Chicken Pirate Route

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 23 Aug 2026
RTP 96.00%
Volatility —
Max win ×72000
Grid —
For webmasters & affiliates
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Asset pack

17 screenshots · 6 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/chicken-pirate-route-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 23 Aug 2026 View capture log

Per-screen breakdown

17 demo screens
17 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Chicken Pirate Route

Everything pulled from Chicken Pirate Route into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
17 screens captured
6 symbols catalogued · payouts OCR-verified
6 palette colors from frames
8 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 17 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 96.00% · single configuration
max_win_x ×72000
bonus_buy No
mechanic Crash
release_date 2026

Chicken series

where this game sits among its own

All 4 games in the family ship the same 96.00% RTP. Its ×72,000 max win is the family floor — the family reaches ×1,000,000.

Game Released Max win
Chicken Goal Jun 2026 ×1,000,000
Chicken Pirate Route you are here May 2026 ×72,000
Chicken Route Rococo Apr 2026 ×1,000,000
Chicken Route Oct 2025 ×1,000,000
See all 4 games in this series →

Symbols & paytable

6 symbols
6 icons (ZIP)
Chicken Pirate
Chicken Pirate
Other

Plump white-feathered chicken in a black pirate tricorn hat with red bandana, brown leather eyepatch over one eye, one wing ending in a curved silver hook, small red treasure pouch at the waist; the player avatar advancing along the sea route.

Boat
Boat
Other

Golden-brown varnished wooden boat hull with cream canvas sail and small red pirate flag on the mast, gold coins painted inside; a route step tile that shows a multiplier badge once the chicken lands on it.

Raft
Raft
Other

Honey-tan unfinished wooden logs lashed with dull brass rope, small gold coins piled on top; a lower step tile alternating with boats along the route, also carrying a multiplier badge when reached.

Dice
Dice
Other

Pale-blue 3D six-sided die shown rotating at an angle before a roll, flattened to a single pip-face after; the only visual signal of the rolled 1-to-6 result, with no accompanying text.

Sea Monster / Kraken
Sea Monster / Kraken
Other

Ink-sketch octopus/kraken with tentacles wrapped around a two-masted ship hull, drawn on the sepia onboarding screen; represents the trap/shipwreck hazard that can silently end a round.

Treasure Island
Treasure Island
Other

Ink-sketch brown treasure chest marked with a red X on a small palm-tree island, drawn on the onboarding screen and echoed as a badge atop the progress bar; the route final destination and Grand Prize.

Bonus modes

4 modes
Base Game Modifier base
Dice-Roll Ladder Mechanic

Player sets a bet, presses START (then GO for further rolls) to roll a single six-sided die; the chicken jumps 1 to 6 boats/rafts forward per roll. Each successful jump raises the cash-out multiplier to that step's printed value. Cash Out at any time banks Bet Amount x current multiplier (Win Payout = Bet Amount * Cashout Multiplier); pushing on risks a silent trap/shipwreck that ends the round and forfeits the whole bet. Reaching the final island pays the Grand Prize automatically.

Base Game Modifier easy
Easy Difficulty

Slowest, lowest-risk ladder: RTP 96%, multipliers from x1.03 up to a declared terminal cap of x24. Visible early steps climb gently (x1.03, x1.06, x1.15, x1.2, x1.32), consistent with needing many small steps to reach the modest cap.

Base Game Modifier medium
Medium Difficulty

Default difficulty on load: RTP 96%, multipliers from x1.15 up to a declared terminal cap of x2500. Visible early steps grow faster than Easy and accelerate through the run (x1.15, x1.3, x1.5, x1.8, x2.0, x2.2, x3.0, x3.5).

Base Game Modifier hard
Hard Difficulty

Highest-risk ladder: RTP 96%, multipliers from x1.5 up to the game-wide maximum coefficient of x72000. The first visible step alone (x1.5) already exceeds most of Medium's and all of Easy's early run, reflecting bigger multipliers with higher shipwreck risk.

