Miss Cherry Fruits St.Valentines

Demo, RTP 96.13%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 1 day, 5 hours ago
✓ Working · checked 6 days, 4 hours ago Verified · 06 Aug 2026
RTP 96.13%
Volatility Medium
Max win ×1000
Grid 5×3
For webmasters & affiliates
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Asset pack

36 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

1 download · last one 1 day, 5 hours ago
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GET /v1/slots/miss-cherry-fruits-st-valentines-b10/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Aug 2026 View capture log

Per-screen breakdown

36 demo screens
36 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Miss Cherry Fruits St.Valentines

Everything pulled from Miss Cherry Fruits St.Valentines into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
36 screens captured
9 symbols catalogued · payouts OCR-verified
10 palette colors from frames
7 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 36 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 96.13% · single configuration
volatility Medium
max_win_x ×1000
layout 5×3
paylines 20 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

9 symbols
9 icons (ZIP)
Wild ("Miss Cherry")
Wild ("Miss Cherry")
Wild

Red-haired woman in red sequinned corset with gold trim, pink flower in hair; substitutes all symbols, appears only on reels 2-4, expands to fill the reel and triggers Respin.

Star
Star
High Pay

3-D gold five-pointed star on a round blue badge with lighter blue rings; highest-paying regular symbol.

MatchPayoutUnit
3x 50.00 Coins
4x 400.00 Coins
5x 500.00 Coins
Seven
Seven
High Pay

Large red numeral '7' with a thin gold outline on a dark purple card background.

MatchPayoutUnit
3x 40.00 Coins
4x 100.00 Coins
5x 400.00 Coins
Watermelon
Watermelon
High Pay

Wedge of watermelon: green-striped rind, red flesh with black seeds, green curled vine.

MatchPayoutUnit
3x 20.00 Coins
4x 50.00 Coins
5x 200.00 Coins
Grape
Grape
High Pay

Cluster of round purple/violet grapes with a green leaf and stem.

MatchPayoutUnit
3x 20.00 Coins
4x 50.00 Coins
5x 200.00 Coins
Plum
Plum
Low Pay

Pair of overlapping deep blue/violet plums with water droplets and a green leaf.

MatchPayoutUnit
3x 10.00 Coins
4x 30.00 Coins
5x 150.00 Coins
Orange
Orange
Low Pay

Round orange/amber fruit with water droplets and a green leaf.

MatchPayoutUnit
3x 10.00 Coins
4x 30.00 Coins
5x 150.00 Coins
Lemon
Lemon
Low Pay

Yellow lemon with water droplets and a green leaf.

MatchPayoutUnit
3x 10.00 Coins
4x 20.00 Coins
5x 100.00 Coins
Cherry
Cherry
Low Pay

Pair of glossy red cherries joined by a green stem with a green leaf.

MatchPayoutUnit
3x 10.00 Coins
4x 20.00 Coins
5x 100.00 Coins

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 3 rows fixed grid, 20 fixed paylines; wins paid both left-to-right and right-to-left (Win Both Ways); only the highest win per active line is paid, multiple winning lines are summed.

Bonus Mode respin_wild
Respin Feature (Expanded Wild)

One or more Wild symbols (reels 2-4 only) land and expand to fill the whole reel, triggering 1 Respin; another Wild landing during a respin grants +1 respin, up to 3 respins in a row; no bonus buy available, triggers naturally only.

Colour system

extracted from frames · HEX
Export palette
#5C0828 base dominant 1 base
#9F0C29 base dominant 2 base
#27024B base dominant 3 base
#E6A20C base dominant 4 base
#2D081E base dominant 5 base
#F8D70F base dominant 6 base
#5D0827 bonus dominant 1 bonus
#9E1029 bonus dominant 2 bonus
#E6A20F bonus dominant 3 bonus
#2A091B bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Line diagrams in the paytable show payline paths only as green-highlighted cells against grey cells, with no numeric or textual encoding of the exact shape beyond the 'Line N' label.
  • Star (gold on blue) and Seven (red) are distinguished by shape (five-point star vs numeral '7') and badge shape, not color alone; Grape (purple) and Plum (blue-violet) differ by shape (cluster of berries vs two single ovoid fruits); Cherry and Watermelon share red tones but differ sharply in shape/size.
  • The win highlight is a gold outline/glow around winning symbol cells (border/shape-based), not a color-fill change of the cell background.
Screen Reader
  • Control layout stable across all screens: info and settings buttons bottom-left, balance/bet fields center-left, status text center, autoplay and spin buttons bottom-right; the info/paytable panel is a single scrollable document with 3 sub-sections (Paytable / History-RTP [non-functional in this demo] / Rules) selectable via 3 icons at the panel's left edge.
Motor Accessibility
  • Two large round primary targets (Spin bottom-right, Info/Settings bottom-left); bet adjustment uses small up/down triangle arrows requiring finer motor control; Spacebar can substitute for clicking Spin; Autoplay with fixed round counts (10 up to 1000, or unlimited) reduces manual actions needed.
Hearing Accessibility
  • No information is conveyed by sound alone; Music and Sound FX are togglable independently; win/feature state (Respins counter, Win/Total win amounts, Last win) is always shown as on-screen text.
Low Vision
  • Checkbox state shown by a white checkmark glyph inside the box, not color alone; slider position (not color) conveys volume level; all bottom-bar controls are white glyphs on dark circles (shape-based icons: 'i', gear, 'A', double-arrow).

