Totally Hot

Demo, RTP 97.21%, paytable, symbols & full capture data

Free demo · not real-money play 2 plays in 30 days · last one 1 week ago
✓ Working · checked 1 week ago Verified · 31 Jul 2026
RTP 97.21%
Volatility Low
Max win ×2500
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

32 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/totally-hot-b10/

1,000 free requests / month · sign-up required

64 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 31 Jul 2026 View capture log

Per-screen breakdown

32 demo screens
32 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Totally Hot

Everything pulled from Totally Hot into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
32 screens captured
10 symbols catalogued · payouts OCR-verified
10 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 32 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.21% · single configuration
volatility Low
max_win_x ×2500
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

10 symbols
10 icons (ZIP)
WILD
WILD
Wild

Green tile, bold yellow 'WILD' text, flame overlay. Appears only on reel 3; substitutes any symbol in a line. Can expand to fill all 3 rows of reel 3, settling at 56x total bet in the captured example.

TOTALLY HOT (wordmark/logo tile)
TOTALLY HOT (wordmark/logo tile)
High Pay

Game's own name in gold 3-D letters wrapped in orange/red fire on a dark plaque; top-paying symbol.

MatchPayoutUnit
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 250.00 Multiplier
Red 7
Red 7
High Pay

Classic red-to-orange gradient '7' with gold/cream bevelled outline and white sparkle highlight.

MatchPayoutUnit
3x 6.00 Multiplier
4x 20.00 Multiplier
5x 50.00 Multiplier
Gold star
Gold star
High Pay

Solid 5-pointed gold/yellow star with a warm glow outline.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Gold bell
Gold bell
High Pay

3-D brass/gold bell with ring loop, warm highlight and shadow shading.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Watermelon
Watermelon
Low Pay

Triangular red-fleshed wedge with black pip seeds and thin green rind edge.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Grapes
Grapes
Low Pay

Bunch of dark purple/violet grapes with a green stem and leaf.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Orange
Orange
Low Pay

Whole orange with green leaf/stem, warm orange skin with soft highlight.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 15.00 Multiplier
Plum
Plum
Low Pay

Purple/violet plum with pale blue-white highlight patch and green leaf/stem.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 15.00 Multiplier
Cherries
Cherries
Low Pay

Pair of red cherries joined at a green stem with a small leaf.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 15.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5x3 fixed grid, 10 fixed paylines, all symbols pay both left-to-right and right-to-left (only the highest win per active line is paid), winning combinations can start from any reel, coinciding wins on multiple lines are added.

Base Game Modifier wild_expand
Expanding Wild (reel 3)

WILD tile appears only on reel 3 and substitutes for any symbol to complete a line win; on any spin it can land expanded to cover all 3 rows of reel 3. Random base-game outcome, not purchasable and not a separate round.

Colour system

extracted from frames · HEX
Export palette
#1B050D base dominant 1 base
#5C1514 base dominant 2 base
#EC5C11 base dominant 3 base
#DC270C base dominant 4 base
#530B67 base dominant 5 base
#9F1E11 base dominant 6 base
#1E0508 bonus dominant 1 bonus
#FAE35B bonus dominant 2 bonus
#ED5E15 bonus dominant 3 bonus
#5C1514 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • WILD tile is bright green with bold yellow 'WILD' text and a flame overlay; winning symbols get an added glow border plus a connector line rather than a color change, so wins stay readable without color perception.
  • The 10 payline diagrams mark active cells by green fill on a dark grey grid — differentiated mainly by fill/position, plus each line is separately numbered in text as a non-color fallback.
Screen Reader
  • The Information panel is a single continuously scrolling document with switchable tabs (Payments/History/Help) rather than discrete pages — no 'Page N of M' indicator exists anywhere in the game.
Motor Accessibility
  • Large circular Spin button at bottom-right of the screen; Spacebar-to-spin is enabled by default as a keyboard alternative to clicking, and Autoplay with configurable stop conditions reduces the number of required interactions.
Hearing Accessibility
  • No audio-only information is used; Music and Sound FX are separately toggleable and purely decorative — bet, balance, win amount and which line paid are all conveyed as on-screen text.
Low Vision
  • Disabled 'Quick spin' checkbox (in both the Settings and the Autospin dialogs) is distinguished ONLY by lighter/dimmer grey text versus the enabled options next to it, with no icon or strikethrough — a color-perception-limited or low-vision user may not notice it is non-interactive.

Media & assets

3 files · 3 types
32 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (5x3, 10 lines), full 11-page Payments section (wild rule, complete symbol paytable, all 10 payline diagrams), full 10-page Help/rules text (how to play, autospins, RTP 97.21%, RNG statement, housekeeping), Settings dialog, Autospin settings dialog, bet ladder scrolled to both true ends (0.10 min / 100.00 max), a real base-game win (three watermelons, Line 4, 4.00 FUN), and a live expanding-wild trigger plus its result (reel 3 fully wild, 112.00 FUN = 56x total bet).
Volatility rating is not printed anywhere in the game's UI or its 21 pages of rules text; to be sourced externally by the characteristics step, not invented here.
Top-left 'B' badge icon appears on every in-game screen but its click behavior was not tested, so its function is unconfirmed.
The History/round-history tab in the Information panel (clock icon alongside Payments and Help) was not captured — its content did not visibly appear in this session.
Gamble/double-up feature: not observed across 31 captured frames and not mentioned in the rules text, but its absence is not conclusively confirmed the way free spins/bonus buy absence is.

