Ice Scratch Bronze

Demo, RTP 90.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 15 Aug 2026
RTP 90.00%
Volatility
Max win ×100000
Grid
For webmasters & affiliates
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Asset pack

21 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/ice-scratch-bronze-b10/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 15 Aug 2026 View capture log

Per-screen breakdown

21 demo screens
21 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Ice Scratch Bronze

Everything pulled from Ice Scratch Bronze into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
21 screens captured
6 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 21 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Ice Scratch · 3 games in this series ↓
rtp 90.00% · single configuration
max_win_x ×100000
bonus_buy No
mechanic Scratch Card
release_date 2023

Ice Scratch series

where this game sits among its own

All 3 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.

Game Released
Ice Scratch Gold Dec 2023
Ice Scratch Bronze you are here Dec 2023
See all 3 games in this series →

Colour system

extracted from frames · HEX
Export palette
#542715 base dominant 1 base
#31140C base dominant 2 base
#945333 base dominant 3 base
#6C4A1F base dominant 4 base
#E7955B base dominant 5 base
#9DDCFB base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The only meaningful use of colour in gameplay is a cyan/sky-blue highlight on winning cells vs default dark grey/black on non-winning cells, with no additional border, icon or shape change. This is partially redundant: the 3 winning cells also share an identical printed numeral (e.g. '0.2' three times), so a colour-blind player can still confirm a win by reading/comparing the 9 printed values rather than relying on the colour cue alone.
Screen Reader
  • Core win/loss state is machine-readable via the balance delta shown in the bottom bar on every frame; the prize table (P1-P16, multiplier and FUN value) and RTP figure are presented as plain text/table data suitable for screen-reader or OCR consumption, not only as graphics.
Motor Accessibility
  • 'Scratch All' instantly reveals the full 3x3 grid in a single click instead of requiring manual dragging, and the game also auto-scratches once less than 20% of the protective layer remains. Autoplay (configurable round count, turbo mode, win/loss limits) further reduces the number of repeated clicks needed to play multiple tickets.
Hearing Accessibility
  • No audio-only information carries gameplay meaning; a 'Sound On' toggle in settings implies sound effects exist, but ticket price, balance, prize table and win/loss are all shown as on-screen text/numerals.
Low Vision
  • All monetary values, prize tiers, RTP, max win and ticket price are printed as plain, high-contrast text. Win/loss state is also confirmable via the balance figure shown in the bottom status bar on every frame, independent of the colour highlight on the grid.

Media & assets

5 files · 5 types
21 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash screen, base game states (freshly bought closed ticket, manual scratching in progress, fully scratched losing ticket), win screen verified by balance delta, autoplay configuration popup, settings popup (Sound On / How to play), and the full 13-page rules-and-paytable document (all 16 prize tiers P1-P16, RTP, RNG statement, malfunction clause).
Volatility level is not stated anywhere in the captured 13-page rules document nor shown as a badge/icon on any screen - honestly omitted, not assumed.
The exact confirm/'Start autoplay' button at the bottom of the autoplay popup is partially cut off by the panel's visible scroll extent and its label is not fully legible in the captured frame.
The game's actual public release date is not available - only the rules document's own version stamp ('Game rule version 1.0, dated December 8, 2023, Game Version 1.0.0') was captured, and per project convention this is not equated with the release date.
Sibling editions (e.g. 'Ice Scratch Silver'/'Gold') are a probable BGaming lineup by naming convention, but are never referenced anywhere inside this specific game build - confirmed absent via both the full rules-text read and visual inspection of all screens.

Ask AI about Ice Scratch Bronze

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Ice Scratch Bronze?

