Miss Cherry Fruits Jackpot Party

Demo, RTP 94.65%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 05 Aug 2026
RTP 94.65%
Volatility
Max win ×1299
Grid 5×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

59 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/miss-cherry-fruits-jackpot-party-b10/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Aug 2026 View capture log

Per-screen breakdown

59 demo screens
59 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Miss Cherry Fruits Jackpot Party

Everything pulled from Miss Cherry Fruits Jackpot Party into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
59 screens captured
11 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
14 palette colors from frames
10 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 59 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Miss Cherry Fruits
max_win_x ×1299
layout 5×3
paylines 25 fixed
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2022

RTP configurations

This game does not run at one fixed RTP. It ships 6 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 94.65%
Bonus Buy 97.13% Buy Bonus feature: Free Spins
Bonus Buy 96.90% Buy Bonus feature: Disco Ball Respins
Ante Bet 94.83% Chance x2.5 side bet: Disco Ball Respins
Ante Bet 94.77% Chance x2.5 side bet: Free Spins
Ante Bet 94.77% Chance x2.5 side bet: Free Spins + Disco Ball Respins together

See how this RTP compares across BGaming’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
Wild (Miss Cherry)
Wild (Miss Cherry)
Wild

Red-haired 'Miss Cherry' pin-up portrait, gold-bordered tile on orange/yellow polka-dot glow. Substitutes all except Bo Paytable prints per-line multipliers (5x 5E+2, 4x 2.5E+2, 3x 25); values here are of the total bet, i.e. divided by the 25 fixed lines.

MatchPayoutUnit
3x 1.00 Multiplier
4x 10.00 Multiplier
5x 20.00 Multiplier
Bonus
Bonus
Scatter

Gold five-point star with 'BONUS' text on a dark red dotted-halftone tile. 3 symbols on reels 1, 3 and 5 in the main game trigger Free Spins. Pure feature-trigger; no payout value is printed for it.

Bell
Bell
High Pay

Gold bell with a round gold clapper on a green sunburst tile. Ties Wild for the highest regular-symbol payout tier. Pay Paytable prints per-line multipliers (5x 5E+2, 4x 2.5E+2, 3x 25); values here are of the total bet, i.e. divided by the 25 fixed lines.

MatchPayoutUnit
3x 1.00 Multiplier
4x 10.00 Multiplier
5x 20.00 Multiplier
Horseshoe
Horseshoe
High Pay

Gold horseshoe, open end up, on a purple sunburst tile. Payouts are multipliers of the bet PER LINE (total bet / 25), Paytable prints per-line multipliers (5x 4E+2, 4x 1.5E+2, 3x 2E+1); values here are of the total bet, i.e. divided by the 25 fixed lines.

MatchPayoutUnit
3x 0.80 Multiplier
4x 6.00 Multiplier
5x 16.00 Multiplier
Watermelon
Watermelon
High Pay

Green-rind, red-flesh watermelon wedge with black seeds, no background tile. Payouts are multipliers of the bet PER LINE Paytable prints per-line multipliers (5x 3E+2, 4x 1E+2, 3x 15); values here are of the total bet, i.e. divided by the 25 fixed lines.

MatchPayoutUnit
3x 0.60 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
Grapes
Grapes
High Pay

Cluster of purple grapes with a green leaf and curling tendril, no background tile. Payouts are multipliers of the bet Paytable prints per-line multipliers (5x 2E+2, 4x 5E+1, 3x 1E+1); values here are of the total bet, i.e. divided by the 25 fixed lines.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 8.00 Multiplier
Orange
Orange
Low Pay

Whole orange with a green leaf and a water-droplet highlight, no background tile. Payouts are multipliers of the bet PE Paytable prints per-line multipliers (5x 5E+1, 4x 2E+1, 3x 1E+1); values here are of the total bet, i.e. divided by the 25 fixed lines.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.80 Multiplier
5x 2.00 Multiplier
Plum
Plum
Low Pay

Blue/purple plum with a green leaf and a water-droplet highlight, no background tile. Payouts are multipliers of the bet P Paytable prints per-line multipliers (5x 5E+1, 4x 2E+1, 3x 5); values here are of the total bet, i.e. divided by the 25 fixed lines.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 2.00 Multiplier
Lemon
Lemon
Low Pay

Yellow lemon with a water-droplet highlight, no background tile. Payouts are multipliers of the bet PER LINE (total bet / Paytable prints per-line multipliers (5x 5E+1, 4x 2E+1, 3x 5); values here are of the total bet, i.e. divided by the 25 fixed lines.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 2.00 Multiplier
Cherries
Cherries
Low Pay

Pair of red cherries joined by a green stem and small leaf, water-droplet highlight, no background tile. Payouts are multi Paytable prints per-line multipliers (5x 5E+1, 4x 2E+1, 3x 5); values here are of the total bet, i.e. divided by the 25 fixed lines.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 2.00 Multiplier
Disco Ball
Disco Ball
Other

Golden/amber mirror ball with a glow halo, no background tile. Value is dynamic (x1-x8/x10/x14/x16/x18/x20 of TOTAL bet, or sum of earlier drops); 6+ on one spin trigger Disco Ball Respin and drive the Mini/Major/Mega jackpots. No fixed payout table.

Bonus modes

6 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 25 fixed paylines (no selector control found in the UI; line count is treated as fixed). Payline wins = paytable value x bet-per-line (total bet / 25) - arithmetically confirmed: a 4-of-a-kind Lemon (paytable value 20) at a 0.20 FUN total bet paid 0.16 FUN, i.e. 20 x (0.20/25).

Free Spins fs
Free Spins

Triggered by 3 Bonus symbols on reels 1, 3 and 5 in the main game; awards 8 free spins at the triggering bet/lines. Only high and middle-value symbols appear during the feature (Wild, Bonus, Bell, Horseshoe, Disco Ball, Watermelon, Grapes) - the four lowest fruits (Orange, Plum, Lemon, Cherries) are excluded. Retrigger (3 more Bonus symbols during the feature) adds 8 more spins; unlimited retriggers.

