Wild Swarm

Demo, RTP 97.03%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 04 Sep 2026
RTP 97.03%
Volatility
Max win
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

31 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/wild-swarm-b28/

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60 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Sep 2026 View capture log

Per-screen breakdown

31 demo screens
31 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 220 220 Sep Oct '25: 160 160 Oct Nov '25: 210 210 Nov Dec '25: 160 160 Dec Jan '26: 290 290 Jan Feb '26: 170 170 Feb Mar '26: 220 220 Mar Apr '26: 190 190 Apr May '26: 190 190 May Jun '26: 140 140 Jun Jul '26: 280 280 Jul Aug '26: 230 230 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇧🇪Belgium 20 20
🇸🇪Sweden 20 10 10 10 10 10 50 10 20 20 20
🇬🇷Greece 10 10 10 10 10 10 10
🇭🇺Hungary 10 10 10 10 10
🇦🇺Australia 10 10
🇨🇴Colombia 10
🇲🇽Mexico 10
🇲🇦Morocco 10
🇵🇪Peru 10
🇫🇮Finland 20 20 20 20 20 20 20 20 20 20 20 20
🇩🇪Germany 10 10 10 30 20 20 10 20 10 10 20 20
🇬🇧United Kingdom 10 10 20 10 10 20 10 20 10 10 10 10
🇧🇷Brazil 10 10 10 10 10 10 10 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10 10 10 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10 10 10 10 10
🇩🇰Denmark 10 10 10 10 10 10 10
🇨🇦Canada 20 20 20
🇨🇭Switzerland 30 30
🇳🇴Norway 10 10 10 10 10
🇪🇸Spain 10 10 10 10 10
🇮🇳India 20 20
🇹🇭Thailand 10 10 10 10
🇨🇾Cyprus 10 10 10
🇮🇪Ireland 10 10
🇯🇵Japan 10 10
🇲🇾Malaysia 20
🇲🇹Malta 10 10
🇳🇿New Zealand 10 10
🇺🇸United States 20
🇦🇷Argentina 10
🇵🇹Portugal 10
🇸🇰Slovakia 10
🇦🇪United Arab Emirates 10
🇹🇳Tunisia 10
🇹🇷Turkey 10
🇱🇻Latvia 10 20 10 10 10 10 10 10
🇷🇴Romania 10 10 10 10 10 10 10 10 10
🇵🇱Poland 10 10 10 10 10 10 10
🇺🇦Ukraine 10 10 10 10 10 10
🇫🇷France 10 10 10 10 10
🇮🇹Italy 10 10 10 10 10
🇿🇦South Africa 10 10 10 10
🇧🇬Bulgaria 10 10 10
🇵🇭Philippines 10 10
🇸🇮Slovenia 10 10
🇭🇷Croatia 10
🇨🇿Czech Republic 10
🇸🇬Singapore 10
🇱🇺Luxembourg 20
Full per-country breakdown via the API →

What we extracted from Wild Swarm

Everything pulled from Wild Swarm into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
31 screens captured
14 symbols catalogued · payouts OCR-verified
14 palette colors from frames
6 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 31 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
series Wild Swarm · 4 games in this series ↓
rtp 97.03% · single configuration
layout 5×4
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2018

Wild Swarm series

where this game sits among its own

Its 97.03% is the highest RTP of the 4 games in the family.

Game Released RTP Volatility
Wild Swarm 3 Chocolate Eggs Mar 2026 96.48% Low
Wild Swarm Triple Hive Jul 2025 96.48% Medium
Wild Swarm 2 Feb 2024 96.67% High
Wild Swarm you are here Jun 2018 97.03%
See all 4 games in this series →

Symbols & paytable

14 symbols
14 icons (ZIP)
WILD
WILD
Wild

Golden square card with a beveled wood frame and bold white/orange 'WILD' lettering on a blue honey-drip background; substitutes for all symbols except the Scatter and the Chest Symbol.

MatchPayoutUnit
2x 0.50 Multiplier
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 30.00 Multiplier
Wild Honey
Wild Honey
Wild

Golden honeycomb-textured card with a large white dollar sign; left behind on the reel after a Bee Symbol is collected in the Base Game; same substitution rule as WILD.

MatchPayoutUnit
2x 0.50 Multiplier
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 30.00 Multiplier
Sticky Wild
Sticky Wild
Wild

Irregular honey-drip splash frame holding a goggled-bee icon; appears only during the Free Games Feature and Swarm Mode Feature and stays locked in place for the round; same substitution rule as WILD.

MatchPayoutUnit
2x 0.50 Multiplier
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 30.00 Multiplier
Queen Bee
Queen Bee
High Pay

Gold bee-fairy character with a curled honey-blonde beehive hairstyle, blue eyes and a red-and-white striped dress, framed in a red ornate card; the highest-paying regular (non-wild) symbol.

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 15.00 Multiplier
Honey Pot
Honey Pot
High Pay

Round amber honey jar with a wooden lid and a honey-dipper stick resting through it.

MatchPayoutUnit
3x 0.60 Multiplier
4x 3.00 Multiplier
5x 10.00 Multiplier
White Daisy
White Daisy
High Pay

White flower with rounded overlapping petals and a small yellow-orange center disc.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 7.00 Multiplier
Purple Hibiscus
Purple Hibiscus
High Pay

Magenta five-petal tropical flower with a slender curved yellow-tipped stamen; same payout tier as the White Daisy, distinguished only by shape and color.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 7.00 Multiplier
A
A
Low Pay

Carved brown wood-grain letter with a thin green vine and two leaves at its base; low-value royal card symbol.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 3.00 Multiplier
K
K
Low Pay

Carved brown wood-grain letter with a thin green vine and two leaves at its base, same style as the other royals.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 2.50 Multiplier
Q
Q
Low Pay

Carved brown wood-grain letter with a thin green vine and two leaves at its base, same style as the other royals.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.75 Multiplier
5x 2.50 Multiplier
J
J
Low Pay

Carved brown wood-grain letter with a thin green vine and two leaves at its base, same style as the other royals.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.75 Multiplier
5x 2.00 Multiplier
Hive Symbol
Hive Symbol
Scatter

Golden woven beehive icon decorated with small pink and blue flowers, glowing with a radial gold light halo; 3 or more anywhere trigger the Free Games Feature.

