Wild Swarm Triple Hive

Demo, RTP 96.48%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 25 Aug 2026
RTP 96.48%
Volatility Medium
Max win
Grid 5×4
For webmasters & affiliates
Embed demo

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Asset pack

38 screenshots · 15 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

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10 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 25 Aug 2026 View capture log

Per-screen breakdown

38 demo screens
38 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 210 210 Sep Oct '25: 240 240 Oct Nov '25: 160 160 Nov Dec '25: 190 190 Dec Jan '26: 130 130 Jan Feb '26: 90 90 Feb Mar '26: 220 220 Mar Apr '26: 150 150 Apr May '26: 120 120 May Jun '26: 140 140 Jun Jul '26: 90 90 Jul Aug '26: 120 120 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇨🇦Canada 20 20 20 20 20 20 20
🇵🇰Pakistan 20
🇬🇷Greece 10 10 10 50 10 10 10 10
🇮🇹Italy 10 10 10 10 10 10
🇪🇸Spain 10 10 10 10 10 10
🇺🇦Ukraine 10 10 10 10 10 10
🇱🇹Lithuania 10 10
🇳🇱Netherlands 10 10 10 10 10 40 10 10 10 10 10 10
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10 10
🇸🇪Sweden 10 10 10 10 10 10 10 10 10
🇺🇸United States 20 20 20 20
🇦🇹Austria 10 10 10 10 10 10 10
🇮🇪Ireland 10 10 10 10 10
🇧🇪Belgium 20 20
🇧🇬Bulgaria 10 10 10 10
🇩🇰Denmark 10 10 10 10
🇮🇳India 20 20
🇱🇻Latvia 10 10 10 10
🇳🇴Norway 10 10 10 10
🇷🇴Romania 10 10 10 10
🇨🇭Switzerland 30
🇵🇹Portugal 10 10
🇦🇺Australia 10
🇨🇿Czech Republic 10
🇪🇪Estonia 10
🇭🇺Hungary 10
🇵🇪Peru 10
🇵🇱Poland 10
🇸🇰Slovakia 10
🇸🇮Slovenia 10
🇿🇦South Africa 10
🇹🇭Thailand 10
🇹🇳Tunisia 10
🇩🇪Germany 10 10 10 10 10 10 10 10 10 10
🇧🇷Brazil 10 10 10 10 10 10
🇳🇿New Zealand 10 10 20 10 10
🇲🇽Mexico 10 10
🇫🇮Finland 20 20 20 20 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Wild Swarm Triple Hive

Everything pulled from Wild Swarm Triple Hive into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
38 screens captured
15 symbols catalogued · payouts OCR-verified
14 palette colors from frames
11 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 38 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
series Wild Swarm · 4 games in this series ↓
rtp 96.48% · single configuration
volatility Medium
layout 5×4
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Wild Swarm series

where this game sits among its own

Its 96.48% shares the family’s lowest RTP with 1 other game.

Game Released RTP Volatility
Wild Swarm 3 Chocolate Eggs Mar 2026 96.48% Low
Wild Swarm Triple Hive you are here Jul 2025 96.48% Medium
Wild Swarm 2 Feb 2024 96.67% High
Wild Swarm Jun 2018 97.03%
See all 4 games in this series →

Symbols & paytable

15 symbols
15 icons (ZIP)
WILD (Wild Honey)
WILD (Wild Honey)
Wild

Golden hexagonal honeycomb tile, 'WILD' in bevelled red/orange letters outlined light cyan. Substitutes all paying symbols except Chest. Free Spins Sticky Wild variant locks in place and gains any Reel Multiplier present.

MatchPayoutUnit
2x 0.50 Multiplier
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
'S' honeycomb emblem
'S' honeycomb emblem
High Pay

Ornate golden letter 'S' built from honeycomb wax texture on an orange-to-red gradient square in a small gold frame. Top-tier regular symbol, same payouts as WILD.

MatchPayoutUnit
2x 0.50 Multiplier
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Gold crown
Gold crown
High Pay

Gold crown set with red gem jewels, on a purple/magenta gradient backdrop in a small gold frame. Second-tier premium paying symbol.

MatchPayoutUnit
3x 0.60 Multiplier
4x 1.20 Multiplier
5x 4.00 Multiplier
Honey pot
Honey pot
High Pay

Round terracotta/tan ceramic honey pot with a wooden honey-dipper stick, plain unframed icon (no coloured card backdrop). Mid-tier paying symbol.

MatchPayoutUnit
3x 0.30 Multiplier
4x 1.00 Multiplier
5x 3.00 Multiplier
White flower
White flower
High Pay

Cream/white daisy-like flower with a yellow-orange centre and green leaves, on a dark stone tile, plain unframed icon. Mid-tier paying symbol.

MatchPayoutUnit
3x 0.30 Multiplier
4x 1.00 Multiplier
5x 2.00 Multiplier
Purple lily/orchid
Purple lily/orchid
High Pay

Purple/violet multi-petalled flower on a small grey stone tile, plain unframed icon. Mid-tier paying symbol.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.50 Multiplier
5x 1.50 Multiplier
A
A
Low Pay

Brown wood-plank letter 'A' with a silver rim outline and small green ivy leaves at its base, plain unframed icon. Lowest-tier paying symbol, shared design with K/Q/J.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.40 Multiplier
5x 1.00 Multiplier
K
K
Low Pay

Brown wood-plank letter 'K' with a silver rim outline and small green ivy leaves, same design as A/Q/J. Lowest-tier paying symbol.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.40 Multiplier
5x 1.00 Multiplier
Q
Q
Low Pay

Brown wood-plank letter 'Q' with a silver rim outline and small green ivy leaves, same design as A/K/J. Lowest-tier paying symbol.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.40 Multiplier
5x 1.00 Multiplier
J
J
Low Pay

Brown wood-plank letter 'J' with a silver rim outline and small green ivy leaves, same design as A/K/Q. Lowest-tier paying symbol.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.40 Multiplier
5x 1.00 Multiplier
Chest Symbol
Chest Symbol
Scatter

Ornate closed treasure chest, dark maroon/burgundy lid and body with gold trim, rivets and a gold hexagonal keyhole plate. Non-paying, the only symbol WILD does not substitute for. Landing anywhere triggers the Wheel Feature.

Green Knight Bee
Green Knight Bee
Other

Cartoon bee-knight in bright green helmet and plate armour, holding a grey shield, with insect wings. Non-paying Base Game collectible; landing with Wild Honey feeds the Multiplier Hive meter.

Red Knight Bee
Red Knight Bee
Other

Cartoon bee-knight in red helmet and armour, same grey shield and wings as the other knights. Non-paying Base Game collectible; landing with Wild Honey feeds the Jackpot Hive meter.