Ask AI about Totally Hot

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Totally Hot play? Keep it simple.

5x3 fixed grid, 10 fixed paylines, all symbols pay both left-to-right and right-to-left (only the highest win per active line is paid), winning combinations can start from any reel, coinciding wins on multiple lines are added.

RTP 97.21%Low volatilitymax win ×2500demo ✓

From the verified capture of 31 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Totally Hot vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/totally-hot-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/totally-hot-b10/
{
  "game": {
    "name": "Totally Hot",
    "provider": "BGaming",
    "studio": "OMITTED - no sub-studio credit found. Checked the modal splash (preview.png, including its small print) and the base-game footer/corners (base_game.png): no 'POWERED BY' text or any secondary studio name anywhere. The Help section explicitly says 'For more information, visit our BGaming site' (help_p8.png/help_p9.png), so the first-party provider name is print-confirmed in-game, but there is no second brand.",
    "theme": "Classic retro fruit-machine / 'flaming reels' theme. No characters or narrative - purely a symbol-and-fire visual motif: animated flame texture wraps the entire screen and frame, and several symbols (the wordmark tile, the '7') are rendered as if on fire.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 31 desktop screenshots (1280x800) + verbatim OCR + pixel zoom-crops. This is the FIRST slot captured from provider BGaming, so every field is cross-checked against the pixels twice before being stated as fact; anything not clearly legible is listed in 'unreadable_or_uncertain' rather than guessed.",
    "language": "English",
    "currency_note": "All monetary amounts in this game and in this document are in FUN (BGaming demo play-money units), not real currency. Multipliers (Nx) are currency-independent; FUN amounts are demo-specific and would scale with real bet size."
  },

  "critical_finding_payout_basis": {
    "summary": "The printed rules text is WRONG for this build regarding how paytable multipliers are applied. Documented here prominently because it is a first-provider finding.",
    "printed_rule_text": "help_p6.png, bullet list under 'Spin Results': 'Payline wins are multiplied by the bet per line value.' (i.e. the rules claim wins = paytable multiplier x (Total bet / number of lines)).",
    "measured_reality": "win_screen.png: three watermelons land on reels 3-4-5 of an active line (the payline path visits reel3-row3, reel4-row2, reel5-row1 - see 'paylines' section, Line 4). Footer reads 'Line 4 pays', 'Total win: 4.00 FUN', 'Total bet: 2.00 FUN'. Paytable (payments_p2.png) lists watermelon 3-of-a-kind = 3x 2 (i.e. multiplier 2). If wins were 'bet per line' (2.00 FUN / 10 lines = 0.20 FUN per line), the payout would be 0.20 x 2 = 0.40 FUN. The actual displayed payout is 4.00 FUN, which equals 2.00 (Total bet) x 2 (paytable multiplier) exactly.",
    "conclusion": "Paytable multipliers in this build are multipliers of the TOTAL bet, not the per-line bet. The in-game rules text ('bet per line value') is boilerplate/incorrect for this specific build and should not be trusted at face value for payout-basis questions in future BGaming titles either - verify with an actual win screenshot every time.",
    "corroborating_frame": "bonus_wild_result.png: Total bet 2.00 FUN, Total win 112.00 FUN = exactly 56x the total bet, consistent with the expanded-wild combination paying as a multiplier of total bet, not per-line bet."
  },

  "reel_and_paylines": {
    "grid": "5 reels x 3 rows, fixed rectangular grid (no variable reel heights, no cascading/tumbling symbols observed).",
    "lines": "10 fixed paylines. No on-screen control to change the number of active lines was found - only 'Total bet' has an increase/decrease control (base_game.png bottom bar). Line diagrams are printed in full in the Payments section (payments_p8.png through payments_p11.png, header 'Lines').",
    "line_shapes_verbatim": {
      "note": "Each line is a specific reel1..reel5 row-path (row 1 = top, row 2 = middle, row 3 = bottom), read directly off the green-highlighted diagrams.",
      "Line 1": "Middle row straight: row2-row2-row2-row2-row2.",
      "Line 2": "Top row straight: row1-row1-row1-row1-row1.",
      "Line 3": "Bottom row straight: row3-row3-row3-row3-row3.",
      "Line 4": "Valley/V shape: row1-row2-row3-row2-row1.",
      "Line 5": "Peak/mountain shape: row3-row2-row1-row2-row3.",
      "Line 6": "Arch (flat top, legs down at the ends): row2-row1-row1-row1-row2.",
      "Line 7": "Bowl (flat bottom, legs up at the ends): row2-row3-row3-row3-row2.",
      "Line 8": "Descending staircase: row1-row1-row2-row3-row3.",
      "Line 9": "Ascending staircase (mirror of Line 8): row3-row3-row2-row1-row1.",
      "Line 10": "Zigzag/W: row3-row1-row3-row1-row3.",
      "source": "payments_p8.png, payments_p9.png, payments_p10.png, payments_p11.png"
    },
    "win_direction_rule": "'Win both ways' - all symbols pay both left-to-right and right-to-left on a payline; only the single highest win on each active payline is paid (help_p5.png, help_p6.png, payments_p6.png/p7.png). Illustrated on the splash (preview.png) with a fully-wild reel-3 and stars matching on both the left pair of reels and the right pair of reels simultaneously ('WIN BOTH WAYS' caption).",
    "win_start_rule": "'Wins are counted from any (not necessarily the first) reel' - a winning combination does not have to start on reel 1; it can start on any reel and run in either direction (payments_p4.png/p5.png caption; help_p6.png bullet 'Wins are counted from any (not necessarily the first) reel'; illustrated on the splash with 'WINS ARE COUNTED FROM ANY REEL'). This is demonstrated in practice by win_screen.png, where the paying 3-of-a-kind watermelon combination sits on reels 3-4-5 of Line 4, not reels 1-2-3.",
    "coinciding_wins": "Wins on multiple simultaneously active paylines are added together (help_p6.png: 'Coinciding wins on several active win lines are added')."
  },

