Scratch Alpaca Bronze

Demo, RTP 90.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 11 hours ago Verified · 07 Aug 2026
RTP 90.00%
Volatility Very High
Max win ×100000
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

22 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/scratch-alpaca-bronze-b10/

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64 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 07 Aug 2026

Per-screen breakdown

22 demo screens
22 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Scratch Alpaca Bronze

Everything pulled from Scratch Alpaca Bronze into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
22 screens captured
6 palette colors from frames

manual demo playthrough → 22 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Scratch Alpaca · 2 games in this series ↓
rtp 90.00% · single configuration
volatility Very High
max_win_x ×100000
bonus_buy No
mechanic Scratch Card
release_date 2023

Scratch Alpaca series

where this game sits among its own

All 2 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.

Game Released
Scratch Alpaca Bronze you are here Oct 2023
See all 2 games in this series →

Colour system

extracted from frames · HEX
Export palette
#E0DBE4 base dominant 1 base
#AB9DAA base dominant 2 base
#B3652C base dominant 3 base
#CBB7C8 base dominant 4 base
#CDAAB1 base dominant 5 base
#9F7095 base dominant 6 base

Media & assets

7 files · 7 types
22 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Ask AI about Scratch Alpaca Bronze

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Scratch Alpaca Bronze?

RTP 90.00%Very High volatilitymax win ×100000demo ✓

From the verified capture of 07 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Scratch Alpaca Bronze vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/scratch-alpaca-bronze-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/scratch-alpaca-bronze-b10/
{
 "name": "Scratch Alpaca Bronze",
 "game": {
  "name": "Scratch Alpaca Bronze",
  "provider": "BGaming",
  "game_kind": "scratch_card",
  "theme": "Urban/street-style comic 'cool alpaca' theme. A brown alpaca wearing dark aviator sunglasses strikes a double finger-gun pose on every screen. Background is a pastel, slightly desaturated cartoon city street named 'Los Alpacas' (a pun on Los Angeles/Las Vegas), with a hot-air balloon, a pyramid-shaped building, palm-lined sidewalk, and two secondary alpaca characters (one blond-haired brown alpaca and one purple alpaca riding in a pink/magenta open-top vintage convertible car on the left; one white alpaca wearing pixelated black 8-bit sunglasses standing on the sidewalk on the right).",
  "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision via screen reader, deaf/hard-of-hearing, all forms of color-blindness, motor-impaired) built from 21 desktop screenshots (1280x800) plus OCR ground truth and pixel-level crops.",
  "method_notes": "This is NOT a reel slot. It is a digital scratch card: the entire play object is a single printed 3x3 card image that starts hidden under a protective scratch layer. There is no spin button, no reels, no rows, no paylines, no wild/scatter symbols, and no per-spin combinatorics to enumerate. Numbers are taken verbatim from on-screen text/OCR (paytable prints BOTH the multiplier and the FUN amount for every prize tier, so no computation was needed). Anything not directly readable is listed in 'unreadable_or_uncertain' and not invented.",
  "language": "English",
  "series_note": "Bronze is stated in-context (badge on the card, and the game title itself) to be the lowest tier of the 'Scratch Alpaca' mini-collection (siblings: Silver, Gold, not part of this capture); each tier has its own fixed ticket price."
 },
 "color_palette": {
  "background_scene": "Pale, low-saturation pastel city street: lavender/mauve building facades, a light blue sky with white clouds, a blue-and-white striped hot-air balloon (top-left), a beige/tan stepped pyramid building, a purple neon-look theatre marquee reading 'Los Alpacas', grey sidewalk and street.",
  "card_face": "The scratch card itself is printed on a warm coral-orange gradient panel (lighter coral at top fading to a slightly deeper orange toward the bottom) inside a white paper-card border with a soft drop shadow, giving it a physical 'printed card' look.",
