Chicken Goal

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 23 Aug 2026
RTP 96.00%
Volatility —
Max win ×1000000
Grid —
For webmasters & affiliates
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Asset pack

16 screenshots · 3 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/chicken-goal-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 23 Aug 2026 View capture log

Per-screen breakdown

16 demo screens
16 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Chicken Goal

Everything pulled from Chicken Goal into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
16 screens captured
3 symbols catalogued · payouts OCR-verified
6 palette colors from frames
7 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 16 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 96.00% · single configuration
max_win_x ×1000000
bonus_buy No
mechanic Crash
release_date 2026

Chicken series

where this game sits among its own

All 4 games in the family ship the same 96.00% RTP. Its ×1,000,000 max win shares the family ceiling with 2 other games.

Game Released Max win
Chicken Goal you are here Jun 2026 ×1,000,000
Chicken Pirate Route May 2026 ×72,000
Chicken Route Rococo Apr 2026 ×1,000,000
Chicken Route Oct 2025 ×1,000,000
See all 4 games in this series →

Symbols & paytable

3 symbols
3 icons (ZIP)
Player Chicken
Player Chicken
Other

White-feathered chicken with a red spiky mohawk-comb, orange beak and legs, black football jersey with red-and-white trim and a red-ringed black X-crest emblem; dribbles the ball forward on lane 1 each successful step.

Defender Chicken
Defender Chicken
Other

White-feathered chicken with a blue spiky mohawk-comb, orange beak and legs, blue football jersey with green sleeve trim and a yellow lightning-bolt crest emblem, green shorts; stands ahead in a lane as the tackle-risk obstacle.

Multiplier Ball
Multiplier Ball
Other

Black-and-white pentagon-panel soccer ball reused as the ladder step marker, printed with the step's multiplier value in bold black text when bright/next, or faint white outline text when dim/future.

Bonus modes

5 modes
Base Game Modifier easy
Easy Difficulty

24-step ladder, x1.03 to x24, RTP 96%. Lowest risk and lowest ceiling of the four selectable difficulty levels; no intermediate ladder values were captured, only the printed endpoints.

Base Game Modifier medium
Medium Difficulty

22-step ladder, x1.12 to x2500, RTP 96%. Default difficulty; steps 1-8 measured directly on screen (x1.12, x1.28, x1.47, x1.7, x2, x2.3, x2.7, x3.3), steps 9-22 not captured.

Base Game Modifier hard
Hard Difficulty

20-step ladder, x1.23 to x65000, RTP 96%. Steps 1-6 measured directly on screen (x1.23, x1.55, x1.98, x2.56, x3.36, x4.4); a step-8 loss at x8.50 is referenced in capture notes but not confirmed by a saved frame.

Base Game Modifier mad
Mad Difficulty

18-step ladder, x1.63 to x1000000, RTP 96%. Highest risk and highest ceiling of the four; no ladder frame was captured for this difficulty, only the printed endpoints from the rules booklet.

Bonus Mode grand_prize
Grand Prize

Rules-booklet-stated auto-payout: completing every step of the chosen ladder without cashing out ('scoring a goal') automatically pays the ladder's maximum multiplier. Stated by the rules text only; not observed on screen in this wave.

Colour system

extracted from frames · HEX
Export palette
#236A07 base dominant 1 base
#1C252D base dominant 2 base
#328C0E base dominant 3 base
#92B588 base dominant 4 base
#70A25A base dominant 5 base
#01DF37 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • CASH OUT (gold/amber gradient) and GO! (bright green gradient) sit side by side during every live round; the distinction is duplicated by different button text, not colour alone.
  • The next/active multiplier ball is opaque white with bold black text; remaining future balls are pale and translucent with faint outline text -- a brightness-based distinction that does not rely on red-green or blue-yellow discrimination.
Screen Reader
  • The entire interface is rendered on a canvas with no DOM controls or ARIA text found by the scene probe, so assistive screen-reader technology cannot natively read the balance, ladder values, or button labels.
Motor Accessibility
  • Every action (choose difficulty, adjust bet with +/- steppers, START, GO!, CASH OUT) is a single discrete click on a generously sized button; no drag, hold, or timed/reflex input is required.
Hearing Accessibility
  • A lost round produces no dedicated loss screen, banner, colour flash, or described sound cue -- the field silently resets to idle and only a small balance decrease in the header indicates the round ended in a loss.
Low Vision
  • The selected difficulty tab (EASY/MEDIUM/HARD/MAD) is marked by a subtle lighter-grey pill-shaped background while its label text is rendered DIMMER grey than the three unselected tabs, which show bold white text -- selection is not signalled by brighter text as commonly expected.
  • The current cash-out value is shown as text in two places at once during a live round -- a red-text tag beneath the chicken and the numeric label on the gold CASH OUT button -- so it does not depend on a single small readout.

Media & assets

6 files · 6 types
16 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Idle base game (MEDIUM difficulty, $1 bet), live round in progress at steps 1 and 3, win screen after cash-out at x1.47, lost-round idle reset (HARD), settings overlay, limits panel, and the full 7-page rules booklet (scroll exhausted).
Full intermediate ladder values for EASY and MAD difficulties beyond their printed endpoints -- no ladder frame was captured for either difficulty.
Ladder steps 9-22 on MEDIUM and 7-20 on HARD not captured (a step-8 HARD loss at x8.50 is referenced in capture notes but not confirmed by any saved frame).
The 'Grand Prize' auto-payout screen for completing a ladder without cashing out -- stated in the rules booklet only, not observed on screen.
The tackle/loss animation itself and any accompanying sound design -- only the before-round-live and after-reset-idle states were captured; no dedicated loss screen exists.
Whether defender-chicken lane placement is fixed, randomized per round, or purely decorative -- not established from the captured frames.
Betting-history panel ('My bets') content -- visually disabled/greyed out in the settings overlay, not captured.

Ask AI about Chicken Goal

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Chicken Goal play? Keep it simple.

24-step ladder, x1.03 to x24, RTP 96%. Lowest risk and lowest ceiling of the four selectable difficulty levels; no intermediate ladder values were captured, only the printed endpoints.