Media & assets

3 files · 3 types
36 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game, 17-page paytable, 9-page rules, settings, autoplay, bet min/max info, Respin feature trigger and in-progress frames, win screen.
Volatility rating not printed or shown as a badge/icon anywhere in the captured screens.
Exact cell-by-cell shape of payline diagrams for Lines 4-20 not individually transcribed at full pixel confidence (only Lines 1-3, the straight rows, read with high confidence).
Paytable payout unit is ambiguous: printed bare numbers not confirmed as currency amount, coin count, or bet-per-line multiplier; not asserted as a multiplier of total bet.
Whether the official RTP (96.13%) differs between the 'basic', 'xmas' and 'valentine' skins server-side for real-money play was not determinable; only one value observed.
The clock/History icon in the info panel's left sidebar is non-functional in this demo; its intended content (likely a spin-history/RTP-return log) could not be documented.

Ask AI about Miss Cherry Fruits St.Valentines

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Miss Cherry Fruits St.Valentines play? Keep it simple.

5 reels x 3 rows fixed grid, 20 fixed paylines; wins paid both left-to-right and right-to-left (Win Both Ways); only the highest win per active line is paid, multiple winning lines are summed.

RTP 96.13%Medium volatilitymax win ×1000demo ✓

From the verified capture of 06 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Miss Cherry Fruits St.Valentines vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/miss-cherry-fruits-st-valentines-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/miss-cherry-fruits-st-valentines-b10/
{
  "game": {
    "name": "Miss Cherry Fruits St.Valentines",
    "in_game_title_as_printed": "MISS CHERRY FRUITS  St. Valentine's Day Edition",
    "provider": "BGaming",
    "theme": "Classic fruit-machine slot themed around a red-haired pin-up style female character ('Miss Cherry') styled for St. Valentine's Day. Warm red/crimson/burgundy background covered in translucent red hearts and small cherry decorations. Gold ornate frame around the reels.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 35 desktop screenshots (1280x800) + OCR ground truth + zoomed crops of the paytable.",
    "method_notes": "All numeric values (payouts, RTP, bet limits, line count, max win) were read directly from in-game text/paytable/rules and cross-checked with pytesseract OCR. Nothing was invented; anything not clearly legible is listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "edition_identity": {
    "summary": "This slot record is a COSMETIC EDITION of the base game 'Miss Cherry Fruits' (BGaming), specifically the 'St. Valentine's Day Edition' skin. It is NOT a separate game engine — it is the same underlying game with a different visual skin ('valentine') applied, alongside a 'basic' skin and an 'xmas' (Christmas) skin that exist for the same title.",
    "confirmation_channels": [
      "Config channel: window.__OPTIONS__.ui.applied_skin === 'valentine' (read via in-game config after forcing the skin switch); window.__OPTIONS__.ui.skins lists ['valentine','basic','xmas'].",
      "Network channel: 227 CDN resource requests containing '/valentine/' in their path after the skin switch, versus 0 before switch (bundle/assets reloaded from the valentine-specific CDN folder).",
      "Visual channel: the loading splash (preview.png) literally reads 'MISS CHERRY FRUITS St. Valentine's Day Edition' with heart decorations and a red/pink palette; the in-game title banner (base_game.png) also reads 'St. Valentine's Day Edition' under the main wordmark; this text is present on every one of the 35 captured screens."
    ],
    "cosmetic_differences_observed": "Reel-cell background is dark purple/near-black (vs a typically brighter/neutral base-game background in the un-skinned version); outer game frame and UI chrome use a deep red/burgundy background covered with a repeating pattern of translucent dark-red hearts and small red cherries; the on-screen character ('Miss Cherry' / Wild symbol) wears a red sequinned corset-style outfit with a small red heart accent tattoo/decal on her hip (visible in bonus_trigger.png/bonus_respin.png and paytable Wild crops) and a pink flower in her hair; a 'St. Valentine's Day Edition' sub-title in a red/gold cursive script font appears next to the main pink/red 'MISS CHERRY FRUITS' wordmark on every screen, with small heart glyphs framing the word 'Edition'.",
    "does_the_math_differ": {
      "verdict": "NO evidence of any mathematical/structural difference was found across all 35 captured screens. The math appears IDENTICAL to a standard base-game paytable of this title, not edition-specific.",
      "evidence": [
        "Grid/lines: 5x3 grid, 20 fixed lines (base_game.png green leaf badge '20 LINES'; preview.png '20 LINES'; paytable_p17.png shows exactly 20 numbered line diagrams on a 5x3 grid) — a plain, non-thematic mechanic.",
        "Paytable: 8 regular paying symbols (Star, Seven, Watermelon, Grape, Plum, Orange, Lemon, Cherry) plus one Wild ('Miss Cherry') — all generic fruit-machine symbols, none of them a heart, Cupid, or other Valentine-specific icon; payout values read from paytable_p2 to paytable_p5 are plain round numbers (500/400/200/150/100 tiers), consistent with a standard/base paytable rather than a specially-boosted promotional paytable.",
        "RTP: rules_p9.png prints 'The overall theoretical Return to Player (RTP) is 96.13%.' together with 'This is the game rule version 1.0, dated September, 2021. Game Version 2.0.0.' — the RULES DOCUMENT ITSELF is dated September 2021, i.e. it is the generic rules text shared by the underlying game/engine, not an edition unique to Valentine's Day 2024/2025. This in-game printed RTP (96.13%) matches the officially published RTP for the edition catalog entry (96.13%), so both sources agree, but the rules text carries no Valentine-specific RTP variant.",
        "Bet range: 0.10-80.00 FUN (info_bet_min.png / info_bet_max.png), Max Win 1000x (preview.png 'MAX WIN 1000x') — both plain, round numbers with no thematic multiplier attached to hearts/Valentine elements.",
        "Only one feature exists (Respin with expanding Wild), described in paytable_p8-p10 and rules_p6-p7 using generic language ('Miss Cherry gives one respin' / 'Wild symbol') with no Valentine-specific bonus mechanic (no heart-collect mini-game, no love-meter, no seasonal multiplier)."
      ],
      "caveat": "This conclusion is based only on what is printed/shown across the 35 captured screens; it cannot rule out that the officially published RTP differs slightly between skins at the account/operator level (a common BGaming practice of offering several RTP configurations server-side) — but no second RTP value appears anywhere in this capture."
    }
  },