Yellow Knight Bee
Yellow Knight Bee
Other

Cartoon bee-knight in gold/amber-brown helmet and armour, same grey shield and wings. Non-paying Base Game collectible; landing with Wild Honey feeds the Sticky Hive meter.

Queen Bee
Queen Bee
Other

Feminine bee with purple/lavender hair, a small gold crown and a pink/magenta fan, with insect wings. Highest chance of triggering any Hive; on landing it adds 1-4 Sticky Wilds and itself becomes one.

Bonus modes

6 modes
Base Game Modifier base
Base Game

5 reels x 4 rows, fixed 4-symbol reel height, 20 fixed win lines paying left to right from reel 1. Collectible Bees may land together with Wild Honey and are gathered toward one of three Hives (Multiplier/Jackpot/Sticky).

Bonus Mode wheel
Wheel Feature

Triggered when a Chest symbol lands anywhere, in Base Game or Free Spins. A segmented wheel spins and awards one prize: a Bet Multiplier (x2 to x250), a Jackpot tier, a Hive-combination trigger, or, during Free Spins, Extra Spins, a Sticky Wilds reel, or Jackpot Tokens.

Free Spins fs_jackpot_hive
Jackpot Hive Free Spins

Triggered by collecting Red Knight Bees. During the round, Sticky Wilds land carrying Jackpot Tokens toward the GRAND/MEGA/MAXI/MINOR/MINI meters; filling a meter awards that jackpot, and jackpots can be won multiple times.

Free Spins fs_multiplier_hive
Multiplier Hive Free Spins

Triggered by collecting Green Knight Bees. Reel Multipliers of x2, x4 and x8 sit above reels 2, 3 and 4 for the round; filling a multiplier reel with Sticky Wilds applies that reel's multiplier to every Sticky Wild on it, additively.

Free Spins fs_sticky_hive
Sticky Hive Free Spins

Triggered by collecting Yellow Knight Bees. Before the first Free Spin plays, 4 Sticky Wild symbols land on the reels at random.

Free Spins fs_combo
Combo Hive Features

Awarded when two or three Hive Features are collected together, or via a dedicated Wheel Feature combo prize. One Hive Feature awards 7 Free Spins, any 2 combined award 10, all 3 combined award 12. Filling an entire reel with Sticky Wilds during Free Spins awards +1 Extra Spin.

Jackpot

Type: Fixed
GRAND
1000.00
Multiplier
MEGA
100.00
Multiplier
MAXI
50.00
Multiplier
MINOR
25.00
Multiplier
MINI
10.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#1D292B base dominant 1 base
#9EE1EF base dominant 2 base
#A99996 base dominant 3 base
#5C5955 base dominant 4 base
#9C6554 base dominant 5 base
#9C5724 base dominant 6 base
#1E2528 free_spins dominant 1 free_spins
#A1211D free_spins dominant 2 free_spins
#94E1F1 free_spins dominant 3 free_spins
#A35628 free_spins dominant 4 free_spins
#1F1D1A bonus dominant 1 bonus
#562717 bonus dominant 2 bonus
#9A260D bonus dominant 3 bonus
#2C4F57 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Hive lane identity (Multiplier/Jackpot/Sticky) is shown by both orb colour (green/red/gold) and a wood-plaque text label directly beneath each orb, not colour alone.
  • Jackpot ladder tiers are distinguished by colour (GRAND crimson-red, MEGA orange/amber, MAXI magenta/purple, MINOR green, MINI cyan) and by the printed tier name, not colour alone.
  • The four Collectible Bee/Knight variants (green, red, gold/amber armour, and an unexplained purple-armoured fourth) are mainly told apart by armour colour; gameplay only needs noticing that a bee landed, reinforced by the destination hive's text label.
  • Winning payline cells are marked by a bright red connecting line and a glowing white/gold highlight border around each contributing symbol, not colour alone.
  • The winning segment on the Wheel Feature is marked by a distinct cyan colour highlight and by its position centred behind the pointer arrows, not colour alone.
Screen Reader
  • Controls sit in stable fixed positions: sound and hamburger menu top-right, autoplay and bet-select stacked on the right edge, spin bottom-right, balance bottom-left, total bet bottom-right.
  • The Paytable and Game Info booklets are long single continuously-scrolling documents reached from a persistent bottom nav bar (grid/paytable, ?/rules, gear/settings, shield/info), not paginated dialogs with next/back arrows.
Motor Accessibility
  • Spin is a single large circular target at bottom-right; Autoplay with fixed spin-count choices and Space-bar spin/quick-play reduce the number of clicks needed for repeated play.
Hearing Accessibility
  • No audio-only information is used - all feature triggers, wins and jackpot awards are conveyed with on-screen text and banners; sound toggles (All Sounds/Sound Effects/Music) are purely decorative mute switches.
Low Vision
  • Selected rows in the Bet Select and Autoplay list panels are marked with a solid white high-contrast highlight bar, not colour alone.
  • The Know the Game info panel and the rules/paytable booklets use plain white text on a dark background at high contrast.

Media & assets

6 files · 6 types
38 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game, paytable (11/11 pages), rules/Game Info (10/10 pages), settings, info (KNOW THE GAME), autoplay, bet select, Wheel Feature trigger and result, Mini Jackpot win banner, Free Spins trigger, Free Spins gameplay, Free Spins round-complete summary, and base-game line-win/round-total win screen.
Role of the fourth, purple-armoured Knight Bee icon shown in the paytable artwork alongside the Red/Green/Yellow Knight Bees and Queen Bee - never named across all 21 booklet pages read; left unexplained rather than guessed.
Volatility rating is not printed anywhere in this build (checked paytable, rules, settings, info, autoplay); per provider playbook it is sourced from the storefront listing, outside this document's scope.
Maximum round payout cap is not printed anywhere in this build (all 11 paytable + 10 rules pages read in full); the GRAND jackpot (x1000 base bet) is the largest printed figure but jackpots can be won multiple times, so it is not a declared ceiling.
Exact bet steps between 1.00 fun and 15.00 fun in the Base Bet list were not individually captured (list scrolls); only the 0.10-1.00 and 15.00-100.00 ranges were shot.
Exact mechanism of the Free Spins note 'different reel configurations are used, depending on the progression' is not elaborated anywhere in the read pages.

Ask AI about Wild Swarm Triple Hive

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Wild Swarm Triple Hive work? Keep it simple.

Triggered by collecting Red Knight Bees. During the round, Sticky Wilds land carrying Jackpot Tokens toward the GRAND/MEGA/MAXI/MINOR/MINI meters; filling a meter awards that jackpot, and jackpots can be won multiple times.

