Chicken Route

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 2 weeks, 3 days ago
✓ Working · checked 1 week, 4 days ago Verified · 23 Aug 2026
RTP 96.00%
Volatility —
Max win ×1000000
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

20 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

1 download · last one 1 week, 6 days ago
Slot API

GET /v1/slots/chicken-route-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 23 Aug 2026 View capture log

Per-screen breakdown

20 demo screens
20 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 0 Sep Oct '25: 210 210 Oct Nov '25: 190 190 Nov Dec '25: 200 200 Dec Jan '26: 220 220 Jan Feb '26: 190 190 Feb Mar '26: 190 190 Mar Apr '26: 140 140 Apr May '26: 170 170 May Jun '26: 300 300 Jun Jul '26: 260 260 Jul Aug '26: 220 220 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇨🇭Switzerland 30 0 0 0 0 0 0 0 0 0 0 0
🇨🇦Canada 20 0 20 0 0 0 0 20 0 20 20 0
🇧🇷Brazil 20 0 0 0 10 10 10 0 10 0 0 0
🇭🇳Honduras 10 0 0 0 0 0 10 0 10 10 0 0
🇬🇧United Kingdom 10 0 10 0 0 10 0 10 0 0 0 0
🇨🇿Czech Republic 10 0 0 10 0 0 0 0 0 0 0 0
🇹🇭Thailand 10 0 0 0 0 10 0 0 0 0 0 0
🇱🇻Latvia 10 0 0 0 0 0 0 0 0 0 0 0
🇮🇳India 20 20 20 20 20 20 20 60 20 20 20 0
🇬🇭Ghana 10 10 10 10 0 10 10 10 10 10 10 0
🇹🇳Tunisia 0 0 0 0 10 10 10 10 10 10 10 0
🇺🇦Ukraine 10 10 0 10 0 10 0 10 0 10 10 0
🇰🇪Kenya 10 10 10 0 0 0 0 10 10 0 10 0
🇳🇬Nigeria 10 10 10 0 10 0 0 0 0 10 10 0
🇵🇱Poland 0 0 10 0 0 10 10 10 10 0 10 0
🇺🇸United States 0 0 0 0 20 20 0 0 0 20 0 0
🇭🇺Hungary 0 0 10 10 0 0 0 10 10 0 10 0
🇮🇹Italy 0 0 10 0 0 0 10 0 0 0 10 0
🇯🇵Japan 0 0 0 0 0 0 0 0 10 10 10 0
🇲🇽Mexico 10 10 0 0 0 0 0 10 0 0 0 0
🇷🇴Romania 0 0 0 10 0 0 10 0 0 10 0 0
🇸🇪Sweden 0 0 0 10 10 0 0 0 10 0 0 0
🇹🇷Turkey 0 0 10 0 0 0 0 10 0 0 10 0
🇦🇹Austria 0 0 10 0 0 0 0 0 10 0 0 0
🇭🇷Croatia 0 0 10 0 0 10 0 0 0 0 0 0
🇵🇹Portugal 0 0 10 0 0 0 0 0 0 0 10 0
🇸🇰Slovakia 0 0 0 0 0 0 10 0 0 10 0 0
🇩🇿Algeria 0 0 10 0 0 0 0 0 0 0 0 0
🇧🇬Bulgaria 0 0 0 0 0 0 0 0 10 0 0 0
🇨🇱Chile 0 0 0 0 0 0 0 0 10 0 0 0
🇨🇾Cyprus 0 0 0 0 0 0 0 10 0 0 0 0
🇬🇷Greece 0 0 0 0 0 0 0 0 0 0 10 0
🇳🇴Norway 0 0 10 0 0 0 0 0 0 0 0 0
🇸🇬Singapore 0 0 10 0 0 0 0 0 0 0 0 0
🇪🇸Spain 0 0 10 0 0 0 0 0 0 0 0 0
🇦🇪United Arab Emirates 0 0 0 0 0 10 0 0 0 0 0 0
🇩🇪Germany 0 10 10 0 0 10 0 10 10 10 10 0
🇳🇱Netherlands 0 10 10 10 0 10 10 0 0 0 10 0
🇦🇺Australia 0 10 0 10 0 0 0 0 0 10 10 0
🇻🇳Vietnam 0 10 10 0 0 10 0 0 10 0 0 0
🇫🇷France 0 10 0 0 10 0 10 0 0 0 0 0
🇲🇦Morocco 0 10 0 0 0 0 0 10 10 0 0 0
🇧🇾Belarus 0 10 0 0 0 0 0 10 0 0 0 0
🇵🇰Pakistan 0 20 20 20 0 0 0 0 20 20 20 0
🇮🇩Indonesia 0 30 10 10 0 0 0 0 0 0 0 0
🇿🇦South Africa 30 70 50 40 50 30 70 10 10 10 0 0
Full per-country breakdown via the API →

