Chicken Route Rococo

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 22 Aug 2026
RTP 96.00%
Volatility —
Max win ×1000000
Grid —
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

22 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/chicken-route-rococo-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Aug 2026 View capture log

Per-screen breakdown

22 demo screens
22 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Chicken Route Rococo

Everything pulled from Chicken Route Rococo into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
22 screens captured
6 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 22 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 96.00% · single configuration
max_win_x ×1000000
bonus_buy No
mechanic Crash
release_date 2026

Chicken series

where this game sits among its own

All 4 games in the family ship the same 96.00% RTP. Its ×1,000,000 max win shares the family ceiling with 2 other games.

Game Released Max win
Chicken Goal Jun 2026 ×1,000,000
Chicken Pirate Route May 2026 ×72,000
Chicken Route Rococo you are here Apr 2026 ×1,000,000
Chicken Route Oct 2025 ×1,000,000
See all 4 games in this series →

Bonus modes

5 modes
Base Game Modifier base
Base Round (road crossing)

Player chooses one of four difficulty levels (Easy/Medium/Hard/Mad) and a bet amount, then presses START. The bet is deducted on the first step, not on START. Each press of GO! moves the hen one road step forward and advances the multiplier ladder; at any point after a successful step the player can press CASH OUT to collect bet x current multiplier. With every step there is a chance a horse-drawn carriage appears in the hen's lane; if it reaches her the round ends instantly, the bet is lost, and the field resets. Reaching the final step of the chosen ladder pays the top-tier Grand Prize automatically, with no manual cash-out needed. Payout = Bet Amount x Cashout Multiplier.

Base Game Modifier easy
Easy Difficulty

24-step ladder, the most steps and the gentlest growth of the four difficulties: x1.03, x1.06, x1.1, x1.15, x1.2, x1.25, x1.32, x1.4, x1.5, x1.6, x1.7, x1.85, x2, x2.2, x2.4, x2.65, x3, x3.45, x4, x4.8, x6, x8, x12, x24. Final step (x24) is the automatic Grand Prize tier.

Base Game Modifier medium
Medium Difficulty

22-step ladder, fewer steps and steeper growth than Easy: x1.12, x1.28, x1.47, x1.7, x2, x2.3, x2.7, x3.3, x4, x5, x6, x7.5, x10, x15, x20, x30, x50, x75, x150, x500, x1000, x2500. Final step (x2500) is the automatic Grand Prize tier.

Base Game Modifier hard
Hard Difficulty

20-step ladder, fewer steps and steeper growth than Medium: x1.23, x1.55, x1.98, x2.56, x3.36, x4.4, x6, x8.5, x11.5, x17, x25, x40, x60, x100, x200, x400, x1000, x2500, x15000, x65000. Final step (x65000) is the automatic Grand Prize tier.

Base Game Modifier mad
Mad Difficulty

18-step ladder, the fewest steps and the steepest growth of the four difficulties, reaching the game's overall multiplier ceiling: x1.63, x2.8, x4.95, x9.08, x15.2, x25, x45, x80, x150, x250, x500, x1000, x5000, x10000, x20000, x50000, x100000, x1000000. Final step (x1000000) is the automatic Grand Prize tier and the highest multiplier in the game.

Colour system

extracted from frames · HEX
Export palette
#B7AD95 base dominant 1 base
#C4BBA3 base dominant 2 base
#6F6857 base dominant 3 base
#938971 base dominant 4 base
#4EAA23 base dominant 5 base
#F5E9CF base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Multiplier values are always printed as numbers on the road markers regardless of their bronze/gold colour, so ladder steps are readable without colour perception. The current-position tag is both a distinct blue shape and located directly under the hen. The final/Grand-Prize tier is shape-distinct (gold disc with an egg icon), not just colour-distinct. CASH OUT vs GO! buttons carry explicit text labels in addition to amber/green colouring. Difficulty-tab selection is shown by brightness/boldness and column position, not hue alone.
Screen Reader
  • Stable, consistent control layout across all captured screens: balance top-left, help/sound/settings icon row top-right, difficulty tabs bottom-left, bet-amount adjuster bottom-center, primary action button(s) bottom-right. The Rules booklet is a single scrollable document with a persistent left-hand list of six named jump-targets, mapping well to a heading/landmark structure.
Motor Accessibility
  • Only two distinct in-round actions are required (step forward / cash out), both large rectangular buttons occupying roughly a third of the screen width each. Bet adjustment uses simple repeatable +/- buttons rather than a drag slider. No autoplay exists, so every step requires a discrete manual press, which could be a burden on long ladders (up to 24 steps on Easy) since there is no way to advance multiple steps at once or set an auto-cashout target.
Hearing Accessibility
  • No screen captured demonstrates audio-only information; Sound and Music are independent toggles in Settings, both defaulting to on, consistent with audio being decorative/ambient rather than carrying unique gameplay information. This was not directly verified, since no screen isolates an audio-only cue (e.g. a carriage-approach warning sound) from a visual counterpart.

