Wild Swarm 2

Demo, RTP 96.67%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 26 Aug 2026
RTP 96.67%
Volatility High
Max win ×10000
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

44 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/wild-swarm-2-b28/

1,000 free requests / month · sign-up required

9 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 26 Aug 2026 View capture log

Per-screen breakdown

44 demo screens
44 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 310 310 Sep Oct '25: 390 390 Oct Nov '25: 310 310 Nov Dec '25: 330 330 Dec Jan '26: 320 320 Jan Feb '26: 390 390 Feb Mar '26: 310 310 Mar Apr '26: 360 360 Apr May '26: 340 340 May Jun '26: 260 260 Jun Jul '26: 190 190 Jul Aug '26: 210 210 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇨🇭Switzerland 30 30 30 30 30
🇮🇳India 20 20 20 20
🇳🇱Netherlands 20 10 10 40 10 20 20 20 30 20 20 20
🇬🇷Greece 10 10 10 10 10 10 10 10 10 10 10
🇩🇰Denmark 10 10 10 10 10 10 10 10
🇸🇮Slovenia 10 10 10
🇲🇹Malta 10 10
🇻🇳Vietnam 10
🇫🇮Finland 40 40 60 60 80 40 40 100 60 20 40 60
🇧🇷Brazil 10 10 10 10 10 20 20 20 10 30 40 20
🇬🇧United Kingdom 10 10 10 10 20 30 20 10 10 20 40 10
🇩🇪Germany 10 10 10 10 20 10 10 10 10 10 10 20
🇸🇪Sweden 10 10 10 10 10 10 20 10 10 10 20 10
🇨🇦Canada 20 20 20 20 20 20
🇺🇸United States 20 20 20 20 20 20
🇮🇹Italy 10 10 10 10 10 10 10 10 10 10 10
🇧🇬Bulgaria 10 10 10 10 10 10 10
🇪🇸Spain 10 10 10 10 10 10
🇦🇷Argentina 10 10 10 10 10
🇦🇺Australia 10 10 10 10 10
🇪🇪Estonia 10 10 10 10 10
🇫🇷France 10 10 10 10
🇲🇾Malaysia 20 20
🇨🇾Cyprus 10 10 10
🇭🇺Hungary 10 10 10
🇳🇿New Zealand 10 10 10
🇵🇭Philippines 10 10 10
🇹🇳Tunisia 10 10 10
🇱🇺Luxembourg 20
🇵🇰Pakistan 20
🇵🇱Poland 10 10
🇵🇷Puerto Rico 20
🇸🇰Slovakia 10 10
🇿🇦South Africa 10 10
🇧🇾Belarus 10
🇨🇿Czech Republic 10
🇩🇴Dominican Republic 10
🇬🇹Guatemala 10
🇮🇸Iceland 10
🇯🇵Japan 10
🇰🇪Kenya 10
🇰🇷South Korea 10
🇵🇪Peru 10
🇵🇹Portugal 10
🇹🇭Thailand 10
🇹🇷Turkey 10
🇳🇴Norway 10 10 10 10 10 10 10 10 10 10
🇷🇴Romania 10 10 10 10 10 10 10 10 10
🇱🇻Latvia 10 10 10 10 10 10 10 10
🇺🇦Ukraine 10 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10 10 10
🇮🇪Ireland 10 10 10 10 10 10
🇮🇩Indonesia 10 10 10
🇧🇪Belgium 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Wild Swarm 2

Everything pulled from Wild Swarm 2 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
44 screens captured
14 symbols catalogued · payouts OCR-verified
14 palette colors from frames
5 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 44 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
series Wild Swarm · 4 games in this series ↓
rtp 96.67% · single configuration
volatility High
max_win_x ×10000
layout 5×4
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2024

Wild Swarm series

where this game sits among its own

Its 96.67% is the 2nd highest RTP of 4.

Game Released RTP Volatility
Wild Swarm 3 Chocolate Eggs Mar 2026 96.48% Low
Wild Swarm Triple Hive Jul 2025 96.48% Medium
Wild Swarm 2 you are here Feb 2024 96.67% High
Wild Swarm Jun 2018 97.03%
See all 4 games in this series →

Symbols & paytable

14 symbols
14 icons (ZIP)
Wild Honey (WILD)
Wild Honey (WILD)
Wild

Gold-framed tile with bold red 'WILD' lettering over a blue hexagon honeycomb background; substitutes all paying symbols except Scatter (Hive) and Chest; left behind on reels when a Bee symbol is collected into the Hive meter.

Worker Bee
Worker Bee
High Pay

Cartoon bee mascot wearing an orange mining cap and goggles on a gold honey-splash tile; also a Collectable Bee that flies into the Hive meter (+1 segment) and leaves a Wild Honey symbol behind.

MatchPayoutUnit
2x 0.50 Multiplier
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 30.00 Multiplier
$ (Money Symbol)
$ (Money Symbol)
High Pay

Bold gold dollar sign on a warm orange/red gradient tile; the most common tile on the reels, ties Worker Bee for the highest regular paytable values.

MatchPayoutUnit
2x 0.50 Multiplier
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 30.00 Multiplier
Crown
Crown
High Pay

Ornate gold crown with red gem accents on a deep purple/magenta tile; unlike Worker Bee and the Money symbol, no 2-of-a-kind payout is printed for Crown.

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 15.00 Multiplier
Honey Pot
Honey Pot
High Pay

Ceramic honey jar with a wooden dipper stick resting in it, warm tan/brown tones on a dark tile.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.20 Multiplier
5x 3.50 Multiplier
White Flower
White Flower
High Pay

Cream/white multi-petal flower with a yellow centre and green leaves on a dark stone-like tile.

MatchPayoutUnit
3x 0.30 Multiplier
4x 1.00 Multiplier
5x 3.00 Multiplier
Purple Flower
Purple Flower
High Pay

Purple lily-like flower with gold vein highlights, resting on a grey rock, dark background.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.90 Multiplier
5x 2.50 Multiplier
A
A
Low Pay

Carved brown wooden letter A wrapped with a green ivy sprig, on a dark teal-green tile.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.40 Multiplier
5x 1.40 Multiplier
K
K
Low Pay

Carved brown wooden letter K wrapped with a green ivy sprig, same style as the A tile.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.40 Multiplier
5x 1.20 Multiplier
Q
Q
Low Pay

Carved brown wooden letter Q wrapped with a green ivy sprig, same style as the A/K tiles.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.20 Multiplier
J
J
Low Pay

Carved brown wooden letter J wrapped with a green ivy sprig, same style as the A/K/Q tiles.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Sticky Wild
Sticky Wild
Wild

Same bee-mascot art as Worker Bee on an orange honey-splash tile; appears only in Free Spins and Swarm Mode, sticks in place until the feature ends, substitutes all paying symbols except Scatter and Chest.

Hive (Scatter)
Hive (Scatter)
Scatter

Golden temple-shaped beehive with a dark hexagonal entrance, red and purple flowers and a teal glow; the Scatter. It carries no line pay and is excluded from Wild substitution - 3, 4 or 5 anywhere award 7, 8 or 10 free spins with 3, 4 or 5 sticky wilds re

Chest
Chest
Bonus

Magenta/pink treasure chest with gold trim and an insect-wing-shaped clasp on an orange honeycomb-textured panel; triggers the Chest Feature in the Base Game, Free Spins or Swarm Mode. No line-pay value.

Bonus modes

4 modes
Base Game Modifier hive_meter
Hive Meter

Core Base Game mechanic: the Hive meter widget (top-right dial) fills as Bee symbols land - Worker Bee adds 1 segment, Queen Bee adds 5. Capacity grows every level, printed verbatim in the rules booklet along with a per-level RTP contribution: Level 1 = 10 segments (RTP 96.31%), Level 2 = 30 segments (96.40%), Level 3 = 50 segments (96.51%), Level 4 = 100 segments (96.59%), Level 5 = MAX (96.74%). Levels 1-3 are independently confirmed by captured frames (2/10, 18/30, 10/50). At Level 5, any Bee symbol landing has a chance to explode the Hive and trigger Swarm Mode, with the Queen Bee more likely to trigger it than the Worker Bee; a 'Swarm Boost' Chest prize instantly advances the meter to the next level's start. After Swarm Mode ends, a fresh Hive appears at a random level 2-4, 40-60% filled. Hive progress does not persist across a session reload in this demo build.