  "color_palette": {
    "base_game_background": "Deep red/burgundy background bordering into near-black at the corners, covered with a repeating pattern of large soft-edged translucent dark-red heart silhouettes and small red cherry-pair icons with green leaves.",
    "frame": "Bright gold/yellow reel frame with a thin red inner border.",
    "reel_cells": "Dark purple/near-black opaque cells separated by thin gold divider lines.",
    "title_banner": "'MISS CHERRY FRUITS' wordmark in bright yellow letters with a thick red/pink outline and drop shadow, decorated with green leaf shapes and a pair of red cherries between the words CHERRY and FRUITS; below/beside it 'St. Valentine's Day Edition' in a red-orange cursive script font flanked by two small red/gold heart glyphs.",
    "accent_colors": "Gold (frame, buttons, coin/line badge), red/crimson (hearts, cherries, Miss Cherry's outfit, seven symbol), green (leaves on fruit symbols, the '20 LINES' leaf badge background), yellow (star symbol, lemon symbol, balance/bet text), purple/violet (grape and plum symbols).",
    "ui_bottom_bar": "Dark red/maroon translucent bar; white/yellow text for balance and bet fields; white icon glyphs (info 'i', gear/settings) on dark circular buttons at bottom-left; a white 'A' autoplay icon and a white circular-arrows spin icon on dark circular buttons at bottom-right."
  },

