Ice Scratch Gold

Demo, RTP 90.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 5 hours ago Verified · 05 Aug 2026
RTP 90.00%
Volatility Very High
Max win ×100000
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

23 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/ice-scratch-gold-b10/

1,000 free requests / month · sign-up required

64 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 05 Aug 2026

Per-screen breakdown

23 demo screens
23 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Ice Scratch Gold

Everything pulled from Ice Scratch Gold into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
23 screens captured
6 palette colors from frames

manual demo playthrough → 23 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Ice Scratch
rtp 90.00% · single configuration
volatility Very High
max_win_x ×100000
bonus_buy No
mechanic Scratch Card
release_date 2023

Colour system

extracted from frames · HEX
Export palette
#580705 base dominant 1 base
#300505 base dominant 2 base
#9A0706 base dominant 3 base
#D81804 base dominant 4 base
#664A17 base dominant 5 base
#F16203 base dominant 6 base

Media & assets

7 files · 7 types
23 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Ask AI about Ice Scratch Gold

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Ice Scratch Gold?

RTP 90.00%Very High volatilitymax win ×100000demo ✓

From the verified capture of 05 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Ice Scratch Gold vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/ice-scratch-gold-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/ice-scratch-gold-b10/
{
  "game": {
    "name": "Ice Scratch Gold",
    "provider": "BGaming",
    "game_kind": "scratch_card",
    "theme": "Winter / Christmas themed instant-win scratch ticket. A young woman with long wavy auburn hair, wearing a red Santa-style outfit (off-the-shoulder red velvet top trimmed with white fur, matching red Santa hat with white fur band and white pompom) holds a frosted, ice-textured ticket up to the camera. Background is a warm red-to-orange radial gradient (bright orange glow at the center behind her head, darkening to deep red/maroon at the corners) suggesting festive/fireside lighting, with blurred, out-of-focus Christmas gift boxes (green, purple, blue wrapped presents and red/white/blue gift bags with tissue paper) visible in the bottom-left and bottom-right corners.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 21 desktop screenshots (1280x800) plus zoomed crops and OCR ground truth.",
    "method_notes": "All numeric values (paytable, RTP, bet, balances) were read directly from zoomed crops or the scrollable rules document and cross-checked against the numbers that actually appear on the scratch-ticket grid in ticket_scratch_2/3 and ticket_result_lose/win — every number on the tickets (12,500 / 187,500 / 1,250 / 62,500 / 2.5 / 6,250 / 2.5 / 12.5 / 25,000 / 625 / 125,000 / 2,500) matches an entry in the printed paytable exactly, confirming both sources.",
    "important_structural_note": "This is a SCRATCH-CARD game, not a reel slot. There are no reels, rows, paylines, ways-to-win, symbols-per-reel, or free-spins feature. The play field is a fixed 3x3 grid of numeric prize cells hidden under a scratchable frost layer. Winning requires 3 matching numeric prize values anywhere on the 3x3 grid ('MATCH 3 TO WIN'). There is only one ticket tier, 'GOLD', at a fixed price.",
    "language": "English"
  },

  "capture_artifacts_not_part_of_game": {
    "top_black_strip": "A thin black bar runs across the very top of every screenshot (roughly the top 40px) containing a small yellow square with a black 'B' and a changing HH:MM time readout (e.g. '11:11', '11:12', '11:17', '11:18'). This time increments in step with real capture wall-clock time across the session and is NOT part of the game's canvas/UI — it is OS/browser chrome bleeding into the capture (menu bar). It must not be described as an in-game clock, timer, or provider badge.",
    "right_edge_vertical_text": "A thin vertical strip at the far right edge of every frame reads 'ICE SCRATCH GOLD' in small white letters, rotated 90 degrees. Per instructions this is the outer frame/sidebar of the demo lobby page around the game canvas, not an in-game logo element, and is excluded from logo_refs."
  },