Colour system

extracted from frames · HEX
Export palette
#22ABF5 base dominant 1 base
#E9EFE4 base dominant 2 base
#E0E5AB base dominant 3 base
#A3DADD base dominant 4 base
#63C8E4 base dominant 5 base
#016EE2 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The current/secured multiplier badge (white pill, bold red text, red coin-pouch icon) versus future/unclaimed badges (dark navy pill, white text, no icon) is distinguished by three simultaneous cues - fill colour, text colour and icon presence - not colour alone, which is a colourblind-safe pattern.
  • The orange CASH OUT button next to the green GO button uses a red-green-adjacent hue pair that could be hard to tell apart for red-green colourblind users; both buttons are also distinguished by different printed text and different horizontal position, giving a working non-colour fallback.
Screen Reader
  • A win shows a readable text banner ('YOU WIN! $X.XX'), but a loss has no text, banner, icon-with-label or announced state at all: the only signals are the balance silently decreasing, the ladder desaturating to grey, small driftwood debris appearing, and the die freezing on its final face. Without the balance exposed as a live region, a screen-reader user gets no equivalent of a loss.
  • The dice roll result is shown only as a picture (idle rotating cube vs. a settled single face with 1 to 6 pips), with no accompanying text such as 'You rolled a 5' — blind or screen-reader users cannot obtain the roll result from the current UI.
Motor Accessibility
  • All core actions (START, GO, CASH OUT, bet +/-, difficulty tabs) are single, well-separated large click targets; no drag, double-tap or timed-reflex input is required, and Cash Out can be pressed at leisure with no countdown observed, which is favourable for motor-impaired players.
Hearing Accessibility
  • No sound cue announces a loss (or a win beyond the visible text banner); round outcome relies entirely on visual signals, so a player who cannot see the screen and only hears audio gets no cue at all when a round ends.
Low Vision
  • Active vs inactive difficulty tabs are distinguished mainly by brightness of two similar blue hues (bright mid-blue active vs darker desaturated blue inactive) plus text weight; contrast between the two states is moderate and no icon or check mark reinforces which tab is selected.
  • Bet amount +/- buttons signal their disabled state (at the $0.1 floor or $100 ceiling) only by fading to a paler, lower-contrast version of themselves; there is no lock icon, strikethrough or text change to reinforce it.

Media & assets

4 files · 4 types
17 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
loading/preview splash, onboarding How-to-Play tutorial, base game idle (pre-start) and mid-round (Medium tab), full 9-page rules booklet (exhausted, scrollbar reached bottom), settings menu, limits panel, and a verified win/cash-out screen ('YOU WIN! $1.80' at x1.8).
No dedicated loss screen exists in the game itself - a loss is communicated only by the balance silently decreasing and the ladder desaturating to grey; this was confirmed from a working reference frame, not an uploaded shot, so no loss frame is in the manifest.
Free Bets / My bets (betting history) sub-panels inside Settings were not opened; their content is undocumented.
Full round gameplay/cash-out/loss sequences for the EASY and HARD difficulty tabs were not captured end-to-end; only their idle ladders were compared, only MEDIUM has a fully captured round-to-win sequence.
The automatic 'Grand Prize' payout for reaching the final island was not observed on any captured frame - no round in this capture set reached the terminal step.
Full step-by-step ladder values between the last visible boat and each difficulty's declared terminal value (Easy beyond x1.32, Medium beyond x3.5, Hard beyond x2.5) are not legible on any frame - the remaining boats fade into a fog effect before their labels render.
The exact trigger threshold/probability for hitting a trap on a given step is not disclosed in the rules booklet and cannot be derived from the captured frames.

Ask AI about Chicken Pirate Route

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Chicken Pirate Route play? Keep it simple.

Player sets a bet, presses START (then GO for further rolls) to roll a single six-sided die; the chicken jumps 1 to 6 boats/rafts forward per roll. Each successful jump raises the cash-out multiplier to that step's printed value. Cash Out at any time banks Bet Amount x current multiplier (Win Payout = Bet Amount * Cashout Multiplier); pushing on risks a silent trap/shipwreck that ends the round and forfeits the whole bet. Reaching the final island pays the Grand Prize automatically.

RTP 96.00%max win ×72000demo ✓

From the verified capture of 23 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Chicken Pirate Route vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 6 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/chicken-pirate-route-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/chicken-pirate-route-b27/
{
  "game": {
    "name": "Chicken Pirate Route",
    "provider": "Turbo Games",
    "game_kind": "crash / cash-out ladder game (NOT a reel slot) — closest catalogue precedent: Wicket Blast, Chicken Route Rococo",
    "theme": "A cartoon pirate chicken sails from boat to boat across a tropical ocean toward a treasure island, chasing a rising cash-out multiplier while risking a shipwreck.",
    "art_style": "Flat, brightly-lit 2D vector cartoon in the mobile-casual style typical of Turbo Games' 'Chicken' family: clean cel-shaded fills, soft drop shadows under floating objects, no photoreal lighting or gradients on characters, cheerful daylight seascape backdrop, camera is a fixed three-quarter/side view looking across the water toward the horizon (not top-down, not isometric). The onboarding screen switches to a different, deliberately 'aged treasure map' sub-style: sepia/parchment background with hand-drawn ink-sketch illustrations (dice, ship, kraken tentacles, island) — used only for that one instructional screen, not for gameplay.",
    "engine_license_disclosure": {
      "verbatim_text": "CROSSYRUN™ is used under license of SlotCatalog.com",
      "frame": "preview.png",
      "crop_verified": [380, 660, 900, 700],
      "meaning": "This is a license notice for the underlying game ENGINE/MECHANIC BRAND ('CrossyRun'), not a credit to a development studio. SlotCatalog.com is an industry game-data catalogue/aggregator, not a game studio, so this line does NOT identify who built the game — it discloses that Turbo Games licenses a mechanic/brand called CrossyRun through SlotCatalog.com rather than the mechanic being an original from-scratch Turbo Games build.",
      "field_placement_warning": "Do NOT copy this into a 'studio' field — there is no separate development studio named here, only Turbo Games (the provider) and a licensed mechanic brand.",
      "cross_check_implication": "Because SlotCatalog.com holds a commercial licensing relationship with Turbo Games over this mechanic, SlotCatalog can no longer be treated as a fully independent third-party witness when we cross-check RTP/paytable/limit numbers for TURBO GAMES titles specifically. For other providers it remains an ordinary catalogue source; for Turbo Games titles that carry this same CrossyRun/SlotCatalog notice, a second, unrelated source should be preferred where possible. Flag for future Turbo Games volumes: check other slots for the same notice."
    }
  },

