What are the key stats for Plinko 2?
RTP 98.60%max win ×10000demo ✓
From the verified capture of 03 Aug 2026 — not from the AI’s memory.
Demo, RTP 98.60%, paytable, symbols & full capture data
Direct demo link or iframe code for your site. Free · no sign-up
42 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up
GET /v1/slots/plinko-2-b10/
1,000 free requests / month · sign-up required
This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.
mcp.i-gaming.tools/mcp
| Country | Jun '26 | May '26 | Apr '26 | Mar '26 | Feb '26 | Jan '26 | Dec '25 | Nov '25 | Oct '25 | Sep '25 | Aug '25 | Jul '25 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 🇨🇦Canada | 20 | — | 20 | 20 | 20 | — | 20 | 20 | 20 | — | 20 | 20 |
| 🇦🇺Australia | 10 | — | 10 | 10 | 10 | 10 | — | 10 | — | — | 10 | 10 |
| 🇵🇹Portugal | 10 | — | — | — | — | 10 | — | 10 | 10 | 10 | 10 | 10 |
| 🇨🇾Cyprus | 10 | — | — | — | — | 10 | — | — | — | 10 | 10 | 10 |
| 🇱🇹Lithuania | 10 | — | — | — | — | 10 | — | — | 10 | — | — | — |
| 🇲🇹Malta | 10 | — | — | — | — | — | 10 | — | — | — | — | — |
| 🇸🇰Slovakia | 10 | — | — | — | — | — | — | — | 10 | — | — | — |
| 🇨🇭Switzerland | 30 | 30 | — | 30 | 30 | 30 | 30 | 30 | 120 | 30 | 30 | 30 |
| 🇫🇷France | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 90 | 10 | 20 |
| 🇺🇸United States | 20 | 20 | 20 | 20 | 20 | 20 | — | 20 | — | — | 20 | 20 |
| 🇧🇪Belgium | 20 | 20 | — | 20 | — | — | 20 | — | 20 | 20 | 20 | 20 |
| 🇫🇮Finland | — | — | 20 | — | — | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| 🇩🇰Denmark | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 20 | 10 | 10 | 10 | 10 |
| 🇳🇱Netherlands | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 20 | 10 | 10 |
| 🇩🇪Germany | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇮🇹Italy | 10 | 10 | 10 | — | 10 | 10 | 10 | 10 | 20 | 10 | 10 | 10 |
| 🇵🇱Poland | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇷🇴Romania | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇹🇷Turkey | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇬🇧United Kingdom | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇦🇹Austria | 10 | 10 | 10 | 10 | 10 | 10 | — | 10 | — | 10 | 10 | 10 |
| 🇸🇪Sweden | 10 | 10 | 10 | 10 | — | 10 | 10 | 10 | — | 10 | 10 | 10 |
| 🇳🇴Norway | 10 | 10 | 10 | — | 10 | 10 | 10 | — | — | 10 | 10 | 10 |
| 🇸🇮Slovenia | 10 | 10 | — | — | 10 | — | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇪🇸Spain | 10 | 10 | — | — | 10 | — | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇭🇺Hungary | — | — | — | 10 | — | 10 | 10 | 10 | — | 10 | 10 | 10 |
| 🇭🇷Croatia | — | — | 10 | — | — | 10 | 10 | — | — | 10 | 10 | 10 |
| 🇨🇿Czech Republic | — | — | — | 10 | — | — | — | — | — | 10 | 10 | 10 |
| 🇳🇿New Zealand | 10 | 10 | 10 | — | — | — | — | — | 10 | — | — | — |
| 🇮🇪Ireland | — | — | — | 10 | — | — | — | — | — | — | 10 | — |
| 🇧🇬Bulgaria | — | — | — | — | — | — | 10 | — | — | — | — | — |
| 🇬🇷Greece | 30 | 40 | 10 | 20 | 10 | 20 | 20 | 20 | 20 | 20 | 20 | 40 |
manual demo playthrough → 42 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
BGaming
series
Plinko
· 2 games in this series ↓
rtp
98.60%
· 2 configurations ↓
max_win_x
×10000
bonus_buy
Yes · 3 options
mechanic
Crash
release_date
2025
This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.
All 2 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.
See all 2 games in this series →
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
What are the key stats for Plinko 2?