Chest Symbol
Chest Symbol
Bonus

Hexagonal magenta treasure chest with gold trim and a gold keyhole lock, honey dripping down its sides; triggers the Pick Feature Bonus (five hidden instant prizes).

Bee Symbol
Bee Symbol
Other

Cartoon honeybee with a yellow-black striped body, cartoon eyes and aviator goggles pushed up on its head, in a honeycomb-pattern card frame; collected into the Hive meter during the Base Game and leaves a Wild Honey symbol behind, no payouts of its own.

Bonus modes

4 modes
Base Game Modifier base
Base Game

5 reels x 4 rows, 20 fixed win lines; Bee Symbols landing anywhere are collected into a persistent Hive meter (levels 1-5) that can explode into Swarm Mode at max level.

Free Spins free_games
Free Games Feature

Triggered by 3+ Hive scatter symbols anywhere: 7/10/15 free spins for 3/4/5 scatters (6/8/9/10/12 if awarded via the Pick Feature Bonus instead); Sticky Wild symbols lock in place for the rest of the round.

Bonus Mode pick_bonus
Pick Feature Bonus

Triggered by the Chest symbol: pick one of five hidden honeycomb tiles for an Instant Prize (Bet Multiplier 2x-250x, Free Spins, Swarm Boost Feature or Swarm Mode Feature trigger, depending on which mode was active).

Bonus Mode swarm_mode
Swarm Mode Feature

Triggered when the Hive meter explodes at max level 5, or awarded directly from the Pick Feature Bonus: adds Sticky Wild symbols to the reels and awards 10 free spins; a new Hive at level 2-4 appears afterward. Named and described in the rules booklet; not reached in ~300 hunted base-game spins, so no in-game screenshot exists for it.

Colour system

extracted from frames · HEX
Export palette
#202323 base dominant 1 base
#555D5F base dominant 2 base
#324A59 base dominant 3 base
#2E3649 base dominant 4 base
#5A2F16 base dominant 5 base
#996B5B base dominant 6 base
#212628 free_spins dominant 1 free_spins
#614C32 free_spins dominant 2 free_spins
#4D362A free_spins dominant 3 free_spins
#615C4B free_spins dominant 4 free_spins
#161818 bonus dominant 1 bonus
#E89D08 bonus dominant 2 bonus
#FEF359 bonus dominant 3 bonus
#532E0C bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Wild-family symbols share one payout tier and are distinguished by frame shape (square WILD/$ card vs splash-shaped Sticky Wild) and printed glyph, not color; A/K/Q/J royals share one carved-wood color scheme and are distinguished purely by letterform.
  • The four bottom-navigation icons (Paytable/Rules/Settings/Know the Game) differ by pictogram shape (grid/question-mark/gear/shield), not by hue; the five Pick Feature Bonus tiles are intentionally identical in color by design so the choice stays blind.
Screen Reader
  • Control positions are stable: sound and menu top-right; Hive meter, Autoplay, Bet Select and Spin stacked in a fixed right-side column; Balance bottom-left, Total Bet bottom-right. Paytable/Rules form a linear multi-page panel reached via a fixed 4-icon bottom tab bar.
Motor Accessibility
  • Large circular Spin target at bottom-right; fixed Autoplay presets (Off/10/20/50/100/250/500/1000) and space-bar spin reduce the number of required precise clicks; Bet Select and Autoplay panels use large full-width tappable rows.
Hearing Accessibility
  • No audio-only information observed; the Settings panel exposes independent All Sounds / Sound Effects / Music mute toggles; game state (wins, free spins remaining, Hive level, prizes) is conveyed visually and in text on every captured screen.
Low Vision
  • The Hive meter's progress arc relies partly on a lime-green-vs-olive-brown color distinction; this is reinforced by a large central level numeral but has no independent tick-mark readout of the exact fill percentage.

Media & assets

6 files · 6 types
31 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, 8-page paytable, 8-page rules booklet plus the Know the Game RTP panel, settings, autoplay, bet select (min 0.20 / max 100.00 fun ladder).
Free Games Feature: trigger screen (7 spins from 3 Hive scatters), in-round gameplay with Sticky Wilds, end-of-round win screen (12.50 fun).
Pick Feature Bonus: five-tile selection screen and one resolved result (Bet Multiplier prize, chest opened).
Ordinary base-game win screen and the persistent Hive meter advancing to level 2.
Swarm Mode Feature has no in-game screenshot: about 300 base-game spins were hunted plus two natural Free Games triggers and two Pick Feature Bonus rounds, and the Hive meter reached only level 2. Described here from the printed rules booklet only.
Volatility rating and maximum win / win cap are not printed anywhere in the captured booklet.
The 'Swarm Boost Feature' is named once in the Base Game Instant Prize list with no dedicated description or screenshot anywhere in the booklet; its mechanics are unknown.
Exact per-cell path of win lines 3-20 (beyond the two straight lines) is not confidently legible at the diagram's thumbnail size.
Settings toggle on/off visual state not confirmed: only one static frame was captured, showing a muted-speaker glyph on all three rows.
The captured Pick Feature Bonus result (0.08 fun) was read mid-animation from a still-counting win counter, not a confirmed final settled figure.

Ask AI about Wild Swarm

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Wild Swarm work? Keep it simple.

Triggered by 3+ Hive scatter symbols anywhere: 7/10/15 free spins for 3/4/5 scatters (6/8/9/10/12 if awarded via the Pick Feature Bonus instead); Sticky Wild symbols lock in place for the rest of the round.