  "color_palette": {
    "ocean_and_sky": "Bright cyan-to-sky-blue ocean filling most of the play area, gentle darker-blue ripple lines as water texture; sky is a pale yellow-green to cream gradient near the horizon (hazy tropical morning light) topped with soft off-white fluffy clouds; a thin sandy/khaki beach-coloured strip separates sky from sea just above the horizon line.",
    "boats_and_rafts": "Warm golden-brown varnished wood for boat hulls, lighter honey-tan unfinished logs for rafts, dull brass/gold rope-lashing details, small piles of gold coins painted inside hulls/rafts as treasure, off-white/cream canvas sails with a short red pirate flag (skull motif too small to read at native resolution) atop each mast.",
    "chicken_character": "Plump white-feathered chicken body, orange-yellow beak and legs, wearing a black pirate tricorn hat with a red bandana underneath and a red cross/X emblem on the hat brim, one eye covered by a brown leather eyepatch, one wing ending in a curved silver/grey hook (pirate hook-hand prosthetic, not a held weapon), a small red drawstring treasure pouch tied at the waist over a brown leather belt.",
    "multiplier_badges": "Two distinct pill shapes on the water: CURRENT/secured step = white pill with bold red multiplier text plus a small red coin-pouch icon beneath it; FUTURE/unclaimed steps = dark navy-grey pill with bold white multiplier text and no pouch icon. Terminal/far-away steps fade into a white radial fog on the right edge of the screen.",
    "progress_bar": "Vertical bar on the left edge: bright royal-blue filled track, capped at the top by a circular badge showing a miniature palm-tree-and-treasure-chest island icon on a blue ring border; a small circular chicken-portrait marker slides along the bar to show how far the current run has advanced toward the island.",
    "ui_chrome": "Bottom action bar is a light sky-blue rounded panel; difficulty tabs are stacked pill buttons — the active tab is bright mid-blue with bold white text, inactive tabs are darker desaturated blue with dimmer grey-blue text (distinguished by brightness/boldness, not hue alone); Bet Amount box is white with black bold currency text and a small grey circular 'i' info glyph; START button is a green vertical gradient with dark-green bold text; once a round is live it is replaced by two buttons side by side: CASH OUT (orange gradient, white bold text showing the live claimable dollar amount) and GO! (green gradient, dark-green bold text).",
    "top_bar_and_overlays": "Balance readout top-left: white/pale-blue 'Balance:' label plus bold black dollar amount. Top-right icon cluster: red-and-white 'TURBO UNIVERSE' circular badge with a small red notification dot, a blue-outlined white circular '?' help button, a white speaker/sound icon, a white 3-line settings (hamburger) icon. A vertical grey ribbon reading 'DEMO MODE' with a small circular refresh/reset icon sits pinned to the right edge of the screen on every gameplay frame. Menus (Settings/Limits/Rules) use a black background sprinkled with a faint grey dotted plus-sign grid pattern, white headings, and a thin white left-pointing '< Back' / right-aligned 'X' close control at the top.",
    "loss_visuals": "On a losing roll the boats/rafts along the whole visible ladder desaturate to a muted grey-brown (multiplier badges disappear), small brownish wreckage/driftwood pieces appear floating near the bottom-left of the water, and the START button greys out briefly; none of this is present in the ordinary post-cash-out idle reset, which keeps the ladder tan/grey-neutral without wreckage."
  },