What we extracted from Chicken Route

Everything pulled from Chicken Route into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
20 screens captured
6 palette colors from frames
9 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 20 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 96.00% · single configuration
max_win_x ×1000000
bonus_buy No
mechanic Crash
release_date 2025

Chicken series

where this game sits among its own

All 4 games in the family ship the same 96.00% RTP. Its ×1,000,000 max win shares the family ceiling with 2 other games.

Game Released Max win
Chicken Goal Jun 2026 ×1,000,000
Chicken Pirate Route May 2026 ×72,000
Chicken Route Rococo Apr 2026 ×1,000,000
Chicken Route you are here Oct 2025 ×1,000,000
See all 4 games in this series →

Bonus modes

5 modes
Base Game Modifier easy
EASY difficulty

24-step ladder, x1.03 to x24 (lowest ceiling, gentlest per-step growth of the four difficulties).

Base Game Modifier medium
MEDIUM difficulty

22-step ladder, x1.12 to x2500. Default difficulty selected on page load.

Base Game Modifier hard
HARD difficulty

20-step ladder, x1.23 to x65000.

Base Game Modifier mad
MAD difficulty

18-step ladder, x1.63 to x1000000 (shortest ladder, steepest growth; final step equals the game's global multiplier ceiling).

Other grand_prize
Grand Prize

Automatic payout of the top-tier multiplier when the chicken reaches the last step of the road, without a manual cash-out. Rules verbatim: "If the chicken reaches the end of the road, you will automatically receive the Grand Prize!"

Colour system

extracted from frames · HEX
Export palette
#757372 base dominant 1 base
#201F1F base dominant 2 base
#8E8B8A base dominant 3 base
#00E037 base dominant 4 base
#00A028 base dominant 5 base
#EFD19D base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • GO! (green) and CASH OUT (yellow/orange) buttons are distinguished by their text labels and, on CASH OUT, by a live dollar amount printed below the label, not by color alone.
  • A passed-safely step marker (gold coin embossed with a white egg icon) differs from a still-open step (grey metallic disc with a diamond-hatch texture and a printed multiplier) in both color and texture/icon, not by color alone.
  • A loss is shown by the chicken's pose (eyes replaced with grey X marks, ruffled feathers) and a black-and-yellow diagonal hazard stripe, not by a color change alone.
  • The win banner combines a green fill with a trophy-and-egg icon and the word WIN plus the dollar amount, not color alone.
Motor Accessibility
  • Core interaction is a small number of discrete clicks per round (choose difficulty, adjust bet with +/-, press START, then repeated GO!/CASH OUT clicks); no drag, hold, or precise-timing gesture is required anywhere in the observed flow.
Hearing Accessibility
  • No dialogue or spoken instructions are used; every round outcome (win, loss, ladder progress) is conveyed via on-screen text and iconography, so the game is fully playable with sound off. Sound and Music are independently toggleable sliders in Settings.
Low Vision
  • All monetary values and multipliers are printed as high-contrast plain white or black bold numerals directly on their tokens and buttons, never conveyed by color or icon alone.
  • The selected difficulty tab is a raised, protruding segment whose label text is DIMMED grey, while unselected tabs sit flush with bold WHITE text — the selected tab actually has LOWER text contrast than the unselected ones, a counterintuitive reversal worth noting for low-vision players; selection is still identifiable by the protruding shape.
  • Round outcome is shown clearly and redundantly: a manual cash-out shows a green 'WIN! $<amount>' banner with a trophy icon, and a loss shows the chicken's dizzy KO pose with X-marked eyes and a hazard skid stripe — the result is always legible on screen, not left ambiguous.