  "symbols": {
    "note": "All multipliers below are TOTAL-BET multipliers (see critical_finding_payout_basis), read directly from payments_p2.png/payments_p3.png at the demo anchor bet of 2.00 FUN. No 5/4/3-of-a-kind value was illegible; the full ladder for every symbol was clearly printed.",
    "wild": {
      "name": "WILD",
      "appearance": "A square tile with a bright green background and bold yellow/gold 3-D 'WILD' lettering, with an animated flame/fire overlay licking the tile edges (matches the game's overall fire theme). Shown clean in payments_p1.png and in-situ in base_game screens.",
      "rules": "Substitutes for any symbol in a line to complete a winning combination. WILD appears ONLY on the 3rd (middle) reel - never on reels 1, 2, 4 or 5 (payments_p1.png: 'Wild symbol substitutes any symbol in a line to complete a winning combination. Wilds appear only on the 3rd reel.'; repeated verbatim in help_p4.png/p5.png).",
      "expanding_behavior": "Observed live: the WILD can land so that it fully covers all 3 rows of reel 3 at once (an 'expanding wild' effect), turning the entire middle reel into WILD symbols with a flame animation over it (bonus_wild_expand.png, bonus_wild_result.png). The word 'expanding' is NOT printed anywhere in this build's own text; the mechanic is only shown graphically in the Features section (payments_p5.png/p6.png, an illustration of a green flame-wreathed WILD column spanning all 3 rows of reel 3, directly above the 'Win both ways' caption). BGaming's own marketing site names this mechanic 'Expanding Wild' - noted here as an external-source label, not an in-game string.",
      "captured_result": "bonus_wild_expand.png: reel 3 fully WILD (all 3 rows), reel 4 still visibly mid-spin (motion-blurred), Balance 970.00 FUN, Total bet 2.00 FUN. bonus_wild_result.png: same expanded WILD reel 3 settled; multiple lines paid simultaneously (stars on the left side, a row of bells across the middle with the WILD substituting for the middle position); footer shows 'Line 1 pays' with a '20.00' sub-amount bubble over the middle-row combination while the aggregate 'Total win: 112.00 FUN' is already displayed; Balance updated to 1,082.00 FUN (970.00 + 112.00). 112.00 FUN / 2.00 FUN total bet = 56x bet."
    },
    "high_value": [
      {"name": "TOTALLY HOT (wordmark/logo tile)", "appearance": "The game's own name rendered as a symbol: 'TOTALLY HOT' in gold 3-D letters wrapped in orange/red fire, on a dark rounded-rectangle plaque. This is the top-paying symbol.", "payouts_total_bet_multiplier": {"5": "250x", "4": "50x", "3": "10x"}},
      {"name": "Red '7'", "appearance": "A classic slot-machine lucky '7' rendered in a red-to-orange gradient with a gold/cream bevelled outline and a small white sparkle highlight.", "payouts_total_bet_multiplier": {"5": "50x", "4": "20x", "3": "6x"}},
      {"name": "Gold star", "appearance": "A solid 5-pointed gold/yellow star with a warm glow outline; usually appears in pairs/rows on the reels.", "payouts_total_bet_multiplier": {"5": "40x", "4": "10x", "3": "5x"}},
      {"name": "Gold bell", "appearance": "A 3-D brass/gold bell with a ring loop at the top, rendered with warm highlight and shadow shading (classic fruit-machine bell).", "payouts_total_bet_multiplier": {"5": "40x", "4": "10x", "3": "5x"}}
    ],
    "low_value_fruits": [
      {"name": "Watermelon", "appearance": "A triangular watermelon wedge/slice - bright red flesh, black pip seeds, thin green rind edge.", "payouts_total_bet_multiplier": {"5": "20x", "4": "5x", "3": "2x"}},
      {"name": "Grapes", "appearance": "A bunch of dark purple/violet grapes with a green stem and leaf.", "payouts_total_bet_multiplier": {"5": "20x", "4": "5x", "3": "2x"}},
      {"name": "Orange", "appearance": "A whole orange with a green leaf and stem, warm orange skin with a soft highlight.", "payouts_total_bet_multiplier": {"5": "15x", "4": "3x", "3": "1x"}},
      {"name": "Plum", "appearance": "A purple/violet plum with a pale blue-white highlight patch and a green leaf/stem.", "payouts_total_bet_multiplier": {"5": "15x", "4": "3x", "3": "1x"}},
      {"name": "Cherries", "appearance": "A pair of red cherries joined at a green stem with a small leaf.", "payouts_total_bet_multiplier": {"5": "15x", "4": "3x", "3": "1x"}}
    ],
    "symbols_not_present": "No card-rank symbols (9/10/J/Q/K/A) exist in this game - the low tier is entirely fruit-based, in keeping with the classic fruit-machine theme. No scatter symbol, no bonus/collect symbol, no jackpot symbol were found anywhere in the paytable, rules, or 40+ observed spins."
  },

