Miss Cherry Fruits X-mas

Demo, RTP 96.13%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 16 Aug 2026
RTP 96.13%
Volatility Medium
Max win ×1000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

28 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/miss-cherry-fruits-x-mas-b10/

1,000 free requests / month · sign-up required

139 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 16 Aug 2026 View capture log

Per-screen breakdown

28 demo screens
28 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Miss Cherry Fruits X-mas

Everything pulled from Miss Cherry Fruits X-mas into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
28 screens captured
9 symbols catalogued · payouts OCR-verified
10 palette colors from frames
9 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 28 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Miss Cherry Fruits · 3 games in this series ↓
rtp 96.13% · single configuration
volatility Medium
max_win_x ×1000
layout 5×3
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2022

Miss Cherry Fruits series

where this game sits among its own

Its 96.13% shares the family’s highest RTP with 1 other game. Its ×1,000 max win is the family floor (shared with 1 other game) — Miss Cherry Fruits Jackpot Party goes to ×1,299.

Game Released RTP Max win Bonus buy
Miss Cherry Fruits X-mas you are here Dec 2022 96.13% ×1,000 No
Miss Cherry Fruits Jackpot Party Jul 2022 94.65% ×1,299 Yes
Miss Cherry Fruits St.Valentines 96.13% ×1,000 No
See all 3 games in this series →

Symbols & paytable

9 symbols
9 icons (ZIP)
Wild (Miss Cherry / Santa)
Wild (Miss Cherry / Santa)
Wild

Pin-up character in red-and-white Santa outfit with gold accents; lands only on reels 2, 3, 4; expands over the whole reel and triggers a Respin; no own printed payout tiers

Gold Star
Gold Star
High Pay

Solid gold five-pointed star on a round blue disc background; highest-paying regular symbol

MatchPayoutUnit
3x 2.50 Multiplier
4x 20.00 Multiplier
5x 25.00 Multiplier
Red Seven
Red Seven
High Pay

Large red numeral 7 with a thick gold outline

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Watermelon
Watermelon
High Pay

Watermelon wedge, dark-green striped rind, red seeded flesh

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
Purple Grapes
Purple Grapes
High Pay

Bunch of round purple grapes with a green leaf and tendril

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
Plum
Plum
Low Pay

Pair of overlapping deep blue-violet plums with a green leaf

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.50 Multiplier
5x 7.50 Multiplier
Orange
Orange
Low Pay

Whole round orange fruit, dimpled skin, small green leaf and stem

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.50 Multiplier
5x 7.50 Multiplier
Lemon
Lemon
Low Pay

Whole yellow lemon with pointed tips and a green leaf

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Cherries
Cherries
Low Pay

Pair of round red cherries joined to a green leaf; lowest-paying regular symbol

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5x3 grid, 20 fixed paylines always active, both-ways payline direction; no free spins and no bonus buy in this build

Bonus Mode expanded_wild_respin
Expanded Wild + Respin

A Wild landing naturally on reel 2, 3 or 4 expands over the whole reel and awards 1 Respin; if another Wild drops during the Respin, one more Respin is awarded, up to 3 Respins in a row; not purchasable, non-buyable RNG feature

Colour system

extracted from frames · HEX
Export palette
#2A024C base dominant 1 base
#590A2B base dominant 2 base
#DEDEF9 base dominant 3 base
#E5A30E base dominant 4 base
#F9D70F base dominant 5 base
#A06219 base dominant 6 base
#DFA10D bonus dominant 1 bonus
#590928 bonus dominant 2 bonus
#D4D4EC bonus dominant 3 bonus
#2D054F bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Winning paylines are marked redundantly: a bright green numeric tag, a gold connecting line across the winning cells, and text naming the line ('Line N pays') — color is never the only cue for a win
  • Wild is distinguishable from every fruit/number symbol by shape (a full human figure spanning the reel) and by an animated golden glow around an expanded Wild reel, not by color alone
  • Each regular symbol has a distinct shape (star points, numeral 7, melon wedge, grape cluster, paired plums, round orange, tapered lemon, cherry pair) in addition to color, so shape alone distinguishes the full symbol set
Screen Reader
  • All paylines pay both left-to-right and right-to-left on consecutive reels ('All symbols pay both left to right and right to left on consecutive reels of an active payline'); on the captured win screen the winning grape combination lights up reels 3-4-5, not starting at reel 1 — without the both-ways rule, a description of 'reels 3, 4, 5 lit up' would sound like a malformed win
  • Recommend announcing, per spin result, the bet amount, each per-line win with its line number, and the round total as separate values; also an explicit announcement when Expanded Wild / Respin triggers, currently conveyed only via a large graphic banner reading '1 RESPIN'
Motor Accessibility
  • All actions are pointer/click based (bet ladder, spin, autospin, settings); one keyboard alternative is documented: Spacebar can replace clicking the Spin button (toggle in Settings, checked by default)
Hearing Accessibility
  • All game-state information (bet, wins, feature counters, RTP, rules) is shown as on-screen text; Music and Sound FX are independently toggleable/mutable in Settings, and a master speaker icon also controls audio, so the game is fully playable with sound off
Low Vision
  • Christmas palette: dark magenta-to-purple background with white snowflakes; gold metallic reel frame overlaid with a red-and-white candy-cane stripe; deep maroon/burgundy bottom control bar; bright yellow wordmark with a red outline and gold cursive 'X-mas Edition' subtitle; green pine branch and red gift box with gold ribbon as corner decorations; Wild's Santa costume is red with white fur trim and gold accents
  • Checkbox states in the Settings and Autospin panels use a filled black checkmark glyph inside an outlined box (shape-based on/off state), not a color-only toggle