  "screens": {
    "preview_loading": {
      "file": "preview.png",
      "layout": "Solid black background, centred Turbo Games logo (a red circle containing a black diagonal cross/plus shape, next to bold white wordmark 'TURBO GAMES' with a small white X-shaped notch bitten out of the second 'O'). Below it, a small licensing credit line (see engine_license_disclosure) and a thin horizontal loading bar with an orange-to-red gradient fill sitting on a dark grey track, near the bottom third of the screen.",
      "ocr_text_verbatim": "TURBO GAMES / CROSSYRUN™ is used under license of SlotCatalog.com"
    },
    "onboarding_tutorial": {
      "file": "onboarding_how_to_play.png",
      "type_note": "type=other in manifest — this is an interactive full-screen tutorial overlay shown automatically before the player ever sees the game field; it must be dismissed (click LET'S GO or anywhere) before base_game becomes visible. It restates the same content that lives permanently in Rules > How to Play?, so its information is not lost if this screen is skipped/closed quickly.",
      "layout": "Aged parchment/treasure-map background (warm beige-tan) with a faint diagonal grid of thin lines. Bold dark-brown heading 'HOW TO PLAY?' centred at top. Three-part hand-drawn-ink illustrated flow left to right, connected by a dashed red arrow: (1) an ink-sketch six-sided die captioned 'The dice rules your path! Roll it to jump 1 to 6 steps forward at once.'; (2) an ink-sketch two-masted ship with octopus/kraken tentacles wrapped around its hull, captioned 'Jump across boats and watch out for dangerous sea monsters.'; (3) an ink-sketch treasure chest on a small palm-tree island, marked with a red X, captioned 'Reach the island to claim your reward or Cash Out anytime!'. Below the illustrations, a red ribbon banner decorated with a small sword and two black pirate skull-flags reads 'LET'S GO!' in bold cream/yellow text (the dismiss button). At the very bottom, faint grey italic text reads 'PRESS ANYWHERE TO CONTINUE'.",
      "ocr_text_verbatim": "HOW TO PLAY? / The dice rules your path! Roll it to jump 1 to 6 steps forward at once. / Jump across boats and watch out for dangerous sea monsters. / Reach the island to claim your reward or Cash Out anytime! / LET'S GO! / PRESS ANYWHERE TO CONTINUE"
    },
    "base_game_idle_pre_start": {
      "file": "base_game.png",
      "state": "MEDIUM difficulty tab selected (default on load), bet set to $1, round not yet started (single wide green START button, no CASH OUT button yet).",
      "balance_shown": "$1000",
      "ladder_visible": "Chicken's boat (start, unlabeled) -> raft x1.15 -> boat x1.3 -> boat x1.5 -> boat x1.8 -> several more boats fading into a white fog toward the right edge (their labels are not rendered/legible at this distance).",
      "dice_icon": "Idle state: a 3D-rendered pale-blue die shown at an angle so three faces (5, 3, 2 pips) are simultaneously visible — a generic decorative 'roll' icon, not a specific result, sitting bottom-right of the play field."
    },
    "base_game_round_in_progress": {
      "file": "base_game_round.png",
      "state": "MEDIUM tab, mid-round after one or more rolls. Balance now $999 (down $1 from the $1 bet, as expected while a round is active/unsettled). Ladder has advanced: chicken now sits on the step marked with the white/red 'current' badge 'x1.5' plus the red coin-pouch icon; remaining unclaimed steps ahead read x1.8, x2, x2.2, x3, then more boats fading into fog.",
      "action_bar": "Two buttons now shown: orange 'CASH OUT $1.5' (bet $1 x current multiplier x1.5) and green 'GO!' (roll again).",
      "dice_icon": "Now shown flattened to a single face displaying 5 pips (four corners + centre) — the die has settled on a specific rolled value between the two captured moments."
    },
    "win_screen": {
      "file": "win_screen.png",
      "note": "TL-verified/replaced frame (see promoted_frames) — the banner is confirmed still visible at capture time, 14s before it fades on its own.",
      "state": "Balance $1000.8 (up from $999.00 seen a moment earlier in the round, i.e. +$1.80 net on the whole sequence — consistent with a $1 bet cashed out at a step reading x1.8 for this particular run; the ladder in this same frame independently shows the CURRENT badge at 'x1.8' with the pouch icon, matching the payout).",
      "banner": "A gold/yellow rounded rectangle appears centred over the water, showing a small brown treasure-chest icon, bold dark-brown text 'YOU WIN!' and, on the line below, bold white text '$1.80'.",
      "action_bar": "START button is present again but shown greyed out/disabled (round already settled) until the player interacts again.",
      "dice_icon": "Shown flattened to a single face with only 1 centre pip — the final roll of this particular round."
    },
    "loss_state_supporting_evidence": {
      "file_not_in_final_manifest": "_loss_check.png (working/reference frame kept for this documentation only, not an uploaded shot)",
      "purpose": "Used only to document HOW the game communicates a loss, since the manifest correctly records no dedicated loss screen exists.",
      "observed": "Balance decreases by exactly the bet amount (998.8 measured after a $1 bet, one step down from 999.8). All boats/rafts on the ladder desaturate to a flat grey-brown with no multiplier badges. Small brown wreckage/driftwood fragments appear floating near the bottom-left corner of the water (absent in the ordinary post-win idle reset). The die is shown frozen on a single face with 2 pips (the losing roll). The START button is greyed out momentarily before the game allows a new round. No text, banner, or sound cue announces the loss — see accessibility notes."
    },
    "settings_menu": {
      "file": "settings.png",
      "layout": "Full-screen black overlay with faint dotted-grid texture. Top-left shows a 'Play time: 00:03:24' session counter in a dark rounded chip; top-right shows small grey text 'RNG version: \"2.0.0\"' / 'Game version: \"1.0.0\"' plus a white X close button. Left column: a bordered card with an editable 'Nickname' text field (pencil/edit icon, current value 'Salty Cow' in this session), a 'Sound' row with a red horizontal slider (full) and speaker icon, and a 'Music' row with the same style slider and icon. Right column: a vertical list of red-icon menu links — 'TURBO UNIVERSE' (provider's cross-game loyalty/portal hub, external to this game), 'FREE BETS', 'My bets', 'Limits', 'Rules', 'Exit game'.",
      "not_captured": "Free Bets / My bets / betting-history sub-panels were not opened in this capture set; content of those panels is not documented here."
    },
    "limits_panel": {
      "file": "info_limits.png",
      "layout": "Black background, 'Limits' heading, three stacked bordered cards each with a small red icon: 'Min bet: $0.1', 'Max bet: $100', 'Max Profit: $10000'.",
      "cross_checked": "Min/max bet independently confirmed by driving the bet-amount +/- buttons to their disabled extremes (see bet_limits_verified below) — both channels agree."
    },
    "rules_booklet": {
      "panel_type": "single continuously-scrolling document (not separately switchable sections) — the six side buttons (How to Play? / Game Details / RTP / Settings / Disconnection Policy / Version) are scroll-position anchors into one long page, confirmed exhausted (9 pages captured, scrollbar reaches bottom, no gaps).",
      "sections_verbatim": {
        "intro": "Ahoy, matey! Guide the pirate chicken across the boats to the treasure island. Roll the dice and grab wins up to x72,000!",
        "how_to_play": [
          "Choose a difficulty level and place your bet.",
          "Start the game with the \"START\" button and use \"GO\" for subsequent rolls — the chicken will jump forward 1 to 6 steps on boats and rafts.",
          "Each successful jump increases your potential winnings.",
          "Press \"CASH OUT\" to claim your treasure before the boat sinks!"
        ],
        "game_details_how_to_play": "Set your desired bet amount using the \"+\" and \"-\" buttons. Choose one of the three difficulty levels: EASY, MEDIUM, or HARD. Send the chicken on a pirate journey with the \"START\" button and continue rolling the dice with the \"GO\" button.",
        "jump_and_risk": "By pressing \"START\" and \"GO\", you roll the dice, and the chicken makes 1 to 6 steps forward on the boats and rafts. Every successful jump increases your win multiplier. But be careful! With every move, there is a risk of hitting a trap or sinking. If this happens, your round will end, and your bet will be lost.",
        "progress_bar": "There is a progress bar on the left side of the screen. It shows the path the chicken has already covered and how close it is to the final treasure island.",
        "difficulty_levels": "The choice of difficulty level directly affects the game: EASY / MEDIUM / HARD. The higher the difficulty level, the larger the multipliers you will encounter on your way, but the risk of losing the bet also increases!",
        "cash_out": "You can claim your winnings at any time after a successful jump by pressing the \"CASH OUT\" button. Your bet amount will be multiplied by the current coefficient. If the chicken reaches the final island, you will automatically receive the Grand Prize! The win amount is calculated as follows: Win Payout = Bet Amount * Cashout Multiplier",
        "min_max_multiplier": "The minimum win coefficient is x1.03. The maximum win coefficient is x72 000. However, the maximum win is limited by the operator. You can view it in the \"Limits\" section in the settings menu.",
        "rtp": "The RTP for each difficulty level is: Easy — 96%, Medium — 96%, Hard — 96%.",
        "settings": "Click on the menu icon in the upper right corner of the screen to open the settings menu. In the settings, you can: change your nickname; view bet limits: minimum bet, maximum bet, and maximum win; turn sounds on/off; view your betting history.",
        "disconnection_policy": "We prioritize the safety and satisfaction of our players, even in the event of unexpected internet disconnections. If a player's internet connection is lost during an active game, the placed bets remain active. In the rare event that our server experiences issues, we have a policy to refund all bets placed during the affected game rounds. The full bet amount will be returned to the player's balance.",
        "version": "Game version: \"1.0.0\". RNG version: \"2.0.0\"."
      },
      "ocr_cross_check_note": "Tesseract OCR misread the RTP line ('Hard — 99%'), garbling the digit; direct visual inspection at native and 3x zoom resolution clearly shows 'Hard — 96%' matching Easy and Medium. The 96%-for-all-three reading is the one carried into the numbers below (memory: OCR silently drops/garbles digits, verify outliers by eye)."
    }
  },