Bonus Mode dbr
Disco Ball Respin

Triggered by 6+ Disco Ball symbols landing on one spin (main game or during Free Spins). Starts with 3 respins; each additional Disco Ball landed during the round adds 3 more respins, no stated cap. Each ball carries a dynamic value (x1-x8/x10/x14/x16/x18/x20 of total bet, or the running sum of previously-dropped values). Filling 1, 2 or 3 full horizontal Disco Ball lines wins the Mini, Major or Mega jackpot respectively; jackpots are not stacked, only the highest qualifying tier pays.

Other buy_fs
Buy Bonus: Free Spins

Direct purchase of the Free Spins feature (skips the natural trigger) for 48x total bet (9.60 FUN at a 0.20 FUN base bet). Only high and middle symbols appear, per the Free Spins rules above. Mutually exclusive with the Chance x2.5 side bet.

Other buy_dbr
Buy Bonus: Disco Ball Respin

Direct purchase of the Disco Ball Respin feature for 40x total bet (8.00 FUN at a 0.20 FUN base bet). Mutually exclusive with the Chance x2.5 side bet.

Other chance
Chance x2.5 Side Bet

Optional side bet ('CHANCE X2.5 TO WIN') that raises the odds of naturally triggering Free Spins and/or Disco Ball Respin. Two independently toggleable surcharges on a 0.20 FUN base bet: Disco Ball Respin +0.07 FUN (x1.35 alone), Free Spins +0.05 FUN (x1.25 alone), both together +0.12 FUN (x1.6 total). The 'x2.5' names the chance increase, not the price. Mutually exclusive with Buy Bonus. The surcharge does NOT raise the jackpot meters, which scale only off the base bet.

Jackpot

Type: Fixed
Mini
20.00
Multiplier
Major
100.00
Multiplier
Mega
1000.00
Multiplier

Bonus buy

2 options
Option Price (cost × bet) Effect
Free Spins headline ×48.00
Disco Ball Respin ×40.00

Colour system

extracted from frames · HEX
Export palette
#27022B base dominant 1 base
#5A0425 base dominant 2 base
#2C054E base dominant 3 base
#9D0651 base dominant 4 base
#DE9C15 base dominant 5 base
#5B0C54 base dominant 6 base
#1B0611 free_spins dominant 1 free_spins
#521316 free_spins dominant 2 free_spins
#FEFDB1 free_spins dominant 3 free_spins
#9F1724 free_spins dominant 4 free_spins
#290128 bonus dominant 1 bonus
#560429 bonus dominant 2 bonus
#3A004C bonus dominant 3 bonus
#5E0559 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Jackpot tiers are labeled by text word (MINI in green, MAJOR in cyan/blue, MEGA in golden-yellow) as well as color, so tier identity does not depend on color perception - though the labels are small, so a glance-only reader could momentarily conflate MINI/MAJOR without reading the word.
  • All ten paying symbols are distinct fruit/object shapes (bell, horseshoe, four different fruits, cherries) rather than color-coded tokens; the two top-tier symbols (Bell and Wild) are told apart by shape and by the presence/absence of the character portrait, not by hue.
  • Side-bet toggle switches print explicit 'OFF'/'ON' text and move the round handle to the opposite end of the track, not color alone.
  • The three game modes have distinguishable backgrounds by pattern and marquee text as well as hue: base game is a deep magenta/purple glow, Free Spins shifts to dark indigo/night-sky purple with white star sparkles, Disco Ball Respin shifts to warm amber/orange dot-matrix glow. Magenta/indigo/amber can look similar under some color-blindness types, so the on-screen mode name and background pattern are the reliable cue, not hue alone.
Screen Reader
  • Bottom HUD control positions are stable across states: info(i) and settings(gear) far left, balance/bet readout center-left, autoplay(A) and Spin far right - a screen reader relying on position/labels can navigate consistently.
  • Verified in play: the jackpot rule text reads 'x20/x100/x1000 of the total bet', but with a side bet active the meters track only the BASE bet, not the inflated total bet - with both Chance x2.5 toggles ON the Total bet field read 0.32 FUN while Mini/Major/Mega stayed at 4.00/20.00/200.00 (x20/x100/x1000 of the 0.20 base). A user who applies the printed rule literally to the announced Total bet would overstate every jackpot value by 60%; the live meter numbers must be trusted over the rule wording whenever a side bet is on.
  • Two different payout bases coexist and are told apart only by the accompanying text label, not by any distinct sound or tactile cue: line wins are announced as 'Line N pays' and equal the paytable figure x the bet-per-line (total bet / 25), while jackpot wins are announced via the MINI/MAJOR/MEGA marquee labels and equal x20/x100/x1000 of the TOTAL bet. The number alone does not reveal which basis produced it - the label must be read together with the number.
Motor Accessibility
  • Primary actions (Spin, Buy Bonus/Chance tickets, feature Buy buttons) are large single-click targets; Spacebar can substitute for the Spin click. Autoplay offers 8 preset round counts (10 to 1000) plus an infinite option, reducing the number of required clicks for extended play.
Hearing Accessibility
  • No information is conveyed by sound alone: Music and Sound FX are independently togglable in Settings; win amounts, spins-remaining counters, feature triggers and jackpot values are all shown as on-screen text/numbers.
Low Vision
  • Max-win badge and 'CLICK TO START' button use high-contrast yellow-on-dark 3-D lettering; the balance/bet readout is white/grey text on the dark stage, legible without color reliance.