Media & assets

3 files · 3 types
28 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Logo, preview splash, base game, paytable (10 pages: Wild description, 8 paying symbols with tier ladders, Features section, Win-Both-Ways illustration, all 20 payline diagrams), rules (7 pages: About the Game, How to play, Autospins, Features, Spin Results, Settings, RTP/RNG/versioning), settings panel, autospin panel, bet-ladder overlay, an ordinary win screen, and the full Expanded-Wild-to-Respin bonus sequence (trigger, respin entry, respin play, result)
Confirmed absent by inspection: no Scatter symbol anywhere (paytable, rules text, ~74 observed spins), no free spins feature, no bonus-buy option in the game bar; the game has only the base payline game plus the Expanded Wild / Respin mechanic
Volatility rating not printed or graphically indicated on any captured screen (splash, rules, paytable) — left as a gap, not inferred
Wild symbol's own printed payline-payout tiers (if any beyond its substitute/expand role) are not shown on any captured paytable page
Base (non-holiday) and Valentine skin appearances of this shared engine were not captured in this set — only the X-mas skin was shot; documented only from the JS applied_skin list, not from pixels
History/round-log panel icon is present in the paytable/rules left-side switcher but its content did not render a distinct screen during capture (near-blank by pixel diff) — not documented further

Ask AI about Miss Cherry Fruits X-mas

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Miss Cherry Fruits X-mas play? Keep it simple.

5x3 grid, 20 fixed paylines always active, both-ways payline direction; no free spins and no bonus buy in this build