RTP 90.00%max win ×100000demo ✓

From the verified capture of 15 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Ice Scratch Bronze vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/ice-scratch-bronze-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/ice-scratch-bronze-b10/
{
  "game": {
    "name": "Ice Scratch Bronze",
    "provider": "BGaming",
    "game_kind": "scratch",
    "theme": "Christmas/winter scratch card. A young woman dressed as a female Santa (long wavy auburn/brunette hair, red Santa hat with white fur trim and a white pompom, red off-the-shoulder Santa outfit with white fur trim and a gold belt buckle) holds up a frosted, ice-glazed rectangular scratch card at chest height. Background is a warm, dimly-lit brown/orange room lit by a soft amber glow behind her; out-of-focus Christmas gift boxes (green, blue, orange, purple wrapped boxes with ribbons) are visible in the blurred foreground at the bottom-left and bottom-right corners, reinforcing the holiday-gift theme.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 20 desktop screenshots (1280x800) + OCR ground truth + direct visual reading of every frame.",
    "method_notes": "This is a SCRATCH-CARD game, not a reel/line slot: no reels, no paylines, no spins. The player buys a fixed-price 3x3 scratch ticket, scratches (or auto-scratches) a frosted protective layer off 9 cells, and wins if 3 cells reveal the same numeric prize value. Numbers below are taken verbatim from on-screen text/rules pages and cross-checked against the paytable and a directly observed winning ticket (balance delta). Nothing was invented; anything unclear is listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "color_palette": {
    "background": "Warm dark brown/umber room with a soft radial amber-orange glow centered behind the character's head and shoulders, fading to near-black at the screen edges (vignette).",
    "character": "Auburn/brunette wavy hair; fair skin; red lips; red Santa hat with thick white faux-fur trim and a white pompom tip; red off-shoulder Santa-style top and skirt with white fur trim at the collar and cuffs; a dark leather-look belt with a gold rectangular buckle at the waist.",
    "scratch_card_closed": "Pale ice-blue/cyan rectangular card with a frosted, semi-translucent glassy texture (visible frost/crack patterning) and a subtle animated sparkle/shimmer overlay. A tan/bronze oval pill badge reading 'BRONZE' sits near the top of the card; white bold text below reads 'CHANCE TO WIN 10,000 FUN'.",
    "scratch_card_revealed": "Once scratched, the frost layer is replaced by a flat light-grey/translucent-white 3x3 grid panel (semi-transparent, showing the character's outfit faintly through it) with bold dark-grey/black numerals in each of the 9 cells and thin cell divider lines.",
    "winning_cell_highlight": "Matching (winning) cells display their numeral in bright cyan/sky-blue instead of the default dark grey/near-black used for non-winning cells -- the ONLY color-coded element in the game, but see colorblind note below.",
    "scratch_tool": "A round gold/yellow coin icon with a white letter 'B' on it, used as the animated scratching implement/cursor over the frost layer.",
    "ui_bar_bottom": "A warm brown/bronze gradient bar strip across the very bottom of the screen showing 'BET Amount' and 'Balance' in white/cream bold text.",
    "buttons": "Primary action button (BUY / SCRATCH ALL) is a bright blue rounded rectangle with white bold text. A circular blue 'A' badge (autoplay shortcut) sits to its right. A dark translucent circular hamburger-menu icon (three white horizontal bars) sits to its left.",
    "info_panel_rules_paytable": "White/off-white parchment-style panel with a light grey rounded card frame, black bold section headings, black body text, and a thin bordered black-on-white data table for the paytable.",
    "settings_popup": "Solid sky-blue rounded panel with white bold headings and white text; round selector buttons are dark navy-blue (unselected) with white text, become a lighter/highlighted blue when active."
  },

