Plinko 2 Halloween

Demo, RTP 98.60%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 3 hours ago Verified · 07 Aug 2026
RTP 98.60%
Volatility
Max win ×10000
Grid
For webmasters & affiliates
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2 embed plays · 7 hours ago
Asset pack

31 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/plinko-2-halloween-b10/

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 07 Aug 2026

Per-screen breakdown

31 demo screens
31 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Win screen
win_screen Win screen

What we extracted from Plinko 2 Halloween

Everything pulled from Plinko 2 Halloween into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
31 screens captured
3 bonus-buy options with prices
10 palette colors from frames

manual demo playthrough → 31 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
max_win_x ×10000
bonus_buy Yes · 3 options
mechanic Crash
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default headline 98.60% Official RTP range 98.6%-99% depending on chosen risk level/lines strategy; lower bound
Default 99.00% Upper bound of the stated RTP range (98.6%-99%), depending on chosen strategy

See how this RTP compares across BGaming’s full range →

Plinko series

where this game sits among its own

All 2 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.

Game Released
Plinko 2 Halloween you are here Oct 2025
Plinko 2 Jan 2025
See all 2 games in this series →

Bonus buy

3 options
Option Price (cost × bet) Effect
Multipliers headline ×0.60
Respin Chance ×0.20
Multiplier Ball Chance ×0.20

Colour system

extracted from frames · HEX
Export palette
#5E1B9C base dominant 1 base
#2E025B base dominant 2 base
#030205 base dominant 3 base
#4A1670 base dominant 4 base
#6C50A6 base dominant 5 base
#9E60CD base dominant 6 base
#5E1B9C bonus dominant 1 bonus
#2E035B bonus dominant 2 bonus
#030204 bonus dominant 3 bonus
#4B166F bonus dominant 4 bonus

Media & assets

6 files · 6 types
31 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview

Ask AI about Plinko 2 Halloween

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Plinko 2 Halloween?

RTP 98.60%max win ×10000demo ✓

From the verified capture of 07 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Plinko 2 Halloween vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 10 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/plinko-2-halloween-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/plinko-2-halloween-b10/
{
  "game": {
    "name": "Plinko 2 Halloween",
    "provider": "BGaming",
    "game_class": "Plinko / pyramid-ball-drop game (crash-adjacent RNG game). This is NOT a reel slot: there are no reels, no paylines, no symbol paytable, no ways-to-win. A ball drops from the top of a triangular pyramid of pegs, bounces down, and lands in one of several holes at the bottom of the pyramid. The printed multiplier of the hole the ball lands in is applied to the player's BET AMOUNT. This document therefore does NOT contain reels/paylines/symbols sections; the equivalent of a symbol paytable here is the set of hole-multiplier tables, one per Risk Level x Lines combination.",
    "edition_note": "'Plinko 2 Halloween' is the Halloween-themed reskin/edition of the base BGaming title 'Plinko 2'. All decorative art (jack-o'-lantern holes instead of generic holes, a witch flying on a broom, a graveyard with tombstones and a reaching zombie hand, a gnarled dead tree, a haunted house with three carved pumpkins on its roofline, a glowing cauldron/crystal ball full of pink orbs with a spiderweb overlay at the top of the pyramid) is Halloween-specific. The underlying mechanics (Risk Level, Lines, Balls Amount, Bet Amount, the three buyable features Multipliers / Respin Chance / Multiplier Ball Chance, bet/line/ball limits) match the base Plinko 2 game class described in the brief. The in-game rules text explicitly frames the theme: 'We invite you to add some thrill and excitement to the well-known Plinko game by playing it in an abandoned place, where a ghost can appear at any moment. Rolling the ball down the board will tickle your nerves even more because you will hear the cawing of ravens and strange sounds coming from the abandoned house.' (rules_p1.png).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 27 desktop screenshots (1280x800, device=desktop) plus zoomed crops of small UI elements and the hole-multiplier rows.",
    "method_notes": "Numbers are taken verbatim from on-screen text and cross-checked against the in-game rules booklet (rules_p1..p9, a single continuous scrollable panel, confirmed exhausted to the last page which is dated). The BET AMOUNT vs TOTAL BET/TOTAL COST distinction was verified twice: (1) arithmetically against the win-history table on multiple screenshots, (2) against the literal rules text 'The multiplier of the hole, where the ball landed, is applied to the player's bet' (rules_p2.png, repeated on rules_p5.png/rules_p6.png). Anything not legible or not captured is listed in 'unreadable_or_uncertain' / 'not_captured' and not invented.",
    "language": "English",
    "currency_in_demo": "FUN (play-money demo currency; all amounts on screen are labeled 'FUN')"
  },