RTP 96.13%Medium volatilitymax win ×1000demo ✓

From the verified capture of 16 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Miss Cherry Fruits X-mas vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/miss-cherry-fruits-x-mas-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/miss-cherry-fruits-x-mas-b10/
{
  "game": {
    "name": "Miss Cherry Fruits X-mas Edition",
    "provider": "BGaming",
    "provider_code": "MissCherryFruits",
    "demo_url": "https://demo.bgaming-network.com/play/MissCherryFruits/FUN?server=demo",
    "device_captured": "desktop",
    "capture_window": "1280x800",
    "genre": "classic fruit-machine style video slot, 5 reels x 3 rows, 20 fixed paylines",
    "rules_version_footer": "\"This is the game rule version 1.0, dated September, 2021. Game Version 2.0.0.\" (rules_p7, verbatim)"
  },
  "edition_identity": {
    "summary": "This is a seasonal (Christmas) reskin of the base game 'Miss Cherry Fruits', built on the same engine and served from the same provider code (MissCherryFruits). BGaming runs a family of skins for this title, switchable client-side: valentine / basic / xmas.",
    "evidence": {
      "pixels": {
        "frames": ["preview.png", "base_game.png"],
        "what_is_seen": "Wordmark reads 'MISS CHERRY FRUITS' in yellow 3D letters with red outline plus a small cherry-pair icon between the words, and below it, in a smaller cursive gold/red script, 'X-mas Edition'. Snow dusts the top of the wordmark banner like a snowdrift. The game frame is topped by a green pine/fir branch with small warm-white fairy lights in the top-left corner. A wrapped Christmas present (red box, gold ribbon and bow) sits bottom-left outside the reel frame, half-buried in a snowdrift. A red-and-white striped candy cane with a green holly sprig and red bow sits bottom-right outside the reel frame. The whole background behind the reels is a magenta-to-dark-purple gradient sprinkled with white six-point snowflake shapes of varying size and opacity, plus a thin scattering of small red cherries drawn as decorative background elements along both side margins. The reel frame itself is bordered by a red-and-white diagonal 'candy cane stripe' ribbon (visually distinct from the base game's presumed plain gold frame, though the base skin was not captured in this set)."
      },
      "javascript": {
        "expr": "window.__OPTIONS__.ui.applied_skin",
        "observed_transition": "before = 'basic', after = 'xmas'",
        "skins_available": ["valentine", "basic", "xmas"],
        "how_obtained": "A fresh demo session was opened via demo_url, then the games-URL was reloaded with an added &skin=xmas parameter before the skin had been applied for the first time (applied_skin still read 'basic' at that point); after reload, applied_skin read 'xmas'."
      }
    },
    "what_changes_between_editions": "Only presentation: the character (Miss Cherry / Wild symbol) wears a red-and-white Santa outfit with a Santa hat trimmed in white fur, elbow-length red gloves, and a small gold bell held in one hand (all editions use the same pin-up character model, re-costumed); the background, side decorations (candy cane, present), snowflakes, and wordmark banner are festive; a 'Miss Cherry Fruits' vertical watermark with a snowflake overlay is printed along the right edge of the game canvas.",
    "what_stays_identical_across_editions": "Reel/payline math: 5x3 grid, 20 fixed lines, symbol set (Star, Seven, Watermelon, Grapes, Plum, Orange, Lemon, Cherries, Wild), all printed paytable multipliers, RTP 96.13%, max win x1000, bet range 0.10-80.00, both-ways payline direction, Expanded Wild + up-to-3 Respin feature. None of the captured rules/paytable text differs in substance from a generic BGaming classic-fruit-slot ruleset; the only edition-specific string visible anywhere is the 'X-mas Edition' sub-title itself."
  },
  "reels_and_paylines": {
    "grid": "5 reels x 3 rows, verified twice: (1) base_game.png shows 5 vertical reel columns each holding exactly 3 symbol cells; (2) paytable_p9/p10.png print all 20 line diagrams as a 5-column x 3-row grid of light-grey/green cells, none extending past row 3.",
    "paylines": 20,
    "payline_type": "fixed (not selectable/adjustable) - badge 'B' logo top-left plus a permanent 'XX LINES'-style badge reading '20 LINES' is shown at all times in the top-left corner of the game canvas on a dark plum background",
    "payline_diagrams_source": "paytable_p9.png (Lines 1-10, partially cut at bottom) and paytable_p10.png (Lines 1-20, complete grid)",
    "payline_direction": {
      "value": "both_ways",
      "quote": "rules_p4.png, verbatim: \"All symbols pay both left to right and right to left on consecutive reels of an active payline.\"",
      "visual_confirmation": "paytable_p8.png shows a demonstration frame labelled 'Win Both Ways' with the middle row of 5 gold stars highlighted by a yellow rounded frame, and TWO yellow directional arrows pointing outward from opposite ends of the row (one arrow at the left edge pointing left/out, one at the right edge pointing right/out) - illustrating that the same line can pay starting from either edge.",
      "why_it_matters_for_accessibility": "On win_screen.png the highlighted grape symbols run diagonally through reels 3-4-5 rather than starting at reel 1. Without knowing the both-ways rule, a screen-reader description of 'reels 3, 4, 5 lit up' would sound like an impossible or malformed win; the both-ways rule is the reason this is a valid, ordinary payline win read from right to left."
    },
    "note_on_reel_layout_labels": "Per-spin cell contents are random and not documented here, per project convention; only the fixed grid dimensions and line count are technical properties of the game."