RTP 97.03%demo ✓

From the verified capture of 04 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Wild Swarm vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/wild-swarm-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/wild-swarm-b28/
{
  "game": {
    "name": "Wild Swarm",
    "provider": "Push Gaming",
    "theme": "A whimsical forest bee-hive adventure: honeybees, a queen bee, flowers, honey pots and a giant beehive hanging above the reels, set in a warm-lit woodland at dusk.",
    "art_style": "Semi-3D rendered cartoon mascots (bee characters, queen bee) with glossy cel-shaded highlights and rounded, soft-toy shapes, combined with flat carved-wood lettering (the A/K/J/Q royals look like wood-burned letters with green vine leaves) — a mixed-technique storybook/casual-mobile look, not a photoreal or flat-vector style. Lighting is warm golden dusk god-rays cutting through a cool blue-teal forest haze, with floating light-particle sparkles; overall mood is cheerful and whimsical rather than dramatic or dark. Straight-on frontal view of the 5x4 reel grid (no top-down or isometric angle); no neon, no futuristic or metallic elements.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 26 desktop screenshots (1280x800) + OCR/verbatim on-screen text + zoomed crops of the paytable icons and the Hive meter widget.",
    "method_notes": "Every screenshot in manifest.json was opened and read visually; paytable/rules text is quoted verbatim from the on-screen booklet. Symbol identities and icon details were confirmed with zoomed crops (scripts/zoom.py). Numbers are taken from the printed paytable/rules text at the demo anchor bet of 0.40 fun (20 lines x 0.02 fun/line) unless noted otherwise. Items that remained unclear or unconfirmed are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "background_forest": "Tall, dark reddish-brown/rust tree trunks lit by warm golden-orange light beams (dusk god-rays), against a cool dark blue-teal atmospheric haze between the trunks; small white sparkle/firefly particles float in the air; green ferns and foliage line the bottom edge of the screen.",
    "reel_frame": "Warm brown wood-plank frame around the 5x4 grid, with a small green vine/leaf decoration at each corner; a golden beehive prop (round, ridged, with a dark round entrance hole and a stick through the top) hangs from a brown tree-branch rope directly above the frame at all times.",
    "reel_cells": "Dark semi-transparent charcoal-grey tiles behind each symbol, separated by thin dark dividers; no per-cell background color coding.",
    "logo_wordmark": "'WILD SWARM' in thick, chunky orange-to-yellow gradient block letters with a white/cream outline and soft drop shadow, mounted on a brown wood-plank sign with small green leaves and tiny colored flowers (pink, blue) at the corners.",
    "ui_accents": "Warm gold/amber for buttons, numbers and highlighted panel rows; dark charcoal/near-black for menu and settings panel backgrounds; white for icon glyphs and body text; red for the primary action buttons (OK in Bet Select/Autoplay panels) and for the queen-bee character's dress.",
    "feature_screens": "Free Games and win/congratulations screens keep the same forest backdrop but darken it and add a bright warm golden light-burst radiating from the center behind the big outlined numerals/text.",
    "hive_meter": "Dark brown ring gauge with a lime-green/yellow-green filled arc segment (progress within the current level) against an unfilled olive-brown arc; a small gold circular dot marker near the top-left of the ring and a small honey-pot icon near the top-right; the current level number (e.g. '1', '2') is shown in large orange/gold striped digits at the center on a dark brown disc."
  },