RTP 98.60%max win ×10000demo ✓
From the verified capture of 03 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Plinko 2 vs Aviamasters — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 10 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Plinko 2",
"provider": "BGaming",
"slot_id": "519a35f5-2bce-4c08-b40c-f82903a5a129",
"demo_url": "https://demo.bgaming-network.com/play/Plinko2/FUN?server=demo",
"game_kind": "crash",
"game_kind_note": "This is NOT a reel/payline slot. It is a physics-based ball-drop game (the 'Plinko' genre): a ball is released from a dispenser at the top of a triangular pyramid of pegs, bounces down through the pegs, and lands in one of a row of holes at the bottom, each holding a fixed multiplier. There are no reels, no paylines, no paytable of symbols, and no free spins in the slot sense. Modeled as game_kind=crash per the Mines+/Limbo+ precedent.",
"max_win": "10,000x (stated on splash/preview screen, preview_p1.png, 'MAX WIN 10,000x')",
"rule_version": "Rule booklet version 1.0, dated 8 January 2025; 'Game Version 1.0.0' (rules_p7.png, verbatim)",
"currency_seen": "FUN (demo play-money)"
},
"core_concept": "Plinko is a game of chance where a ball 'plinks' down a vertical board of offset pegs arranged as a pyramid. The player chooses a bet amount and clicks Play; a ball drops from the top and, after bouncing between pegs, settles into one of the holes along the bottom edge. Each hole displays a multiplier; the multiplier of the hole the ball lands in is applied to the player's bet (quoted verbatim from rules_p1.png / rules_p4.png: \"The numbers displayed in each hole represent multiplier values. The multiplier of the hole, where the ball landed, is applied to the player's bet.\"). The number of holes is always one more than the selected number of Lines, and the multiplier values in the holes depend on both the chosen Risk Level (volatility) and the chosen Lines value.",
"layout_and_visual_style": {
"background": "deep indigo/violet gradient background, darker at the very top-left where the balance/menu bar sits, with faint thin diagonal light-lavender streak decorations scattered across the lower-left of the screen (purely decorative, no functional meaning)",
"wordmark": "top-center header shows the game logotype 'PLINKO' in white/light-lavender bold letters with a small cyan sparkle/wave doodle above it, followed by a large circular badge containing the digit '2' outlined in magenta/pink neon (base_game.png, preview_p1.png, all in-game screens)",
"top_bar": "top-left corner has a small square amber/gold 'B' badge (BGaming house icon) next to a running mm:ss game-session clock (cosmetic, not a round timer); top-right corner has a speaker/mute icon and a hamburger (3-line) menu icon, both in light lavender outline style",
"pyramid_board": "triangular arrangement of small light-gray/silvery circular pegs, widening row by row from 3 pegs at the top to (Lines+1)-ish width at the bottom; peg count and row count scale with the Lines setting (8 lines = 7 rows of pegs above the holes; 12 lines = 11 rows; 16 lines = 15 rows, matched against paytable_risk*_lines*.png)",
"ball_dispenser": "a glowing cyan-outlined circular funnel/dispenser sits above the pyramid apex, visually filled with a cluster of small pink/magenta balls waiting to drop; when Multiplier Ball Chance is active the dispenser additionally shows scattered teal/green and blue balls mixed among the pink ones (buy_multiplierball_enabled.png, bonus_multiplierball_field.png)",
"history_panel": "left side of the screen, columns 'TIME | TOTAL BET | PAYOUT | PROFIT', newest round at the top; each row: TIME in light lavender, TOTAL BET and PAYOUT in white, PROFIT in white for break-even/loss rows and highlighted inside a solid cyan/blue rounded rectangle box for positive-profit rows (redundant coding: sign '+' text AND a filled highlight box, not color alone)",
"right-side control cluster": "RISK LEVEL box (three flame icons, neon border fading from cyan on the left edge to magenta/pink on the right edge) above LINES box (numeric stepper with magenta neon border) - both sit to the right of the pyramid",
"bottom control row": "BUY FEATURES icon cluster (magenta/pink neon border) at bottom-left of the controls; large circular PLAY button in the center (amber/gold neon ring, orange gradient fill, white bold 'PLAY' label; becomes 'STOP' during autoplay); BET AMOUNT FUN stepper (amber/gold neon border) top-right of controls; BALLS AMOUNT stepper and AUTO stepper (both cyan neon border) below",
"footer_bar": "black strip across the very bottom of the viewport showing 'Balance <amount> FUN' on the left and 'Bet Amount <amount> FUN' on the right, in white text on solid black - the only screen area with a plain (non-neon) background"
},
"controls": {
"risk_level": {
"label": "RISK LEVEL",
"values": ["Low (1 flame lit)", "Medium (2 flames lit)", "High (3 flames lit)"],
"verification": "confirmed by direct pixel zoom of the flame-icon cluster on paytable_risk1_lines12.png (1 bright white flame, 2 dark/unlit flames), paytable_risk2_lines8.png (2 bright flames, 1 unlit) and paytable_risk3_lines8.png (3 bright flames, all lit)",
"state_coding": "lit flame = solid bright white/lavender glow; unlit flame = flat black silhouette outline only. State is conveyed by BOTH brightness AND the count of lit icons (redundant, colorblind-safe on its own), but there is no numeric/text label of 'Low/Medium/High' printed in the control itself - that wording only appears in the rules text (rules_p2.png/rules_p3.png: 'low, medium or high')."