Media & assets

9 files · 9 types
20 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game across all four difficulty tabs (EASY/MEDIUM/HARD/MAD), full rules panel (all 6 accordion sections: How to Play, Game Details, RTP, Settings, Disconnection Policy, Version), settings overlay, bet limits panel with the min-bet tooltip, a manual cash-out win screen, the automatic Grand Prize screen, and a loss (car-hit) screen with the KO chicken pose.
Uncertain whether an explicit 'GRAND PRIZE' text banner appears on screen at all; the only captured grand-prize frame is a single burst frame showing the sunglasses-chicken sprite and balance jump, and may not show a subsequent dedicated banner.
Not observed whether this build shows a 'CROSSYRUN(TM) is used under license of SlotCatalog.com' credit line seen on a sibling title's loading screen; absent on this title's preview.png but not confirmed provider-wide.
Exact provider_ref / internal game code not independently re-extracted in this pass; only the bare demo subdomain (chickenroute.turbogames.io) is known.
Chronological release order of the four-title 'Chicken' family (order_in_series) is unknown and not guessed.
Whether a dedicated promotional/marketing splash screen (distinct from the generic Turbo Games studio loading screen) exists for this title was not observed.

Ask AI about Chicken Route

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Chicken Route play? Keep it simple.

24-step ladder, x1.03 to x24 (lowest ceiling, gentlest per-step growth of the four difficulties).

RTP 96.00%max win ×1000000demo ✓

From the verified capture of 23 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Route vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-route-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-route-b27/
{
  "game": {
    "name": "Chicken Route",
    "provider": "Turbo Games",
    "game_kind": "crash",
    "genre_note": "Road-crossing crash/instant-win game. The mascot chicken advances step by step along a multi-lane road; every successful step raises a payout multiplier and the player may cash out at any time. A car (or other vehicle) can appear in a lane and end the round if it reaches the chicken. Reaching the final step of the chosen difficulty's ladder auto-collects the top-tier multiplier as a 'Grand Prize' without needing a manual cash-out.",
    "art_style": "Flat 2D vector cartoon with thick soft outlines and flat cel-shaded fills, no gradients or photorealistic lighting; bright cheerful daylight palette (green shrubbery, warm sand-beige pavement border); slightly whimsical/comedic mobile-casual mood (cross-eyed KO chicken, sunglasses-wearing celebration chicken); side-on / slightly elevated view of a multi-lane road receding to the right toward a finish line. UI chrome (menus, rules, settings) is a separate dark theme: solid black background with faint diagonal-grid line texture, thin white rounded-rectangle outlines, and a single red accent color (Turbo Games brand red) for icons and sliders.",
    "provider_ref_note": "Demo hosted at https://chickenroute.turbogames.io (bare-subdomain demo_url, provider_ref likely 'chickenroute' or similar subdomain-derived code per Turbo Games convention; not independently re-verified in this pass, see playbook P-T*)."
  },

  "studio_branding": {
    "loading_splash": {
      "frame": "preview.png",
      "description": "Full-black background. Centered mark: a solid red disc (filled circle) with a white 'X' (cross) cut through its center, immediately left of the bold white wordmark 'TURBO' (stacked above) / 'GAMES' (below); the letter 'O' in 'TURBO' is itself rendered as a small red disc with a white X, echoing the main mark. No wordmark or number for 'Chicken Route' appears on this splash — it is the generic Turbo Games studio loading screen, consistent with the provider-wide pattern (playbook §1/§10-bis) of no per-game promo splash.",
      "colorblind_note": "Studio mark relies on a red/white contrast pair, but it is purely decorative branding, never used as a functional color-coded control."
    },
    "footer": "Bottom-left of every in-game/menu screen: small grey text 'Turbo Games · Chicken Route' (studio + game name, confirms no separate sub-studio). Bottom-right: a live clock/date stamp of the demo wrapper (e.g. '23 Aug, 2026 | 13:30:03') that ticks in real time — this is the demo-platform chrome, not a game feature or round timer (playbook P-T07)."
  },