RTP 96.00%max win ×1000000demo ✓

From the verified capture of 23 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Goal vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 3 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-goal-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-goal-b27/
{
  "game": {
    "name": "Chicken Goal",
    "provider": "Turbo Games",
    "game_kind": "crash",
    "genre_label": "Ladder / crash-style cash-out game (mines-ladder family, no reels, no paylines, no paytable symbols)",
    "theme": "Football (soccer) match starring an anthropomorphic chicken player who dribbles a soccer ball down a football pitch, evading opposing chicken defenders, while a rising multiplier ladder tracks potential winnings for each successful step.",
    "art_style": "Flat-shaded 2D vector/cartoon illustration with soft cel shading and light ambient occlusion on the character models (rounded, glossy, mobile-casual look); thick clean outlines on the chickens; bright, evenly lit daytime football-pitch scene (no dramatic shadows, no neon, no photorealism); UI chrome is a separate dark navy/charcoal flat-design layer with rounded rectangular panels and bold sans-serif type; overall mood is cheerful, cartoonish and casual rather than cinematic or gritty.",
    "wordmark_in_game": "CHICKEN GOAL! (footer text 'Turbo Games · Chicken GOAL!' shown bottom-left on every in-game screen; loading-screen splash shows only the provider wordmark TURBO GAMES, no game-specific title card was captured)",
    "provider_wordmark_on_splash": "TURBO GAMES (white bold condensed caps, two lines 'TURBO' / 'GAMES', to the right of a red circular badge containing a white plus/cross game-controller icon, centered on solid black background)",
    "demo_url": "https://chickengoal.turbogames.io",
    "device_captured": "desktop, window 1280x800",
    "version": {
      "game_version": "1.0.0",
      "rng_version": "2.0.0",
      "source": "rules_p7.png, section 'Version': 'Game version: \"1.0.0\"', 'RNG version: \"2.0.0\"'"
    },
    "color_palette": {
      "background_field": "Football pitch rendered in alternating jade-green and darker forest-green vertical stripes (mown-grass look), white line markings (centre-circle arc, goal line).",
      "header_and_panels": "Dark navy blue (header bar) and near-black/charcoal (settings overlays, bottom control bar, rules booklet background), all with a faint decorative dot/diamond starfield pattern.",
      "accent_red": "Turbo Games brand red used throughout: lane-banner wordmark logos, the player chicken's chest-crest ring, the DEMO MODE ribbon, the price-tag border/text under the chicken, various small circular menu icons.",
      "cash_out_button": "Gold/amber gradient (lighter at top).",
      "go_and_start_buttons": "Bright green gradient (lighter green at top, darker at bottom).",
      "player_chicken": "White body feathers, red spiky mohawk-comb, orange beak and legs, black football jersey with red-and-white trim and a red-ringed black 'X'-crest emblem, black shorts.",
      "defender_chickens": "White body feathers, blue spiky mohawk-comb, orange beak and legs, blue football jersey with green sleeve trim and a yellow lightning-bolt crest emblem, green shorts.",
      "soccer_ball_props": "Classic black-and-white pentagon/hexagon panel pattern (the ball at the player's feet); the multiplier 'balls' on the ladder reuse this same ball graphic as their base shape, with the numeric value printed across the centre in bold black (bright/next ball) or faint white outline (dim/future balls) text."
    }
  },
  "engine_kinship": {
    "twin_slot": "Chicken Route Rococo (slot_id 3a17ac97)",
    "verdict": "Chicken Goal runs on the SAME underlying engine/paytable-generator as Chicken Route Rococo, re-skinned with a football theme. This is documented here as its own, independent catalogue entry (all descriptions below are grounded in Chicken Goal's own captured frames) with the kinship recorded as a separate fact, not copied content.",
    "numeric_evidence": [
      "Identical maximum multiplier ceiling: x1,000,000, reached on the MAD difficulty's final (18th) step in both games.",
      "Identical difficulty menu: four levels EASY/MEDIUM/HARD/MAD with the exact same step counts — 24/22/20/18.",
      "Ladders match value-for-value across all four difficulties: EASY x1.03…x24 (24 steps), MEDIUM x1.12…x2500 (22 steps), HARD x1.23…x65000 (20 steps), MAD x1.63…x1,000,000 (18 steps).",
      "Rules text matches structurally and near-verbatim: 'The minimum winning coefficient is x1.03.', 'The maximum winning coefficient is x1 000 000.', 'Current max win: $10000', payout formula 'Win Payout = Bet Amount * Cashout Multiplier'.",
      "RTP is printed in the same form: 96% listed by name for each of the 4 difficulties.",
      "Bet limits are identical: Min bet $0.1, Max bet $100, Max Profit $10000."
    ],
    "differences_from_twin": [
      "Theme and art: football pitch / chicken footballer sprite (Chicken Goal) vs. ornate/carriage-and-palace dressing of Chicken Route Rococo.",
      "On-field character: player chicken in a black football kit with a red 'X' crest, dribbling a soccer ball; opposing chickens are blue-kitted defenders with a yellow lightning-bolt crest, vs. the Rococo cast.",
      "Series/family membership beyond the engine match (e.g. whether Chicken Goal is formally part of the same 'Chicken' series as Chicken Route Rococo) was not verified from the provider's own website text in this wave — the provider page was deliberately not read (build/measurement is the first-order evidence for this wave). Left to TL/enrichment to resolve via taxonomy."
    ],
    "caveat": "Per provider defect P-T15, a matching ladder alone is not sufficient proof of kinship (the formula/shape can be shared template-wide); what settles it here is the CEILING and the FULL SETTINGS SET (four difficulties, same step counts) matching together."
  },
  "screens": [
    {
      "file": "preview.png",
      "type": "preview",
      "description": "Loading/splash screen: solid black background. Centered composition: a red circle badge (approx. white outline) containing a black plus-shaped cross cut-out with a subtle game-controller silhouette notch on its right edge, immediately followed by the bold white condensed wordmark 'TURBO' over 'GAMES' in two stacked lines. No game title, no game art, no UI chrome is visible on this frame — it is the generic Turbo Games loader, not a Chicken Goal branded splash.",
      "ocr_text": "TURBO GAMES"
    },
    {
      "file": "base_game.png",
      "type": "base_game",