  "symbols": {
    "note": "All symbols and payouts read directly from the paytable (paytable_p1.png through paytable_p5.png), cross-checked with OCR. Payout numbers are the plain values printed in the paytable, anchored at Total bet = 0.10 FUN (per capture note 'paytable_bet_anchor'); the paytable does not print a currency symbol next to these numbers, only bare figures (e.g. '5x 500'), so they are reported here exactly as shown without assuming a unit conversion.",
    "wild": {
      "name": "Wild (\"Miss Cherry\")",
      "appearance": "A red-haired woman with green eyes, a pink flower in her hair, wearing a red sequinned strapless corset-style outfit with gold trim and elbow-length gold gloves; a small red heart-shaped mark on her right hip; she holds a pair of red cherries with a green stem in her hand. Shown two ways in the paytable: as a framed portrait 'card' (head/shoulders, gold ornate frame, gold sparkle-dot background) and as a full-body cut-out figure standing on a gold sparkle-dot panel.",
      "rules_text_verbatim": "\"Every appeared Wild symbol expands on the whole reel, occupying the upper and lower spots. The player wins if after the expanding process a winning combination with these Wilds is formed.\" (paytable_p5/p6, section header 'Expanded Wild')",
      "reel_restriction": "Appears only on reels 2, 3 and 4 (paytable_p1: \"Appears only on the reels - 2, 3 and 4\"; also stated in paytable_p2).",
      "expand_behaviour": "When a Wild lands on a reel it expands to fill all 3 visible positions of that reel (both the row it landed on and the remaining rows), i.e. the entire reel becomes Wild.",
      "payout": "The paytable shows no numeric payout row for the Wild symbol itself (it is a substitute symbol, not a paying symbol in its own right); its function is purely substitution + triggering the Respin feature.",
      "color_blind_note": "The Wild is instantly distinguishable from every fruit/number symbol by its unique human-figure shape, not by color."
    },
    "high_value": [
      {"name": "Star", "appearance": "A 3-D gold/yellow five-pointed star centered on a round blue badge with lighter blue concentric rings.", "payouts": {"5": 500, "4": 400, "3": 50}, "rank": "highest-paying regular symbol", "source": "paytable_p2.png"},
      {"name": "Seven", "appearance": "A large red '7' with a thin gold outline and gold highlight facets, on a dark purple card background.", "payouts": {"5": 400, "4": 100, "3": 40}, "source": "paytable_p2.png"},
      {"name": "Watermelon", "appearance": "A wedge/half slice of watermelon: green-striped rind, bright red flesh with small black seeds, thin green curled vine on top.", "payouts": {"5": 200, "4": 50, "3": 20}, "source": "paytable_p2.png"},
      {"name": "Grape", "appearance": "A cluster of round purple/violet grapes with a green leaf and stem.", "payouts": {"5": 200, "4": 50, "3": 20}, "source": "paytable_p2.png"}
    ],
    "low_value": [
      {"name": "Plum", "appearance": "A pair of overlapping deep blue/violet plums with water droplets and a green leaf.", "payouts": {"5": 150, "4": 30, "3": 10}, "source": "paytable_p3.png/p4.png"},
      {"name": "Orange", "appearance": "A round orange/amber orange fruit with water droplets and a green leaf.", "payouts": {"5": 150, "4": 30, "3": 10}, "source": "paytable_p3.png/p4.png"},
      {"name": "Lemon", "appearance": "A yellow lemon with water droplets and a green leaf.", "payouts": {"5": 100, "4": 20, "3": 10}, "source": "paytable_p3.png/p4.png"},
      {"name": "Cherry", "appearance": "A pair of glossy red cherries joined by a green stem with a green leaf, water droplets on the fruit.", "payouts": {"5": 100, "4": 20, "3": 10}, "source": "paytable_p3.png/p4.png"}
    ],
    "colorblind_disambiguation": "Star and Seven are the two highest-paying symbols and are both partly warm-toned (star=gold on blue, seven=red), but they are unambiguously distinguished by SHAPE (five-pointed star vs numeral '7') and by their fixed badge shape (round blue badge vs rectangular card), not by hue alone. Grape (purple) and Plum (blue/violet) are the closest pair in hue but differ in shape (grape = cluster of multiple round berries + fork-shaped stem vs plum = two single larger ovoid fruits) and in payout tier position on the paytable. Cherry (red, round pair) and Watermelon (red flesh, green rind) share red coloring but differ sharply in shape/size. No two symbols rely on color alone for identification."
  },

  "lines_and_win_direction": {
    "grid": "5 reels x 3 rows, fixed (not a Megaways/cluster/scatter-pays game).",
    "line_count": 20,
    "line_count_source": "Green leaf badge on base_game.png reading '20 LINES'; identical badge on preview.png; paytable_p17.png shows exactly 20 numbered line diagrams (Line 1 through Line 20), each drawn on its own 5-column x 3-row grid.",
    "line_shapes_confidence": "Lines 1, 2 and 3 were read with high confidence directly from the diagrams: Line 1 = straight middle row, Line 2 = straight top row, Line 3 = straight bottom row. Lines 4-20 are various V/zigzag/W-shaped diagonal patterns typical of a 5x3 fixed-line fruit slot (confirmed present and numbered 4 through 20 in paytable_p14.png-paytable_p17.png), but their exact cell-by-cell shape was not transcribed with full pixel confidence at the available screenshot resolution and is therefore not individually enumerated here to avoid transcription error (see 'unreadable_or_uncertain').",
    "payline_direction_rule_verbatim": "\"Win Both Ways: All symbols pay both left to right and right to left!\" (paytable_p11.png / paytable_p13.png section header 'Win Both Ways'). Restated in rules_p4.png/p5.png under 'Spin Results': \"All symbols pay both left to right and right to left on consecutive reels of an active payline.\"",
    "other_win_rules_verbatim": [
      "\"Payouts are made according to the paytable.\"",
      "\"Payline wins are multiplied by the bet per line value.\"",
      "\"Note that only the highest win is paid on each of the active paylines.\"",
      "\"In case of multiple winning combinations, the sum of the win is added.\""
    ],
    "win_screen_observation": "win_screen.png shows 6 Grape symbols highlighted with a gold border across the full height of reels 3 and 4 (all 3 rows on each of those two reels) while reel 5 is mid-spin/blurred; footer reads 'Last win: 0.30 FUN' at Total bet 0.10 FUN, Balance 999.50 FUN — consistent with a multi-line win counted via the Win Both Ways rule."
  },