Media & assets

12 files · 12 types
22 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game (idle), settings, Rules (5 pages / 6 sections), Limits/info panel, a live round in progress (Easy), a mid-ladder state (Easy), a cash-out win screen, the Mad difficulty selected idle, a lost collision (Mad), the field reset after a loss, and bet min/max clamps.
The dedicated Grand Prize / round-completion celebration screen was not captured as its own frame; its occurrence is confirmed only indirectly, via a balance delta ($999.10 to $1023.10, +$24.00 matching the Easy top tier x24) and a residual off-screen text node ('24X $24.00 BIG WIN') read through a text-node scan, not through a screenshot.
Exact bet-amount increment step size was not isolated -- only the $0.10 floor and $100 ceiling were measured.
Whether sound effects carry any gameplay-critical information not already shown visually (e.g. a distinct audible carriage-approach warning) was not assessed, since no screen isolates this.
A 'Try the Next Level' upsell text noted by the capturer on the START screen was not investigated further; its exact wording/behaviour is not documented.

Ask AI about Chicken Route Rococo

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Chicken Route Rococo play? Keep it simple.

Player chooses one of four difficulty levels (Easy/Medium/Hard/Mad) and a bet amount, then presses START. The bet is deducted on the first step, not on START. Each press of GO! moves the hen one road step forward and advances the multiplier ladder; at any point after a successful step the player can press CASH OUT to collect bet x current multiplier. With every step there is a chance a horse-drawn carriage appears in the hen's lane; if it reaches her the round ends instantly, the bet is lost, and the field resets. Reaching the final step of the chosen ladder pays the top-tier Grand Prize automatically, with no manual cash-out needed. Payout = Bet Amount x Cashout Multiplier.