  "layout_overview": {
    "top_bar": {
      "left": "'Balance:' label followed by a large bold '$' + numeric balance, white text on the black top strip.",
      "left_below": "A rounded grey pill showing a randomly-generated OTHER PLAYER'S nickname (e.g. 'itsYOGII', 'SadlyImBlack', 'aimstergirl123') with a small avatar glyph and a green '+$<amount>' — this is a provider-wide live bet ticker shared across ALL Turbo Games titles, NOT an event of this round or this game (playbook P-T06). Do not read this nickname/amount as belonging to Chicken Route.",
      "right_icons": "Four icons in the black top strip, left to right: a small red/white 'TURBO UNIVERSE' badge (loyalty/platform meta-layer, not a game feature), a circular '?' help icon (opens Rules), a speaker/sound icon, and a horizontal-sliders icon (opens the Settings overlay).",
      "far_right_ribbon": "A vertical dark-grey pill fixed to the right edge reading 'DEMO MODE' top-to-bottom with a small refresh-style glyph above the text — permanent watermark of the demo build, present on every game frame."
    },
    "playfield": {
      "background_left": "A column of stylised bright-green rounded bushes/trees against a warm sand-beige border strip, representing roadside vegetation. The chicken mascot stands here at the very start of the road before any step is taken.",
      "road": "Mid-grey asphalt-colored road divided into vertical lanes by short white dashed lane markers. Each lane/step position is a shallow drain-cover-shaped grey disc/manhole embossed with a diamond hatch texture — this disc is the multiplier token for that step, printed with a white bold value such as 'x1.12'.",
      "finish_zone": "Visible at the far right edge of the road on later steps: a red/white 'TURBO GAMES' banner ribbon, more green bushes, a black-and-white checkered finish flag on a pole, and a golden trophy cup overflowing with white eggs. This is the visual goal of the run — reaching it triggers the automatic Grand Prize payout.",
      "step_markers_after_passing": "Once the chicken has safely passed a lane, its multiplier disc is replaced by a solid gold coin embossed with a single white egg icon (a 'collected step' marker), and a yellow-and-black diagonal hazard-tape barrier (mounted on two grey posts) is dropped across that lane behind the chicken.",
      "vehicles": "Threat objects appear ahead of the chicken in upcoming lanes: observed a red hatchback-style car (front view, dark windows) and a green three-wheeled rickshaw/tuk-tuk (yellow roof, teal windshield) — confirms vehicle type varies, not just one car model."
    },
    "bet_panel_bottom": {
      "difficulty_tabs": "A vertical stack of four rounded tabs on the far left of the bottom bar, top to bottom: EASY, MEDIUM, HARD, MAD. The currently ACTIVE tab is rendered as a lighter/raised segment that visually protrudes past the left and right edges of the tab column, with its label text DIMMED GREY (lower contrast) instead of bold white — this is the selection indicator. Inactive tabs sit flush in a single dark rounded panel with bold WHITE label text. Verified by side-by-side zoom crop of base_game.png (MEDIUM active) vs base_game_hard.png (HARD active): in each case a different tab is the raised/dimmed one.",
      "colorblind_note": "Active-tab state is coded by SHAPE (protrusion) and TEXT CONTRAST (dim vs bold), not by hue — safe for color-blind players.",
      "bet_amount_control": "Centered field labelled 'Bet Amount' with an info '(i)' icon, showing the current stake (e.g. '$1') between a '−' and a '+' square grey button.",
      "action_button_idle": "A single wide green rounded button labelled 'START' spans the right side of the bar when no round is active.",
      "action_buttons_live": "During an active round the single START button is replaced by TWO buttons side by side: a yellow/orange rounded button labelled 'CASH OUT' with the current dollar amount below it (e.g. 'CASH OUT $1.10'), and a green rounded button labelled 'GO!' to the right, which advances the chicken one more step.",
      "colorblind_note_buttons": "CASH OUT and GO! are also distinguished by their TEXT LABELS and by the dollar value printed on the cash-out button, not by color alone."
    }
  },