  "prize_tiers": {
    "note": "The scratch field contains 16 numbered prize denominations (P1-P16), read verbatim from the in-game paytable pages info_p7-info_p11 (rules pages 6-7). Each denomination has TWO columns: the multiplier of the fixed ticket price ('Prize (P)') and the resulting cash value in FUN at the current fixed ticket price of 0.10 FUN ('Winning Amount'). A win requires exactly 3 matching cells anywhere in the 3x3 grid (position-independent, order-independent) showing the same denomination; the player is paid that denomination's Winning Amount.",
    "source": "info_p7.png, info_p8.png, info_p9.png, info_p10.png, info_p11.png (paytable table, verbatim OCR/vision read, verified twice against overlapping page ranges)",
    "table": [
      {"tier": "P1", "prize_multiplier": "x1", "winning_amount_fun": 0.1},
      {"tier": "P2", "prize_multiplier": "x2", "winning_amount_fun": 0.2},
      {"tier": "P3", "prize_multiplier": "x5", "winning_amount_fun": 0.5},
      {"tier": "P4", "prize_multiplier": "x10", "winning_amount_fun": 1},
      {"tier": "P5", "prize_multiplier": "x50", "winning_amount_fun": 5},
      {"tier": "P6", "prize_multiplier": "x100", "winning_amount_fun": 10},
      {"tier": "P7", "prize_multiplier": "x250", "winning_amount_fun": 25},
      {"tier": "P8", "prize_multiplier": "x500", "winning_amount_fun": 50},
      {"tier": "P9", "prize_multiplier": "x1000", "winning_amount_fun": 100},
      {"tier": "P10", "prize_multiplier": "x2500", "winning_amount_fun": 250},
      {"tier": "P11", "prize_multiplier": "x5000", "winning_amount_fun": 500},
      {"tier": "P12", "prize_multiplier": "x10000", "winning_amount_fun": 1000},
      {"tier": "P13", "prize_multiplier": "x25000", "winning_amount_fun": 2500},
      {"tier": "P14", "prize_multiplier": "x50000", "winning_amount_fun": 5000},
      {"tier": "P15", "prize_multiplier": "x75000", "winning_amount_fun": 7500},
      {"tier": "P16", "prize_multiplier": "x100000", "winning_amount_fun": 10000}
    ],
    "rules_text_verbatim": "The game scratch field contains winning options (Prizes, P). If a match of 3 same Prizes happens on the scratch field, the Prize amount is paid to a player. (info_p6.png / info_p7.png heading)",
    "grid_size": "3x3 (9 cells total), read verbatim in rules text info_p1.png: 'At the center of the screen you will see a 3x3 playing card.'",
    "match_rule": "MATCH 3 TO WIN -- exactly three cells anywhere in the 3x3 grid must show the identical numeric value/prize tier; the printed on-screen tagline 'MATCH 3 TO WIN' appears on every base-game frame beneath the card."
  },

  "technical_summary": {
    "rtp_percent": 90.0,
    "rtp_source": "info_p10.png / info_p11.png, verbatim: 'The overall theoretical Return to Player (RTP) is 90%.' Single flat value -- not a range, not conditioned on any bet tier (the ticket price is fixed anyway).",
    "volatility": "Not stated anywhere in the captured rules/info document or on any screen (no volatility label, badge, or flame/bolt indicator exists in this build) -- honest omission, not invented.",
    "ticket_price": {
      "value": 0.1,
      "currency_note": "FUN demo token",
      "kind": "fixed, not a range",
      "evidence": [
        "pixels: no +/- stepper or bet-adjustment control exists anywhere across preview/base_game/menu/info screenshots; only a static '0.1 FUN' badge top-left of the screen and a 'BET Amount: 0.10 FUN' readout in the bottom bar on every frame",
        "rules text (info_p2.png, verbatim): 'The price of the card is a fixed amount.'"
      ]
    },
    "max_win": {
      "value_multiplier": 100000,
      "value_fun_at_current_ticket_price": 10000,
      "evidence": [
        {"source": "preview.png (splash)", "text": "BRONZE / CHANCE TO WIN 10,000 FUN"},
        {"source": "info_p2.png (rules text, verbatim)", "text": "The maximum winning amount is x100000 of the bet."},
        {"source": "info_p10.png / info_p11.png (paytable, top row P16)", "text": "Prize x100,000 -> Winning Amount 10,000 FUN"}
      ],
      "note": "Three independent in-game sources agree, and the arithmetic is internally consistent: 10,000 FUN / 0.10 FUN ticket price = 100,000x."
    },
    "grid": "3x3 scratch field (9 cells), fixed layout -- not a reel/payline mechanic. See prize_tiers.grid_size.",
    "reels_or_lines": "Not applicable -- this is a scratch-card game with no reels and no paylines. This field is intentionally left out of the technical summary rather than populated with invented values.",
    "bonus_buy": "None. No bonus-buy control exists anywhere in the UI (features_present.bonus_buy = false per manifest); this game has no free spins and no separate purchasable bonus feature.",
    "autoscratch_threshold": "Rules text verbatim (info_p2.png): 'When there is less than 20% of the protective layer left on the field the layer is being scratched automatically, and a winning combination is shown, if any.' A 'Scratch all' button also instantly reveals the whole field on demand.",
    "rng_statement": "info_p11.png / info_p12.png, verbatim: 'The game is based on a certified random number generator. For more information, visit https://www.bgaming.com/.'",
    "malfunction_clause": "info_p12.png, verbatim: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
    "rules_document_version": {
      "value": "Game rule version 1.0, dated December 8, 2023. Game Version 1.0.0.",
      "source": "info_p13.png, verbatim",
      "caveat": "This is the RULES DOCUMENT'S own version/date stamp, NOT necessarily the game's public release date -- the two are not conflated here per project convention. No independent release-date source was captured."
    },
    "sibling_editions": {
      "found_in_game": false,
      "methods": [
        "text: all 13 pages of the in-game rules/info document (info_p1-info_p13) read verbatim; no mention of 'Silver', 'Gold', or any other tier/edition name appears anywhere",
        "pixels: preview and base_game screens only ever show the single 'BRONZE' pill badge on the card; no tier-switcher or edition-selector UI element is visible on any captured screen"
      ],
      "note": "The name 'Ice Scratch Bronze' implies a lineup (Silver/Gold likely exist as separate catalog titles per BGaming convention), but the game itself never references siblings. This is an honest negative from within the game, not a web lookup."
    }
  },

