What are the key stats for Ice Scratch Silver?
RTP 90.00%max win ×100000demo ✓
From the verified capture of 14 Aug 2026 — not from the AI’s memory.
Demo, RTP 90.00%, paytable, symbols & full capture data
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mcp.i-gaming.tools/mcp
manual demo playthrough → 25 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
BGaming
series
Ice Scratch
· 3 games in this series ↓
rtp
90.00%
· single configuration
max_win_x
×100000
bonus_buy
No
mechanic
Scratch Card
release_date
2023
All 3 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
What are the key stats for Ice Scratch Silver?
RTP 90.00%max win ×100000demo ✓
From the verified capture of 14 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Ice Scratch Silver vs Multihand Blackjack — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Ice Scratch Silver",
"provider": "BGaming",
"game_kind": "scratch card (instant-win ticket), NOT a reel/line slot",
"theme": "Winter / Christmas 'silver' edition. A young woman with long wavy brown hair, dressed as a female Santa (red coat trimmed with white fur, red Santa hat with a white pom-pom), holds up a frosted, ice-glazed scratch ticket toward the player. Background: a dark blue snowy scene with blurred, out-of-focus wrapped Christmas presents at the lower left and lower right corners; a soft cyan/blue glow surrounds the character's head like a spotlight.",
"documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from the captured desktop screenshots (1280x800) listed in manifest.json, their OCR/read text, and zoomed reading of the prize table.",
"method_notes": "All prize-table numbers were read directly, page by page, from rules_p7.png through rules_p10.png (16 rows, P1-P16) at native resolution (no zoom needed, text was crisp). RTP, RNG and additional-information paragraphs were read verbatim from rules_p10.png-rules_p14.png. Numbers not clearly legible are listed in 'unreadable_or_uncertain'.",
"language": "English"
},
"important_clarification_top_prize": {
"statement": "The provider's own promotional material and the in-game paytable print the top prize as BOTH a multiplier ('x100,000') and a currency amount ('100,000 FUN'). This is NOT a contradiction or an error.",
"explanation": "The in-game 'Paytable' section of the rules booklet (rules_p7.png-rules_p10.png) lists every prize tier in three columns: '№' (Prize ID, P1-P16), 'Prize (P)' (a MULTIPLIER of the card price, e.g. 'x2', 'x100,000'), and 'Winning Amount' (that multiplier's currency value AT THE CURRENT CARD PRICE, e.g. '2 FUN', '100,000 FUN'). Because the card price in this demo is fixed at exactly 1.00 FUN, multiplying any prize multiplier by 1.00 yields a number that is numerically identical to the multiplier itself.",
"internal_proof": "The very first data row of the same table proves the mechanic unambiguously: row P2 shows Prize (P) = 'x2' and Winning Amount = '2 FUN' - i.e. x2 * 1.00 = 2. The same 1:1 relationship holds for every one of the 16 rows, including the top row P16: 'x100,000' = '100,000 FUN'.",
"correct_documentation_of_top_prize": "The top prize should be recorded as a MULTIPLIER of the ticket price: x100,000. Its equivalence to '100,000 FUN' is a consequence of the demo's fixed 1.00 FUN card price, not a separate, additional prize.",
"evidence_frames": ["rules_p10.png (row P16, 'x100,000' / '100,000 FUN')", "rules_p9.png (row P2, 'x2' / '2 FUN')"],
"currency_note": "'FUN' is the label of the demo play-money balance used for this capture session, not a real-money currency of the game; it must not be recorded as the game's currency."
},
"ticket_price": {
"value": 1.00,
"min_equals_max": true,
"evidence": "Displayed as 'BET Amount: 1.00 FUN' on every single screenshot of the base game, unchanged across the whole session (preview, ticket purchase, all scratch stages, win/lose results). Rules text (rules_p1.png), verbatim: 'The price of the card is a fixed amount.' No bet selector, no +/- control, and no clickable bet-amount field exist anywhere in the UI (confirmed: clicking the bet-amount area on the bottom bar did not open a selector)."