Free Spins free_spins
Free Spins

Triggered by 3, 4 or 5 Hive (Scatter) symbols landing anywhere, awarding 7, 8 or 10 spins with 3, 4 or 5 guaranteed Sticky Wild symbols respectively (also reachable via a Chest 'Free Spins' prize in the Base Game). Fixed Reel Multipliers sit above reel 2 (x2) and reel 4 (x4); filling a multiplier reel entirely with Sticky Wilds applies that multiplier to every Sticky Wild on it and awards 1 Extra Spin. Sticky Wilds persist until the feature ends and their multipliers accumulate additively. The Chest Feature can also fire during Free Spins, with its own prize pool of Bet Multipliers, Extra Spins and a Sticky Wilds Reel prize.

Bonus Mode chest_feature
Chest Feature

Triggered by the Chest symbol landing anywhere in the Base Game, Free Spins or Swarm Mode. Five face-down hexagons appear over the reels ('PICK A PRIZE'); picking one reveals all five values at once and awards the chosen prize. Base Game prize pool: Bet Multipliers 2x-1000x, a Free Spins prize (guarantees 3-5 Sticky Wilds), a Swarm Boost (advances the Hive meter one level) and Instant Swarm Mode. Free Spins/Swarm Mode prize pool differs: Bet Multipliers up to 1000x in Free Spins or up to 500x in Swarm Mode, Extra Spins (1-5), and a Sticky Wilds Reel prize that fills one multiplier-bearing reel with Sticky Wilds.

Bonus Mode swarm_mode
Swarm Mode

NOT OBSERVED IN PLAY - not reached across 248 confirmed spins in the feature hunt (the Hive meter only progressed from level 1 to level 3 of 5 in that span). Description transcribed only from the printed rules booklet and the intro splash, which promises 'WILD REEL GUARANTEED'. Per the booklet: triggered by the Hive exploding at max level (5) or by an 'Instant Swarm Mode' Chest prize. Starts with 10 automatic Free Spins and Reel Multipliers above every reel (Reel 1 x2, Reel 2 x3, Reel 3 x4, Reel 4 x6, Reel 5 x8). A full stack of Sticky Wilds lands on one random reel before the first spin, without awarding an Extra Spin for that initial stack. Ends with a fresh Hive appearing at a random level 2-4, 40-60% filled.

Colour system

extracted from frames · HEX
Export palette
#615C5F base dominant 1 base
#192327 base dominant 2 base
#996A5C base dominant 3 base
#699594 base dominant 4 base
#E09F1C base dominant 5 base
#919E9A base dominant 6 base
#251C16 free_spins dominant 1 free_spins
#512F1C free_spins dominant 2 free_spins
#6C4C24 free_spins dominant 3 free_spins
#8F5E16 free_spins dominant 4 free_spins
#232121 bonus dominant 1 bonus
#4E3328 bonus dominant 2 bonus
#505954 bonus dominant 3 bonus
#E19D09 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Game state relies on text and numbers alongside colour: Hive level/segment counts, Free Spins 'N / M' counters, WIN/Balance/Total Bet amounts and every Bet Multiplier/Extra Spin prize value are printed as digits, not colour-coded alone. One exception: the 'X10' chest-prize hexagon is tinted blue/violet against the orange tint used by the other four prize hexagons, with no accompanying label distinguishing the colour from the others.
Screen Reader
  • Right-rail controls sit in a stable order: sound and menu icons above the reel frame, the Hive-meter dial beside the reels, then autoplay, bet selector and spin stacked down the lower-right edge. The info overlay is one linear panel switched between four fixed sub-views (paytable, rules, settings, know the game) via a bottom icon bar, each a plain vertical scroll with no nested tabs.
Motor Accessibility
  • The SPIN button is the largest single target on screen (bottom-right). The SPACE bar both starts a spin and skips animations, and Autoplay offers preset spin counts up to 1000, reducing the number of precise clicks needed for extended play.
Hearing Accessibility
  • No information is conveyed by audio alone: wins, Hive progress, Free Spins counters and prize values are all shown visually as text. Sound is limited to music and sound-effect toggles in Settings.
Low Vision
  • Balance and Total Bet are drawn directly over an animated, textured forest/honeycomb background with no opaque panel behind them, which hurts legibility for low-vision players.

Media & assets

8 files · 8 types
44 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, full 10-page paytable, full 10-page rules ('GAME INFO') booklet, the 'KNOW THE GAME' info panel, settings and autoplay menus, the Hive meter progressing through levels 1-3, the Chest Feature triggered and resolved in both the Base Game and Free Spins, the Free Spins trigger/gameplay/sticky-wilds/result screens, and multiple win screens (ordinary payline win, chest win, free-spins end card).
Swarm Mode was never reached: 248 confirmed spins (confirmed by a change in the read balance, not by counted clicks) advanced the Hive meter only from level 1 to level 3 of 5, and two Chest Feature triggers during the hunt produced an 8x Bet Multiplier and one other money-type prize, neither an Instant Swarm Mode. No screenshots of Swarm Mode gameplay, its trigger, or its win screen exist; everything recorded about it is transcribed from the rules booklet and the intro splash, not observed.
Volatility rating is not printed or shown as an icon anywhere in the 10-page paytable, 10-page rules booklet or the KNOW THE GAME panel.
Whether Queen Bee is itself a regular paying symbol is unclear: it appears only in the rules booklet's Collectable Bees illustration, was never observed landing on the reels, and has no line-pay entry in the 10-page paytable.
The Reel-3 multiplier hexagon in the Swarm Mode illustration on paytable page 9 shows no legible digit in the static art; only the rules text on page 8 confirms it is 4x.
Minimum/maximum bet (0.10-100.00 fun) was read from diagnostic helper frames that are not part of the delivered 42-shot set, so it was not independently re-verified from a delivered frame.
How the five per-Hive-level RTP figures (96.31% / 96.40% / 96.51% / 96.59% / 96.74%) blend into the single headline 96.67% RTP is not stated anywhere in the booklet.

Ask AI about Wild Swarm 2

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Wild Swarm 2 work? Keep it simple.

Triggered by 3, 4 or 5 Hive (Scatter) symbols landing anywhere, awarding 7, 8 or 10 spins with 3, 4 or 5 guaranteed Sticky Wild symbols respectively (also reachable via a Chest 'Free Spins' prize in the Base Game). Fixed Reel Multipliers sit above reel 2 (x2) and reel 4 (x4); filling a multiplier reel entirely with Sticky Wilds applies that multiplier to every Sticky Wild on it and awards 1 Extra Spin. Sticky Wilds persist until the feature ends and their multipliers accumulate additively. The Chest Feature can also fire during Free Spins, with its own prize pool of Bet Multipliers, Extra Spins and a Sticky Wilds Reel prize.