RTP 96.00%max win ×1000000demo ✓

From the verified capture of 22 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Route Rococo vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-route-rococo-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-route-rococo-b27/
{
  "game": {
    "name": "Chicken Route Rococo",
    "provider": "Turbo Games",
    "game_kind": "crash",
    "game_category": "crash / instant-win road-crossing game (no reels, no symbols)",
    "series_note": "The provider's own game page states verbatim: 'Chicken Route Rococo by Turbo Games — the ornate edition of the Chicken series: cross the road, cash out before the crash.' The catalogue holds at least two more 'Chicken Route' entries. This title is the rococo/baroque-themed edition of that shared road-crossing engine.",
    "theme": "A rococo (18th-century French aristocratic) parody: a hen dressed as a powdered-wig noblewoman tries to cross a cobblestone road lined with rose gardens to collect a growing prize, while ornate horse-drawn carriages (steam-carriage, pumpkin coach, floral coach, royal coach, hay cart) threaten to run her over. Visual vocabulary is baroque/rococo palace-garden: gilded fences, cream stone paving, manicured white rose hedges, gold filigree, pastel coach liveries.",
    "art_style": "Flat 2D vector cartoon illustration with thick clean outlines and flat cel-shaded fills (no photorealism, no complex gradients beyond simple soft shading on rounded volumes). Bright, even daylight lighting with no dramatic shadows. Top-down/orthographic view of a horizontal road (the player looks straight down the lanes, characters and carriages are drawn from behind/above). Character design is chibi-cute and comedic (oversized head, tiny body, exaggerated round eyes) contrasted with ornate rococo costuming and gold ornamentation — a cheerful, family-friendly casual-mobile-game look, not dark or cinematic.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 17 desktop screenshots (1280x800) with vision analysis and zoomed crops; cross-checked against the manifest's DOM/rules-text extraction and balance-change measurements (per documentation/playbooks/turbo.md).",
    "method_notes": "All numeric claims below were read directly from in-game text (rules booklet pages, Limits panel, on-field ladder labels) or confirmed by balance-delta measurements documented in manifest.json (bet_limits_verified, payout_basis, max_multiplier). Nothing was inferred from memory of similar games. Items not directly legible/captured are listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },
  "color_palette": {
    "playfield_background": "Pale warm cream/beige cobblestone road running left to right in six lanes, rendered as large rounded rectangular pavers in light tan with faint darker tan mortar lines.",
    "garden_border": "Left edge of the screen shows a rococo palace garden: dense green hedge topped with clusters of white roses, and a low cream-colored ornamental garden wall with gold-capped baluster posts running along the path where the hen walks.",
    "gilded_fence_markers": "Behind the hen and along completed steps, small cream-and-gold ornate picket/baluster fence segments with round gold finials mark distance already crossed.",
    "step_markers": "Each road step is a circular bronze/pewter medallion ('manhole' disc) with a raised rim of rivets, an engraved cross-hatch/fleur-de-lis pattern band, and the multiplier printed in bold white text with a dark outline (e.g. 'x1.28').",
    "current_position_tag": "The step the hen currently stands on is marked by a small blue rounded-rectangle tag beneath her feet with the current multiplier in white bold text (e.g. 'x1.03', 'x4', 'x24').",
    "final_tier_marker": "The last reachable step of a ladder is a bright gold medallion embossed with a golden egg icon (the automatic Grand Prize marker), rather than a plain bronze disc.",
    "carriages": "Multiple distinct horse-drawn carriage designs act as hazards/decorations along the lanes, each pulled by two cream-white horses seen from behind: a plain brown wooden hay cart with a mound of straw; a pastel pink floral carriage with gold trim and pink heart-shaped side windows; a red steam-carriage with a dark grey coiled chimney/bell fixture and gold wheel spokes; an orange pumpkin-shaped carriage (Cinderella-style) with a pale blue window and green leaf/stem cap; a green ivy-wrapped floral carriage; a royal blue carriage topped with a gold crown, pink curtained interior and gold-striped horse leg wraps.",
    "top_bar": "Translucent dark olive-brown horizontal bar across the top of the screen; 'Balance:' in light grey, the amount in bold white.",
    "notification_badge": "A dark semi-transparent rounded rectangle beneath the balance, showing a random player's circular grey avatar icon, a username in white, and their net round result in bright green with a '+' sign (e.g. '+$287.1') — this is a shared bets ticker for the whole provider, not the current player's own result.",
    "bottom_bar": "Solid dark taupe/brown horizontal bar. Difficulty tabs (EASY / MEDIUM / HARD / MAD) stacked vertically at the far left, selected tab in bold white on a slightly lighter brown pill, unselected tabs in dim grey. Center: 'Bet Amount' dark rounded panel with white value and two brown circular '−' / '+' buttons. Right: a large green 'START' button (idle) or, once a round is active, a split pair — amber/gold 'CASH OUT $X' button (left) and green 'GO!' button (right).",
    "demo_mode_badge": "Vertical dark charcoal rounded pill fixed to the right edge of the screen, white vertical text 'DEMO MODE' with a small circular recycle-style icon above it.",