},
"lines": {
"label": "LINES",
"range": "8-16, adjusted with left/right stepper arrows; measured directly by driving the stepper to its limits",
"verified_values_seen": [8, 12, 16],
"effect": "number of holes at the bottom = Lines + 1; number of peg rows scales with Lines (per rules_p2.png: 'The number of lines affects the number of rows and holes')."
},
"balls_amount": {
"label": "BALLS AMOUNT",
"range": "1-100, confirmed by driving the stepper to both limits (base_game.png shows 1 with left arrow inactive; balls_max.png shows 100 with right arrow inactive)",
"effect": "sets how many balls are dropped in the round, one after another at high speed; each ball is billed individually at BET AMOUNT and appears as its own row in the history panel"
},
"bet_amount": {
"label": "BET AMOUNT FUN",
"range": "0.10 - 25.00 FUN, confirmed by driving the stepper to both limits (bet_min.png = 0.10, bet_max.png = 25.00)",
"note": "this is the PER-BALL stake; it is the value the hole multiplier is actually applied to (see payout_basis below)"
},
"auto": {
"label": "AUTO",
"function": "sets number of autoplay rounds; PLAY button becomes STOP while running; stepper increments non-linearly (rules_p1.png: 'In the Auto field you may choose the number of autorounds and the number of the balls dashed out in the first round')",
"verified_values_seen": [0, 10, 7],
"note": "autoplay.png shows AUTO set to 10 with PLAY still showing; autoplay_running.png (captured mid-run) shows the counter already down to 7 and the button reading STOP - the counter counts down as rounds complete. During the running state the BALLS AMOUNT stepper arrows appear dimmed/inactive (locked while autoplay is active)."
},
"buy_features": {
"label": "BUY FEATURES",
"ui": "one icon cluster of 3 small icons (a stylised 'X' with a plus sparkle, a circular double-arrow/refresh glyph, and a flame-with-plus glyph) to the left of PLAY; clicking ANY of the three icons opens the SAME single modal dialog containing all three feature toggles",
"dialog_contents": [
{"feature": "MULTIPLIERS", "icon": "X with sparkle/plus", "price": "0.60 FUN per ball"},
{"feature": "RESPIN CHANCE", "icon": "circular double-arrow", "price": "0.20 FUN per ball"},
{"feature": "MULTIPLIER BALL CHANCE", "icon": "flame/torch with plus", "price": "0.20 FUN per ball"}
],
"toggle_visual_states": "OFF = knob sits on the LEFT of the pill-shaped track, track and knob rendered in a darker, duller purple; ON = knob slides to the RIGHT, track and knob become a brighter, more saturated purple with a near-white glowing knob. State is coded by BOTH knob position and brightness (redundant, not color-hue dependent, safe for colorblind users)",
"verified_on": "buy_features_dialog.png (all three OFF), buy_multipliers_enabled.png / bonus_multipliers_field.png (Multipliers ON), buy_respin_enabled.png (Respin Chance ON), buy_multiplierball_enabled.png (Multiplier Ball Chance ON)"
},
"menu_hamburger": {
"contents": "exactly two icons: a clock/history glyph and an 'i' info glyph - opens the rules booklet described below. There is NO separate Settings screen.",
"verification_channels": [
"rules text (How to play section only documents Bet amount/Play/Autoplay/Lines/Balls amount; no mention of a settings screen)",
"direct enlarged crop of the full vertical menu-icon bar, showing exactly 2 icons and no gear/settings icon",
"TL personal inspection of the menu bar"
],
"note": "scripts/scene_probe.py could not be used as a corroborating channel because this engine is not built on PIXI ('PIXI stage not found among globals') - the second verification channel used instead was a wide, non-narrow crop of the entire icon bar (narrow crops have previously hidden buttons in other games)."