  "core_loop": {
    "steps": [
      "1. Player is on the base_game screen; a static '0.1 FUN' price badge is shown top-left of the character, and a closed/frosted scratch card is held up by the character reading 'BRONZE / CHANCE TO WIN 10,000 FUN' with 'MATCH 3 TO WIN' printed below it.",
      "2. Player presses the blue 'BUY' button (bottom center). The ticket price (0.10 FUN) is deducted from the balance immediately -- verified via OCR: balance read 1,000.00 FUN before purchase (preview.png) and 999.90 FUN immediately after (ticket_closed.png).",
      "3. The BUY button becomes a 'SCRATCH ALL' button (label swap, same blue button position) and a round gold coin icon with a white 'B' overlays the card as the manual scratching tool/cursor.",
      "4. Player can either manually scratch across the frosted card (drag the coin tool over the frost, revealing the grid underneath progressively -- captured in ticket_scratching.png, where the frost layer is roughly half-removed and a partial grid with values like '10' and '2,500' is peeking through) OR click 'SCRATCH ALL' to instantly reveal the entire 3x3 grid at once.",
      "5. Once fully revealed, the 9 cells show a static 3x3 grid of numeric prize denominations on a light grey semi-transparent panel. If 3 cells anywhere show the identical value, those 3 cells are highlighted in bright cyan/sky-blue and the win amount is paid immediately to the balance. If no 3 cells match, the round ends as a loss with no highlight.",
      "6. The button reverts back to 'BUY', ready for the next ticket purchase."
    ],
    "no_buy_dialog": "There is no separate confirmation/buy dialog -- pressing BUY purchases and deals the ticket in one action.",
    "source_frames": ["ticket_closed.png", "ticket_scratching.png", "ticket_lost.png", "winning_ticket.png"]
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/preview screen shown before the player has purchased any ticket. Shows the Santa-costumed character holding the closed, frosted BRONZE card with 'CHANCE TO WIN 10,000 FUN' and 'MATCH 3 TO WIN' text. Top-left corner shows a small yellow 'B' provider badge icon; top-center shows a session/round timer readout ('08:03' format, mm:ss). A vertical sideways wordmark 'ICE SCRATCH BRONZE' runs along the right edge of the screen. Bottom bar: BUY button, circular blue 'A' autoplay-shortcut badge, hamburger menu icon, and the 'BET Amount: 0.10 FUN' / 'Balance: 1,000.00 FUN' readout.",
      "purpose": "Entry point / idle state before first purchase; visually identical to the base_game idle state once a ticket has been bought and resolved (same character pose and card art), distinguished only by the balance value and round history.",
      "color_blind_notes": "Price badge and 'BRONZE' tier pill are distinguished by TEXT label, not color alone."
    },
    "base_game": {
      "type": "base_game",
      "layout": "Single, centered vertical composition: character portrait (chest-up) holding the 3x3 scratch card at chest height, card is the sole interactive game object. No reels, no side panels.",
      "states_captured": [
        {"state": "ticket_closed", "description": "Freshly purchased ticket, card still fully frosted/closed, button reads 'SCRATCH ALL' (already swapped from BUY), gold coin tool icon overlapping the button area."},
        {"state": "ticket_scratching", "description": "Manual scratching in progress -- an irregular torn-edge patch of the frost has been removed near the top of the card, partially revealing underlying grid text ('10...', a value ending in '2,500' region) and the gold coin scratch-tool icon is mid-drag over the card."},
        {"state": "ticket_lost", "description": "Fully scratched/revealed losing ticket. All 9 cells show plain (non-highlighted) dark numerals: reading left-to-right, top-to-bottom -- 10, 500, 0.2 / 50, 2,500, 1 / 250, 2,500, 10. No 3 cells match (two '10' cells and two '2,500' cells exist but neither reaches a count of 3), so no win, no highlight, button already reverted to 'BUY'."},
        {"state": "winning_ticket", "description": "See dedicated 'win_screen' entry below."}
      ],
      "bottom_bar": "Hamburger menu icon (dark circle, three white bars) far left; BUY/SCRATCH ALL blue button center; circular blue 'A' autoplay-shortcut badge to its right; 'BET Amount' and 'Balance' readout in the bronze-gradient strip along the very bottom edge of the screen.",
      "color_blind_notes": "All controls are white glyphs/text on solid blue or dark circular buttons -- shape- and label-based, not relying on color alone."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Same base composition as base_game (character holding the fully-revealed 3x3 grid), but 3 cells show the value '0.2' rendered in bright cyan/sky-blue instead of the default dark-grey/near-black used by the other 6 cells. Positions of the 3 matching cyan cells: top-right, middle-left, and bottom-middle (i.e. NOT in a straight line/row/column -- matches can occur in any position combination). Remaining 6 non-matching cells (dark/default color) read, in their grid positions: top-left 250, top-middle 500, middle-middle 2,500, middle-right 10, bottom-left 1,000, bottom-right 50.",
      "win_proof": "The win is proven by a BALANCE INCREASE, not merely by the on-screen highlight: balance read 996.70 FUN on the ticket immediately preceding this one, and 996.90 FUN on this frame -- an increase of exactly 0.20 FUN, matching prize tier P2 (x2 = 0.2 FUN) for three matching '0.2' cells. This is the same P2 tier documented in the paytable.",
      "color_blind_notes": "IMPORTANT ACCESSIBILITY NOTE: the winning-cell highlight uses ONLY a color change (default dark grey/black text becomes bright cyan/sky-blue text) with no additional shape change, icon, border, or animation frame captured that would distinguish a match without color perception. However, the underlying VALUES of the 3 matching cells are also identical text/numerals (e.g. '0.2' appears three times), so a color-blind or non-sighted player can still identify the win by reading/comparing the 9 printed numeral values themselves rather than relying on the color cue alone -- the win is redundantly encoded by (a) color highlight and (b) the fact that the same number is printed 3 times, which a screen reader or numeral-matching pass would still catch."
    },
    "rules_and_info_document": {
      "type": "rules / paytable (single continuous scroll document, 13 pages captured as info_p1.png-info_p13.png; NOT paginated with 'Page N/M' markers in-game -- opened via the hamburger menu's 'How to play?' link)",
      "structure": [