  "features": {
    "respin_expanding_wild": {
      "display_name_in_game": "Respin Feature / Expanded Wild",
      "trigger_rule_verbatim": "\"Respin feature. One or more Wild symbols dropped on the reels trigger 1 Respin. If during the Respin feature another Wild symbol dropped on the reel, the player gets one more Respin. Players can get up to 3 Respins in a row.\" (rules_p4.png/p5.png, section 'Features'; identical text on paytable_p8.png/p9.png/p10.png).",
      "expand_rule_verbatim": "\"Expanded Wild. Every appeared Wild symbol expands on the whole reel, occupying the upper and lower spots. The player wins if after the expanding process a winning combination with these Wilds is formed.\" (rules_p4.png; paytable_p5.png/p6.png/p7.png).",
      "about_the_game_summary_verbatim": "\"20 lines hidden in the slot are paid both from left to right and from right to left! At the same time, Wild symbols dropped on the reels always expand occupying upper and lower spots and gifting one respin which can be re-triggered up to 3 times! Jump into the game and multiply your bet up to x1000!\" (rules_p1.png, section 'About the Game').",
      "sequence_observed_in_captures": [
        "bonus_trigger.png: a Wild ('Miss Cherry') has landed on reel 4 and expanded to fill all 3 rows of that reel; a red oval badge reading '1 RESPIN' is overlaid on the reels; footer shows Win: 0.45 FUN, Total win: 0.45 FUN, Respins: 0/1.",
        "bonus_respin.png: reel 4 remains locked/held as the expanded Wild while reels 1, 2, 3 and 5 have re-spun to new symbols (777 on reel 1, cherry/plum on reels 2-3, grapes on reel 3-4 area); footer now shows Respins: 1/1, Total win: 0.45 FUN (unchanged from the trigger frame in this particular capture, i.e. the respin shown did not add a further win on top of the initial 0.45 FUN)."
      ],
      "max_respins_in_a_row": 3,
      "reels_wild_can_appear_on": [2, 3, 4],
      "counter_display": "Bottom bar shows a 'Respins: X/Y' counter (X = respins used so far, Y = respins currently owed) during the feature, replacing the normal 'Good Luck!' status text.",
      "buy_feature": "Not present. No BUY / feature-purchase control was found on any of the 35 screenshots (base_game.png bottom bar has only info/settings, total bet +/-, autoplay and spin controls); no 'buy'/'purchase' text found in the OCR of any paytable or rules page. The Respin feature can only be triggered naturally by a Wild landing during a normal spin."
    }
  },