  "color_palette": {
    "overall_background": "Deep violet/purple night sky, darker toward the top corners and lighter/more saturated purple toward the bottom, giving a vignette effect. A silhouetted Halloween graveyard scene sits along the bottom and left: a bare gnarled black tree top-left, a spiked wrought-iron fence, tombstones/crosses, and a decaying hand reaching up out of the ground, all rendered as flat near-black silhouettes against the purple sky.",
    "right_side_scenery": "A dark silhouetted haunted house on the right edge of the screen with a peaked roof; three carved jack-o'-lantern pumpkins (glowing orange with black triangular eyes and jagged mouths) are lined up vertically along the house's roof edge/chimney.",
    "hero_character": "A witch flying on a broomstick, rendered as a solid dark-violet/near-black silhouette (slightly lighter than pure black, tinted purple) positioned to the left of the peg pyramid; her pointed hat, streaming cape, flowing hair and broom are all visible in silhouette. No facial detail or additional color - she reads as a flat shadow shape.",
    "peg_pyramid_and_holes": "Pegs are small pale blue-grey spheres with a subtle 3D highlight, arranged in a triangular grid. Below the last peg row sit the multiplier holes, each drawn as an orange/red jack-o'-lantern head (a lit pumpkin) with a black triangular 'lid' opening at the top and a printed white multiplier value beneath it.",
    "top_ornament": "Directly above the pyramid apex: a circular glowing prop that reads as a crystal ball or bubbling cauldron - a black interior with a thin white spiderweb drawn across it, ringed by a glowing cyan/blue neon circle, containing a cluster of glossy pink/magenta orbs (potion bubbles or a 'coin hoard' motif), resting on a glowing purple/pink neon stand with three support legs.",
    "ui_panels_and_frames": "Control widgets (Risk Level, Lines, Balls Amount, Bet Amount, Auto, Buy Features) are dark navy/indigo trapezoid-shaped panels outlined with a thin glowing frame that blends cyan-blue on one edge into magenta-pink on the opposite edge (a two-color neon gradient outline used consistently on every control panel).",
    "play_button": "A large circular button bottom-center: bright green diagonal-striped disc with a glowing gold/yellow ring outline, gold vine/scroll ornaments at the corners, and a small purple witch hat with an orange square buckle perched on its top-right edge. Label 'PLAY' in bold white capital letters (label becomes 'STOP' in the same style while autoplay is running).",
    "text_and_numbers": "Most UI labels and numeric values are white or very pale lavender-white; the win banner and win amounts are bright cyan/turquoise text on a dark translucent bar; positive PROFIT values in the history table are highlighted with an orange/amber background bar, negative PROFIT values are shown as plain white/grey text with no highlight.",
    "risk_level_indicator": "Three jack-o'-lantern icons in a row inside a dark trapezoid panel. An 'active/lit' pumpkin glows bright white/pale-lavender (outline and face both lit, high contrast); an 'inactive/unlit' pumpkin is a flat solid black silhouette with no glow. This is a BRIGHTNESS/shape distinction, not a hue distinction - see color_blind notes below.",
    "buy_features_icons": "Three small dark-purple icon tiles inside one trapezoid panel: an 'X' with a small plus sign (Multipliers), a pinwheel/vortex spiral (Respin Chance), and a flame with a small cross/plus inside it (Multiplier Ball Chance). Icons are drawn in solid black/near-black on the dark purple tile background, only readable by their white outline glow when the panel itself is lit."
  },

  "reel_and_symbol_equivalent_disclaimer": "This game has no reels, paylines, or symbols. The functional equivalent of a paytable is the set of 'hole multiplier tables' below, keyed by Risk Level and Lines. Do not look for a symbols/paytable section here.",

  "hole_multiplier_tables": {
    "note": "Each table lists the multiplier printed under every hole, left to right, exactly as read from the zoomed screenshot. Number of holes = Lines + 1. Risk Level is read from the pumpkin indicator (see risk_level_control below): 1 of 3 lit = Low, 2 of 3 lit = Medium, 3 of 3 lit = High. All 5 captured tables were photographed at BET AMOUNT 2.00 FUN, but the printed values are MULTIPLIERS (e.g. '4x'), not currency amounts, so they are bet-independent and apply at any bet.",
    "low_risk_8_lines": {
      "risk_level": "Low (1 of 3 pumpkins lit)",
      "lines": 8,
      "holes_count": 9,
      "multipliers_left_to_right": ["4x", "2x", "1.1x", "0.9x", "0.5x", "0.9x", "1.1x", "2x", "4x"],
      "source_file": "paytable_risklow_lines8.png",
      "shape_note": "Symmetric distribution; center hole (0.5x) is the most likely landing spot and pays below 1x (a loss); outer holes pay the most."
    },
    "medium_risk_8_lines": {
      "risk_level": "Medium (2 of 3 pumpkins lit)",
      "lines": 8,
      "holes_count": 9,
      "multipliers_left_to_right": ["15x", "3x", "1.4x", "0.6x", "0.2x", "0.6x", "1.4x", "3x", "15x"],
      "source_file": "paytable_riskmedium_lines8.png"
    },
    "high_risk_8_lines": {
      "risk_level": "High (3 of 3 pumpkins lit)",
      "lines": 8,
      "holes_count": 9,
      "multipliers_left_to_right": ["30x", "4x", "1.1x", "0.4x", "0.1x", "0.4x", "1.1x", "4x", "30x"],
      "source_file": "paytable_riskhigh_lines8.png"
    },
    "high_risk_9_lines": {
      "risk_level": "High (3 of 3 pumpkins lit)",
      "lines": 9,
      "holes_count": 10,
      "multipliers_left_to_right": ["46x", "8x", "2.4x", "0.4x", "0.1x", "0.1x", "0.4x", "2.4x", "8x", "46x"],
      "source_file": "paytable_riskhigh_lines9.png"
    },
    "high_risk_16_lines_max": {
      "risk_level": "High (3 of 3 pumpkins lit)",
      "lines": 16,
      "holes_count": 17,
      "multipliers_left_to_right": ["2500x", "200x", "24x", "5x", "2.1x", "1.2x", "0.6x", "0.3x", "0.1x", "0.3x", "0.6x", "1.2x", "2.1x", "5x", "24x", "200x", "2500x"],
      "source_file": "paytable_riskhigh_lines16.png",
      "notes": "16 is the maximum Lines value (the right '►' arrow next to the Lines field stops advancing here). This is also the table that contains the game's advertised top multiplier, 2500x, at the two outer holes. Note this 2500x hole multiplier is lower than the game's overall MAX WIN figure of 10,000x bet quoted on the splash screen and in the rules - the 10,000x cap is reached through a combination of a high hole multiplier and the Multipliers/Multiplier Ball Chance feature bonuses stacking on top of it, not from the base hole table alone."
    },
    "matrices_not_captured": "Low-risk and Medium-risk tables at Lines values other than 8 (e.g. Low/Medium at 9 or 16 lines) were not photographed. Only the 3 risk levels at 8 lines, plus High risk at 9 and 16 lines, are documented above."
  },