        {"section": "About the game", "page": "info_p1", "text_verbatim": "The game belongs to the genre of scratch card games, where the main idea is that the whole scratch-field is hidden under a protective layer. A player receives a card and a tool for scratching it. Players can instantly win rewards based on what appears under the scratching layer. The objective of the game is to get a certain symbol combination, which can range from a couple of coins to millions depending on the game you are playing."},
        {"section": "How to play", "page": "info_p1-info_p2", "text_verbatim": "At the center of the screen you will see a 3x3 playing card. Pressing the Buy button, you will receive a scratch card itself and a coin for scratching the hidden field. The price of the card is a fixed amount. Scratching across the playing field will erase the protective layer. If 3 of the same symbols appear on the field, you win the amount equal to the amount indicated by the symbol denomination. When there is less than 20% of the protective layer left on the field the layer is being scratched automatically, and a winning combination is shown, if any. You can make the field scratch itself at once by clicking on the button Scratch all. The maximum winning amount is x100000 of the bet."},
        {"section": "Autoplay", "page": "info_p2-info_p4", "text_verbatim": "Autoplay is available in the game. To activate it press the Auto play button. After that the settings panel with the Start autoplay button will appear. In autoplay mode you can configure the following settings: the Number of rounds; activate Turbo mode; Loss limit; Win limit. After you press the Start autoplay button the setting menu is closed. In autoplay mode the protective layer scratches itself, and the whole field is shown + wins, if any."},
        {"section": "Features: Free Bet", "page": "info_p4-info_p5", "text_verbatim": "Free Bet. An operator can provide some free cards to the player. In this case you receive a pop-up notification. If you close it the Buy button changes to the Free Card N button. After you press the button mentioned above the game process goes the same way as in the manual mode. An important detail - in the freemode the cards are free and the player's balance isn't charged."},
        {"section": "Features: Win limit and Loss limit", "page": "info_p5", "text_verbatim": "Win limit and Loss limit. These features are available only in the autoplay mode. The value you choose will be multiplied by the card price, and this will be the limit value. You can set up these limits, and the game stops when they are reached."},
        {"section": "Paytable", "page": "info_p6-info_p11", "text_verbatim_intro": "The game scratch field contains winning options (Prizes, P). If a match of 3 same Prizes happens on the scratch field, the Prize amount is paid to a player. Prizes and their corresponding Wins:", "table": "See prize_tiers.table above (P1-P16, two columns: Prize (P) multiplier and Winning Amount in FUN)."},
        {"section": "Return to Player", "page": "info_p10-info_p11", "text_verbatim": "The overall theoretical Return to Player (RTP) is 90%."},
        {"section": "RNG", "page": "info_p11-info_p12", "text_verbatim": "The game is based on a certified random number generator. For more information, visit https://www.bgaming.com/."},
        {"section": "Additional information", "page": "info_p12-info_p13", "text_verbatim": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, dated December 8, 2023. Game Version 1.0.0."}
      ],
      "visual_style": "White/off-white parchment-style scrollable card panel with a light grey rounded outer frame, floating over the blurred/darkened base-game background. Black bold section headings, black regular body text. The paytable is rendered as a proper bordered black-on-white data table with 3 columns: '№' (tier id P1-P16), 'Prize (P)' (multiplier), 'Winning Amount' (FUN value). A thin vertical scrollbar track is visible along the right inner edge of the panel. A back arrow ('<') at the bottom-left of the panel returns to the game.",
      "color_blind_notes": "Entire document is black text on white/off-white background with a bordered data table -- no color-coding used, fully accessible to color-blind users."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A solid sky-blue popup panel (opened via the small circular blue 'A' shortcut badge) titled 'Number of Rounds' with 8 round-count preset buttons in a 4x2 grid: 25, 50, 100, 250 (row 1) and 500, 750, 1000, and an infinity symbol '∞' (row 2). Below that, a 'Turbo Mode' row with a white pill-shaped ON/OFF toggle switch (shown in the ON position, knob to the left in the captured frame). Below that, a 'Loss Limit' section labeled '×BET' with preset buttons 5, 20, 50, 'No Limit', and a full-width 'Custom' button. Below that, a 'Win Limit' section (same '×BET' label and same preset pattern: 5, 20, 50, 'No Limit') -- the bottom of this section is cut off by the visible frame edge, and a partially-visible 'Start autoplay'-type confirm button beneath it is not fully legible in the captured crop. A white circular 'X' close button sits at the top-right of the panel. A yellow 'B' provider badge and the mm:ss timer remain visible top-left/top-center behind the popup.",
      "purpose": "Configures autoplay per the rules text: number of rounds, turbo mode, loss limit, win limit -- all multiplied by the fixed ticket price (0.10 FUN) to become the actual stop-limit currency values, per info_p5.png verbatim text.",
      "color_blind_notes": "Selected/highlighted preset buttons use a lighter blue fill vs. the darker navy-blue default -- a SUBTLE color-only distinction; button labels (the numbers themselves) remain legible regardless, so the selection state also has a brightness/contrast cue, not pure hue."
    },
    "settings": {
      "type": "settings",
      "content": "Opened via the hamburger-menu icon (bottom-left of the base game). A small 2-option popup appears directly above the menu icon, heavily overlaying/dimming the base-game view behind it: a 'Sound On' option (speaker icon with sound waves, on a light-grey rounded button) and a 'How to play?' option (circled lowercase 'i' info icon, on a matching light-grey rounded button) side by side. A back arrow ('<') appears at the bottom-left once the popup is open.",
      "note": "This is the ONLY settings surface in the game -- no graphics/quality options, no currency switcher, no language selector were found. Confirmed via visual inspection: the popup has exactly these 2 options, distinct from the 3-icon settings rail seen on BGaming's reel-slot titles.",
      "color_blind_notes": "Both options are light-grey buttons with black icon + black text label -- icon shape (speaker vs. 'i') differentiates them without relying on color."
    }
  },