},
"sound": "a single speaker/mute icon sits in the top-right corner, independent of the hamburger menu"
},
"payout_basis": {
"summary": "THE HISTORY COLUMN LABELED 'TOTAL BET' IS NOT THE PAYOUT BASIS. It is the per-ball stake (BET AMOUNT plus any purchased-feature surcharge), i.e. what one ball actually cost. The hole multiplier is applied to the plain BET AMOUNT value shown in the BET AMOUNT FUN stepper, not to the (possibly higher) TOTAL BET/TOTAL COST figure that includes feature surcharges.",
"rule_quote": "rules_p4.png / rules_p6.png, verbatim: \"There are multipliers in each hole at the bottom of the pyramid. The multiplier of the hole the ball lands in applies to the player's bet.\"",
"round_cost_formula": "TOTAL COST (shown under the Bet Amount / Auto controls once Balls Amount > 1 or a feature is bought) = (BET AMOUNT + sum of purchased feature surcharges) x BALLS AMOUNT",
"arithmetic_proofs": [
{
"source_frame": "bonus_multipliers_win.png",
"given": "BET AMOUNT = 1.00 FUN, Multipliers feature bought (+0.60 FUN) => per-ball TOTAL BET = 1.60 FUN",
"history_row": "10:01:05 - TOTAL BET 1.60 FUN, PAYOUT 4.0x, PROFIT +2.40 FUN",
"check_basis_is_bet_amount": "1.00 x 4.0 - 1.60 = +2.40 -- MATCHES the displayed profit",
"check_basis_would_be_wrong_if_total_bet_used": "1.60 x 4.0 - 1.60 = +4.80 -- does NOT match",
"verdict": "confirmed: multiplier is applied to BET AMOUNT (1.00), not to TOTAL BET/TOTAL COST (1.60)"
},
{
"source_frame": "bonus_multipliers_win.png",
"history_row": "09:59:45 - TOTAL BET 1.60 FUN, PAYOUT 0.7x, PROFIT -0.90 FUN",
"check": "1.00 x 0.7 - 1.60 = -0.90 -- MATCHES"
},
{
"source_frame": "bonus_multipliers_win.png",
"history_row": "09:56:00 - TOTAL BET 1.00 FUN, PAYOUT 0.5x, PROFIT -0.50 FUN",
"check": "1.00 x 0.5 - 1.00 = -0.50 -- MATCHES (no feature surcharge active on this particular row, TOTAL BET = BET AMOUNT)"
},
{
"source_frame": "payout_basis_proof_balls5.png / payout_basis_proof_multiball_result.png",
"given": "BALLS AMOUNT = 5, BET AMOUNT = 1.00 FUN, no feature bought",
"observed": "field under Bet Amount reads 'TOTAL COST 5.00' before the round; after the round, the history panel shows FIVE separate rows, each with TOTAL BET 1.00 FUN",
"verdict": "confirms TOTAL COST is the aggregate round price (bet x balls), while TOTAL BET in each history row is the per-ball stake"
},
{
"source_frame": "bonus_respin_win.png",
"history_row": "10:05:35 - TOTAL BET 0.00 FUN, PAYOUT 0.7x with a pink dot marker, PROFIT +0.70 FUN",
"interpretation": "the free bonus ball awarded by landing in a Respin Chance portal costs nothing (TOTAL BET 0.00) and its full payout (0.7 x underlying stake of 1.00 = 0.70) is pure profit with zero wager - confirms the free-respin ball is not billed again"
}
],
"min_max_bet_verified": {
"min_bet": 0.10,
"max_bet": 25.00,
"currency": "FUN",
"method": "stepper arrows driven to their limits in both directions; arrow icon visibly darkens/deactivates at the limit (bet_min.png, bet_max.png)"
},
"balls_amount_verified": {"min": 1, "max": 100, "method": "same stepper-to-limit method, base_game.png (1) and balls_max.png (100)"}
},
"multiplier_tables": {
"note": "Holes are always symmetric (mirrored) left-to-right around a central lowest-value hole; count of holes = Lines + 1. All values below were read directly off zoomed crops of the corresponding paytable_riskN_linesM.png frame, then cross-checked a second time with independent zoom crops during this documentation pass.",
"rows": [
{
"risk_level": "Low", "lines": 8,
"multipliers": ["4x","2x","1.1x","0.9x","0.5x","0.9x","1.1x","2x","4x"],
"source_frame": "paytable_risk1_lines8.png",
"colors": "all 9 pit bars uniformly cyan/light-blue - the whole range (0.5x-4x) is low enough on the game's absolute color scale that no purple/magenta shift is triggered"
},
{
"risk_level": "Medium", "lines": 8,
"multipliers": ["15x","3x","1.4x","0.6x","0.2x","0.6x","1.4x","3x","15x"],
"source_frame": "paytable_risk2_lines8.png",
"colors": "outer 15x pits = pale lavender/light-purple, next-in 3x pits = light blue, remaining inner pits blue shading to bright cyan at the center 0.2x pit"
},
{
"risk_level": "High", "lines": 8,
"multipliers": ["30x","4x","1.1x","0.4x","0.1x","0.4x","1.1x","4x","30x"],
"source_frame": "paytable_risk3_lines8.png",
"colors": "outer 30x pits = magenta/pink, next-in 4x pits = pale lavender, remaining inner pits blue shading to bright cyan at the center 0.1x pit"
},
{
"risk_level": "Low", "lines": 12,
"multipliers": ["12x","5x","2.4x","1.5x","1x","0.7x","0.5x","0.7x","1x","1.5x","2.4x","5x","12x"],
"source_frame": "paytable_risk1_lines12.png",
"colors": "all 13 pit bars blue/cyan shades, brightest cyan at the center 0.5x pit",
"cross_check_note": "IMPORTANT: this file/row is Risk Level = LOW (1 of 3 flame icons lit, verified by pixel zoom), not High. See discrepancy note below."
