side panel like paytable/rules).",
      "content": "A vertical list of 8 options, each a full-width dark rounded rectangle: 'Off' (highlighted white/selected in the captured frame), '10', '20', '50', '100', '250', '500', '1000'. Fully visible without scrolling.",
      "color_blind_notes": "The currently selected option is shown by a filled WHITE rectangle with black text, versus dark rectangles with white text for the rest — a shape/fill cue, not a color-only cue."
    },
    "bet_select": {
      "type": "other (bet select panel, captured at both scroll extremes)",
      "title": "TOTAL BET",
      "panel_style": "Same dropdown-style panel as Autoplays, anchored near the coin-stack icon.",
      "content_min_frame": "List scrolled to the top: visible values 0.10, 0.20, 0.30, 0.40, 0.50 (highlighted/selected, white fill), 0.60, 0.70, 0.80 fun — confirms the minimum bet is 0.10 fun.",
      "content_max_frame": "List scrolled to the bottom: visible values 15.00, 20.00, 25.00, 30.00, 40.00, 50.00, 60.00, 100.00 fun, with 100.00 as the last/bottom entry — confirms the maximum bet is 100.00 fun (repeated wheel input past this point did not reveal further values).",
      "color_blind_notes": "Selected bet value shown by a filled white rectangle with black text, same convention as the Autoplays panel."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A real captured spin at Total Bet 0.50 fun. The top scatter-payout bar and reel frame are unchanged from base_game. On the reels, payline 2 (four Plain Diamond symbols in a row starting from reel 1) is highlighted with a bright magenta laser-line connecting the matched symbols, and the number badge for line '2' on the left edge is lit up in white-on-gold instead of the usual pink. The line's own win value, '2.00', is printed in large bold gold numerals directly over the highlighted symbols. Non-winning symbols elsewhere on the grid are visibly dimmed/darkened by comparison.",
      "footer": "Bottom bar shows the ROUND total: 'WIN: 4.00 fun' in large bold white/gold text, flanked by 'Balance: 1,003.50 fun' (left, already updated post-win) and 'Total Bet: 0.50 fun' (right).",
      "two_numbers_explained": "The 2.00 shown on the reels is the payout of ONE winning line (line 2, 4x Plain Diamond); the 4.00 at the bottom is the TOTAL round win, i.e. the sum of ALL winning lines/scatters in that spin (payline 2 plus at least one more line not individually highlighted in this static frame). These are not a contradiction — see 'payout_basis'.",
      "color_blind_notes": "Win amount and winning-line highlight are both large, high-contrast gold/magenta on dark — legible without color discrimination; the winning payline is additionally marked by its number badge lighting up (shape/fill change, not color alone)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom nav bar of every overlay panel (paytable/rules/settings/info) is in a stable, consistent order: grid icon (paytable) - '?' icon (rules) - gear icon (settings) - shield icon (know the game). Panels open on the right half of the screen with a large white 'X' (or panel-specific close) at the top-right. The 20 payline number badges are NOT arranged in ascending order around the reel frame (see 'paylines'), which is a genuine navigation hazard for anyone relying on position-to-number expectations.",
    "motor": "Large circular SPIN button is the biggest interactive target on the base-game screen; autoplay (with 8 preset spin counts) reduces the number of manual actions required. Bet selection and autoplay-count selection both use tall, easy-to-hit list rows rather than fine sliders.",
    "color_blind": "Nearly all state is conveyed through text/numbers/icon-shape in addition to color: royal letters differ by letterform even though colored differently; scatter tiers are labeled with explicit text ('3 Blue/Red/Gold Scatters award xN'); selected list items (autoplay count, bet amount) are marked by a white-fill/black-text swap rather than a color change alone; the winning payline is marked by both a highlighted number badge AND a printed win amount, not by color alone.",
    "deaf_hard_of_hearing": "No audio-only information was observed on any captured screen; all game state (balance, bet, win amount, scatter payouts, RTP) is conveyed as on-screen text. Sound options (All Sounds / Sound Effects / Music) are purely decorative toggles with no gameplay-critical audio cues implied by the rules text."
  },

  "not_captured": {
    "free_spins_or_bonus_round": "Confirmed ABSENT, not merely unshot. Verified via two independent channels: (1) full text of all 6 rules pages and all 6 paytable pages contains no section titled 'Free Spins'/'Bonus Round'/'Free Games' — only Payout Rules / Symbols / Scatter Symbols / Mixed Scatter Prize / Paytable / Base Bet / Additional Information; (2) visual inspection of every captured panel and the base game/win screen shows no free-spins counter, no bonus-trigger animation, and the splash screen lists exactly 3 features (Diamonds Galore, Shoot for the Stars, Mixed Scatter Prize), none of which is a free-spins feature.",
    "bonus_buy": "Confirmed ABSENT. No BUY/PURCHASE control is visible anywhere on the game bar (base_game.png / win_screen.png), and the words 'buy'/'purchase' do not appear anywhere in the 12-page rules+paytable booklet."
  },

  "anomalies": [
    "Rules booklet contradicts itself on the payout-basis wording: rules_p2.png says the paytable is 'based on the bet per line', while rules_p4.png/rules_p5.png say it is 'based on the Base Bet'. Resolved by direct measurement on win_screen.png in favor of Base Bet / total bet (see 'payout_basis').",
    "The word 'cap'/'maximum win'/'maximum payout' does not appear anywhere in the 12-page booklet — max_win is left null rather than guessed from the provider's website 'HIGHEST OBSERVED WIN' tile, which measures a different quantity (an observed record, not a structural cap).",
    "Payline number badges around the reel frame are printed in a scrambled, non-ascending order on both the left and right edges (see 'paylines.numbering_on_reel_frame')."
  ],

  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere in the 20 captured screenshots (checked base game, all 6 paytable pages, all 6 rules pages, settings, info, autoplay, bet-select panels).",
    "Maximum win / win cap: not printed anywhere in the captured booklet; field left empty rather than guessed.",
    "Keyboard shortcuts beyond what is explicitly stated in rules_p1.png (Space bar starts a spin / skips animations): no additional shortcuts (e.g. Enter) are mentioned in this game's own rules text, unlike some other titles.",
    "Whether the 'Any mixed' Mixed Scatter Prize requires exactly one of each scatter color or any 3 scatter symbols regardless of repeats on reels 1/3/5 — the rules text says 'any combination', which is read literally as inclusive of repeats, but no illustrative counter-example is shown on any captured frame."
  ]
}

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