Totally Hot X-mas

Demo, RTP 97.21%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 15 Aug 2026
RTP 97.21%
Volatility
Max win ×2500
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

30 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/totally-hot-x-mas-b10/

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137 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 1 aspect we couldn’t confirm is flagged below, not hidden.

Captured 15 Aug 2026 View capture log

Per-screen breakdown

30 demo screens
30 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Totally Hot X-mas

Everything pulled from Totally Hot X-mas into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
30 screens captured
10 symbols catalogued · payouts OCR-verified
6 palette colors from frames
5 accessibility groups profiled
1 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 30 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Totally Hot · 2 games in this series ↓
rtp 97.21% · single configuration
max_win_x ×2500
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Totally Hot series

where this game sits among its own

All 2 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.

Game Released
Totally Hot Dec 2025
Totally Hot X-mas you are here Dec 2025
See all 2 games in this series →

Symbols & paytable

10 symbols
10 icons (ZIP)
WILD
WILD
Wild

Green tile with gold-outlined 'WILD' text; substitutes any symbol, appears only on reel 3, can fill 1-3 of that reel's cells.

Totally Hot logo symbol
Totally Hot logo symbol
High Pay

Top-paying symbol: the game's flaming wordmark rendered as a small orange/red 3-D icon wrapped in animated flame, on a dark tile.

MatchPayoutUnit
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 250.00 Multiplier
Red 7 (lucky seven)
Red 7 (lucky seven)
High Pay

Glossy red numeral 7 with a thick gold outline and white sparkle highlight, on a dark purple tile.

MatchPayoutUnit
3x 6.00 Multiplier
4x 20.00 Multiplier
5x 50.00 Multiplier
Gold star
Gold star
High Pay

Solid five-point gold/yellow star with a soft golden glow, on a dark purple tile.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Gold bell
Gold bell
High Pay

Solid gold hand-bell shown at a slight angle with the striker visible inside its open mouth.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Watermelon
Watermelon
Low Pay

Triangular watermelon wedge: bright red seeded flesh, thin white rind band, dark green outer rind.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Grapes
Grapes
Low Pay

Bunch of round purple/violet grapes with one green leaf and a thin brown stem.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Orange
Orange
Low Pay

Whole round orange fruit, bright orange rind, one green leaf and short stem.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 15.00 Multiplier
Plum
Plum
Low Pay

Round plum, deep purple/magenta skin with a lighter blue-ish highlight, one green leaf and stem.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 15.00 Multiplier
Cherries
Cherries
Low Pay

Pair of glossy red cherries joined by green stems to a single green leaf.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 15.00 Multiplier

Bonus modes

1 mode
Base Game Modifier base
Base Game

5x3 grid, 10 fixed paylines, win both ways (only the higher-paying direction is counted per line), wins counted from any reel (not necessarily the first), coinciding wins on multiple lines are added. WILD can randomly land on 1-3 cells of reel 3 only, substituting other symbols. No bonus mode, no free spins, no bonus buy. Max win x2500 of the total bet.

Colour system

extracted from frames · HEX
Export palette
#1C050F base dominant 1 base
#EC5D11 base dominant 2 base
#5B1413 base dominant 3 base
#DC260F base dominant 4 base
#510A6B base dominant 5 base
#9F1D11 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • WILD is a bright green tile identified by shape plus the printed word 'WILD', not green hue alone. Paying symbols differ by silhouette (numeral 7 / star / bell / distinct fruit shapes) and always carry printed multiplier numbers in the paytable. Toggle states use explicit check-mark glyphs, and disabled bet-stepper arrows are shown visibly dimmed in addition to simply not responding.
Screen Reader
  • Control positions are stable across screens: info(i) and settings(gear) grouped bottom-left, balance/bet readouts centered, autoplay(A) and spin grouped bottom-right; the info panel is a linear paged sequence across 3 sub-sections (Payments/History/Help) reached via a fixed left-hand icon rail.
Motor Accessibility
  • Large circular touch targets for spin/autoplay; bet adjustment via small up/down stepper arrows, finer-grained than a slider but reachable by repeated clicks; Spacebar can trigger Spin instead of clicking, reducing required precision.
Hearing Accessibility
  • No game information is conveyed by audio alone -- bet, balance, win amounts and the WILD feature trigger are all shown as on-screen text/imagery. Music and Sound FX are separately toggleable in Settings and are purely decorative.
Low Vision
  • Payline-win diagrams in the paytable (Lines section) mark winning cells in green on a neutral grey/dark background; the green-on-grey contrast is moderate, so a low-vision user would rely on accompanying screen-reader text rather than the color highlight alone.