  "color_palette": {
    "background": "Radial red/orange gradient: bright orange-red glow centered behind the character's head and shoulders, deepening to a dark maroon/near-black at all four corners.",
    "character_outfit": "Red velvet Santa dress/top with white faux-fur trim at the neckline and sleeves; matching red Santa hat with a wide white fur band and a round white pompom at the tip; a dark brown leather belt with a gold rectangular buckle is visible lower on her outfit in the wide preview shot.",
    "ticket_card_unscratched": "Pale ice-blue, semi-transparent 'frosted glass' rounded rectangle with a brighter blue glowing border and visible white frost/crackle texture, evoking an ice block.",
    "ticket_card_price_badge": "Small pill/oval badge in gradient gold-to-yellow with the word 'GOLD' in dark brown/maroon bold text, positioned near the top of the ticket card.",
    "ticket_promo_text": "Bold white text with a thin dark outline: 'CHANCE TO WIN' and '250,000 FUN' inside the ice card; 'MATCH 3 TO WIN' in the same white-with-outline style beneath the card.",
    "price_tag": "Upper-left of the character: '2.5' in large bold white text with dark outline, 'FUN' in smaller bold white text beneath it.",
    "scratched_card_surface": "Once fully scratched, the card becomes a light grey/near-white semi-transparent rounded rectangle (the revealed under-layer) through which the character's red outfit is dimly visible; prize numbers are printed in bold white text with a dark red/maroon outline on top of it.",
    "winning_number_highlight": "Matched (winning) numbers switch from plain white to a blue-to-cyan gradient fill with a lighter blue outline, AND are rendered in a visibly LARGER font size than the non-winning numbers on the same grid — a combined color + size cue, not color alone.",
    "scratch_coin_tool": "A golden/yellow coin, rendered in 3D with a ridged edge (like a stack of coins from the side), with a bold cream-yellow letter 'B' centered on its face; appears over the card during scratching, representing the in-game scratching tool/cursor.",
    "buttons": "Primary action button (BUY / SCRATCH ALL / FREE CARD N) is a bright medium-blue rounded rectangle with bold white text. The autoplay button is a smaller light-blue rounded square containing a white circular double-arrow icon around a letter 'A'.",
    "bottom_status_bar": "Dark maroon/wine-red horizontal bar spanning the bottom of the screen; 'BET Amount:' and 'Balance:' labels and values in small bold gold/yellow text.",
    "rules_panel": "Off-white/very light grey scrollable card centered on a dimmed version of the game background; headings in bold black, body text in dark grey/near-black, table borders thin grey/black on white."
  },