  "payout_basis": {
    "rule": "The hole multiplier is applied to BET AMOUNT, not to TOTAL BET / TOTAL COST.",
    "definitions": {
      "BET_AMOUNT": "The base stake the player sets in the 'BET AMOUNT FUN' field (range 0.10-25.00 FUN). This is the number the hole multiplier is actually multiplied by.",
      "TOTAL_BET_or_TOTAL_COST": "Shown in the UI as 'TOTAL COST' next to the Bet Amount field once a paid feature is toggled on, and as the 'TOTAL BET' column in the round-history table. Equals (BET AMOUNT + sum of surcharges for any toggled-on Buy Features) multiplied by BALLS AMOUNT. This is the amount actually deducted from balance per round/ball; it is NOT the number the multiplier is applied to."
    },
    "evidence": [
      "bonus_multipliers_result.png: BET AMOUNT 2.00 FUN, Multipliers feature ON (surcharge 1.20 FUN) so TOTAL BET/TOTAL COST = 3.20 FUN; the history row shows PAYOUT 0.5x and PROFIT -2.20 FUN. Arithmetic against BET AMOUNT: 2.00 x 0.5 = 1.00; 1.00 - 3.20 = -2.20, which matches the shown PROFIT exactly. Arithmetic against TOTAL BET would give 3.20 x 0.5 = 1.60; 1.60 - 3.20 = -1.60, which does NOT match - confirming the multiplier applies to BET AMOUNT, not TOTAL BET.",
      "paytable_riskmedium_lines8.png / paytable_riskhigh_lines8.png history table (no features bought, BET AMOUNT 2.00, TOTAL BET 2.40 - see 'total_cost_without_features' below): three consecutive rows check out against BET AMOUNT (0.5x -> 2.00*0.5=1.00, profit 1.00-2.40=-1.40 = shown -1.40 FUN; 2.2x -> 2.00*2.2=4.40, profit 4.40-2.40=+2.00 = shown +2.00 FUN; 2.0x -> 2.00*2.0=4.00, profit 4.00-2.40=+1.60 = shown +1.60 FUN).",
      "rules_p2.png / rules_p5.png (verbatim): 'The multiplier of the hole, where the ball landed, is applied to the player's bet.'"
    ],
    "total_cost_without_features": "Even with all Buy Features off, TOTAL BET in the history table (2.40 FUN) is higher than BET AMOUNT (2.00 FUN) in several captured rows. This gap was not fully explained by any single captured screen; the likely explanation (not directly confirmed) is that TOTAL BET reflects settings from an earlier round (e.g. Balls Amount or a feature toggle used in a prior spin) carried over in the persistent history table rather than the currently-displayed Bet Amount field. Treat 'BET AMOUNT' shown live next to the Play button, not any single TOTAL BET history row, as the authoritative payout base.",
    "important_for_readers": "Any reader computing expected payouts from this document MUST multiply the hole's printed multiplier by BET AMOUNT, never by TOTAL BET or TOTAL COST."
  },

  "risk_level_control": {
    "location": "Top-right area of the play field, in a trapezoid panel labeled 'RISK LEVEL' (base_game.png, roughly upper-right quadrant).",
    "appearance": "Three jack-o'-lantern pumpkin icons side by side, no numeric or Low/Medium/High text printed on the control itself.",
    "states": {
      "low": "Leftmost pumpkin lit (bright white/pale-lavender glow with visible carved face), the other two pumpkins are flat black silhouettes (unlit). Verified by zoomed crop of base_game.png.",
      "medium": "Two leftmost pumpkins lit, rightmost pumpkin unlit (black silhouette). Verified by zoomed crop of paytable_riskmedium_lines8.png.",
      "high": "All three pumpkins lit. Verified by zoomed crop of paytable_riskhigh_lines8.png."
    },
    "how_state_is_read": "Count of lit (glowing white) pumpkins out of 3, left to right, cumulative (Medium = Low's pumpkin + one more, High = all three). There is no separate 'off' vs 'on' color per pumpkin - it is glow/brightness + a visible carved face vs a flat black silhouette, which is a shape/luminance cue rather than a hue cue.",
    "risk_low_medium_high_confirmed_by_rules_text": "rules_p3.png: 'Volatility. A player has a possibility to choose the volatility of the game: low, medium or high. It is adjusted in the Risk level field. Different volatility types have different multiplier values in the holes.'",
    "color_blind_notes": "Safe for all color-blind types: the distinguishing feature is brightness/glow (lit vs flat black) plus the number of lit icons, not a hue difference. A screen-reader equivalent should announce 'Risk Level: Low/Medium/High (N of 3 pumpkins active)'."
  },

  "lines_control": {
    "location": "Trapezoid panel labeled 'LINES' directly below Risk Level, base_game.png.",
    "appearance": "Left '◄' and right '►' triangle arrow buttons flanking a centered numeric value in cyan/turquoise text.",
    "range_observed": "Minimum observed/default: 8 (base_game.png, paytable_risklow/medium/riskhigh_lines8.png). Maximum: 16 (paytable_riskhigh_lines16.png - the '►' arrow visibly stops advancing / becomes inert at this value per capture notes). A value of 9 was also captured (paytable_riskhigh_lines9.png), showing the control increments by whole numbers.",
    "effect": "Determines the number of peg rows and, directly, the number of holes at the bottom (holes = lines + 1) and therefore which hole-multiplier table is in effect (see hole_multiplier_tables). Confirmed by rules_p3.png: 'Lines. A player has a possibility to choose the number of lines in the relevant field. The number of lines affects the number of rows and holes.'",
    "color_blind_notes": "Arrows are distinguished by triangle-pointing-direction (shape), not color; the numeric value is plain cyan text on dark background, high contrast."
  },