  "technical_summary": {
    "rtp_percent": 96.13,
    "rtp_source_verbatim": "\"The overall theoretical Return to Player (RTP) is 96.13%.\" (rules_p9.png, section 'Return to Player'), immediately followed by \"This is the game rule version 1.0, dated September, 2021. Game Version 2.0.0.\"",
    "volatility": "Not stated anywhere in the captured screens (no volatility badge, flame-scale icon, or volatility text was found on preview, base_game, paytable, or rules screens). Reported here as not legible/not printed rather than guessed.",
    "bet_min": "0.10 FUN",
    "bet_max": "80.00 FUN",
    "bet_source": "info_bet_min.png (Total bet field reads '0.10 FUN' after repeatedly clicking the bet-decrease arrow until the value stopped changing) and info_bet_max.png (Total bet field reads '80.00 FUN' after 100 additional clicks on the bet-increase arrow with no further change).",
    "reels_rows": "5 reels x 3 rows, fixed grid (not variable-height).",
    "bet_mechanic": "lines (fixed), value = 20",
    "max_win": "Up to 1000x bet (preview.png: 'MAX WIN 1000x').",
    "max_win_source": "preview (splash) screen only; not repeated verbatim with the same wording elsewhere in the capture, though it is consistent with the 'multiply your bet up to x1000' phrase in rules_p1.png About the Game text.",
    "bonus_buy": "None. Confirmed absent by two independent checks: (1) pixel check of the full bottom control bar on base_game.png shows no separate buy/purchase button; (2) text check — OCR/reading of all 17 paytable pages and all 9 rules pages contains no 'buy' or 'purchase' wording.",
    "free_spins": "None. The only feature in the game is the Respin (expanding Wild) feature described above; no free-spins mode, free-spins symbol, or free-spins rules text appears anywhere in the 35 captured screens.",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (settings.png toggle 'Spacebar to spin', confirmed ON by default; rules_p8.png: \"Spacebar to spin (can be used instead of clicking the Spin button)\").",
    "currency_in_demo": "FUN (play-money demo currency; no real-money symbol observed)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash for the St. Valentine's Day Edition. Top center: 'MISS CHERRY FRUITS' wordmark (yellow letters, red/pink outline, green leaves, red cherries between words) with 'St. Valentine's Day Edition' in red cursive script below, flanked by two heart glyphs. Left: three renders of Miss Cherry framed in a gold-bordered reel-shaped panel under the heading '20 LINES', with caption 'RESPIN FEATURE / MISS CHERRY GIVES ONE RESPIN' below. Center: a single full-body render of Miss Cherry in a tall gold-bordered panel, captioned 'EXPANDED WILD'. Right: a mini 5x3 reel mock-up (Plum/Seven-Seven-Seven/Watermelon top row, 5 Stars middle row, Seven/Plum/Lemon/Cherry bottom row, two yellow arrows pointing at the star row) under heading 'MAX WIN 1000x', captioned 'WIN BOTH WAY' below. Bottom center: a pink/red 'CLICK TO START' button with gold border. Top-left: a small 'B' provider mark in a black square with gold border. Top-right: speaker/mute icon and an in-game clock reading '15:35'.",
      "purpose": "Entry point before the base game loads; clicking 'CLICK TO START' begins base_game.",
      "color_blind_notes": "Feature names (RESPIN FEATURE, EXPANDED WILD, WIN BOTH WAY, 20 LINES, MAX WIN 1000x) are all large white/yellow text labels, readable without color discrimination."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5 reel x 3 row grid centered on screen inside a gold frame with a thin red inner border, on a deep red/burgundy hearts-and-cherries background.",
      "title_banner": "Top: 'MISS CHERRY FRUITS' wordmark with 'St. Valentine's Day Edition' beside it in red cursive script.",
      "left_badge": "A green leaf-shaped badge at the top-left of the reel frame reading '20 LINES' in yellow text with a red heart accent.",
      "reel_cells": "Dark purple/near-black cells separated by thin gold divider lines.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) — captured frame shows Star on all 5 reels in the top row; Seven/Plum/Plum/Lemon/Cherry in the middle row; Watermelon/Plum/Lemon/Lemon/Cherry in the bottom row. NOTE: exact per-cell content is random each spin and not a fixed game property, so it is not treated as documentation content beyond this one illustrative snapshot.",
      "bottom_bar": {
        "left": "Round 'i' INFORMATION button and round gear SETTINGS button, side by side, bottom-left, on a dark maroon translucent bar.",
        "balance_and_bet": "'Balance 1,000.00 FUN' in white text; 'Total bet 0.10 FUN' in white text with small triangular up/down arrows beside it to adjust bet.",
        "center_hint": "'Good Luck!' status text, center of the bar.",
        "right_controls": "A round 'A' AUTOPLAY button (dark circle, white 'A') and a round SPIN button (white circular double-arrow icon on a dark circle), both bottom-right.",
        "vertical_sidebar_text": "'MISS CHERRY FRUITS' printed vertically along the far right edge of the screen (decorative, rotated 90 degrees)."
      },
      "color_blind_notes": "All bottom-bar controls are white glyphs on dark circles (shape-based: 'i', gear, 'A', double-arrow), not color-coded; bet +/- distinguished by up/down triangle glyphs."
    },
    "paytable": {
      "type": "paytable",