  "ticket_and_purchase_flow": {
    "overview": "Buy a fixed-price ticket -> an unscratched frosted 3x3 ticket appears -> reveal the 9 hidden numeric prize cells either by scratching manually or via 'Scratch All' -> if 3 cells show the same number, that number's prize is paid; otherwise the round ends with no win.",
    "step_1_idle_or_pre_purchase": {
      "source": "preview.png (also identical, byte-for-byte, to the game's default base_game state per manifest anomalies note)",
      "content": "Character holds the unpurchased ice ticket showing only the promotional message: gold 'GOLD' badge, 'CHANCE TO WIN', '250,000 FUN' (the top prize, used here as a marketing headline, not a paid-out amount yet). Text 'MATCH 3 TO WIN' below the card explains the win condition. Price tag '2.5 FUN' upper-left. Bottom bar: hamburger menu icon (three horizontal white lines) at far left; blue 'BUY' button; small autoplay button (circular arrow + 'A') to its right. Below that: 'BET Amount: 2.50 FUN' and 'Balance: 1,000.00 FUN'.",
      "note": "No tier/denomination selector is present anywhere in the UI; the game has exactly one fixed-price tier (GOLD, 2.50 FUN). Confirmed both by an unresponsive click on the price tag and by the rules text: 'The price of the card is a fixed amount.'"
    },
    "step_2_ticket_purchased_unscratched": {
      "source": "ticket_scratch_0.png",
      "content": "Immediately after buying: Balance drops from 1,000.00 to 997.50 FUN (i.e. -2.50 FUN, the ticket price). The card is now the frosted ice-blue rectangle with NO numbers visible (fully covered). The bottom-center button relabels from 'BUY' to 'SCRATCH ALL' (same blue rounded-rectangle style)."
    },
    "step_3_manual_scratching_in_progress": {
      "source_frames": ["ticket_scratch_1.png", "ticket_scratch_2.png", "ticket_scratch_3.png"],
      "mechanic": "The frost layer is removed by dragging a pointer/coin across the card; the manifest's anomalies note explains that engine-level tests used synthetic pointerdown/pointermove/pointerup events to reproduce a real click-and-drag, since a plain click alone does not scratch (there is no real mouse drag in the automated capture).",
      "progression": [
        "ticket_scratch_1: only a small diagonal wedge near the top-left corner of the card is cleared, partially revealing the number '12,500' in that cell; the rest of the 3x3 grid remains hidden under solid frost.",
        "ticket_scratch_2: a larger diagonal swath (top-left to lower-right) is cleared; the golden 'B' scratch-coin icon now appears floating over the card (used to depict the scratching tool). Visible so far: 12,500 / (top-middle still partly frosted) / 1,250 (top-right, partly), and 2.5 / 6,250 lower in the cleared area. Two-thirds of the card, roughly the lower-left half, is still solid frost.",
        "ticket_scratch_3: almost the entire grid is legible: 12,500, 187,500 (partially covered by a thin remaining frost strip at the very top), 1,250, 62,500, 2.5, 6,250 are all readable; only a narrow frost sliver remains along the bottom-right edge, covering the bottom row partially."
      ],
      "auto_finish_rule": "Per the rules text (rules_p2/p3): once less than 20% of the frost layer remains, the game automatically clears the rest of the layer and reveals the full result (including any win) without further manual scratching."
    },
    "step_4a_result_losing": {
      "source": "ticket_result_lose.png",
      "content": "Fully revealed 3x3 grid (all frost gone), read left-to-right, top-to-bottom: Row 1: 12,500 / 187,500 / 1,250. Row 2: 62,500 / 2.5 / 6,250. Row 3: 2.5 / 12.5 / 25,000. All nine values are distinct except the two separate '2.5' cells (row 2 col 2 and row 3 col 1) — two matches only, not three, so there is NO win (3-of-a-kind is required). All numbers are the same plain white color/size; nothing is highlighted. The button reverts to 'BUY' (ready for a new ticket). Balance remains 997.50 FUN (ticket price already spent, no payout)."
    },
    "step_4b_result_winning": {
      "source": "ticket_result_win.png",
      "content": "A separate purchased ticket, revealed via the 'SCRATCH ALL' button in one action. Grid, left-to-right/top-to-bottom: Row 1: 625 / 1,250 / 12,500. Row 2: 2.5 (highlighted) / 125,000 / 62,500. Row 3: 2,500 / 2.5 (highlighted) / 2.5 (highlighted). Three cells show '2.5' — row 2 col 1, row 3 col 2, row 3 col 3 — and are the win: rendered in a blue-to-cyan gradient AND in a visibly larger font than the six plain-white non-winning numbers (two independent visual cues, not color alone). Balance updates from 997.50 to 1,000.00 FUN, i.e. a net +2.50 FUN credited — consistent with the printed paytable value for prize P1 (x1 = 2.5 FUN, see paytable below), which happens to equal the ticket price itself (a 'break-even' low-tier win)."
    },
    "scratch_all_shortcut": "A 'SCRATCH ALL' button (same position/style as 'BUY', appears after purchase and before manual scratching starts) instantly reveals the whole card without a manual drag animation; used to obtain ticket_result_win.png."
  },