  "mascot_alpaca_bronze": "Warm mid-brown wool/fur body and head with darker brown shading in the wool curls, cream/tan face and inner-hand skin, black outlines throughout, dark charcoal-grey aviator sunglasses with a white sparkle highlight, pink inner ears.",
  "secondary_car_scene_left": "Hot-pink/magenta vintage convertible; the driver alpaca is tan/beige with bright blond hair and dark sunglasses, the passenger alpaca is light purple/lavender wool with dark sunglasses.",
  "secondary_alpaca_right": "All-white wool alpaca with pink-tinted ears and nose, black pixelated ('8-bit'/meme-style) sunglasses, standing next to a green potted plant by a purple doorway.",
  "buttons": "Primary action button (BUY / SCRATCH ALL) is a horizontal pill shape with a green-to-mint gradient fill and black bold text. Autoplay quick-access icon is a mustard-yellow/orange circle with a white 'A'. Hamburger menu icon is a dark translucent circle with three white horizontal lines.",
  "bottom_info_bar": "Solid black bar across the very bottom of the screen with white 'BET Amount' label and bold white FUN value, and white 'Balance' label with bold white FUN value.",
  "rules_booklet_panel": "White/very light grey rounded card panel over the darkened (dimmed) game background; headings in bold black, body text in dark grey/near-black; paytable rendered as a bordered black-on-white/light-grey striped data table; a thin vertical grey scrollbar track on the right edge of the panel.",
  "win_banner": "Gold/yellow coin icons (each stamped with a white 'B' for BGaming) burst and float upward over the card; 'WIN' and the amount are printed in large white bold text with a brown/dark outline, matching the card's white-outlined logo style.",
  "accessibility_note_color": "All primary actions are also distinguished by TEXT and SHAPE, not color alone: the main button always carries a word label (BUY / SCRATCH ALL / FREE CARD N), the autoplay shortcut is a distinct circular icon with the letter 'A', and the hamburger menu is a distinct three-line glyph. The selected 'Number of Rounds' / 'Loss Limit' chip in the autoplay panel is marked by an ORANGE fill AND is the only chip with black bold text versus grey text on the unselected chips, so the choice is also readable as a boldness/fill contrast, not color alone."
 },
 "round_structure": {
  "summary": "The whole game is one repeatable loop: buy a fixed-price card -> scratch (manually or all-at-once) -> reveal the 3x3 grid -> collect win if 3 matching prize values appear anywhere on the grid.",
  "steps": [
   {
    "step": 1,
    "name": "Unscratched card / idle state",
    "frame": "base_game.png",
    "description": "The 3x3 card is shown fully covered by its coral-orange protective layer (no cell values visible). A round white price badge reading '0.1 FUN' sits at the top-left corner of the card. Card headline text (printed on the still-visible top strip of the layer) reads 'CHANCE TO WIN 10,000 FUN' and, at the very bottom of the card, 'MATCH 3 TO WIN'. The primary button below the card reads 'BUY'."
   },
   {
    "step": 2,
    "name": "Ticket purchased, ready to scratch",
    "frame": "bonus_purchase_price1.png",
    "description": "After pressing BUY, the ticket price (0.10 FUN) is deducted from the balance immediately (Balance line drops from 1,000.00 to 999.90 FUN in the captured sequence). The protective layer is still fully intact (nothing revealed yet). The primary button changes from 'BUY' to 'SCRATCH ALL', shown here mid-press with a round gold coin icon animating over it (the coin is the scratching tool referenced in the rules text: 'you will receive a scratch card itself and a coin for scratching the hidden field')."
   },
   {
    "step": 3,
    "name": "Scratching in progress",
    "frame": "base_game_scratching_process.png",
    "description": "Partial reveal: the top-left cell already shows '7,500' and the middle-left cell shows '0.1' while the rest of the grid is still hidden under the coral layer; small brown debris/crumb particles fly off the card surface where it has been scratched, illustrating the erasing animation. The rules state that once less than 20% of the protective layer remains, the game finishes the reveal automatically ('the layer is being scratched automatically')."
   },
   {
    "step": 4,
    "name": "Fully revealed grid - winning example",
    "frame": "base_game_revealed_price1.png",
