What are the key stats for Scratch Alpaca Gold?
RTP 90.00%Very High volatilitymax win ×100000demo ✓
From the verified capture of 05 Aug 2026 — not from the AI’s memory.
Demo, RTP 90.00%, paytable, symbols & full capture data
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22 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.
mcp.i-gaming.tools/mcp
manual demo playthrough → 22 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
BGaming
series
Scratch Alpaca
· 2 games in this series ↓
rtp
90.00%
· single configuration
volatility
Very High
max_win_x
×100000
bonus_buy
No
mechanic
Scratch Card
release_date
2023
All 2 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.
See all 2 games in this series →
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
What are the key stats for Scratch Alpaca Gold?
RTP 90.00%Very High volatilitymax win ×100000demo ✓
From the verified capture of 05 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Scratch Alpaca Gold vs Aviamasters — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Scratch Alpaca Gold",
"provider": "BGaming",
"game_kind": "scratch_card",
"not_a_reel_slot": "This is a digital scratch card (instant-win ticket), not a video slot. There are no reels, no paylines, no spinning symbols and no symbol-based paytable. The playfield is a fixed 3x3 grid of prize cells hidden under a scratchable protective layer.",
"release_date": "2023-10-19",
"rules_document_version": "Rule version 1.0, dated October 5, 2023 (printed on rules_p12.png); Game Version 1.0.0 (same source).",
"demo_currency": "FUN (BGaming's standard play-money demo currency, embedded directly in the demo URL .../ScratchAlpacaGold/FUN?server=demo). Interface language is English throughout.",
"series_context": "Part of BGaming's Scratch Alpaca line (Gold/Silver/Bronze are three separate games, not editions of one game — confirmed by prior series research; not re-derived from these frames).",
"objective": "Buy a card for a fixed price. The 3x3 grid is covered by an opaque protective layer. Scratch (drag) or auto-reveal the layer. If 3 identical prize values appear anywhere on the 3x3 grid (any row, column, diagonal, or scattered position — matching is by identical VALUE, not by line/pattern), the player wins that value's fixed payout, expressed as a FUN amount and printed directly on the ticket cells as numbers (e.g. \"12.5\", \"250,000\")."
},
"screen_inventory": [
{
"file": "preview.png / _burst/burst0.png",
"shown_as": "base_game (order 0) — idle screen before purchase",
"description": "First rendered frame of the game (there is no separate splash/loading screen distinguishable from the idle purchase screen on this run — see accessibility note on this limitation below). Shows the game's key-art scratch card at screen center: a cartoon alpaca wearing sunglasses, blonde bangs, giving two thumbs-up, rendered in shades of golden-brown/orange fur. Card header shows ticket price '2.5 FUN' in an orange rounded tag, top-left of the card. Below the alpaca artwork, the wordmark 'SCRATCH ALPACA GOLD' in white bold letters with a dark brown outline sits over the alpaca's chest. Below that: 'CHANCE TO WIN' / '250,000 FUN' in large white bold text, and at the bottom of the card 'MATCH 3 TO WIN' in brown text. Background is a blurred street scene (pastel purple/pink buildings, a pink vintage convertible car with two sunglassed alpaca passengers, a hot air balloon, and a third alpaca wearing pixelated sunglasses standing on the sidewalk) — purely decorative theming, not interactive.",
"bottom_bar": "Persistent black bar across the bottom of the viewport reads 'BET Amount: 2.50 FUN' (left) and 'Balance: 1,000.00 FUN' (right).",
"controls_visible": "Hamburger menu icon (three horizontal white lines in a rounded square, bottom-left of the button row) opens Settings; a wide 'BUY' button (bright mint-green gradient, lighter mint at top fading to a richer green at bottom, bold black text) sits center; a round orange button with a white letter 'A' inside a circular outline sits to its right (quick-access Autoplay shortcut), fully opaque/enabled at this stage."
},
{
"file": "base_game.png",
"shown_as": "base_game (order 1) — ticket purchased, unscratched",
"description": "Same card artwork as the idle screen (card front is identical whether bought or not — the grid underneath is only revealed once scratching starts). Balance has decreased from 1,000.00 to 997.50 FUN, i.e. exactly the 2.50 FUN ticket price was charged on Buy.",
"controls_visible": "The bottom-center button has changed from 'BUY' to 'SCRATCH ALL' (peach-to-orange gradient, black bold text). The round Autoplay shortcut button to its right is now faded/desaturated (semi-transparent tan), i.e. visually disabled while a card is in progress — autoplay cannot be started mid-card."