  "paytable": {
    "rule_text_verbatim": "The game scratch field contains winning options (Prizes, P). If a match of 3 same Prizes happens on the scratch field, the Prize amount is paid to a player. (rules_p6/rules_p7)",
    "grid_structure": "Fixed 3x3 = 9 cells. Each cell is filled with one of 16 possible numeric prize values (P1-P16, table below); a win occurs when the SAME value appears in exactly 3 (or more, per the 'match 3' wording) of the 9 cells anywhere on the grid, in any position (no line/pattern requirement observed or stated).",
    "bet_denomination_note": "Prizes are listed as a multiplier ('Prize (P)', column 'xN') of the fixed 2.50 FUN ticket price, and as an absolute 'Winning Amount' in FUN. Both columns are printed verbatim in the rules document (rules_p7 to rules_p10) — no derivation was needed.",
    "source": "rules_p7, rules_p8, rules_p9, rules_p10 (zoomed and read directly; table continues across the scroll with a few rows repeated at each page boundary during the scroll capture, values consistent across duplicated rows)",
    "prizes": [
      {"id": "P1", "multiplier": "x1", "amount_fun": 2.5},
      {"id": "P2", "multiplier": "x2", "amount_fun": 5},
      {"id": "P3", "multiplier": "x5", "amount_fun": 12.5},
      {"id": "P4", "multiplier": "x10", "amount_fun": 25},
      {"id": "P5", "multiplier": "x50", "amount_fun": 125},
      {"id": "P6", "multiplier": "x100", "amount_fun": 250},
      {"id": "P7", "multiplier": "x250", "amount_fun": 625},
      {"id": "P8", "multiplier": "x500", "amount_fun": 1250},
      {"id": "P9", "multiplier": "x1,000", "amount_fun": 2500},
      {"id": "P10", "multiplier": "x2,500", "amount_fun": 6250},
      {"id": "P11", "multiplier": "x5,000", "amount_fun": 12500},
      {"id": "P12", "multiplier": "x10,000", "amount_fun": 25000},
      {"id": "P13", "multiplier": "x25,000", "amount_fun": 62500},
      {"id": "P14", "multiplier": "x50,000", "amount_fun": 125000},
      {"id": "P15", "multiplier": "x75,000", "amount_fun": 187500},
      {"id": "P16", "multiplier": "x100,000", "amount_fun": 250000}
    ],
    "top_prize_note": "P16 (250,000 FUN) is the top prize and is the exact figure advertised on the promo/idle screen ('CHANCE TO WIN 250,000 FUN'). Derived check (not printed as such, shown for transparency): 250,000 / 2.50 = 100,000, matching the printed 'x100,000' multiplier and the rules statement 'The maximum winning amount is x100000 of the bet.' (rules_p2/rules_p3).",
    "no_symbol_icons": "Unlike typical slot paytables, the prize grid uses ONLY plain numeric text in each cell — there are no distinct pictorial symbols/icons (no fruit, gems, letters, etc.) representing the 16 prize tiers; the number itself IS the symbol to match."
  },