},
"rtp": {
"value_percent": 90,
"verbatim_quote": "The overall theoretical Return to Player (RTP) is 90%.",
"source_frame": "rules_p10.png / rules_p11.png / rules_p12.png / rules_p13.png / rules_p14.png (the sentence recurs unchanged as the scroll settles at the bottom of the rules panel)"
},
"color_palette": {
"overall_scene": "Dark navy-blue background fading to near-black at the top and bottom edges of the screen; a soft radial cyan/light-blue glow is centered behind the character's head and shoulders, like a spotlight.",
"character": "Long wavy chestnut/brown hair; fair skin; blue eyes; red lipstick. Wears a bright red Santa-style coat/dress with a wide white-fur trim at the collar and cuffs, and a matching red Santa hat with a white fur band and a white pom-pom at the tip. A dark brown leather belt with a gold square buckle is visible at the waist.",
"scratch_ticket": "A rounded-rectangle ticket panel with an icy, frosted glass appearance: pale blue/white translucent surface with a subtle frost/ice texture, thin light-blue border/outline. Before scratching, the ticket surface additionally shows a light gradient/diagonal sheen.",
"unscratched_state": "Fully frosted opaque blue-white ice layer completely hides the numbers underneath; a small pale oval badge reading 'SILVER' sits near the top of the ticket, with white text 'CHANCE TO WIN 100,000 FUN' below it, and 'MATCH 3 TO WIN' printed in white (with a dark outline) beneath the ticket.",
"scratching_in_progress": "As the ice layer is removed, jagged, torn-looking clear patches appear where the frost has been scraped away, revealing white numeric text underneath on a grey/translucent tile background; small white ice-chip particles scatter and fall away from the newly cleared areas (visible as small angular white shapes on the background, e.g. ticket_result_1.png).",
"revealed_cells_default": "Each of the 9 cells, once cleared, shows a bold white number on a semi-transparent grey glass tile (neutral, non-color-coded background) - visible on both winning and losing tickets alike.",
"winning_highlight": "On a WINNING ticket, the three matching cells that form the win are additionally highlighted: their number is rendered in a bright CYAN/LIGHT-BLUE color (rather than plain white) - see ticket_win.png, where all three cells showing '2' are colored light blue while the other six cells remain plain white.",
"losing_ticket": "On a LOSING ticket, every cell's number remains plain WHITE and no cell is color-highlighted - see ticket_lose.png.",
"ui_bottom_bar": "Solid medium-blue bar across the very bottom of the screen; 'BET Amount' and 'Balance' labels and values in white/bold-white text.",
"buttons": "Primary action button ('BUY' / 'SCRATCH ALL') is a blue rounded rectangle with white bold text and a subtle lighter-blue top highlight (3D bevel look). The round autoplay button ('A') is blue with a white circular arrow icon around a white 'A'. The hamburger menu icon (three horizontal white bars) sits to the left of the main button, on a transparent/dark background.",
"autoplay_panel": "Bright sky-blue modal panel with white bold headings and white body text; selector buttons are dark navy-blue rounded rectangles with white bold numbers; the currently-not-selected first option ('25') appears slightly greyed/desaturated compared to the others, but all options remain readable by their printed number regardless.",
"toggle_switch": "Turbo Mode toggle: a dark-blue oval track with a white circular knob; ON state shown with the knob positioned to the LEFT with a filled dark track (per the captured frame) - state is also conveyed by knob position, not color alone.",
"rules_panel": "Off-white/very light grey parchment-style panel with a rounded-corner white card in the center, black body text, bold black section headings, and a scroll bar on the right edge of the card.",
"logo_watermark": "Small vertical text 'ICE SCRATCH SILVER' printed sideways (rotated 90 degrees) along the right edge of the screen on every frame, white/light-grey letters on the dark background."
},
"ticket_layout": {
"grid": "A single scratch card with 9 cells arranged in a 3x3 grid (3 rows x 3 columns), held up by the character in both hands, centered on screen.",
"cell_content": "Each cell hides one number (a prize value / prize amount) under the frosted ice layer. Revealed numbers seen across captured frames include: 1, 2, 5, 10, 50, 100, 250, 500, 1,000, 2,500, 5,000, 10,000, 25,000, 50,000, 100,000 - i.e. exactly the 16 prize values (P1-P16) from the paytable, distributed randomly across the 9 cells for that round (each round's specific 9-cell layout is a random draw, not a fixed property of the game, and is not enumerated as such).",
"win_condition": "If 3 of the 9 cells show the SAME number, the player wins an amount equal to that number (in FUN in the demo). Verbatim from rules (rules_p1.png / rules_p7.png): 'If 3 of the same symbols appear on the field, you win the amount equal to the amount indicated by the symbol denomination' / 'If a match of 3 same Prizes happens on the scratch field, the Prize amount is paid to a player.'",
"no_partial_credit": "Only exact 3-of-a-kind matches pay; 2-of-a-kind (observed twice during the hunt for the top prize, per manifest not_captured) does not pay anything."