RTP 96.48%Medium volatilitydemo ✓

From the verified capture of 25 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Wild Swarm Triple Hive vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 15 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/wild-swarm-triple-hive-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/wild-swarm-triple-hive-b28/
{
  "game": {
    "name": "Wild Swarm Triple Hive",
    "in_game_wordmark": "WILD SWARM / TRIPLE HIVE / PUSH POTS™ (three-line stacked logo: big bold yellow-orange outlined 'WILD SWARM' on top two lines, smaller red 'TRIPLE HIVE' banner beneath, and a small grey/white 'Push Pots™' sub-brand tag with a shield-shaped Push Gaming icon under that).",
    "provider": "Push Gaming",
    "provider_ref": "wildswarm3-96 (rgsGameId read from the src of the cross-domain launcher iframe; the storefront slug wild-swarm-triple-hive is NOT the code, per P-U01).",
    "theme": "A cheerful medieval fairground/countryside kingdom populated by cartoon knight-bees. Base game background: a sunny pastoral scene with a blue sky, green rolling hills, red-and-white striped fairground tents on both sides, and a large pale domed structure resembling a giant beehive-shaped castle/turret in the far background. Free Spins background swaps to a warmer red/orange fairground courtyard with red banner flags and a red-brick platform. Decorative hexagonal honeycomb-carved stone blocks sit on the ground at bottom-left/right.",
    "art_style": "Flat/soft-shaded 2D vector cartoon illustration with thick dark outlines on characters, rounded friendly shapes, and warm saturated cel-shaded colours (no photorealistic lighting or gradients). Bright daylight, whimsical casual-mobile-game mood, straight-on/front-facing camera on a fixed reel grid (no dynamic 3D perspective). Ornate gold-leaf picture-frame borders and wood-grain textures decorate panels and reels.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind of all types, motor-impaired) built from 37 desktop screenshots (1280x800) plus zoomed crops. Numbers taken verbatim from on-screen text; OCR (pytesseract) was unusable during this session (see method_notes) so every figure below was read visually and, where possible, cross-checked against a second frame.",
    "method_notes": "scripts/ocr.py (tesseract) consistently timed out on this machine while a parallel capture was running (load average ~11-12 on 6 cores) — per the brief this is a load symptom, not an absence of text, and no conclusion of 'no text' was drawn from OCR silence. All numbers were read directly from full-resolution screenshots and zoomed crops (scripts/zoom.py). All 11 paytable pages and all 10 rules pages were opened and read in full.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Bright sky blue at the top fading toward pale blue near the horizon; green grassy hills; red-and-white candy-striped fairground tent roofs left and right; a large off-white/cream domed hive-shaped structure on a hill in the far background.",
    "reel_frame": "Warm brown wood-grain vertical posts holding a golden ornate picture-frame border around the reel grid; frame corners have carved gold scrollwork.",
    "reel_cells": "Dark teal/near-black semi-transparent tiles.",
    "hive_lane_banners": "Three floating spherical 'hive' orbs above the reels, each with a hexagonal amber/orange gem at its centre in a silver-grey metal frame: green orb (labelled MULTIPLIER, green text on a brown wood plaque), red/maroon orb (labelled JACKPOT, red text on a brown wood plaque), gold/amber orb (labelled STICKY, gold text on a brown wood plaque).",
    "jackpot_ladder": "Left edge, top to bottom: GRAND (crimson-red text with a small gold crown icon, on a dark red/maroon ribbon banner), MEGA (orange/amber text on a brown wood-grain banner), MAXI (magenta/purple text on a purple banner), MINOR (green text on a green banner), MINI (cyan/light-blue text on a blue banner). Each banner has gold rivets/end-caps.",
    "free_spins_background": "Shifts to a warm red/orange fairground courtyard: red-brick raised platform, red banner flags with a small bee-crest emblem fluttering on poles either side, ornate gold scroll-framed reel border replacing the plain wood posts of the base game.",
    "symbol_card_frames": "The three top-paying regular symbols (WILD, the golden 'S' honeycomb letter, and the Crown) are each shown on a small ornate gold-framed card with a coloured gradient backdrop (orange/red for WILD and the 'S' symbol, purple/magenta for the Crown); the four lower-tier item symbols (honey pot, white flower, purple lily) and the four card-rank symbols (A/K/Q/J) are plain unframed icons with no coloured card backdrop — a non-colour visual cue that distinguishes 'premium' from 'regular' pays.",
    "ui_accents": "White glyph icons (menu, sound, autoplay, spin) on dark semi-transparent circular buttons; balance/bet text in white/yellow on dark; red primary-action buttons (OK, START AUTOPLAY-equivalent) in menus; a bright white highlight bar marks the currently selected value in the bet-select and autoplay list panels."
  },