    "description": "All 9 cells revealed. Grid values (row by row, left to right): [7,500 | 10 | 0.1] / [0.5 | 0.1 | 0.5] / [0.1 | 250 | 5]. Three cells show the value '0.1' (top-right, middle-center, bottom-left) rendered in a larger, bold white font compared to the other (non-matching) cell values, which are in a smaller grey/tan font -- this larger-bold styling is the visual 'winning cell' highlight and is a SHAPE/SIZE cue, not only a color cue."
   },
   {
    "step": 5,
    "name": "Win banner",
    "frame": "win_screen_price1.png",
    "description": "A large centered banner reading 'WIN' and, below it, '0.10 FUN' in bold white text with a brown outline is overlaid on the card, with the game's own logo (SCRATCH ALPACA BRONZE) partly visible/dimmed behind it. Gold coin icons (each marked with a small white 'B') animate upward around the mascot's arms. Balance updates to 999.70 FUN after the 0.10 FUN win is credited on top of the 999.60 balance shown immediately after the previous purchase in this sequence, i.e. stake is deducted at purchase and the win is credited on reveal."
   },
   {
    "step": 6,
    "name": "Fully revealed grid - losing example",
    "frame": "base_game_lose_price1.png",
    "description": "All 9 cells revealed with no font/size highlighting anywhere. Grid values: [1 | 1,000 | 5] / [10 | 5,000 | 5] / [50 | 0.2 | 100]. No three cells share the same value, so there is no win; the Balance line (999.90 FUN) is unchanged before and after this reveal, confirming no payout was credited."
   }
  ],
  "note_on_grid_values": "Per-cell grid values shown above are the outcome of one specific random purchase each and are NOT a fixed property of the game (every purchased card is a fresh random draw) -- they are documented here only to illustrate the win/lose reveal states and the visual win-highlight styling, not as an enumerable layout."
 },
 "ticket_price_and_bet_terminology": {
  "fixed_price": "0.10 FUN (only price available in this build)",
  "currency": "FUN (demo play-money currency)",
  "confirmation": [
   "rules_p1.png verbatim: 'The price of the card is a fixed amount.'",
   "no denomination/price selector control exists anywhere in the UI: not on the round price badge printed on the card ('0.1 FUN'), not in the bottom bar ('BET Amount: 0.10 FUN'), and not inside the autoplay settings panel (autoplay.png)"
  ],
  "ui_label_caveat": "The bottom info bar is labelled 'BET Amount', reusing standard slot terminology, but it functions here strictly as the fixed ticket price of one scratch card -- there is no stake selection and no bet-per-line concept.",
  "sibling_tiers_not_reachable": "The game name itself ('...Bronze') together with the rules text implies a small collection of tiers (commonly Bronze/Silver/Gold for this BGaming scratch conveyor); other tiers are separate demo builds with their own fixed ticket price and are not reachable from inside this session."
 },
 "max_win": {
  "value_kind": "multiplier_of_ticket_price",
  "multiplier": 100000,
  "ticket_price": "0.10 FUN",
  "fun_amount": "10,000 FUN",
  "evidence": [
   "rules_p1.png verbatim: 'The maximum winning amount is x100000 of the bet.'",
   "paytable row P16 (rules_p9.png): 'P16 | x100,000 | 10,000 FUN' -- both the multiplier and the resulting FUN amount are printed together, directly confirming 100,000 x 0.10 FUN = 10,000 FUN with no external calculation needed",
   "card headline on base_game.png / preview.png / every gameplay frame: 'CHANCE TO WIN 10,000 FUN'"
  ]
 },
 "rtp": {
  "value_percent": 90,
  "value_kind": "single_value",
  "evidence": "rules_p10.png / rules_p11.png verbatim: 'The overall theoretical Return to Player (RTP) is 90%.'",
  "note": "Printed as one single figure for the whole game, not a range and not conditional on ticket price (there is only one ticket price in this build)."
 },
 "volatility": {
  "stated_in_game": false,
  "note": "No volatility badge, icon, or wording of any kind appears on the splash screen, the card, or anywhere in the 12-page rules/paytable booklet. Not inferred from RTP or from the paytable spread -- left honestly absent from the in-game record rather than guessed. This states only that the game does not print a rating; the provider does publish one for this title outside the game, on its own game page."
 },
 "match_rule": {