  },
  "betting": {
    "currency_in_demo": "FUN (BGaming's demo play-money token, not a real currency)",
    "bet_field_label": "Total bet",
    "min_bet": 0.1,
    "max_bet": 80.0,
    "bet_ladder_full": [0.10, 0.30, 0.50, 0.70, 0.90, 1.00, 1.40, 1.80, 3.00, 5.00, 8.00, 12.00, 20.00, 30.00, 60.00, 80.00],
    "bet_ladder_evidence": "bet_ladder_max.png shows the bet-selection dropdown scrolled to its top, listing (top to bottom) 80.00, 60.00, 30.00, 20.00, 12.00, 8.00, 5.00, 3.00, 1.80, 1.40, 1.00, 0.90, 0.70, 0.50, 0.30 (list continues below the visible crop toward 0.10). Top confirmed stable: a repeated scroll-up produced no further movement, i.e. 80.00 is the ceiling, not 100.00.",
    "bet_per_line": "Total bet / 20 lines (all 20 lines are always active; the player cannot deactivate individual lines - only the total stake per spin is adjustable via the ladder above)",
    "how_to_change_bet": "Up/down triangular arrow buttons (▲ above, ▼ below) flank the 'Total bet' field in the bottom control bar; clicking either steps through the ladder above, or the field itself can be clicked to open the scrollable ladder overlay shown in bet_ladder_max.png.",
    "autospin": {
      "button_label": "circular icon marked 'A' in the bottom-right control cluster",
      "round_counts_offered": [10, 25, 50, 100, 250, 500, 750, 1000, "infinity (icon shown as an infinity symbol)"],
      "advanced_stop_conditions": [
        "on any win - autospin stops after a win",
        "if single win exceeds - stops when one win exceeds a player-entered amount",
        "if cash balance increases by - stops when balance has risen by a player-entered amount",
        "if cash balance decreases by - stops when balance has fallen by a player-entered amount"
      ],
      "quick_spin_toggle_in_autospin_panel": "checkbox 'Enable quick spin', unchecked in the captured screenshot (autoplay.png)",
      "reset_behavior": "rules_p3/p4 verbatim: 'After the Autospins stop, all their adjustments are reset, and the current bet is reset to the default bet.'",
      "captured_state": "autoplay.png shows the Autospin settings overlay open mid-session (Total bet 1.00 FUN, a prior spin result visible behind it: 'Last win: 2.50 FUN, Line 8 pays', 'Total win: 7.50 FUN', Balance 1,020.50 FUN)."
    },
    "keyboard_shortcut": "rules_p5/p6 verbatim: 'Spacebar to spin (can be used instead of clicking the Spin button)' - toggle checkbox for this exists in Settings, shown checked in settings.png."
  },
  "rtp_volatility_maxwin": {
    "rtp_percent": 96.13,
    "rtp_source": "rules_p6.png, verbatim: 'The overall theoretical Return to Player (RTP) is 96.13%.'",
    "rtp_variants": "Only one RTP value is printed anywhere in the captured rules/paytable; no bonus-buy or alternative-configuration RTP is shown (there is no bonus buy in this game at all).",
    "volatility": "not stated on any captured screen (no volatility label, star rating, or bolt/flame icon found on splash, rules, or paytable) - honestly left uncertain, not inferred.",
    "max_win_multiplier": "x1000 of total bet",
    "max_win_source": "preview.png splash screen prints 'MAX WIN 1000x' in gold lettering; rules_p1/p2.png (About the Game) states verbatim: 'Jump into the game and multiply your bet up to x1000!' - two independent captured sources agree.",
    "rng_and_malfunction_clause": "rules_p6/p7.png verbatim: 'The game is based on a certified random number generator... Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'"
  },
  "payout_basis": {
    "value": "per_line (bet-per-line multiplier)",
    "how_it_works": "The paytable prints abstract multiplier tiers (e.g. Star 5x=500, 4x=400, 3x=50), NOT currency sums. These multipliers apply to the bet-per-line value, i.e. (Total bet / 20 lines). A printed multiplier is converted to a total-bet multiplier by dividing by 20 (the fixed line count).",
    "measured_proof": {
      "frame": "win_screen.png",
      "total_bet": 1.0,
      "bet_per_line": 0.05,
      "line_label": "Line 5 pays",
      "printed_tag_on_line": 1.0,
      "winning_symbol_and_tier": "grapes, 3-of-a-kind (printed tier 3x = 20)",
      "check": "20 (printed tier) / 20 (lines) = 1.0 total-bet multiplier; measured payout on the line tag was exactly 1.00 FUN at Total bet 1.00 FUN - confirms the conversion rule."
    },
    "rule_text": "rules_p4/p5.png verbatim: 'Payline wins are multiplied by the bet per line value.' and 'Note that only the highest win is paid on each of the active paylines.' and 'In case of multiple winning combinations, the sum of the win is added.'",
    "round_total_vs_line_total_distinction": "The same win_screen.png frame also shows 'Total win: 4.00 FUN' at Total bet 1.00 FUN - this is the SUM of every winning payline in that spin (per the 'sum of the win is added' rule), not the value of the single 'Line 5' win shown by the green 1.00 tag. Do not conflate the round total with a single line's payout.",
    "scatter_exception": "Not applicable - this game has no Scatter symbol (confirmed absent from paytable and rules text, and absent from ~74 observed spin outcomes), so the per-line rule applies without exception.",
    "conversion_formula": "total_bet_multiplier = printed_tier_multiplier / 20"
  },
  "symbols": {
    "notation": "'printed' = the multiplier exactly as shown on the paytable (multiplies bet-per-line). 'total_bet_multiplier' = printed / 20, per the payout_basis rule above.",
    "wild": {
      "name": "Wild (Miss Cherry / Santa pin-up character)",