  "symbols": {
    "note": "All payouts read directly from the paytable panel (paytable_p1.png-paytable_p4.png), which explicitly states: '(All wins shown are in fun and valid for the current bet of 0.50 fun)'. Both the currency value at that 0.50 fun anchor and the equivalent multiplier of total bet are given. All four card-rank symbols (A/K/Q/J) share identical payout values — confirmed as four genuinely distinct symbols (each with its own letter/artwork), not one symbol mislabelled under four names.",
    "paytable_bet_anchor_fun": 0.5,
    "wild": {
      "name": "WILD (Wild Honey)",
      "appearance": "A golden hexagonal honeycomb tile with the word 'WILD' rendered in bevelled 3D red/orange letters outlined in light cyan/blue, with a honey-drip effect along the bottom edge and a blue-tinted lower rim.",
      "payouts_fun_at_0.50_anchor": {"5": 5.00, "4": 1.00, "3": 0.50, "2": 0.25},
      "payouts_as_total_bet_multiplier": {"5": "10x", "4": "2x", "3": "1x", "2": "0.5x"},
      "rules": "The Wild Honey and Sticky Wild symbols both substitute for all other paying symbols, EXCEPT the Chest symbol.",
      "source": "paytable_p1.png, paytable_p3.png-p4.png"
    },
    "sticky_wild": {
      "name": "Sticky Wild",
      "appearance": "Visually identical to the WILD honeycomb tile.",
      "rules": "Only appears during the Free Spins Feature. Any Sticky Wild that lands during Free Spins remains locked in its position until the Free Spins Feature is complete. Filling an entire reel with Sticky Wilds awards +1 Extra Spin. If a reel carries a Reel Multiplier (Multiplier Hive Feature), that multiplier value applies to every Sticky Wild that lands on/below it on that reel; multiple Sticky Wild multipliers on the same reel are additive.",
      "source": "paytable_p3.png-p4.png, rules_p2.png, rules_p7.png-p8.png"
    },
    "chest_scatter": {
      "name": "Chest Symbol",
      "appearance": "An ornate closed treasure chest: dark maroon/burgundy lid and body with gold metal trim, rivets, and a large gold hexagonal keyhole/lock plate on the front.",
      "rules": "Not a paying symbol and is the ONE symbol the Wild does not substitute for. Landing anywhere on the reels (Base Game or Free Spins Feature) activates the Wheel Feature: a segmented wheel overlay spins and awards a single prize at the end of the sequence.",
      "source": "base_game_line_win.png (zoomed crop), rules_p3.png, paytable_p4.png-p6.png"
    },
    "collectible_bees": {
      "note": "Non-paying feature-trigger characters. During the Base Game, the Wild Honey symbol may appear together with a Collectible Bee, which visibly flies off toward one of the three floating hive orbs above the reels.",
      "types": [
        {"name": "Green Knight Bee", "appearance": "Cartoon bee-knight character with a bright green helmet, green plate armour, holding a large plain grey/steel shield, with translucent insect wings behind the shoulders.", "hive": "Multiplier Hive — chance to trigger the Multiplier Hive Feature."},
        {"name": "Red Knight Bee", "appearance": "Same bee-knight character in red helmet and red armour, same grey shield and wings.", "hive": "Jackpot Hive — chance to trigger the Jackpot Hive Feature."},
        {"name": "Yellow Knight Bee", "appearance": "Same bee-knight character in a gold/amber-brown helmet and armour, same grey shield and wings.", "hive": "Sticky Hive — chance to trigger the Sticky Hive Feature."},
        {"name": "Queen Bee", "appearance": "A distinct feminine bee character with a purple/lavender hairstyle, small gold crown, and holding a large open pink/magenta folding fan; translucent wings.", "hive": "A random Hive — the Queen Bee has a HIGHER chance than any other Collectible Bee of triggering a Hive Feature. Upon landing during any Hive Feature or combination, it adds a random number (1 to 4) of Sticky Wild symbols to the reels, and the Queen Bee symbol itself then functions as a standard Sticky Wild. In the Jackpot Hive Feature specifically, the Queen Bee itself cannot award a Jackpot Token, but any Sticky Wild it seeds DOES land with a Jackpot Token attached."}
      ],
      "unexplained_fourth_icon": "The paytable artwork (paytable_p1.png / paytable_p4.png) shows FOUR distinct knight-bee colour variants side by side — green, red, gold/amber, AND a fourth in purple/magenta armour — plus the separate Queen Bee. The rules text (rules_p2.png-p3.png, paytable_p4.png-p5.png), read in full, names only THREE knight colours (Red, Green, Yellow) plus the Queen Bee; the purple-armoured knight icon's role is never mentioned in any of the 21 booklet pages read. Left as uncertain rather than guessed — see unreadable_or_uncertain.",
      "source": "paytable_p1.png, paytable_p4.png-p5.png, rules_p2.png-p3.png"
    },
    "regular_paying_symbols": [
      {
        "name": "'S' honeycomb emblem (top regular symbol)",
        "appearance": "A stylised, ornate golden letter 'S' built from a honeycomb/wax texture, on a warm orange-to-red gradient square backdrop inside a small gold ornate frame with corner leaf motifs.",
        "payouts_fun_at_0.50_anchor": {"5": 5.00, "4": 1.00, "3": 0.50, "2": 0.25},
        "payouts_as_total_bet_multiplier": {"5": "10x", "4": "2x", "3": "1x", "2": "0.5x"}
      },
      {
        "name": "Gold crown",
        "appearance": "A gold crown set with red gem jewels, on a purple/magenta gradient backdrop inside a small gold ornate frame.",
        "payouts_fun_at_0.50_anchor": {"5": 2.00, "4": 0.60, "3": 0.30},
        "payouts_as_total_bet_multiplier": {"5": "4x", "4": "1.2x", "3": "0.6x"}
      },
      {
        "name": "Honey pot",
        "appearance": "A round terracotta/tan ceramic honey pot with a wooden honey-dipper stick resting in the opening; plain unframed icon (no coloured card backdrop).",
        "payouts_fun_at_0.50_anchor": {"5": 1.50, "4": 0.50, "3": 0.15},
        "payouts_as_total_bet_multiplier": {"5": "3x", "4": "1x", "3": "0.3x"}
      },
      {
        "name": "White flower",
        "appearance": "A cream/white daisy-like flower with a yellow-orange centre and green leaves at the base, on a small dark stone tile; plain unframed icon.",
        "payouts_fun_at_0.50_anchor": {"5": 1.00, "4": 0.50, "3": 0.15},
        "payouts_as_total_bet_multiplier": {"5": "2x", "4": "1x", "3": "0.3x"}
      },
      {
        "name": "Purple lily/orchid",
        "appearance": "A purple/violet multi-petalled flower on a small grey stone tile; plain unframed icon.",
        "payouts_fun_at_0.50_anchor": {"5": 0.75, "4": 0.25, "3": 0.15},
        "payouts_as_total_bet_multiplier": {"5": "1.5x", "4": "0.5x", "3": "0.3x"}
      },
      {
        "name": "A",
        "appearance": "Brown wood-plank letter 'A' with a metallic silver rim outline and small green ivy/vine leaves growing at its base.",
        "payouts_fun_at_0.50_anchor": {"5": 0.50, "4": 0.20, "3": 0.05},
        "payouts_as_total_bet_multiplier": {"5": "1x", "4": "0.4x", "3": "0.1x"}
      },
      {
        "name": "K",
        "appearance": "Same wood-plank/ivy design as A, letter 'K'.",
        "payouts_fun_at_0.50_anchor": {"5": 0.50, "4": 0.20, "3": 0.05},
        "payouts_as_total_bet_multiplier": {"5": "1x", "4": "0.4x", "3": "0.1x"}
      },
      {
        "name": "Q",
        "appearance": "Same wood-plank/ivy design as A, letter 'Q'.",
        "payouts_fun_at_0.50_anchor": {"5": 0.50, "4": 0.20, "3": 0.05},
        "payouts_as_total_bet_multiplier": {"5": "1x", "4": "0.4x", "3": "0.1x"}
      },
      {
        "name": "J",
        "appearance": "Same wood-plank/ivy design as A, letter 'J'.",
        "payouts_fun_at_0.50_anchor": {"5": 0.50, "4": 0.20, "3": 0.05},
        "payouts_as_total_bet_multiplier": {"5": "1x", "4": "0.4x", "3": "0.1x"}
      }
    ]
  },