},
{
"risk_level": "Low", "lines": 16,
"multipliers": ["25x","10x","5x","2.5x","1.5x","1.2x","1x","0.7x","0.5x","0.7x","1x","1.2x","1.5x","2.5x","5x","10x","25x"],
"source_frame": "paytable_risk1_lines16.png",
"colors": "all 17 pit bars blue/cyan shades, brightest cyan at the center 0.5x pit"
},
{
"risk_level": "Medium", "lines": 16,
"multipliers": ["250x","40x","8x","3x","2x","1.5x","1x","0.5x","0.3x","0.5x","1x","1.5x","2x","3x","8x","40x","250x"],
"source_frame": "paytable_risk2_lines16.png",
"colors": "outer 250x pits = light purple/lavender, gradient inward through blue to bright cyan at the center 0.3x pit"
},
{
"risk_level": "High", "lines": 16,
"multipliers": ["2500x","200x","24x","5x","2.1x","1.2x","0.6x","0.3x","0.1x","0.3x","0.6x","1.2x","2.1x","5x","24x","200x","2500x"],
"source_frame": "paytable_risk3_lines16.png",
"colors": "outer 2500x pits = saturated magenta/pink, next 200x/24x = purple/lavender-blue, gradient inward through blue/cyan, brightest cyan at the center 0.1x pit"
}
],
"gaps_not_captured": [
"Medium risk / 12 lines",
"High risk / 12 lines"
],
"gaps_note": "the two 12-lines combinations above were not among the captured frames (only Low/12 was shot); values for Medium/12 and High/12 are therefore not documented - do not infer them.",
"color_scale_summary_for_accessibility": "the pit color is NOT random decoration - it visually encodes the multiplier's magnitude on a scale shared across the whole game (not re-normalized per row): bright cyan = the lowest multiplier in the current configuration (always the centre hole), shifting through blue, then light purple/lavender, and finally to saturated magenta/pink for the rare, very large multipliers (seen at 250x and 2500x). At lower absolute multiplier ceilings (e.g. Low risk with a 25x cap) the whole row stays in the blue/cyan band and no magenta ever appears, because the color mapping is anchored to the game's overall multiplier range, not to the row's own min/max. The exact printed multiplier number is always given as text under every pit, so the color is a reinforcing cue, not the sole source of information - colorblind players can rely fully on the printed numbers."
},
"risk_level_discrepancy_note": {
"issue": "The task brief asserted that the multiplier row [12x,5x,2.4x,1.5x,1x,0.7x,0.5x,0.7x,1x,1.5x,2.4x,5x,12x] belongs to 'Risk 3 (High), 12 lines'. Personal pixel-level verification of the corresponding manifest frame (paytable_risk1_lines12.png) shows only ONE of the three flame icons lit (bright white), the other two rendered as flat black/unlit silhouettes - this is the Low risk indicator, matching the same lit-flame-count convention independently confirmed on paytable_risk2_lines8.png (2 lit) and paytable_risk3_lines8.png (3 lit).",
"resolution": "documented this row as Low risk / 12 lines (matching the manifest's own filename and note), not High risk / 12 lines. Values themselves (12x...12x) are unaffected by this correction, only the risk-level label changes.",
"confidence": "high - based on a direct enlarged crop of the RISK LEVEL flame cluster, cross-checked against two other frames with known/unambiguous flame counts using the identical crop coordinates."
},
"features": {
"overview": "Three independent, separately-priced buy-in modifiers, all offered from one shared BUY FEATURES dialog. All three can in principle be toggled on simultaneously (the dialog does not appear to restrict combinations, though only single-feature combinations were captured). Buying a feature adds its flat FUN surcharge to the per-ball TOTAL BET/TOTAL COST; it does not change the printed hole multipliers themselves.",
"multipliers": {
"display_name_in_ui": "MULTIPLIERS",
"rules_name": "Multiplier (rules_p3.png/rules_p4.png)",
"price": "0.60 FUN per ball",
"description_quote": "rules_p3.png verbatim: \"The feature can be activated in the Buy features field to the left of the Play button. When it is activated, some stretch lines appear on the field. If a ball goes through these stretch lines, it gets an additional multiplier that is applied to the win amount. A player can slightly move stretch lines within the playing field.\"",
"splash_description": "preview_p2.png: 'Adds up to 3 stretches to the field. Passing through them boosts the ball's multiplier.'",
"visual_on_field": "up to 3 horizontal cyan/blue 'stretch lines' (rendered as a short bracket-shaped rail spanning a few peg columns) appear across different rows of the pyramid, each labeled with a small round badge showing its boost value (e.g. 'x2')",