  "rule": "Match 3 of the same Prize (P) value anywhere in the 3x3 grid (no fixed pattern/line requirement stated -- any three matching cells among the nine win the amount tied to that Prize value).",
  "evidence": "rules_p6.png verbatim: 'The game scratch field contains winning options (Prizes, P). If a match of 3 same Prizes happens on the scratch field, the Prize amount is paid to a player.'"
 },
 "paytable": {
  "grid_size": "3x3 (9 cells total per card)",
  "unit": "Each row below lists the Prize index (No.), its printed multiplier (of the 0.10 FUN ticket price), and the resulting FUN amount, exactly as both columns are printed side by side in-game.",
  "levels": [
   {
    "no": "P1",
    "multiplier": "x1",
    "amount_fun": "0.1 FUN"
   },
   {
    "no": "P2",
    "multiplier": "x2",
    "amount_fun": "0.2 FUN"
   },
   {
    "no": "P3",
    "multiplier": "x5",
    "amount_fun": "0.5 FUN"
   },
   {
    "no": "P4",
    "multiplier": "x10",
    "amount_fun": "1 FUN"
   },
   {
    "no": "P5",
    "multiplier": "x50",
    "amount_fun": "5 FUN"
   },
   {
    "no": "P6",
    "multiplier": "x100",
    "amount_fun": "10 FUN"
   },
   {
    "no": "P7",
    "multiplier": "x250",
    "amount_fun": "25 FUN"
   },
   {
    "no": "P8",
    "multiplier": "x500",
    "amount_fun": "50 FUN"
   },
   {
    "no": "P9",
    "multiplier": "x1,000",
    "amount_fun": "100 FUN"
   },
   {
    "no": "P10",
    "multiplier": "x2,500",
    "amount_fun": "250 FUN"
   },
   {
    "no": "P11",
    "multiplier": "x5,000",
    "amount_fun": "500 FUN"
   },
   {
    "no": "P12",
    "multiplier": "x10,000",
    "amount_fun": "1,000 FUN"
   },
   {
    "no": "P13",
    "multiplier": "x25,000",
    "amount_fun": "2,500 FUN"
   },
   {
    "no": "P14",
    "multiplier": "x50,000",
    "amount_fun": "5,000 FUN"
   },
   {
    "no": "P15",
    "multiplier": "x75,000",
    "amount_fun": "7,500 FUN"
   },
   {
    "no": "P16",
    "multiplier": "x100,000",
    "amount_fun": "10,000 FUN (maximum prize)"
   }
  ],
  "evidence_frames": [
   "rules_p6.png",
   "rules_p7.png",
   "rules_p8.png",
   "rules_p9.png",
   "rules_p10.png"
  ],
  "cross_check_gameplay_frames": "Individual prize values (7,500 / 250 / 100 / 50 / 10 / 5 / 1 / 0.5 / 0.2 / 0.1 / 1,000 / 5,000) were also directly visible printed inside the revealed grids on base_game_revealed_price1.png and base_game_lose_price1.png, all matching the paytable's amount_fun column exactly.",
  "unreadable_or_uncertain_note": "None -- all 16 rows (P1-P16) read directly and fully legibly across rules_p6.png through rules_p10.png, including P2 (x2 = 0.2 FUN, confirmed in rules_p7.png)."
 },
 "features": {
  "core_loop": {
   "name": "Buy & Scratch",
   "already_documented_in": "round_structure"
  },
  "scratch_all": {
   "name": "Scratch All",
   "description": "Instantly reveals the whole card without manual scratching motions. The main action button relabels from 'BUY' to 'SCRATCH ALL' immediately after a ticket purchase; pressing it (or scratching manually until under 20% of the protective layer remains) triggers full auto-reveal.",
   "evidence": "rules_p1.png: 'You can make the field scratch itself at once by clicking on the button Scratch all.' / 'When there is less than 20% of the protective layer left on the field the layer is being scratched automatically.'"
  },
  "free_bet": {
   "name": "Free Bet",
   "description": "An operator-side promotional feature: the operator (casino backend) can grant the player free scratch cards. When granted, the player receives a pop-up notification; closing it changes the main action button from 'BUY' to 'FREE CARD N'. Pressing it plays through the identical manual-scratch flow, except the balance is not charged for that card.",
   "captured": false,
   "why_not_captured": "This is not a player-triggerable action -- it requires a backend/operator grant that is not available in this demo session. No hidden control, keyboard shortcut, or menu path was found after checking the full menu, the autoplay panel, the BUY button, and the price badge; a DOM scene-probe also returned zero interactive elements (the entire UI is canvas-rendered), so there is no hidden trigger in the page structure either.",
   "evidence_of_existence": "rules_p4.png verbatim: 'Free Bet. An operator can provide some free cards to the player. In this case you receive a pop-up notification. If you close it the Buy button changes to the Free Card N button. After you press the button mentioned above the game process goes the same way as in the manual mode. An important detail - in the freemode the cards are free and the player's balance isn't charged.'"