    "win_banner": "Olive-green ribbon/banner overlay at the top of the screen reading 'WIN:' and the amount in large white bold text with a dark outline, next to a woven wicker basket full of golden eggs on a bed of green leaves.",
    "menus_and_rules": "Full-screen overlays use a pure black background with a faint grey dot/circle grid pattern. Headings in white, body text in light grey, section-select buttons on the rules page are black pill buttons outlined in white/silver with white bold labels (selected) or plain white text (unselected). The settings/menu overlay uses red accent icons and red slider tracks against black.",
    "footer_strip": "Bottom-left corner across all screens: small grey text 'Turbo Games · Chicken Route Rococo'. Bottom-right: a live demo-wrapper timestamp (date and ticking clock), not part of the game itself."
  },
  "mascot_and_characters": {
    "hen_avatar": {
      "appearance": "A small round white hen character, chibi-proportioned (large head, tiny stub body, thin white wings used as arms, yellow-orange webbed feet, orange beak, large round white eyes with black pupils and pink rosy cheek blush). She wears a tall curly brown powdered-wig-style hairdo (rococo aristocrat hairstyle) and a red-and-white Victorian/rococo gown: a white underskirt with gold trim at the hem, a red overdress with a bow and a pearl/gem brooch at the waist, and fur-spotted (ermine-style) cuffs on the sleeves. In her raised right wing she holds a single golden egg.",
      "role": "The player's avatar; advances one road step per press of the main action button, and is knocked backward (loses the round) if a carriage reaches her lane at the same step.",
      "loss_pose": "On collision, she is shown flung backward with wings splayed, wide shocked eyes, and small feathers and gold coins scattering around her."
    },
    "carriage_hazards": {
      "role": "Decorative/threat objects that occupy lanes on the road; per the rules text, with every step there is a chance a carriage appears and if it reaches the hen's lane, the round ends and the bet is lost.",
      "variants_observed": [
        "plain wooden hay cart",
        "pink floral coach",
        "red steam-carriage (chimney/bell)",
        "orange pumpkin coach",
        "green ivy-wrapped coach",
        "royal blue crowned coach"
      ],
      "note": "All are drawn from directly behind, pulled by a pair of white horses; no rider is visible."
    }
  },
  "symbols": {
    "note": "This is a crash/ladder game, not a reel slot: there are no paying symbols, no paytable, no scatter/wild. Confirmed by two independent checks: (1) the words 'symbol' and 'paytable' do not appear anywhere in the rules booklet text (5 pages, 6 sections, dumped in full via document.body.innerText per manifest.json); (2) the game field itself only ever shows the road, the hen, the multiplier ladder and carriages — no icon grid or payout table is rendered on any captured screen, including the Limits/info panel. Per provider-defects/turbo.md (P-T... class) and playbook §6/§12 (D-147), the payout table is instead the multiplier ladder documented under 'ladder_by_difficulty' below.",
    "high_value": [],
    "low_value": [],
    "wild": null,
    "bonus_scatter": null
  },
  "technical_summary": {
    "rtp_percent": {
      "value": 96,
      "applies_to": "all four difficulty levels (Easy, Medium, Hard, Mad) — one flat number for each, not a range",
      "source": "rules booklet, page 4 (RTP section): 'The RTP for each difficulty level is: Easy — 96%, Medium — 96%, Hard — 96%, Mad — 96%'",
      "note": "Unusual for this provider: the storefront/provider page prints the same 96% and it matches the in-game figure exactly (per manifest.json anomalies) — most Turbo Games titles show a discrepancy or a range (see provider-defects/turbo.md P-T01/P-T11). Here both sources agree."
    },
    "bet_min": "$0.10",
    "bet_max": "$100.00",
    "bet_source_1": "Limits panel (info.png): 'Min bet: $0.1' / 'Max bet: $100'",
    "bet_source_2": "Measured directly: holding the '−' button 40 times floored the Bet Amount at $0.10 (bet_limits_min.png); holding '+' 80 times capped it at $100.00 (bet_limits_max.png).",
    "demo_default_bet": "$1.00",
    "demo_starting_balance": "$1,000.00 (Balance: $1000 shown on idle base_game.png)",
    "min_multiplier": "x1.03 (all difficulty ladders start here — rules booklet: 'The minimum winning coefficient is x1.03')",
    "max_multiplier": {
      "value": "x1,000,000",
      "source": "rules booklet page 3 (Min & Max Multiplier section): 'The maximum winning coefficient is x1 000 000. However, the maximum winnings are limited by the operator.'",
      "cross_check": "Confirmed by a second, independent channel: a text-node scan of the live Mad-difficulty round (scene_probe --texts) read the full ladder rendered off-screen to the right, ending at 'x1000000' on the 18th (final) step of Mad. A third channel, the provider's own game page (sources[].page_url), also prints 'a maximum win of ×1000000'.",
      "note": "This ceiling is reached only on the final step of the MAD difficulty ladder (18 steps). Easy/Medium/Hard have their own, lower top values (see ladder_by_difficulty)."
    },
    "max_profit_operator_cap": {
      "value": "$10,000.00",
      "source": "Limits panel (info.png): 'Max Profit: $10000', and rules booklet page 3: 'You can review it in the \"Limits\" section in the settings menu.'",
      "note": "This is a separate, absolute money cap set by the operator/demo wrapper — it is NOT a multiplier and does not equal the x1,000,000 theoretical ceiling. At the default $1 bet it caps winnings at x10,000; the effective multiplier cap it imposes changes with bet size."
    },
    "payout_formula": {
      "text": "Printed verbatim in rules booklet page 3: 'Win Payout = Bet Amount * Cashout Multiplier'",