Media & assets

10 files · 10 types
59 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash (all 4 tabs), base game, 20-page paytable (scroll-exhausted), 13-page rules (scroll-exhausted), settings, autoplay, Buy Bonus dialog (both tiers), a purchased Free Spins round (trigger, gameplay at 1/8 and 2/8, win screen), a purchased Disco Ball Respin round (start, gameplay, win screen), a natural base-game win screen, and bet floor/ceiling limit-proof frames.
Volatility is not stated, iconified or otherwise present anywhere in the captured in-game screens (preview, base game, paytable, rules).
Max win (1299x) is disclosed only on the loading-splash badge (all 4 preview pages); it is not printed anywhere in the 13-page in-game rules booklet.
The four autoplay auto-stop conditions (on any win / if bonus game is won / if single win exceeds / if cash balance changes by) are described in the rules text but their actual input-field layout was not visible in the captured autoplay frame - only the round-count grid and quick-spin checkbox are shown there.
Whether a dedicated payline-count selector exists anywhere in the UI could not be confirmed; no such control was found in any captured screen, so 25 lines is documented as fixed rather than merely 'currently selected'.
The exact sequence of additional Disco Ball drops during the captured Disco Ball Respin round that produced the final 5.20 FUN total win was not fully traceable frame-by-frame from the two mid-round captures alone.
No jackpot tier (Mini/Major/Mega) was actually won in the captured Disco Ball Respin round, so no in-game jackpot-award screen was captured; the trigger condition (1/2/3 full horizontal Disco Ball lines) is documented from rules text and arithmetic confirmation of the meter values only.

Ask AI about Miss Cherry Fruits Jackpot Party

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Miss Cherry Fruits Jackpot Party work? Keep it simple.

Triggered by 3 Bonus symbols on reels 1, 3 and 5 in the main game; awards 8 free spins at the triggering bet/lines. Only high and middle-value symbols appear during the feature (Wild, Bonus, Bell, Horseshoe, Disco Ball, Watermelon, Grapes) - the four lowest fruits (Orange, Plum, Lemon, Cherries) are excluded. Retrigger (3 more Bonus symbols during the feature) adds 8 more spins; unlimited retriggers.

RTP 94.65%max win ×1299demo ✓

From the verified capture of 05 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Miss Cherry Fruits Jackpot Party vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/miss-cherry-fruits-jackpot-party-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/miss-cherry-fruits-jackpot-party-b10/
{
  "game": {
    "name": "Miss Cherry Fruits Jackpot Party",
    "provider": "BGaming",
    "theme": "A disco/party-themed classic fruit machine. The mascot 'Miss Cherry' is a stylised red-haired pin-up woman (the Wild symbol) presiding over a neon pink/purple nightclub scene. Gold mirror disco balls, ticket-shaped buy-feature buttons and a rotating jackpot marquee reinforce the 'party' framing around an otherwise traditional fruit-slot symbol set (bell, horseshoe, watermelon, grapes, orange, plum, lemon, cherries).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from the desktop screenshot set plus zoomed crops of the paytable tiles and provider badge.",
    "method_notes": "Every screenshot listed under 'screens' was opened and read directly (vision), and dense areas (paytable symbol grid, side-bet panel, jackpot marquee, provider badge) were additionally zoomed with scripts/zoom.py to confirm exact text and numbers. All numeric claims are transcribed verbatim from what is printed on the frame; nothing was inferred by symmetry or carried over from a different feature. Two payout bases coexist in this game and are documented separately, see 'symbols.payout_basis_note' and 'technical_summary.jackpots' below.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Deep magenta/dark purple radial glow behind the reel frame, with faint pink starburst sparkle particles and a subtle vertical light-beam pattern.",
    "reel_frame": "Thick gold/yellow rounded-rectangle border with a fine dotted-gold inner trim.",
    "reel_cells": "Flat dark violet/near-black background tiles with no dividing grid lines other than the outer gold frame.",
    "top_marquee_bar": "A red-to-pink gradient banner across the top of the reel frame that holds the jackpot meters and the game title.",
    "jackpot_label_colors": "MINI label in bright green text; MAJOR label in cyan/blue text; MEGA JACKPOT label in golden-yellow text; all three numeric values are printed in white/yellow.",
    "free_spins_background": "Background shifts to a dark indigo/night-sky purple with small white star sparkles and a faint shooting-star streak (visually distinct from the base game's magenta glow).",
    "disco_ball_respin_background": "Background shifts to a warm amber/orange glowing dot-matrix pattern (a lit dance-floor look), with matching orange-gold speaker cabinets flanking the frame.",
    "buy_feature_ticket_panel": "Vertical stack on the left edge of the play area: two gold/yellow fairground-ticket-shaped buttons on a dark red backing plate ('BUY BONUS' with three stars, and 'CHANCE X2.5 TO WIN').",
    "toggle_switches": "Pill-shaped on/off switches; the round handle is gold/yellow and sits at the right end of the track when ON, at the left end when OFF; 'OFF' and 'ON' are printed as text labels on either side of the track.",
    "win_celebration": "Large glowing five-point star in pale yellow/white with a hot-pink halo glow behind it, used for the Free-Spins-trigger, Free-Spins-total-win and pending-message overlays.",
    "provider_badge": "A small yellow square with a bold black letter 'B' in the extreme top-left corner of every in-game frame (BGaming provider watermark)."
  },