},
{
"file": "scratch_partial.png",
"shown_as": "base_game (order 2) — manual scratching in progress",
"description": "Player has begun dragging the scratch tool across the card. Top two rows of the 3x3 grid are revealed, showing the numbers 250,000 / 5 / 2,500 (row 1) and 5 / 25 / 625 (row 2), rendered in dark orange/rust bold digits on a cream/beige card background. The bottom row is still obscured by a large animated flash of the text '250,000 FUN' overlaid across the lower part of the card — this is a decorative pop-up reaction to the specific cell just uncovered (250,000), not a win indicator for the whole ticket (the final resolved state of this same ticket, card_losing.png, shows no win). A gold coin-shaped cursor icon with a bold cream letter 'B' on it (the 'coin for scratching' mentioned in the rules text) hovers over the card near the right edge, mid-drag.",
"controls_visible": "'SCRATCH ALL' button still shown; Autoplay shortcut still disabled/faded."
},
{
"file": "card_losing.png",
"shown_as": "base_game (order 3) — fully scratched, non-winning ticket",
"description": "Card fully revealed via the SCRATCH ALL button. Grid values, read left-to-right/top-to-bottom: row1 = 62,500 / 2.5 / 125,000; row2 = 2.5 / 12.5 / 125,000; row3 = 12.5 / 125 / 250,000. No value repeats three times anywhere on the grid (125,000 and 2.5 each appear twice, everything else once) — a losing ticket. All nine numbers are rendered in the same plain dark-orange bold digits with no glow/highlight and no accompanying win badge or text — i.e. a loss is communicated purely by the ABSENCE of the highlight effect used on winners (see accessibility note: this is a potential accessibility gap, there is no separate textual/audio 'no win' confirmation visible in the captured frame).",
"controls_visible": "Button has reverted to 'BUY' (green gradient) — the round Autoplay shortcut is opaque/enabled again."
},
{
"file": "win_screen.png",
"shown_as": "win_screen (order 0) — winning ticket, mid-tier prize",
"description": "Grid values: row1 = 12.5 / 62,500 / 250; row2 = 187,500 / 12.5 / 1,250; row3 = 2.5 / 187,500 / 12.5. Three cells show '12.5' (top-left, middle-center, bottom-right — a diagonal in this instance, but matching is by value anywhere on the grid, not by line). Zoomed inspection confirms the three matching '12.5' cells are rendered in WHITE bold digits surrounded by a soft warm-yellow glow/halo, versus the plain dark-orange digits (no glow) used for all non-winning cells. This dual encoding (color change AND a glow/weight change, not color alone) is colorblind-safe: the winning cells are distinguishable by luminance/halo shape even if hue cannot be perceived. Small falling gold-coin/confetti particles animate around the card as a celebratory effect. A green rounded badge at the bottom of the screen reads '+12.50 FUN'. Balance shown mid-transition as '932.39 FUN' animating up toward '932.50 FUN'.",
"controls_visible": "Button still reads 'SCRATCH ALL' (this frame is captured right at the reveal moment, before the button resets to BUY)."
},
{
"file": "win_screen_2.png",
"shown_as": "win_screen (order 1) — winning ticket, small prize, caught mid-animation",
"description": "Grid values: row1 = 2,500 / 1,250 / 2,500; row2 = 12,500 / 6,250 / 12,500; row3 = 2.5 / 2.5 / 2.5. Three cells show '2.5' (entire bottom row). Zoomed inspection shows the bottom-LEFT '2.5' already rendered in the winning white/glow style while the other two bottom-row '2.5' cells are still in the plain dark-orange non-highlighted style — this frame was captured mid-transition of the win-reveal animation (the highlight sweeps across the three matching cells one by one rather than appearing on all three simultaneously). A green badge at the bottom reads '+2.50 FUN'; balance shown as '986.47 FUN' animating toward '986.50 FUN'. Small gold coin/confetti particles are mid-fall.",
"controls_visible": "Button reads 'SCRATCH ALL', not yet reset to BUY."