  "features": {
    "wild_reel3_substitution": {
      "description": "Base mechanic (not a separate bonus round): WILD appears only on reel 3 and substitutes for any symbol to complete a line win.",
      "source": "payments_p1.png, help_p5.png"
    },
    "expanding_wild_reel3": {
      "description": "Reel 3's WILD can occupy all 3 rows simultaneously (visually 'expands' to fill the reel), multiplying the number of ways a line can be completed. Not purchasable, not a separate mode - happens on any spin as a base-game random outcome.",
      "purchasable": false,
      "captured": "Yes - see symbols.wild.captured_result above (bonus_wild_expand.png / bonus_wild_result.png).",
      "source": "payments_p5.png/p6.png (illustration only, no explicit in-game label); external corroboration only from BGaming's marketing site, which calls it 'Expanding Wild' - flagged as an outside-source label, not verified in-game text."
    },
    "win_both_ways": {
      "description": "All paylines pay in both directions (left-to-right AND right-to-left); only the single highest win per active line is paid.",
      "source": "payments_p6.png/p7.png, help_p4.png/p5.png/p6.png"
    },
    "wins_from_any_reel": {
      "description": "A winning combination does not need to start on reel 1 - it can start on any reel.",
      "source": "payments_p4.png/p5.png, help_p6.png"
    },
    "free_spins": {
      "present": false,
      "evidence": "Confirmed absent by reading the ENTIRE text of both info-panel sections twice: 'Payments' (11 pages, payments_p1.png-payments_p11.png) and 'Help' (10 pages, help_p1.png-help_p10.png). Neither section mentions free spins, scatters, or a bonus round anywhere. This is a factual property of the game, not a gap in observation."
    },
    "bonus_buy": {
      "present": false,
      "evidence": "No 'Buy Feature'/'Buy Bonus' control exists on the base-game bottom bar (base_game.png) or anywhere in the rules text. Confirmed absent, not merely unobserved."
    },
    "gamble_double_up": {
      "present": "not observed",
      "note": "No gamble/double-up screen or button was captured and none of the rules text mentions one; not asserting it does not exist, only that it was not found in the 31 captured frames."
    }
  },

  "technical_summary": {
    "rtp_percent": 97.21,
    "rtp_source": "help_p8.png / help_p9.png, section 'Return to Player': 'The overall theoretical Return to Player (RTP) is 97.21%.' (verbatim, printed exactly once, fully legible, no alternate RTP values found anywhere else in the game).",
    "rng_statement": "help_p8.png/p9.png, section 'RNG': 'The game is based on a certified random number generator. For more information, visit our BGaming site.' (explicit provider-name confirmation printed in-game).",
    "volatility": "NOT PRINTED ANYWHERE IN THE GAME. Deliberately not searched for or guessed here - to be sourced externally (provider site) by the enrichment step, per instruction. No volatility indicator/flame-count widget was observed on any captured screen (unlike some other providers' splash screens).",
    "bet_min": "0.10 FUN",
    "bet_max": "100.00 FUN",
    "bet_ladder_full": [0.10, 0.20, 0.30, 0.50, 0.70, 1.00, 1.50, 2.00, 3.00, 5.00, 7.00, 10.00, 15.00, 20.00, 30.00, 50.00, 70.00, 100.00],
    "bet_source": "Measured directly, NOT printed as text anywhere in the rules: the bet-size dropdown list was scrolled to its bottom (bet_ladder_min.png, showing 0.10 as the last/lowest visible row) and to its top (bet_ladder_top.png, scrolled with the mouse wheel until the list stopped moving on a second identical scroll attempt, confirming 100.00 is the true ceiling; bet_ladder_max.png is a mid-list frame and does NOT by itself prove the maximum).",
    "demo_default_bet": "2.00 FUN",
    "demo_starting_balance": "1,000.00 FUN",
    "max_win": "2500x total bet",
    "max_win_source": "Printed twice: preview.png splash ('MAX WIN 2500x') and help_p6.png/p7.png rules text ('The maximum winning amount is x2500 of the bet.').",
    "reels_rows": "5 reels x 3 rows, fixed.",
    "lines": 10,
    "win_evaluation": "Win both ways, wins can start from any reel, only highest win per active line paid, coinciding line wins are summed (see 'features' and 'reel_and_paylines' above).",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button - toggle 'Spacebar to spin' in Settings, observed CHECKED/enabled by default (settings.png).",
    "quick_spin": "Two separate 'quick spin' controls exist: one in the main Settings panel ('Quick spin' checkbox) and one inside the Autospin settings panel ('Enable quick spin' checkbox). Both were observed UNCHECKED and rendered in a dimmed/greyed style in this session (settings.png, autoplay.png). The Help text explains why: 'Depending on the license requirements the feature may not be available' (help_p1.png/p2.png, help_p7.png/p8.png) - i.e. this demo session's region/license configuration appears to disable quick spin, this is not a bug.",
    "autoplay_counts": [10, 25, 50, 100, 250, 500, 750, 1000, "infinity (∞ symbol)"],
    "autoplay_stop_conditions": "On any win / if single win exceeds [amount] / if cash balance increases by [amount] / if cash balance decreases by [amount] (help_p2.png/p3.png). A manual 'Stop Autospins' button ends the sequence early; stopping resets all adjustments and resets the current bet to the default bet (help_p3.png/p4.png).",
    "malfunction_and_housekeeping": "help_p9.png/p10.png, 'Additional information': 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' This is game rule version 1.0, dated November 2025; Game Version 1.0.0 (printed verbatim, help_p10.png)."
  },