  "symbols": {
    "note": "All payout multipliers were read directly off the in-game paytable (paytable_p1.png, paytable_p2.png) and cross-checked against the same tiles re-opened at a 1.50 FUN total bet (paytable_bet1.50_wild.png): the printed numbers (5x/4x/3x figures) are IDENTICAL at 0.20 and 1.50 total bet, proving the paytable prints multipliers of the bet-per-line, not currency amounts.",
    "payout_basis_note": "Two different payout bases exist in this game and must not be confused: (1) symbol/payline wins below are multipliers of the BET PER LINE (rules_p9.png, verbatim: 'Payline wins are multiplied by the bet per line value'; arithmetically proven on win_screen.png: a 4-of-a-kind lemon win of value 20 at a 0.20 total bet over 25 lines = 20 x (0.20/25) = 0.16 FUN, matching the displayed win exactly). (2) Jackpot values below are multipliers of the TOTAL bet, see 'technical_summary.jackpots'.",
    "wild": {
      "name": "Wild (\"Miss Cherry\")",
      "appearance": "A stylised red-haired pin-up woman's face/portrait: bright red wavy hair with pink zig-zag highlighted streaks, a small pink flower in her hair, thick dark eyelashes, green eyes, red lipstick, and a small red heart pendant necklace. Framed in a gold-bordered square tile with a spotted-gold trim, on an orange/yellow polka-dot glow background. The word 'WILD' is printed in yellow-outlined-red letters across the bottom of the tile.",
      "payouts": {"5": "500x", "4": "250x", "3": "25x"},
      "rules": "Substitutes for all symbols in the winning line, except the Bonus (star) and Disco Ball symbols (paytable_p1.png, rules_p6.png, verbatim).",
      "rank": "Tied for highest-paying regular symbol (same tier as the Bell)."
    },
    "bonus_scatter": {
      "name": "Bonus",
      "appearance": "A gold five-point star with the word 'BONUS' across it in yellow-outlined red letters, on a dark red halftone-dot background tile with a thin red border.",
      "payouts": "No payout value is printed for this symbol; it is a pure feature-trigger scatter.",
      "rules": "3 Bonus symbols landing specifically on reels 1, 3 and 5 in the main game trigger Free Spins (paytable_p1.png, verbatim: '3 Bonus symbols on the reels 1-3-5 in the main game start Free Spins')."
    },
    "disco_ball_special": {
      "name": "Disco Ball",
      "appearance": "A golden/amber mirror ball (round, faceted mosaic tiles) with a warm glow halo and light rays radiating outward; no border tile, shown on a plain dark paytable background.",
      "payouts": "No fixed multiplier table; each Disco Ball symbol carries its own individual coin value shown printed on top of it in green text during the Disco Ball Respin feature (values observed in this capture: 0.20, 0.40, 0.60 and 2.40 FUN at a 0.20 total bet).",
      "rules": "6 or more Disco Ball symbols appearing on the reels during one spin (main game or Free Spins) trigger the Disco Ball Respin Feature. Each Disco Ball's possible value is x1, x2, x3, x4, x5, x6, x7, x8, x10, x14, x16, x18 or x20 of the total bet; additionally, a Disco Ball can drop carrying a value equal to the SUM of the values of Disco Ball symbols already dropped earlier in the same round (paytable_p3-p5.png, rules_p6.png, verbatim). This explains values observed on the captured respin (e.g. 2.40 FUN at a 0.20 bet = a x12 multiplier, which is not itself on the fixed list and is therefore read as an earlier-drops sum, not a fresh draw)."
    },
    "high_value": [
      {"name": "Bell", "appearance": "A gold bell with a round gold clapper, on a green sunburst-pattern background tile with a thin green border.", "payouts": {"5": "500x", "4": "250x", "3": "25x"}},
      {"name": "Horseshoe", "appearance": "A gold horseshoe (open end up) on a purple sunburst-pattern background tile with a thin purple/gold border.", "payouts": {"5": "400x", "4": "150x", "3": "20x"}},
      {"name": "Watermelon", "appearance": "A wedge/half slice of watermelon: green rind, bright red flesh, black seeds, no background tile (transparent).", "payouts": {"5": "300x", "4": "100x", "3": "15x"}},
      {"name": "Grapes", "appearance": "A cluster of purple grapes with a green leaf and curling tendril, no background tile.", "payouts": {"5": "200x", "4": "50x", "3": "10x"}}
    ],
    "low_value": [
      {"name": "Orange", "appearance": "A whole orange with a green leaf and a water droplet highlight, no background tile.", "payouts": {"5": "50x", "4": "20x", "3": "10x"}},
      {"name": "Plum", "appearance": "A blue/purple plum with a green leaf and a water droplet highlight, no background tile.", "payouts": {"5": "50x", "4": "20x", "3": "5x"}},
      {"name": "Lemon", "appearance": "A yellow lemon with a water droplet highlight, no background tile.", "payouts": {"5": "50x", "4": "20x", "3": "5x"}},
      {"name": "Cherries", "appearance": "A pair of red cherries joined by a green stem with a small leaf and a water droplet highlight, no background tile.", "payouts": {"5": "50x", "4": "20x", "3": "5x"}}
    ],
    "color_blind_notes": "Every paying symbol is a distinct fruit/object shape (bell, horseshoe, four different fruits) rather than a color-coded token, so identity does not depend on hue discrimination. The Bonus star and Wild tile additionally carry printed text labels ('BONUS', 'WILD'). The two symbols that share the top payout tier (Bell and Wild) are fully distinguishable by shape and by the presence/absence of the character portrait, not by color."
  },