  "jackpot_ladder": {
    "anchor_bet_fun": 0.50,
    "note": "Displayed continuously as a fixed ladder down the left edge of the reels in every gameplay screen (base game, wheel feature, free spins). Values are Bet Multipliers per rules_p6.png/rules_p8.png: 'Jackpots are Bet Multipliers'. Can be awarded via the Wheel Feature or the Jackpot Hive Feature (including any combination that includes it), and 'All Jackpots can be won multiple times.'",
    "tiers": [
      {"name": "GRAND", "currency_fun_at_0.50_anchor": 500.00, "multiplier_of_base_bet": "1000x", "jackpot_meter_tokens_needed": 6},
      {"name": "MEGA", "currency_fun_at_0.50_anchor": 50.00, "multiplier_of_base_bet": "100x", "jackpot_meter_tokens_needed": 5},
      {"name": "MAXI", "currency_fun_at_0.50_anchor": 25.00, "multiplier_of_base_bet": "50x", "jackpot_meter_tokens_needed": 4},
      {"name": "MINOR", "currency_fun_at_0.50_anchor": 12.50, "multiplier_of_base_bet": "25x", "jackpot_meter_tokens_needed": 3},
      {"name": "MINI", "currency_fun_at_0.50_anchor": 5.00, "multiplier_of_base_bet": "10x", "jackpot_meter_tokens_needed": 2}
    ],
    "jackpot_hive_meter_mechanic": "Sticky Wilds land with a Jackpot Token attached; tokens are collected toward their respective Jackpot Meter. Once a meter is filled to its token count (above), the associated Jackpot Prize is awarded and the meter resets. Jackpot Tokens are exclusively available during the Jackpot Hive Feature or any combination that includes it.",
    "captured_example": "bonus_mini_jackpot_win.png: MINI jackpot won via the Wheel Feature, banner reads 'MINI 5.00' — matches the base ladder value exactly at the 0.50 fun bet in play.",
    "illustrative_asset_caveat": "The static Wheel Feature illustration on paytable_p6.png shows wheel-segment labels '5000.00 MAXI' and '100,000.00 GRAND', which do NOT match the actual bet-scaled values seen in the live Wheel Feature gameplay screenshots (bonus_wheel_trigger.png shows currency amounts like 3.00/4.00/2.50/'5.00 MINI' consistent with the 0.50 fun bet). Treated as a non-scaled marketing/reference art asset, not a real payout figure."
  },

  "wheel_feature": {
    "trigger": "The Chest Symbol landing anywhere on the reels, during either the Base Game or the Free Spins Feature.",
    "mechanic": "A segmented vertical wheel overlay appears over the reels; it spins and stops on one segment, awarding a single prize.",
    "base_game_prize_pool": [
      "Bet Multiplier Prizes: x2, x3, x4, x5, x6, x7, x8, x9, x15, x30, x45, x60, x75, x90, x125, x150, x200, x250 (of the current bet).",
      "Jackpot Prizes: Mini, Minor, Maxi, Mega, Grand (awards the currently-landed value of that jackpot type).",
      "Jackpot Hive + Multiplier Hive trigger prize.",
      "Jackpot Hive + Sticky Hive trigger prize.",
      "Multiplier Hive + Sticky Hive trigger prize.",
      "Jackpot Hive + Multiplier Hive + Sticky Hive trigger prize (all three).",
      "Random Hive Prize — guarantees an instant trigger of a randomly chosen individual Free Spins Feature."
    ],
    "free_spins_prize_pool": [
      "Extra Spins Prize — awards additional free spins (values: 2, 3, 4 or 5).",
      "Sticky Wilds Reel Prize — fills one specific reel entirely with Sticky Wild symbols.",
      "Jackpot Tokens Prize — awards a random 2 to 5 Jackpot Tokens of the same type; only available during the Jackpot Hive Feature or a combination including it.",
      "Jackpot Prizes: Mini, Minor, Maxi, Mega, Grand.",
      "Bet Multiplier Prizes."
    ],
    "source": "paytable_p5.png-p6.png, rules_p3.png-p4.png"
  },

  "free_spins_feature": {
    "individual_hive_trigger": "When any Collectible Bee flies into and is collected by its corresponding Hive, that Hive's Free Spins Feature has a chance to activate. Triggering any ONE individual Free Spins Feature awards 7 Free Spins.",
    "combo_hive_trigger": "Free Spins Features can also be triggered when any COMBINATION of Collectible Bees is collected together, or via the Wheel Feature's dedicated combo prizes. Any combination of 2 Hive Features awards 10 Free Spins. A combination of all 3 Hive Features awards 12 Free Spins.",
    "sticky_hive_feature": "Before the first Free Spin plays, 4 Sticky Wild symbols randomly land on the reels.",
    "multiplier_hive_feature": "Reel Multipliers are placed above reels 2, 3 and 4 for the duration of the Free Spins round: Reel 2 = x2, Reel 3 = x4, Reel 4 = x8. Upon filling a multiplier-carrying reel with Sticky Wilds, that reel's multiplier value applies to each Sticky Wild symbol on it; Sticky Wild multipliers are additive.",
    "jackpot_hive_feature": "See jackpot_ladder.jackpot_hive_meter_mechanic above.",
    "extra_spins": "Filling an entire reel with Sticky Wild symbols during Free Spins awards +1 Extra Spin (independent of any Wheel Feature Extra Spins Prize).",
    "reel_reconfiguration": "'Different reel configurations are used, depending on the progression in the Free Spins Feature' (rules_p9.png/p10.png, Additional Information section) — exact mechanism not detailed further in the read pages.",
    "captured_round_example": "Entered via a Hive Combination trigger (bonus_free_spins_trigger.png: 'YOU HAVE BEEN AWARDED 7 FREE SPINS + JACKPOT HIVE'). Counter shown as 'Free Spins: N / 7' in the bottom bar (free_spins_1.png = 0/7 entry, free_spins_2.png/bonus_sticky_bee.png = 5/7 and 4/7 respectively, each showing a Yellow Knight Bee character freshly landed at the bottom-right reel position). Round ended on bonus_freespins_total.png: 'FEATURE COMPLETE — YOU HAVE WON 0.00 DURING FREE SPINS' (an honest zero result for that specific round — the MINI jackpot of 5.00 fun seen earlier in this same session was awarded separately, in the Base Game, via the Wheel Feature, before this Free Spins round began).",
    "push_pots_disclaimer": "'The Collection Pots in the game are purely for visual entertainment and do not influence the awarding of any Free Spins Feature.' (rules_p8.png) — i.e. the 'Push Pots™' sub-branding/decorative pot graphics are cosmetic only.",
    "source": "paytable_p5.png-p10.png, rules_p3.png-p8.png"
  },