  "balls_amount_control": {
    "location": "Trapezoid panel labeled 'BALLS AMOUNT', bottom-left of the control cluster, base_game.png.",
    "appearance": "Same '◄'/'►' arrow + centered value layout as Lines, value shown in white text.",
    "range_verified": "Minimum 1 (default, seen on nearly every base/paytable screenshot). Maximum 100, verified by holding '+' to the ceiling (info_balls_max.png: value stops at 100, TOTAL COST shown as 10.00 FUN = 0.10 BET AMOUNT x 100 balls, confirming the multiplication rule).",
    "effect": "Number of balls fired in immediate succession at maximum speed for one round (confirmed by rules_p3.png: 'Balls amount. The feature allows to choose the number of the balls that will be thrown at maximum speed one after another.'). Directly multiplies TOTAL COST."
  },

  "bet_amount_control": {
    "location": "Trapezoid panel labeled 'BET AMOUNT FUN', to the right of Buy Features, base_game.png.",
    "appearance": "Left '◄' / right '►' arrows flanking the numeric bet value in orange/amber text; a 'TOTAL COST' sub-label with its own value appears beneath it only once a paid feature and/or a Balls Amount above 1 is active (see bonus_respin_dialog.png / info_balls_max.png).",
    "range_verified": "Minimum 0.10 FUN - reached by holding the '-' button to its floor; value stable after repeated further clicks; left arrow visually inert at this value (info_bet_min.png).",
    "range_verified_max": "Maximum 25.00 FUN - reached by holding the '+' button to its ceiling; value stable after repeated further clicks; right arrow visually inert at this value (info_bet_max.png).",
    "default_demo_bet": "2.00 FUN (seen on base_game.png and most captured rounds)."
  },

  "auto_control": {
    "location": "Trapezoid panel labeled 'AUTO', bottom-right of the control cluster.",
    "appearance": "Same '◄'/'►' + centered numeric value layout; value 0 = autoplay off.",
    "behavior_observed": "A single click on the right arrow jumped the value directly from 0 to 10 (autoplay.png caption notes 'nelinear step' - the increment is not a simple +1 per click). While autoplay is running, the AUTO field shows a live countdown (e.g. '2' of the original 10 remaining, autoplay_running.png) and the large PLAY button relabels to 'STOP' (same green/gold circular button, white text changes from PLAY to STOP) so the player can halt autoplay at any time. Multiple balls can be seen in flight simultaneously on the pyramid during autoplay bursts.",
    "rules_text": "rules_p1.png/p2.png: 'Autoplay is available in the game. In the Auto field you may choose the number of autorounds and the number of the balls dashed out in the first round. To stop the autoplay mode, click the Stop button.'"
  },

  "buy_features_panel": {
    "location": "Trapezoid panel labeled 'BUY FEATURES', left of the central Play button, base_game.png.",
    "appearance": "Three small square icon buttons in a row: (1) a white 'X' shape with a small plus sign attached at the top-right (Multipliers), (2) a white pinwheel/vortex-spiral glyph (Respin Chance), (3) a white flame outline with a small plus/cross inside it (Multiplier Ball Chance). Icons render as black silhouettes on the dark tile until the surrounding panel glows.",
    "how_to_buy": "Clicking the Buy Features icon strip opens a popup dialog (bonus_respin_dialog.png / bonus_mballchance_dialog.png) titled with the three feature names, each row showing: icon, feature name in caps, its FUN surcharge, and an on/off toggle switch. The dialog has a pink 'X' close button top-right on a dark navy translucent panel that overlays the dimmed play field (background pegs/witch/panels remain faintly visible through the dialog through a dimming overlay).",
    "toggle_switch_visual_encoding": "Each toggle is a horizontal pill/track. OFF state: knob sits at the LEFT of the track, both knob and track rendered in a duller/darker purple (low contrast, no fill glow). ON state: knob sits at the RIGHT of the track, knob is bright white, and the track is a lit brighter purple/magenta. Encoding is therefore doubly redundant - BOTH knob position (left/right) AND brightness/fill change - safe for all forms of color blindness. Verified by side-by-side zoomed crops of bonus_respin_dialog.png (Respin Chance ON, other two OFF) and bonus_mballchance_dialog.png (Multiplier Ball Chance ON, other two OFF).",
    "features": [
      {
        "name": "Multipliers",
        "surcharge": "1.20 FUN (observed at BET AMOUNT 2.00 FUN - surcharge is likely proportional to bet but only this one data point was captured)",
        "icon": "White 'X' with a small plus sign at the top-right corner",
        "mechanic": "Adds up to 3 short pink/magenta horizontal 'stretch lines' (rendered as thin glowing bars, e.g. labeled 'x2' in bonus_multipliers_result.png) onto the peg field, positioned across some of the peg rows. If the ball passes through one of these stretch lines it gains an additional multiplier that is applied to the win amount. The rules state the player 'can slightly move stretch lines within the playing field' (rules_p4.png) - i.e. the stretch-line positions are partially player-adjustable before the ball drops, which is a fine-motor interaction to note for accessibility.",
        "splash_description": "'Adds up to 3 stretches to the field. Passing through them boosts the ball's multiplier.' (preview_p2.png)",
        "captured_result": "bonus_multipliers_result.png: three pink stretch-line bars visible on the pyramid each marked 'x2'; final printed hole PAYOUT was 0.5x and PROFIT -2.20 FUN for that particular round (the multiplier boost did not appear in this captured round's net result, i.e. the ball did not pass through a stretch line, or the boost was already reflected and still net-negative)."
      },
      {
        "name": "Respin Chance",
        "surcharge": "0.40 FUN (at BET AMOUNT 2.00 FUN)",
        "icon": "White pinwheel/vortex-spiral glyph",
        "mechanic": "Replaces some of the bottom holes with swirling portal/vortex icons in place of the normal jack-o'-lantern holes (bonus_respin_dialog.png shows the field re-rendered with glowing white/pink vortex shapes at hole positions, some holes still visible as small pumpkins). If the ball lands in a portal, the player is awarded a free extra ball ('respin') that keeps the multiplier the original ball had already accumulated at that point, rather than resetting to a plain 1x ball.",
        "splash_description": "'Adds up to 6 vortexes to the field. Landing in one grants you an extra free ball.' (preview_p3.png, which also visually keys the vortex holes to specific multiplier labels 4x/2x/0.1x/2x/4x under 5 sample vortex/hole icons)",
        "rules_text": "'Respin Chance. The feature can be activated in the Buy features field to the left of the Play button. When it is activated, some portals appear in the place of holes on the field. If the ball lands in the portal, the player gets a free spin with the multiplier the ball initially got.' (rules_p3.png/p4.png)",
        "captured_result": "bonus_respin_trigger.png: history table shows two consecutive rows with TOTAL BET '0.00 FUN' (i.e. free, no additional stake charged) and payouts +1.80 FUN and +2.20 FUN, with an on-screen 'WIN 6.60 FUN' banner - confirming the free extra ball(s) awarded by the portal do not cost the player anything further."
      },
      {
        "name": "Multiplier Ball Chance",
        "surcharge": "0.40 FUN (at BET AMOUNT 2.00 FUN)",
        "icon": "White flame outline with a small plus/cross mark inside it",
        "mechanic": "Gives the dropped ball a chance to start with a pre-applied multiplier (x2 or x4) baked into the ball itself before it even reaches the pegs, shown by a colored badge on the ball sprite (green '2x' bubble / blue '4x' bubble seen in preview_p4.png, and small colored dot markers next to some payout rows in the history table on bonus_mballchance_trigger.png).",
        "splash_description": "'Activating this feature gives a chance to release a ball with a high starting multiplier.' (preview_p4.png, which also shows a small legend strip reading '1x / 2x / 4x' with colored dot markers matching ball colors)",
        "rules_text": "'Multiplier Ball Chance. The feature can be activated in the Buy features field to the left of the Play button. It gives the chance for getting a ball with a multiplier x2 or x4.' (rules_p5.png)",
        "captured_result": "bonus_mballchance_trigger.png: 'WIN 21.80 FUN' banner shown; history rows include a green-dot-marked 1.0x payout row worth +1.60 FUN net and other rows - the colored dot next to the PAYOUT value is the visual tag distinguishing a multiplier-ball round from a normal round in the history log."
      }
    ]
  },