  "technical_summary": {
    "grid": "5 reels x 3 rows, fixed rectangular grid (not Megaways/variable height) - confirmed both by direct count on base_game.png and by every payline diagram on paytable_p16-p20 being drawn on a 3-row x 5-column grid.",
    "bet_mechanic": "25 fixed paylines. Evidence: the '25 LINES' badge on the disco ball to the right of the reels (base_game.png); the paytable's dedicated 'Lines' section showing schematic diagrams for Line 1 through Line 25 (paytable_p16.png-paytable_p20.png), with Line 25 being the last diagram before the panel ends; and the rules text 'The game features win lines' (rules_p1.png). No paylines-selector control was found anywhere in the UI - the line count appears to be fixed at 25 and only the total bet is adjustable.",
    "rtp_percent_all_configurations": [
      {"config": "Base game (default bet, no side bet, no buy)", "rtp": 94.65},
      {"config": "Buy Bonus feature - Free Spins (with high and middle symbols only)", "rtp": 97.13},
      {"config": "Buy Bonus feature - Disco Ball Respins", "rtp": 96.9},
      {"config": "Chance x2.5 side bet - Free Spins", "rtp": 94.77},
      {"config": "Chance x2.5 side bet - Disco Ball Respins", "rtp": 94.83},
      {"config": "Chance x2.5 side bet - Free Spins and Disco Ball Respins together", "rtp": 94.77}
    ],
    "rtp_source": "rules_p12.png, verbatim, 'This is the game rule version 1.0, March 8, 2022. Game Version 1.0.0.' All six figures are printed together in the same paragraph; they are not monotonic across tiers and must be reported in full rather than reduced to two extremes.",
    "bet_min": "0.10 FUN",
    "bet_max": "125.00 FUN",
    "bet_source": "Measured directly by clicking the bet +/- arrows to their hard stop (bet_min_verified.png shows the down-arrow greyed out at 0.10 FUN; bet_max_verified.png shows the up-arrow at its ceiling at 125.00 FUN), not read from a printed 'MAXIMUM BET' string.",
    "bet_step_note": "Near the floor the step is not a uniform 0.10 at every level: two clicks up from the 0.10 FUN minimum landed on 0.30 FUN, not 0.20 FUN (bet_limits_reset_020.png) - the bet ladder is non-linear near the minimum. The base bet used for the rest of this capture (0.20 FUN) was reached by other means.",
    "max_win": "1299x total bet, shown as 'MAX WIN 1299x' on a purple disco-ball badge on every page of the loading splash (preview_p1.png-preview_p4.png). Not printed anywhere inside the rules booklet - the rules pages disclose RTP and bet limits but no max-win figure, so this value is sourced from the splash badge only.",
    "side_bets": {
      "label_on_button": "CHANCE X2.5 TO WIN",
      "structure": "Two independently toggleable side bets with additive surcharges, not a single ante multiplier: 'DISCO BALL RESPIN +0.07 FUN' and 'FREE SPINS +0.05 FUN' on a 0.20 FUN base bet (ante_toggle_both_on.png). With both switched ON the Total bet field reads 0.32 FUN, i.e. x1.6 of the 0.20 base. Each can also be switched on alone: Disco Ball Respin alone gives x1.35, Free Spins alone gives x1.25.",
      "naming_caveat": "The 'x2.5' in the button label describes the increase in the CHANCE of triggering a bonus feature, not the price paid - the actual price multiplier measured on screen is x1.6 (both on), not x2.5. Rules text (rules_p6.png, verbatim): 'It slightly increases the bet and gives more chances to win Free Spins or Disco Ball Respin bonus game.'",
      "mutual_exclusivity": "Buy Bonus (direct feature purchase) and Buy Chance (the side bet) are mutually exclusive - rules_p6.png, verbatim: 'The feature is disabled if the feature Buy Chance is active' and vice-versa.",
      "jackpot_interaction_caveat": "The side-bet surcharge does NOT raise the jackpot meters. With both side bets ON and Total bet reading 0.32 FUN, the Mini/Major/Mega meters still read 4.00 / 20.00 / 200.00 - i.e. x20/x100/x1000 of the 0.20 BASE bet, unchanged from base_game.png. Since the printed jackpot rule says 'of the total bet', a player who took that wording literally while a side bet was active would overstate every jackpot value by 60%."
    },
    "jackpots": {
      "tiers": [
        {"name": "Mini", "multiplier_of_total_bet": 20, "trigger": "1 full horizontal line of Disco Ball symbols during Disco Ball Respin"},
        {"name": "Major", "multiplier_of_total_bet": 100, "trigger": "2 full horizontal lines of Disco Ball symbols"},
        {"name": "Mega", "multiplier_of_total_bet": 1000, "trigger": "3 full horizontal lines of Disco Ball symbols"}
      ],
      "source": "paytable_p14.png / rules_p5.png / jackpot_tiers_table.png, verbatim: 'If as a result of spins one horizontal line is filled with Disco balls, a player wins a Mini jackpot, two horizontal lines - a Major jackpot, three horizontal lines - a Mega jackpot. Jackpots are not summarized. The Mini jackpot value is x20 of the total bet, the Major jackpot value - x100 of the total bet, and the Mega jackpot value - x1000 of the total bet.'",
      "arithmetic_confirmation": "Confirmed at three different (base) bet levels via the in-game meter badge: 0.20 FUN -> 4.00 / 20.00 / 200.00; 0.10 FUN -> 2.00 / 10.00 / 100.00; 125.00 FUN -> 2,500.00 / 12,500.00 / 125,000.00. All three rows equal exactly x20 / x100 / x1000 of that bet.",
      "no_stacking": "Jackpots are explicitly NOT additive across tiers ('Jackpots are not summarized') - only the highest qualifying tier in a round is paid.",
      "not_captured": "No jackpot tier was actually won in the captured Disco Ball Respin round (disco_ball_respin_win_screen.png ends at 0 respins remaining with no horizontal line fully filled with Disco Balls, total win 5.20 FUN from individual ball values only, no jackpot banner)."
    },
    "bonus_buy_prices": {
      "free_spins": "9.60 FUN, captured while the base total bet field beneath the dialog read 0.20 FUN, i.e. 48x the total bet (bonus_buy_dialog.png).",
      "disco_ball_respin": "8.00 FUN at the same 0.20 FUN base bet, i.e. 40x the total bet (bonus_buy_dialog.png)."
    },
    "autoplay": "Autoplay round counts offered: 10, 25, 50, 100, 250, 500, 750, 1000, or infinity (autoplay.png). An 'Enable quick spin' checkbox is present but unchecked in the captured frame. Rules text (rules_p1.png-rules_p2.png) additionally describes four configurable auto-stop conditions not shown expanded in the captured screenshot: stop on any win, stop if a bonus game is won, stop if a single win exceeds an entered amount, and stop if the cash balance increases/decreases by an entered amount - these exist per the rules text but their control layout was not visually captured.",
    "settings_panel": "Two checkboxes (Quick spin - unchecked/greyed out in the capture, and Spacebar to spin - checked) plus an Audio section with a Volume slider and Music/Sound FX checkboxes (settings.png).",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (settings.png, rules_p9.png).",
    "malfunction_clause": "rules_p13.png, verbatim: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
    "rng_statement": "rules_p12.png, verbatim: 'The game is based on a certified random number generator. For more information, visit our BGaming site.'"
  },