  "round_flow": {
    "setup": "Player selects a difficulty tab and a bet amount, then presses START.",
    "bet_deduction_timing": "The stake is deducted from the balance IMMEDIATELY on pressing START, before any step is taken — measured directly: balance $1000 before START, $999 right after START (round begun, no step yet). This differs from the sibling game 'Mines' at this provider, where the stake is deducted only on the first tile reveal (P-T10) — confirms this is a per-game behaviour, not a provider-wide rule.",
    "step_action": "Each press of GO! advances the chicken exactly one lane. On a safe step: the passed lane's multiplier disc turns into a gold egg-coin marker, a yellow/black hazard barrier drops behind the chicken, the chicken itself displays a small blue rounded-rectangle badge under its feet with the multiplier it has now banked (e.g. 'x1.1'), and the CASH OUT button updates to the new current payout in dollars.",
    "cash_out": "Pressing CASH OUT ends the round immediately: a green rounded banner with a small trophy+egg icon appears above the multiplier row reading 'WIN! $<amount>' (observed 'WIN! $1.10'), the balance updates to reflect the payout, and the action button reverts to a single (pale-green, momentarily disabled-looking) START button.",
    "loss": "If a vehicle reaches the chicken's lane, the round ends in a loss: the chicken sprite changes to a dizzy/KO pose — closed eyes replaced by grey 'X' marks, ruffled feathers, tongue out — with a black-and-yellow tire skid-mark hazard stripe in its lane. The balance is NOT restored (stake stays deducted, no further debit). The START button becomes active again for a new round. Observed loss occurring at step ~20-21 of 24 on EASY difficulty, well past the halfway point, i.e. losses are not confined to early steps.",
    "grand_prize": "If the chicken reaches the LAST step of the current difficulty's ladder (24th on EASY, 22nd on MEDIUM, 20th on HARD, 18th on MAD), the top-tier multiplier is credited AUTOMATICALLY without a manual cash-out — confirmed by balance arithmetic: bet $1 on EASY, balance before round $995.03, after START (stake deducted) $994.03, and after the auto-credit on the captured frame $1018.03 — an increase of exactly +$24.00, matching the EASY ladder's 24th/last step value (x24) times the $1 stake. On the winning frame the chicken wears sunglasses (a distinct 'celebration' sprite used only for this top-tier finish) and the CASH OUT button still visibly shows '$24.00' even though the credit has already landed on the balance — the button label lags behind the auto-collect by a beat; this is a display quirk of the frame, not an indication that the player must still click anything.",
    "grand_prize_banner_caveat": "The captured Grand Prize frame (grand_prize_win.png) does not show an explicit on-screen banner reading the words 'GRAND PRIZE' — the event is evidenced only by the sunglasses chicken sprite, the balance jump, and the still-lingering CASH OUT $24.00 label. Whether a dedicated 'GRAND PRIZE' text banner appears a moment later (and faded before the next capture) is UNCERTAIN — flagged in unreadable_or_uncertain."
  },

  "difficulty_ladders": {
    "source": "Measured via scripts/scene_probe.py --texts on each difficulty tab (reads the full DOM text node list, including ladder steps rendered off the right edge of the 1280x800 viewport); cross-checked against rules_p3.png ('EASY — 24 steps. MEDIUM — 22 steps. HARD — 20 steps. MAD — 18 steps.') and against the first 6 visible steps on each base_game_*.png capture.",
    "default_selected_on_load": "MEDIUM — confirmed both by a zoomed crop of the difficulty-tab stack (MEDIUM shown raised/dimmed on base_game.png, the very-first-load frame) and by the visible ladder (x1.12, x1.28, x1.47, x1.7, x2, x2.3) matching the MEDIUM list exactly. EASY sits visually first/topmost in the tab stack but is NOT the active default.",
    "EASY": { "steps": 24, "ladder": ["x1.03","x1.06","x1.1","x1.15","x1.2","x1.25","x1.32","x1.4","x1.5","x1.6","x1.7","x1.85","x2","x2.2","x2.4","x2.65","x3","x3.45","x4","x4.8","x6","x8","x12","x24"] },
    "MEDIUM": { "steps": 22, "ladder": ["x1.12","x1.28","x1.47","x1.7","x2","x2.3","x2.7","x3.3","x4","x5","x6","x7.5","x10","x15","x20","x30","x50","x75","x150","x500","x1000","x2500"] },
    "HARD": { "steps": 20, "ladder": ["x1.23","x1.55","x1.98","x2.56","x3.36","x4.4","x6","x8.5","x11.5","x17","x25","x40","x60","x100","x200","x400","x1000","x2500","x15000","x65000"] },
    "MAD": { "steps": 18, "ladder": ["x1.63","x2.8","x4.95","x9.08","x15.2","x25","x45","x80","x150","x250","x500","x1000","x5000","x10000","x20000","x50000","x100000","x1000000"] },
    "note": "Ladder step count and top value both grow with difficulty; the top step of MAD (x1,000,000) equals the game's printed maximum winning coefficient, confirming it as the global ceiling of the game (see max_multiplier)."
  },