  },
  "win_loss_limits": {
   "name": "Win Limit / Loss Limit",
   "description": "Autoplay-only stop conditions. The chosen numeric value is multiplied by the fixed card price to produce the actual FUN threshold; autoplay halts automatically once the running win or loss total reaches that threshold.",
   "evidence": "rules_p5.png verbatim: 'Win limit and Loss limit. These features are available only in the autoplay mode. The value you choose will be multiplied by the card price, and this will be the limit value. You can set up these limits, and the game stops when they are reached.'"
  }
 },
 "autoplay": {
  "frame": "autoplay.png",
  "how_to_open": "Opened via the 'A' round autoplay shortcut icon next to the BUY/SCRATCH ALL button.",
  "panel_title": "Number of Rounds",
  "rounds_options": [
   "25",
   "50",
   "100",
   "250",
   "500",
   "750",
   "1000",
   "infinity symbol (unlimited)"
  ],
  "default_selected": "25 (highlighted with an orange fill and bold black text; all other options are grey with dark-grey text)",
  "turbo_mode": {
   "control": "toggle switch, OFF by default in the captured frame (round knob positioned to the left, dark grey track)",
   "effect_per_rules": "not detailed further in the rules text beyond the toggle name"
  },
  "loss_limit": {
   "unit_label": "xBET (multiplier of the fixed ticket price)",
   "options": [
    "5",
    "20",
    "50",
    "No Limit",
    "Custom (opens a numeric entry)"
   ],
   "default_selected": "No Limit (orange-filled chip)"
  },
  "win_limit": {
   "unit_label": "xBET",
   "note": "The Win Limit option row is visible but its option chips were below the visible/scrolled area of the captured autoplay panel; behavior confirmed textually via rules_p5.png (same xBET-multiplied-by-card-price mechanic as Loss Limit)."
  },
  "start_button": "'START AUTOPLAY', a mint-green gradient pill button at the bottom of the panel.",
  "close_control": "An 'x' icon in the top-right corner of the panel.",
  "behavior_per_rules": "In autoplay mode the protective layer scratches itself automatically each round and the whole revealed field plus any win is shown directly, without the player manually erasing it."
 },
 "menu_settings": {
  "frame": "settings.png",
  "how_to_open": "Hamburger icon (three horizontal white lines in a dark circle) bottom-left of the main screen.",
  "options": [
   {
    "label": "Game History",
    "icon": "circular arrow/clock",
    "description": "Opens the round history log (implementation detail: this is treated as a link out of the in-game booklet, not a scrollable rules section)."
   },
   {
    "label": "How to play?",
    "icon": "letter 'i' in a circle",
    "description": "Opens the 12-page rules/paytable/RTP booklet documented throughout this file."
   },
   {
    "label": "Sound On",
    "icon": "speaker with sound waves",
    "description": "Toggle; state readable both by icon (waves present/absent) and by the text label switching between 'On'/'Off'."
   },
   {
    "label": "Music On",
    "icon": "musical note",
    "description": "Toggle; same on/off text-label pattern as Sound."
   }
  ],
  "background_effect": "The game screen behind the menu is dimmed/darkened (semi-transparent black overlay) while the menu is open, a standard focus cue independent of color."
 },
 "rules_booklet_structure": {
  "total_sections": 1,
  "sections_names": [
   "How to play?"
  ],
  "note_on_game_history": "The menu's second item, 'Game History', is a link to an external round-history log (state/URL does not change appearance and it is not a scrollable page of the same booklet) and is therefore NOT counted as a second booklet section, per the established BGaming convention that a History tab is a link, not a content section.",
  "pages_total_in_how_to_play": 12,
  "page_map": [
   {
    "doc_page": 1,
    "file": "rules_p1.png",
    "headings": [
     "About the game",
     "How to play"
    ]
   },
   {
    "doc_page": 2,
    "file": "rules_p2.png",
    "headings": [
     "How to play (cont.)",
     "Autoplay (intro)"
    ]
   },
   {
    "doc_page": 3,
    "file": "rules_p3.png",
    "headings": [
     "Autoplay (settings list)"
    ]
   },
   {