  "screens": {
    "hamburger_menu": {
      "type": "settings (labelled by capturer; actually the game's single hamburger/overlay menu, not a dedicated settings panel)",
      "source": "settings.png",
      "content": "Triggered by the hamburger icon (leftmost bottom-bar button). A dimmed/darkened version of the base screen remains visible behind it. Two horizontally arranged light-grey rounded-rectangle buttons appear above the bottom bar: left button has a black speaker/volume icon and two-line text 'Sound On' (a toggle for game sound); right button has a black circled lowercase 'i' icon and two-line text 'How to play?' (opens the rules document). Below them, a white left-pointing arrow (back/close) sits at the bottom-left of the overlay.",
      "note": "This is the ONLY menu found. There is no separate 'graphics/quality', 'language', or bet-configuration settings screen — the game has no adjustable bet size (fixed 2.50 FUN ticket), so no bet menu exists. Sound is a simple on/off toggle (exact off-state icon not captured, only the 'on' state visible in this frame)."
    },
    "autoplay_panel": {
      "type": "autoplay",
      "source": "autoplay_p1.png, autoplay_p2.png (two-page scroll capture, scrollbar reaches the bottom on p2 — panel fully exhausted)",
      "title": "'Number of Rounds' heading at the top of a blue rounded panel; a white 'X' close button at the top-right corner.",
      "rounds_selector": "Grid of 8 dark-blue rounded-rectangle buttons with bold white numbers, arranged 4 per row: row 1 = 25, 50, 100, 250; row 2 = 500, 750, 1000, and an infinity symbol '∞' (unlimited rounds). '25' appears in a lighter/greyed blue shade relative to the others in the captured frame, suggesting it is the currently selected value or a hover/default state (not fully certain which).",
      "turbo_mode": "'Turbo Mode' label with a horizontal on/off toggle switch to its right; the switch is drawn in dark blue with a white circular handle positioned at the LEFT end of the track — the same left position is seen on BOTH autoplay_p1.png and autoplay_p2.png (same static state scrolled into view twice, not a before/after toggle), so the exact on/off semantics of the left position (on vs off) still could not be confirmed and remains listed under uncertain items.",
      "loss_limit": "'Loss Limit' heading with a '×BET' unit label to its right. Four dark-blue rounded buttons: '5', '20', '50', 'No Limit', followed by a full-width 'Custom' button below them for entering a custom multiple of the bet.",
      "win_limit": "'Win Limit' heading with a '×BET' unit label to its right. Four dark-blue rounded buttons: '5', '20', '50', 'No Limit', followed by a full-width 'Custom' button below them — confirmed on autoplay_p2.png, mirrors the Loss Limit row layout exactly.",
      "start_autoplay_button": "Confirmed on autoplay_p2.png: a large rounded-rectangle button below the Win Limit/Custom row, blue-to-lighter-blue gradient fill, bold white text 'START AUTOPLAY'. This is the panel's final element (nothing else below it before the bottom of the scrollable area) and is the confirmation action that closes the settings panel and begins autoplay, per the rules text.",
      "cross_reference": "Matches the rules document wording (rules_p2/p3): 'In autoplay mode you can configure the following settings: the Number of rounds, activate Turbo mode, Loss limit, Win limit. After you press the Start autoplay button the setting menu is closed. In autoplay mode the protective layer scratches itself, and the whole field is shown + wins, if any.'"
    },
    "rules_document": {
      "type": "rules",
      "access": "Opened via hamburger menu -> 'How to play?'. A single continuous scrollable document, NOT a multi-tab/multi-button paytable+rules split; captured across 12 pages/scroll-steps (rules_p1 through rules_p12), panel fully exhausted (scrollbar reaches the bottom on rules_p12, confirmed by the vertical scrollbar thumb position and by the visible 'end of document' plain text with no further content below).",
      "panel_style": "Off-white rounded rectangle card centered over a dimmed background; a thin vertical scrollbar track/thumb on the right inside the card; a white left-pointing back arrow below the card to close it.",
      "sections_in_order": [
        {"page": 1, "heading": "About the game", "content": "Generic scratch-card genre description: 'the whole scratch-field is hidden under a protective layer... The objective of the game is to get a certain symbol combination, which can range from a couple of coins to millions depending on the game you are playing.'"},
        {"page": "1-2", "heading": "How to play", "content": "'At the center of the screen you will see a 3x3 playing card. Pressing the Buy button, you will receive a scratch card itself and a coin for scratching the hidden field. The price of the card is a fixed amount. Scratching across the playing field will erase the protective layer. If 3 of the same symbols appear on the field, you win the amount equal to the amount indicated by the symbol denomination. When there is less than 20% of the protective layer left on the field the layer is being scratched automatically, and a winning combination is shown, if any. You can make the field scratch itself at once by clicking on the button Scratch all. The maximum winning amount is x100000 of the bet.'"},
        {"page": "2-4", "heading": "Autoplay", "content": "Described above in autoplay_panel.cross_reference."},
        {"page": "4-5", "heading": "Features / Free Bet", "content": "'An operator can provide some free cards to the player. In this case you receive a pop-up notification. If you close it the Buy button changes to the Free Card N button. After you press the button mentioned above the game process goes the same way as in the manual mode. An important detail - in the freemode the cards are free and the player's balance isn't charged.'"},
        {"page": "5-6", "heading": "Features / Win limit and Loss limit", "content": "'These features are available only in the autoplay mode. The value you choose will be multiplied by the card price, and this will be the limit value. You can set up these limits, and the game stops when they are reached.'"},
        {"page": "6-10", "heading": "Paytable", "content": "Full 16-row prize table, reproduced verbatim under 'paytable' above."},
        {"page": 10, "heading": "Return to Player", "content": "'The overall theoretical Return to Player (RTP) is 90%.' A single value; no range, no bet-tier breakdown, no bonus-buy variant is stated anywhere in the document."},
        {"page": "10-11", "heading": "RNG", "content": "'The game is based on a certified random number generator. For more information, visit https://www.bgaming.com/.'"},
        {"page": "11-12", "heading": "Additional information", "content": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, dated December 8, 2023. Game Version 1.0.0.'"}
      ]
    }
  },