  "payout_formula": {
    "text_verbatim": "\"You can collect your winnings at any moment after a successful step by pressing the \\\"CASH OUT\\\" button. Your bet amount will be multiplied by the current coefficient. If the chicken reaches the end of the road, you will automatically receive the Grand Prize! The win amount is calculated as follows: Win Payout = Bet Amount * Cashout Multiplier\" (rules_p3.png, section 'Cash Out').",
    "basis_measured_cashout": "Bet $1 (EASY). Balance before round $1000 -> $999 after START (stake deducted) -> $1000.1 after Cash Out at x1.10, banner 'WIN! $1.10' (win_screen.png). Net gain = +$1.10 = 1.10 x $1, i.e. the printed win amount already includes the returned stake (full payout, not profit-only).",
    "basis_measured_grand_prize": "Bet $1 (EASY, full ladder). Balance $995.03 -> $994.03 after START -> $1018.03 after auto-credit at the top (24th) step, x24. Net gain = +$24.00 = 24 x $1, again matching the same 'multiplier x total bet' formula (grand_prize_win.png).",
    "conclusion": "Payout basis = printed multiplier x total stake of the round, confirmed twice by independent balance deltas (a manual cash-out and an automatic Grand Prize credit), and matches the printed formula word for word."
  },

  "rtp": {
    "text_verbatim": "\"The RTP for each difficulty level is: Easy - 96%, Medium - 96%, Hard - 96%, Mad - 96%\" (rules_p4.png, section 'RTP').",
    "form": "ONE FLAT NUMBER, IDENTICAL across all four difficulty levels (96.0%). This is notably NOT a range and does not vary by difficulty or by bet size — a form seen at only some Turbo Games titles (playbook P-T01-bis catalogs at least five different RTP forms across the provider's catalogue: flat number, range, per-grid table, bet-size-dependent, minimum-only). Do not assume this game shares the range/bet-dependent form of other provider titles.",
    "frame": "rules_p4.png"
  },

  "multiplier_ceiling": {
    "value": 1000000,
    "text_verbatim": "\"The minimum winning coefficient is x1.03. The maximum winning coefficient is x1 000 000. However, the maximum winnings are limited by the operator. You can review it in the \\\"Limits\\\" section in the settings menu.\" (rules_p3.png, section 'Min & Max Multiplier').",
    "second_channel_confirmation": "The MAD ladder's 18th (final) step, read directly from the DOM text via scene_probe.py --texts, is 'x1000000' — matching the printed ceiling exactly.",
    "min_multiplier": "x1.03 — matches the 1st step of the EASY ladder, the lowest first-step value of any difficulty."
  },

  "limits": {
    "min_bet": 0.1,
    "max_bet": 100,
    "max_profit_operator_cap": 10000,
    "currency": "USD (demo balance shown as '$', e.g. 'Balance: $1000')",
    "frame": "info_limits.png",
    "explanation": "'Max Profit: $10000' is an ABSOLUTE OPERATOR CAP IN DOLLARS, not a multiplier and not the game's own ceiling. It is far below the game's printed x1,000,000 multiplier ceiling at any realistic bet size — e.g. at the $100 max bet it caps effective payout at only x100, and at the $0.1 min bet at x100,000. The two numbers (x1,000,000 game ceiling vs $10,000 operator cap) must never be conflated (playbook P-T08).",
    "verification": "Min bet confirmed by repeatedly clicking '-' until the Bet Amount field floored at $0.1 with an on-screen tooltip 'Min bet $0.1' (info_min_bet_tooltip.png), matching the Limits panel exactly."
  },

  "version": {
    "game_version": "1.0.0",
    "rng_version": "2.0.0",
    "source_agreement": "Identical in BOTH internal sources: the Settings overlay top-right corner ('RNG version: \"2.0.0\"' / 'Game version: \"1.0.0\"', settings.png) and the Rules panel's 'Version' section ('Game version: \"1.0.0\"' / 'RNG version: \"2.0.0\"', rules_p5.png). No discrepancy here (unlike P-T23, observed on a different provider title)."
  },

  "settings_menu": {
    "frame": "settings.png",
    "layout": "Full-screen black overlay with faint dot/grid texture. Left: a bordered card containing an editable 'Nickname' text field (pencil-edit icon) pre-filled with a randomly generated name (e.g. 'Desperate Landfowl'), a 'Sound' row with a red horizontal slider (white circular knob, currently at max/right, muted-speaker icon on the left end and full-volume icon on the right end) and a 'Music' row with the identical slider style. Right: a vertical menu list with red line-icons: 'TURBO UNIVERSE' (platform loyalty layer), 'FREE BETS' (gift icon), 'My bets' (list icon), 'Limits' (stopwatch/gauge icon), 'Rules' (document icon), 'Exit game' (house icon). Top-left corner: 'Play time: 00:01:28' session counter. Top-right corner: RNG/Game version strings, and a large 'X' close button.",
    "colorblind_note": "Every menu entry pairs its red icon with a plain-English text label — none of the navigation relies on color alone.",
    "platform_meta_layer": "'TURBO UNIVERSE' and 'FREE BETS' are Turbo Games PLATFORM features (cross-game loyalty/promotions), not mechanics of Chicken Route itself; not to be documented as a game feature."
  },