  "symbols": {
    "note": "Payouts read from the zoomed paytable crops (paytable_p1.png-paytable_p4.png), anchor bet 0.40 fun / 20 lines (paytable_p1.png header: 'All wins shown are in fun and valid for the current bet of 0.40 fun'). Because the game's own payout basis is per-line (see 'payout_basis' below), the currency figures below are printed-per-line-tier values; the multiplier-of-total-bet column (value / 0.40) is added for readers used to a common cross-provider unit and is NOT itself printed on any screen.",
    "wild_family": {
      "description": "Three visually distinct symbols that are mechanically identical wilds (same payout tier, same substitution rule: 'substitute for all other symbols except the Scatter Symbol and the Chest Symbol', per paytable_p1.png/p2.png and rules_p3.png/p4.png).",
      "payouts_fun_at_0.40_bet": {"5": 12.00, "4": 4.00, "3": 0.80, "2": 0.20},
      "payouts_as_total_bet_multiplier": {"5": "30x", "4": "10x", "3": "2x", "2": "0.5x"},
      "variants": [
        {
          "name": "WILD",
          "appearance": "Golden square card with a beveled gold-brown wood frame; large white/orange bubble-letter word 'WILD' with an orange outline across the middle, sitting on a blue honey-drip background with amber drips running down toward the bottom edge.",
          "where_seen": "Base game reels (e.g. win_screen.png, top-right reel cell) and Free Games gameplay."
        },
        {
          "name": "Wild Honey ($)",
          "appearance": "Golden honeycomb-textured square card with a large white dollar-sign ($) outlined in orange/brown at the center.",
          "rule": "Left behind on the reel in place of a collected Bee Symbol during the Base Game (see 'Collectable Bees' feature). Identical payout tier to WILD.",
          "where_seen": "paytable_p2.png; base-game reels after a bee is collected."
        },
        {
          "name": "Sticky Wild",
          "appearance": "An irregular, splash/splat-shaped golden honey-drip frame (not a plain square) containing the same goggled-bee artwork as the Bee Symbol; drips of honey trail off the edges of the splash shape.",
          "rule": "'Only appears during the Free Games Feature and the Swarm Mode Feature' (rules_p3.png/p4.png). Lands anywhere and stays sticky/locked in its cell for the rest of the feature round. Identical payout tier to WILD.",
          "where_seen": "free_spins_gameplay.png (multiple sticky wilds visible, e.g. 4 of them stacked/adjacent in reels 1-3)."
        }
      ]
    },
    "high_value": [
      {
        "name": "Queen Bee (character card)",
        "appearance": "A yellow/gold bee-fairy character with an elaborate curled honey-blonde beehive hairstyle, blue eyes, red lipstick and a wide smile, wearing a red-and-white vertically striped dress, with pale translucent fairy wings visible behind her shoulder; framed in a red card with a gold ornate corner-clip border.",
        "payouts_fun_at_0.40_bet": {"5": 6.00, "4": 2.00, "3": 0.40},
        "payouts_as_total_bet_multiplier": {"5": "15x", "4": "5x", "3": "1x"},
        "rank": "highest-paying regular (non-wild) symbol",
        "source": "paytable_p2.png"
      },
      {
        "name": "Honey Pot",
        "appearance": "A round amber/gold honey jar with a matching wooden lid and a wooden honey-dipper stick resting diagonally through the lid; glossy highlight on the jar's left side.",
        "payouts_fun_at_0.40_bet": {"5": 4.00, "4": 1.20, "3": 0.24},
        "payouts_as_total_bet_multiplier": {"5": "10x", "4": "3x", "3": "0.6x"},
        "source": "paytable_p2.png"
      },
      {
        "name": "White Daisy",
        "appearance": "A white flower with rounded overlapping petals and a small yellow-orange center disc, green leaves at the base.",
        "payouts_fun_at_0.40_bet": {"5": 2.80, "4": 0.80, "3": 0.16},
        "payouts_as_total_bet_multiplier": {"5": "7x", "4": "2x", "3": "0.4x"},
        "source": "paytable_p2.png"
      },
      {
        "name": "Purple Hibiscus",
        "appearance": "A magenta/purple five-petal tropical flower with a slender curved yellow-tipped stamen, green leaves at the base.",
        "payouts_fun_at_0.40_bet": {"5": 2.80, "4": 0.80, "3": 0.16},
        "payouts_as_total_bet_multiplier": {"5": "7x", "4": "2x", "3": "0.4x"},
        "note": "Same payout tier as the White Daisy; distinguished only by flower shape/color, not value.",
        "source": "paytable_p2.png"
      }
    ],
    "low_value_royals": [
      {"name": "A", "appearance": "Carved brown wood-grain letter with a thin green vine and two leaves at its base; same style/color for all four letters, distinguished only by letterform.", "payouts_fun_at_0.40_bet": {"5": 1.20, "4": 0.40, "3": 0.08}, "payouts_as_total_bet_multiplier": {"5": "3x", "4": "1x", "3": "0.2x"}},
      {"name": "K", "appearance": "Same wood-and-vine style as A.", "payouts_fun_at_0.40_bet": {"5": 1.00, "4": 0.40, "3": 0.08}, "payouts_as_total_bet_multiplier": {"5": "2.5x", "4": "1x", "3": "0.2x"}},
      {"name": "Q", "appearance": "Same wood-and-vine style as A.", "payouts_fun_at_0.40_bet": {"5": 1.00, "4": 0.30, "3": 0.08}, "payouts_as_total_bet_multiplier": {"5": "2.5x", "4": "0.75x", "3": "0.2x"}},
      {"name": "J", "appearance": "Same wood-and-vine style as A.", "payouts_fun_at_0.40_bet": {"5": 0.80, "4": 0.30, "3": 0.08}, "payouts_as_total_bet_multiplier": {"5": "2x", "4": "0.75x", "3": "0.2x"}}
    ],
    "special_non_paying_symbols": [
      {
        "name": "Bee Symbol (collectible)",
        "appearance": "A cheerful cartoon honeybee mascot with round yellow-and-black striped body, large white/black cartoon eyes, an open smiling mouth, translucent wings and a pair of aviator ski-goggles pushed up on its head; shown in a plain rectangular picture-card frame with a honeycomb-pattern blue background (distinct from the irregular splash-shaped frame used for the Sticky Wild).",
        "rule": "No payout tiers of its own. During the Base Game only, if a Bee Symbol lands anywhere it flies into the Hive (raising the Hive meter by one point) and leaves a Wild Honey ($) symbol behind in its cell (paytable_p6.png, rules_p6.png).",
        "source": "paytable_p6.png"
      },
      {
        "name": "Hive Symbol (Scatter)",
        "appearance": "A golden woven beehive icon decorated with small pink and blue flowers and green leaves, glowing with a radial gold light halo.",
        "rule": "'If 3 or more Hive Symbols land anywhere, the Free Games Feature is triggered' (paytable_p3.png). NOTE: this in-grid scatter symbol is a separate element from the decorative beehive prop that permanently hangs above the reel frame on every base-game screen — the two should not be confused.",
        "source": "paytable_p3.png"
      },
      {
        "name": "Chest Symbol",
        "appearance": "A hexagonal magenta/pink treasure chest with gold trim, a gold keyhole lock on the front, and honey dripping down its sides and pooling at the base.",
        "rule": "'If a Chest Symbol lands anywhere, the Pick Feature Bonus is triggered' (paytable_p4.png).",
        "source": "paytable_p4.png"
      }
    ]
  },

  "reel_and_paylines": {
    "grid": "5 reels x 4 rows, fixed height on every reel (no expanding/variable rows in the base game). Confirmed by rules_p1.png ('Wild Swarm is a 5-reel slot with 20 win lines, and 4 symbols per reel') and by direct count on base_game.png.",
    "lines": "20 fixed win lines, illustrated one-by-one as small 5x4 highlighted-cell diagrams on paytable_p7.png (lines 1-5) and paytable_p8.png (lines 6-20, last page confirmed as the bottom of the panel by scroll_capture settle=3). Lines 1 and 2 are simple straight rows; the remaining 18 are various zig-zag/V/W-shaped paths across the 4 rows. Exact per-cell path of every individual line beyond the general shape is not confidently legible at thumbnail size and is listed in 'unreadable_or_uncertain'.",
    "payout_rule_text": "'A line win is awarded when a number of instances of the same symbol appear consecutively from leftmost to right along a win line. Only one line win may be awarded on a single win line. The highest line win value is always awarded. All wins occur on win lines. Wins on separate win lines are added.' (rules_p2.png/p3.png)"
  },

  "payout_basis": {
    "value": "per_line",
    "explanation": "The game's own booklet states, verbatim (rules_p2.png/rules_p3.png, Payout Rules): 'The paytable reflects the current bet configuration, based on the bet per line.' The bet ladder is also built as 20 x a whole cent amount at every step (min 0.20 fun = exactly 0.01 fun/line, and every rung up to 100.00 fun divides evenly by 20 into a representable per-line stake), consistent with a per-line-denominated paytable.",
    "consumer_note": "This describes the GAME'S internal construction, not the catalogue field format. When quoting symbol payouts as multipliers for the catalogue, they are expressed as multipliers of the TOTAL bet (0.40 fun), i.e. printed_value / 0.40 — e.g. 4 White Daisies pay 0.80 fun -> 2.0x total bet. Do not divide by the per-line stake (0.40/20 = 0.02) when producing catalogue multipliers.",
    "measurement_caveat": "A direct arithmetic proof from a captured win frame is degenerate here: win_screen.png shows WIN 0.80 fun at Total Bet 0.40 fun, and the printed tier for 4 White Daisies at the SAME 0.40 fun anchor is also 0.80 fun, but the win frame's reel also contains a Chest symbol and Wild/Wild-Honey symbols from the same round, so the 0.80 cannot be attributed to the daisies alone with full certainty. It does not change the basis conclusion above, which rests on the text quote and the bet-ladder structure, not on this frame's arithmetic."
  },