"legend_colors": "a small legend appears top-left of the play field while this feature is active: pink dot = x1 (no boost), teal/green dot = x2, blue dot = x4, purple dot = x6 (bonus_multipliers_win.png)",
"gameplay_evidence": "bonus_multipliers_gameplay.png shows the ball passing through one stretch line with a bright flash/halo around the ball, confirming the boost triggered",
"win_evidence": "bonus_multipliers_win.png: history row 10:01:05, TOTAL BET 1.60 FUN (base 1.00 + 0.60 surcharge), PAYOUT 4.0x with a small blue dot marker next to the multiplier, PROFIT +2.40 FUN. Arithmetic proof under payout_basis above.",
"history_dot_marker": "blue dot appended after the payout multiplier text in the history row"
},
"respin_chance": {
"display_name_in_ui": "RESPIN CHANCE",
"rules_name": "One More Spin (rules_p3.png/rules_p4.png) - note the in-game button label and the rules-booklet name differ; both refer to the same feature",
"price": "0.20 FUN per ball",
"description_quote": "rules_p3.png verbatim: \"The feature can be activated in the Buy features field to the left of the Play button. When it is activated, some portals appear in the place of holes on the field. If the ball lands in the portal, the player gets a free spin with the multiplier the ball initially got.\"",
"splash_description": "preview_p3.png: 'Adds up to 6 vortexes to the field. Landing in one grants you an extra free ball.'",
"visual_on_field": "portal holes are rendered as circular badges with a circular-arrow ('refresh') icon and a printed multiplier label (observed '1x' on both portals in the captured round); thin pink/magenta guide rails run from the dispenser down the outer edges of the pyramid to each portal position. Only 2 portals appeared in the captured 12-line round out of a possible 6 stated in the splash screen.",
"gameplay_evidence": "bonus_respin_multiball.png shows two balls simultaneously in flight - one near the bottom about to reach a portal, a second freshly released from the dispenser at the top - the moment the free extra ball is granted",
"win_evidence": "bonus_respin_win.png / bonus_respin_field.png: history shows one normal paid row (TOTAL BET 1.20 FUN, i.e. 1.00 base + 0.20 surcharge) directly followed by a second row with TOTAL BET 0.00 FUN, PAYOUT 0.7x, PROFIT +0.70 FUN, a small pink dot marker after the multiplier - the zero-cost free ball's win is pure profit",
"history_dot_marker": "pink dot appended after the payout multiplier text in the history row for the free (zero-cost) bonus ball"
},
"multiplier_ball_chance": {
"display_name_in_ui": "MULTIPLIER BALL CHANCE",
"price": "0.20 FUN per ball",
"description_quote": "rules_p3.png/rules_p4.png verbatim: \"The feature can be activated in the Buy features field to the left of the Play button. It gives the chance for getting a ball with a multiplier x2 or x4.\"",
"splash_description": "preview_p4.png: 'Activating this feature gives a chance to release a ball with a high starting multiplier.'",
"visual_on_field": "the ball dispenser at the top shows a mix of colored balls instead of uniform pink: pink = x1 (no boost), teal/green = x2, blue = x4 (legend confirmed on preview_p4.png and bonus_multiplierball_field.png). The pyramid/holes themselves are unmodified by this feature (no stretch lines or portals) - the feature affects only the ball itself.",
"gameplay_evidence": "bonus_multiplierball_gameplay.png (Balls Amount raised to 5 to increase the chance of visibly catching a colored ball in one frame): among 5 falling balls, one teal/green ball (x2) is visible landing near the center of the bottom row alongside plain pink balls",
"win_evidence": "bonus_multiplierball_win.png: history row 10:16:09, TOTAL BET 1.20 FUN, PAYOUT 1.0x with a small green dot marker, PROFIT -0.20 FUN. At Lines=12 the landed hole's base value is 0.5x; a x2 ball-boost applied to that base value gives 1.0x, matching the displayed payout - i.e. the ball's starting multiplier (x2/x4) multiplies the hole's printed multiplier before it is applied to the bet.",
"history_dot_marker": "green dot appended after the payout multiplier text in the history row when a boosted ball produced the result"
},
"feature_coverage_summary": "All three features were purchased individually via the shared dialog and played to a completed, recorded result (buy dialog -> field state -> gameplay moment -> history/win confirmation) for each."