      "description": "Idle game field before a round starts, difficulty MEDIUM selected, bet $1. Layout top to bottom: (1) top header bar, dark navy blue with a faint starfield/dot pattern and a thin horizontal light-blue glow line beneath it — left side shows 'Balance:' label in small white text and '$1000' in large bold white digits; right side shows three circular icons in a row: a red-accented 'TURBO UNIVERSE' logo icon, a white circle-outlined question mark ('?', help/rules button), a speaker/volume icon, and a sliders/settings icon (gear-like, horizontal sliders symbol). (2) A black strip below the header repeating 'TURBO GAMES' small red-and-white wordmark logos seven times, evenly spaced — these sit directly above the seven vertical lanes of the pitch and read as lane/sponsor-board decoration. (3) A vertical red-on-black ribbon on the far right edge reading 'DEMO MODE' top-to-bottom next to a red circular provider icon — present on every in-game screen, denoting this is a non-real-money session. (4) The main play field: a green football pitch rendered as 7 vertical lanes/columns in alternating shades of green (a lighter jade-green stripe alternating with a darker forest-green stripe), giving a mown-grass-stripe look; a white curved line (part of the penalty arc/centre circle) is visible at the pitch's left edge, and a thin white line runs along the very bottom of the pitch (goal line). Lane 1 (leftmost) holds the player character: a white-feathered chicken with a spiky red mohawk-comb, wide cartoon eyes, an orange beak, wearing a black short-sleeve football jersey with a red-and-white trim and a circular emblem on the chest (a red ring around a black diagonal cross/X mark), black shorts, orange bird legs; a black-and-white pentagon-pattern soccer ball rests at its feet. Lanes 2–7 each contain a large soccer-ball-shaped disc bearing a printed multiplier value; two of the opposing lanes (3rd and 6th columns from the left, i.e. lanes 3 and 6) additionally contain a standing defender chicken sprite — white-feathered, blue spiky mohawk-comb, frowning brow, wearing a blue jersey with green sleeve-trim and a yellow lightning-bolt emblem on the chest, green shorts, orange legs — planted in the lane ahead of the player as the obstacle to dodge. Visible multiplier balls left to right: x1.12 (bright white disc, bold black text — this is the FIRST/next step, rendered at full brightness/contrast), then x1.28, x1.47, x1.7, x2, x2.3 (all rendered as pale, low-contrast, semi-transparent discs with faint white outline text — future/unreached steps, visually 'greyed out' relative to the first one). (5) Bottom control bar, dark charcoal panel: on the left, a vertical stack of four difficulty tabs 'EASY / MEDIUM / HARD / MAD' — MEDIUM is the active tab, rendered as a lighter-grey rounded pill shape that protrudes slightly to the left of the other tabs, but its own label text is DIM GREY, while the three inactive tabs (EASY, HARD, MAD) show BOLD WHITE text on the plain dark background (the selection is encoded by the pill/background shape, not by brighter text — see accessibility notes). Centre of the bar: a 'Bet Amount' field with a small round info '(i)' icon, showing '$1', flanked below by square '−' (decrease) and '+' (increase) grey buttons. Right side: one large button spanning about a third of the bar's width, bright green gradient (lighter green top, darker green bottom), bold white text 'START'. (6) Footer strip: bottom-left small grey text 'Turbo Games · Chicken GOAL!' (studio/game credit); bottom-right small grey text a live date/time stamp (e.g. '23 Aug, 2026 | 07:50:23').",
      "ocr_text": "Balance: $1000 | TURBO GAMES (x7 lane banners) | x1.12 x1.28 x1.47 x1.7 x2 x2.3 | EASY MEDIUM HARD MAD | Bet Amount (i) $1 | START | Turbo Games · Chicken GOAL! | DEMO MODE"
    },
    {
      "file": "round_step1.png",
      "type": "base_game",
      "description": "Live round, MEDIUM difficulty, immediately after pressing START. The manifest records (and this is treated as measured fact, not a visual guess) that pressing START already counts as the FIRST step/move and immediately debits the balance — balance dropped from $1000 to $999 (confirmed by reading document.body.innerText at capture time, since the on-screen balance digits are small and OCR of the full frame is unreliable at that size; OCR crop of just the balance line here reads 'Balance: $ 999.'). The player chicken has moved from lane 1 into lane 2 (where the x1.12 ball previously sat); the ball there is gone and instead a white rounded-rectangle price tag with a red border and a small triangular pointer sits just below/behind the chicken's feet, reading 'x1.12' in bold red text — this tag is the CURRENT locked-in multiplier for the step just completed. Ahead of the chicken, the next ball (lane 3) 'x1.28' is now the bright/high-contrast one; the remaining balls further along ('x1.47', 'x1.7', 'x2', 'x2.3') are dim. Two defender chickens remain visible standing in lanes 3 and 6. The bottom control bar has changed state: the difficulty tabs are now dimmed/greyed (still visible but not interactive during a live round); the single green START button has been replaced with TWO buttons side by side — a gold/amber gradient button on the left reading 'CASH OUT' with '$ 1.12' printed beneath it in bold black text, and a bright green gradient button on the right reading 'GO!' in bold white text (this replaces 'START' for all subsequent steps of the same round).",
      "ocr_text": "Balance: $999 | x1.12 | x1.28 x1.47 x1.7 x2 x2.3 | CASH OUT $1.12 | GO! | EASY MEDIUM HARD MAD"
    },
    {
      "file": "round_step3.png",
      "type": "base_game",
      "description": "Same live round as round_step1, two more successful 'GO!' presses later (now on step 3 of the MEDIUM ladder). Balance is unchanged at $999 (the bet is only taken once, at the start of the round, not re-charged per step). The visible ladder window has scrolled forward: the chicken now stands over a tag reading 'x1.47' (bold red text on white rounded tag with red border, same style as before); the next, bright/high-contrast ball ahead reads 'x1.7'; the four balls after it are dim and read 'x2', 'x2.3', 'x2.7', 'x3.3' — i.e. two NEW multiplier values (x2.7, x3.3) have scrolled into view from off-screen on the right that were not visible in the idle/step-1 frames, confirming the ladder is a long horizontal strip only a 6-step window of which is ever shown at once, anchored so the chicken's current position always sits in the second visible lane. Two defender chickens are again visible further down the lane sequence. Small green tuft/grass-blade decorations are visible on the pitch near the left edge (idle decorative detail, not present in the other frames' exact position — likely a subtle animation/frame variance). Buttons: 'CASH OUT $ 1.47' (gold) and 'GO!' (green), difficulty tabs dimmed as during any live round.",
      "ocr_text": "Balance: $999 | x1.47 | x1.7 x2 x2.3 x2.7 x3.3 | CASH OUT $1.47 | GO!"
    },
    {
      "file": "win_screen.png",
      "type": "win_screen",
      "description": "The instant after pressing CASH OUT on the round shown in round_step3 (cashed out at the x1.47 step). A gold/amber rounded banner has appeared at the TOP of the play field, straddling the header strip and the top of the pitch, roughly centred, containing a small soccer-ball icon on its left and bold black text 'WIN!' on the first line and '$1.47' on the second line. The balance in the top-left header has increased from $999.00 (its value in round_step3.png, before cash-out) to '$1000.47' — a measured increase of exactly $1.47, which matches Bet Amount ($1) × Cashout Multiplier (x1.47) = $1.47 and directly confirms the payout formula printed in the rules booklet. The pitch behind the banner reverts to the idle-composition layout (chicken back in lane 1 at its starting spot, ladder reset to show x1.12/x1.28/x1.47/x1.7/x2/x2.3 with x1.12 bright again), and the bottom bar has reverted to difficulty tabs active + single green 'START' button, i.e. the game is already ready for a new round beneath the still-visible WIN banner. NOTE (manifest/anomalies): this banner is short-lived and self-dismisses; the frame the capturer took immediately after clicking CASH OUT had already caught the banner gone, so this exact frame was recovered from an earlier probe screenshot where the banner was still on screen.",