  "features": {
    "free_spins": {
      "trigger": "3 Bonus (star) symbols landing on reels 1, 3 and 5 in the main game.",
      "spins_awarded": 8,
      "reel_restriction": "During Free Spins only high and middle-value symbols can appear on the reels (Wild, Bonus, Bell, Horseshoe, Disco Ball, Watermelon, Grapes) - the four lowest-paying fruits (orange, plum, lemon, cherries) are excluded, per preview_p2.png ('ONLY HIGH AND MIDDLE SYMBOLS') and paytable_p8.png.",
      "retrigger": "3 Bonus symbols appearing again during Free Spins award 8 additional Free Spins; the number of retriggers is unlimited (paytable_p8.png, verbatim).",
      "bet_carryover": "Free Spins are played at the same bet and lines as the round that activated them (rules_p9.png).",
      "captured_result": "In this capture, the purchased Free Spins round paid a Total Win of 5.32 FUN over 8/8 spins, displayed on the end-of-round star banner as '27x BET' at a 0.20 FUN total bet (free_spins_win_screen.png)."
    },
    "disco_ball_respin": {
      "trigger": "6 or more Disco Ball symbols landing on the reels during one spin, in the main game or during Free Spins.",
      "round_structure": "3 spins per round; landing a Disco Ball symbol during the round adds 3 additional spins (no stated cap on additions).",
      "ball_values": "Each Disco Ball carries a value of x1, x2, x3, x4, x5, x6, x7, x8, x10, x14, x16, x18 or x20 of the total bet, or the running sum of previously-dropped Disco Ball values on later drops.",
      "jackpot_link": "Filling 1, 2 or 3 full horizontal rows with Disco Ball symbols during this feature wins the Mini, Major or Mega jackpot respectively (see technical_summary.jackpots) - the jackpot is not a separately purchasable feature, it can only occur inside this respin round.",
      "captured_result": "The captured purchased round ended at 0 Respins remaining with a Total Win of 5.20 FUN from the sum of the individual ball values shown on the grid (0.40+0.40+0.60+0.40+0.20+2.40+0.40 = 4.80 base plus additional drops during play), no full horizontal line achieved, so no jackpot was awarded in this round (disco_ball_respin_win_screen.png)."
    },
    "jackpot_party": {
      "note": "Not a standalone purchasable feature; it is the collective name for the three jackpot tiers won inside the Disco Ball Respin feature. See technical_summary.jackpots for full mechanics."
    }
  },