},
"gameplay_flow": {
"1_idle_preview": "Before any purchase, the character holds the fully frosted ticket showing only the 'SILVER / CHANCE TO WIN 100,000 FUN' teaser text (not real cell values). Bottom bar shows a 'BUY' button, a hamburger menu, and the round autoplay 'A' button. BET Amount 1.00 FUN and current Balance are shown at the very bottom.",
"2_purchase": "Clicking 'BUY' deducts 1.00 FUN from the balance immediately (e.g. 1,000.00 -> 999.00 FUN in ticket_bought.png) and the main button label changes from 'BUY' to 'SCRATCH ALL'. The ticket is still fully frosted at this point; a small gold coin icon (with a stylized 'B' letter, the game's scratching tool) appears near the bottom-left of the ticket, indicating the scratching tool is now active.",
"3a_manual_scratch": "The player can scratch by clicking/dragging the coin tool across the frosted surface; the layer is removed only where the tool passes, progressively revealing the numbers underneath in irregular, jagged patches (scratch_partial.png / scratch_partial_1.png / scratch_partial_2.png). NOTE (build anomaly, see 'anomalies' below): a single mouse click alone did not scratch the ice in this build; only a synthetic pointer drag (pointerdown -> move -> up) produced visible scratching.",
"3b_auto_finish_below_20_percent": "Per the rules (rules_p2.png, verbatim): 'When there is less than 20% of the protective layer left on the field the layer is being scratched automatically, and a winning combination is shown, if any.'",
"3c_instant_full_scratch": "The player can instead click the 'SCRATCH ALL' button to erase the entire ice layer at once. Per rules (rules_p2.png): 'You can make the field scratch itself at once by clicking on the button Scratch all.' This is confirmed visually in ticket_result_1.png, which shows the near-complete reveal with ice-chip particles flying off, immediately followed by ticket_lose.png / ticket_win.png (fully revealed, static result).",
"4_result_lose": "If no 3-of-a-kind is found, all 9 cells stay plain white and the balance has decreased by exactly the ticket price with no compensating credit (ticket_lose.png: 1, 2500, 500 / 5, 10000, 2500 / 50, 50000, 10000 - no repeated value 3 times).",
"4_result_win": "If a 3-of-a-kind is found, the 3 matching cells are highlighted in light blue/cyan and the win amount is added to the balance. Verified example (ticket_win.png): the three cells showing '2' (top-right, center, bottom-left, forming a diagonal) are highlighted; balance rose from 984.00 to 986.00 FUN, i.e. net +2.00 (the printed prize amount for value '2', matching paytable row P2), after the 1.00 FUN ticket price for the NEXT ticket had not yet been re-charged at the moment of the win frame.",
"5_next_round": "Buying another ticket resets the ticket to fully frosted and repeats the cycle; the ticket price is deducted again."
},
"prize_table_full": {
"note": "Full paytable read verbatim across rules_p7.png, rules_p8.png, rules_p9.png and rules_p10.png. Columns: '№' (row id), 'Prize (P)' (multiplier of the ticket price), 'Winning Amount' (currency value at the demo's 1.00 FUN ticket price).",
"rule_text": "'The game scratch field contains winning options (Prizes, P). If a match of 3 same Prizes happens on the scratch field, the Prize amount is paid to a player.'",
"rows": [
{"id": "P1", "multiplier": "x1", "winning_amount": "1 FUN"},
{"id": "P2", "multiplier": "x2", "winning_amount": "2 FUN"},
{"id": "P3", "multiplier": "x5", "winning_amount": "5 FUN"},
{"id": "P4", "multiplier": "x10", "winning_amount": "10 FUN"},
{"id": "P5", "multiplier": "x50", "winning_amount": "50 FUN"},
{"id": "P6", "multiplier": "x100", "winning_amount": "100 FUN"},
{"id": "P7", "multiplier": "x250", "winning_amount": "250 FUN"},
{"id": "P8", "multiplier": "x500", "winning_amount": "500 FUN"},
{"id": "P9", "multiplier": "x1,000", "winning_amount": "1,000 FUN"},
{"id": "P10", "multiplier": "x2,500", "winning_amount": "2,500 FUN"},
{"id": "P11", "multiplier": "x5,000", "winning_amount": "5,000 FUN"},
{"id": "P12", "multiplier": "x10,000", "winning_amount": "10,000 FUN"},
{"id": "P13", "multiplier": "x25,000", "winning_amount": "25,000 FUN"},
{"id": "P14", "multiplier": "x50,000", "winning_amount": "50,000 FUN"},
{"id": "P15", "multiplier": "x75,000", "winning_amount": "75,000 FUN"},
{"id": "P16", "multiplier": "x100,000", "winning_amount": "100,000 FUN", "is_top_prize": true}
],
"prize_id_vs_ticket_cell_display": "On the ticket itself, each revealed cell shows only a plain currency-style number (e.g. '2', '10,000', '100,000') without an 'x' multiplier sign or a 'P#' label - the multiplier notation and P-numbering exist only in the rules booklet's paytable, not on the ticket."