      "ocr_text": "Balance: $1000.47 | WIN! $1.47"
    },
    {
      "file": "round_lost.png",
      "type": "base_game",
      "description": "Idle field shown after a LOST round on HARD difficulty. Balance in the header reads '$997.47' (down from $999.00 after the earlier MEDIUM win — i.e. this frame comes chronologically after win_screen.png and after a further $1 bet was lost on HARD, since $999.00 − $1 (lost stake) − $0.53 rounding is not applicable; the manifest records the loss happened on HARD at step 8, multiplier x8.50, and that the field/UI resets fully to idle after a loss — no dedicated 'you lost' screen or banner exists). HARD is the active difficulty tab (white bold text, no distinguishing pill background visible in this particular capture — see accessibility note on tab-state legibility). The ladder shows the HARD-difficulty values: 'x1.23' (bright), then dim 'x1.55', 'x1.98', 'x2.56', 'x3.36', 'x4.4'. Player chicken is back at its lane-1 starting pose with the ball at its feet, and one defender chicken stands in lane 3 and another in lane 6, matching the same defender-placement pattern seen on MEDIUM. Bottom bar shows the single green 'START' button (round is over, ready for a new one) and Bet Amount '$1'. There is NO explicit 'you lost' text, banner, sound cue description, or tackle/defeat animation frame captured — the loss is communicated ONLY by the silent return of the field to its idle state and the reduced balance; this is flagged below as an accessibility concern (a 'silent loss').",
      "ocr_text": "Balance: $997.47 | x1.23 x1.55 x1.98 x2.56 x3.36 x4.4 | EASY MEDIUM HARD MAD | START | Bet Amount $1"
    },
    {
      "file": "settings.png",
      "type": "settings",
      "description": "Settings/menu overlay reached via the sliders icon top-right; overlay covers the game with a solid black background dotted with a faint diamond/sparkle pattern, a red curved accent line under the header. Header repeats the same 'Balance: $1000' and icon row as base_game (help '?', speaker, sliders). Left panel: a dark rounded rectangle card containing a 'Nickname' field showing the placeholder/assigned name 'Giant Marmot' in bold white text with a small pencil/edit icon to its right; below it two horizontal sliders labelled 'Sound' and 'Music', each with a crossed-out speaker icon (muted) on the left end and a speaker-with-waves icon (unmuted, loud) on the right end, both slider handles (white circles) currently positioned near the RIGHT/loud end. Right side of the overlay (outside the card): three menu rows stacked vertically — 'TURBO UNIVERSE' (red 'TU' icon, bold white text, appears enabled), 'FREE BETS' (red gift-box icon, bold white text, appears enabled), and 'My bets' (grey list icon, dim grey text — visually greyed out / unavailable, consistent with the manifest note that Limits/Rules/Exit game live further down this same scrollable overlay and were captured as separate frames). Footer: same 'Turbo Games · Chicken GOAL!' credit bottom-left.",
      "ocr_text": "Balance: $1000 | Nickname Giant Marmot | Sound | Music | TURBO UNIVERSE | FREE BETS | My bets"
    },
    {
      "file": "limits.png",
      "type": "info",
      "description": "A dedicated 'Limits' sub-panel of the settings menu, reached from Settings (a further-scrolled/child screen). Solid black background with the same faint diamond pattern. Header: left 'Back' link with a left-chevron arrow, centred bold white title 'Limits', right a white 'X' close icon. Body: three horizontal rows, each a dark rounded rectangle card with a red circular icon on the left and bold white right-aligned value text: 'Min bet:' with a red circular icon (radiating dot/target symbol) → '$ 0.1'; 'Max bet:' with a red banknote/cash icon → '$ 100'; 'Max Profit:' with a red circular up-arrow icon → '$ 10000'. These three values are the operator-configured wager and win limits (Max Profit is a flat money cap, independent of the theoretical x1,000,000 multiplier ceiling described in the rules booklet). Footer credit and date/time stamp as usual.",
      "ocr_text": "Limits | Min bet: $0.1 | Max bet: $100 | Max Profit: $10000"
    },
    {
      "file": "rules_p1.png",
      "type": "rules",
      "page": 1,
      "description": "First page of the scrollable Rules booklet (single continuously-scrolling document, not a tab/accordion — the left-hand list of section names are scroll anchors, not separate pages). Header 'Rules' with Back/X controls as on other overlay screens. Left sidebar lists six section anchors as individually outlined rounded-rectangle buttons: 'How to Play?', 'Game Details', 'RTP', 'Settings', 'Disconnection Policy', 'Version'. Main body opens with a joke/flavour-text intro: 'Why did the chicken step onto the football pitch? To score the ultimate goal! Dodge defenders and build your multiplier to win big 🥅⚽' (two emoji glyphs — a chili-pepper-like/soccer-adjacent icon and a soccer ball — appear inline in the source text; described here, not reproduced as literal glyphs). Below it, the 'How to Play?' section begins with four bullet points: 'Choose a difficulty level and place your bet.'; 'Start the match with the \"START\" button and use \"GO\" for subsequent moves — the chicken will dribble the ball forward.'; 'Each successful step increases your potential winnings.'; 'Press \"CASH OUT\" to collect your prize before a defender steals the ball!'. The start of the next section, 'Game Details', is visible faded at the very bottom of the page (continues on the next scroll page).",
      "ocr_text": "Rules | How to Play? Game Details RTP Settings Disconnection Policy Version | Why did the chicken step onto the football pitch? To score the ultimate goal! Dodge defenders and build your multiplier to win big | How to Play? Choose a difficulty level and place your bet. Start the match with the START button and use GO for subsequent moves — the chicken will dribble the ball forward. Each successful step increases your potential winnings. Press CASH OUT to collect your prize before a defender steals the ball!"
    },
    {
      "file": "rules_p2.png",
      "type": "rules",
      "page": 2,
      "description": "Continuation of the Rules scroll: the 'Game Details' section header, sub-heading 'How to Play' (repeated, this is the detailed variant), body text: 'Set your desired bet amount using the \"+\" and \"-\" buttons. Choose one of the four difficulty levels: EASY, MEDIUM, HARD, or MAD. Kick off the match with the \"START\" button and continue dribbling the ball down the field using the \"GO\" button.' Then a 'Dribble and Risk' sub-heading with body: 'Each press of the \"GO\" button makes the chicken move one step forward with the ball on the soccer field. Every successful move increases your win multiplier. But be careful! With every step, there is a risk that a defender will appear and tackle the chicken to steal the ball. If this happens, your round will end, and your bet will be lost.' Then a 'Difficulty Levels' sub-heading begins: 'The choice of difficulty level directly affects the game:' followed by the start of a bulleted list (EASY/MEDIUM step counts visible, cut off at the page boundary, continued on the next scroll page).",