  "technical_summary": {
    "reels_and_grid": "5 reels x 4 rows, fixed 4-symbol-per-reel height ('Wild Swarm Triple Hive is a 5-reel game with 4 symbols per reel', rules_p1.png).",
    "win_mechanic": "20 fixed win lines (line-pattern diagrams 1-20 shown in full on paytable_p11.png). 'A line win is awarded when a number of instances of the same symbol appear consecutively starting from the leftmost reel. Only one line win may be awarded on a single win line. The highest line win value is always awarded. All wins occur on win lines, except Bet Multipliers. Bet Multiplier wins are added to pay line wins or equivalent. Wins on separate win lines are added.' (rules_p1.png-p2.png)",
    "rtp_percent": 96.48,
    "rtp_source": "info.png ('KNOW THE GAME' panel) and rules_p9.png/rules_p10.png (last page of the GAME INFO booklet), identical verbatim quote in both: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS. The theoretical average return to player (RTP) is 96.48%.' Matches the upper of the two RTP figures shown on the provider's public game listing (a second, lower operator-configurable RTP figure of that pair does not appear anywhere in this demo build and is NOT recorded).",
    "volatility": "NOT printed anywhere in the build (checked: all 11 paytable pages, all 10 rules pages, settings, info/KNOW THE GAME, autoplay). Per provider playbook P-U05 this field's value must come from the storefront listing and is outside the scope of this document; omit here rather than guess.",
    "min_bet_fun": 0.10,
    "max_bet_fun": 100.00,
    "bet_steps_observed": "0.10, 0.20, 0.30, 0.40, 0.50 (default/current), 0.60, 0.70, 0.80, 1.00, 15.00, 20.00, 25.00, 30.00, 40.00, 50.00, 60.00, 100.00 fun (list scrolls; not every intermediate step between 1.00 and 15.00 was captured).",
    "bet_source": "bet_select.png, _bet_select_top.png, _bet_select_bottom.png (panel titled 'BET SELECT' / 'Base Bet').",
    "demo_default_bet_fun": 0.50,
    "demo_starting_balance_fun": 1000.00,
    "payout_basis": {
      "value": "total_bet (Base Bet), NOT bet-per-line",
      "evidence": "win_screen.png: a floating line-win value of '0.20' fun appears over a 4-symbol combination on a win line, while the round's Total Bet reads '0.50 fun' and the paytable (paytable_p1.png-p4.png) prices a 4-of-a-kind card symbol (A/K/Q/J, all identical) at exactly 0.20 fun when 'the current bet' is 0.50 fun. A second frame, base_game_line_win.png (same round, same reels), shows a different floating line value of '0.50' fun, matching the 5-of-a-kind tier (0.50) for the same symbol group at the same anchor. Both values match paytable tiers exactly at the 0.50-fun anchor, which is also the printed Total Bet — confirming the anchor is the TOTAL bet, not a per-line stake (which would be 0.50/20 = 0.025 fun and would not match either figure).",
      "buclet_self_contradiction": "The rules booklet contradicts itself on this exact point: rules_p2.png states 'The paytable reflects the current bet configuration, based on the bet per line', while rules_p8.png/p9.png/p10.png state 'The paytable reflects the current bet configuration, based on the Base Bet.' Resolved by the measurement above, not by picking a preferred sentence.",
      "counter_animation_caveat": "Per project memory that win counters animate mid-count, the two differing floating values (0.20 and 0.50) could in principle be two frames of the same counting-up animation rather than two separate paylines; however both values independently match distinct, valid paytable tiers exactly, which supports reading them as two genuine (not mid-count) line-win displays cycling within the same round total of 6.25 fun."
    },
    "keyboard": "Space bar starts/stops a spin ('press the keyboard space bar'); Space bar is also used for Quick Play (skip animations by pressing anywhere on screen or the space bar).",
    "autoplay": "Press the autoplay icon, choose a spin count (Off/10/20/50/100/250/500/1000), then press Spin to start. The Spin button shows the remaining autoplay count and cancels autoplay when pressed again.",
    "bonus_buy": "No Buy Feature / Bonus Buy control observed anywhere in the UI (base game, menus, or bet select). All bonus features triggered naturally in this session.",
    "incomplete_game_policy": "'Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player.' (rules_p9.png-p10.png)"
  },