},
"no_symbols_no_reels": {
"statement": "This is a scratch card, not a reel/line slot. There are no spinning reels, no paylines, no traditional 'symbols' with iconography (fruits, cards, characters, etc.) - the only visual content hidden under the ice layer is plain white numeric text representing the 16 prize tiers above. There is no separate symbol paytable to document beyond the prize table."
},
"autoplay_panel": {
"how_to_open": "Round blue 'A' button at the bottom-right of the base-game bar, next to the main BUY/SCRATCH ALL button.",
"title_area": "Blue modal panel titled implicitly by its first section 'Number of Rounds'; closed via a white 'X' at the top-right corner of the panel.",
"number_of_rounds": {
"label": "Number of Rounds",
"options_row1": ["25", "50", "100", "250"],
"options_row2": ["500", "750", "1000", "infinity symbol (unlimited)"],
"layout": "8 dark-blue rounded rectangular buttons, each with a bold white number (or the infinity glyph for unlimited), arranged 4 per row."
},
"turbo_mode": {
"label": "Turbo Mode",
"control": "A single on/off toggle switch to the right of the label; toggle position (left/right) conveys state independently of color."
},
"loss_limit": {
"label": "Loss Limit",
"unit_label": "xBET (multiplier of the ticket price)",
"options": ["5", "20", "50", "No Limit"],
"custom_option": "A separate full-width 'Custom' button below the preset options, for entering a custom loss-limit multiplier.",
"rule_text": "Verbatim (rules_p6.png): 'Win limit and Loss limit. These features are available only in the autoplay mode. The value you choose will be multiplied by the card price, and this will be the limit value. You can set up these limits, and the game stops when they are reached.'"
},
"win_limit": {
"label": "Win Limit",
"unit_label": "xBET (multiplier of the ticket price)",
"options": ["5", "20", "50", "No Limit"],
"custom_option": "A separate full-width 'Custom' button below the preset options."
},
"start_button": {
"label": "START AUTOPLAY",
"appearance": "Large blue rounded rectangle button with white bold text, positioned at the very bottom of the panel, below the Win Limit / Custom controls.",
"behavior_after_start": "Verbatim (rules_p3.png / rules_p4.png): 'After you press the Start autoplay button the setting menu is closed. In autoplay mode the protective layer scratches itself, and the whole field is shown + wins, if any.'"
},
"scroll_confirmation": "The panel is a single scrollable sheet (no tabs/sections): page 1 (autoplay_settings.png) shows the top (Number of Rounds, Turbo Mode, start of Loss Limit); page 2 (autoplay_settings2_p2.png), reached by scrolling down, shows Loss Limit / Win Limit / Custom / START AUTOPLAY at the very bottom, confirmed as the panel's floor."