RTP 96.67%High volatilitymax win ×10000demo ✓

From the verified capture of 26 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Wild Swarm 2 vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/wild-swarm-2-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/wild-swarm-2-b28/
{
  "game": {
    "name": "Wild Swarm 2",
    "provider": "Push Gaming",
    "provider_ref": "wildswarm2-01 (read from the top-level DOM src of the cross-domain launcher iframe, rgsGameId param; see manifest.provider_ref_observed)",
    "theme": "A whimsical enchanted forest / beehive kingdom. A giant beehive hangs from a tree branch directly above the reels; the reel frame is carved dark wood with gold corner brackets, set inside a sun-dappled forest of huge trees, hanging egg-shaped lantern pods, small mushroom-shaped decorations and rope/plank walkways (visible left and right of the reels, and more clearly in the Free Spins/Swarm background where the camera is 'inside' the hive - see below).",
    "art_style": "Flat-shaded 2D vector cartoon illustration with clean thick dark outlines and bright, highly saturated colors (golds, oranges, teals, purples). Symbol tiles and UI chrome (buttons, frames, the Hive-meter dial) have a light semi-3D bevel/gloss treatment (glossy highlights on gold metal, drop shadows) but the scene itself is flat cel-style, not a realistic render. Warm daylight lighting on the base-game forest background (soft teal-green misty light in the far background, golden sunbeam behind the reels); the backgrounds shift to a warm amber/orange 'inside the hive' tunnel of honeycomb pipes and jars for the Free Spins and Swarm Mode features. Overall tone is cheerful, family-friendly casual-mobile game art (rounded shapes, a smiling bee mascot with big eyes and goggles) - no photorealism, no grad-heavy realistic shading, no isometric perspective (the reel grid is viewed straight-on/front-facing).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from the 42 captured desktop screenshots (1280x800), zoomed crops of the paytable/rules text and the feature-hunt evidence frames recorded in manifest.json.",
    "method_notes": "tesseract OCR was found unreliable on this build for two structural reasons and was NOT used as ground truth: (1) most numeric HUD text (Hive-meter level/segment counters, WIN totals, Free Spins counters) is drawn in a bold stylised display font that tesseract frequently misreads; (2) several of these numbers sit directly over an animated, textured background (forest floor, honeycomb tunnel) with no opaque panel behind them, which defeats character segmentation. All numbers in this document were read directly from the images (full-frame plus scripts/zoom.py crops at 3x-6x) by visual inspection, and every paytable/rules page was read in full. Where a number could not be read with confidence it is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },
  "color_palette": {
    "base_game_background": "Large stylised forest: dark-brown tree trunks with lighter brown bark texture frame the scene left and right; misty cool teal/blue-green light glows in the far background behind the reels; warm golden sunbeam light spills from directly behind the hanging beehive at the top; scattered decorative round objects (grey/blue mottled 'egg' pods, green mushroom-cap lanterns, small gift-box-like shapes) hang in the trees on both sides, mostly out of sharp focus.",
    "reel_frame": "Dark carved wood outer frame with gold metal corner brackets and gold rivets; individual reel cells alternate between a warm orange/gold gradient panel (behind the frequent '$' symbol tiles) and a plain dark teal-grey panel for other symbols.",
    "hanging_hive": "A single small beehive prop (tan/orange woven-basket shape with a dark hexagon entrance hole) hangs on a rope from a tree branch at the top-centre of the screen at all times in the base game - decorative, distinct from the much larger golden temple-like Hive/Scatter symbol that appears on the reels.",
    "free_spins_swarm_background": "Camera moves 'inside' a giant hive: warm orange/amber tunnel made of stacked honeycomb-textured pipes and clay jars, dark red-brown shadow tones, hanging vines with small red/purple flowers either side of the reel frame; the reel frame itself becomes a lighter blue-grey metal pipe structure instead of dark wood.",
    "accent_colors": "Gold (frames, wordmark, crown symbol frame highlights, Bet-Multiplier hexagons), orange/amber (honey, chest-feature glow, Worker Bee tile background), teal/turquoise (glow outline on the Hive scatter symbol, ambient background light), magenta/pink (the Chest bonus symbol and its opened-chest artwork), purple (the Queen Bee crown and the purple lily/orchid symbol), green (playing-card-letter ivy decoration, forest foliage), red (small accent flowers around the Hive symbol, CONGRATULATIONS-style win text is gold not red on this title)."
  },
  "grid_and_lines": {
    "layout": "5 reels x 4 rows, all reels the same height (no reel-height variation observed).",
    "lines": "20 fixed win lines, diagrammed symbol-by-symbol on paytable_p10.png (numbered 1-20, each a lit path of one white cell per reel across the 5x4 grid - mostly straight rows, V/W zigzags and staggered step patterns).",
    "declared_grid_source": "rules_p1.png ('GAME INFO'): 'Wild Swarm 2 is a 5-reel slot game with 4 symbols per reel.'",
    "win_evaluation": "rules_p2.png ('Payout Rules'): 'A line win is awarded when a number of instances of the same symbol appear consecutively starting from the leftmost reel. Only one line win may be awarded on a single win line.' and 'The highest line win value is always awarded. All wins occur on win lines, except Bet Multipliers. Bet Multiplier wins are added to pay line wins or equivalent. Wins on separate win lines are added.'"
  },
  "payout_basis": {
    "value": "total_bet",
    "note": "The rules booklet contradicts itself verbatim on this point, a known Push Gaming defect pattern (see provider-defects/push.md P-U common): rules_p2.png says the paytable is 'based on the bet per line', while rules_p9.png/rules_p10.png say it is 'based on the Total bet'. This is resolved by measurement (see manifest.payout_basis): a captured ordinary payline win of 1.00 fun at a 0.50 fun Total Bet with a 2x paytable tier matches tier(2x) * total_bet(0.50) = 1.00 exactly; dividing by the 20 lines would give 0.05, which does not match. Basis = Total Bet.",
    "paytable_anchor": "The paytable panel header states: 'All wins shown are in fun and valid for the current bet of 0.50 fun' (paytable_p1.png). All currency figures below are converted to bet multipliers by dividing by this 0.50 anchor."
  },
  "symbols": {
    "note": "All values read directly from paytable_p1.png and paytable_p2.png (currency figures at the 0.50 fun bet anchor), cross-checked against the in-game grid captures. Multiplier = printed value / 0.50 anchor.",
    "wild": {
      "name": "Wild Honey (WILD)",
      "appearance": "A gold-framed square tile: bold red 'WILD' lettering with a cream outline over a blue hexagon honeycomb-pattern background.",
      "rules": "Substitutes for all other paying symbols, EXCEPT the Scatter (Hive) symbol and the Chest symbol. Carries no independent line-pay value of its own in the paytable.",
      "how_it_appears": "Left behind on the reels whenever a Bee Symbol (Worker Bee or Queen Bee) lands and 'flies into the Hive' during the Base Game (see 'collectable_bees' below) - i.e. it is a byproduct of the Hive-meter mechanic, not a symbol dealt directly on the reels like the others.",
      "source": "paytable_p1.png, paytable_p3.png, rules_p2.png, rules_p5.png"
    },
    "sticky_wild": {
      "name": "Sticky Wild",
      "appearance": "Uses the SAME artwork as the paying 'Worker Bee' tile (cartoon bee mascot with goggles and mining cap on an orange honey-splash background) rather than the blue-hexagon Wild Honey art - confirmed by direct comparison of paytable_p3.png's second Wild illustration against paytable_p1.png's Worker Bee tile, and against the sticky icons visible on free_spins_sticky_wilds.png.",