  "screens": {
    "preview": {
      "type": "preview/splash (modal, shown once before entering the game)",
      "content": "Full-bleed animated flame background (black fading to deep red/orange at the edges). Top-center: the 'TOTALLY HOT' wordmark in large gold 3-D letters with a red/orange fire glow outline, 'TOTALLY' above 'HOT' (two lines). Left panel: a small labelled example reel grid (5x3) showing two matching 'TOTALLY HOT' wordmark-tile symbols on reels 3 and 4 of the middle row, connected by a thin red diagonal line to a matching pair further down-left (grapes/cherry area is NOT connected, i.e. only the actually-matching symbols are joined) - caption below reads 'WINS ARE COUNTED FROM ANY REEL'. Right panel: a second labelled example reel grid where the entire middle reel (reel 3) is filled top-to-bottom with green WILD tiles; gold stars on reels 1-2 and reels 4-5 are connected to the WILD reel by thin red lines on both sides - caption below reads 'WIN BOTH WAYS'; above this panel, in gold text: 'MAX WIN 2500x'. Center: a vertical strip of three stacked WILD tiles (green background, yellow 'WILD' text, flame overlay) labelled 'WILDS' underneath. Bottom-center: a cluster of fruit renders (cherries, orange, plum, grapes, watermelon slice) surrounding a red oval 3-D button with a gold border and the text 'CLICK TO START' in cream/gold letters - this is the entry point into the base game. Top-left corner: a small black rounded square with a gold border containing a gold letter 'B' (purpose not fully confirmed - see unreadable_or_uncertain). Top-right corner: a white speaker/sound icon and a system clock readout (browser-side, e.g. '12:21' - not a game element).",
      "purpose": "Entry point; clicking 'CLICK TO START' loads the base game.",
      "color_blind_notes": "Max-win figure and mechanic captions are large high-contrast gold/white text on dark red - legible without color discrimination. The two example diagrams use thin red connector LINES plus visible matching ICONS (not color-only cues) to show which symbols pay."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centered on screen, inside a gold beveled frame with a pink/magenta inner glow line; the whole screen is wrapped in an animated orange/red flame texture that grows more intense toward the outer edges.",
      "title_banner": "Top-center, above the frame: 'TOTALLY HOT' in the same gold 3-D fire-outlined lettering as the splash, smaller, on two lines.",
      "reel_cells": "Dark violet/purple flat background per cell; no visible grid divider lines between cells (borderless).",
      "top_right_watermark": "A small vertical (rotated 90 degrees) grey/white text reading 'TOTALLY HOT' running down the right edge of the frame - a decorative repeated title, present on every in-game screen (base_game, win_screen, bonus, bet-ladder, settings, autoplay) but not on the info-panel/paytable/rules dialogs.",
      "top_left_icon": "A small black rounded-square icon with a gold border and a gold letter 'B' inside, fixed top-left corner on every in-game screen.",
      "top_right_system": "White speaker icon (sound toggle at the OS/embed level, separate from the in-game audio Settings panel) plus a live clock readout; both appear to be part of the demo wrapper chrome rather than the game itself.",
      "bottom_bar": {
        "left_cluster": "Two small round icons stacked/adjacent: an '(i)' Information icon (opens the Payments/Help panel) and a gear/cog Settings icon (opens the audio & spin-speed dialog); the current 'Balance' (e.g. 'Balance 1,000.00 FUN') is printed as text just to the right of these icons.",
        "center_field": "'Total bet' label with the current bet value beneath it (e.g. '2.00 FUN'); a pair of small triangular Increase/Decrease arrows (up-triangle above, down-triangle below) sit to the right of the label for stepping through the bet ladder. Clicking the bet-value field itself opens the scrollable bet-ladder dropdown (see bet_ladder_* screens).",
        "right_cluster": "A round '(A)' Autoplay button (opens the Autospin settings dialog) and, further right, a large circular Spin button drawn as two curved arrows forming a circle."
      },
      "color_blind_notes": "All bottom-bar controls are white/grey glyphs or short text labels on dark backgrounds - shape- and text-based, not color-coded. The only saturated colors on the play screen are decorative (fire background, gold frame, symbol art)."
    },