},
{
"file": "rules_p1.png .. rules_p12.png",
"shown_as": "rules pages 1-12 (single scrollable 'How to play?' panel opened from the settings menu; exhausted scroll, confirmed at bottom by scripts/scroll_capture.py)",
"description": "See the dedicated 'rules_panel_full_text' section below for the verbatim content per page. Panel is a light-grey/off-white rounded card centered on screen, with a vertical scrollbar track on its right edge, a back arrow (bottom-left, white on transparent) to close it, and the game's vertical sidebar wordmark 'SCRATCH ALPACA GOLD' printed along the far-right edge of the viewport (rotated 90 degrees, white text on a dark charcoal vertical strip) — this vertical sidebar is present on every screen in the game, not just the rules panel."
},
{
"file": "autoplay_p1.png, autoplay_p2.png",
"shown_as": "autoplay pages 1-2 (single scrollable panel, exhausted scroll)",
"description": "See the dedicated 'autoplay_configuration' section below."
},
{
"file": "settings.png",
"shown_as": "settings — hamburger menu overlay",
"description": "Opened via the hamburger icon. A 2x2 grid of rounded white buttons over the dimmed/blurred game background: top-left 'Game History' (clockwise-rotating-arrow icon), top-right 'How to play?' (circled letter 'i' icon) — opens the rules panel described above; bottom-left 'Sound On' (speaker-with-waves icon, toggle state), bottom-right 'Music On' (musical-note icon, toggle state). A back arrow (bottom-left of screen) closes the menu."
}
],
"prize_table_full": {
"source": "rules_p6.png through rules_p10.png, the 'Paytable' section embedded inside the single 'How to play?' panel (there is no separate/standalone Paytable menu entry in this game).",
"mechanic_text_verbatim": "The game scratch field contains winning options (Prizes, P). If a match of 3 same Prizes happens on the scratch field, the Prize amount is paid to a player.",
"cross_check_result": "Table read across the five overlapping screenshots (rules_p6 through rules_p10) and stitched by matching overlapping rows (P1 appears on p6/p7/p8; P4 appears on p8/p9; P9-P16 appear on p9/p10). All 16 rows P1-P16 are present exactly once each, no gaps and no duplicate rows. Each row's multiplier x Card price (2.5 FUN) equals the printed Winning Amount in every case, confirming internal consistency.",
"rows": [
{"code": "P1", "multiplier_of_bet": 1, "winning_amount_fun": 2.5},
{"code": "P2", "multiplier_of_bet": 2, "winning_amount_fun": 5},
{"code": "P3", "multiplier_of_bet": 5, "winning_amount_fun": 12.5},
{"code": "P4", "multiplier_of_bet": 10, "winning_amount_fun": 25},
{"code": "P5", "multiplier_of_bet": 50, "winning_amount_fun": 125},
{"code": "P6", "multiplier_of_bet": 100, "winning_amount_fun": 250},
{"code": "P7", "multiplier_of_bet": 250, "winning_amount_fun": 625},
{"code": "P8", "multiplier_of_bet": 500, "winning_amount_fun": 1250},
{"code": "P9", "multiplier_of_bet": 1000, "winning_amount_fun": 2500},
{"code": "P10", "multiplier_of_bet": 2500, "winning_amount_fun": 6250},
{"code": "P11", "multiplier_of_bet": 5000, "winning_amount_fun": 12500},
{"code": "P12", "multiplier_of_bet": 10000, "winning_amount_fun": 25000},
{"code": "P13", "multiplier_of_bet": 25000, "winning_amount_fun": 62500},
{"code": "P14", "multiplier_of_bet": 50000, "winning_amount_fun": 125000},
{"code": "P15", "multiplier_of_bet": 75000, "winning_amount_fun": 187500},
{"code": "P16", "multiplier_of_bet": 100000, "winning_amount_fun": 250000}
],
"note_on_grid_values_seen_in_gameplay": "The raw numbers printed on the actual 3x3 grid cells during play (e.g. '12.5', '2,500', '187,500', '250,000') are the Winning Amount values from this table, not the P-codes or multipliers — the P-code/multiplier framing only appears inside the rules panel, not on the live card."
},
"ticket_price": {
"value": 2.5,
"currency": "FUN",
"fixed": true,
"source": "Rules text (rules_p1.png): \"The price of the card is a fixed amount.\" Confirmed on every gameplay frame via the persistent 'BET Amount: 2.50 FUN' bottom-bar indicator and via the '2.5 FUN' tag printed on the card artwork itself. No denomination selector exists anywhere in the captured UI (no bet-level menu was found)."