  "max_round_payout": {
    "value": null,
    "how": "Full obedience obtained: ALL 11 paytable pages (paytable_p1.png through paytable_p11.png) AND all 10 rules pages (rules_p1.png through rules_p10.png, dead-ends confirmed by the repeated 'Server Version / Client Version' footer on p9 and p10) were opened and read completely. The phrase 'the maximum payout per game round is Nx the current bet amount' (present in other Push Gaming titles per P-U02, e.g. Deadly 5) does NOT appear anywhere in this build. No other win-cap statement was found either.",
    "largest_printed_figure": "The GRAND jackpot at x1000 of the base bet (500.00 fun at the 0.50 fun anchor) is the single largest number printed anywhere in the booklet, but the rules explicitly state 'All Jackpots can be won multiple times' — i.e. it is the value of one single prize tier, not a declared ceiling on total round winnings.",
    "pages_checked": [
      "paytable_p1.png", "paytable_p2.png", "paytable_p3.png", "paytable_p4.png", "paytable_p5.png",
      "paytable_p6.png", "paytable_p7.png", "paytable_p8.png", "paytable_p9.png", "paytable_p10.png", "paytable_p11.png",
      "rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png", "rules_p5.png",
      "rules_p6.png", "rules_p7.png", "rules_p8.png", "rules_p9.png", "rules_p10.png"
    ],
    "conclusion": "No round-payout cap is printed in this build. Treated as a legitimate absence (parallel precedent: Razor Shark in the same wave, per P-U02), not an unfinished capture."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Intro/splash panel shown before entering the game, over a blurred/dimmed version of the fairground background. Large stacked wordmark 'WILD SWARM' (yellow-orange bevelled letters with dark outline) at top-centre. Below it, a green-framed panel with three feature cards side by side: (1) 'WHEEL FEATURE / VARIOUS PRIZES INSIDE' — illustrated by a glowing open treasure chest with three prize tags stacked above it reading 'x150' (brown/gold banner), 'WILD' (teal banner with a red medical-cross-like WILD glyph), '+5FS' (purple banner); (2) 'COLLECTIBLE BEES / COLLECT TO ACTIVATE FEATURES' — illustrated by a red honeycomb hive with a Green Knight Bee flying toward it; (3) 'HIVE COMBINATIONS / ACTIVATE 2 OR 3 FEATURES AT ONCE!' — illustrated by three overlapping hive orbs (green, red, gold) with small bees flying around them.",
      "rtp_note": "RTP is NOT printed on this screen (checked directly — corrects an earlier provider-playbook assumption, P-U02 correction); it is only found in the KNOW THE GAME info panel and the rules booklet.",
      "color_blind_notes": "Each of the three feature cards is fully labelled with white bold text headings and captions — comprehension does not depend on the orb/tag colours."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x4 reel grid centred on screen, framed by a gold ornate border between two brown wooden posts; three floating hive orbs (green/red/gold) sit above the frame with MULTIPLIER/JACKPOT/STICKY wood-plaque labels beneath them.",
      "title_banner": "Top-right corner: compact stacked game logo 'WILD SWARM / TRIPLE HIVE / PUSH POTS™' on a small green scallop badge.",
      "left_side": "Vertical jackpot ladder (GRAND/MEGA/MAXI/MINOR/MINI, see jackpot_ladder) over a red hexagonal honeycomb-carved stone block at the very bottom-left.",
      "top_right_controls": "Small round buttons: sound/speaker icon, then hamburger menu ('≡', three horizontal lines) icon.",
      "right_side_controls": "Vertically stacked: a circular Autoplay icon (play-triangle inside rotating arrows) and, below it, a stacked-disc/coin icon (Bet Select access) further down; large round Spin button (two white curved arrows forming a circle) at the lower-right.",
      "bottom_bar": "Bottom-left: 'Balance: 1,000.00 fun' in white/yellow bold text. Bottom-right: 'Total Bet: 0.50 fun'.",
      "color_blind_notes": "Hive lane identity is conveyed by BOTH colour (green/red/gold orbs) AND text labels (MULTIPLIER/JACKPOT/STICKY) directly beneath each orb — not colour alone. Jackpot ladder tiers are distinguished by both colour and printed tier NAME (GRAND/MEGA/MAXI/MINOR/MINI)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "11 of 11, one continuous scrolling sheet titled 'PAYTABLE' (no internal tabs/sections — the bottom nav bar switches BETWEEN whole panels: grid icon = paytable, '?' = rules, gear = settings, shield = info).",
      "content_summary": "p1-p4: full symbol paytable (WILD, S emblem, Crown, honey pot, white flower, purple lily, A/K/Q/J) plus the Wild-substitution rule and the 4 Collectible Bee icons. p4-p5: Collectible Bees feature text. p5-p6: Wheel Feature. p6-p7: Jackpots list. p7-p8: Free Spins Features / Jackpot Hive Feature. p8-p9: Multiplier Hive / Sticky Hive Features. p9-p10: Combo Hive Features / Queen Bee. p11: Queen Bee (tail end) + all 20 Win Line diagrams.",
      "navigation": "Close 'X' top-right; the panel scrolls internally with the mouse wheel/drag (confirmed exhausted via scroll_capture.py, --settle 3, plus a full manual eyes-on re-check of every page-to-page seam because the tool's own 'gap_suspected' flag was a false positive caused by the animated background bleeding through the semi-transparent panel).",
      "color_blind_notes": "Every payout is printed as plain white text numerals next to each icon — not colour-coded."
    },
    "rules": {
      "type": "rules",
      "pages": "10 of 10, headed 'GAME INFO' (a single scrolling sheet like the paytable). Covers, in order: intro line ('5-reel game with 4 symbols per reel'), How to Play, Autoplay, Quick Play, Payout Rules, Wild Symbols, Collectible Bees, Wheel Feature (detailed prize pools), Jackpots, Free Spins Features, Jackpot Hive Feature, Multiplier Hive Feature, Sticky Hive Feature, Combo Hive Features, Queen Bee, Push Pots™ disclaimer, Paytable basis statement, Base Bet definition, Additional Information (incomplete-game policy, malfunction clause, RTP, reel reconfiguration note), Server/Client version.",
      "duplication_note": "The GAME INFO booklet substantially repeats the feature descriptions already given in the PAYTABLE booklet (Wheel Feature, Jackpots, Free Spins Features, Hive Features, Queen Bee) almost verbatim — both were read and cross-checked, no contradictions found in the mechanics text itself (only in the 'bet per line' vs 'Base Bet' wording, see payout_basis).",
      "footer": "Server Version: 1.1.0, Client Version: 5.15.3 13-07-2026 (identical on both the last two pages, p9 and p10, confirming the scroll had reached bottom).",
      "color_blind_notes": "Section headers use a small vertical red/orange bar plus bold white text — structure is legible without colour."
    },
    "settings": {
      "type": "settings",
      "title": "SETTINGS",
      "content": "Three rows with speaker/mute icons: 'All Sounds', 'Sound Effects', 'Music'. No sliders, only mute toggles. One screen, no scrolling needed.",
      "color_blind_notes": "Each row is a labelled text row with an icon-based mute toggle (speaker crossed out vs not) — state is shown by icon shape, not colour."
    },
    "info": {
      "type": "info",
      "title": "KNOW THE GAME",
      "content": "Single short block of text: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' (bold) followed by 'The theoretical average return to player (RTP) is 96.48%.' No other content on this screen.",
      "color_blind_notes": "Plain white text on dark background, high contrast."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAYS",
      "content": "Vertical list of selectable rows: Off (highlighted white/selected by default), 10, 20, 50, 100, 250, 500, 1000, followed by a red 'OK' confirm button.",
      "color_blind_notes": "Selected value shown by a solid WHITE highlighted row (position + high contrast), not by colour alone."
    },
    "bet_select": {
      "type": "other",
      "title": "BET SELECT / Base Bet",
      "content": "Scrollable vertical list of bet-size rows in 'fun' currency from 0.10 fun up to 100.00 fun; currently selected value (0.50 fun, captured mid-list) shown with a solid WHITE highlighted row; red 'OK' confirm button at bottom.",
      "min_max": "Minimum 0.10 fun (top of list, _bet_select_top.png), maximum 100.00 fun (bottom of list, bet_select.png).",
      "color_blind_notes": "Selection shown by a high-contrast white row, not colour alone."
    },
    "wheel_feature_trigger": {
      "type": "bonus",
      "content": "Vertical segmented wheel overlay (wood-panel segments alternating with highlighted prize segments) flanked by two large red-and-gold striped support pillars carrying gold arrow pointers on each side. Segments visible in the captured frame read '3.00' (plain wood), a purple segment showing the three collectible-bee-colour icons plus a '?' (Random Hive Prize), '4.00' (plain wood), a cyan/blue highlighted segment reading '5.00 / MINI' (the segment the wheel stops on, lit up), and '2.50' (plain wood). Game logo top-right, sound/menu icons top-right.",
      "color_blind_notes": "The winning segment is marked by BOTH a distinct colour highlight (cyan) AND its position centred behind the pointer arrows — not colour alone."
    },
    "wheel_feature_result": {
      "type": "bonus",
      "content": "Wheel overlay fades, revealing the reels again with a glowing gold/white light beam over the centre cell (where the Chest symbol sat) and two expanded honeycomb 'WILD' tiles visible on reel 4. 'WIN: 1.25 fun' shown bottom-centre (from the earlier line win included in this same round), Balance 999.00 fun, Total Bet 0.50 fun."
    },
    "jackpot_win_banner": {
      "type": "bonus",
      "content": "Large glowing gold-and-blue ribbon banner across the centre of the reels reading 'MINI' above a big number '5.00', confirming the Mini Jackpot (10x base bet) was awarded. Same WIN/Balance/Bet footer as the previous frame."
    },
    "free_spins_trigger": {
      "type": "bonus",
      "content": "Full-screen dark overlay panel with the full three-line game logo at top, heading 'YOU HAVE BEEN AWARDED', and two large prize call-outs side by side: a big gold '7' above 'FREE SPINS', and a red honeycomb hive icon (with small bees flying around it) above 'JACKPOT HIVE'. Footer prompt 'CLICK TO CONTINUE'.",
      "color_blind_notes": "Both awarded items are labelled with text captions beneath their icons."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "background": "Warm red/orange fairground courtyard; red banner flags on poles either side of the reel frame; ornate gold scroll-carved frame (visually distinct from the plain wood posts of the base game).",
      "counter": "Bottom-centre: 'Free Spins: N / 7' (observed values 0/7, 4/7, 5/7 across the captured frames).",
      "reel_content": "Same jackpot ladder and hive-lane labels remain visible on the left/top throughout. A Yellow Knight Bee character (gold/amber helmet) is shown freshly landed at the bottom-right reel cell in two consecutive frames — this is the Collectible Bee landing animation, distinct from the plain honeycomb 'WILD' tile artwork used for an already-converted Sticky Wild.",
      "color_blind_notes": "Feature state is signalled by both a background palette shift (warm red/orange vs base game's blue/green) AND explicit text ('Free Spins: N/7') — not colour alone."
    },
    "free_spins_total": {
      "type": "bonus",
      "content": "End-of-feature summary panel: full three-line game logo, heading 'FEATURE COMPLETE / YOU HAVE WON', large gold number '0.00', caption 'DURING FREE SPINS', and a small grey 'PUSH GAMING' wordmark with a shield-shaped mark beneath the win amount (developer/studio branding, distinct from the game's own wordmark). Footer prompt 'CLICK TO CONTINUE'.",
      "note": "0.00 is an honest result for this specific 7-spin round; it does not include the 5.00 fun Mini Jackpot won earlier in the Base Game via the Wheel Feature (that win was already paid and reflected in the balance before this Free Spins round started)."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Base-game reel view (not a dedicated full-screen win panel) with a floating win-amount overlay superimposed on a winning payline: '0.20' shown over a 4-of-a-kind card-symbol line here, versus '0.50' over what reads as the same reel state in the companion frame base_game_line_win.png (see payout_basis for the reconciliation of these two values). Bottom bar shows the ROUND total: 'WIN: 6.25 fun', 'Balance: 1,005.25 fun', 'Total Bet: 0.50 fun'.",
      "clarification": "Two different numbers appear on this type of frame and must not be confused: the SMALL floating number over the highlighted reel cells is the payout of ONE line; the LARGE 'WIN: 6.25' at the very bottom is the TOTAL for the whole round (sum of all winning lines plus the 5.00 fun Mini Jackpot won earlier via the Wheel Feature in this same continuous demo session).",
      "color_blind_notes": "Winning line cells are marked by a bright red connecting line AND a glowing white/gold highlight border around each contributing symbol — not colour alone."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable: sound + hamburger menu top-right of the reels; autoplay + bet-select icons stacked on the right edge; spin button bottom-right; balance bottom-left, total bet bottom-right. The GAME INFO/PAYTABLE booklets are both long, single continuously-scrolling documents reached via a persistent bottom nav bar (grid/paytable, '?'/rules, gear/settings, shield/info) rather than paginated dialogs with next/back arrows.",
    "motor": "Spin is a single large circular target bottom-right. Autoplay (with fixed spin-count choices) and Space-bar spin/quick-play reduce the number of required clicks for repeated play.",
    "color_blind": "Consistently good practice throughout: hive lanes, jackpot tiers, selected list rows, and winning paylines are all identified by text/label/position in addition to colour. The one area of residual reliance on colour recognition is telling the four Collectible Bee/Knight variants apart at a glance during fast gameplay (green/red/gold/purple armour) — though gameplay itself only requires noticing THAT a bee landed and flew toward a hive, and each hive's own identity is reinforced by its text label (MULTIPLIER/JACKPOT/STICKY).",
    "deaf_hard_of_hearing": "No audio-only information observed; all feature triggers, wins, and jackpot awards are conveyed with on-screen text and banners. Sound options (All Sounds/Sound Effects/Music) are purely decorative toggles."
  },