      "verified_by_balance": [
        "Bet $1 on EASY, cashed out at x1.10: balance rose from $999.00 to $1000.10 (win_screen.png) — exactly $1.10 = $1 × 1.10.",
        "Same session, automatic Grand Prize on reaching the end of the EASY road (top of ladder, x24): balance rose from $999.10 to $1023.10, i.e. +$24.00 = $1 × 24."
      ],
      "basis": "total_bet (the multiplier is applied to the amount staked on the round, per manifest.json payout_basis)"
    },
    "how_to_play": [
      "Choose one of four difficulty levels: EASY, MEDIUM, HARD, or MAD.",
      "Set the bet amount with the '−' / '+' buttons (range $0.10–$100.00).",
      "Press the green START button to begin the round; the bet is NOT deducted yet at this point (balance stays the same, button becomes a live-round state).",
      "Press the green 'GO!' button for the hen to step forward one manhole/tile; each successful step increases the current multiplier, shown both under the hen and above her on the next few upcoming tiles.",
      "The bet amount is deducted from the balance at the FIRST step taken, not when START is pressed.",
      "At any point after a successful step, press the amber 'CASH OUT $X' button to collect the current multiplier × bet and end the round with a win.",
      "With every step there is a chance a horse-drawn carriage appears in the hen's lane; if it reaches her, the round ends immediately, the bet is lost, and the screen returns to the idle START state.",
      "If the hen successfully reaches the final step of the chosen difficulty's ladder, the Grand Prize (the ladder's top multiplier × bet) is credited automatically — no manual cash-out is needed."
    ]
  },
  "ladder_by_difficulty": {
    "note": "Multiplier ladders (the game's 'paytable') read directly off the road markers and the rules booklet. Step counts are printed in rules booklet page 2: 'EASY — 24 steps. MEDIUM — 22 steps. HARD — 20 steps. MAD — 18 steps. The higher the difficulty, the bigger the multipliers on the road, but the higher the risk!'",
    "easy": {
      "steps": 24,
      "values_observed_from_start": [
        "x1.03",
        "x1.06",
        "x1.10",
        "x1.15",
        "x1.20",
        "x1.25"
      ],
      "values_observed_near_top": [
        "x4.80",
        "x6",
        "x8",
        "x12",
        "x24"
      ],
      "top_value": "x24, confirmed as the true final step: an automatic Grand Prize was paid at exactly x24 × $1 bet = $24.00 when the hen reached the end of the EASY road (balance +$24.00, base_game_ladder_mid.png/manifest not_captured note).",
      "gap_uncertain": "Steps between x1.25 (6th) and x4.80 are not individually captured on any screenshot; only the endpoints are directly evidenced."
    },
    "medium": {
      "steps": 22,
      "values_observed_from_start": [
        "x1.12",
        "x1.28",
        "x1.47",
        "x1.70",
        "x2",
        "x2.30"
      ],
      "top_value": null,
      "gap_uncertain": "Only the first 6 of 22 steps were captured (base_game.png, idle Medium selection). The remaining 16 steps and the top value were not shot and are not stated anywhere in the rules text (RTP page only gives step count, not the full ladder)."
    },
    "hard": {
      "steps": 20,
      "values_observed": [],
      "top_value": null,
      "gap_uncertain": "No screenshot shows the HARD difficulty selected or its ladder; only the step count (20) is known, from the rules booklet's Difficulty Levels list. No ladder values for HARD are available from the captured material."
    },
    "mad": {
      "steps": 18,
      "values_observed_from_start": [
        "x1.63",
        "x2.80",
        "x4.95",
        "x9.08",
        "x15.20",
        "x25",
        "x45"
      ],
      "top_value": "x1,000,000 (18th/final step) — see technical_summary.max_multiplier for the three-channel confirmation; not directly visible on a captured frame because it renders off the right edge of the 1280px viewport, but confirmed via the rules text and the off-screen text-node scan.",
      "gap_uncertain": "Steps between x45 (7th) and x1,000,000 (18th) are not individually captured or printed anywhere; the ladder's growth curve between these points is unknown."
    }
  },
  "features": {
    "cash_out": {
      "description": "Manual win collection at any point after at least one successful step. The button is labelled 'CASH OUT $X' where X is the live current-multiplier payout in dollars, updating after each step.",
      "captured": true
    },
    "auto_grand_prize": {
      "description": "If the hen successfully reaches the final step of the chosen difficulty's ladder without a collision, the top-tier multiplier's payout is credited automatically — confirmed by rules text ('If the chicken reaches the end of the road, you will automatically receive the Grand Prize!') and by a balance jump of exactly the top-tier value.",
      "captured_directly": false,
      "captured_by": "Balance delta ($999.10 → $1023.10, i.e. +$24.00 matching the EASY top tier x24) plus a residual off-screen text node read by scene_probe.py --texts showing '24X $24.00 BIG WIN' — the celebratory screen itself rendered between two capture checks and was not saved as its own frame."
    },
    "lost_round": {
      "description": "A carriage reaching the hen's current lane ends the round instantly; the bet is forfeited and the field resets to the idle START state.",
      "captured": true,
      "frames": [
        "base_game_lost_collision.png (moment of impact)",
        "base_game_round_lost.png (field reset afterward)"
      ]
    },
    "free_spins": false,
    "bonus_buy": {
      "present": false,