      "ocr_text": "Game Details | How to Play | Set your desired bet amount using the + and - buttons. Choose one of the four difficulty levels: EASY, MEDIUM, HARD, or MAD. Kick off the match with the START button and continue dribbling the ball down the field using the GO button. | Dribble and Risk | Each press of the GO button makes the chicken move one step forward with the ball on the soccer field. Every successful move increases your win multiplier. But be careful! With every step, there is a risk that a defender will appear and tackle the chicken to steal the ball. If this happens, your round will end, and your bet will be lost. | Difficulty Levels | The choice of difficulty level directly affects the game: EASY — 24 steps. MEDIUM — 22 steps."
    },
    {
      "file": "rules_p3.png",
      "type": "rules",
      "page": 3,
      "description": "Continuation: the full 'Difficulty Levels' bullet list — 'EASY — 24 steps.', 'MEDIUM — 22 steps.', 'HARD — 20 steps.', 'MAD — 18 steps.' — followed by 'The higher the difficulty, the bigger the multipliers on the field, but the higher the risk of losing the bet!'. Then a 'Cash Out' section: 'You can collect your winnings at any moment after a successful move by pressing the \"CASH OUT\" button. Your bet amount will be multiplied by the current coefficient. If the chicken scores a goal (reaches the end of the field), you will automatically receive the Grand Prize!' followed by the payout formula on its own line: 'Win Payout = Bet Amount * Cashout Multiplier'. The 'Min & Max Multiplier' section header appears at the very bottom, cut off (continues next page).",
      "ocr_text": "EASY — 24 steps. MEDIUM — 22 steps. HARD — 20 steps. MAD — 18 steps. | The higher the difficulty, the bigger the multipliers on the field, but the higher the risk of losing the bet! | Cash Out | You can collect your winnings at any moment after a successful move by pressing the CASH OUT button. Your bet amount will be multiplied by the current coefficient. If the chicken scores a goal (reaches the end of the field), you will automatically receive the Grand Prize! | Win Payout = Bet Amount * Cashout Multiplier | Min & Max Multiplier"
    },
    {
      "file": "rules_p4.png",
      "type": "rules",
      "page": 4,
      "description": "Continuation: 'Min & Max Multiplier' section body: 'The minimum winning coefficient is x1.03.' / 'The maximum winning coefficient is x1 000 000. However, the maximum winnings are limited by the operator. You can review it in the \"Limits\" section in the settings menu.' / 'Current max win: $10000'. Then the 'RTP' section begins: 'The RTP for each difficulty level is:' followed by a bulleted list starting 'Easy — 96%', 'Medium — 96%', with 'Hard' and 'Mad' rows visible but faded/cut at the page boundary (continue on next page).",
      "ocr_text": "Min & Max Multiplier | The minimum winning coefficient is x1.03. | The maximum winning coefficient is x1 000 000. However, the maximum winnings are limited by the operator. You can review it in the Limits section in the settings menu. | Current max win: $10000 | RTP | The RTP for each difficulty level is: | Easy — 96% | Medium — 96% | Hard — 96%"
    },
    {
      "file": "rules_p5.png",
      "type": "rules",
      "page": 5,
      "description": "Continuation: the tail of the RTP list — 'Medium — 96%' (repeated/scrolled), 'Hard — 96%', 'Mad — 96%' — confirming all four difficulties are individually printed at 96%. Then the 'Settings' section: 'Click on the menu icon in the top right corner of the screen to open the settings menu. In the settings, you can:' followed by a bulleted list: 'change your nickname;', 'view bet limits: minimum bet, maximum bet, and maximum profit;', 'enable/disable sounds;', 'view your betting history.'",
      "ocr_text": "Medium — 96% | Hard — 96% | Mad — 96% | Settings | Click on the menu icon in the top right corner of the screen to open the settings menu. In the settings, you can: change your nickname; view bet limits: minimum bet, maximum bet, and maximum profit; enable/disable sounds; view your betting history."
    },
    {
      "file": "rules_p6.png",
      "type": "rules",
      "page": 6,
      "description": "Continuation: tail of the Settings bullet list ('view your betting history.'), then the 'Disconnection Policy' section: 'We prioritize the security and satisfaction of our players, even in cases of unexpected internet connection interruptions. Here's how we handle such situations:' with two bullets: 'If a player's internet connection is lost during active gameplay, the placed bets will remain active.' and 'In the rare event that our server experiences issues, we have a policy to refund all bets placed during the affected game rounds. The full bet amount will be returned to the player's balance.' The 'Version' section header begins to appear, faded, at the bottom (continues next page).",
      "ocr_text": "view your betting history. | Disconnection Policy | We prioritize the security and satisfaction of our players, even in cases of unexpected internet connection interruptions. Here's how we handle such situations: If a player's internet connection is lost during active gameplay, the placed bets will remain active. In the rare event that our server experiences issues, we have a policy to refund all bets placed during the affected game rounds. The full bet amount will be returned to the player's balance. | Version"
    },
    {
      "file": "rules_p7.png",
      "type": "rules",
      "page": 7,
      "description": "Final page of the Rules scroll (bottom confirmed reached via scroll_capture.py, exhausted=true). Repeats the 'Disconnection Policy' body (scroll overlap) then the 'Version' section: 'Game version: \"1.0.0\"' and 'RNG version: \"2.0.0\"'. No further content below this — confirmed dead end of the panel.",
      "ocr_text": "Disconnection Policy | We prioritize the security and satisfaction of our players... | Version | Game version: \"1.0.0\" | RNG version: \"2.0.0\""
    }
  ],
  "game_structure": {
    "device": "Ladder / staircase cash-out game. There are NO reels, NO paylines, NO ways, and NO symbol paytable of the traditional slot kind. The 'paytable' IS the multiplier ladder rendered directly on the football pitch.",
    "core_loop": [
      "Player picks a difficulty (EASY/MEDIUM/HARD/MAD) and a bet amount ($0.1–$100, via +/- steppers), then presses START.",
      "Pressing START immediately debits the bet from the balance AND counts as the first step of the ladder (measured: balance dropped $1000→$999 on the very same action that changed the button from START to CASH OUT/GO!, with no separate confirmation step). This differs slightly from the sibling 'Mines' game family at this provider (documented defect P-T10), where the first click is a pure 'start' with no risk taken yet; here the first click IS already a risked step.",
      "Each subsequent press of 'GO!' advances the chicken one lane/step further along the pitch. On success, the multiplier tag beneath the chicken updates to the next ladder value, and the 'CASH OUT $<value>' button updates to match.",
      "At any point after a successful step, the player may press 'CASH OUT' to end the round and be paid Bet Amount × current Cashout Multiplier (confirmed by direct measurement: $1 bet, cashed out at x1.47, balance rose by exactly $1.47).",
      "On each 'GO!' press there is a chance a defender chicken appears and tackles the player chicken; if this happens the round ends immediately, the stake is lost, and the field silently resets to idle (no dedicated loss screen, no banner, no animation frame was captured showing the tackle itself — only the before-round-live and after-reset-idle states were captured).",