  "technical_summary": {
    "rtp_percent": 97.03,
    "rtp_source": "Printed twice independently: rules_p8.png ('Additional Information': 'MALFUNCTION VOIDS ALL PAYS AND PLAYS. The theoretical average return to player (RTP) is 97.03%.') and know_the_game.png (separate summary panel reached via the shield icon in the bottom navigation bar, same sentence verbatim).",
    "volatility": "Not stated anywhere in the captured screens (no volatility flame/bolt scale and no volatility sentence were found on preview, base_game, paytable pages, or the 8-page rules booklet). Left as null rather than guessed.",
    "bet_min_fun": 0.20,
    "bet_max_fun": 100.00,
    "bet_source": "Measured by scrolling the BET SELECT ('Total Bet') list to both ends with the mouse wheel (bet_select_min.png / bet_select_max.png): the highlighted default is 0.40 fun; the full visible ladder is 0.20 / 0.40 / 0.60 / 1.00 / 2.00 / 3.00 / 5.00 / 10.00 / 20.00 / 30.00 / 50.00 / 100.00 fun. There is no separate 'bet per line' control anywhere in the UI — only 'Total Bet' is exposed to the player.",
    "demo_default_bet_fun": 0.40,
    "demo_default_balance_fun": 1000.00,
    "max_win": "Not printed anywhere in the captured booklet (rules_p1.png-p8.png contain no Win Cap / maximum win section, unlike some sibling Push Gaming titles). NOT invented; left as null.",
    "reels": "5 reels, 4 rows each (fixed).",
    "lines": 20,
    "bonus_buy": "Absent. Verified two ways: (1) visual scan of the entire right-side control column on every game screen (base_game.png, autoplay.png, hive_level2.png, win_screen.png) shows only sound/menu, Hive meter, Autoplay, Bet Select and Spin — no purchase icon; (2) the full text of all 8 paytable pages and all 8 rules pages was read and contains no mention of 'buy'/'purchase'.",
    "server_version": "2.9.0",
    "client_version": "14.25.14 14-07-2026",
    "version_source": "rules_p8.png, bottom of the Additional Information section.",
    "malfunction_clause": "'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' (rules_p8.png)",
    "incomplete_round_clause": "'Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player.' (rules_p7.png/p8.png)",
    "keyboard": "Space bar starts a spin (also used generically for Quick Play skip); 'To start a game round, press the Spin button. Alternatively, press the keyboard space bar.' (rules_p1.png)",
    "currency_view": "All amounts observed only in 'fun' (demo play-money) units; no coins/cash view toggle was found in this build."
  },