  "screens": {
    "preview_p1": {
      "type": "preview",
      "tab": "BUY FEATURES",
      "content": "Loading splash. Game logo 'MISS CHERRY FRUITS JACKPOT PARTY' at top (pink-outlined yellow 3D letters with a cherry emoji between 'CHERRY' and 'FRUITS', small green leaf ornaments at both ends). A purple disco-ball badge top-right reads 'MAX WIN 1299x'. Center panel (gold-framed, flanked by two gold speaker cabinets) shows two overlapping ticket graphics: 'BUY BONUS' with three stars, and 'DISCO BALL RESPIN / FREE SPINS' / 'CHANCE X2.5 TO WIN'. Left/right yellow arrow buttons to browse tabs. Row of four tab labels below ('BUY FEATURES' highlighted, 'FREE SPINS', 'DISCO BALL RESPIN', 'JACKPOT PARTY'). A yellow 'CLICK TO START' button at the bottom center. Background solid dark purple.",
      "color_blind_notes": "Max-win badge and CLICK TO START button are high-contrast yellow-on-dark text, legible without color discrimination; the active tab is marked by an outlined box (shape), not color alone."
    },
    "preview_p2": {
      "type": "preview",
      "tab": "FREE SPINS",
      "content": "Same splash frame with the 'FREE SPINS' tab active. Center panel shows a mini reel preview with a banner 'ONLY HIGH AND MIDDLE SYMBOLS' and visible symbols: a Disco Ball worth '10.00', grapes, a bell, a watermelon, the Wild ('Miss Cherry') portrait, and a Bonus star."
    },
    "preview_p3": {
      "type": "preview",
      "tab": "DISCO BALL RESPIN",
      "content": "Center panel shows a grid of eight gold Disco Ball symbols each labelled '100.000' surrounding a large glowing rainbow-coloured disco ball with the text 'DISCO BALL RESPIN'. Background shifts to a warm gold/amber dot-matrix glow."
    },
    "preview_p4": {
      "type": "preview",
      "tab": "JACKPOT PARTY",
      "content": "Center panel shows three overlapping disco-ball badges: a green 'MINI JACKPOT' ball on the left, a large red/gold 'MEGA JACKPOT' ball in the center (front-most), and a blue 'MAJOR JACKPOT' ball on the right, over a background of blurred gold Disco Ball tiles."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centered in a gold-framed magenta-glow stage. Top marquee bar (red-pink gradient) spans the frame: far left shows 'MINI' (green) '4.00' and 'MAJOR' (blue) '20.00' stacked, center shows the game title with a cherry emoji, and far right shows 'MEGA JACKPOT' '200.00'.",
      "right_of_reels": "A purple/magenta disco-ball graphic reading '25' / 'LINES' in yellow text; below it, a decorative dark-purple speaker cabinet with a gold ring-and-dot woofer; sideways along the far-right edge, the game title repeated vertically in small gold/pink text.",
      "left_of_reels": "Vertically stacked buy-feature ticket buttons: 'BUY BONUS' (yellow ticket, three stars) above 'CHANCE X2.5 TO WIN' (yellow ticket); below them a matching decorative speaker cabinet.",
      "bottom_bar": {
        "far_left": "A round 'i' information button and a gear/settings button side by side.",
        "balance_and_bet": "'Balance 1,000.00 FUN' in white/grey text; center panel shows 'Total bet' label with the current value (e.g. '0.20 FUN') and small up/down triangle arrows to its right.",
        "far_right": "A round 'A' autoplay button and a larger round Spin button (two curved white arrows forming a circle, on a dark red circular background)."
      },
      "provider_badge": "Small yellow square 'B' badge fixed at the extreme top-left corner of the screen.",
      "color_blind_notes": "Jackpot tiers are distinguished by printed word (MINI/MAJOR/MEGA) in addition to color, so tier identity does not depend on color perception. Bet controls use +/- and up/down triangle glyphs (shape-based)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "20 pages total, scrolled to exhaustion (scroll_panels in manifest: pages=20, exhausted=true).",
      "page1_2": "Wild and Bonus symbol tiles with rules text, followed by the four high-value symbols (Bell, Horseshoe, Watermelon, Grapes) and the four low-value fruits (Orange, Plum, Lemon, Cherries), each with its 5x/4x/3x payout figures.",
      "page3_5": "Disco Ball symbol introduced, followed by the Disco Ball Respin Feature description (6+ symbols trigger, 3 spins + 3 added per extra ball) illustrated with a screenshot-style mock-up of the feature.",
      "page6_7": "Transition heading into 'Features'.",
      "page8_9": "Free Spins feature rules: 3 Bonus on reels 1-3-5, only high/middle symbols during the feature, 8 spins per trigger, unlimited retriggers, each retrigger also awarding 8 spins.",
      "page10_13": "Transition into the Jackpot Party section with an illustrative Disco Ball Respin mock-up screen, then a 'MEGA JACKPOT' mock-up screen.",
      "page14": "The jackpot tiers rule text (Mini/Major/Mega, x20/x100/x1000 of total bet, not summed).",
      "page15": "Transition heading into the 'Lines' section.",
      "page16_20": "Schematic 3-row x 5-column diagrams for Line 1 through Line 25, highlighted cells in yellow on a grey grid; Line 25 is the final diagram, after which the panel ends (confirms exactly 25 lines, no 'page N/M' counter is shown - exhaustion was confirmed by scroll_capture.py reaching a stable bottom)."
    },
    "rules": {
      "type": "rules",
      "pages": "13 pages total, scrolled to exhaustion.",
      "page1": "'About the Game' (5x3 slot description, Disco Ball Respin + Free Spins + Wild summary) and 'How to play' / 'Autospins' intro.",
      "page2_4": "Autospins stop-condition options (on any win / if bonus game is won / if single win exceeds / if cash balance increases or decreases by an entered amount) and further UI walkthrough.",
      "page5": "Jackpot tiers table (textual duplicate of paytable page 14).",
      "page6": "Disco Ball Respin Feature full rules, Jackpots full rules, Wild symbol rule, Buy Bonus rule (disabled while Buy Chance is active), Buy Chance (Chance x2.5) rule (disabled while Buy Bonus is active).",
      "page7_8": "Further mechanics description (not individually transcribed beyond what is summarized elsewhere in this document).",
      "page9": "'Spin Results': symbols pay left-to-right on consecutive reels of an active payline; coinciding wins on several active paylines are added; only the highest win is paid per active payline; payline wins are multiplied by the bet-per-line value (except Bonus symbols); Free Spins play at the same bet and lines as the activating round.",
      "page10_11": "Transition headings into the RTP section.",
      "page12": "Full six-figure RTP disclosure (see technical_summary.rtp_percent_all_configurations) plus an 'RNG' section confirming a certified random number generator.",
      "page13": "'Additional information': malfunction/24-hour-termination/Collect clause, plus the footer 'This is the game rule version 1.0, March 8, 2022. Game Version 1.0.0.' (also confirms the panel had reached its true end)."
    },
    "settings": {
      "type": "settings",
      "content": "A dark rounded-rectangle popup titled 'Settings' over the dimmed reels. Two checkboxes: 'Quick spin' (unchecked, greyed) and 'Spacebar to spin' (checked). Below, an 'Audio' section with a horizontal Volume slider (handle roughly 85% to the right) and two checked boxes 'Music' and 'Sound FX'. A small 'x' close button top-right of the popup."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A dark popup titled 'Autospin settings' with an 'Advanced' toggle (chevron pointing up, i.e. expanded) in the top-right of the popup. An unchecked 'Enable quick spin' checkbox. A 'Numbers of rounds' grid of eight number buttons (10, 25, 50, 100, 250, 500, 750, 1000) plus an infinity symbol button."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A red/gold popup titled 'BUY BONUS' (star icons flanking the title) with two purchase panels side by side. Left panel 'FREE SPINS': a row of six symbol icons (Bonus star, Wild/Miss Cherry, Bell, Horseshoe, Disco Ball, Watermelon, Grapes - the icon strip previews which symbols can appear), the caption 'ONLY HIGH AND MIDDLE SYMBOLS', price '9.60 FUN', and a red 'BUY' button. Right panel 'DISCO BALL RESPIN': an illustrative grid of gold Disco Ball tiles around a central rainbow disco ball graphic, price '8.00 FUN', and a red 'BUY' button. A gold 'x' close button top-right of the popup."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "A large glowing five-point yellow star centered on the dimmed reels, with red-outlined yellow text 'FREE SPINS' above and 'YOU WON 8 FREE SPINS' below. Small grey text 'Click to continue' beneath the star. Bottom bar shows 'Total win: 0.32 FUN' at the moment of trigger."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Reels now sit on the dark starry-purple background. Bottom status bar changes to show 'Win:' and 'Total win:' fields plus a 'Free spins: n/8' counter on the far right (captured at 1/8 and 2/8 in different frames). A green rounded win-amount bubble (e.g. '0.16' / '1.19') appears over the winning symbols with a yellow line tracing the paying payline."
    },
    "free_spins_win_screen": {
      "type": "free_spins",
      "content": "Same glowing star graphic as the trigger screen, now reading 'TOTAL WIN' / '5.32 FUN' / '27x BET' in red-outlined yellow/red text. Bottom bar shows 'Free spins: 8/8' (feature exhausted) and 'Total win: 5.32 FUN'."
    },
    "disco_ball_respin_start": {
      "type": "bonus",
      "content": "Top marquee bar text changes to 'JACKPOT PARTY' at its center (jackpot values still shown at left/right, scaled to the current bet). Reel grid populated with six visible gold Disco Ball tiles (values 0.40, 0.40, 0.60, 0.40, 0.20, 2.40, 0.40 FUN in the captured layout) among empty dark-purple cells with faint gold stars. Bottom bar reads 'Push Spin to start Disco Ball Respin bonus' and a counter '3 Respins'."
    },
    "disco_ball_respin_gameplay": {
      "type": "bonus",
      "content": "Mid-round frame: additional Disco Ball tiles and regular fruit symbols now fill the grid alongside the original six Disco Balls; 'Respins' counter still shows the remaining count after the extra spins granted by a newly-dropped Disco Ball."
    },
    "disco_ball_respin_win_screen": {
      "type": "bonus",
      "content": "Final frame of the round: grid still shows the Disco Ball values from the last spin plus regular symbols (bell, horseshoe, watermelon, grapes, cherries visible); bottom bar reads 'Total win: 5.20 FUN' with the Respins counter and 'Push Spin' prompt both gone, marquee back to showing MINI/MAJOR/MEGA JACKPOT labels. No full horizontal Disco-Ball line is present, confirming no jackpot was won this round."
    },
    "win_screen_natural": {
      "type": "win_screen",
      "content": "A base-game (non-bonus) win on payline 12: a diagonal-then-flat yellow line traces lemon (col1) - lemon (col2) - Wild/Miss Cherry portrait (col3, appearing twice stacked at rows 2-3) across to col4/col5. A green rounded win-amount bubble shows '0.16'. Bottom bar reads 'Line 12 pays', 'Total win: 0.16 FUN', 'Total bet: 0.20 FUN'."
    },
    "bet_min_verified": {
      "type": "info",
      "content": "Bet floor proof: the down-arrow next to 'Total bet 0.10 FUN' is greyed out/disabled. Jackpot meters read MINI 2.00 / MAJOR 10.00 / MEGA 100.00, i.e. exactly x20/x100/x1000 of the 0.10 FUN bet shown - a third independent confirmation of the jackpot multiplier rule. (The win overlay '0.16 FUN'/'Line 12 pays' visible on this frame is left over from the prior 0.20 FUN round and does not belong to the 0.10 bet.)"
    },
    "bet_max_verified": {
      "type": "info",
      "content": "Bet ceiling proof: 'Total bet 125.00 FUN' with the up-arrow at its hard stop. Jackpot meters read MINI 2,500.00 / MAJOR 12,500.00 / MEGA 125,000.00 - again exactly x20/x100/x1000 of 125.00."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across states: info(i)+settings(gear) at the far bottom-left, balance/bet readout center-left, autoplay(A)+spin at bottom-right. The paytable and rules booklets are each a linear scrollable sequence with the same close 'x' at top-right of the popup on every page.",
    "motor": "Primary actions (Spin, Buy Bonus/Chance tickets, feature Buy buttons) are large single-click targets. Spacebar can substitute for the Spin click (settings.png). Autoplay with configurable stop-conditions and infinite-round option reduces the number of required clicks for extended play.",
    "color_blind": "Jackpot tiers (Mini/Major/Mega) are labeled with text words, not color alone, so tier identity is readable without color discrimination. Every paying symbol is a distinct fruit/object silhouette (not a color-coded token). Toggle switches for the side bets show explicit 'OFF'/'ON' text plus handle position, not color alone. Residual risk: the 'MINI' (green) / 'MAJOR' (blue) jackpot labels are printed small; a user relying purely on color at a glance without reading the word could momentarily confuse which line is which, though the text is present to resolve it.",
    "deaf_hard_of_hearing": "No information was found to be conveyed by sound alone. Music/Sound FX are togglable independently in Settings; win amounts, spins-remaining counters, feature triggers and jackpot values are all shown as on-screen text/numbers."
  },