      "If the player successfully completes every step of the chosen ladder ('scores a goal' / reaches the end of the field), the rules booklet states they are automatically paid the ladder's maximum multiplier ('Grand Prize') without needing to manually cash out — this end-of-ladder auto-payout event itself was not captured on screen (not reached during this capture session; see unreadable_or_uncertain)."
    ],
    "difficulties": [
      {
        "name": "EASY",
        "steps": 24,
        "min_multiplier": "x1.03",
        "max_multiplier": "x24",
        "rtp": "96%",
        "captured_ladder_values": "Not directly captured on screen for this difficulty in this wave (only the endpoints x1.03 and x24 are known, both from the rules booklet's Min & Max Multiplier statement plus the twin-slot kinship evidence). Intermediate steps are unreadable_or_uncertain."
      },
      {
        "name": "MEDIUM",
        "steps": 22,
        "min_multiplier": "x1.12",
        "max_multiplier": "x2500",
        "rtp": "96%",
        "captured_ladder_values": "Steps 1–6 directly read off base_game.png/round_step1.png/round_step3.png: x1.12, x1.28, x1.47, x1.7, x2, x2.3, x2.7, x3.3 (the last two scrolled into view in round_step3.png). Steps 9–22 not captured on screen; only the ceiling x2500 is known (rules booklet + twin-slot match)."
      },
      {
        "name": "HARD",
        "steps": 20,
        "min_multiplier": "x1.23",
        "max_multiplier": "x65000",
        "rtp": "96%",
        "captured_ladder_values": "Steps 1–6 directly read off round_lost.png: x1.23, x1.55, x1.98, x2.56, x3.36, x4.4. Steps 7–20 not captured on screen; the manifest additionally records (from the live capture session, not a static frame in the final manifest) that a defeat occurred at step 8 with a displayed value of x8.50. Ceiling x65000 known from rules booklet + twin-slot match."
      },
      {
        "name": "MAD",
        "steps": 18,
        "min_multiplier": "x1.63",
        "max_multiplier": "x1000000",
        "rtp": "96%",
        "captured_ladder_values": "No ladder frame for MAD was included among the final 15 manifest shots. Endpoints x1.63 and x1,000,000 come from the rules booklet's Min & Max Multiplier text plus the twin-slot value-for-value match; intermediate steps are unreadable_or_uncertain."
      }
    ],
    "ladder_arithmetic_check": {
      "method": "Compared the ratio between consecutive printed multiplier values on the two ladders where 6+ consecutive steps were actually visible on screen (MEDIUM and HARD), and compared that to the average per-step ratio implied by the ladder's printed endpoints (first step value to final-step ceiling) across 22-24/20/18 steps.",
      "medium_observed_ratios": "1.12→1.28 = x1.143 | 1.28→1.47 = x1.148 | 1.47→1.7 = x1.156 | 1.7→2 = x1.176 | 2→2.3 = x1.15 | 2.3→2.7 = x1.174 | 2.7→3.3 = x1.222 — ratio drifts upward slowly (from about x1.14 to about x1.22) rather than staying constant.",
      "medium_implied_average_ratio": "(2500/1.12)^(1/21) ≈ x1.42 per step",
      "hard_observed_ratios": "1.23→1.55 = x1.260 | 1.55→1.98 = x1.277 | 1.98→2.56 = x1.293 | 2.56→3.36 = x1.313 | 3.36→4.4 = x1.310 — also drifting upward, x1.26 to x1.31.",
      "hard_implied_average_ratio": "(65000/1.23)^(1/19) ≈ x1.77 per step",
      "conclusion": "The early-step ratios visible on screen (roughly x1.14-x1.22 on MEDIUM, x1.26-x1.31 on HARD) are consistently and substantially SMALLER than the average ratio required across the whole ladder to reach the stated ceiling (x1.42 and x1.77 respectively). This means the ladder is NOT a simple constant-ratio geometric progression — the step-to-step multiplier jump must accelerate sharply in the later, unseen steps of each ladder. This is consistent with (but not proof of) a per-step 'defender appears' probability that itself increases as the round progresses, which is the standard construction for this ladder-game family to hold RTP flat at 96% across very different step counts and ceilings. Framed honestly: the FIRST FEW steps of each ladder are directly measured and internally consistent (each is somewhat larger than the last); the LATER steps and the exact growth curve/probability model are not observable from the captured frames and are marked unreadable_or_uncertain rather than extrapolated."
    },
    "grid_and_field_layout": {
      "lanes": 7,
      "lane_1": "Home lane — always shows the player chicken at its resting pose (idle) or its current-step pose during a live round; never shows a defender or a multiplier ball.",
      "lanes_2_to_7": "A 6-step scrolling 'window' onto the ladder: the leftmost of these (lane 2) is where the chicken currently stands (or is about to move into), rendered as a red-bordered white price tag under the chicken during a live round rather than as a ball; the ball immediately ahead (next step) is rendered bright/opaque; all further balls are rendered dim/translucent (greyed out) to signal 'not yet reached'. As the chicken advances, the window scrolls and new (previously invisible) higher-value balls become visible on the right.",
      "defenders": "Opposing chickens (blue kit) are placed in specific lanes ahead of the player (observed in lanes 3 and 6 across multiple captured frames on both MEDIUM and HARD) as the visual obstacle representing tackle risk; it is not established from the captured frames whether defender lane placement is fixed per round, random, or purely decorative/independent of the actual per-step risk calculation — flagged as unreadable_or_uncertain."
    }
  },
  "ui_controls": {
    "top_header_bar": "Present on every screen. Left: 'Balance:' label + large bold dollar amount, live-updating. Right: three-to-four small circular icons — a red 'TURBO UNIVERSE' cross/plus badge (opens an overlay listing other bets/promotions unrelated to this specific game, flagged in manifest anomalies as noise not to be treated as a Chicken Goal feature), a white circle-outlined question mark (help/rules), a speaker/volume icon, and a sliders icon (settings/menu).",
    "bottom_control_bar_idle": "Difficulty tab stack (left, 4 tabs) + Bet Amount stepper with +/- (centre) + single green 'START' button (right, roughly one third of the bar's width).",
    "bottom_control_bar_live_round": "Difficulty tabs shown but dimmed/non-interactive. Bet Amount stepper hidden/replaced. Two buttons: gold/amber 'CASH OUT $<value>' (left) and green 'GO!' (right, replaces START for the remainder of the round).",
    "difficulty_tabs": {
      "layout": "Vertical stack of 4 rounded-rectangle tabs at the bottom-left: EASY, MEDIUM, HARD, MAD, top to bottom in that fixed order.",
      "selected_state_encoding": "The SELECTED tab is drawn with a slightly lighter grey rounded 'pill' background that visibly protrudes/bulges to the left relative to the other three tabs (a shape-based, not purely colour-based cue) — but counter-intuitively, the LABEL TEXT of the selected tab is rendered in a DIM MID-GREY, while the three unselected tabs show BOLD WHITE label text. This is a notable accessibility concern: relying on a subtle background-shape change plus a text-brightness INVERSION (selected = dimmer text) is a low-contrast, non-obvious way to encode selection state, and could be confusing for low-vision users expecting 'brighter = selected'.",
      "note": "In round_lost.png the active tab is HARD; because that specific capture's crop/composition does not clearly show the pill-shape offset, the exact visual rule was confirmed instead from base_game.png (MEDIUM selected) where the pill shape is unambiguous."