  "history_table": {
    "location": "Persistent table on the left side of the play field, columns 'TIME | TOTAL BET | PAYOUT | PROFIT', newest round at top.",
    "row_encoding": "PROFIT column: a positive/winning round is shown with an amber/orange highlighted background bar behind the '+X.XX FUN' text; a losing round shows plain '-X.XX FUN' text with no highlight and no background bar. This is a background-fill + explicit '+'/'-' sign encoding, not a hue-only cue (loss rows are not colored red; they are simply unhighlighted), which is favorable for red/green color blindness but should still be paired with the +/- sign for screen readers.",
    "special_markers": "Small colored dot icons sometimes appear immediately after the PAYOUT value in a row (seen in bonus_mballchance_trigger.png and paytable rows) - these mark rounds where the Multiplier Ball Chance feature produced a boosted ball; exact dot-color-to-multiplier mapping was not fully confirmed from the captured frames (see unreadable_or_uncertain)."
  },

  "top_bar": {
    "left": "A yellow/gold square badge containing a bold black 'B' letter (BGaming provider mark), followed by a small digital game-round or session timer readout in the format MM:SS (e.g. '08:29') in pale lavender text. Purpose of the timer not explained in captured rules text - likely a session/demo elapsed-time display rather than a gameplay countdown.",
    "center": "Game logo wordmark 'PLINKO 2' in white/silver 3-D block letters with a thin spiderweb graphic and a small spider hanging from a thread at the top, and 'HALLOWEEN' below it in bold orange-to-red gradient letters. (Not included in logo_refs per instructions - logo generation uses a separate process.)",
    "right": "Two small icon buttons: a speaker/volume icon (mutes/unmutes sound; glyph changes to a speaker-with-slash when muted, confirmed by pixel diff between default and post-click frames) and a hamburger menu icon (three horizontal white bars) which, per manifest capture notes, opens further options including at least a round-history/clock icon; the sub-menu contents were only partially visible (dimmed) behind an overlay in one capture and were not fully documented (see not_captured)."
  },