      "visual_description": "A stylised pin-up cartoon woman with pale skin, large green eyes, thick black eyelashes, red bow-shaped lips, and long wavy dark-red/auburn hair. In the X-mas edition she wears a white-trimmed red Santa hat with a white pompom, a sparkly red strapless corset-style top and matching red hot-pants with gold trim, thigh-high red boots also trimmed in white fur, and long red opera gloves; she holds a small gold bell in one gloved hand. The tile background behind her is a gold/orange sequin-like sparkle pattern edged with the same red-and-white candy-cane stripe used on the outer reel frame.",
      "reel_restriction": "Appears ONLY on reels 2, 3 and 4 (never on reel 1 or reel 5) - stated explicitly in the Wild feature text on both paytable and rules pages.",
      "expand_behavior": "rules_p4.png verbatim: 'Expanded Wild. Every appeared Wild symbol expands on the whole reel, occupying the upper and lower spots. The player wins if after the expanding process a winning combination with these Wilds is formed.'",
      "printed_payouts": "No standalone multiplier tiers are printed for the Wild symbol on any paytable page (paytable_p1/p2.png show only the feature description text, no '5x/4x/3x = N' row as given to the fruit/number symbols). It functions as a substitute/expander rather than carrying its own listed payout ladder; treat any Wild-line payout as governed by the substituted symbol's own tier. This is stated honestly as observed - not inferred.",
      "colorblind_note": "Wild is distinguishable from every fruit/number symbol by SHAPE (a full human figure spanning the reel) as well as by the animated golden glow/light-bulb frame that appears around an expanded Wild reel (seen in bonus_1_expanded_wild.png, bonus_2_respin_trigger.png, bonus_3_respin_play.png) - not by color alone."
    },
    "paying_symbols": [
      {
        "name": "Gold Star",
        "rank": "highest paying regular symbol",
        "visual_description": "A five-pointed solid gold/yellow star with beveled 3D shading, centered on a round blue disc/coin background.",
        "payouts": [
          {"count": 5, "printed": 500, "total_bet_multiplier": 25.0},
          {"count": 4, "printed": 400, "total_bet_multiplier": 20.0},
          {"count": 3, "printed": 50, "total_bet_multiplier": 2.5}
        ],
        "source": "paytable_p2.png / paytable_p3.png"
      },
      {
        "name": "Red Seven (\"7\")",
        "visual_description": "A large red numeral '7' with a thick gold/yellow outlined border and a subtle red-to-dark-red gradient shading, classic slot-machine styling.",
        "payouts": [
          {"count": 5, "printed": 400, "total_bet_multiplier": 20.0},
          {"count": 4, "printed": 100, "total_bet_multiplier": 5.0},
          {"count": 3, "printed": 40, "total_bet_multiplier": 2.0}
        ],
        "source": "paytable_p2.png / paytable_p3.png"
      },
      {
        "name": "Watermelon",
        "visual_description": "A watermelon wedge/half-slice: dark-green rind with lighter green stripes on the outside, bright red flesh dotted with small black seeds on the cut face; small drops of water/dew are drawn on the rind.",
        "payouts": [
          {"count": 5, "printed": 200, "total_bet_multiplier": 10.0},
          {"count": 4, "printed": 50, "total_bet_multiplier": 2.5},
          {"count": 3, "printed": 20, "total_bet_multiplier": 1.0}
        ],
        "source": "paytable_p2.png / paytable_p3.png"
      },
      {
        "name": "Purple Grapes",
        "visual_description": "A bunch of round purple/violet grapes with a single green leaf and a curling green tendril at the top; dew-drop highlights on the fruit.",
        "payouts": [
          {"count": 5, "printed": 200, "total_bet_multiplier": 10.0},
          {"count": 4, "printed": 50, "total_bet_multiplier": 2.5},
          {"count": 3, "printed": 20, "total_bet_multiplier": 1.0}
        ],
        "source": "paytable_p2.png / paytable_p3.png"
      },
      {
        "name": "Plum",
        "visual_description": "A pair of overlapping deep blue-violet plums with a single green leaf, dew-drop highlights.",
        "payouts": [
          {"count": 5, "printed": 150, "total_bet_multiplier": 7.5},
          {"count": 4, "printed": 30, "total_bet_multiplier": 1.5},
          {"count": 3, "printed": 10, "total_bet_multiplier": 0.5}
        ],
        "source": "paytable_p3.png / paytable_p4.png"
      },
      {
        "name": "Orange",
        "visual_description": "A whole round orange fruit, bright orange-yellow skin with dimpled texture, a small green leaf and stem at the top, dew-drop highlights.",
        "payouts": [
          {"count": 5, "printed": 150, "total_bet_multiplier": 7.5},
          {"count": 4, "printed": 30, "total_bet_multiplier": 1.5},
          {"count": 3, "printed": 10, "total_bet_multiplier": 0.5}
        ],
        "source": "paytable_p3.png / paytable_p4.png"
      },
      {
        "name": "Lemon",
        "visual_description": "A whole yellow lemon with a pointed tip at each end, a small green leaf, dew-drop highlights.",
        "payouts": [
          {"count": 5, "printed": 100, "total_bet_multiplier": 5.0},
          {"count": 4, "printed": 20, "total_bet_multiplier": 1.0},
          {"count": 3, "printed": 10, "total_bet_multiplier": 0.5}
        ],
        "source": "paytable_p3.png / paytable_p4.png"
      },
      {
        "name": "Cherries",
        "rank": "lowest paying regular symbol",
        "visual_description": "A pair of round red cherries joined by green stems to a single green leaf, dew-drop highlights.",
        "payouts": [
          {"count": 5, "printed": 100, "total_bet_multiplier": 5.0},
          {"count": 4, "printed": 20, "total_bet_multiplier": 1.0},
          {"count": 3, "printed": 10, "total_bet_multiplier": 0.5}
        ],
        "source": "paytable_p3.png / paytable_p4.png"
      }
    ],