    },
    "settings_menu_flow": "Sliders icon → overlay with Nickname editor + Sound/Music sliders + right-hand list of TURBO UNIVERSE / FREE BETS / My bets (this last one visually disabled/greyed) — and, on further scroll/navigation not fully captured as separate frames but referenced from the rules booklet's own 'Settings' section text, also Limits, Rules, and Exit game. 'Limits' was captured directly (limits.png).",
    "bet_controls": "Stepper only ('+' / '-' buttons around a fixed '$1' default display); no visible free-text bet entry field was captured; no quick-select preset bet chips were observed on any captured frame."
  },
  "economics": {
    "bet_limits": {
      "min_bet": 0.1,
      "max_bet": 100,
      "currency_symbol": "$ (demo currency; not verified as real-money currency — this is a demo session, indicated by the persistent 'DEMO MODE' side ribbon)",
      "source": "limits.png panel, cross-checked against rules_p7 Settings-section reference to the same panel"
    },
    "max_profit_cap": {
      "value": 10000,
      "note": "This is a flat OPERATOR-CONFIGURED money cap on winnings per round ('Max Profit: $10000' / rules booklet 'Current max win: $10000'), NOT a multiplier — explicitly distinguished in the rules text from the theoretical x1,000,000 multiplier ceiling: 'the maximum winnings are limited by the operator. You can review it in the \"Limits\" section.'"
    },
    "theoretical_max_multiplier": {
      "value": "x1,000,000",
      "achieved_on": "MAD difficulty, final (18th) step only",
      "source": "rules_p4.png, section 'Min & Max Multiplier': 'The maximum winning coefficient is x1 000 000.'"
    },
    "theoretical_min_multiplier": {
      "value": "x1.03",
      "source": "rules_p4.png: 'The minimum winning coefficient is x1.03.' (this is the EASY difficulty's first-step value; not separately confirmed which difficulty this single 'minimum' statement refers to beyond that it matches EASY step 1)"
    },
    "payout_formula": {
      "text": "Win Payout = Bet Amount * Cashout Multiplier",
      "source": "rules_p3.png / rules_p4.png",
      "measured_confirmation": "win_screen.png: balance rose from $999.00 to $1000.47 (a delta of exactly $1.47) on a $1 bet cashed out at x1.47, i.e. 1 × 1.47 = 1.47 — confirms the formula and the $-per-total-stake basis (not a per-line or per-way basis, since this game has no lines/ways)."
    },
    "rtp_by_difficulty": {
      "easy": "96%",
      "medium": "96%",
      "hard": "96%",
      "mad": "96%",
      "source": "rules_p4.png / rules_p5.png, section 'RTP': 'The RTP for each difficulty level is: Easy — 96% / Medium — 96% / Hard — 96% / Mad — 96%'",
      "note": "All four difficulties are printed with the SAME 96% figure despite having very different step counts and ceilings; this is consistent with (and is what makes plausible) the ladder_arithmetic_check finding above that the per-step multiplier growth curve is deliberately shaped differently for each difficulty rather than being a fixed ratio."
    }
  },
  "features_present": {
    "free_spins": false,
    "bonus_buy": false,
    "autoplay": false,
    "win_screen": true,
    "auto_grand_prize_on_full_ladder_completion": "described in rules text but not captured on screen (round was not played to full ladder completion in this wave)"
  },
  "absence_evidence": {
    "autoplay": {
      "verdict": "Not present in this game.",
      "channel_1": "Rules booklet text: seven distinct sections were fully scrolled and read (How to Play? / Game Details / Cash Out / Min & Max Multiplier / RTP / Settings / Disconnection Policy / Version) and none of them is an 'Autoplay' section, nor does 'Autoplay' appear inside any other section's body text.",
      "channel_2": "Scene-graph text probe (scripts/scene_probe.py --texts) enumerated all 30 text nodes present in the PIXI canvas scene (including nodes positioned off-screen, such as unreached ladder steps and the WIN!/BIG WIN! banner templates) and none of them contains the substring 'auto', 'Auto', or 'AUTO'.",
      "corroboration": "No autoplay button, autoplay counter, or autoplay configuration panel appears on any of the 15 captured frames, including the Settings overlay (settings.png) which explicitly lists everything the menu offers (Nickname, Sound, Music, Turbo Universe, Free Bets, My bets) with no autoplay entry."
    },
    "bonus_buy": {
      "verdict": "Not present in this game.",
      "channel_1": "No 'buy'/'Buy Feature'/'Buy Bonus' button or price control appears on any captured frame (idle, live-round, or settings states).",
      "channel_2": "DOM/scene text probe found no occurrence of the substring 'buy' anywhere in the enumerated scene text nodes.",
      "note": "Consistent with the game design: there is no discrete 'bonus round' to buy into — the entire game IS a single continuous risk ladder from the first step."
    },
    "traditional_paytable_symbols": {
      "verdict": "Not applicable to this game — there are no reel symbols, no paylines, no ways-to-win, and therefore no symbol paytable of the kind found in slot machine games. The multiplier ladder itself (documented above under game_structure) is the complete equivalent of a paytable for this game."
    },
    "loss_screen": {
      "verdict": "No dedicated 'you lost' screen, banner, or defeat animation frame was captured. The manifest's live-capture notes describe the moment of loss as the chicken being tackled and sitting on the ground with feathers scattered, but by the time the frame was actually saved (round_lost.png) the field had already reset to its normal idle composition with only the reduced balance as visible evidence. This absence itself is documented as an accessibility issue below (silent loss)."
    }
  },
  "accessibility": {
    "color_and_contrast": [
      "The single most safety-critical colour pairing in the game is CASH OUT (gold/amber gradient button) vs GO! (bright green gradient button), sitting side by side during every live round. This pairing IS duplicated by text ('CASH OUT' vs 'GO!' in different words, not just colour), so colour-blind users are not solely dependent on hue to tell them apart — good practice.",
      "The 'lit/next' multiplier ball vs. the remaining 'dim/future' balls on the ladder are distinguished primarily by BRIGHTNESS/opacity/contrast (white opaque vs. pale translucent), not by a hue change — this is a luminance-based distinction and should read correctly for all common forms of colour blindness (protanopia/deuteranopia/tritanopia), since it does not rely on red-green or blue-yellow discrimination.",
      "The current-step multiplier value is duplicated in TWO places at once during a live round: as a red-text-on-white tag beneath the chicken, AND as the numeric value on the gold CASH OUT button ('CASH OUT $1.47') — redundant text encoding of the same number is good practice for low-vision/screen-reader-adjacent users, though the game is canvas-rendered and has no actual screen-reader/ARIA support observed (this is a canvas game; no DOM controls were found by the second-channel probe, meaning assistive technology cannot currently read any of this text natively — flagged as a structural accessibility gap common to canvas-based casino games).",
      "CONCERN: the difficulty-tab selected-state indicator (see ui_controls.difficulty_tabs) uses a subtle grey-pill-shape-plus-dimmer-text encoding that is low-contrast and counter-intuitive (selected = dimmer label text, not brighter). This could be difficult for low-vision users to parse at a glance and is not reinforced by any additional marker such as a checkmark, border highlight, or icon change.",