Media & assets

4 files · 4 types
30 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game, paytable (11 pages, fully exhausted -- 9 paying symbols + WILD, Features illustrations, Lines diagrams for all 10 lines), rules/help (10 pages, fully exhausted -- About, How to play, Autospins, Features, Spin Results, Settings, Return to Player, RNG, Additional information), settings dialog, autoplay dialog, bet min (0.10 FUN) and max (100.00 FUN) limit frames, live win screen, expanding WILD on reel 3 caught live during a feature hunt (~spin 125).
Volatility rating is not stated anywhere in this edition's fully-exhausted Payments or Help panels (11 + 10 pages); not assumed to match the base title's rating without seeing it printed for this build.

Ask AI about Totally Hot X-mas

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Totally Hot X-mas play? Keep it simple.

5x3 grid, 10 fixed paylines, win both ways (only the higher-paying direction is counted per line), wins counted from any reel (not necessarily the first), coinciding wins on multiple lines are added. WILD can randomly land on 1-3 cells of reel 3 only, substituting other symbols. No bonus mode, no free spins, no bonus buy. Max win x2500 of the total bet.

RTP 97.21%max win ×2500demo ✓

From the verified capture of 15 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Totally Hot X-mas vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 1 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 1 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/totally-hot-x-mas-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/totally-hot-x-mas-b10/
{
  "game": {
    "name": "Totally Hot X-mas",
    "provider": "BGaming",
    "base_title": "Totally Hot",
    "edition_type": "seasonal (Christmas) reskin of the base title, applied by a skin flag on the same game engine, NOT a separate slot with different math",
    "theme": "Classic fire-themed fruit-machine slot given a Christmas dressing: a Santa hat perched on the wordmark and candy-cane poles with red satin bows framing the reel window, on top of the base game's flaming-purple fruit-machine look.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 29 curated desktop screenshots (1280x800) + OCR/pixel verification + zoomed crops.",
    "method_notes": "Numbers verified directly on-screen (RTP text, bet-limit readouts, paytable tiers, floating win bubbles). The payout basis was proven arithmetically from a live win frame, not assumed from the rules text. Items that remained unclear are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English (locale=en, currency=FUN demo credits)"
  },

  "edition_identity": {
    "code": "TotallyHot",
    "applied_skin": "xmas",
    "available_skins_seen": ["basic", "xmas"],
    "evidence": [
      "window.__OPTIONS__.ui.applied_skin == 'xmas' read live from the game, on a freshly-opened launch token with &skin=xmas appended to the resolved demo URL",
      "pixels: candy-cane striped poles with red bows bracket the reel frame's top-left and bottom-right corners (see base_game.png, settings.png, autoplay.png, and every bet-limit/win frame -- present on every in-game screenshot)",
      "pixels: a small white Santa hat sits tilted on the 'O' of the 'HOT' half of the wordmark, both on the preview splash and on the small in-game header logo repeated at the top of every paytable/rules page"
    ],
    "note": "The Christmas dressing is purely cosmetic: RTP, line count, grid, max win and bet range all read identical to the base title (Totally Hot) per the in-game Help/Payments panels of this build. No seasonal-only mechanic (no extra wild, no extra symbol, no altered paytable) was found anywhere in the exhausted Payments/Help panels."
  },