  "unreadable_or_uncertain": [
    "The identity/role of the fourth, purple-armoured Knight Bee icon shown in the paytable artwork (paytable_p1.png, paytable_p4.png) alongside the green/red/gold Knight Bees and the Queen Bee. All 21 booklet pages (11 paytable + 10 rules) were read in full and only THREE knight colours (Red, Green, Yellow) are named in the text, plus the Queen Bee — the purple variant is never referenced. Left unexplained rather than guessed.",
    "Whether the 'gold/amber' knight-bee armour colour in the artwork is meant to be read as 'Yellow' (the colour name used in the rules text) — visually it reads closer to bronze/dark-gold than a bright yellow, but no alternative candidate icon exists for the textually-named 'Yellow Knight Bee', so this identification is treated as correct but noted as a judgement call.",
    "Exact bet steps between 1.00 fun and 15.00 fun in the Base Bet list were not individually captured (the list scrolls and only the top range 0.10-1.00 and a later range 15.00-100.00 were shot); the true minimum (0.10) and maximum (100.00) are confirmed, intermediate steps are not exhaustively enumerated here.",
    "Whether the floating '0.20' and '0.50' line-win overlays on win_screen.png / base_game_line_win.png are two distinct simultaneous line wins from the same round, or two frames of one animated win-amount count-up caught mid-sequence — both values independently match valid paytable tiers exactly, which was used as the basis for the payout_basis conclusion, but the animation-vs-two-lines question itself is not fully resolved from the two static frames alone.",
    "Volatility rating: not printed anywhere in this build (11 paytable + 10 rules pages, settings, info, autoplay all checked) — per provider playbook this is expected and sourced from the storefront listing outside the scope of this document.",
    "Exact mechanism of 'Different reel configurations are used, depending on the progression in the Free Spins Feature' (rules_p9.png/p10.png) — stated but not elaborated anywhere in the read pages."
  ]
}

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