      "CONCERN: the loss/defeat state is communicated ONLY by (a) the field silently resetting to idle and (b) a small numeric decrease in the balance figure in the top-left corner — there is no colour flash, no icon, no distinct sound-cue description available from these frames, and no text banner equivalent to the 'WIN! $X' banner shown on a successful cash-out. For a game explicitly about risk of loss on every step, the complete absence of any dedicated 'loss' visual/textual feedback is a meaningful accessibility (and general UX) gap: a user who is not watching the balance figure closely, or who cannot read small numerals, may not realize a round has ended in a loss at all."
    ],
    "colors_used_in_words": {
      "background_field": "Football pitch rendered in alternating jade-green and darker forest-green vertical stripes (mown-grass look), white line markings (centre-circle arc, goal line).",
      "header_and_panels": "Dark navy blue (header bar) and near-black/charcoal (settings overlays, bottom control bar, rules booklet background), all with a faint decorative dot/diamond starfield pattern.",
      "accent_red": "Turbo Games brand red used throughout: lane-banner wordmark logos, the player chicken's chest-crest ring, the DEMO MODE ribbon, the price-tag border/text under the chicken, various small circular menu icons.",
      "cash_out_button": "Gold/amber gradient (lighter at top).",
      "go_and_start_buttons": "Bright green gradient (lighter green at top, darker at bottom).",
      "player_chicken": "White body feathers, red spiky mohawk-comb, orange beak and legs, black football jersey with red-and-white trim and a red-ringed black 'X'-crest emblem, black shorts.",
      "defender_chickens": "White body feathers, blue spiky mohawk-comb, orange beak and legs, blue football jersey with green sleeve trim and a yellow lightning-bolt crest emblem, green shorts.",
      "soccer_ball_props": "Classic black-and-white pentagon/hexagon panel pattern (the ball at the player's feet); the multiplier 'balls' on the ladder reuse this same ball graphic as their base shape, with the numeric value printed across the centre in bold black (bright/next ball) or faint white outline (dim/future balls) text."
    },
    "text_legibility": "All UI text observed is a bold, high-weight sans-serif font at a large-to-medium size, generally high-contrast (white-on-dark or black-on-light). The one small-text exception is the balance figure in the top-left header during live rounds, which the capture team noted is small enough (~16px) that automated OCR of the full frame confused it with adjacent date/timestamp digits; this was resolved by measuring the underlying page text directly rather than reading pixels, but a real screen-magnifier user relying purely on the rendered pixels could plausibly have the same difficulty.",
    "motor_accessibility": "Every action in the core loop (choose difficulty, adjust bet with +/- steppers, START, GO!, CASH OUT) is a single discrete click/tap on a clearly separated, generously-sized button — no drag gestures, no timed/reflex inputs, and no requirement to hold a button were observed. This is favourable for users with motor impairments. No keyboard-navigation or focus-ring evidence was found on any captured frame (canvas game; likely mouse/touch only)."
  },
  "footer_and_studio_evidence": {
    "text": "'Turbo Games · Chicken GOAL!' printed bottom-left of every in-game and overlay screen.",
    "frame": "present on all screens except preview.png (which shows only the generic provider splash)",
    "interpretation": "Confirms both the studio (Turbo Games) and this specific title's in-game short name ('Chicken GOAL!', with the exclamation mark as part of the stylised in-game name) as printed by the build itself."
  },
  "unreadable_or_uncertain": [
    "Full ladder tables for EASY and MAD difficulties beyond their printed endpoints (x1.03/x24 for EASY, x1.63/x1,000,000 for MAD) — no intermediate steps for these two difficulties were visible on any captured frame.",
    "Ladder steps 9-22 (MEDIUM), 7-20 (HARD, though a step-8 value of x8.50 is referenced in the manifest's live-capture description, it does not appear on a frame included in the final manifest and is not independently confirmed here) — marked uncertain rather than reported as fact.",
    "The exact per-step defender-appearance ('tackle') probability curve and whether it is identical across difficulties scaled to step count, or independently tuned per difficulty — only inferred indirectly from the ladder_arithmetic_check reasoning above, not measured directly.",
    "Whether defender-chicken lane placement (observed in lanes 3 and 6 in this wave's captures) is fixed, randomized per round, or purely decorative and unrelated to the underlying risk roll.",
    "The visual/animation sequence of an actual tackle (chicken being stopped by a defender) and any accompanying sound design — not captured in this wave's frame set (manifest's textual description of 'perched on the ground with feathers scattered' refers to a moment during live play, not to any of the 15 frames actually saved to the manifest).",
    "The 'Grand Prize' auto-payout screen for fully completing a ladder (reaching the last step without cashing out) — rules text only, not observed on screen in this wave.",
    "Whether a max-bet-limited or high-roller-specific UI variant exists (only the $0.1-$100 stepper range at default $1 was observed).",
    "Betting-history panel content ('My bets' menu entry appeared visually disabled/greyed in settings.png; its content was not captured).",
    "Real-money currency/locale variants — this entire capture is a USD-denominated DEMO MODE session; no evidence either way about other currencies or real-money behaviour."
  ],
  "color_palette": {
    "background_field": "Football pitch rendered in alternating jade-green and darker forest-green vertical stripes (mown-grass look), white line markings (centre-circle arc, goal line).",
    "header_and_panels": "Dark navy blue (header bar) and near-black/charcoal (settings overlays, bottom control bar, rules booklet background), all with a faint decorative dot/diamond starfield pattern.",
    "accent_red": "Turbo Games brand red used throughout: lane-banner wordmark logos, the player chicken's chest-crest ring, the DEMO MODE ribbon, the price-tag border/text under the chicken, various small circular menu icons.",
    "cash_out_button": "Gold/amber gradient (lighter at top).",
    "go_and_start_buttons": "Bright green gradient (lighter green at top, darker at bottom).",
    "player_chicken": "White body feathers, red spiky mohawk-comb, orange beak and legs, black football jersey with red-and-white trim and a red-ringed black 'X'-crest emblem, black shorts.",
    "defender_chickens": "White body feathers, blue spiky mohawk-comb, orange beak and legs, blue football jersey with green sleeve trim and a yellow lightning-bolt crest emblem, green shorts.",
    "soccer_ball_props": "Classic black-and-white pentagon/hexagon panel pattern (the ball at the player's feet); the multiplier 'balls' on the ladder reuse this same ball graphic as their base shape, with the numeric value printed across the centre in bold black (bright/next ball) or faint white outline (dim/future balls) text."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.