  "not_captured": [],

  "unreadable_or_uncertain": [
    "The four autoplay auto-stop conditions (on any win / if bonus game is won / if single win exceeds / if cash balance changes by) are described in the rules text (rules_p2.png) but their actual input-field layout was not visible in the captured autoplay.png frame - only the round-count grid and the quick-spin checkbox are shown there.",
    "Whether a dedicated payline-count selector exists anywhere in the UI could not be confirmed; no such control was found in any captured screen, so 25 lines is treated as fixed rather than merely 'currently selected'.",
    "The exact sequence of additional Disco Ball drops during the captured Disco Ball Respin round (disco_ball_respin_gameplay.png) that led to the final 5.20 FUN total was not fully traceable frame-by-frame from the two mid-round captures alone."
  ],

  "anomalies": [
    "The 'CHANCE X2.5 TO WIN' button label describes an increase in trigger CHANCE, not a x2.5 price - the measured price multiplier with both underlying side bets on is x1.6 of the base bet (0.32 FUN from a 0.20 FUN base). See technical_summary.side_bets.naming_caveat.",
    "The printed jackpot rule says jackpot values are multiples 'of the total bet', but the side-bet surcharge portion of the total bet is excluded from that calculation in practice - jackpot meters scale only with the BASE bet, not with an active side-bet-inflated total bet. See technical_summary.side_bets.jackpot_interaction_caveat.",
    "One Disco Ball value observed in play (2.40 FUN at a 0.20 FUN bet, i.e. a x12 multiplier) is not on the fixed multiplier list (x1-x8, x10, x14, x16, x18, x20) printed in the rules; this is explained by the rule that a Disco Ball can carry the SUM of earlier-dropped Disco Ball values rather than always drawing fresh from the fixed list - not a data inconsistency.",
    "The bet step near the minimum is not a flat 0.10 FUN increment: two '+' clicks from the 0.10 FUN floor landed on 0.30 FUN rather than 0.20 FUN (bet_limits_reset_020.png), indicating a non-linear bet ladder near the floor.",
    "Max win (1299x) is disclosed only on the loading-splash badge (preview_p1.png-preview_p4.png); it is not printed anywhere in the 13-page in-game rules booklet."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.