    "min_combination_length": "3-of-a-kind is the minimum paying combination for every symbol observed (no 2-of-a-kind tiers are printed for any symbol, including Wild).",
    "unreadable_or_uncertain": "None of the eight regular symbols' tiers were unreadable; all 3x/4x/5x values were legible across paytable_p2/p3/p4.png. Only the Wild's own payline value (if any) is not printed anywhere captured, and is recorded above as an honest gap, not a number."
  },
  "features": {
    "count": 2,
    "note": "There is NO free spins feature in this game (features_present.free_spins = false in the manifest), and there is NO bonus buy option (confirmed absent from rules text and from the game bar in every captured frame). The only two documented mechanics beyond the base payline game are listed below.",
    "list": [
      {
        "name": "Expanded Wild",
        "trigger": "A Wild symbol (the Miss Cherry character) lands naturally on reel 2, 3, or 4 during a normal spin.",
        "effect_quote": "rules_p4.png verbatim: 'Expanded Wild. Every appeared Wild symbol expands on the whole reel, occupying the upper and lower spots. The player wins if after the expanding process a winning combination with these Wilds is formed.'",
        "visual_evidence": "bonus_1_expanded_wild.png: the Wild character fills all 3 cells of reel 4 (top, middle, bottom), replacing whatever symbol would otherwise have shown there.",
        "purchasable": false
      },
      {
        "name": "Respin (chained, up to 3 in a row)",
        "trigger_quote": "rules_p4.png verbatim: 'Respin feature. One or more Wild symbols dropped on the reels trigger 1 Respin. If during the Respin feature another Wild symbol dropped on the reel, the player gets one more Respin. Players can get up to 3 Respins in a raw.'",
        "gameplay_sequence_captured": [
          {"frame": "bonus_1_expanded_wild.png", "what": "trigger spin: Wild expands over reel 4"},
          {"frame": "bonus_2_respin_trigger.png", "what": "entry screen for the feature: large red oval banner reading '1 RESPIN' over the reels; bottom bar shows 'Win: 23.00 FUN', 'Total win: 23.00 FUN', a new counter 'Respins: 0/1' appears in the bar (replacing the usual message text)."},
          {"frame": "bonus_3_respin_play.png", "what": "the respin plays out: reel 4 (the Wild) stays locked/highlighted with a soft glow while reels 1,2,3,5 re-spin to new symbols (cherries landed on reels 2 and 3); 'Respins: 1/1' shown in the bar."},
          {"frame": "bonus_4_result.png", "what": "feature result: 'Line 3 pays', 'Last win: 3.50 FUN', 'Total win: 26.50 FUN' (up from 23.00 FUN before the respin, i.e. the respin added 3.50 FUN); the WILD label is printed under the character on reel 4 in this frame."}
        ],
        "purchasable": false,
        "hunt_note": "Non-purchasable RNG feature (there is no bonus-buy button anywhere in this build); it occurred naturally within the manifest's observed spin sample (~54th spin of roughly 74 total, per feature_coverage.note in the manifest)."
      }
    ]
  },
  "ui_screens": {
    "preview_splash": {
      "file": "preview.png",
      "description": "Loading/promo splash. Top-left: small square badge with a black 'B' on gold background (BGaming logo). Top-right: speaker/volume icon and a clock reading '20:15' (system time, not a game element). Center: the wordmark 'MISS CHERRY FRUITS' with 'X-mas Edition' beneath it, over a dark purple background scattered with white snowflakes and small pine sprigs at the corners. Below the title, three promotional panels are laid out left-to-right: (1) LEFT panel, headline '20 LINES' in yellow, showing three vertical strips each with 3 stacked copies of the Santa-costumed character glowing in a gold outline, representing a Wild win; (2) CENTER panel, a single tall glowing gold-framed strip showing one Santa character card (this appears to be a static promo crop of the Wild symbol/feature, not a distinct button); (3) RIGHT panel, headline 'MAX WIN 1000x' in yellow, showing a 5x3 mini-reel with 7-7-7 across the top row, 5 gold stars across the middle row, and 7/plum/plum/lemon/cherries across the bottom row, with two yellow arrows pointing at the middle-row stars from both sides (both-ways win illustration). Under the left panel: red text 'RESPIN FEATURE' / 'MISS CHERRY GIVES ONE RESPIN'. Under the center panel: red text 'EXPANDED WILD'. Under the right panel: red text 'WIN BOTH WAY'. Bottom center: a pink/magenta rectangular 'CLICK TO START' button with a gold border. Bottom-left and bottom-right corners show the gift box and candy cane decorations respectively, partly buried in a snowdrift that runs along the bottom edge of the whole screen."
    },
    "base_game": {
      "file": "base_game.png",
      "description": "Main play screen. Top-left corner: yellow-outlined 'B' badge (provider mark) above a green '20 LINES' badge in yellow text on dark plum. Top center: wordmark banner 'MISS CHERRY FRUITS X-mas Edition' with snow on top, flanked by a pine branch (left) and small cherry/snowflake decorations (right). Top-right: speaker icon and clock. A thin vertical text watermark 'MISS CHERRY FRUITS' with an overlaid snowflake graphic runs down the right edge of the canvas, outside the reel frame. The reel area is a 5x3 grid inside a gold-and-red-candy-cane-striped frame; in the captured idle state the symbols shown are: reel1 (star, seven, watermelon), reel2 (star, plum, plum), reel3 (star, plum, lemon), reel4 (star, lemon, lemon), reel5 (star, cherries, cherries) - i.e. the entire top row is gold stars in this particular idle frame. Below the reels: red/maroon control bar containing, left to right: an 'i' (information) circular icon and a gearwheel (settings) icon stacked vertically over 'Balance 1,000.00 FUN' text; a 'Total bet' field showing '0.10 FUN' flanked by up/down triangle buttons; a center message area currently reading 'Good Luck!'; on the far right, a circular 'A' icon (autospin) and a circular spin/refresh-arrow icon (spin button). Bottom of screen: a snowdrift banks up along the very bottom edge, with the wrapped gift box visible bottom-left (partially behind the reel frame) and the candy cane bottom-right."