  "technical_summary": {
    "rtp_percent": 90,
    "rtp_source": "rules_p10/p12 verbatim: 'The overall theoretical Return to Player (RTP) is 90%.' Only one figure is given anywhere in the captured material; no bonus-buy or alternate-RTP variant exists (there is no bonus buy in this game).",
    "ticket_price": {"value": 2.5, "currency": "FUN", "note": "Fixed, single tier ('GOLD'). No bet selector, no +/- stepper found anywhere in the UI; confirmed unresponsive on click and by rules text 'The price of the card is a fixed amount.'"},
    "top_prize": {"amount_fun": 250000, "multiplier_of_ticket_price": "x100,000", "note": "Matches both the promo headline ('CHANCE TO WIN 250,000 FUN') and paytable row P16."},
    "grid": "Fixed 3x3 = 9 cells, no reels/rows/paylines/ways-to-win/scatter concept applies to this game type.",
    "win_condition": "3 (or more) matching numeric prize values anywhere among the 9 cells.",
    "bonus_features": "None observed. No free spins, no bonus buy, no gamble/double-up, no multiplier feature, no wild/scatter symbol. The only alternate mode described in the rules is operator-granted 'Free Bet' cards (a promotional freebie mechanic, not a player-triggered bonus round) and standard Autoplay with optional loss/win limits.",
    "currency_observed": "FUN (demo play-money currency only); no real-money currency symbol seen on any captured frame.",
    "game_rule_version": "1.0, dated December 8, 2023 (rules_p12). Game Version 1.0.0 (client build number, same source)."
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable and simple across the base screen: hamburger menu at far-left of the bottom bar, primary action button (Buy/Scratch All/Free Card N) centered, autoplay button to its right, bet/balance readout in a status strip beneath. The rules/paytable is a single linear scrollable document (not tabbed), which is straightforward to expose to a screen reader as one continuous text flow.",
    "motor": "Very low interaction burden: one large primary button drives the entire purchase-and-reveal flow; 'Scratch All' removes the need for any drag/scratch gesture entirely, making the game fully playable with a single click/tap per round. Autoplay with a configurable number of rounds and loss/win limits further reduces required input for repeated play.",
    "color_blind": "Primary risk: the win-highlight on matching numbers is signalled by both a hue change (white to blue/cyan) AND a size increase (winning digits are visibly larger than non-winning digits on the same grid) — this is a safe DUAL cue, not color alone, so color-blind users can still identify a win by the size difference. Buttons and toggles are additionally labelled with text ('BUY', 'SCRATCH ALL', 'Sound On', 'Turbo Mode') rather than relying on color coding.",
    "deaf_hard_of_hearing": "No audio-only information was observed in any captured frame; sound is limited to background music/SFX with an on/off toggle in the hamburger menu ('Sound On'). All game-state information (price, balance, win amount, prize table, RTP) is presented as on-screen text."
  },

  "unreadable_or_uncertain": [
    "Exact ON/OFF visual semantics of the 'Turbo Mode' toggle switch on the autoplay panel (handle position at left could represent either state; only one static frame was available, no before/after comparison).",
    "Whether the greyed-out shade on the '25' rounds button (vs. darker blue '50'/'100'/etc.) indicates a currently-selected default, a disabled state, or a hover/focus artifact from the capture click.",
    "The 'Sound On' toggle's OFF-state appearance — only the ON state (as currently labelled) was captured; no click-through frame exists.",
    "Whether a win pattern other than 'any 3 matching cells anywhere in the 3x3 grid' (e.g. a required line/diagonal) could apply — the rules text and both captured outcome tickets (loss and win) are consistent with a match-anywhere rule and do not mention lines, so this is treated as confirmed rather than uncertain, but is flagged here for completeness since no exhaustive enumeration of every possible 3-cell win position was captured."
  ],

  "not_captured": [
    "A dedicated 'Free Bet' / operator-granted free-card screen (the pop-up notification and 'Free Card N' button state described in rules_p5) — this is an operator-side promotional feature not triggerable from the standalone demo, so it could not be captured; documented here from the rules text only, per the game's own text.",
    "The OFF state of the sound toggle and any additional settings beyond Sound On / How to play in the hamburger menu."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.