    "paytable_payments_section": {
      "type": "paytable",
      "pages": "11 pages (payments_p1.png - payments_p11.png), reached via the '(i)' Information button, opens on the 'Payments' tab (money-bag icon in the left rail of the panel, alongside a history-clock icon and a '?' Help icon).",
      "p1_wild": "Wild symbol art + rule text (see symbols.wild), plus the start of the paytable grid (TOTALLY HOT tile, '7', Star rows).",
      "p2_p3_full_paytable": "Complete symbol paytable in a 3-columns x 3-rows tile grid: TOTALLY HOT / 7 / Star (top row), Bell / Watermelon / Grapes (middle row), Orange / Plum / Cherries (bottom row) - each tile shows its 5x/4x/3x multiplier stack to its right (see 'symbols' section for exact values).",
      "p3_p4_features_intro": "Section header 'Features' with a decorative flaming reel-grid illustration.",
      "p4_p5_wins_any_reel": "Illustration + caption 'Wins are counted from any (not necessarily the first) reel.'",
      "p5_p6_wild_illustration": "Illustration of the WILD column spanning all 3 rows of reel 3 (green flame-wreathed tiles), directly demonstrating the expanding-wild visual, immediately followed by the 'Win both ways' text.",
      "p6_p7_win_both_ways_text": "Full caption: 'Win both ways. All symbols pay both left to right and right to left. However, only the highest win on each active payline is paid.'",
      "p8_p11_lines": "Section header 'Lines' followed by all 10 payline diagrams (Line 1 - Line 10), each a small 5x3 grid with the active cells highlighted in green on a dark grey background (see 'reel_and_paylines.line_shapes_verbatim' for the exact per-line pattern read off these diagrams).",
      "navigation": "The panel is a vertically scrolling dialog (not a paged booklet with Prev/Next arrows) - content was captured by scrolling to exhaustion (11 stops recorded, scroll_panels metadata confirms 'exhausted: true'). A left-hand icon rail (money-bag / clock / question-mark) switches between the Payments, round-History, and Help tabs; an 'X' closes the whole panel (top-right of every page).",
      "color_blind_notes": "Payline diagrams use green-filled cells on a uniform dark-grey/black grid - the ONLY differentiator is fill vs. no-fill (position/shape), which is a shape/position cue, not a hue-dependent one; still, green vs. grey may be low-contrast for some deuteranopia cases - each line is also clearly numbered/labelled in text ('Line 1' etc.), providing a non-color fallback."
    },

    "rules_help_section": {
      "type": "rules",
      "pages": "10 pages (help_p1.png - help_p10.png), reached via the same '(i)' Information button, '?' (Help) tab.",
      "p1_about": "'About the game' - flavor text: 'These reels are scorching hot - just like the fiery wins they can award you! Spin and enjoy the blazing kaleidoscope of dazzling symbols. The game offers massive winning potential, as all symbols pay both ways - left to right and right to left! Plus, winning combinations can start from any reel!'",
      "p1_p2_how_to_play": "'How to play' - 'The game features lines. Choose the bet size using the buttons in the Total bet field. Higher bets will increase a total win. The bet value chosen is displayed in the corresponding field. To start the reels spinning, click the Spin button.'",
      "p2_p4_autospins": "Full Autospins explanation: how the Autospins settings (A) button works, that a confirmation pop-up shows amount = spins x total bet, Confirm/Cancel; bullet list of the four Stop-of-Autospins conditions; the Stop Autospins button and its effect (adjustments reset, bet resets to default).",
      "p4_p6_features": "'Features' header, then 'Win both ways' text (verbatim, matches Payments section) and 'Wild symbol' text (verbatim, matches Payments p1).",
      "p6_p7_spin_results": "'Spin Results' header, bullet list: wins counted from any reel; symbols pay both directions on consecutive reels of an active payline; coinciding wins on several active lines are added; payouts made according to the paytable; 'Payline wins are multiplied by the bet per line value' (SEE critical_finding_payout_basis - this specific line is contradicted by the actual win screenshot); only the highest win is paid on each active payline; 'The maximum winning amount is x2500 of the bet.' Also: 'To learn the game payouts, click the Information (I) button and choose the Payments button.'",
      "p7_p8_settings_text": "'Settings' header - explains the gear-icon panel: Quick spin (with the license caveat quoted above), Spacebar to spin, plus volume/music/SFX toggles.",
      "p8_p9_rtp_rng": "'Return to Player' (97.21%, verbatim) and 'RNG' ('The game is based on a certified random number generator. For more information, visit our BGaming site.').",
      "p9_p10_additional_info": "'Additional information' - malfunction/24h-unfinished-round/Collect/no-risk-action clauses, plus the rule-version/game-version footer (see technical_summary.malfunction_and_housekeeping).",
      "color_notes": "Body text is light grey/white on a near-black background; section headers are bold white/light-grey, centered; bullet points use a plain round dot marker (shape-based list structure, not color-coded)."
    },