},
"max_win": {
"multiplier_of_bet": 100000,
"value_at_shown_price": "250,000 FUN",
"source": "rules_p1.png (\"The maximum winning amount is x100000 of the bet\"), confirmed by paytable row P16 (rules_p9.png/rules_p10.png) and by the promotional text on the idle screen (preview.png: \"CHANCE TO WIN 250,000 FUN\")."
},
"rtp": {
"value_percent": 90,
"source": "rules_p10.png / rules_p11.png, section 'Return to Player': \"The overall theoretical Return to Player (RTP) is 90%.\" Only a single overall RTP figure is given; no per-prize or bet-mode RTP breakdown is presented anywhere in the rules."
},
"rng_and_compliance": {
"text_verbatim": "The game is based on a certified random number generator. For more information, visit https://www.bgaming.com/.",
"malfunction_clause_verbatim": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.",
"rule_version": "1.0, dated October 5, 2023",
"game_version": "1.0.0",
"source": "rules_p11.png, rules_p12.png"
},
"rules_panel_full_text": {
"about_the_game": "The game belongs to the genre of scratch card games, where the main idea is that the whole scratch-field is hidden under a protective layer. A player receives a card and a tool for scratching it. Players can instantly win rewards based on what appears under the scratching layer. The objective of the game is to get a certain symbol combination, which can range from a couple of coins to millions depending on the game you are playing.",
"how_to_play": "At the center of the screen you will see a 3x3 playing card. Pressing the Buy button, you will receive a scratch card itself and a coin for scratching the hidden field. The price of the card is a fixed amount. Scratching across the playing field will erase the protective layer. If 3 of the same symbols appear on the field, you win the amount equal to the amount indicated by the symbol denomination. When there is less than 20% of the protective layer left on the field the layer is being scratched automatically, and a winning combination is shown, if any. You can make the field scratch itself at once by clicking on the button Scratch all. The maximum winning amount is x100000 of the bet.",
"autoplay": "Autoplay is available in the game. To activate it press the Auto play button. After that the settings panel with the Start autoplay button will appear. In autoplay mode you can configure the following settings: the Number of rounds; activate Turbo mode; Loss limit; Win limit. After you press the Start autoplay button the setting menu is closed. In autoplay mode the protective layer scratches itself, and the whole field is shown + wins, if any.",
"features_free_bet": "Free Bet. An operator can provide some free cards to the player. In this case you receive a pop-up notification. If you close it the Buy button changes to the Free Card N button. After you press the button mentioned above the game process goes the same way as in the manual mode. An important detail - in the freemode the cards are free and the player's balance isn't charged.",
"features_win_loss_limit": "Win limit and Loss limit. These features are available only in the autoplay mode. The value you choose will be multiplied by the card price, and this will be the limit value. You can set up these limits, and the game stops when they are reached.",
"paytable_intro": "The game scratch field contains winning options (Prizes, P). If a match of 3 same Prizes happens on the scratch field, the Prize amount is paid to a player. Prizes and their corresponding Wins: [see prize_table_full above]",
"return_to_player": "The overall theoretical Return to Player (RTP) is 90%.",
"rng": "The game is based on a certified random number generator. For more information, visit https://www.bgaming.com/.",
"additional_information": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, dated October 5, 2023. Game Version 1.0.0."
},
"autoplay_configuration": {
"how_to_open": "Round orange 'A' shortcut button next to Buy (when enabled/opaque, i.e. no card currently in progress) opens the Autoplay settings overlay directly.",
"number_of_rounds_options": ["25", "50", "100", "250", "500", "750", "1000", "∞ (infinity/unlimited)"],
"number_of_rounds_default_selected": "25 (highlighted in orange in autoplay_p1.png)",
"turbo_mode": "A toggle switch (dark circular knob on a light-grey/white track when off). Captured state: OFF. No visual description of the ON state was captured.",
"loss_limit": {
"unit": "multiplier of BET (label reads '×BET')",
"options": ["5", "20", "50", "No Limit", "Custom (opens a manual value entry)"],
"default_selected": "No Limit (highlighted orange)"
},
"win_limit": {
"unit": "multiplier of BET (label reads '×BET')",
"options": ["5", "20", "50", "No Limit", "Custom (opens a manual value entry)"],
"default_selected": "No Limit (highlighted orange)"
},
"start_button": "Wide 'START AUTOPLAY' button at the bottom of the panel, bright mint-green gradient matching the main Buy button, bold black text.",
"behavior_per_rules_text": "In autoplay mode the protective layer scratches itself automatically for each round (no manual dragging), and the whole 3x3 field is revealed immediately along with any win. Loss/Win limit values are each multiplied by the fixed card price (2.5 FUN) to produce the actual stop threshold; autoplay halts automatically once either threshold is reached.",
"not_captured": "The actual running/in-progress autoplay screen (spins counting down, a Stop button, or a limit-reached notification) is not present among the captured frames; only the pre-start configuration panel (autoplay_p1.png, autoplay_p2.png) was captured."