  "game_mechanics": {
    "core_loop": "Player picks a difficulty tab (EASY / MEDIUM / HARD) and a bet amount, presses START. Each press of START (first roll) or GO (subsequent rolls) rolls a single six-sided die; the chicken advances 1-6 boats/rafts forward along the ladder according to the roll. Landing safely on a new step raises the potential cash-out multiplier to that step's printed value. The player may press CASH OUT at any point after a successful jump to bank Bet Amount x current multiplier, or keep rolling GO to chase a higher step at the risk of hitting a 'trap'/sinking, which silently ends the round and forfeits the whole bet. Reaching the final island step (unseen in these captures — described in the booklet as an automatic 'Grand Prize') pays out automatically without needing to press CASH OUT.",
    "dice_as_the_advance_mechanic": "Movement is NOT a free choice of tile (unlike some sibling 'Chicken' ladder games where the player taps the next tile) — it is entirely controlled by a rolled die shown bottom-right of the play field. The booklet states explicitly the die produces a uniform 1-to-6 result each roll ('the chicken will jump forward 1 to 6 steps'). The die graphic itself changes state visibly: an idle/decorative rotated 3D cube before a roll, and a flattened single-face icon showing the actual pip count of the settled roll immediately after (5 pips observed mid-round, 1 pip observed at a win, 2 pips observed at a loss in this capture set) — this is a legible, non-text way the game communicates the roll result, useful for a sighted-but-non-reading accessibility pass.",
    "difficulty_levels": {
      "count": 3,
      "names": ["EASY", "MEDIUM", "HARD"],
      "no_mad_tier": "Unlike sibling title Chicken Route Rococo (which has a 4th 'MAD' tier), this game has exactly three difficulty tabs — confirmed both by the base_game.png tab row (only EASY/MEDIUM/HARD rendered) and by the Rules RTP section, which lists exactly three percentages."
    },
    "measured_ladder_steps": {
      "method": "Read directly off game frames where each difficulty tab was actively selected (base_game.png / _easy_ladder.png / _hard_ladder.png style captures), i.e. the printed multiplier badges on the first several boats after the start position.",
      "easy_first_steps": [1.03, 1.06, 1.15, 1.2, 1.32],
      "medium_first_steps": [1.15, 1.3, 1.5, 1.8, 2.0, 2.2, 3.0, 3.5],
      "hard_first_steps": [1.5, 2.0, 2.5],
      "declared_terminal_values": {
        "easy": 24,
        "medium": 2500,
        "hard": 72000,
        "source": "scene_probe.py --texts text-node channel (reads step labels rendered off-screen/behind the fog, not visible to the pixel/screenshot channel), corroborated for the global max by the printed rules_p6.png sentence 'The maximum win coefficient is x72 000'."
      }
    },
    "ladder_arithmetic_assessment": {
      "easy": "Step-to-step ratio in the visible run is small and fairly steady: x1.03->1.06 (+2.9%), 1.06->1.15 (+8.5%), 1.15->1.2 (+4.3%), 1.2->1.32 (+10%). A slow, low-risk climb consistent with the rules text ('smaller multipliers, lower risk') and with needing many steps to reach a modest terminal cap of x24.",
      "medium": "Step ratios in the visible run: 1.15->1.3 (+13%), 1.3->1.5 (+15%), 1.5->1.8 (+20%), 1.8->2.0 (+11%), 2.0->2.2 (+10%), 2.2->3.0 (+36%), 3.0->3.5 (+17%). Growth is visibly faster than EASY from the very first step and clearly accelerating by the later visible steps (the +36% jump from x2.2 to x3.0), consistent with needing to reach a much higher terminal cap of x2500.",
      "hard": "Step ratios in the visible run: 1.5->2.0 (+33%), 2.0->2.5 (+25%). The FIRST step alone (x1.5) already exceeds every visible step of EASY and most of MEDIUM's early run, matching the rules text that higher difficulty carries larger multipliers from the outset, consistent with the much larger terminal cap of x72,000.",
      "where_it_does_not_fully_resolve": "Only the first 3-8 steps of each ladder are visible on captured frames before the boats fade into the fog effect at the right edge of the screen; the full step count and the exact values between the last visible step and the declared terminal value (x24 / x2500 / x72000) are NOT directly legible from any single frame and are not claimed here — see unreadable_or_uncertain."
    },
    "progress_bar": "A vertical blue bar on the left edge of the play field, capped with a treasure-island icon at the top and a small circular chicken-portrait marker that rises along the bar as the round progresses, giving the player a coarse visual sense of distance-to-goal independent of reading the multiplier labels.",
    "cash_out_formula_printed": "Win Payout = Bet Amount * Cashout Multiplier (verbatim from rules_p5.png)."
  },