  "ui_elements_reference": {
    "top_left_badge": "Static yellow rounded-square badge with a bold black letter 'B' -- BGaming provider mark, present on every screen.",
    "top_center_timer": "mm:ss countdown/session-clock readout in small white text, present on every screen, format e.g. '08:03', '09:12'.",
    "right_edge_wordmark": "Vertical (rotated 90 degrees) small white capitalized text 'ICE SCRATCH BRONZE' running down the right edge of the screen, present on every screen.",
    "bottom_status_bar": "Persistent bronze/brown gradient strip across the full width of the screen bottom, showing 'BET Amount: 0.10 FUN' (left) and 'Balance: [current value] FUN' (right) in bold white/cream text -- present and legible on every captured frame, serves as the primary real-time balance readout."
  },

  "unreadable_or_uncertain": [
    "Volatility level is not stated anywhere in the captured 13-page rules document nor shown as a badge/icon on any screen -- honestly omitted, not assumed.",
    "The exact confirm/'Start autoplay' button at the bottom of the autoplay popup (settings.png analog, autoplay.png) is partially cut off by the panel's visible scroll extent and its label is not fully legible in the captured frame.",
    "The precise on-screen release date of the game itself is not available -- only the rules DOCUMENT's own version stamp ('Game rule version 1.0, dated December 8, 2023, Game Version 1.0.0') was captured, and per project convention this is not equated with the actual game release date.",
    "Sibling editions (e.g. 'Ice Scratch Silver' / 'Gold') are known to exist as a probable BGaming lineup by naming convention, but are never referenced anywhere inside this specific game build -- confirmed absent via both the full rules-text read and visual inspection of all screens, not merely assumed."
  ],