  "reel_and_mechanic": {
    "grid": "5 reels x 3 rows, fixed (no reel-height variation observed)",
    "mechanic": "fixed paylines",
    "lines": 10,
    "lines_source": "payments_p9.png through payments_p11.png: a dedicated 'Lines' section diagrams Line 1 through Line 10, one small 5x3 grid per line with the winning cells highlighted in green on a grey background; page 11 shows all ten diagrams fully and is the scrolled-to-bottom page of the Payments panel.",
    "win_direction": "Win both ways -- every symbol pays both left-to-right and right-to-left on an active line; only the higher of the two directions is paid per line (help_p5.png / help_p6.png, payments_p7.png-p8.png).",
    "win_start_rule": "'Wins are counted from any (not necessarily the first) reel' -- i.e. a matching run does not have to start on reel 1 (payments_p6.png, help_p5.png).",
    "coinciding_wins": "Wins on multiple simultaneously-active paylines are added together, not just the best one (help_p5.png: 'Coinciding wins on several active win lines are added')."
  },

  "payout_basis": {
    "value": "total_bet",
    "measurement": {
      "frame": "_hunt_058.png",
      "bet_at_capture": "3.00 FUN (Total bet)",
      "winning_combo": "3 consecutive Plum symbols on the middle row (reels 3-4-5), i.e. Line 1 (the diagrammed middle-row line)",
      "paytable_tier_for_3_plum": "3x = 1 (multiplier), from payments_p2.png/p4.png Plum row: 5x15 / 4x3 / 3x1",
      "floating_payout_bubble_over_the_combo": "3.00",
      "arithmetic": "tier value 1 x total_bet 3.00 = 3.00, which matches the floating bubble exactly. A per-line-bet basis would have required 1 x (3.00/10 lines) = 0.30, which does NOT match.",
      "bottom_bar_readout_on_the_same_frame": "'Line 1 pays' next to 'Total win: 12.00 FUN' -- this 12.00 is the ROUND total across every line that paid on that spin (win-both-ways duplicates several lines), not the 3.00 value of the single highlighted combo; the two numbers must not be confused."
    },
    "conclusion": "Symbol payouts in this documentation are multipliers of the TOTAL bet, not of a per-line bet fraction."
  },

  "anomaly_rules_text_vs_measured_behaviour": {
    "printed_claim": "'Payline wins are multiplied by the bet per line value.' (help_p5.png / help_p6.png, bullet list under 'Spin Results')",
    "measured_behaviour": "Directly contradicted -- see payout_basis above. The printed win (3.00) matches a TOTAL-BET multiplier, not a per-line-bet multiplier.",
    "handling": "This is recorded as a genuine discrepancy between the game's boilerplate rules text and the actual build behaviour, not smoothed over. The measured, reproducible on-screen arithmetic is treated as authoritative for documentation purposes; the printed sentence is quoted verbatim above so a reader can see the conflict for themselves."
  },