      "pages": "17 pages total, reached via the 'i' info button; a scrollable dark-grey panel over a dimmed game background, with the game wordmark/edition title fixed at the top and an 'X' close button top-right.",
      "left_side_nav": "Three small round icons stacked at the panel's left edge: icon 1 = money-bag/Paytable icon (active by default, opens the payouts view shown here), icon 2 = clock/History icon (does NOT respond to clicks in this demo — see 'anomalies'), icon 3 = question-mark/Rules icon (opens the separate 'rules' panel, About the Game/How to play/Autospins/Features/Return to Player/RNG).",
      "content_by_page": {
        "p1": "Wild symbol description with both portrait-card and full-body art; text: 'Every appeared Wild symbol expands on the whole reel. Appears only on the reels - 2, 3 and 4. Miss Cherry gives one respin.'",
        "p2": "Wild art (small) + payout rows for Star (5x500/4x400/3x50), Seven (5x400/4x100/3x40), Watermelon (5x200/4x50/3x20), Grape (5x200/4x50/3x20).",
        "p3-p4": "Continuation: same 4 symbols scrolled further up, plus new row Plum (5x150/4x30/3x10), Orange (5x150/4x30/3x10), Lemon (5x100/4x20/3x10), Cherry (5x100/4x20/3x10); 'Features' section heading appears at the bottom.",
        "p5": "Plum/Orange/Lemon/Cherry payout rows repeated (scrolled position) + 'Features' heading + 'Expanded Wild' feature text begins.",
        "p6-p7": "'Expanded Wild' feature text with an illustration of the 5x3 reel showing the Wild figure expanded across all 3 rows of reel 4 while other reels show fruit symbols.",
        "p8": "'Respin' feature heading + same expanded-Wild illustration + respin trigger/retrigger rule text begins.",
        "p9-p10": "Respin feature text continues, with illustrations showing 3 Wild figures side by side occupying reels 2, 3 and 4 fully (all 3 rows each).",
        "p11": "'Win Both Ways' heading, text 'All symbols pay both left to right and right to left!', illustration of 3 Wild figures across reels 2-4.",
        "p12-p13": "'Win Both Ways' section continues with an illustration of a 5x3 reel where the middle row (all 5 Stars) is highlighted with a gold border and two yellow arrows point inward from both the left and right edges of that row, demonstrating the both-directions win.",
        "p14": "Transition into 'Lines' section heading, same both-ways illustration repeated above it.",
        "p15-p16": "'Lines' diagrams begin, showing individually numbered 5x3 line patterns (Line 1 onward).",
        "p17": "All 20 line diagrams shown together (Line 1 through Line 20), each on its own small 5-column x 3-row grid with green highlighted cells marking the payline path; scrollbar confirmed at the bottom of the panel (settle=3, dead end of scroll)."
      },
      "color_blind_notes": "Line diagrams use green highlighted cells against grey unhighlighted cells — the ONLY way line shapes are conveyed is by cell position/highlight, with no numeric or textual fallback for the shape itself (only the 'Line N' label is text); a user who cannot distinguish green from grey would need the panel's grid position information via another channel (e.g. screen-reader description of highlighted coordinates)."
    },
    "rules": {
      "type": "rules",
      "pages": "9 pages, reached via the same info panel's third (question-mark) icon.",
      "p1": "'About the Game' (marketing summary, quoted above) and 'How to play' (bet size via Total bet field, Spin button) and start of 'Autospins' section.",
      "p2-p3": "'Autospins' continues: Autospins settings (A) button opens a popup confirming stake amount and number of spins tied to autospin count; Confirm/Cancel; 'Stop of Autospins' conditions listed: on any win / if single win exceeds / if cash balance increases by / if cash balance decreases by.",
      "p4-p5": "'Features' section: full verbatim text for Expanded Wild and Respin feature (quoted above); 'Spin Results' section: win-both-ways rule, payouts-per-paytable, payline wins multiplied by bet-per-line, only highest win paid per active payline, multiple wins summed; pointer to Information (I) button's Payments tab for full paytable.",
      "p6-p7": "'Settings' section: Quick spin ('depending on license requirements, this feature may not be available'), Spacebar to spin, plus Audio section (volume slider incl. full mute, Music on/off, Sound FX on/off).",
      "p8-p9": "Continuation of Settings/Audio text, then 'Return to Player' heading with the RTP 96.13% statement, then 'RNG' section: 'The game is based on a certified random number generator. For more information, visit our BGaming site.' and malfunction/void clause: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' followed by 'This is the game rule version 1.0, dated September, 2021. Game Version 2.0.0.' Scrollbar confirmed at panel bottom (settle=3, dead end)."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Small centered dark-grey rounded-rectangle popup over the dimmed base game, with an 'X' close button top-right.",
      "controls": "Two checkboxes: 'Quick spin' (unchecked/off) and 'Spacebar to spin' (checked/on); an 'Audio' sub-heading with a horizontal 'Volume' slider (handle roughly 80-90% toward the right/loud end) and two more checkboxes: 'Music' (checked/on) and 'Sound FX' (checked/on).",