  "accessibility_summary": {
    "color_blind": "The single meaningful use of color in gameplay is the cyan/sky-blue highlight on winning cells vs. default dark grey/black on non-winning cells. This is PARTIALLY redundant: the 3 winning cells also share an identical printed numeral (e.g. '0.2' three times), so the win is still detectable by comparing/reading the 9 printed values even without color perception -- but there is no additional non-color cue (no border, no icon, no shape change) marking the winning cells beyond the color shift itself. All UI buttons and rules/paytable text use black-on-white or white-on-solid-color with high contrast and rely on text labels or distinct icon shapes (speaker vs. 'i', menu bars, BUY vs SCRATCH ALL text), not color alone.",
    "low_vision_blind": "All monetary values, prize tiers, RTP, max win, and ticket price are printed as plain text (verbatim rules document) suitable for screen-reader consumption. The core win/loss state is also machine-readable via the balance delta shown in the bottom status bar on every frame, independent of the visual highlight.",
    "deaf_hard_of_hearing": "No audio-only information was observed to be load-bearing; a 'Sound On' toggle exists in settings implying the game has sound effects, but all game-state information (ticket price, balance, prize table, win/loss) is presented as on-screen text/numerals.",
    "motor_impaired": "The 'Scratch all' / autoscratch-below-20% mechanic (per rules text) and the autoplay mode with configurable round counts, turbo mode, and win/loss limits both reduce the need for repeated fine-motor scratching or button presses -- a player can resolve a ticket with a single click via 'Scratch all' rather than manual dragging."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.