      "rules": "Only appears during the Free Spins Feature and the Swarm Mode Feature. Any Sticky Wild that lands anywhere stays in place ('sticky') until the feature ends. Substitutes for all paying symbols except Scatter and Chest, same as Wild Honey.",
      "source": "paytable_p3.png ('The Sticky Wild Symbol only appears during the Free Games Feature and the Swarm Mode Feature...'), confirmed visually on free_spins_sticky_wilds.png"
    },
    "paying_symbols_high_to_low": [
      {
        "name": "Worker Bee",
        "appearance": "Cartoon bee mascot wearing an orange mining cap and welding-style goggles, holding a honeycomb chunk, on a bright orange/gold honey-splash background with a gold frame.",
        "payouts_fun_at_0.50_anchor": {
          "5": 15.0,
          "4": 5.0,
          "3": 1.0,
          "2": 0.25
        },
        "payouts_bet_multiple": {
          "5": "30x",
          "4": "10x",
          "3": "2x",
          "2": "0.5x"
        },
        "double_role": "Also functions as one of the two 'Collectable Bee' types (see collectable_bees) - when it lands during the Base Game it flies to the Hive meter (+1 segment) and is replaced on the reels by a Wild Honey symbol."
      },
      {
        "name": "$ (Money symbol)",
        "appearance": "Bold gold dollar-sign icon on a warm orange/red gradient background, gold frame - this is the single most visually dominant tile on the reels (it fills the majority of the grid in the captured base-game idle frame).",
        "payouts_fun_at_0.50_anchor": {
          "5": 15.0,
          "4": 5.0,
          "3": 1.0,
          "2": 0.25
        },
        "payouts_bet_multiple": {
          "5": "30x",
          "4": "10x",
          "3": "2x",
          "2": "0.5x"
        },
        "note": "Ties exactly with Worker Bee for the highest paytable values of any regular paying symbol."
      },
      {
        "name": "Crown",
        "appearance": "Ornate gold crown with red gem accents, on a deep purple/magenta background, gold frame.",
        "payouts_fun_at_0.50_anchor": {
          "5": 7.5,
          "4": 2.5,
          "3": 0.5
        },
        "payouts_bet_multiple": {
          "5": "15x",
          "4": "5x",
          "3": "1x"
        },
        "note": "No 2-of-a-kind payout is printed for Crown (unlike Worker Bee/$ which do pay on 2)."
      },
      {
        "name": "Honey pot",
        "appearance": "Ceramic honey jar with a wooden honey-dipper stick resting in it, warm tan/brown colours, dark background.",
        "payouts_fun_at_0.50_anchor": {
          "5": 1.75,
          "4": 0.6,
          "3": 0.2
        },
        "payouts_bet_multiple": {
          "5": "3.5x",
          "4": "1.2x",
          "3": "0.4x"
        }
      },
      {
        "name": "White flower",
        "appearance": "Cream/white multi-petal flower with a yellow centre and green leaves, on a dark stone-like tile.",
        "payouts_fun_at_0.50_anchor": {
          "5": 1.5,
          "4": 0.5,
          "3": 0.15
        },
        "payouts_bet_multiple": {
          "5": "3x",
          "4": "1x",
          "3": "0.3x"
        }
      },
      {
        "name": "Purple flower (lily/orchid)",
        "appearance": "Purple lily-like flower with gold vein highlights, resting on a grey rock, dark background.",
        "payouts_fun_at_0.50_anchor": {
          "5": 1.25,
          "4": 0.45,
          "3": 0.1
        },
        "payouts_bet_multiple": {
          "5": "2.5x",
          "4": "0.9x",
          "3": "0.2x"
        }
      },
      {
        "name": "A",
        "appearance": "Carved brown wooden letter wrapped with a small green ivy/leaf sprig, on a dark teal-green cell background.",
        "payouts_fun_at_0.50_anchor": {
          "5": 0.7,
          "4": 0.2,
          "3": 0.05
        },
        "payouts_bet_multiple": {
          "5": "1.4x",
          "4": "0.4x",
          "3": "0.1x"
        }
      },
      {
        "name": "K",
        "appearance": "Same carved-wood-with-ivy style as A.",
        "payouts_fun_at_0.50_anchor": {
          "5": 0.6,
          "4": 0.2,
          "3": 0.05
        },
        "payouts_bet_multiple": {
          "5": "1.2x",
          "4": "0.4x",
          "3": "0.1x"
        }
      },
      {
        "name": "Q",
        "appearance": "Same carved-wood-with-ivy style as A/K.",
        "payouts_fun_at_0.50_anchor": {
          "5": 0.6,
          "4": 0.15,
          "3": 0.05
        },
        "payouts_bet_multiple": {
          "5": "1.2x",
          "4": "0.3x",
          "3": "0.1x"
        }
      },
      {
        "name": "J",
        "appearance": "Same carved-wood-with-ivy style as A/K/Q.",
        "payouts_fun_at_0.50_anchor": {
          "5": 0.5,
          "4": 0.15,
          "3": 0.05
        },
        "payouts_bet_multiple": {
          "5": "1x",
          "4": "0.3x",
          "3": "0.1x"
        }
      }
    ],
    "scatter": {
      "name": "Hive (Scatter Symbol)",
      "appearance": "A golden, temple/pagoda-shaped beehive structure with a dark hexagonal entrance, decorated with red and purple flowers and green leaves, glowing teal/cyan outline.",
      "rules": "3 or more Hive symbols landing anywhere trigger the Free Spins Feature (see features.free_spins). No line-pay value of its own; excluded from Wild substitution.",
      "source": "paytable_p4.png / p5.png ('The Hive Symbol is a Scatter Symbol. The Free Spins Feature is triggered when 3 or more Hive Symbols land anywhere.')"
    },
    "chest": {
      "name": "Chest",
      "appearance": "A magenta/pink treasure chest with gold trim and corner studs; the lid clasp is shaped like a pair of insect wings around a keyhole, and the chest panels are textured with an orange honeycomb pattern.",
      "rules": "Triggers the Chest Feature (see features.chest_feature) whenever it lands anywhere, in the Base Game, Free Spins Feature or Swarm Mode Feature. No line-pay value of its own; excluded from Wild substitution. rules_p5.png notes 'The Chest Feature will be triggered at the end of the current spin sequence.'",
      "source": "paytable_p5.png/p6.png, rules_p3.png; closed-chest icon confirmed by a zoomed crop of chest_prizes_revealed.png"
    },
    "collectable_bees": {
      "mechanic": "During the Base Game, when a Bee Symbol lands anywhere on the reels, it flies into the Hive (the meter widget at top-right) and is collected; in its place, a Wild Honey Symbol is left behind on the reel grid.",
      "types": [
        {
          "name": "Worker Bee",
          "effect": "Increases the Hive meter by 1 segment.",
          "art": "Same paying-symbol art as listed above (goggles/cap bee on orange splash)."
        },
        {
          "name": "Queen Bee",
          "effect": "Increases the Hive meter by 5 segments and has a higher chance of triggering the Swarm Mode Feature when the Hive is at max level.",
          "art": "A bee wearing a small purple crown, on a red/maroon background - shown only in the rules booklet's 'Collectable Bees' illustration (rules_p6.png); NOT observed with its own line-pay entry anywhere in the 10-page paytable, so it is treated here as a collectible-only symbol, not a regular paying symbol. This is flagged in 'unreadable_or_uncertain' since no capture shows it landing in play."
        }
      ],
      "source": "rules_p5.png/p6.png ('Collectable Bees')"
    }
  },
  "hive_meter": {
    "widget": "A round dial/gauge icon at the top-right of the screen, styled like a wooden barrel/wheel with a partial gold fill-arc around its rim and a large number (the current level, 1-5) in its centre; text above it reads 'segments-filled / segment-capacity' (e.g. '0/10', '18/30', '10/50').",
    "core_discovery": "The capacity of each level is NOT constant and is NOT stated by the promotional storefront copy - it GROWS with each level. Confirmed directly from captured frames: Level 1 = 10 segments (hive_meter_2of10.png, reading 2/10), Level 2 = 30 segments (hive_meter_level2.png, reading 18/30), Level 3 = 50 segments (free_spins_trigger.png, reading 10/50). The in-game rules booklet independently states the full progression and even attaches an RTP contribution to each level - see 'hive_level_table' below, which matches the frame evidence exactly for levels 1-3 and additionally gives levels 4 and 5.",