      "evidence": "No BUY/PURCHASE control appears on any of the four difficulty panels (Easy/Medium/Hard/Mad checked); the rules booklet and the provider's game page text contain no word 'buy' or 'purchase' in connection with game mechanics."
    },
    "autoplay": {
      "present": false,
      "evidence": "No autoplay button/toggle found on any captured screen or in the Settings overlay (which only offers Nickname, Sound, Music, Turbo Universe/Free Bets/My bets/Limits/Rules/Exit game); the rules booklet's own Settings section lists only 'change nickname; view bet limits; enable/disable sounds; view betting history' — autoplay is not mentioned. A full scan of the idle canvas's interactive scene objects also found no autoplay-related object."
    }
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "Early loading-screen frame: solid black background with the Turbo Games wordmark centered — a red circular badge containing a white cross/plus shape, next to bold white capital letters 'TURBO GAMES' (partially clipped/dissolving in this early capture frame, consistent with an animated logo reveal). No game-specific branding, numbers, or Chicken Route imagery appears at this stage.",
      "color_blind_notes": "High-contrast red-on-black and white-on-black; no color-only information conveyed."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "A six-lane horizontal cobblestone road fills most of the screen, viewed from directly above/behind. A rose-garden strip with white roses and green hedges occupies the far-left edge where the hen starts. Circular bronze multiplier markers ('manholes') are spaced along each lane showing the ladder for the currently selected difficulty.",
      "idle_state": "Before a round starts, the hen and multiplier markers sit at the left, the bottom bar shows a single green START button, and the Bet Amount panel is fully editable.",
      "top_bar": "Left: 'Balance: $X' in white. Below it, when a notification is active, a rounded dark badge shows another (random) player's avatar, username and a green '+$X' — a shared cross-provider bets ticker, not the viewer's own result. Right: four circular icons — the Turbo Universe globe/compass logo, a '?' help icon, a speaker/sound icon, and a sliders/settings icon.",
      "right_edge": "A vertical dark 'DEMO MODE' badge with a small recycle-style icon, fixed along the right edge of the screen.",
      "bottom_bar": "Left: four stacked difficulty tabs, EASY / MEDIUM / HARD / MAD, selected tab shown bold and white, others dim grey. Center: 'Bet Amount' panel with the dollar value and round '−'/'+' buttons. Right: large green START button (idle) or amber CASH OUT + green GO! button pair (round active).",
      "footer": "Bottom-left small grey text 'Turbo Games · Chicken Route Rococo'; bottom-right a live date/time stamp from the demo wrapper.",
      "color_blind_notes": "Difficulty selection is shown by both boldness/brightness AND button position (not hue alone). Cash-out vs. step buttons are differentiated by both color (amber vs green) and by their printed text/label, so a color-blind user can still tell them apart from the text alone."
    },
    "settings": {
      "type": "settings",
      "title": "No explicit page title; opened via the sliders icon top-right",
      "layout": "Full-screen black overlay with faint grey dot-grid texture. Top-left: 'Play time: 00:02:49' session counter. Top-right: 'RNG version: \"2.0.0\"' and 'Game version: \"1.0.0\"' in small grey text, plus an 'X' close button.",
      "left_panel": "An editable 'Nickname' field (pencil-icon edit button) showing a randomly generated name (e.g. 'Neighbouring Hedgehog'); below it, two labelled horizontal sliders with mute/unmute speaker icons at each end — 'Sound' and 'Music' — both shown at maximum (red filled track, white round handle at the right end, unmuted speaker icon).",
      "right_panel": "A vertical menu list, each item with a red icon: 'TURBO UNIVERSE' (compass/globe logo), 'FREE BETS' (gift box), 'My bets' (list icon), 'Limits' (circular target icon), 'Rules' (document icon), 'Exit game' (house icon).",
      "color_blind_notes": "Sound/Music mute state is shown by icon shape (crossed-out speaker vs. speaker with sound waves) in addition to slider handle position, not by color alone."
    },
    "rules": {
      "type": "rules",
      "layout": "Full-screen black overlay with a 'Back' arrow (top-left) and 'X' close (top-right) and a centered 'Rules' heading; a single continuously scrollable document with a persistent left-side jump-navigation column of six section buttons: How to Play?, Game Details, RTP, Settings, Disconnection Policy, Version.",
      "page_1_how_to_play": "'Why did the chicken cross the road? To make you rich! Help it get to the other side.' Bullet list: 'Choose a difficulty level and place a bet.' / 'Press the main button for the chicken to step forward.' / 'Each successful step increases your potential winnings.' / 'Press \"CASH OUT\" to collect your prize before the chicken gets hit by a carriage!'",
      "page_2_game_details": "'Step and Risk': 'Each press of the main button is one step for the chicken, which increases your win multiplier. But be careful! With every step, there is a risk that a carriage will appear on the road. If it hits the chicken, your round will end, and your bet will be lost.' 'Difficulty Levels': EASY — 24 steps, MEDIUM — 22 steps, HARD — 20 steps, MAD — 18 steps; 'The higher the difficulty, the bigger the multipliers on the road, but the higher the risk!'",