  "screens": {
    "preview_p1": {
      "type": "preview",
      "page": "1 of 4",
      "content": "Full-bleed Halloween graveyard background (see color_palette). Top-left: 'B' badge + timer '08:27'. Top-right: game wordmark 'PLINKO 2 HALLOWEEN' with spiderweb/spider ornament. Center headline 'MAX WIN 10,000x' in large bold white text. Below it, three feature icon call-outs in a row, each a large glowing white icon over a thin underline and a caption: 'X+' icon / 'MULTIPLIERS'; a spiral vortex icon / 'RESPIN CHANCE' (two lines); a flame-with-cross icon / 'MULTIPLIER BALL CHANCE' (two lines). Below that: caption 'THREE ACTIVATING SPIN FEATURES' and a row of 4 small carousel-position dots (diamond outline = current page, filled black dots = other pages) flanked by cyan left/right triangle arrows for manual navigation. Bottom: a blue-outlined pill button 'CLICK TO START'.",
      "purpose": "Entry splash carousel page 1/4, advertises max win and the three buyable features before gameplay begins."
    },
    "preview_p2": {
      "type": "preview",
      "page": "2 of 4",
      "content": "Same background/header/MAX WIN banner. Center: a small diagram of the peg pyramid showing two pink stretch-line bars intersecting the ball's path, each labeled with multiplier bubbles (a magenta 'x1' bubble transitioning to a green 'x2' bubble on the first bar; a green 'x2' transitioning to a blue 'x4' bubble on the second bar), with a downward arrow showing the ball's path through them. Heading 'MULTIPLIERS' and body text 'Adds up to 3 stretches to the field. Passing through them boosts the ball's multiplier.' Carousel dot indicator now shows page 2 (second diamond outline)."
    },
    "preview_p3": {
      "type": "preview",
      "page": "3 of 4",
      "content": "Diagram showing a glowing cyan-ringed vortex portal above the pyramid with a curved arrow looping the ball back into the field, and a row of 5 sample hole icons at the bottom reading (left to right) a blue vortex portal '4x', pumpkin '2x', pumpkin '0.1x', pumpkin '2x', pumpkin '4x' - illustrating that a portal can replace a hole. Heading 'RESPIN CHANCE', body text 'Adds up to 6 vortexes to the field. Landing in one grants you an extra free ball.' Carousel shows page 3."
    },
    "preview_p4": {
      "type": "preview",
      "page": "4 of 4",
      "content": "Diagram of 3 colored balls (magenta/pink, green, cyan) falling through the pyramid, with a small horizontal legend strip top-left of the diagram reading dot-marker '1x' (dark/grey dot), '2x' (green dot), '4x' (blue dot) tying ball color to starting multiplier. Heading 'MULTIPLIER BALL CHANCE', body text 'Activating this feature gives a chance to release a ball with a high starting multiplier.' Carousel shows page 4 (last)."
    },
    "base_game": {
      "type": "base_game",
      "content": "Main play field. Top bar as described above. Below it, top-center-right: the glowing cauldron/crystal-ball ornament sits at the pyramid apex. Below-left of the pyramid: the witch-on-broom silhouette. The peg pyramid occupies the right-center of the screen (8 lines by default = 9 hole rows... actually 9 holes at the bottom for 8 lines). Left side: empty history table headers 'TIME / TOTAL BET / PAYOUT / PROFIT' (empty until a round is played). Right side, stacked top-to-bottom: RISK LEVEL panel (1 of 3 pumpkins lit = Low by default), LINES panel (value '8'). Bottom row of controls left-to-right: BUY FEATURES icon row, BALLS AMOUNT (value '1'), the large green/gold circular PLAY button with the witch-hat ornament, BET AMOUNT FUN (value '2.00'), AUTO (value '0'). Bottom-of-viewport black status bar (outside the game canvas) shows 'Balance 1,000.00 FUN' bottom-left and 'Bet Amount 2.00 FUN' bottom-right - this appears to be an outer wrapper/demo-harness bar, not part of the game's own canvas UI.",
      "hole_row_shown": "9 jack-o'-lantern holes visible at the bottom of the pyramid with multipliers 4x / 2x / 1.1x / 0.9x / 0.5x / 0.9x / 1.1x / 2x / 4x printed beneath each in white text (matches low_risk_8_lines table)."
    },
    "paytable_pages": {
      "type": "paytable (hole-multiplier reference, functionally the paytable equivalent for this game)",
      "count": 5,
      "pages": "See hole_multiplier_tables above for the full numeric content of each of the 5 captured combinations (Low/8, Medium/8, High/8, High/9, High/16). All 5 screenshots share the same base_game layout/background, differing only in the Risk Level indicator state, the Lines value, the pyramid's row count, and the printed hole multipliers. The 3 same-Lines (8) tables also happen to share an identical round-history table in the background (left column), since they were captured in quick succession without new rounds being played between risk-level changes."
    },
    "bonus_multipliers_result": {
      "type": "bonus",
      "content": "Base 8-line pyramid with the Multipliers feature active: three horizontal pink/magenta glowing stretch-line bars overlaid across three different peg rows, each labeled 'x2' in a small white badge. BET AMOUNT 2.00 FUN, BUY FEATURES surcharge active, TOTAL COST '3.20 FUN' printed under the Bet Amount field. History table top row: TOTAL BET 3.20 FUN, PAYOUT 0.5x, PROFIT -2.20 FUN."
    },
    "bonus_respin_dialog": {
      "type": "bonus",
      "content": "Buy Features popup dialog open, dimming the play field behind it (pyramid, witch, panels all visible but darkened/overlaid). Dialog lists all 3 features with icon, name, surcharge, and toggle (see buy_features_panel.toggle_switch_visual_encoding); in this capture only 'RESPIN CHANCE' is toggled ON (0.40 FUN), the other two are OFF. Pink 'X' close button top-right of the dialog. Behind the dialog, the pyramid is already re-rendered with portal/vortex holes and a couple of small pumpkin holes with values '0.9x / 1.1x / 2x / 4x' partly visible on the right edge, plus 'TOTAL COST 2.40 FUN' visible under Bet Amount (2.00 + 0.40)."
    },
    "bonus_respin_trigger": {
      "type": "bonus",
      "content": "Respin Chance resolved: pyramid shows two glowing pink balls mid-flight with radial white glow halos (indicating an 'active/landed' state) around two peg positions. A cyan 'WIN 6.60 FUN' banner is shown above the Buy Features/Play row. History table's two most recent rows both show TOTAL BET '0.00 FUN' with amber-highlighted PROFIT '+1.80 FUN' and '+2.20 FUN' - i.e. free bonus balls awarded by the portal, paid out with no extra stake."
    },
    "bonus_mballchance_dialog": {
      "type": "bonus",
      "content": "Same Buy Features dialog layout as bonus_respin_dialog, but here 'MULTIPLIER BALL CHANCE' is toggled ON (0.40 FUN) and the other two are OFF; the top-left multiplier-ball legend strip ('1x'/'2x'/'4x' colored dots) is visible above the pyramid, and the cauldron ornament now shows a small partial ball graphic inside it. TOTAL COST '2.40 FUN' shown (2.00 + 0.40)."
    },
    "bonus_mballchance_trigger": {
      "type": "bonus",
      "content": "Multiplier Ball Chance resolved: 'WIN 21.80 FUN' banner shown above the controls row; history table shows a row with a small green dot marker next to '1.0x' payout, PROFIT '+1.60 FUN' highlighted amber, indicating a boosted-ball round."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "AUTO field manually stepped to '10' via a single right-arrow click (non-linear jump from 0), BET AMOUNT lowered to 0.10 FUN for this capture. PLAY button ready/idle (not yet started)."
    },
    "autoplay_running": {
      "type": "autoplay",
      "content": "Autoplay in progress: PLAY button relabeled 'STOP' (same green/gold circular button style, white text 'STOP'). AUTO field shows '2' (2 of the original 10 autorounds remaining). Multiple pink balls with glow halos visible simultaneously at different depths in the pyramid (fast successive drops). 'WIN 3.06 FUN' banner shown. History table's newest rows include a 30.0x payout, amber '+2.90 FUN' profit at BET AMOUNT 0.10 FUN, consistent with the High-risk 8-line outer-hole 30x multiplier (0.10 x 30 = 3.00, plus a small stacked feature or rounding difference not further investigated)."
    },
    "info_bet_max": {
      "type": "info",
      "content": "BET AMOUNT field pinned at its ceiling '25.00' after holding '+', right arrow visually inert. Used purely to establish the max-bet limit, not a distinct gameplay state."
    },
    "info_bet_min": {
      "type": "info",
      "content": "BET AMOUNT field pinned at its floor '0.10' after holding '-', left arrow visually inert. Used purely to establish the min-bet limit."
    },
    "info_balls_max": {
      "type": "info",
      "content": "BALLS AMOUNT field pinned at its ceiling '100' after holding '+'. BET AMOUNT shown as 0.10 FUN with TOTAL COST '10.00 FUN' (0.10 x 100), confirming Balls Amount linearly multiplies total stake."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Large-bet round result: BET AMOUNT '25.00 FUN', a prominent cyan 'WIN 122.50 FUN' banner across the controls row. History table top row shows TOTAL BET 25.00 FUN, PAYOUT 4.0x, amber-highlighted PROFIT '+75.00 FUN' (25.00 x 4.0 = 100.00; 100.00 - 25.00 = +75.00, consistent with the BET-AMOUNT payout basis for a single-ball round with no paid features active). The larger '122.50 FUN' banner total likely aggregates more than this one visible row (e.g. a short autoplay/multi-ball burst just prior, several smaller-bet rows are visible further down the history table from an earlier session) - the exact composition of the 122.50 figure was not fully reconstructable from the single frame and is noted in unreadable_or_uncertain."
    },
    "rules_booklet": {
      "type": "rules",
      "pages": 9,
      "panel_style": "Single continuous dark-navy/near-black scrollable parchment-style panel titled with the game wordmark at the very top, framed by a thin glowing cyan-to-magenta border matching the other UI panels. Close button: a pink/magenta neon-outlined square with a white 'X', top-right of the panel. A thin vertical scrollbar track is visible on the right inner edge of the panel; verified scrolled to the true end (scroll_capture.py, exhausted=true, single continuous section, no sub-tabs).",
      "section_order": ["About the game", "How to play", "Features (Volatility, Lines, Balls amount, Respin Chance, Multipliers, Multiplier Ball Chance)", "Results (hole-multiplier rule + max win)", "Return to Player", "RNG", "Additional information (malfunction/void clause, 24h unfinished-round termination, connection-quality disclaimer)", "rule version/date footer"],
      "full_text_by_section": {
        "about_the_game": "We invite you to add some thrill and excitement to the well-known Plinko game by playing it in an abandoned place, where a ghost can appear at any moment. Rolling the ball down the board will tickle your nerves even more because you will hear the cawing of ravens and strange sounds coming from the abandoned house. Decide for yourself how much extreme you are willing by choosing the risk level and the number of lines and balls. But remember that fortune favours the brave!",
        "how_to_play": "Choose the bet amount in the Bet amount field and click the Play button. The ball will start moving down the board from the top and will reach the hole. The numbers displayed in each hole represent multiplier values. The multiplier of the hole, where the ball landed, is applied to the player's bet. The ability to start another round with the same settings using the Play button during the current round may not be available in the game because of the license that regulates the operator's work. In this case, the Play button will remain inactive until the current round is completed and the results are displayed. Only one round can be played at a time. Autoplay is available in the game. In the Auto field you may choose the number of autorounds and the number of the balls dashed out in the first round. To stop the autoplay mode, click the Stop button.",
        "features": "Volatility. A player has a possibility to choose the volatility of the game: low, medium or high. It is adjusted in the Risk level field. Different volatility types have different multiplier values in the holes. Lines. A player has a possibility to choose the number of lines in the relevant field. The number of lines affects the number of rows and holes. Balls amount. The feature allows to choose the number of the balls that will be thrown at maximum speed one after another. Respin Chance. The feature can be activated in the Buy features field to the left of the Play button. When it is activated, some portals appear in the place of holes on the field. If the ball lands in the portal, the player gets a free spin with the multiplier the ball initially got. Multipliers. The feature can be activated in the Buy features field to the left of the Play button. When it is activated, some stretch lines appear on the field. If a ball goes through these stretch lines, it gets an additional multiplier that is applied to the win amount. A player can slightly move stretch lines within the playing field. Multiplier Ball Chance. The feature can be activated in the Buy features field to the left of the Play button. It gives the chance for getting a ball with a multiplier x2 or x4.",
        "results": "There are multipliers in each hole at the bottom of the pyramid. The multiplier of the hole the ball lands in applies to the player's bet. The maximum winning amount is x10000 of the bet.",
        "return_to_player": "The overall theoretical Return to Player (RTP) is 98.6% - 99% depending on the player's chosen strategy.",
        "rng": "The game is based on a certified random number generator. For more information, visit our BGaming site.",
        "additional_information": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. The speed and quality of internet connection on the side of a player may have or appear to have an effect on the game. The provider does not bear the responsibility for the consequences of the loss of connection on the player side.",
        "version_footer": "This is the game rule version 1.0 dated 15 September 2025. Game Version 1.0.0."
      }
    }
  },