  "features": {
    "collectable_bees": {
      "summary": "A persistent Hive meter (levels 1-5, shown as a circular gauge to the right of the reels) advances during the Base Game whenever a Bee Symbol lands.",
      "mechanic": "'During the Base Game, if a Bee Symbol lands anywhere, the bee flies into the Hive, and is collected. A Wild Honey Symbol is left behind in its place on the reels.' (paytable_p5.png/p6.png, rules_p6.png)",
      "max_level_effect": "'When the Hive has reached the maximum level of 5, and a Bee Symbol lands anywhere, there is a chance that the Hive will explode, and Swarm Mode Feature will be triggered.' (paytable_p6.png, rules_p6.png)",
      "observed_progress": "hive_level2.png shows the meter having advanced to level 2 (arc filled roughly one third of the way around) after the second natural Free Games trigger of the session; base_game.png shows the starting level 1."
    },
    "free_games_feature": {
      "trigger": "'The Hive Symbol is a Scatter Symbol. If 3 or more Hive Symbols land anywhere, the Free Games Feature is triggered.' (paytable_p3.png)",
      "spins_awarded": {"3_hive": 7, "4_hive": 10, "5_hive": 15},
      "spins_awarded_via_pick_bonus_instant_prize": {"note": "Triggering Free Games as an Instant Prize from the Pick Feature Bonus awards a different, smaller set of spin counts.", "values": [6, 8, 9, 10, 12]},
      "award_screen": "A full-screen 'CONGRATULATIONS / YOU HAVE BEEN AWARDED / <N> / FREE SPINS' plaque with a bright golden light-burst behind the number, and 'CLICK ANYWHERE TO CONTINUE' below (free_spins_trigger.png shows 7, from 3 natural Hive symbols).",
      "gameplay": "Same 5x4 grid; reel background shifts to a warmer amber/orange tone; bottom bar shows 'Free Spins: <remaining> / <total>' (free_spins_gameplay.png shows '6 / 7') and a running 'WIN:' total for the round (shown as 7.00 fun in that frame) alongside the fixed 'Total Bet: 0.40 fun'. Sticky Wild symbols (splash-framed bee icons) can land and lock in place for the rest of the round.",
      "end_screen": "'CONGRATULATIONS / YOU WON <amount> / DURING FREE SPINS' plaque, same golden-burst styling, 'CLICK ANYWHERE TO CONTINUE' below. Captured amount: 12.50 fun for the 7-free-spin round at 0.40 fun total bet (free_spins_bees.png, duplicated in free_spins_win.png).",
      "source": "paytable_p5.png/p6.png, rules_p5.png/p6.png"
    },
    "pick_feature_bonus": {
      "trigger": "'If a Chest Symbol lands anywhere, the Pick Feature Bonus is triggered.' (paytable_p4.png)",
      "selection_screen": "Five identical golden honeycomb-textured hexagon tiles are laid out over the reel area (one centered, two upper corners, two lower corners) — bonus_pick_trigger.png. 'The player is presented with five hidden Instant Prizes to pick from. The player selects one of the hidden Instant Prizes, and an Instant Prize is revealed and awarded.' (paytable_p4.png)",
      "base_game_instant_prizes": "'During the Base Game, Instant Prizes include: Bet Multipliers, trigger of the Free Spins Feature, trigger of the Swarm Boost Feature, and trigger of the Swarm Mode Feature.' (rules_p4.png/p5.png)",
      "bet_multiplier_values": [2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 15, 20, 25, 30, 40, 45, 50, 75, 100, 125, 150, 200, 250],
      "bet_multiplier_unit": "x the Total Bet, per rules_p4.png ('The Bet Multiplier values are : 2x, 3x, ... 250x').",
      "free_games_swarm_mode_instant_prizes": "'During the Free Games Feature and Swarm Mode Features, Instant Prizes include: 1, 2, or 5 free spins, and Sticky Wild Enhancements.' Sticky Wild Enhancements are: 'Shifting Wilds: All Sticky Wild Symbols shift one position to the left.' and 'Expanding Wilds: One Sticky Wild Symbol expands vertically to fill the reel with Sticky Wild Symbols.' (rules_p4.png/p5.png)",
      "swarm_boost_feature": "Named only once, in the Base Game instant-prize list ('trigger of the Swarm Boost Feature'), with no further heading or description found anywhere in the 8-page rules booklet or the 8-page paytable. Its mechanics are UNKNOWN from the captured material — see 'unreadable_or_uncertain'.",
      "captured_results": "Two Pick Feature Bonus rounds were caught. Both resolved as Bet Multiplier instant prizes: an animated counter reading 0.08 fun mid-count in bonus_pick_result.png, and a second (uncaptured-by-manifest probe) frame with the counter mid-count at 0.51 fun. Both numbers are read from an ANIMATING win counter (see accessibility_observations/animation caveat) and are not claimed as final settled values; 0.51 in particular does not match any printed Bet Multiplier tier at the 0.40 fun anchor (2x=0.80, 3x=1.20, ...), confirming it is a transient in-between count, not a final figure.",
      "source": "paytable_p4.png, rules_p4.png/p5.png"
    },
    "swarm_mode_feature": {
      "trigger": "Either the Hive explodes at max level 5 when a Bee Symbol lands (see collectable_bees), OR is awarded directly as an Instant Prize from the Pick Feature Bonus.",
      "mechanic": "'At the start of the Swarm Mode Feature, a number of Sticky Wild Symbols are added to the reels and 10 free spins are awarded. During the Swarm Mode Feature, any Sticky Wild Symbols that land anywhere are sticky and held in place for the duration of the feature.' (paytable_p7.png/p8.png, rules_p7.png/p8.png)",
      "after_effect": "'At the end of the Swarm Mode Feature, a new Hive appears above the reels, with an initial level of 2, 3, or 4.' (rules_p7.png/p8.png)",
      "capture_status": "NOT CAPTURED. See 'not_captured' for the full evidentiary account (~300 confirmed base-game spins across ten hunt_balance.py sessions, two natural Free Games triggers, two Pick Feature Bonus rounds — none reached Hive level 5 or rolled a Swarm Mode instant prize). Described here from the printed booklet only; no in-game screenshot of this feature exists in this slot's screenshot set."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the game loads. Center-top: the 'WILD SWARM' wood-plank logo. Left column: three gold hexagon badges stacked (top: 'x5' on navy-blue hex background; below-right: 'x10' on navy-blue hex; below-left: a pink/magenta hex with a circular double-arrow icon and '+6') captioned 'INSTANT PRIZE FEATURE' in orange text below. Middle: two overlapping gold splash-framed bee icons (matching the Sticky Wild artwork) captioned 'STICKY WILD FREE SPINS'. Right: a glowing honey-pot/hive burst graphic with three small bees flying around it, captioned 'SWARM MODE'. Bottom-center: 'CLICK TO CONTINUE' in white capital letters. Background: dark blue-teal forest of trunks.",
      "purpose": "Entry point; clicking anywhere/CLICK TO CONTINUE starts the base game.",
      "color_blind_notes": "The three feature badges are differentiated by their captions and by shape/icon (numeral hexagons vs bee splash vs burst-with-bees), not by color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5-reel x 4-row grid centered on screen, inside a warm brown wood-plank frame with a green vine/leaf accent at each corner; a decorative golden beehive prop hangs from a branch directly above the frame at all times.",
      "left_side": "'WILD SWARM' wood-sign logo, upper-left, at roughly 1/3 screen height.",
      "top_right": "White speaker icon (sound on/off, no slash visible = currently unmuted) and, to its right, a white 3-line hamburger 'menu' icon that opens the bottom-tabbed info/paytable/rules/settings/know-the-game panel.",
      "right_side_column": "From top to bottom: the circular Hive meter gauge (see color_palette.hive_meter; shows level '1' by default), a white circular 'play triangle in a circle' Autoplay icon, a white 'stacked coin/disc' icon that opens the Bet Select ('Total Bet') panel, and the large circular double-curved-arrow SPIN button at the bottom.",
      "bottom_bar": "'Balance: 1,000.00 fun' in white, bottom-left; 'Total Bet: 0.40 fun' in white, bottom-right.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) — visible on the captured frame: white daisies, a honey pot, K/J letters, a purple hibiscus, and a 2-cell-tall Queen Bee character stack in reel 3. NOTE: exact per-cell layout is a random snapshot and is intentionally not enumerated cell-by-cell.",
      "color_blind_notes": "Top-right and right-column controls are white glyph icons on a dark/forest background — shape-based, not color-coded. Balance/Bet labels are plain white text."
    },
    "paytable": {
      "type": "paytable",
      "pages": "8 pages (paytable_p1.png-paytable_p8.png), reached via the bottom hamburger menu then the grid-icon tab; scrolled with scroll_capture.py to a confirmed bottom (settle=3).",
      "page_1": "Header 'PAYTABLE' / 'Symbols' with note 'All wins shown are in fun and valid for the current bet of 0.40 fun'. Shows WILD (5:12.00/4:4.00/3:0.80/2:0.20) and the start of the Sticky Wild description.",
      "page_2": "Wild Honey ($), Queen Bee character, Honey Pot, White Daisy, and the start of the Purple Hibiscus entry (all payouts in 'symbols' above).",
      "page_3": "Rest of Purple Hibiscus, then A/K/Q/J royals, then 'Features > Scatter Symbol' (Hive Symbol description).",
      "page_4": "Pick Feature Bonus description with Chest Symbol icon.",
      "page_5": "Free Games Feature description (spin-award table) and the start of Collectable Bees.",
      "page_6": "Rest of Collectable Bees and the Hive-explosion -> Swarm Mode Feature trigger paragraph.",
      "page_7": "Swarm Mode Feature description and the start of the 20-line Win Lines diagram (lines 1-5).",
      "page_8": "Rest of the Win Lines diagram (lines 6-20) — confirmed bottom of the panel.",
      "navigation": "Bottom bar has 4 icons: a 2x2-grid icon (Paytable, currently open), a '?' circle icon (Rules/Game Info), a gear icon (Settings), and a shield icon (Know the Game / RTP summary).",
      "color_blind_notes": "The 4 bottom-nav icons are distinguished by pictogram shape (grid / question mark / gear / shield), not by color."
    },
    "rules": {
      "type": "rules",
      "pages": "8 pages (rules_p1.png-rules_p8.png) under header 'GAME INFO', reached via the '?' icon; scrolled to a confirmed bottom (settle=3) plus a separate 1-page 'KNOW THE GAME' summary panel (know_the_game.png) reached via the shield icon (NOT part of the same scroll — a different panel).",
      "p1": "'Wild Swarm is a 5-reel slot with 20 win lines, and 4 symbols per reel. Features include Wild Symbols, Free Games Feature, and Swarm Mode Feature.' Sections: How to Play, Autoplay, Quick Play, start of Payout Rules.",
      "p2_p3": "Rest of Payout Rules (line-win definition, 'based on the bet per line'), Wild Symbols section, Scatter Symbol section, start of Pick Feature Bonus.",
      "p4_p5": "Rest of Pick Feature Bonus, full Bet Multiplier value list (23 values, 2x-250x), Sticky Wild Enhancements (Shifting/Expanding), start of Free Games Feature.",
      "p6": "Rest of Free Games Feature, Collectable Bees, start of Swarm Mode trigger paragraph.",
      "p7_p8": "Swarm Mode Feature full description, Additional Information (incomplete-round handling, malfunction clause, RTP 97.03%, Server Version 2.9.0, Client Version 14.25.14 14-07-2026).",
      "know_the_game_panel": "A separate short summary panel (know_the_game.png): 'MALFUNCTION VOIDS ALL PAYS AND PLAYS. The theoretical average return to player (RTP) is 97.03%.' — second independent print of the RTP figure.",
      "color_notes": "Body text is white on a near-black panel; section headers are white bold with a thin red/orange accent bar to their left; the game-field/logo remain dimly visible and blurred behind the panel."
    },
    "settings": {
      "type": "settings",
      "title": "SETTINGS",
      "content": "Three labeled toggle rows: 'All Sounds', 'Sound Effects', 'Music', each ending in a grey speaker-with-cross mute icon.",
      "color_blind_notes": "Rows are distinguished by text label, not color; toggle-on-vs-off visual state could not be confirmed from a single captured frame (see unreadable_or_uncertain)."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAYS",
      "content": "A vertical list of selectable rows: 'Off' (highlighted white/selected by default), then 10, 20, 50, 100, 250, 500, 1000, followed by a red 'OK' confirm button at the bottom.",
      "color_blind_notes": "Selected row is shown with a filled white background (high contrast) rather than by hue alone; OK button uses red fill + explicit text label."
    },
    "bet_select": {
      "type": "other",
      "title": "BET SELECT / Total Bet",
      "content": "A vertical scrollable list of Total Bet amounts in fun; the current selection (0.40 fun, the demo default) is highlighted with a white background. Full ladder confirmed by scrolling to both ends: 0.20 / 0.40 / 0.60 / 1.00 / 2.00 / 3.00 / 5.00 / 10.00 / 20.00 / 30.00 / 50.00 / 100.00 fun. Red 'OK' button at the bottom.",
      "files": ["bet_select_min.png (scrolled to top, 0.20 fun at the top edge)", "bet_select_max.png (scrolled to bottom, 100.00 fun at the bottom edge)"]
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Full-screen dark-forest backdrop with a bright golden light-burst behind large orange-striped outlined text: 'CONGRATULATIONS' / 'YOU HAVE BEEN AWARDED' / a large numeral ('7' captured) / 'FREE SPINS', with 'CLICK ANYWHERE TO CONTINUE' in smaller white text at the bottom.",
      "color_blind_notes": "Spin count is a large high-contrast numeral, legible without color discrimination."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 5x4 grid, warmer amber-toned reel background. Multiple Sticky Wild symbols (splash-framed goggled-bee icons) visible clustered together. Bottom bar: 'Balance: 986.78 fun' (left), 'WIN: 7.00 fun' (center, large), 'Free Spins: 6 / 7' (center-right), 'Total Bet: 0.40 fun' (right). Top-right retains the sound and menu icons; no Hive meter is shown on this frame (feature reels replace the right-side column shown in the base game).",
      "color_blind_notes": "Feature state is signalled by BOTH a palette shift (warmer amber tone) AND explicit text ('Free Spins: n / n') — not color alone."
    },
    "free_spins_bees": {
      "type": "free_spins",
      "content": "End-of-round summary: 'CONGRATULATIONS' / 'YOU WON' / '12.50' (large, orange-striped outlined numerals on a golden light-burst) / 'DURING FREE SPINS' / 'CLICK ANYWHERE TO CONTINUE'.",
      "note": "Identical frame duplicated as free_spins_win.png."
    },
    "bonus_pick_trigger": {
      "type": "bonus",
      "content": "Five identical golden honeycomb-textured hexagon tiles arranged over the reel area (one centered, two upper corners, two lower corners), fully obscuring the reels beneath. 'WILD SWARM' logo remains visible at left; Hive meter (level '1' in this capture) remains visible at right.",
      "color_blind_notes": "All five pick tiles are visually identical (same gold color/shape) by design — the choice is meant to be blind, consistent with a screen-reader-friendly 'pick any of five equal options' mechanic."
    },
    "bonus_pick_result": {
      "type": "bonus",
      "content": "One hexagon has resolved into an opened magenta/gold Chest icon (top-right of the grid area); a large orange-striped outlined counter '0.08' is shown mid-animation over the reels, which are otherwise visible underneath (daisies, honey pots, hibiscus, letters, a Wild, and a Queen Bee character).",
      "caveat": "The '0.08' is read mid-count from an animating win counter (see 'not_captured'/'accessibility_observations' animation notes) and is treated as a snapshot, not necessarily the final settled prize display."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Ordinary base-game win: bottom bar reads 'Balance: 996.88 fun', 'WIN: 0.80 fun' (large, center), 'Total Bet: 0.40 fun'. Reel grid shows, among other symbols, a WILD card (top row, reel 5) and two Queen Bee cards (reel 5, rows 1 and 4), a Chest icon (reel 1, row 4), four White Daisies (reels 1,3,4 rows 2-4), and Purple Hibiscus/A/K/J letters filling the remainder. Hive meter at right shows level '1'.",
      "color_blind_notes": "Win amount is large, high-contrast white/gold text — legible without color discrimination."
    },
    "hive_meter_progress": {
      "type": "other",
      "file": "hive_level2.png",
      "content": "Same base-game layout; the Hive meter at right now reads '2' with its progress arc filled about one third around, captured after the session's second natural Free Games trigger. Three Hive (scatter) symbols are visible in the grid (reel 4 rows 2 and 3, reel 3 row 4).",
      "purpose": "Confirms the Hive meter is a persistent, incrementing counter that advances across spins/rounds rather than resetting every spin."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable: sound + menu top-right; Hive meter, Autoplay, Bet Select and Spin stacked in a fixed right-side column; Balance bottom-left, Total Bet bottom-right (Free Spins counter and running WIN also appear bottom-center during the Free Games Feature). The info booklet (Paytable/Rules) is a linear multi-page sequence within a single scrollable panel, with a separate 4-icon bottom tab bar (grid/question-mark/gear/shield) to switch between Paytable, Rules, Settings and the Know-the-Game RTP summary.",
    "motor": "Large circular SPIN target at bottom-right of the play column; Autoplay (with a fixed preset list: Off/10/20/50/100/250/500/1000) and Space-bar spin both reduce the number of required precise clicks. Bet Select and Autoplays panels use large full-width tappable rows.",
    "color_blind": "Most affordances are shape/text based: bottom-nav icons differ by pictogram, not hue; the 5 Pick Feature Bonus tiles are intentionally identical (no color-coding to spoil the pick); royal letters (A/K/Q/J) share one color scheme and are distinguished purely by letterform; wild-family symbols share one payout tier and are distinguished by frame shape (square WILD/$ card vs splash-shaped Sticky Wild) and by printed glyph (WILD wordmark vs $ sign), not by color. Residual risk: the Hive meter's progress arc relies on a lime-green-vs-olive-brown color distinction that is reinforced by the numeral in the center but not by any independent tick-mark readout of exact fill percentage.",
    "deaf_hard_of_hearing": "No audio-only information observed; the Settings panel exposes independent 'All Sounds' / 'Sound Effects' / 'Music' mute toggles. Game state (wins, free spins remaining, Hive level, prize amounts) is conveyed visually and in text in every captured screen.",
    "animation_caveat": "Push Gaming win counters animate/count up on screen. Two captured numbers (0.08 in bonus_pick_result.png, 0.51 in an internal probe frame not included in the delivered screenshot set) were read mid-count and must not be treated as final settled prize values; only fully-settled, static on-screen text (e.g. the 12.50 fun free-spins total, the 0.80 fun base-game win) is reported as a final figure above."
  },