  "rules_panel": {
    "structure": "Left-side vertical accordion of 6 section buttons: 'How to Play?', 'Game Details', 'RTP', 'Settings', 'Disconnection Policy', 'Version'. Clicking a section header opens/highlights it (white-filled pill with black bold text vs the default black pill with white outline and white text) and scrolls the right-hand content panel to it; content of neighbouring sections remains dimly visible above/below (fading toward black), confirming continuous single-column layout rather than fully separate pages.",
    "how_to_play_verbatim": "\"Why did the chicken cross the road? To make you rich! Help it get to the other side.\" followed by bullet points: \"Choose a difficulty level and place a bet.\" / \"Press the main button for the chicken to step forward.\" / \"Each successful step increases your potential winnings.\" / \"Press \\\"CASH OUT\\\" to collect your prize before the chicken gets hit by a car!\"",
    "game_details_verbatim": "\"Set your desired bet amount using the '+' and '-' buttons. Choose one of the four difficulty levels: Easy, Medium, Hard, or Mad. Press the big green button for the chicken to cross the road, step by step.\" / \"Step and Risk: Each press of the main button is one step for the chicken, which increases your win multiplier. But be careful! With every step, there is a risk that a car will appear on the road. If it hits the chicken, your round will end, and your bet will be lost.\"",
    "settings_section_verbatim": "\"Click on the menu icon in the top right corner of the screen to open the settings menu. In the settings, you can: change your nickname; view bet limits: minimum bet, maximum bet, and maximum profit; enable/disable sounds; view your betting history.\"",
    "disconnection_policy_verbatim": "\"We prioritize the security and satisfaction of our players, even in cases of unexpected internet connection interruptions. Here's how we handle such situations: If a player's internet connection is lost during active gameplay, the placed bets will remain active. In the rare event that our server experiences issues, we have a policy to refund all bets placed during the affected game rounds. The full bet amount will be returned to the player's balance.\""
  },

  "modes": [
    { "name": "EASY difficulty", "steps": 24, "ladder_range": "x1.03 to x24", "note": "Longest ladder, gentlest per-step multiplier growth, lowest ceiling of the four difficulties." },
    { "name": "MEDIUM difficulty", "steps": 22, "ladder_range": "x1.12 to x2500", "note": "Default difficulty selected on page load." },
    { "name": "HARD difficulty", "steps": 20, "ladder_range": "x1.23 to x65000" },
    { "name": "MAD difficulty", "steps": 18, "ladder_range": "x1.63 to x1000000", "note": "Shortest ladder, steepest growth, and the difficulty whose final step equals the game's global multiplier ceiling." }
  ],

  "symbols": [],
  "paytable_note": "This is a crash/instant-win game with no reel symbols or a conventional paytable — value is carried entirely by the per-difficulty multiplier ladders documented above (difficulty_ladders). symbols[] intentionally left empty per project convention for game_kind=crash.",

  "features_present": {
    "free_spins": false,
    "bonus_buy": false,
    "win_screen": true,
    "grand_prize_screen": true,
    "autoplay": false
  },

  "autoplay_note": "No autoplay control exists — confirmed by two independent channels: (1) DOM text of the whole page contains no variant of the word 'auto' outside the unrelated 'TURBO UNIVERSE'/'Autoplay'-free menu strings, and (2) visual inspection of the bet panel shows no toggle/switch for it, only the single Bet Amount + START/CASH-OUT/GO! controls.",

  "provider_platform_layer": {
    "live_bet_ticker": "A rounded pill at the top-left of the play area shows another (randomly named) player's recent win from ANYWHERE on the Turbo Games platform, e.g. 'itsYOGII +$204', 'SadlyImBlack +$207.9', 'aimstergirl123 +$705'. Confirmed to be platform-wide, not tied to Chicken Route rounds, per provider rules text ('At the bottom/side of each Turbo game there is a panel...') and playbook P-T06. Player nicknames are randomly generated and differ on every load; do not treat them as fixed game content.",
    "turbo_universe_free_bets": "Menu entries 'TURBO UNIVERSE' and 'FREE BETS' belong to the cross-game loyalty/promotions layer of the Turbo Games platform, not to Chicken Route's own feature set."
  },