    "fill_sources": "Worker Bee lands: +1 segment. Queen Bee lands: +5 segments. A 'Swarm Boost' Chest prize instantly advances the meter to the start of the next level.",
    "swarm_mode_trigger": "When the Hive has reached max level (5) and any Bee Symbol lands anywhere, there is a CHANCE the Hive explodes and triggers Swarm Mode; the Queen Bee has a higher chance of causing this explosion than the Worker Bee. Swarm Mode can also be triggered directly via an 'Instant Swarm Mode' Chest prize, bypassing the meter entirely.",
    "hive_level_table": {
      "source": "rules_p6.png/p7.png, printed verbatim",
      "levels": [
        {
          "level": 1,
          "segments_to_advance": 10,
          "rtp_at_this_level": "96.31%"
        },
        {
          "level": 2,
          "segments_to_advance": 30,
          "rtp_at_this_level": "96.40%"
        },
        {
          "level": 3,
          "segments_to_advance": 50,
          "rtp_at_this_level": "96.51%"
        },
        {
          "level": 4,
          "segments_to_advance": 100,
          "rtp_at_this_level": "96.59%"
        },
        {
          "level": 5,
          "segments_to_advance": null,
          "note": "MAX level",
          "rtp_at_this_level": "96.74%"
        }
      ],
      "interpretation_note": "These per-level RTP figures are printed by the game itself, immediately below the meter description, and are presumably the RTP CONTRIBUTION associated with play that reaches/uses that level's reel configuration (see rules_p1.png: 'Different reel configurations are used, depending on the progression in the Free Games Feature and in the Swarm Mode'), which combine into the single headline 96.67% RTP reported elsewhere. This document reports the figures exactly as printed and does not attempt to re-derive how they blend into 96.67%."
    },
    "post_swarm_reset": "rules_p9.png: 'At the end of the Swarm Mode Feature, a new Hive appears above the reels, with a random initial level of 2, 3, or 4, and partly filled by 40-60%.'",
    "session_reset_caveat": "manifest.anomalies records that the demo session expired twice during the hunt, and each reload reset the Balance to 1,000.00 fun AND the Hive meter to 0/10 level 1 - i.e. Hive progress does not persist across a session/reload boundary in this demo environment."
  },
  "features": {
    "chest_feature": {
      "trigger": "The Chest symbol landing anywhere, during the Base Game, the Free Spins Feature or the Swarm Mode Feature.",
      "sequence": "5 hidden prize hexagons appear over the reel grid (each showing a golden bee-hexagon icon face-down) with the on-screen prompt 'PICK A PRIZE'. Clicking one hexagon reveals ALL FIVE prize values simultaneously (observed on both bonus_chest_pick.png/bonus_chest_reveal.png and free_spins_chest_pick.png/free_spins_chest_reveal.png - not just the chosen one), with the chosen hexagon highlighted by a blue glow outline; the game then plays a dedicated confirmation card for the chosen prize (e.g. a large 'X4' hexagon over the text 'BET MULTIPLIER 4X BET AMOUNT').",
      "base_game_prize_pool": {
        "bet_multipliers": "2x, 3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x, 15x, 20x, 25x, 30x, 40x, 50x, 60x, 70x, 80x, 90x, 100x, 125x, 150x, 200x, 250x, 500x, 1000x (rules_p3.png/p4.png, printed verbatim)",
        "free_spins": "Triggers the Free Spins Feature directly. Free Spins Prize values of 5, 6 or 7 additionally guarantee 3 Sticky Wild symbols in the feature; 8 guarantees 4; 9 guarantees 5 (rules_p4.png).",
        "swarm_boost": "Instantly advances the Hive meter to the start of the next level (rules_p4.png).",
        "instant_swarm_mode": "Triggers the Swarm Mode Feature directly, bypassing the Hive meter (rules_p3.png/p4.png)."
      },
      "free_spins_and_swarm_prize_pool": {
        "bet_multipliers_free_spins": "2x, 3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x, 15x, 20x, 25x, 30x, 40x, 50x, 70x, 80x, 90x, 100x, 125x, 150x, 200x, 250x, 500x, 1000x (rules_p4.png/p5.png - note: no 60x tier here, unlike the Base Game pool)",
        "bet_multipliers_swarm_mode": "2x, 3x, 4x, 5x, 7x, 8x, 9x, 10x, 25x, 30x, 40x, 50x, 70x, 100x, 125x, 150x, 200x, 250x, 500x (rules_p5.png - a visibly shorter list; no 6x, 15x, 20x, 60x, 90x or 1000x tier)",
        "extra_spins": "Additional Free Spins during the current feature; values are 1, 2, 3, 4 or 5 (rules_p5.png).",
        "sticky_wilds_reel": "Fills one specific reel entirely with Sticky Wild symbols. Can only apply to a reel that carries a Reel Multiplier (rules_p5.png)."
      },
      "captured_evidence": {
        "trigger_frame": "bonus_chest_trigger.png (5 unrevealed golden-hexagon prize icons appear over the reels; one has a blue selection glow; a purple/pink chest prop sits centred behind them; Hive 1/10).",
        "reveal_frame": "bonus_chest_reveal.png (all 5 hexagons show their values at once: X10, X6, X4 selected/glowing, X3, X100).",
        "confirmation_frame": "bonus_chest_reveal_all.png (a single large 'X4' hexagon with the text 'BET MULTIPLIER 4X BET AMOUNT' - despite its filename this frame does NOT show the 5-hexagon grid; see 'discrepancies_found_by_documenter' below).",
        "win_settlement": "win_screen_chest.png (chest opens on the reel grid, gold coins spilling out, WIN counter animating up to 2.00 fun) and win_screen_chest2.png (a second chest win in progress, WIN counter at 12.70 fun, Wild Honey symbol lit on reel 4).",
        "in_reels_evidence": "chest_prizes_revealed.png shows the RESULT of a resolved Chest round back on the normal reels: WIN: 4.05 fun at Balance 903.95 fun / Total Bet 0.50 fun, which is consistent with an 8x Bet Multiplier chest prize (4.00 fun = 8 x 0.50) plus a 0.05 fun ordinary payline win landing on the same spin. NOTE: unlike the manifest note attached to this frame, the pixels themselves do not show an open hexagon-reveal display with 'x8, x5, x9, x10, x25' - the visible chest-related element in this frame is simply the closed pink Chest SYMBOL sitting in the bottom-right reel cell. The x8-prize arithmetic is sound and independently supported by the WIN/Balance numbers, but the specific '5 other hexagons opened too' claim could not be verified from this frame's pixels; see discrepancies list."
      }
    },
    "free_spins": {
      "trigger": "3, 4 or 5 Hive (Scatter) symbols landing anywhere award 7, 8 or 10 free spins respectively, each also guaranteeing 3, 4 or 5 Sticky Wild symbols on the reels with a Reel Multiplier (rules_p6.png/p7.png). Can also be triggered by picking a matching Chest Prize in the Base Game Chest Feature.",
      "background_change": "The scene changes from the outdoor forest to being 'inside the hive' - a warm amber honeycomb-tunnel background with clay jars and pipe-like structures; the reel frame becomes light blue-grey metal piping instead of dark wood.",
      "reel_multipliers": "Fixed positions: Reel 2 Multiplier = 2x, Reel 4 Multiplier = 4x (rules_p7.png), shown as blue hexagon plaques above those two reels throughout the feature.",
      "sticky_wild_stacking": "Guaranteed Sticky Wilds land only on the reels carrying a Reel Multiplier (2 and 4). Once a Sticky Wild lands anywhere it stays in place until the feature ends; Sticky Wild Multipliers are additive. Filling an entire multiplier reel with Sticky Wilds applies that reel's multiplier value to every Sticky Wild on it AND awards 1 Extra Spin (rules_p7.png/p8.png).",
      "chest_feature_inside": "The Chest Feature can also fire during Free Spins, with its OWN, partly different prize pool (see features.chest_feature.free_spins_and_swarm_prize_pool) that can additionally award Extra Spins or a dedicated 'Sticky Wilds Reel' prize.",
      "captured_evidence": {
        "trigger": "free_spins_trigger.png - two Hive scatters already locked on the bottom row of reels 1-2 while reels 4-5 are still in an anticipation spin-blur; Hive meter reads 10/50 (level 3); Balance 894.40 fun, Total Bet 0.50 fun.",