    },
    "paytable_panel": {
      "pages_note": "10 pages captured (thinned from an original 17 by a page-continuity-preserving script; page numbers are not repeated in this text as they were re-sequenced).",
      "layout": "A dark charcoal-grey modal overlay covers the whole screen, headed by the same wordmark banner as the base game and a white 'X' close button top-right. A thin vertical scrollbar track sits at the far right of the modal body. Content scrolls vertically through: the Wild symbol's full description and both its portrait-orientation reel art and its expanded-reel art; then a 4-across grid of the 8 regular paying symbols with their 3-tier multiplier ladders printed directly beneath each icon (5x/4x/3x, top to bottom); then a 'Features' section repeating the Expanded Wild and Respin feature text seen in the rules panel; then a 'Win Both Ways' section with two illustrative reel-mockups (one highlighting a horizontal row, one highlighting the star row with directional arrows on both ends); then a 'Lines' section printing all 20 payline diagrams as small 5x3 grids of grey (inactive) and green (active) cells, each labelled 'Line 1' through 'Line 20'. A persistent left-side icon column (circular icons: a coin-with-arrow, a target/gear-like icon, and a question mark) lets the player jump between three sub-sections of this panel (paytable values / features / lines) rather than scrolling continuously - confirmed as 3 sections, all visited during capture."
    },
    "rules_panel": {
      "pages_note": "7 pages captured (thinned from an original 9 by the same continuity-preserving script).",
      "sections_in_order": ["About the Game", "How to play", "Autospins (incl. Stop-of-Autospins sub-list)", "Features (Expanded Wild, Respin)", "Spin Results", "Settings", "Return to Player", "RNG / malfunction / versioning"],
      "verbatim_highlights": [
        "About the Game: 'Well-designed fruit slots are never enough! Miss Cherry Fruits is one more traditional-style game in the BGaming collection! The title surprises players with fresh gorgeous graphics and impressive features! 20 lines hidden in the slot are paid both from left to right and from right to left! At the same time, Wild symbols dropped on the reels always expand occupying upper and lower spots and gifting one respin which can be re-triggered up to 3 times! Jump into the game and multiply your bet up to x1000!'",
        "Spin Results: 'If a winning combination is formed along any active payline, it will become animated and the win amount is displayed in the Total Win field.' followed by the both-ways / paytable / bet-per-line / highest-win-only / sum-is-added bullet list quoted in payout_basis above.",
        "Settings: 'Quick spin - the speed of spinning reels increases. Depending on license requirements, this feature may not be available.' and 'Spacebar to spin (can be used instead of clicking the Spin button)'.",
        "RTP: 'The overall theoretical Return to Player (RTP) is 96.13%.'",
        "Footer/versioning: 'This is the game rule version 1.0, dated September, 2021. Game Version 2.0.0.'"
      ],
      "same_left_side_section_switcher": "Same 3-icon column as the paytable panel; all 3 sections visited during capture."
    },
    "settings_panel": {
      "file": "settings.png",
      "description": "A dark rounded-rectangle modal titled 'Settings' with an 'X' close button, overlaid centrally on the base game (reels dimmed but visible behind it). Contents top to bottom: a checkbox row 'Quick spin' (unchecked, greyed-out label - consistent with the rules text noting this may be license-restricted); a checkbox row 'Spacebar to spin' (checked, black checkmark in a black-outlined box); a sub-heading 'Audio'; a horizontal 'Volume' slider with a round white/grey handle set near the right (high) end; a checkbox row 'Music' (checked); a checkbox row 'Sound FX' (checked). Opened via the gear icon in the bottom-left control cluster (paired with the 'i' info icon directly above it, both visible in base_game.png)."
    },
    "autoplay_panel": {
      "file": "autoplay.png",
      "description": "A dark 'Autospin settings' modal is open over an in-progress game state (bet 1.00 FUN, a recently completed 'Line 8 pays' win of 2.50 FUN visible in the dimmed background bar, Total win 7.50 FUN, Balance 1,020.50 FUN). Modal header reads 'Autospin settings' with an 'Advanced' toggle (expanded, arrow pointing up) on the right. Below: an unchecked checkbox 'Enable quick spin' (greyed). Sub-heading 'Numbers of rounds' with a 3x3 grid of selectable pill buttons: row 1 = 10, 25, 50, 100, 250; row 2 = 500, 750, 1000, and an infinity symbol (∞) for unlimited autospins."
    },
    "win_screen": {
      "file": "win_screen.png",
      "description": "An ordinary (non-feature) payline win. Reels show, left to right: reel1 lemon/lemon/grapes, reel2 watermelon/watermelon/watermelon, reel3 grapes/grapes/grapes (highlighted), reel4 grapes/grapes/lemon, reel5 seven/seven/seven. A green rounded-rectangle tag reading '1.00' sits over the top cell of reel3, connected by a thin gold line running diagonally down-left to the bottom cell of reel1, then to the bottom cell of reel2, tracing the winning line through the grape symbols on a diagonal path - visually demonstrating the both-ways/diagonal payline shape rather than a straight horizontal row. Bottom bar reads: Balance 997.99 FUN, Total bet 1.00 FUN, center message 'Line 5 pays', Total win: 4.00 FUN."