    "doc_page": 4,
    "file": "rules_p4.png",
    "headings": [
     "Autoplay (cont.)",
     "Features: Free Bet"
    ]
   },
   {
    "doc_page": 5,
    "file": "rules_p5.png",
    "headings": [
     "Features: Win limit / Loss limit",
     "Paytable (intro)"
    ]
   },
   {
    "doc_page": 6,
    "file": "rules_p6.png",
    "headings": [
     "Paytable (rule + table start, P1)"
    ]
   },
   {
    "doc_page": 7,
    "file": "rules_p7.png",
    "headings": [
     "Paytable (table continued, roughly P1-P6)"
    ]
   },
   {
    "doc_page": 8,
    "file": "rules_p8.png",
    "headings": [
     "Paytable (table continued, roughly P4-P11)"
    ]
   },
   {
    "doc_page": 9,
    "file": "rules_p9.png",
    "headings": [
     "Paytable (table end, P4-P16)"
    ]
   },
   {
    "doc_page": 10,
    "file": "rules_p10.png",
    "headings": [
     "Paytable (tail, P9-P16)",
     "Return to Player",
     "RNG (start)"
    ]
   },
   {
    "doc_page": 11,
    "file": "rules_p11.png",
    "headings": [
     "Return to Player (repeat/scroll overlap)",
     "RNG",
     "Additional information (start)"
    ]
   },
   {
    "doc_page": 12,
    "file": "rules_p12.png",
    "headings": [
     "Additional information (end, RNG, rule version)"
    ]
   }
  ],
  "exhaustion_confirmation": "scroll_capture.py run with --settle 3 confirmed the panel reached its true end (rules_p12.png shows the scrollbar thumb at the very bottom of its track, and the last paragraph -- rule version / game version -- is fully visible, with no further content below).",
  "additional_information_text_verbatim": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, dated October 5, 2023. Game Version 1.0.0.",
  "rng_text_verbatim": "The game is based on a certified random number generator. For more information, visit https://www.bgaming.com/."
 },
 "screens": {
  "preview": {
   "type": "preview",
   "content": "Loading/splash screen. Solid coral-to-orange gradient background (lighter at top, deeper orange at bottom). Centered: the brown mascot alpaca's head-and-shoulders portrait in sunglasses making the double finger-gun pose, with the game wordmark 'SCRATCH ALPACA BRONZE' directly beneath it in a white bold sketchy/stencil font with a brown outline (the word 'BRONZE' in a smaller pill-shaped badge below the main title). The BGaming provider logo (stylized 'B' in a yellow square + 'GAMING' wordmark) is shown small at the bottom-center.",
   "color_blind_notes": "High-contrast white-on-brown-outlined title text; provider logo uses a shape-distinct square icon, not color alone."
  },
  "base_game": {
   "type": "base_game",
   "content": "Full pastel street scene background with the card centered. Top-left corner: a small yellow square icon with a black 'B' (session/provider marker) and a clock/timer readout (HH:MM format, e.g. '15:19') top-center-right -- both are persistent UI chrome present on every screen, not gameplay elements. A vertical rotated text ribbon on the far right edge reads 'SCRATCH ALPACA BRONZE' (secondary title placement). Bottom bar: hamburger menu (left), BUY button (center, mint-green pill), round autoplay 'A' shortcut icon (right of BUY), and the black bottom info strip with 'BET Amount: 0.10 FUN' and 'Balance: 1,000.00 FUN'.",
   "color_blind_notes": "The BUY / SCRATCH ALL button always carries readable text, not relying on its green fill color alone. The price badge on the card ('0.1 FUN') is white text on a white rounded tag with only a thin outline -- readable purely as text, no color dependency."
  },
  "win_screen": {
   "type": "win_screen",
   "content": "Same base layout as base_game, but the card shows the 'WIN' banner with the FUN amount and animated gold coins over the mascot, as detailed in round_structure step 5.",
   "color_blind_notes": "'WIN' and the amount are large bold text, not conveyed by color alone; the coin-burst animation is a shape/motion cue."
  },
  "autoplay": {
   "type": "autoplay",
   "content": "Documented in the autoplay section above."
  },
  "settings": {
   "type": "settings",
   "content": "Documented in the menu_settings section above."
  },
  "rules_and_paytable": {
   "type": "rules / paytable (12 pages, see rules_booklet_structure)",
   "content": "White scrollable booklet panel over a dimmed game background; consistent heading/body typography and a right-edge scrollbar across all 12 pages."
  }