},
"rtp_and_rng": {
"rtp_quote": "rules_p5.png/rules_p6.png, verbatim: \"The overall theoretical Return to Player (RTP) is 98.6% - 99% depending on the player's chosen strategy.\"",
"rtp_interpretation": "this is a RANGE, not a single fixed number - it depends on which Risk Level / Lines / feature combination the player chooses. No single RTP value or per-configuration RTP breakdown is given anywhere in the captured material; do not collapse this to one number.",
"rng_quote": "rules_p6.png, verbatim: \"The game is based on a certified random number generator. For more information, visit our BGaming site.\"",
"provably_fair_note": "the phrase 'provably fair' does NOT appear anywhere in the rules text. Only the generic 'certified random number generator' wording is used - this is a standard licensed-RNG game, not a blockchain/provably-fair game, and must not be described as such.",
"additional_information_quote": "rules_p6.png/rules_p7.png, verbatim: \"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. The speed and quality of internet connection on the side of a player may have or appear to have an effect on the game. The provider does not bear the responsibility for the consequences of the loss of connection on the player side.\""
},
"screens_documented": [
{"screen": "preview / splash carousel (4 pages)", "files": ["preview_p1.png","preview_p2.png","preview_p3.png","preview_p4.png"],
"content": "page 1: MAX WIN 10,000x headline, three feature icon/name pairs (Multipliers / Respin Chance / Multiplier Ball Chance), caption 'THREE ACTIVATING SPIN FEATURES', 'CLICK TO START' button. Pages 2-4: one animated illustration + short description per feature (quoted verbatim under each feature above). Carousel position shown as 4 small diamond dots, current page hollow/outlined, others filled dark."},
{"screen": "base game (idle, before first spin)", "file": "base_game.png",
"content": "default Lines=8, Bet Amount 1.00 FUN, Balls Amount 1, Auto 0, Balance 1,000.00 FUN, multiplier row 4x/2x/1.1x/0.9x/0.5x/0.9x/1.1x/2x/4x (Low risk row values)",
"note": "this particular captured frame renders noticeably DIMMER/darker overall than every other frame (background, RISK LEVEL flame icons, and all borders are all at reduced brightness) - most likely a fade-in/loading transition frame rather than the game's normal resting brightness; the fully-lit resting appearance is better represented by paytable_risk1_lines8.png which has an identical layout and values at full brightness."},
{"screen": "ball in flight (live round)", "file": "ball_in_flight.png", "content": "Lines=12, a single pink ball mid-bounce partway down the pyramid, glowing halo around it; Balance already debited to 999.00 (was 1000.00, bet 1.00)"},
{"screen": "round result / win screen (break-even)", "file": "win_screen.png", "content": "history shows one row, TOTAL BET 1.00 FUN, PAYOUT 1.0x, PROFIT 0.00 FUN - no win banner is shown because the round was break-even, not a net win"},
{"screen": "autoplay setup", "file": "autoplay.png", "content": "AUTO stepper set to 10, PLAY button still labeled PLAY (not yet started)"},
{"screen": "autoplay running", "file": "autoplay_running.png", "content": "PLAY button now reads STOP; AUTO counter already counted down to 7; a ball is mid-flight; BALLS AMOUNT stepper arrows appear dimmed/locked while autoplay runs"},
{"screen": "buy features dialog (all off)", "file": "buy_features_dialog.png", "content": "modal panel over the right half of the field listing all 3 features with prices and toggles in the OFF (left-knob) position"},
{"screen": "buy features - Multipliers ON", "file": "buy_multipliers_enabled.png", "content": "Multipliers toggle ON, TOTAL COST updates to 1.60 FUN, 3 stretch lines already visible on the field behind the dialog"},
{"screen": "buy features - Respin Chance ON", "file": "buy_respin_enabled.png", "content": "Respin Chance toggle ON (others off), TOTAL COST 1.20 FUN, 2 portals visible on the field behind the dialog"},
{"screen": "buy features - Multiplier Ball Chance ON", "file": "buy_multiplierball_enabled.png", "content": "Multiplier Ball Chance toggle ON (others off), TOTAL COST 1.20 FUN, dispenser already shows colored balls behind the dialog"},
{"screen": "Multipliers feature field/gameplay/win", "files": ["bonus_multipliers_field.png","bonus_multipliers_gameplay.png","bonus_multipliers_win.png"], "content": "described in detail under features.multipliers above; win screen additionally shows a 'WIN <amount> FUN' banner rendered just above the PLAY button"},
{"screen": "Respin Chance feature field/gameplay/win", "files": ["bonus_respin_field.png","bonus_respin_multiball.png","bonus_respin_win.png"], "content": "described in detail under features.respin_chance above; win screen shows 'WIN 0.70 FUN' banner above PLAY"},
{"screen": "Multiplier Ball Chance feature field/gameplay/win", "files": ["bonus_multiplierball_field.png","bonus_multiplierball_gameplay.png","bonus_multiplierball_win.png"], "content": "described in detail under features.multiplier_ball_chance above; gameplay screen shows 'WIN 0.50 FUN' banner above PLAY mid-round while 4 more balls are still resolving (Balls Amount was 5)"},
{"screen": "bet amount limits", "files": ["bet_min.png","bet_max.png"], "content": "0.10 FUN and 25.00 FUN respectively, left/right stepper arrow visibly darkened/inactive at each limit"},
{"screen": "balls amount limit", "file": "balls_max.png", "content": "100 balls, TOTAL COST 100.00 FUN (=1.00 x 100), right stepper arrow inactive"},
{"screen": "payout basis proof frames", "files": ["payout_basis_proof_balls5.png","payout_basis_proof_multiball_result.png"], "content": "described in detail under payout_basis above"},