  "not_captured": [
    "Swarm Mode Feature has NO in-game screenshot in this set. Evidentiary account: approximately 300 confirmed base-game spins were played across ten hunt_balance.py sessions (prefixes hunt1-hunt14, confirmed counts 25+25+1+25+25+25+25+25+25+24+20+25+10+20=300), plus two natural Free Games Feature triggers (7 free spins each, spins played inside those rounds are not counted in the 300) and two Pick Feature Bonus rounds (both resolved as Bet Multiplier instant prizes, not Swarm Mode). There is no bonus-buy option to purchase the feature directly (verified — see technical_summary.bonus_buy). Over the session the Hive meter reached only level 2 and progressed roughly one third of the way through it (hive_level2.png, captured at action ~360/1200 and 71/90 minutes of the session budget); level 5 (required for a Hive-explosion trigger) was not reached within the session budget. Feature mechanics above are transcribed from the printed rules booklet only (rules_p7.png/p8.png, paytable_p7.png/p8.png) and have not been visually verified in play.",
    "The 'Swarm Boost Feature' is named exactly once, in the Base Game Pick Feature Bonus instant-prize list (rules_p4.png/p5.png: 'trigger of the Swarm Boost Feature'), with no dedicated heading, description, or screenshot anywhere in the captured 8-page rules booklet or 8-page paytable. What this feature actually does is unknown from the available material."
  ],