 },
 "accessibility_summary": {
  "color_blindness": "No control in this game relies on color alone to convey its state or function: every actionable button carries a text label (BUY / SCRATCH ALL / FREE CARD N / START AUTOPLAY), toggles (Sound, Music, Turbo Mode) pair their icon/switch state with an explicit On/Off text label, and the selected chip in Number of Rounds / Loss Limit is distinguished by BOTH an orange fill AND bolder/darker text versus the grey unselected chips. Winning cells in the revealed grid are distinguished by a larger, bolder font, not color alone.",
  "low_vision_blind": "All monetary values (ticket price, balance, prize amounts, win banner) are rendered as on-screen text suitable for a screen reader/OCR pipeline, not as icon-only or color-only indicators. The single fixed ticket price and single RTP figure simplify the information a screen-reader user must track compared to a multi-line/multi-bet slot.",
  "deaf_hard_of_hearing": "Sound and Music are independent toggles with clear text labels (Sound On / Music On) reflected in the menu; no gameplay-critical information is conveyed by audio alone (win/lose state is always shown visually via the WIN banner and grid highlighting).",
  "motor_impaired": "Core interaction surface is minimal: one BUY/SCRATCH ALL button drives the entire round; the Scratch All / auto-reveal-under-20% mechanic means a player is never required to perform fine manual scratching gestures to complete a round, and autoplay with configurable round counts (up to unlimited) and win/loss stop-limits further reduces the number of discrete inputs needed."
 },
 "not_captured": [
  {
   "claim": "Free Bet feature screen (operator-granted free card, BUY button relabelled to FREE CARD N) could not be captured in this demo session.",
   "reason": "Requires a backend/operator-side grant that is not available to the player in a standalone demo; no in-game control, hidden menu path, keyboard shortcut, or DOM element was found to trigger it after checking the whole UI plus a scene/DOM probe.",
   "methods_checked": [
    "rules_text: rules_p4.png explicitly attributes the trigger to the operator, not to any player action",
    "pixels: visually inspected every reachable screen/panel (menu, autoplay, price badge, BUY button) for a hidden control",
    "DOM/scene probe: returned zero interactive elements outside the canvas, confirming there is no hidden trigger in the page structure"
   ]
  },
  {
   "claim": "Volatility rating not stated anywhere in the game.",
   "reason": "Absent from every screen and the full 12-page booklet; not inferred from RTP to avoid inventing a number the game itself does not print.",
   "methods_checked": [
    "rules_text (full booklet read end to end)",
    "pixels (splash, card, all UI panels visually inspected for a badge/icon)"
   ]
  },
  {
   "claim": "Win Limit option chips (values) in the autoplay panel.",
   "reason": "The captured autoplay.png frame shows the 'Win Limit' section header and its 'xBET' unit label, but the panel was not scrolled/re-captured far enough to show the actual numeric chip options beneath it (they were cut off at the bottom of the visible scroll area in the single captured frame).",
   "methods_checked": [
    "pixels (autoplay.png single frame only)"
   ]
  }
 ],
 "unreadable_or_uncertain": [
  "Win Limit numeric chip options (5/20/50/No Limit or similar, by analogy with Loss Limit) -- not directly visible in the captured frame, not stated as fact."
 ],
 "provenance": {
  "frames_used": [
   "preview.png",
   "base_game.png",
   "bonus_purchase_price1.png",
   "base_game_scratching_process.png",
   "base_game_revealed_price1.png",
   "base_game_lose_price1.png",
   "win_screen_price1.png",
   "autoplay.png",
   "settings.png",
   "rules_p1.png",
   "rules_p2.png",
   "rules_p3.png",
   "rules_p4.png",
   "rules_p5.png",
   "rules_p6.png",
   "rules_p7.png",
   "rules_p8.png",
   "rules_p9.png",
   "rules_p10.png",
   "rules_p11.png",
   "rules_p12.png"
  ],
  "ocr_confirmed_frames": [
   "base_game.png",
   "rules_p1.png",
   "rules_p9.png",
   "rules_p12.png"
  ],
  "zoom_crops_used": [
   "preview.png crop 480,120-800,420 and 490,125-795,400 (mascot only, used for logo_refs)",
   "base_game.png crop 1080,270-1260,660 (secondary white alpaca, used for logo_refs)"
  ]
 }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.