},
"rules_text_full": {
"note": "Full text transcribed verbatim, page by page, from the 14-page rules booklet (rules_p1.png - rules_p14.png). The booklet is a single continuous scrollable sheet with no tab/section switcher (confirmed: no round section-icon controls found on the first page, unlike some other BGaming titles).",
"about_the_game": "The game belongs to the genre of scratch card games, where the main idea is that the whole scratch-field is hidden under a protective layer. A player receives a card and a tool for scratching it. Players can instantly win rewards based on what appears under the scratching layer. The objective of the game is to get a certain symbol combination, which can range from a couple of coins to millions depending on the game you are playing.",
"how_to_play": "At the center of the screen you will see a 3x3 playing card. Pressing the Buy button, you will receive a scratch card itself and a coin for scratching the hidden field. The price of the card is a fixed amount. Scratching across the playing field will erase the protective layer. If 3 of the same symbols appear on the field, you win the amount equal to the amount indicated by the symbol denomination. When there is less than 20% of the protective layer left on the field the layer is being scratched automatically, and a winning combination is shown, if any. You can make the field scratch itself at once by clicking on the button Scratch all. The maximum winning amount is x100000 of the bet.",
"autoplay": "Autoplay is available in the game. To activate it press the Auto play button. After that the settings panel with the Start autoplay button will appear. In autoplay mode you can configure the following settings: the Number of rounds; activate Turbo mode; Loss limit; Win limit. After you press the Start autoplay button the setting menu is closed. In autoplay mode the protective layer scratches itself, and the whole field is shown + wins, if any.",
"features_free_bet": "Free Bet. An operator can provide some free cards to the player. In this case you receive a pop-up notification. If you close it the Buy button changes to the Free Card N button. After you press the button mentioned above the game process goes the same way as in the manual mode. An important detail - in the freemode the cards are free and the player's balance isn't charged.",
"features_win_loss_limit": "Win limit and Loss limit. These features are available only in the autoplay mode. The value you choose will be multiplied by the card price, and this will be the limit value. You can set up these limits, and the game stops when they are reached.",
"paytable_intro": "The game scratch field contains winning options (Prizes, P). If a match of 3 same Prizes happens on the scratch field, the Prize amount is paid to a player. Prizes and their corresponding Wins: [see prize_table_full.rows above for the complete P1-P16 table]",
"return_to_player": "The overall theoretical Return to Player (RTP) is 90%.",
"rng": "The game is based on a certified random number generator. For more information, visit https://www.bgaming.com/.",
"additional_information": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, dated December 8, 2023. Game Version 1.0.0.",
"version_info": {
"rules_version": "1.0",
"rules_date": "December 8, 2023",
"game_version": "1.0.0",
"caveat": "This is the RULES DOCUMENT version/date, not necessarily the game's original release date. Recorded here as read; not asserted as the release date."
},
"bottom_of_panel_confirmed": "rules_p13.png and rules_p14.png are visually identical (same RTP/RNG/Additional information text, same scroll position) - confirms the scroll has reached the true floor of the panel and no further content exists below."
},
"ui_controls": {
"top_bar": "Top-left corner: a small yellow/gold square badge with a bold black 'B' letter (BGaming provider logo/watermark), present on every frame. Top-center: an in-session clock/timer readout (e.g. '19:47', '20:44') incrementing across frames - appears to be a session/real-time clock rather than a game-state element.",
"bottom_bar_base_game": {
"hamburger_menu": "Three horizontal light-grey/white bars icon at the bottom-left, opens a small popup with exactly two options: 'Sound On' (with a speaker icon) and 'How to play?' (with an 'i' info icon) - confirmed via _probe1.png. This is the ONLY settings entry point in the game; there is no separate dedicated 'settings' screen beyond this two-item popup.",
"main_action_button": "Wide blue rounded button, center-bottom, showing 'BUY' before a ticket is purchased and 'SCRATCH ALL' after purchase (see gameplay_flow above).",
"autoplay_button": "Round blue button to the right of the main action button, labeled with a circular white arrow around the letter 'A'. Opens the autoplay settings panel described above.",
"back_arrow": "A white left-pointing arrow appears at the bottom-left whenever a modal (rules booklet, popup menu) is open, used to close/go back.",
"balance_readout": "Bottom info bar (solid blue strip across the full screen width): 'BET Amount: 1.00 FUN' on the left, 'Balance: [current amount] FUN' to its right, both in bold white text."
}
},
"feature_coverage": {
"note": "The only mechanic in the game is buying and scratching a single fixed-price ticket. There is no bonus buy, no free spins, no multipliers, no bonus rounds, and no separate settings screen beyond the two-item hamburger popup (confirmed in the source manifest).",
"captured": ["ticket purchase (ticket_bought.png)", "manual partial scratching (scratch_partial.png, scratch_partial_1.png, scratch_partial_2.png)", "full-reveal animation (ticket_result_1.png)", "losing result (ticket_lose.png)", "winning result with highlighted matching cells (ticket_win.png)", "autoplay settings, both pages (autoplay_settings.png, autoplay_settings2_p2.png)", "full 14-page rules booklet including complete prize table and RTP/RNG/additional-information text"],
"not_captured_top_prize": {
"claim": "The top prize row (P16, x100,000 = 100,000 FUN) did not occur during 37 real ticket purchases made in this session; the hunt was stopped by the TL before the pre-declared cap of 40 tickets was reached. Two near-misses were observed where 2 of 3 cells matched but did not complete to a 3-of-a-kind.",
"count_of_tickets_bought": 37,
"evidence": "Balance arithmetic: starting balance 1,000.00 FUN, ending balance 965.00 FUN, with exactly one recorded win of +2.00 FUN (ticket_win.png, balance rising 984.00 -> 986.00). 1000 - 965 + 2 = 37 tickets at 1.00 FUN each. Cross-checked against a monotonically-decreasing sequence of balance-check frames captured through the session (999, 995, 994, 991, 988, 986[win], 984, 976, 965)."