      "page_3_cash_out_and_multipliers": "'Cash Out': 'You can collect your winnings at any moment after a successful step by pressing the \"CASH OUT\" button. Your bet amount will be multiplied by the current coefficient. If the chicken reaches the end of the road, you will automatically receive the Grand Prize!' Formula: 'Win Payout = Bet Amount * Cashout Multiplier'. 'Min & Max Multiplier': 'The minimum winning coefficient is x1.03. The maximum winning coefficient is x1 000 000. However, the maximum winnings are limited by the operator. You can review it in the \"Limits\" section in the settings menu.' 'Current max win: $10000'.",
      "page_4_rtp_and_settings": "'RTP': 'The RTP for each difficulty level is: Easy — 96%, Medium — 96%, Hard — 96%, Mad — 96%.' 'Settings': 'Click on the menu icon in the top right corner of the screen to open the settings menu. In the settings, you can: change your nickname; view bet limits: minimum bet, maximum bet, and maximum profit; enable/disable sounds; view your betting history.'",
      "page_5_disconnection_and_version": "'Disconnection Policy': 'We prioritize the security and satisfaction of our players, even in cases of unexpected internet connection interruptions... If a player's internet connection is lost during active gameplay, the placed bets will remain active... In the rare event that our server experiences issues, we have a policy to refund all bets placed during the affected game rounds. The full bet amount will be returned to the player's balance.' 'Version': 'Game version: \"1.0.0\"' / 'RNG version: \"2.0.0\"'.",
      "no_paytable_section": "No section named Paytable, Symbols, or Payouts exists anywhere in this booklet — confirmed by reading the full text of all 6 jump-nav sections between scrollTop 0 and the measured document bottom (scrollHeight − clientHeight = 2206).",
      "color_blind_notes": "All body text is plain white/grey on black; section-select state is shown by a filled vs. outlined button, not color."
    },
    "info": {
      "type": "info",
      "title": "Limits",
      "content": "Three stacked black-outlined panels, each with a red icon: 'Min bet: $0.1' (circular target icon), 'Max bet: $100' (banknote icon), 'Max Profit: $10000' (upward arrow-in-circle icon).",
      "color_blind_notes": "Each limit is fully labeled in text; icons are supplementary, not required to understand the values."
    },
    "base_game_live_round_easy": {
      "type": "base_game",
      "content": "A round in progress on EASY difficulty, bet $1. The hen stands on the first step with a blue 'x1.03' tag beneath her; five more bronze markers ahead show x1.06, x1.10, x1.15, x1.20, x1.25. Bottom bar shows the split button pair: amber 'CASH OUT $1.03' (left) and green 'GO!' (right). Balance has dropped from $1000 to $999 (bet deducted on first step, not on START).",
      "color_blind_notes": "Current position is marked by a distinctive blue tag AND its position directly under the hen, not by color alone."
    },
    "base_game_ladder_mid_easy": {
      "type": "base_game",
      "content": "Same EASY round, later: current multiplier x4 (blue tag), balance $999.10 mid-round. Ahead on the road: bronze markers x4.80, x6, x8, x12 (with the royal blue crowned carriage sitting at that step) and the final gold egg-marker at x24, with a red steam-carriage visible even further ahead at the very top of the screen.",
      "color_blind_notes": "Same as above; the final/top tier is additionally distinguished by shape (gold medallion with an egg icon) rather than color alone."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A cash-out win on EASY: an olive-green ribbon banner at the top reads 'WIN: $1.10' in bold white text with a dark outline, next to a wicker basket of golden eggs. Balance shown has risen to $1000.10. The multiplier ladder is visible again in idle state below (x1.03 through x1.25), and a red-and-white carriage plus horses is visible driving in from the right side of the top edge.",
      "color_blind_notes": "Win amount is large high-contrast white-on-green text with a dark outline, legible without color discrimination."
    },
    "base_game_mad_idle": {
      "type": "base_game",
      "content": "Idle field with MAD difficulty selected (bottom-left tab highlighted). Ladder from the start: x1.63, x2.80, x4.95, x9.08, x15.20, x25 visible; bet amount $1; green START button.",
      "color_blind_notes": "Difficulty selection shown by tab brightness/boldness AND left-column position."
    },
    "base_game_lost_collision": {
      "type": "base_game",
      "content": "The moment of a lost MAD round: the hen is flung backward at the x4.95 step, wings splayed, eyes wide with shock, small white feathers and gold coins scattered around her; a red steam-carriage with two white horses occupies the lane just ahead where she was hit. Balance already shows $1021.10 (post-loss).",
      "color_blind_notes": "The collision is conveyed by the hen's pose/expression and scattering particles, not by any color cue."
    },
    "base_game_round_lost": {
      "type": "base_game",
      "content": "The field immediately after a lost MAD round, reset to idle: ladder x1.63 through x25 visible with a green ivy-wrapped carriage sitting decoratively at the x9.08 step; green START button restored. A notification badge in the top-left shows a different random username with a green '+$475' — confirmed to be the shared cross-game bets ticker (P-T06 in provider-defects/turbo.md), NOT the current player's own outcome (the player's own nickname, set in Settings, is 'Neighbouring Hedgehog').",
      "color_blind_notes": "n/a"
    },
    "bet_limits_min": {
      "type": "info",
      "content": "MAD difficulty idle field with Bet Amount driven down to the floor, $0.10, by holding the '−' button 40 times; ladder and a hay-cart plus pink floral carriage visible along the road. A different ticker username '+$280.5' appears top-left (shared feed, see above).",
      "color_blind_notes": "n/a"
    },
    "bet_limits_max": {
      "type": "info",