  "accessibility": {
    "blind_low_vision": "All monetary values and multipliers are printed as plain, high-contrast text (white or black bold numerals) directly on their tokens/buttons, never conveyed by color or icon alone. The active difficulty tab is distinguishable by its raised/protruding shape in addition to its dimmed text, so it does not rely on hue.",
    "colorblind": [
      "GO! (green) vs CASH OUT (yellow/orange) buttons carry distinct text labels and, on CASH OUT, a live dollar amount — safe without color perception.",
      "Passed-safely markers (gold egg coin) vs still-unrevealed steps (grey metallic coin with printed multiplier) differ in both color AND texture/icon (embossed egg vs diamond-hatch pattern with digits), not by color alone.",
      "Loss state is conveyed by the chicken's pose (closed 'X' eyes, ruffled feathers) and a black/yellow diagonal hazard stripe pattern, not by a color change alone.",
      "Win banner combines green fill with a trophy+egg icon AND the word 'WIN!' plus the dollar figure — triple redundancy beyond color."
    ],
    "deaf_hoi": "No dialogue or spoken instructions were observed; all game state (round result, cash-out amount, ladder progress) is conveyed via on-screen text and iconography, so the game appears fully playable with sound off. Sound and Music are independently toggleable sliders in Settings.",
    "motor": "Core interaction is a small number of discrete clicks per round (choose difficulty, adjust bet with +/- or leave default, START, then repeated GO!/CASH OUT clicks); no drag, hold, or precise-timing gesture is required anywhere in the observed flow (unlike some other provider titles that use HOLD-based controls)."
  },

  "family_and_lineage": {
    "engine_kinship": "Chicken Route's four difficulty ladders (EASY/MEDIUM/HARD/MAD, all four step counts and every printed multiplier value) match the already-documented sibling title 'Chicken Route Rococo' (Turbo Games, closed wave 213) VALUE-FOR-VALUE, and both games print the identical flat 96% RTP form across all four difficulties. This is the strongest evidence available (per provider defect P-T15) that the two titles share the same underlying game engine, reskinned with different theme art (plain farmyard road vs an ornate/'Rococo' decorative theme).",
    "series_membership_caveat": "Engine identity is NOT, by itself, grounds for a catalogue 'series' attachment (see D-162 / playbook §21: 'the movement is not that it is the same engine, but that the provider itself calls it a series'). The provider's OWN text is what establishes series membership here: Chicken Route Rococo's page states it is 'the ornate edition of the Chicken series' — a direct provider claim about a named lineage, distinct from an engine-reuse observation. Series slug used elsewhere in the catalogue for this lineage is 'chicken' (not 'chicken-route', since a fourth member, 'Chicken Goal', does not contain the word 'Route').",
    "catalogue_siblings": "As of this pass, the Turbo Games catalogue contains four chicken-themed titles: 'Chicken Route' (this slot), 'Chicken Route Rococo', 'Chicken Pirate Route', and 'Chicken Goal'. The chronological release order of the lineage is NOT established by any source seen here and must not be guessed."
  },

  "unreadable_or_uncertain": [
    "Whether an explicit 'GRAND PRIZE' text banner appears on screen at all (beyond the sunglasses-chicken sprite and the lingering CASH OUT $24.00 label already visible on the captured frame) is uncertain — the only captured grand-prize frame is a single burst frame and may not show a subsequent dedicated banner.",
    "Whether this specific build displays the 'CROSSYRUN(TM) is used under license of SlotCatalog.com' text seen on a sibling title's loading screen (playbook P-T22) was NOT observed on this game's preview.png (only the generic Turbo Games studio mark is shown); absence noted, not confirmed as a provider-wide fact for this title.",
    "Exact provider_ref / internal game code was not independently re-extracted in this documentation pass; demo_url is the bare subdomain https://chickenroute.turbogames.io per manifest.",
    "Chronological order of the four 'Chicken' family titles (order_in_series) is unknown and not guessed.",
    "Whether a promotional/marketing splash screen (distinct from the generic studio loading screen) exists for this specific title was not observed — consistent with the provider-wide pattern of no per-game promo splash (playbook §1)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.