    "settings_dialog": {
      "type": "settings",
      "title": "Settings",
      "layout": "A dark charcoal modal box centered over the dimmed reels; 'X' close icon top-right of the box.",
      "controls": "Two checkboxes at the top: 'Quick spin' (unchecked, label text rendered in a dimmed/lighter grey - appears disabled) and 'Spacebar to spin' (checked, black checkmark in a filled box). Below an 'Audio' sub-header: a horizontal 'Volume' slider (dark grey track, lighter grey filled portion up to a round handle, currently near maximum) and two more checkboxes, 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "Checked state is shown by an explicit checkmark glyph inside a filled box (shape-based), not by color alone; the disabled 'Quick spin' option is distinguished by dimmed/lighter TEXT COLOR ONLY relative to the enabled options - this is a color-blind risk point (no additional non-color cue such as a lock icon or strikethrough was observed) - flagged as a minor accessibility gap."
    },

    "autoplay_dialog": {
      "type": "autoplay",
      "title": "Autospin settings",
      "layout": "A dark panel anchored lower-right over the dimmed reels, with an 'Advanced' label and an up-chevron toggle top-right of the panel.",
      "controls": "A checkbox 'Enable quick spin' (unchecked, dimmed text, same license caveat as the main Settings dialog) and a 'Numbers of rounds' grid of 9 selectable buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (∞) for unlimited autospins.",
      "color_blind_notes": "Number-of-rounds buttons are plain text labels on uniform grey buttons - no color coding used, fully legible for color-blind users; selection state (if any) was not captured in this frame."
    },

    "bet_ladder_dropdown": {
      "type": "settings (bet selector)",
      "content": "A scrollable vertical list overlaying the left third of the reels, opened by clicking the Total-bet value. Rows are plain text amounts in FUN, listed from bet_ladder_min.png (bottom of list) through bet_ladder_top.png (top of list): 100.00, 70.00, 50.00, 30.00, 20.00, 15.00, 10.00, 7.00, 5.00, 3.00, 2.00, 1.50, 1.00, 0.70, 0.50, 0.30, 0.20, 0.10 (highest to lowest). The current bet (2.00) is shown in a darker-highlighted row.",
      "verification_method": "Scrolled to the bottom with the mouse wheel (bet_ladder_min.png shows 0.10 as the last/lowest row) and to the top (bet_ladder_top.png); the top was confirmed by scrolling twice and observing no further movement, proving 100.00 is the genuine ceiling rather than an arbitrary mid-scroll frame.",
      "color_blind_notes": "Current-selection is marked by a darker background fill behind the row, in addition to the row simply being the value already shown in the 'Total bet' field below the list - a redundant text-based cue exists alongside the color/shade cue."
    },

    "win_screen_base_game": {
      "type": "win_screen",
      "content": "A real (non-scripted) base-game win, captured mid-round. Reels show, among other symbols, a bell column (reel 1, all 3 rows), a plum (reel2-row2), and three watermelons on reel3-row3, reel4-row2 and reel5-row1 - each of the three winning watermelon cells is outlined with an orange/red fire-glow rounded frame. A thin red diagonal connector line runs across the winning path (matching the Line 4 'valley' shape - row1 at reel1 down to row3 at reel3 back up to row1 at reel5), and a dark-navy oval bubble with '4.00' in bold dark-blue/navy numerals sits over the reel3 winning cell.",
      "footer": "Bottom bar: 'Balance 988.00 FUN', 'Total bet 2.00 FUN', 'Line 4 pays', 'Total win: 4.00 FUN'.",
      "arithmetic_check": "Watermelon 3-of-a-kind paytable value = 2x; 2 (multiplier) x 2.00 FUN (total bet) = 4.00 FUN, matching the displayed Total win exactly - this is the frame used to establish the total-bet payout basis (see critical_finding_payout_basis).",
      "color_blind_notes": "Winning cells are marked with an added GLOWING BORDER SHAPE around each symbol plus a connecting LINE, not by a color change of the symbol itself - safe for color-blind users. The win amount is large high-contrast text."
    },

    "bonus_expanding_wild_trigger": {
      "type": "bonus (base-game random feature moment, not a distinct purchasable mode)",
      "content": "Captured at the instant reel 3 resolves as fully WILD (all 3 rows, green tiles with yellow 'WILD' text and an animated flame overlay across the whole column) while reels 4 (and part of reel 5 in the underlying capture) are still visibly spinning/motion-blurred - a WILD spans the frame edge-to-edge vertically.",
      "footer": "Balance 970.00 FUN, Total bet 2.00 FUN (win not yet resolved at this instant)."
    },