    },
    "bonus_feature_sequence": {
      "frames": ["bonus_1_expanded_wild.png", "bonus_2_respin_trigger.png", "bonus_3_respin_play.png", "bonus_4_result.png"],
      "described_individually": "see the 'features' section above for the full sequence narrative and per-frame verbatim numbers."
    },
    "bet_ladder_overlay": {
      "file": "bet_ladder_max.png",
      "description": "A dark scrollable dropdown list overlaying the left half of the reel area, listing bet denominations one per row: 80.00 (top, highlighted with a slightly lighter grey row background indicating it is the top of the list), 60.00, 30.00, 20.00 (this row has an even lighter/selected-looking background), 12.00, 8.00, 5.00, 3.00, 1.80, 1.40, 1.00, 0.90, 0.70, 0.50, 0.30, continuing below the visible frame edge toward the 0.10 minimum."
    }
  },
  "color_palette_words": {
    "primary_background": "dark magenta-to-deep-purple radial gradient",
    "reel_frame": "gold metallic border overlaid with a red-and-white diagonal candy-cane stripe ribbon",
    "reel_cell_background": "dark violet/aubergine",
    "wordmark_text": "bright yellow letters with a red outer glow/outline",
    "subtitle_text": "gold cursive script with a red glow ('X-mas Edition')",
    "ui_bottom_bar": "deep maroon/burgundy",
    "buttons_accent": "magenta-pink with a gold border (e.g. 'CLICK TO START')",
    "win_tag_color": "bright green rounded rectangle with white numerals (used consistently for per-line win amounts, both in win_screen.png and bonus_4_result.png)",
    "wild_costume": "red with white fur trim and gold accents",
    "snow_and_decorations": "white snow, green pine needles, red-and-white candy cane, red gift box with gold ribbon",
    "settings_modal": "charcoal/near-black background, white text, black-outlined checkboxes with black checkmarks"
  },
  "accessibility_notes": {
    "colorblind": [
      "Winning paylines are marked redundantly: a bright green numeric tag AND a gold connecting line drawn across the exact winning cells AND text naming the line ('Line N pays') in the bottom bar - color is never the only cue for a win.",
      "The Wild symbol is distinguishable from every other symbol by its unique human-figure shape and by a golden pulsing glow/frame around its reel when expanded, not by hue alone.",
      "Fruit/number symbols are each a distinct SHAPE (star points, numeral '7', melon wedge, grape cluster, paired plums, round orange, tapered lemon, cherry pair) in addition to being different colors, so shape alone is sufficient to distinguish the full symbol set for users with any type of color vision deficiency.",
      "The Respin counter ('Respins: 0/1', '1/1') is rendered as plain white/yellow text, readable independent of color perception.",
      "Checkbox states in Settings/Autospin panels use a filled black checkmark glyph inside an outlined box (shape-based on/off state), not a color-only toggle."
    ],
    "screen_reader_structure_suggestion": "Recommend exposing, per spin result: bet amount, per-line win amounts with their line numbers, and the round total, as separate announced values (the game already visually separates 'Line N pays' + per-line tag from 'Total win'), plus an explicit announcement when the Expanded Wild / Respin feature triggers (currently conveyed only via a large graphic banner reading '1 RESPIN').",
    "motor": "All game actions in the captured build are pointer/click based (bet ladder, spin, autospin, settings), with one keyboard alternative documented: Spacebar can replace the Spin button click (toggle in Settings, checked by default in the captured screenshot). No other keyboard shortcuts are documented in the captured rules text.",
    "deaf_hard_of_hearing": "All game-state information (bet, wins, feature counters, RTP, rules) is presented as on-screen text in every captured frame; Music and Sound FX are independently toggleable and mutable via the Settings panel, and a master speaker icon (top-right of the game canvas) also appears to control audio, so the game is fully playable with sound off."
  },
  "no_free_spins_no_bonus_buy_disclaimer": "This game's manifest explicitly records features_present.free_spins = false and there is no bonus-buy button anywhere in the game bar (checked across base_game.png and the full spin-hunt burst). Do not describe the Respin feature as 'free spins' - it is a distinct mechanic (locked Wild reel + limited re-spins of the remaining reels, capped at 3 in a row) with its own dedicated rules-panel section separate from any spins-related wording.",
  "not_captured_or_uncertain": [
    "Volatility rating: not printed or graphically indicated on any captured screen (splash, rules, paytable). Left uncertain, not inferred.",
    "Wild symbol's own printed payline-payout tiers (if any exist beyond its substitute/expand role): not shown on any captured paytable page.",
    "History/round-log panel: present as a UI icon in the paytable/rules left-side icon column area per the manifest's anomalies note, but its content did not render any distinct screen during capture (measured as a near-blank overlay by pixel diff) - not documented further here since no content was observed.",
    "Base (non-holiday) and Valentine skin appearances: not captured in this set (only the xmas skin was shot); documented above only as inferred from the JS applied_skin list, not from pixels.",
    "Per-spin reel-stop cell contents beyond the specific captured frames: intentionally not catalogued, per project convention that random per-spin layouts are not a documented property of the game."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.