      "color_blind_notes": "Checkbox state shown by a white checkmark glyph inside the box (shape-based), not by color alone; slider position (not color) conveys volume level."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "layout": "Dark popup panel over the dimmed base game, anchored bottom-right near the Autoplay button; an 'Advanced' toggle (collapsed chevron) top-right of the panel.",
      "controls": "One checkbox 'Enable quick spin' (unchecked/off, greyed label); 'Numbers of rounds' heading above a 3x3 grid of selectable round-count buttons: 10, 25, 50, 100, 250 (row 1), 500, 750, 1000, and an infinity symbol '∞' (row 2, unlimited autospins).",
      "color_blind_notes": "All autospin count options are distinguished by printed numerals/symbol, not by color."
    },
    "info_bet_controls": {
      "type": "info",
      "min": "info_bet_min.png: Total bet field reads '0.10 FUN' after the bet-decrease arrow was clicked repeatedly until the value stopped changing further (floor reached).",
      "max": "info_bet_max.png: Total bet field reads '80.00 FUN' after the bet-increase arrow was clicked to the point of no further change, plus 100 additional confirmation clicks (ceiling reached)."
    },
    "bonus_respin_feature": {
      "type": "bonus",
      "trigger_frame": "bonus_trigger.png: Wild ('Miss Cherry') has expanded across all 3 rows of reel 4; a red oval '1 RESPIN' badge overlays the reels; footer reads Total bet 0.10 FUN, Win: 0.45 FUN, Total win: 0.45 FUN, Respins: 0/1.",
      "in_progress_frame": "bonus_respin.png: reel 4 remains the expanded Wild figure; reels 1, 2, 3 and 5 have re-spun with new symbols; footer reads Total bet 0.10 FUN, Total win: 0.45 FUN, Respins: 1/1 (the 'Win:' field is blank on this frame, i.e. no NEW win was announced on top of the pre-existing 0.45 FUN total)."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "In-line base-game win (not a full-screen celebration overlay): 6 Grape symbols across the full 3 rows of reels 3 and 4 are outlined with a bright gold border/glow, while reel 5 is shown blurred (mid-spin/transition). Footer reads Total bet 0.10 FUN, 'Last win: 0.30 FUN', Balance 999.50 FUN.",
      "color_blind_notes": "The win highlight is a gold OUTLINE/glow around the winning symbol cells (shape/position-based border), not a color-fill change of the cell background, so it should remain distinguishable to color-blind users."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across all screens: info (i) and settings (gear) buttons bottom-left; balance and total-bet fields center-left; status/hint text center; autoplay and spin buttons bottom-right. The info/paytable panel is a single scrollable document with 3 sub-sections (Paytable / History-RTP [non-functional in demo] / Rules) selectable via 3 small icons at the panel's left edge.",
    "motor": "Two large round primary targets (Spin bottom-right, Info/Settings bottom-left); bet adjustment uses small up/down triangle arrows next to the Total bet field (finer motor control needed here than for the main round buttons); Spacebar can substitute for clicking Spin, reducing required precision; Autoplay with fixed round counts (10 up to 1000, or unlimited) reduces the number of manual actions needed to keep playing.",
    "color_blind": "Most game-state information is conveyed through icon shape, checkmark presence, numeric text, or highlight position rather than hue alone (see per-screen notes above). The one area of residual risk is the paytable's 'Lines' diagrams, where the payline path is shown ONLY as green-highlighted cells against grey cells with no alternate текстовое encoding of the exact shape beyond the 'Line N' label.",
    "deaf_hard_of_hearing": "No information appears to be conveyed by sound alone; Music and Sound FX are togglable independently and win/feature state (Respins counter, Win/Total win amounts, Last win) is always shown as on-screen text."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not printed or shown as a badge/icon anywhere in the 35 captured screens (preview, base_game, paytable x17, rules x9, settings, autoplay, info, bonus x2, win_screen). Not guessed.",
    "Exact cell-by-cell shape of payline diagrams for Lines 4 through 20 (the 5x3 zigzag/V/W patterns): confirmed present and correctly numbered in paytable_p14.png-paytable_p17.png, but not individually transcribed at full pixel confidence; Lines 1-3 (straight middle/top/bottom rows) were read with high confidence.",
    "Whether the underlying paytable numbers (e.g. '5x 500') represent a currency amount at the stated Total bet = 0.10 FUN anchor, a coin count, or a bet-per-line multiplier — the paytable prints only the bare number with no unit label ($ or FUN) next to it, so the exact unit was not asserted.",
    "Whether the official RTP differs between the 'basic', 'xmas' and 'valentine' skins server-side for real-money play — only the single 96.13% value printed in this capture's rules panel was observed; no second value was found anywhere on screen.",
    "The clock/History icon (2nd of 3 icons in the info panel's left sidebar) — confirmed non-functional in this demo via two independent channels (see 'anomalies' equivalent in manifest.json), so its intended content (likely a spin-history/RTP-return log) could not be documented from screenshots."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.