    "bonus_expanding_wild_result": {
      "type": "bonus (result of the same moment)",
      "content": "Same expanded WILD column on reel 3, now settled with the rest of the board: reel 1 shows two gold stars (rows 1-2) and an orange (row 3); reel 2 shows an orange, a bell (fire-outlined), and a bell; reel 4 and reel 5 show bells (several fire-outlined, indicating winning cells) and a red '7' (reel4-row3). A thin red horizontal line crosses at approximately the middle-row height. A dark-navy '20.00' bubble sits over the WILD tile in the middle row (a sub-total for one of several lines paid by this board).",
      "footer": "'Balance 1,082.00 FUN', 'Total bet 2.00 FUN', 'Line 1 pays', 'Total win: 112.00 FUN'.",
      "arithmetic_check": "970.00 (balance before) + 112.00 (total win) = 1,082.00 (balance after) - matches exactly. 112.00 / 2.00 = 56x total bet.",
      "note": "The footer's 'Line 1 pays' + '20.00' appears to be one line item in a sequence of paid lines being announced one at a time by the win-presentation animation, while 'Total win: 112.00 FUN' already shows the round's grand total; multiple lines evidently paid simultaneously once reel 3 became fully wild (consistent with 'coinciding wins on several active win lines are added')."
    }
  },

  "ui_chrome_common_to_all_game_screens": {
    "top_left_icon": "Small black rounded-square badge, gold border, gold letter 'B' - present on every in-game (non-dialog) screen. Function not independently verified (not clicked/tested in this capture session).",
    "top_right_vertical_watermark": "Small grey/white text 'TOTALLY HOT' rotated 90 degrees, running down the right edge - decorative repeated title, present on base_game/win_screen/bonus/bet-ladder/settings/autoplay screens.",
    "top_right_system_widgets": "White speaker/sound glyph and a live clock (e.g. '12:21', '13:28') - these read as demo-wrapper chrome (browser/embed level) rather than in-game controls; not part of the documented game state."
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control positions are stable across all base-game/win/bonus screens: Info+Settings+Balance at far left, Total bet with +/- in the center, Autoplay+Spin at far right. The Information panel is a single scrolling document with two/three switchable tabs (Payments/History/Help) rather than a fixed page-by-page booklet - a screen reader would need to handle continuous scroll rather than discrete 'page N of M' navigation (no 'Page N/M' indicator was found anywhere in this game, unlike some other providers).",
    "motor": "Large circular Spin target at bottom-right; Spacebar-to-spin is enabled by default, giving a keyboard alternative to clicking. Autoplay (with configurable stop conditions) reduces the number of required interactions for extended play.",
    "color_blind": "Most affordances use shape/position/text rather than color alone: winning symbols get an added glow BORDER plus a connector LINE (not a recolor); payline diagrams are marked by cell fill/no-fill and are individually numbered in text; checkbox state uses an explicit checkmark glyph. One residual risk: the disabled 'Quick spin' option in both Settings and Autospin dialogs is distinguished ONLY by a lighter/dimmer text color versus the enabled options nearby, with no additional icon or strikethrough - a low-vision or color-perception-limited user might not notice it is non-interactive.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Music and Sound FX are separately toggleable and purely decorative/ambient. All game state (bet, balance, win amounts, which line paid) is conveyed through on-screen text."
  },

  "provenance_and_novelty": {
    "is_first_capture_of_provider": true,
    "provider": "BGaming",
    "cross_checks_performed": [
      "RTP 97.21% read from a single clean, fully in-focus text block (help_p8.png/p9.png) with no conflicting figure anywhere else in the game.",
      "Max win 2500x confirmed from TWO independent on-screen sources: the splash screen (preview.png) and the Help rules text (help_p6.png/p7.png).",
      "Bet ladder min/max measured by scrolling the actual dropdown list to both physical ends (not inferred from any printed 'MIN/MAX BET' text, because no such text exists in this build's rules).",
      "Payout basis (total-bet multiplier vs. per-line multiplier) settled by ARITHMETIC on an actual win screenshot, overriding the game's own (incorrect) rules text - documented prominently as critical_finding_payout_basis.",
      "Free spins / bonus buy absence confirmed by reading the full text of both info-panel sections (21 pages total) rather than relying on a limited spin sample."
    ],
    "provider_confirmation_in_game": "help_p8.png/p9.png explicitly reference 'our BGaming site' inside the RNG statement - a first-party, in-game confirmation of the provider name."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere in this game's UI or rules text (no flame/bolt-count widget, no 'X volatility' sentence found in 21 pages of Payments+Help text). To be sourced externally (provider site), not invented here.",
    "Top-left 'B' badge icon: appears on every in-game screen but its click behavior was not tested in this capture session, so its function (menu? demo-lobby back button? provider mark?) is not confirmed.",
    "History/round-history tab in the Information panel: present as a clock-icon tab alongside Payments and Help, but its content was not captured in the manifest's listed shots (an anomaly noted by the capture session: the icon did not visibly change the panel content when clicked in that session). Not asserting it is broken - just not independently verified here.",
    "Whether 'Quick spin' being disabled is a permanent property of this specific demo build/region or a session-specific license flag - the in-game text itself says it is license-dependent, so this may vary by operator/jurisdiction in the live version.",
    "Exact hex/RGB shades of colors are intentionally not given (colors are described in words per the accessibility-documentation convention, not as hex codes)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.