}
},
"anomalies": [
{
"claim": "Single mouse clicks did not scratch the ice layer in this build; only a synthetic pointer drag (pointerdown -> move -> up) actually erased the frost.",
"classification": "build/input-handling quirk, not a documented game feature.",
"impact": "Does not affect game rules or payouts; noted purely as a technical capture observation."
},
{
"claim": "The top prize (x100,000) is printed simultaneously as a multiplier and as a currency amount in both the promotional splash and the in-game paytable; this is fully explained by the fixed 1.00 FUN ticket price and is NOT a data error (see 'important_clarification_top_prize').",
"classification": "documentation clarification, not a game anomaly."
},
{
"claim": "The rules booklet's dated version footer ('game rule version 1.0, dated December 8, 2023') is the RULES DOCUMENT's version date, not confirmed to be the game's original release date.",
"classification": "caveat for any future release-date lookup."
}
],
"accessibility_observations": {
"screen_reader": "Stable, small control set: hamburger menu (sound/info) at bottom-left, one primary action button (BUY/SCRATCH ALL) at bottom-center, one round autoplay button at bottom-right. The rules booklet is a single linear scrollable document (no tabs) that can be read top-to-bottom.",
"motor": "Only two clickable controls exist during normal play (main action button, autoplay button) plus the optional manual-scratch drag gesture, which is fully OPTIONAL because both 'SCRATCH ALL' and the automatic sub-20%-layer auto-scratch let a player complete a ticket without any fine motor drag/scrape gesture at all.",
"color_blind": "The single color-dependent signal in the game is the light-blue/cyan highlight on winning cells (ticket_win.png). This is PARTIALLY redundant with non-color information: the plain numeric value of each cell is always legible regardless of highlight color, and the balance increase after a win is a second, text-based confirmation. However, a color-blind player relying only on the ticket image (without reading the balance change) could have difficulty visually singling out which 3 of the 9 cells are the winning combination purely from the cyan tint versus white, since no additional shape/border cue (e.g. a distinct outline or icon) marks the winning cells beyond the color change. This is a residual accessibility risk worth flagging.",
"deaf_hard_of_hearing": "No audio-only information observed; the hamburger menu's 'Sound On' toggle indicates sound is decorative/optional. All game state (bet amount, balance, win/lose result, autoplay settings) is conveyed through on-screen text."
},
"provider_watermark": {
"text": "Small gold/yellow square badge with a bold black letter 'B' in the top-left corner of every frame (BGaming's compact provider mark). No sub-studio branding observed anywhere in the captured frames.",
"frame": "preview.png",
"approx_crop": [440, 15, 480, 45]
},
"logo_refs_review": {
"reviewed": true,
"verdict": "Valid as-is; not modified per instructions.",
"note": "The single reference box in logo_refs.json (preview.png, [555,65]-[800,300]) targets the character's face/hat/upper-shoulders area, above the scratch-ticket prop she is holding (the ticket panel visually begins around y=325). The box does not include the ticket's teaser wordmark ('SILVER / CHANCE TO WIN 100,000 FUN') or any other text, and it is not empty - it correctly frames the portrait bust of the character, which is the intended logo-generation reference (character, no wordmark)."
},
"unreadable_or_uncertain": [
"Exact real-money currency/bet limits for a live (non-demo) deployment - only the demo's fixed 1.00 FUN price was observed; this is a demo-only session and no live pricing tiers were shown.",
"Whether the 'game rule version 1.0, dated December 8, 2023' date represents the actual game release date or only the latest rules-document revision - not asserted as release date without a separate confirming source.",
"The exact visual appearance of the 'Free Bet' / 'Free Card N' operator-provided free-ticket feature described in the rules text - no screenshot of this state was captured (it requires an operator-side grant, not reproducible from the standalone demo)."
]
}
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