  "technical_summary": {
    "rtp_percent_range": "98.6% - 99%, explicitly described in the rules as depending on the player's chosen strategy (i.e. varies with Risk Level / Lines selection) rather than a single fixed figure. Source: rules_p6.png/p7.png, verbatim 'The overall theoretical Return to Player (RTP) is 98.6% - 99% depending on the player's chosen strategy.'",
    "max_win": "x10000 of the bet (BET AMOUNT), stated identically on the splash screen ('MAX WIN 10,000x', preview_p1.png) and in the rules ('The maximum winning amount is x10000 of the bet.', rules_p6.png). Note the highest printed hole multiplier actually captured (2500x, at High risk / 16 lines) is well below this cap; reaching 10,000x requires stacking a high hole multiplier with the Multipliers and/or Multiplier Ball Chance feature bonuses.",
    "bet_amount_min": "0.10 FUN",
    "bet_amount_max": "25.00 FUN",
    "balls_amount_min": 1,
    "balls_amount_max": 100,
    "lines_min": 8,
    "lines_max": 16,
    "risk_levels": ["Low", "Medium", "High"],
    "bonus_buy": "Yes - three independently toggleable paid features (Multipliers, Respin Chance, Multiplier Ball Chance), each purchasable per round via the Buy Features dialog, each with its own FUN surcharge added on top of Bet Amount (see buy_features_panel).",
    "autoplay": "Yes, with a non-linear step observed on first click (0 -> 10); STOP button available mid-run.",
    "currency_view": "Only FUN is shown throughout the demo; no coins/cash toggle was observed (unlike some reel-slot titles)."
  },