  "symbols": {
    "note": "All identities and payout tiers read directly off the fully-exhausted Payments panel (payments_p1.png and payments_p2.png show the complete grid twice, at two slightly different scroll offsets, both fully legible). Payouts are multipliers of the TOTAL bet (see payout_basis).",
    "wild": {
      "name": "WILD",
      "appearance": "A square gold-bordered tile with a bright green background (green like a spring/kiwi green, distinctly cooler and more saturated than any other symbol's palette) and the word 'WILD' spelled in bold gold 3-D letters across it.",
      "rules": "Substitutes for any symbol in a line to complete a winning combination. Appears ONLY on the 3rd (middle) reel. Can occupy one or more of that reel's 3 cells on a given spin (a live capture, _hunt_125.png, shows 2 of the 3rd-reel's 3 cells as WILD tiles simultaneously).",
      "source": "payments_p1.png (dedicated Wild entry with full-size icon and description text) and help_p4.png/p5.png (rules text)."
    },
    "high_value": [
      {"name": "Totally Hot logo symbol", "appearance": "The game's own wordmark rendered as a small fiery icon -- orange/red 3-D letters wrapped in animated flame, on a dark tile, no Santa hat on this small in-reel version (the Santa hat only appears on the large header wordmark above the reels).", "payouts": {"5": 250, "4": 50, "3": 10}, "rank": "top-paying symbol"},
      {"name": "Red 7 ('lucky seven')", "appearance": "A single glossy red numeral 7 with a thick gold outline and a bright white highlight/sparkle, on a dark purple tile.", "payouts": {"5": 50, "4": 20, "3": 6}},
      {"name": "Gold star", "appearance": "A solid five-point gold/yellow star with a soft golden glow, on a dark purple tile.", "payouts": {"5": 40, "4": 10, "3": 5}},
      {"name": "Gold bell", "appearance": "A solid gold hand-bell (church-bell shape) with a small ring loop at the top, shown at a slight angle so its round striker is visible inside the open mouth of the bell.", "payouts": {"5": 40, "4": 10, "3": 5}}
    ],
    "low_value_fruit": [
      {"name": "Watermelon (slice)", "appearance": "A triangular wedge of watermelon: bright red flesh studded with small black seeds, thin white rind band, dark green rind on the outer edge.", "payouts": {"5": 20, "4": 5, "3": 2}},
      {"name": "Grapes", "appearance": "A bunch of round purple/violet grapes with a single green leaf and thin brown stem at the top.", "payouts": {"5": 20, "4": 5, "3": 2}},
      {"name": "Orange", "appearance": "A whole round orange fruit, bright orange rind, one green leaf and short stem at the top.", "payouts": {"5": 15, "4": 3, "3": 1}},
      {"name": "Plum", "appearance": "A single round plum, deep purple/magenta skin with a lighter blue-ish highlight, one green leaf and stem at the top.", "payouts": {"5": 15, "4": 3, "3": 1}},
      {"name": "Cherries", "appearance": "A pair of glossy red cherries joined by green stems to one small green leaf.", "payouts": {"5": 15, "4": 3, "3": 1}}
    ],
    "payout_table_layout": "Payments panel arranges the 9 paying symbols (excluding WILD) in a 3x3 grid, each cell showing the icon on the left and its three payout tiers (5x/4x/3x, top to bottom) as plain numbers on the right, in descending value order top-to-bottom, left-to-right: row1 = Totally Hot logo / Red 7 / Gold star; row2 = Gold bell / Watermelon / Grapes; row3 = Orange / Plum / Cherries. WILD is shown separately, above this grid, with its own rules text instead of a payout row (it has no fixed payout of its own; it enables other symbols' combos)."
  },

  "features": {
    "expanding_wild_3rd_reel": {
      "summary": "The game's only bonus-style mechanic. On any base-game spin, the WILD symbol can naturally land on 1, 2 or 3 of the 3rd reel's cells (illustrated in the Payments panel as covering the entire 3rd reel, payments_p6.png-p7.png), substituting for other symbols to complete paylines.",
      "trigger": "Purely random per spin -- no purchase, no separate trigger symbol; it is one of the 9 possible symbols that can land on reel 3 only.",
      "live_evidence": {
        "gameplay_frame": "_hunt_125.png -- bet 3.00 FUN, reel 3 shows 2 of its 3 cells as green 'WILD' tiles (the topmost cell is partly hidden behind a floating '3.00' payout bubble but is legible as a third Wild-colored tile edge); bottom bar reads 'Line 5 pays', 'Total win' building toward 24.00 FUN.",
        "settlement_frame": "_hunt_126.png -- 'Last win: 24.00 FUN' confirms the round settled at 24.00 FUN."
      },
      "bonus_buy": "Does not exist for this feature or for anything else in the game -- see bonus_buy section below.",
      "hunt_note": "Caught live at spin ~125 of a feature hunt (bet raised to 3.00 FUN to make wins easier to read); well inside the project's non-buyable-feature search ceiling."
    },
    "win_both_ways": {
      "summary": "Structural payout rule, not a triggerable feature: all 9 paying symbols pay both left-to-right and right-to-left on each active line; only the higher-paying direction counts per line.",
      "source": "payments_p7.png-p8.png (paytable illustration + text), help_p3.png-p5.png (rules text)."
    }
  },

  "bonus_buy": {
    "present": false,
    "evidence": [
      "pixels: base_game.png and every other captured UI frame (settings.png, autoplay.png, bet_limits_max.png/min.png, all _hunt_*.png spin frames) show only the standard control set -- info(i)/settings(gear), bet stepper, autoplay(A), spin -- no separate buy-feature control anywhere on screen",
      "text: the fully-exhausted Help section (10 pages, About/How to play/Autospins/Features/Spin Results/Settings/Return to Player/RNG/Additional information end-to-end) never mentions any buy/purchase mechanic"
    ]
  },