  "unreadable_or_uncertain": [
    "Volatility rating/scale: not found on any captured screen (preview, base game, 8 paytable pages, 8 rules pages, Know the Game panel). Left as null, not guessed.",
    "Max win / win cap: no such section exists in the captured rules booklet. Left as null.",
    "Exact per-cell path of each of the 20 win lines beyond lines 1-2 (straight rows): the small diagram icons on paytable_p7.png/p8.png show general zig-zag/V/W shapes but individual cell-by-cell paths for lines 3-20 are not confidently legible at the rendered icon size.",
    "Settings panel toggle state (on vs off) for All Sounds/Sound Effects/Music: only one static frame was captured, showing a muted-speaker glyph on all three rows; whether this reflects an actually-muted default state or is simply the icon's resting artwork could not be confirmed without a second, contrasting state.",
    "Swarm Boost Feature mechanics: named once in a list, never described (see 'not_captured').",
    "Whether the plain 'WILD' symbol (as opposed to Wild Honey/$ or Sticky Wild) can appear anywhere on the base-game reels or is restricted to specific reels: no such restriction is stated in the booklet (unlike some other Push Gaming titles), so it is assumed unrestricted, but this is an absence-of-restriction inference rather than a positive confirmation.",
    "Exact final settled value of the two captured Pick Feature Bonus results (mid-animation reads of 0.08 and 0.51 fun) — see accessibility_observations.animation_caveat."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.