  "accessibility_observations": {
    "screen_reader": "All primary numeric state (Bet Amount, Balls Amount, Lines, Auto count, Total Cost, Payout multiplier, Profit, Win banner amount) is rendered as plain on-screen text, not encoded only in an image - a screen reader with OCR/live-region support could announce every value. The one meaningfully non-textual control is Risk Level, which should be announced as 'Risk Level: Low/Medium/High' derived from the count of lit pumpkin icons (see risk_level_control).",
    "motor": "All adjustable numeric fields (Bet Amount, Balls Amount, Lines, Auto) share one consistent interaction pattern: a left '◄' and right '►' arrow flanking the value, plus (per the rules text) the ability to hold/repeat-click to reach limits quickly. The Multipliers feature additionally allows the player to 'slightly move stretch lines within the playing field' before dropping the ball - this is a drag/fine-motor interaction with no documented keyboard alternative in the captured material (flag for further accessibility testing). The large circular PLAY/STOP button and the Buy Features icons are reasonably large touch targets; the Risk Level and Lines/Balls arrows are noticeably smaller and closely spaced, which may be harder to target precisely for users with motor impairments.",
    "color_blind": "The three primary state indicators used throughout the game (Risk Level pumpkins, Buy Features toggle switches, and history-table win/loss rows) all use a NON-color-only encoding: Risk Level uses lit-glow-vs-flat-black-silhouette (luminance/shape) plus a count; toggles use knob position (left/right) plus fill brightness; win/loss rows use an explicit '+'/'-' sign plus a highlighted-background-vs-plain-text treatment rather than a red/green hue difference. No critical game information was found to depend on hue discrimination alone.",
    "deaf_hard_of_hearing": "No audio-only information was observed; all round outcomes (win banners, history rows, feature triggers) are conveyed as on-screen text/graphics. Sound is limited to ambient/SFX and a mute toggle (speaker icon, top-right) with no in-game commentary or spoken numbers to lose by muting."
  },

  "unreadable_or_uncertain": [
    "The exact scaling rule for Buy Feature surcharges (1.20 FUN / 0.40 FUN / 0.40 FUN) as Bet Amount changes was not verified - only one bet level (2.00 FUN) was captured with features priced; whether surcharges scale proportionally with Bet Amount or are a flat per-round fee independent of bet size is unconfirmed.",
    "The gap between BET AMOUNT (2.00 FUN) and TOTAL BET (2.40 FUN) seen in several history rows with no Buy Features visibly toggled on could not be fully explained from the captured frames (see payout_basis.total_cost_without_features) - possibly a carried-over Balls Amount or feature setting from an earlier round in the same session.",
    "The exact composition of the 'WIN 122.50 FUN' banner total on win_screen.png (whether it aggregates one round or a short burst of several balls/autoplay rounds) was not fully reconstructable from the single captured frame.",
    "The color-to-multiplier mapping used by the small colored dot markers that appear next to some PAYOUT values in the history table (seen in bonus_mballchance_trigger.png and elsewhere) was not fully confirmed beyond the green-dot example.",
    "Low-risk and Medium-risk hole-multiplier tables at Lines values other than 8 were not captured (only High-risk was captured at 9 and 16 lines) - their exact multipliers at those line counts are unknown.",
    "The full content of the hamburger-menu dropdown (top-right, three-bar icon) was only partially visible through a dimming overlay in one background capture; a round-history/clock-style icon was glimpsed but its destination screen was not separately captured (see not_captured).",
    "The exact purpose of the small MM:SS timer readout next to the 'B' provider badge (top-left) was not explained anywhere in the captured rules text."
  ],

  "not_captured": [
    "A dedicated Settings screen (graphics/language/audio options beyond the single mute toggle) was not found or captured; the only audio control located is the top-right speaker mute icon.",
    "The full hamburger-menu dropdown contents (beyond a glimpsed clock/history icon) were not captured as a distinct screen.",
    "Low/Medium risk hole-multiplier tables at Lines values other than 8.",
    "A logo/wordmark crop is intentionally not included in this document's screens content (per instructions, logo art is generated separately); see logo_refs.json for the non-wordmark iconography references (witch silhouette, cauldron/orb ornament, single jack-o'-lantern hole icon)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.