},
"free_bet_mode": {
"description": "An operator-granted feature (not player-purchasable): the operator can grant the player free scratch cards. When granted, the player receives a pop-up notification; after dismissing it, the main 'Buy' button is replaced by a 'Free Card N' button (N = presumably a counter of remaining free cards, exact label format not shown in captured frames). Pressing it proceeds exactly like a normal purchase, except the card is free and the player's balance is not debited.",
"captured_on_screen": false,
"source": "rules_p4.png text only; no live Free Bet screen (notification popup or 'Free Card N' button) was observed in the captured gameplay frames — this game session used only normal paid purchases."
},
"ui_and_controls": {
"buy_button": "Wide pill-shaped button, bright mint-green gradient (lighter mint top, deeper green bottom), bold black label 'BUY'. Shown when no card is currently in progress.",
"scratch_all_button": "Same position/shape as Buy, but peach-to-orange gradient with bold black label 'SCRATCH ALL'. Shown while a purchased card has not yet been fully revealed. Instantly reveals the remaining protective layer and resolves the round.",
"autoplay_shortcut_button": "Small round button to the right of Buy/Scratch All, orange fill with a white capital 'A' inside a thin circular outline. Opaque/fully colored = enabled (no card in progress); pale/desaturated tan = disabled (a card is currently active).",
"hamburger_menu_icon": "Three horizontal white lines inside a rounded square, bottom-left of the control row. Opens the Settings overlay (Game History / How to play? / Sound / Music toggles).",
"bottom_status_bar": "Persistent black bar spanning the full width at the very bottom of the viewport: 'BET Amount: <value> FUN' on the left, 'Balance: <value> FUN' on the right. Present unchanged on every screen.",
"top_left_badge": "A small square badge with a bold black letter 'B' on a golden-yellow background, fixed in the extreme top-left corner of the viewport on every captured frame. Given its position and persistence, this reads as a small provider/build indicator rather than an in-game control; it is not mentioned in the rules text and has no visible interactive behaviour in the captured frames.",
"top_right_clock": "A plain white numeric time readout (e.g. '13:37', '13:49') in the top-right area of the viewport. This changes frame to frame consistent with real elapsed capture time; it is standard interface chrome (a real-time clock), not a countdown or game timer.",
"right_edge_vertical_wordmark": "A dark charcoal vertical strip running down the far-right edge of the viewport on every screen, containing the text 'SCRATCH ALPACA GOLD' rotated 90 degrees, in white letters. Purely a branding/decorative sidebar, not interactive."
},
"color_palette": {
"card_background": "warm cream / pale beige gradient (lighter near the top, warmer peach near the bottom)",
"card_frame": "thick golden-orange scalloped border resembling the alpaca's wool texture, outlined in dark brown",
"prize_numbers_default": "dark burnt-orange / rust bold digits",
"prize_numbers_winning": "white bold digits with a soft warm-yellow glow/halo outline",
"wordmark": "white letters with a dark chocolate-brown outline",
"buy_button": "mint green gradient (light mint to deeper green), black text",
"scratch_all_button": "peach to orange gradient, black text",
"autoplay_shortcut_enabled": "solid orange with white text",
"autoplay_shortcut_disabled": "pale desaturated tan",
"selected_option_pills_in_menus": "solid orange/amber fill with dark brown bold text (e.g. selected Number of Rounds, selected Loss/Win Limit)",
"unselected_option_pills_in_menus": "light grey fill with dark grey text",
"rules_and_settings_panels": "off-white / very light grey background, black headings, dark grey body text",
"win_amount_badge": "green rounded pill with white bold text (e.g. '+12.50 FUN')",
"scratch_tool_cursor": "gold coin with a cream-colored bold letter 'B'",
"background_scenery": "desaturated/blurred pastel street scene: dusty pink and lavender building facades, a magenta/pink vintage convertible car, a pale blue and white striped hot-air balloon, white alpaca character wearing pixel-art sunglasses"
},
"accessibility_observations": {
"colorblind_notes": [
"Winning vs. non-winning prize cells are NOT distinguished by hue alone: winners switch to white bold digits plus an added glow/halo, i.e. a luminance and shape/weight change, not merely an orange-to-different-color change — this remains distinguishable under most color-vision deficiencies.",
"Selected vs. unselected option pills in Autoplay/Loss-Limit/Win-Limit menus differ by both fill color (orange vs. grey) AND position/boldness of text; still, colorblind users relying purely on the orange highlight could benefit from an additional icon/checkmark, which was not observed."