      "content": "MAD difficulty idle field with Bet Amount driven up to the ceiling, $100.00, by holding the '+' button 80 times; an orange pumpkin carriage and a red steam-carriage visible along the road. A different ticker username '+$465' appears top-left (shared feed).",
      "color_blind_notes": "n/a"
    }
  },
  "accessibility_observations": {
    "screen_reader": "Stable, consistent control layout across all captured screens: balance top-left, help/sound/settings icon row top-right, difficulty tabs bottom-left, bet-amount adjuster bottom-center, primary action button(s) bottom-right. The rules booklet is a single scrollable document with a persistent left-hand list of six named jump-targets, which maps well to a heading/landmark structure for a screen reader.",
    "motor": "Only two distinct in-round actions are required (step forward / cash out), both large rectangular buttons occupying roughly a third of the screen width each. Bet adjustment uses simple repeatable '−'/'+' buttons rather than a drag slider. No autoplay exists, so every step requires a discrete manual press — this could be a burden for users with motor impairments on long ladders (up to 24 steps on Easy) since there is no way to advance multiple steps at once or to set an auto-cashout target from the captured screens.",
    "color_blind": "Nearly all state is conveyed redundantly through text/position/shape: multiplier values are always printed as numbers on markers regardless of their bronze/gold color; the current-position tag is both a distinct blue shape AND located directly under the hen; the final/Grand-Prize tier is shape-distinct (gold disc with an egg icon) not just color-distinct; Cash Out vs. Go! buttons carry explicit text labels in addition to their amber/green coloring; difficulty-tab selection is shown by brightness/boldness and column position, not hue alone.",
    "deaf_hard_of_hearing": "No screen captured demonstrates audio-only information; Sound and Music are independent toggles in Settings (both defaulting to on), consistent with audio being decorative/ambient rather than carrying unique gameplay information, but this was not directly verified because no screen isolates an audio-only cue (e.g. a carriage-approach warning sound) from a visual counterpart. Marked uncertain below rather than asserted."
  },
  "unreadable_or_uncertain": [
    "Exact bet-amount increment step size (only the $0.10 floor and $100 ceiling were measured; the size of each '+'/'−' press was not explicitly isolated).",
    "The dedicated 'Grand Prize' / round-completion celebration screen for reaching the end of a difficulty's road was not captured as its own frame; its occurrence is confirmed only indirectly, via a balance delta and a residual off-screen text node ('24X $24.00 BIG WIN') read through a DOM/text scan, not through a screenshot.",
    "Whether sound effects carry any gameplay-critical information not already shown visually (e.g. a distinct audible warning as a carriage approaches) — not assessed, since no screen isolates this.",
    "The 'Try the Next Level' text noted by the capturer on the START screen (an apparent upsell/cross-promo hint) was not investigated further and its exact wording/behavior is not documented here."
  ],
  "difficulty_ladders": {
    "how_read": "Read by TL through the scene TEXT channel (scripts/scene_probe.py --texts), which returns rungs rendered PAST the viewport edge - on a 1280px window only the first six are visible. Each tier was selected in turn and its ladder read whole; the rung counts came out 24 / 22 / 20 / 18, matching the counts printed in the rules booklet, and the last Mad rung is exactly x1000000, which is the game ceiling stated by the booklet and by the provider page.",
    "Easy": {
      "rungs": 24,
      "multipliers": [
        "1.03",
        "1.06",
        "1.1",
        "1.15",
        "1.2",
        "1.25",
        "1.32",
        "1.4",
        "1.5",
        "1.6",
        "1.7",
        "1.85",
        "2",
        "2.2",
        "2.4",
        "2.65",
        "3",
        "3.45",
        "4",
        "4.8",
        "6",
        "8",
        "12",
        "24"
      ]
    },
    "Medium": {
      "rungs": 22,
      "multipliers": [
        "1.12",
        "1.28",
        "1.47",
        "1.7",
        "2",
        "2.3",
        "2.7",
        "3.3",
        "4",
        "5",
        "6",
        "7.5",
        "10",
        "15",
        "20",
        "30",
        "50",
        "75",
        "150",
        "500",
        "1000",
        "2500"
      ]
    },
    "Hard": {
      "rungs": 20,
      "multipliers": [
        "1.23",
        "1.55",
        "1.98",
        "2.56",
        "3.36",
        "4.4",
        "6",
        "8.5",
        "11.5",
        "17",
        "25",
        "40",
        "60",
        "100",
        "200",
        "400",
        "1000",
        "2500",
        "15000",
        "65000"
      ]
    },
    "Mad": {
      "rungs": 18,
      "multipliers": [
        "1.63",
        "2.8",
        "4.95",
        "9.08",
        "15.2",
        "25",
        "45",
        "80",
        "150",
        "250",
        "500",
        "1000",
        "5000",
        "10000",
        "20000",
        "50000",
        "100000",
        "1000000"
      ]
    }
  },
  "anomalies": [
    "TL follow-up: the doc-writer flagged the Hard ladder as never observed and the other tiers as partially captured, because only six rungs fit the window. All four ladders were then read in full through the scene text channel and are now recorded in difficulty_ladders; the rung counts (24/22/20/18) match the booklet, and the final Mad rung x1000000 confirms the ceiling from a fourth independent channel."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.