{"screen": "rules booklet (7 pages, in-panel scroll, confirmed exhausted)", "files": ["rules_p1.png","rules_p2.png","rules_p3.png","rules_p4.png","rules_p5.png","rules_p6.png","rules_p7.png"], "content": "About the game / How to play / Features (Volatility, Lines, Balls amount, One More Spin, Multiplier, Multiplier Ball Chance) / Results / Return to Player / RNG / Additional information / rule version and game version. All quoted verbatim above where relevant. scroll_panels manifest entry confirms exhausted=true, moved=true, settle=3."},
{"screen": "paytable / multiplier matrix (7 risk x lines combinations)", "files": ["paytable_risk1_lines8.png","paytable_risk2_lines8.png","paytable_risk3_lines8.png","paytable_risk1_lines12.png","paytable_risk1_lines16.png","paytable_risk2_lines16.png","paytable_risk3_lines16.png"], "content": "full table reproduced under multiplier_tables above"}
],
"accessibility_notes": {
"general": "The game has almost no in-play text beyond numbers and short English labels; state is communicated heavily through color, icon brightness, and animation (ball motion, glow halos, banner pop-ups). This creates several concerns for players who cannot perceive color or fast motion.",
"colorblind": [
"Pit/hole multiplier bars use a color gradient (cyan -> blue -> purple -> magenta) to hint at multiplier magnitude, but every pit ALSO has the exact multiplier printed as text underneath it at all times - colorblind players are never dependent on the color alone for this information.",
"Risk Level (volatility) is shown as 1/2/3 lit flame icons; state is doubled up as both a COUNT of lit icons and a brightness difference (lit=bright white glow, unlit=flat black silhouette), so it does not rely on hue at all and is colorblind-safe.",
"Feature toggles (ON/OFF) are doubled up as both KNOB POSITION (left=off, right=on) and brightness/saturation, not on hue alone - colorblind-safe.",
"RISK. The history-panel colored 'dot' markers that identify WHICH bought feature produced a given win (pink=free respin ball, blue=multipliers boost, green=multiplier-ball boost) are the one clearly color-only cue found in the game: there is no accompanying icon or text distinguishing the three dot colors in the history row itself. A colorblind player could still infer the feature from the round's other visible data (e.g. TOTAL BET 0.00 uniquely identifies the free respin-ball row) but cannot always distinguish a Multipliers win from a Multiplier-Ball-Chance win by the dot alone if both were purchased in the same session. This is a genuine, if minor, accessibility gap.",
"Positive-profit rows in the history panel are marked by a filled highlight box AND a '+' sign in the text, not by color alone - colorblind-safe."
],
"deaf_or_hard_of_hearing": "A dedicated mute/speaker icon is present in the top-right corner at all times, and every game state observed (win banners, feature toggles, balance changes) is fully mirrored in on-screen text/graphics with no audio-only information detected in the captured frames.",
"motor": "All interactive controls (steppers, toggles, Play/Stop, Buy Features icons, menu icons) are discrete click targets of a reasonable size; Autoplay (with a configurable round count) and a Balls Amount of up to 100 both reduce the number of individual clicks required to keep playing, which benefits players with limited fine motor control. No drag-based interaction was required for any control captured (the rules text does mention that a player 'can slightly move stretch lines within the playing field' for the Multipliers feature, but this optional repositioning was not exercised/captured).",
"blind_or_low_vision": "The interface is entirely visual with no evidence of alt-text, ARIA labeling, or screen-reader affordances in the captured material; a blind player would have no independent way to perceive hole positions, ball trajectory, or feature state without sighted assistance. This is a structural limitation of the canvas-rendered game engine itself, not something the operator's demo wrapper can add."
},
"ocr_anchors": {
"rules_p6_rtp_rng_crop": "Return to Player\nThe overall theoretical Return to Player (RTP) is 98.6% - 99% depending on the player's\nchosen strategy.\nRNG\nThe game is based on a certified random number generator. For more information, visit\nour BGaming site.",
"note": "pytesseract read the plain rules-booklet paragraphs cleanly (quoted above, matches manual reading verbatim). It read the stylised multiplier-pit font on the paytable frames very poorly (garbled symbols) - those numeric values in this document were instead obtained by direct visual zoom-crop reading, cross-checked twice per memory guidance that OCR is unreliable on this stylised font."
},
"unreadable_or_uncertain": [
"Medium risk / 12 lines and High risk / 12 lines multiplier rows were not captured on any frame - not documented, not guessed.",
"The exact rule governing simultaneous combinations of more than one purchased feature at once (e.g. Multipliers + Respin Chance together) was not captured; only single-feature purchases were played to a result.",
"Whether the Multiplier Ball Chance's ball-boost (x2/x4) multiplies the base hole value or the final payout was inferred from a single arithmetic match (0.5x hole x2 boost = 1.0x observed payout) - a second independent example with a different hole/boost combination was not available to double-confirm the exact order of operations.",
"The base_game.png frame's unusually dim/dark overall brightness is treated as a transition/fade-in artifact rather than a distinct 'unselected risk level' state, based on comparison with an identically-configured but fully-lit frame (paytable_risk1_lines8.png); this inference could not be independently re-verified live in-browser during this documentation pass since only static captured frames were available."
],
"not_captured": [
"type=logo was not generated by the capturer (expected - generated separately by gen_logo.py at the TL logo-gate step, not part of documentation capture)."
]
}
Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.