],
"text_legibility": "All prize numbers, rules text, and button labels use large, high-contrast bold fonts; no text was found illegible at native resolution.",
"motor_accessibility": "The core interaction (dragging the scratch coin) requires fine motor control, but the game explicitly provides two full alternatives that need only a single click/tap: the 'SCRATCH ALL' button (instant full reveal) and Autoplay (fully automatic, no dragging required at all) — a strong accessibility accommodation for players with limited dexterity.",
"potential_gap_no_loss_confirmation": "A losing ticket (card_losing.png) shows no distinct textual, color, or badge confirmation of the loss beyond the absence of any highlighted cells and the absence of a win badge — there is no explicit 'no win' message visible in the captured frame. This may be a minor accessibility gap for screen-reader-dependent or visually low-acuity players who rely on an explicit outcome announcement rather than inferring it from an absence of highlighting.",
"audio": "A 'Sound On' / 'Music On' toggle pair exists in the settings menu (settings.png), implying independent control of sound effects and background music, which is good practice for players with auditory sensitivities; actual audio content could not be assessed from static screenshots."
},
"not_captured": [
"High-tier prize combinations (P9 through P16, i.e. winning amounts from 2,500 FUN up to the 250,000 FUN maximum) were not observed live during the ~150 tickets played for this capture session; only two live wins were captured, both mid/low tier (3x2.5 FUN and 3x12.5 FUN). All 16 prize tiers are nonetheless fully documented from the printed paytable in the rules panel.",
"The running/in-progress Autoplay screen (round counter, Stop control, or a limit-reached message) was not captured — only the pre-start configuration panel.",
"The Free Bet / 'Free Card N' notification and button were not captured live — documented only from the rules text (rules_p4.png), since this is an operator-granted feature not available to trigger from the demo client.",
"The ON state of the Turbo Mode toggle was not captured (only OFF was observed)."
],
"unreadable_or_uncertain": [
"Exact label format of the Free Bet button ('Free Card N') — N is described in the rules text as a placeholder/counter but no live instance of this button was captured to confirm its actual rendered text.",
"Whether the top-left 'B' badge and the top-right clock are part of the actual game client or an artifact of the capture/demo-embedding environment could not be fully determined from pixels alone; described neutrally as persistent screen chrome rather than asserted as either.",
"No separate loading/splash screen distinguishable from the idle purchase screen was found in this capture; per project convention this negative observation is based on a single (pixel) observation channel only, since the BGaming HTML5 engine did not expose a scene-graph for a second-channel check — stated as an observed limitation, not as a proven absence of any splash screen."
],
"cross_check_against_briefing": {
"paytable_p1_to_p16": "CONFIRMED complete, no gaps, no duplicates. Read across rules_p6 (P1 only), rules_p7 (P1-P6), rules_p8 (P1-P11), rules_p9 (P4-P16), rules_p10 (P9-P16 + RTP). Overlaps were consistent row-for-row (same multiplier and same FUN amount wherever a row appears twice), and the multiplier x 2.5 FUN ticket price arithmetic checks out for every one of the 16 rows.",
"rtp_90_percent": "CONFIRMED verbatim on rules_p10.png and rules_p11.png.",
"max_win_x100000_250000_fun": "CONFIRMED verbatim on rules_p1.png, rules_p9.png/p10.png (row P16), and preview.png promo text.",
"ticket_price_fixed_2_5_fun": "CONFIRMED verbatim on rules_p1.png and on every gameplay frame's BET Amount indicator; no other denomination or bet selector exists in the captured UI.",
"contradictions_found": "None. Everything pre-established by the team lead matched what is visible on the frames. One nuance worth flagging: the paytable's P-code/multiplier notation (P1=x1, P2=x2, etc.) is an internal rules-panel bookkeeping device and never appears on the live card itself — the live card only ever shows the resulting FUN amount as a plain number, which is consistent with, but a layer removed from, the P-code table."
}
}
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