  "numbers": {
    "rtp": {
      "easy_pct": 96,
      "medium_pct": 96,
      "hard_pct": 96,
      "source": "rules_p6.png, verbatim: 'The RTP for each difficulty level is: Easy — 96%, Medium — 96%, Hard — 96%.' Identical 96% for all three difficulty tiers.",
      "note_provider_showcase_agreement": "The provider's public showcase page states the same 96% figure and the same x72,000 cap for this title — an unusually clean agreement between showcase and in-build booklet, worth flagging explicitly since most Turbo Games titles documented so far have shown discrepancies between the two (see provider-defects/turbo.md, e.g. P-T18)."
    },
    "multiplier_limits": {
      "global_min_coefficient": 1.03,
      "global_max_coefficient": 72000,
      "scope": "Both figures are printed under the booklet's 'Min & Max Multiplier' section without being broken out per difficulty — i.e. this is the game-wide floor/ceiling, not necessarily the floor/ceiling of every individual difficulty tab (EASY's own first step is already 1.03, so the floor lines up with EASY; the x72,000 ceiling lines up with HARD's own declared terminal step, not with EASY's x24 or MEDIUM's x2500).",
      "source": "rules_p6.png, cross-checked against the HARD-tab terminal ladder step read via scene_probe.py --texts (independently returns the same 'x72000')."
    },
    "bet_limits_verified": {
      "min_bet_usd": 0.1,
      "max_bet_usd": 100,
      "max_profit_usd": 10000,
      "how": "info_limits.png prints Min bet $0.1 / Max bet $100 / Max Profit $10000. Independently confirmed by holding the '-' button until it visibly disables (turns pale/low-contrast) at Bet Amount = $0.1, and the '+' button until it disables at Bet Amount = $100 — both extremes exactly match the printed panel."
    },
    "currency_display": "USD-style '$' prefix used throughout (balance, bet, cash-out, limits); confirmed as the demo/display currency only, not necessarily the operator's real-money currency."
  },