  "technical_summary": {
    "rtp_percent": 97.21,
    "rtp_source": "help_p8.png and help_p9.png/p10.png (repeated, identical bottom-of-panel text): 'The overall theoretical Return to Player (RTP) is 97.21%.'",
    "volatility": null,
    "volatility_note": "No volatility badge, flame-icon scale or wording of any kind was found anywhere in the fully-exhausted Payments (11 pages) or Help (10 pages) panels for this edition. Left unmeasured rather than assumed.",
    "grid": "5x3, 10 fixed paylines",
    "bet_min": "0.10 FUN",
    "bet_max": "100.00 FUN",
    "bet_source": "Measured directly by driving the bet stepper to both ends: bet_limits_min.png shows 'Total bet 0.10 FUN' with the down-arrow visibly greyed/disabled; bet_limits_max.png shows 'Total bet 100.00 FUN' with the up-arrow visibly greyed/disabled.",
    "default_demo_bet": "2.00 FUN",
    "demo_starting_balance": "1,000.00 FUN",
    "max_win": "x2500 of the bet",
    "max_win_source": "help_p5.png/p6.png: 'The maximum winning amount is x2500 of the bet.'",
    "free_spins": "None. This game has no free-spins feature; do not assume one exists.",
    "keyboard": "Spacebar can be used to trigger Spin instead of clicking (toggle in Settings, 'Spacebar to spin', on by default per settings.png).",
    "rule_version": "Game rule version 1.0, dated November 2025; Game Version 1.0.0 (help_p9.png/p10.png, 'Additional information' section)."
  },

  "scroll_panels": [
    {
      "panel": "payments (paytable)",
      "pages_captured": 11,
      "exhausted": true,
      "content_summary": "p1-p2: full symbol payout grid + WILD entry (both pages independently show the complete 9-symbol grid at slightly different scroll offsets, fully cross-legible). p3-p4: 'Features' heading + illustration of the reels ablaze with 'Totally Hot' logo symbols forming diagonal win lines. p5-p6: text 'Wins are counted from any (not necessarily the first) reel' + illustration of the 3rd reel fully expanded to WILD. p7-p8: 'Win both ways' text and rule. p9-p11: 'Lines' section, diagrams of Line 1 through Line 10 (10 small 5x3 grids with green highlighted cells), page 11 is the true bottom (scroll stopped moving here, all 10 diagrams visible)."
    },
    {
      "panel": "help (rules)",
      "pages_captured": 10,
      "exhausted": true,
      "content_summary": "p1: 'About the game' intro + start of 'How to play' + start of 'Autospins'. p2-p3: rest of Autospins (Stop-of-Autospins conditions: on any win / if single win exceeds / if balance increases by / if balance decreases by) + 'Features' heading (Win both ways, Wild symbol). p4-p6: 'Spin Results' bullet rules (wins counted from any reel, both directions, coinciding wins added, payouts per paytable, 'payline wins multiplied by the bet per line value' [see anomaly], only highest win per line paid, max win x2500) + 'Settings' section start. p7-p8: rest of Settings (quick spin, spacebar, volume/music/SFX) + 'Return to Player' (RTP 97.21%) + start of 'RNG'. p9-p10: RNG text (certified RNG, BGaming site reference) + 'Additional information' (malfunction voids plays/pays, unfinished rounds terminated every 24h, Collect behaviour, no-risk-action assumption, rule version 1.0 dated November 2025, Game Version 1.0.0); page 10 repeats page 9's bottom content identically, confirming the panel is scrolled to its true bottom."
    }
  ],