        "gameplay": "free_spins_gameplay.png - counter reads 'Free Spins: 4 / 7' (see discrepancy note below); reel-multiplier plaques x2 and x4 visible top of frame; a large golden bee-hexagon icon animates centre-screen (a Collectable Bee event playing out DURING the feature) over a background full of Worker Bee mascot tiles; a Chest prop sits bottom-left; running WIN 2.10 fun.",
        "chest_inside_feature": "free_spins_chest_pick.png (5-hexagon 'PICK A PRIZE' overlay, counter 4/7) and free_spins_chest_reveal.png (picked hexagon reveals a pink '+1' Extra Spin icon; the other 4 hexagons remain face-down/unlit bee-hexagon icons in this particular instance, unlike the Base Game Chest reveal which showed all 5 at once).",
        "sticky_wilds": "free_spins_sticky_wilds.png - counter reads 'Free Spins: 8 / 8' (the final spin of the round, one more than the original 7 thanks to the +1 Extra Spin prize); multiple orange Worker-Bee-art Sticky Wild tiles are held in place across several reels/rows; running WIN 3.85 fun.",
        "result": "free_spins_result.png - end-of-feature card: 'WILD SWARM 2' wordmark, 'CONGRATULATIONS YOU HAVE WON 7.50 DURING FREE SPINS' (= 15x the 0.50 fun Total Bet), 'PUSH GAMING' watermark at the foot. Balance settles at 901.90 fun afterwards (894.40 before credit)."
      }
    },
    "swarm_mode": {
      "trigger": "Either the Hive exploding at max level (5) when a Bee Symbol lands, or picking an 'Instant Swarm Mode' prize in the Base Game Chest Feature.",
      "structure": "Starts with 10 Free Spins. Reel Multipliers are placed above EVERY reel (unlike the 2-reel-only layout of the ordinary Free Spins Feature): Reel 1 = 2x, Reel 2 = 3x, Reel 3 = 4x, Reel 4 = 6x, Reel 5 = 8x (rules_p8.png/p9.png, printed verbatim). Before the first spin, a complete stack (all 4 rows) of Sticky Wild symbols randomly lands on one of the five reels; this initial stack does NOT award an Extra Spin. Sticky Wild Multipliers are additive, same rules as ordinary Free Spins. At the end of the feature, a fresh Hive appears already at a random level of 2, 3 or 4 and 40-60% filled.",
      "artwork_note": "The illustrative Swarm Mode graphic on paytable_p9.png shows only 4 of the 5 reel-multiplier hexagons with a legible digit (x2, x3, x6, x8); the reel-3 hexagon in that specific piece of artwork is rendered as a plain orange honeycomb with no visible number, even though the accompanying rules text on rules_p8.png explicitly states Reel 3 Multiplier = 4x. Treated here as an art/asset inconsistency in the static illustration, not a rules ambiguity - the numeric rule from the booklet is the one recorded above.",
      "NOT_CAPTURED": true,
      "why_not_captured": "manifest.not_captured records that Swarm Mode was not reached across 248 CONFIRMED spins (confirmed by a change in the read balance rather than by counted clicks - the balance-area pixel channel was unusable on this build because of an animated, non-opaque background under the HUD). In that span the Hive meter advanced from level 1 to level 3 of 5 (i.e. it cleared the 10-segment and 30-segment thresholds and was partway through the 50-segment level-3 threshold), and two Chest Feature triggers during the hunt produced an 8x Bet Multiplier and one other money-type prize, neither of them 'Instant Swarm Mode'. No screenshots of Swarm Mode gameplay, its trigger animation, or its win screen exist for this slot. All description of Swarm Mode above is transcribed from the in-game rules booklet only and MUST NOT be treated as an observed/verified game state."
    }
  },
  "technical_summary": {
    "rtp_percent_headline": 96.67,
    "rtp_source": "rules_p10.png / info_p1.png ('KNOW THE GAME'), identical wording in both: 'The theoretical average return to player (RTP) is 96.67%.'",
    "rtp_by_hive_level": "See hive_meter.hive_level_table (96.31% / 96.40% / 96.51% / 96.59% / 96.74% for levels 1-5) - printed by the game but not reconciled by this document into the 96.67% headline figure.",
    "volatility": "Not printed anywhere in the captured booklet (10 paytable pages + 10 rules pages + the single-screen 'KNOW THE GAME' info panel); no volatility indicator/icon of any kind was observed on any screen. Listed in unreadable_or_uncertain.",
    "bet_min": "0.10 fun",
    "bet_max": "100.00 fun",
    "bet_limits_source": "Bet-selector panel (coin-stack icon, right rail) scrolled to its extremes - see manifest.limits/bet_limits_verified; these helper frames (_bet2.png/_bet3.png) are diagnostic captures and are not part of the final 42-shot delivered set, so the figures are reported here as given rather than re-verified independently by the documenter.",
    "paytable_anchor_bet": "0.50 fun (see payout_basis.paytable_anchor)",
    "grid": "5 reels x 4 rows, 20 fixed win lines (see grid_and_lines)",
    "max_win_win_cap": {
      "value": "10,000x the current Base Bet amount, per game round",
      "printed_in_four_places_verbatim": [
        {
          "frame": "info_p1.png ('KNOW THE GAME')",
          "text": "This game has a maximum win of 10,000x and as a result, some hypothetically possible results have been prevented. This restriction has been included in RTP calculations."
        },
        {
          "frame": "rules_p2.png ('GAME INFO' - Win Cap section)",
          "text": "This game has a win cap of 10,000x the current bet amount per game round."
        },
        {
          "frame": "paytable_p4.png ('PAYTABLE' - Max Win section)",
          "text": "The maximum payout per game round is 10,000x the current Base Bet amount."
        },
        {
          "frame": "rules_p10.png ('GAME INFO' - Additional Information)",
          "text": "This game has a maximum win of 10,000x and as a result, some hypothetically possible results have been prevented. This restriction has been included in RTP calculations."
        }
      ],
      "note": "Two slightly different nouns are used across the four instances ('the current bet amount' vs 'the current Base Bet amount') but the figure itself, 10,000x, is identical and unambiguous in all four places, matching the TL-supplied figure exactly."
    },
    "malfunction_clause": "MALFUNCTION VOIDS ALL PAYS AND PLAYS. (printed verbatim, info_p1.png and rules_p10.png)",
    "incomplete_game_clause": "rules_p9.png: 'Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player.'",
    "versions": {
      "server_version": "2.0.7",
      "client_version": "8.4.15 13-07-2026",
      "source": "rules_p10.png ('GAME INFO' panel, very bottom of the booklet): 'Server Version: 2.0.7' / 'Client Version: 8.4.15 13-07-2026'"
    },
    "bonus_buy": "None observed anywhere in the UI. base_game.png, all 10 rules pages and all 10 paytable pages were checked; no Buy-Bonus/Buy-Feature control exists on this build (matches manifest.anomalies).",
    "keyboard": "SPACE bar starts a spin (rules_p1.png: 'Alternatively, press the keyboard space bar'); SPACE also functions as the Quick-Play skip-animation input during a round ('To skip certain animations during a game round, press anywhere on the screen. Alternatively, press the keyboard space bar.')."
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "The captured frame (preview.png) is visually IDENTICAL to the idle base_game.png frame: the 'WILD SWARM 2' wordmark top-left, the 5x4 reel grid in its default idle mix, Hive meter at 0/10 level 1, Balance 1,000.00 fun, Total Bet 0.50 fun, sound and hamburger-menu icons top-right, spin/autoplay/bet-selector icons on the right rail.",
      "discrepancy_note": "manifest.json's note for this frame describes a distinct 'feature intro splash after reload' with the wordmark and three separate feature tiles (Chest Feature / Sticky Wilds / Swarm Mode). No such overlay, tiles or extra text are visible in the delivered preview.png pixels - the documenter could not confirm this splash screen exists as described. See discrepancies_found_by_documenter."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x4 reel grid centred on screen, inside a dark carved-wood frame with gold corner brackets, set against the forest background described in color_palette.",