  "features_absent": {
    "autoplay": {
      "present": false,
      "evidence_channel_1": "DOM/scene-graph enumeration (scene_probe.py --grep auto) returned 0 matching controls among 19 named interactive elements on the base game screen.",
      "evidence_channel_2": "Full 9-page text dump of the Rules booklet (How to Play?, Game Details, Cash Out, Min & Max Multiplier, RTP, Settings, Disconnection Policy, Version) contains no occurrence of the word 'auto' anywhere — for comparison, sibling titles in this family that DO have autoplay carry an explicit 'Autoplay' rules subsection."
    },
    "bonus_buy": {
      "present": false,
      "evidence_channel_1": "Pixel inspection of base_game.png / base_game_round.png: the action row only ever shows START, or CASH OUT + GO — no BUY/purchase control at any round state.",
      "evidence_channel_2": "Full Rules booklet text contains no occurrence of 'buy' or 'purchase'."
    },
    "free_spins_and_paylines_and_reels": "Not applicable to this game type — there is no reel grid, no paylines, and no symbol paytable; the entire game surface is the dice-driven multiplier ladder described above. No symbol-payout table exists to document."
  },

  "family_verdict_summary": "Compared against catalogue sibling Chicken Route Rococo: DIFFERENT engine/build sharing the same provider 'Chicken' ladder-climb formula, not the same configuration. Chicken Pirate Route has 3 difficulty tiers (no MAD tier Rococo has), its own explicitly-printed global cap of x72,000 (vs Rococo's x1,000,000 on its 4-tier MAD ladder), and a dice-roll (1-6 steps at once) input mechanic rather than a tile-tap input. Low-tier terminal values coincide (EASY x24, MEDIUM x2500 match Rococo's same-named tiers) purely because both titles share the provider's common multiplier-growth formula for the 'Chicken' game family (see playbook rule P-T15), not because they are the same build — the diverging HARD-tier cap and the missing MAD tier are the stronger, structural signals of a different game.",