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/splash screen shown before the game engine hands off to the live table. Solid black background. Center: the 'TOTALLY HOT' wordmark in large gold 3-D block letters wrapped in an animated orange/red flame silhouette; a small white Santa hat with a red band and white pompom sits tilted on the 'O' of 'HOT' (the edition's seasonal marker). Flanking the wordmark at the base of the flame: an orange (left), a bunch of grapes, a watermelon wedge, and a bunch of grapes again with cherries (right) -- the same fruit icons used as paytable symbols, arranged decoratively rather than as a matched pair. Below, in smaller widely letter-spaced white/gold capitals on a dark strip: 'BGAMING', with a small gold-on-black 'B' square logo tile to its left.",
      "note": "This frame was substituted by the tech-lead for the file that used to sit at this name (a duplicate of the already-loaded base game); this description is of the CURRENT preview.png, the genuine loading splash captured in an early burst."
    },
    "base_game": {
      "type": "base_game",
      "layout": "5x3 reel grid centered on screen, framed by a candy-cane-striped border (diagonal red-and-white stripes) with a full 3-D candy-cane pole and red satin bow decoration at the top-left corner and a matching one at the bottom-right corner. Outside that, the whole screen is engulfed in an animated orange/red flame background/vignette.",
      "header": "Small 'TOTALLY HOT' wordmark with the same Santa-hat accent, centered directly above the reel frame, partly overlapping the top border.",
      "top_bar": "Top-left: a small square gold-on-black 'B' logo tile (studio mark). Top-right: a speaker/volume icon next to a running session-time readout (e.g. '14:36', minutes:seconds), and the game name 'TOTALLY HOT' printed vertically along the far right edge of the frame.",
      "reel_cells": "Each of the 15 cells is a dark purple/near-black tile; symbols float on it with a soft colored glow matching their own dominant color (e.g. blue-ish glow behind the plum, gold glow behind the star/bell).",
      "bottom_bar": "Dark translucent strip under the reels. Far left: a round white 'i' info button and a round white gear/settings icon beneath or beside it. Center-left: 'Balance 1,000.00 FUN'. Center: 'Total bet' label with the current value (e.g. '2.00 FUN') and, to its right, a small up-arrow/down-arrow stepper pair (triangle glyphs) to raise/lower the bet. Far right: a round 'A' autoplay button and a round spin button (two curved white arrows forming a circle).",
      "color_blind_notes": "All controls are white glyphs on dark circular buttons, distinguished by icon shape (i / gear / A / circular-arrows / triangle up-down), not by color. Symbols are additionally distinguishable by shape and printed multiplier text in the paytable, not color alone (fruit shapes differ; 7 vs star vs bell are all distinct silhouettes)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "1-11 of 11 (Payments section of the info panel)",
      "summary": "See scroll_panels.payments above for the full page-by-page breakdown and the symbols section above for every payout figure.",
      "navigation": "Panel opened via the round 'i' info button; a left-hand vertical icon rail (visible at bottom-left of every page: a coin/ticket icon for Payments, a clock icon for round History, a '?' icon for Help) switches between the three sub-sections. Panel scrolls vertically with the mouse wheel; an 'X' close button sits top-right of the panel on every page.",
      "color_blind_notes": "Line diagrams (payments_p9-p11) mark winning cells in green on a neutral grey/dark background -- position and cell-highlighting communicate the pattern, not color hue alone, though green-on-grey does rely on some contrast a very low-vision user would need screen-reader text for."
    },
    "rules": {
      "type": "rules",
      "pages": "1-10 of 10 (Help section of the info panel)",
      "summary": "See scroll_panels.help above for the full page-by-page breakdown.",
      "navigation": "Same info-panel rail as Payments (click the '?' icon); same scroll/close mechanics.",
      "color_blind_notes": "Body text is plain white/light-grey on a dark background with gold section headers -- high contrast, not color-coded information."
    },
    "settings": {
      "type": "settings",
      "content": "A dark rounded-rectangle dialog centered over the dimmed reels (the candy-cane-framed reels and flame background remain visible behind it). Header 'Settings' with an 'X' close button top-right. Rows, top to bottom: a checkbox for 'Quick spin' (unchecked/greyed in this capture) and a checked checkbox for 'Spacebar to spin'. Below a sub-heading 'Audio': a 'Volume' label with a horizontal slider (grey filled track, round white handle roughly 3/4 to the right); a checked checkbox for 'Music' and a checked checkbox for 'Sound FX'.",