      "title_banner": "Top-left, outside the reel frame: 'WILD SWARM' in bold orange/gold 3D block letters with a dark outline and a soft blue glow behind it, and a large '2' in the same gold treatment to its right.",
      "decorative_prop": "A small tan beehive on a rope hangs from a tree branch directly above the reel frame at all times.",
      "reel_cells": "Cells alternate a warm orange/gold gradient background (behind '$' tiles, which dominate the grid) and a plain dark teal-grey background (behind all other symbols).",
      "right_rail_top_to_bottom": "Sound toggle icon (speaker) and a hamburger/menu icon (three lines) at the very top-right, ABOVE the reel frame line. Below and to the right of the reels: the Hive-meter dial widget (wooden gauge with level number and 'x/y' segment counter). Further down the right edge: a small circular play/arrow icon (Autoplay), a stacked-coins icon (Bet selector), and at the bottom-right a large circular SPIN button (two curved white arrows forming a refresh/circle glyph).",
      "bottom_bar": "Balance readout bottom-left ('Balance: 1,000.00 fun'), Total Bet readout bottom-right ('Total Bet: 0.50 fun'); during an active win, a centred 'WIN: <amount> fun' banner/counter appears between them.",
      "color_blind_notes": "All numeric state (Balance, Total Bet, WIN, Hive level/segments, Free Spins counter) is rendered as plain white/gold text with a dark outline, legible without colour discrimination. Feature state changes are also signalled by a full background/scenery swap (forest vs hive-tunnel), not colour alone."
    },
    "paytable": {
      "type": "paytable",
      "pages": "10 pages total, one continuous scroll (no internal tabs - see manifest.scroll_panels), reached via a grid/tile icon in the bottom navigation bar of the info overlay.",
      "layout": "Left half of the screen shows a blurred/dimmed view of the live reels behind a dark overlay; the right half is a solid near-black panel headed 'PAYTABLE' with a white 'X' close button top-right and a thin vertical scrollbar at the far right edge. A bottom navigation bar with 4 icons (grid / question-mark / gear / shield) switches between the Paytable, Rules ('GAME INFO'), Settings and 'KNOW THE GAME' info panels respectively.",
      "content_by_page": {
        "p1": "Symbols header + anchor-bet note; Wild, Worker Bee, $, Crown symbol tiles with payouts.",
        "p2": "Honey pot, White flower, Purple flower, A, K, Q, J symbol tiles with payouts.",
        "p3": "Q, J tiles (tail end of the royals); Wild Honey / Sticky Wild explanation; start of 'Features' heading.",
        "p4": "Max Win section (10,000x); Scatter Symbol (Hive) section.",
        "p5": "Hive symbol art + text continuation; Chest Feature section with its 4 example prize icons (x100, WILD, 9, and the chest itself).",
        "p6": "Collectable Bees section: Worker Bee / Queen Bee artwork and their Hive-meter effects (+1 / +5 segments).",
        "p7": "Hive-explosion / Swarm-Mode-trigger text; Queen Bee's higher trigger chance; Wild Honey artwork; start of Free Spins Feature section.",
        "p8": "Free Spins Feature text (trigger, chest-triggered alternative route, Sticky Wild rules, Reel Multiplier positions above reels 2 and 4); start of Swarm Mode Feature section.",
        "p9": "Swarm Mode Feature text and illustration (5 reel-multiplier hexagons, one unlabelled - see features.swarm_mode.artwork_note); start of 'Win Lines' section.",
        "p10": "Full 'Win Lines' diagram: 20 numbered line patterns across the 5x4 grid."
      },
      "color_blind_notes": "Symbol payout numbers are plain white digits on a dark panel; the paytable header uses a red vertical accent bar next to section titles purely as a decorative rule, not as encoded information."
    },
    "rules": {
      "type": "rules ('GAME INFO' panel)",
      "pages": "10 pages, one continuous scroll, same panel chrome and bottom navigation as the paytable (see paytable.layout).",
      "content_by_page": {
        "p1": "Intro line ('5-reel slot game with 4 symbols per reel'); How to Play; Autoplay; Quick Play; start of Payout Rules.",
        "p2": "Payout Rules continued; Win Cap (10,000x); Wild Symbols; start of Scatter Symbol.",
        "p3": "Scatter Symbol continued; Chest Feature intro + full Base-Game prize-type list (Bet Multipliers / Free Spins / Swarm Boost / Instant Swarm Mode) + the Bet Multiplier value list.",
        "p4": "Free Spins Prize guaranteed-sticky-wild table; Swarm Boost and Instant Swarm Mode text; start of the Free-Spins/Swarm-Mode Chest prize-type list + their Bet Multiplier value list.",
        "p5": "Extra Spins Prize values (1-5); Sticky Wilds Reel Prize rule; Chest-Feature-fires-at-end-of-spin note; Collectable Bees section (Worker Bee / Queen Bee).",
        "p6": "Collectable Bees continued; Hive-explosion/Swarm-trigger text; the full Hive level table with per-level RTP (levels 1-5).",
        "p7": "Free Spins Feature: trigger table (3/4/5 Hive symbols -> 7/8/10 spins + 3/4/5 guaranteed Sticky Wilds); start of Reel Multiplier text (Reel 2 = 2x, Reel 4 = 4x).",
        "p8": "Reel Multiplier stacking/Extra-Spin rule; Sticky Wild Multipliers additive; Swarm Mode Feature intro + full 5-reel multiplier list (2x/3x/4x/6x/8x).",
        "p9": "Swarm Mode continued (initial guaranteed Sticky Wild stack, no bonus Extra Spin from it; post-feature Hive reset to level 2-4 at 40-60% fill); Paytable basis statement ('based on the Total bet'); start of Additional Information (incomplete-game handling).",
        "p10": "Additional Information continued: MALFUNCTION VOIDS ALL PAYS AND PLAYS; RTP 96.67%; Max Win 10,000x restriction note; dynamic reel-configuration note; Server/Client version strings (panel end)."
      }
    },
    "info": {
      "type": "info ('KNOW THE GAME' panel)",
      "content": "Single non-scrolling screen (icon: shield, bottom nav). Text, top to bottom: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.'; 'The theoretical average return to player (RTP) is 96.67%.'; the 10,000x max-win/restriction paragraph; the dynamic-reel-configuration paragraph. No numbers here that are not also printed in the rules booklet."
    },
    "settings": {
      "type": "settings",
      "title": "SETTINGS",
      "content": "Three rows, each a label plus a speaker-mute icon toggle on the right: 'All Sounds', 'Sound Effects', 'Music'. No other options (no battery-saver, no intro-screen toggle, no bet controls) on this build.",
      "color_blind_notes": "Each toggle uses a distinct mute-speaker glyph rather than colour alone to show state."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAYS",
      "content": "A dark card overlaying the dimmed reels, opened from the small play-icon on the right rail. A vertical list of selectable rows: 'Off' (highlighted white/selected by default), then '10', '20', '50', '100', '250', '500', '1000' spin-count options, each in its own dark grey row.",
      "color_blind_notes": "The selected option is shown by a solid white background fill AND by being the topmost/first row when 'Off' - position and fill are both non-colour cues."
    },
    "win_screens": {
      "win_screen_base": "Ordinary payline win: two stacked '$' Money-symbol tiles glow/highlight on reel 1 and one on reel 2 (a 3-of-a-kind line hit); a large gold '1.00' counter animates over the grid; 'WIN: 1.00 fun' banner at the bottom; Total Bet 0.50 fun (i.e. the 2x paytable tier for $).",
      "win_screen_chest": "The pink/magenta Chest symbol sits open on reel 3 top row with gold coins spilling out; other reel cells show normal idle symbols; 'WIN: 2.00 fun' counter mid-animation; Hive 1/10 level 1.",
      "win_screen_chest2": "A second Chest win in progress: the Wild Honey (blue-hexagon) symbol lit on reel 4 top row, an open Chest with spilling coins on reel 5 top row; 'WIN: 12.70 fun' counter mid-animation.",