  "accessibility_notes": {
    "screen_reader_and_low_vision": [
      "The single most important state (round outcome) is communicated PARTLY VISUALLY-ONLY: a win shows a readable text banner ('YOU WIN! $X.XX'), but a loss has NO text, banner, icon-with-label, or announced state at all — the only signals are the balance number silently decreasing, the ladder desaturating to grey, small driftwood debris appearing bottom-left, and the die freezing on its final rolled face. A screen-reader user gets no equivalent of any of this unless the balance value itself is exposed as a live region; this is the single biggest accessibility gap in the game.",
      "The die icon carries real information as a picture only (idle rotating cube vs. a settled single face with 1-6 pips) with no accompanying text such as 'You rolled a 5' — blind/low-vision users cannot get the roll result at all from the current UI.",
      "The CURRENT multiplier badge (white pill, red text, red coin-pouch icon) versus FUTURE/unclaimed multiplier badges (dark pill, white text, no icon) is distinguished by THREE simultaneous cues — fill colour, text colour, AND icon presence — which is a good colourblind-safe pattern since colour is not the only differentiator.",
      "Difficulty tab active/inactive states rely mainly on brightness/boldness of very similar blue hues (bright mid-blue active vs. darker desaturated blue inactive) with a text-weight difference; contrast between the two states is moderate and could be missed by low-vision users — no icon or check-mark reinforces which tab is selected beyond colour/brightness.",
      "Bet +/- button disabled states are conveyed purely by the button fading to a paler/lower-contrast version of itself (no lock icon, no strikethrough, no text change) when the bet is already at the $0.1 floor or $100 ceiling.",
      "The persistent bottom-right timestamp (e.g. '23 Aug, 2026 | 07:50:11') visible on every captured screen updates live; it is small, low-contrast grey-on-background text and its purpose (session clock vs. build/debug artifact) could not be confirmed from these frames — flagged under unreadable_or_uncertain."
    ],
    "colorblind_notes": [
      "Ocean (blue) vs. wood boats (brown/gold) vs. sails (cream) are distinguished mainly by shape and value, not by confusable hues, and should read fine for all common colour-vision deficiencies.",
      "The orange CASH OUT button vs. the green GO! button sitting side by side during an active round rely on a red-green-adjacent orange/green hue distinction that could be hard to tell apart for red-green colourblind users at a glance; the two buttons ARE also distinguished by different printed text ('CASH OUT $X.XX' vs 'GO!') and different horizontal position (left vs right), which is a working non-colour fallback.",
      "The loss-state grey/desaturated ladder vs. the normal golden-brown ladder is a saturation/brightness change rather than a hue change, which should remain legible to colourblind users, but is still only ever paired with no text label."
    ],
    "motor_impairment_notes": [
      "All core actions (START / GO / CASH OUT / bet +/- / difficulty tabs) are single, well-separated large click targets sized comparably to standard UI buttons — no drag, no double-tap, no timed reflex input is required anywhere in this game type, which is favourable for motor-impairment accessibility compared to twitch/reaction games.",
      "There is no visible way to rebind or slow down input, but because there is no time pressure on any button (CASH OUT can be pressed at leisure after a jump, no countdown observed in these frames), motor-impaired players are not penalised by needing to act quickly."
    ]
  },

  "not_captured_or_out_of_scope": [
    "Free Bets / My bets (betting history) sub-panels inside Settings were not opened during capture; their content is undocumented here.",
    "The EASY-tab and HARD-tab full round gameplay/cash-out/loss sequences were not captured end-to-end (only their idle ladders were compared for arithmetic); only MEDIUM has a fully captured round -> win sequence.",
    "The automatic 'Grand Prize' payout for reaching the final island (mentioned in the rules booklet) was not observed on any captured frame — no round in this capture set reached the terminal step."
  ],

  "unreadable_or_uncertain": [
    "Full step-by-step ladder values between the last visible boat and each difficulty's declared terminal value (EASY beyond x1.32, MEDIUM beyond x3.5, HARD beyond x2.5) are not legible on any captured frame — the remaining boats fade into a white fog effect before their labels render; total step counts per difficulty are unknown.",
    "Purpose of the small live timestamp shown bottom-right on every screen (game session clock vs. capture/debug overlay) could not be confirmed from the frames alone.",
    "Whether the '$' currency symbol maps to real-money USD in a live (non-demo) deployment, or is purely a demo placeholder, is not stated on any captured screen.",
    "Exact trigger threshold/probability for hitting a 'trap' on a given step (i.e. how loss probability is distributed across the 1-6 possible die outcomes at each difficulty) is not disclosed anywhere in the booklet and cannot be derived from these frames.",
    "Tesseract OCR misread the Hard-tier RTP figure as '99%' on rules_p6.png; resolved in favour of the directly-viewed image (clearly '96%', matching Easy and Medium) — noted here only as a data-quality caveat, not as an open uncertainty."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.