      "color_blind_notes": "Toggle state is shown by an explicit check-mark glyph inside the box (present/absent), not by color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A dark dialog anchored to the bottom-right of the reel area (reels and flame background still visible behind/around it, partly obscuring the right-hand reels). Header 'Autospin settings' with an 'Advanced' toggle (chevron, expanded) top-right. Rows: an unchecked/greyed 'Enable quick spin' checkbox; a 'Numbers of rounds' label above a 3x3 grid of quick-pick buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited autospins).",
      "note": "This capture shows the un-scrolled/collapsed picker view; the Help text (help_p1.png-p2.png) additionally documents further Advanced stop-conditions (on any win / if single win exceeds / if balance increases by / if balance decreases by) that are reachable by expanding this same dialog further, described in rules text rather than shown in this particular frame.",
      "color_blind_notes": "Quick-pick numbers are plain white text on dark grey buttons -- no color coding used."
    },
    "bet_limits_max": {
      "type": "info",
      "content": "Live base-game frame with 'Total bet' reading '100.00 FUN' and the bet-stepper's up-arrow visibly dimmed/disabled (its down-arrow remains active), captured by holding the increase control until it stopped responding -- proof of the true bet ceiling.",
      "purpose": "Bet-limit verification evidence, see technical_summary.bet_source."
    },
    "bet_limits_min": {
      "type": "info",
      "content": "Live base-game frame with 'Total bet' reading '0.10 FUN' and the bet-stepper's down-arrow visibly dimmed/disabled (its up-arrow remains active), captured by holding the decrease control until it stopped responding -- proof of the true bet floor.",
      "purpose": "Bet-limit verification evidence, see technical_summary.bet_source."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A live base-game win frame (not a dedicated end-of-round overlay screen -- this build shows wins inline on the reels, with a red connector line drawn through the winning cells and a small oval bubble showing that line's payout value floating over the middle symbol of the combo). Captured frame (_hunt_058.png): 3 consecutive Plum symbols on the middle row (reels 3-4-5) joined by a red horizontal line, a bubble reading '3.00' over the center Plum. Bottom bar shows 'Line 1 pays' and 'Total win: 12.00 FUN' (the full round total, summing every line/direction that paid, not just this one highlighted combo).",
      "purpose": "Primary payout_basis evidence -- see payout_basis section above."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across screens: info(i)+settings(gear) grouped bottom-left, balance/bet readouts centered, autoplay(A)+spin grouped bottom-right. The info panel is a linear paged sequence within 3 sub-sections (Payments/History/Help) reached by a fixed left-hand icon rail, navigable by consistent scroll gestures.",
    "motor": "Large circular touch targets for spin/autoplay; bet adjustment via small up/down stepper arrows (finer-grained than a slider, but reachable by repeated clicks); Spacebar alternative for Spin reduces required precision.",
    "color_blind": "Most functional information duplicates color with shape or text: paying symbols differ by silhouette (7 / star / bell / distinct fruit shapes) and always carry printed multiplier numbers in the paytable; toggle states use explicit check-mark glyphs; disabled bet-stepper arrows are shown dimmed (brightness/contrast cue) in addition to simply not responding. Residual risk: the WILD tile's identity relies partly on its green color plus the printed word 'WILD' -- the text label is the safe fallback for anyone who cannot rely on the green hue.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; all game state (bet, balance, win amounts, feature triggers) is shown as on-screen text and imagery. Music/Sound FX are separately toggleable and purely decorative."
  },

  "not_captured": [],

  "unreadable_or_uncertain": [
    "Volatility rating: not stated anywhere in this edition's fully-exhausted Payments or Help panels (11 + 10 pages). Not assuming it matches the base title's rating without seeing it printed for this build."
  ],

  "provenance": {
    "frames_used": 29,
    "hunt_spins_reviewed": "up to spin #130 of an RNG feature hunt at 3.00 FUN bet; stopped once both a clean single-line win (for payout_basis) and a natural WILD-expansion trigger were captured, well under the project's ~500-spin non-buyable-feature ceiling.",
    "wins_seen_during_hunt": ["15.00 FUN (~spin 6)", "12.00 FUN (~spin 57, used for payout_basis)", "24.00 FUN (~spin 125, coincided with the WILD feature)"]
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.