      "free_spins_result": "Dedicated end-of-feature card (not the live reel view): dark plaque over the honeycomb-tunnel background, 'WILD SWARM 2' wordmark at the top, 'CONGRATULATIONS / YOU HAVE WON' in gold, the amount '7.50' in large gold digits, 'DURING FREE SPINS' beneath it, and a 'PUSH GAMING' watermark at the very bottom of the card."
    },
    "chest_feature_sequence": {
      "trigger_bonus_chest_trigger": "5 golden bee-hexagon icons (all face-down, showing the same honeybee-silhouette icon) fan out over the reel grid; one hexagon (top-left) has a blue glow outline indicating it is the currently-focused/selectable one; a closed pink Chest prop sits centred behind them, just under the hanging beehive prop; Hive meter reads 1/10.",
      "pick_bonus_chest_pick": "Same 5-hexagon layout as the trigger frame, prompting player choice (near-identical composition; presumably the moment just before/at the click).",
      "reveal_bonus_chest_reveal": "All 5 hexagons now show their prize values at once: X10 (top-left, on a distinct blue/violet-tinted hexagon rather than the orange used by the other four), X6 (top-right), X4 (centre, glowing blue selection outline - the chosen prize), X3 (bottom-left), X100 (bottom-right).",
      "confirmation_bonus_chest_reveal_all": "A single, large, centred gold hexagon reading 'X4' with the caption 'BET MULTIPLIER' / '4X BET AMOUNT' beneath it - the dedicated confirmation card for the chosen prize. See discrepancies_found_by_documenter: despite its filename, this frame does not show the 5-hexagon reveal grid."
    },
    "intro_splash": {
      "file": "preview_load.png",
      "when": "Shown once the browser sound prompt is dismissed, before the first spin.",
      "content": "Three feature cards side by side beneath the Wild Swarm wordmark. Left: CHEST FEATURE - \"VARIOUS PRIZES INSIDE\", art shows an open treasure chest with three hexagon prizes floating out (x100, a pink 9, and a WILD tile). Centre: STICKY WILDS - \"FILL THE REEL TO OBTAIN MULTIPLIERS\", art shows a reel of honey-bee wilds with x3 above it and two x4 markers on the tiles. Right: SWARM MODE - \"WILD REEL GUARANTEED\", art shows a golden hive with two bees. Background is the dimmed forest.",
      "why_it_matters": "This is the ONLY image of Swarm Mode in the whole set: the feature itself was never reached (see technical_summary / not-captured). The card also states the feature's core promise in the provider's own words - a guaranteed wild reel - which the rules booklet phrases differently.",
      "tl_note": "Captured by the TL after the documentation pass, because the frame originally typed preview showed the plain base game rather than a splash; it was retyped to base_game before upload and the real splash shot afresh."
    }
  },
  "accessibility_observations": {
    "screen_reader": "Right-rail control order is stable: sound + hamburger menu at the very top (above the reel frame), Hive-meter dial to the right of the reels, then autoplay / bet-selector / spin stacked down the lower-right edge. The info overlay is a single linear panel switched between 4 fixed sub-views (paytable / rules / settings / know-the-game) via a bottom icon bar, each internally a plain vertical scroll with no nested tabs.",
    "motor": "The SPIN button is the largest single target on screen (bottom-right). SPACE bar operates both spin-start and animation-skip, reducing the number of precise clicks required. Autoplay (with preset spin counts up to 1000) further reduces required interaction for extended play.",
    "color_blind": "Nearly all state is conveyed through TEXT and NUMBERS in addition to colour: Hive level/segment counts, Free-Spins 'N / M' counters, WIN/Balance/Total-Bet amounts, and every Bet-Multiplier/Extra-Spin prize value are printed as digits, not colour-coded alone. The one place where colour alone differs without an accompanying label is the blue/violet-tinted 'X10' hexagon versus the orange-tinted hexagons for the other 4 chest prizes on bonus_chest_reveal.png - the documenter could not determine whether this hexagon colour is meaningful (e.g. denoting a different prize category) or a simple render variance, since the label ('X10') itself is legible either way and no other multi-colour hexagon set was captured for comparison.",
    "deaf_hard_of_hearing": "No audio-only information was observed; all game state (wins, Hive progress, Free-Spins count, prize values) is presented visually and in text. Sound is limited to music/SFX toggles in Settings."
  },
  "discrepancies_found_by_documenter": [
    "preview.png: manifest.json describes this frame as a 'feature intro splash after reload' listing three feature tiles (Chest Feature / Sticky Wilds / Swarm Mode) over the wordmark. The delivered frame's pixels show only the ordinary idle base-game view (identical to base_game.png) with no such overlay or tiles. Documented as observed, not as claimed.",
    "bonus_chest_reveal.png vs bonus_chest_reveal_all.png: the manifest notes attached to these two files describe content that appears to belong to the OTHER file. bonus_chest_reveal.png (manifest note: 'Chosen hexagon reveals prize value X4..., other 4 hexagons still unrevealed') actually shows ALL FIVE hexagons already revealed (X10/X6/X4/X3/X100). bonus_chest_reveal_all.png (manifest note: 'All 5 hexagons revealed: x10, x6, x3, x100...') actually shows a single confirmation card ('BET MULTIPLIER 4X BET AMOUNT'), not a 5-hexagon grid. This document describes both frames by their actual pixels (see screens.chest_feature_sequence).",
    "chest_prizes_revealed.png: manifest note claims 'the chosen chest shows a x8 bet multiplier and the unpicked chests open too, showing x5, x9, x10 and x25'. The frame's pixels show the ordinary reel grid post-round (WIN: 4.05 fun, Balance 903.95 fun) with only a closed pink Chest SYMBOL visible in one reel cell - no open hexagon-reveal display or any of those five numbers is visible anywhere on this frame (confirmed by a 6x zoom crop of the chest icon itself). The 8x-prize arithmetic in the note is independently sound from the WIN/Balance/Total-Bet numbers alone, but the specific claim about the other four prize values being visible on THIS frame could not be verified.",
    "free_spins_gameplay.png: manifest note states the counter reads 'Free Spins: 3 / 7'; a 5x zoom crop shows it actually reads 'Free Spins: 4 / 7'.",
    "free_spins_sticky_wilds.png: manifest note states the counter reads 'Free Spins: 6 / 8'; a 5x zoom crop shows it actually reads 'Free Spins: 8 / 8' (the final spin of the round)."
  ],
  "unreadable_or_uncertain": [
    "Volatility rating/indicator: not printed or shown as an icon anywhere in the 10-page paytable, 10-page rules booklet, or the 'KNOW THE GAME' panel. No volatility figure is recorded in this document.",
    "Whether Queen Bee is itself a regular paying symbol with its own line-pay values - it appears only in the rules booklet's 'Collectable Bees' illustration (rules_p6.png) and was never observed landing on the reels or listed in the 10-page symbol paytable (p1-p2).",
    "Swarm Mode Feature: entirely un-captured (see features.swarm_mode). Everything recorded about it is transcribed from the printed rules booklet, not observed gameplay.",
    "The Reel-3 multiplier hexagon in the Swarm Mode illustration on paytable_p9.png shows no legible digit in the static art (only rules_p8.png's text confirms it is 4x).",
    "Whether the blue/violet colour of the 'X10' chest-prize hexagon on bonus_chest_reveal.png is meaningful or a simple visual variant - only one instance of a non-orange prize hexagon was captured.",
    "How the five per-Hive-level RTP figures (96.31% / 96.40% / 96.51% / 96.59% / 96.74%) combine into the single headline 96.67% RTP - both are printed by the game but the blending/weighting method is not stated anywhere in the booklet.",
    "Exact min/max bet figures (0.10 / 100.00 fun) were read from diagnostic helper frames (_bet2.png/_bet3.png) that are not part of the 42-shot delivered set, so they are reported as given by manifest.limits rather than independently re-verified by the documenter from a delivered frame."
  ]
}

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