What are the key stats for Multihand Blackjack Pro?
RTP 99.40%demo ✓
From the verified capture of 14 Aug 2026 — not from the AI’s memory.
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mcp.i-gaming.tools/mcp
manual demo playthrough → 29 screens captured → rules & payouts verified → catalogued & reviewed
provider
BGaming
rtp
99.40%
· single configuration
bonus_buy
No
mechanic
Table Game
release_date
2016
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What are the key stats for Multihand Blackjack Pro?
RTP 99.40%demo ✓
From the verified capture of 14 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Multihand Blackjack Pro vs Multihand Blackjack — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
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{
"game": {
"name": "Multihand Blackjack Pro",
"provider": "BGaming",
"studio": null,
"studio_evidence": "No sub-studio branding appears anywhere on the captured screens. The only brand mark visible is the 'BGAMING' wordmark stamped in the felt near the bottom-center of the table on in-round frames (e.g. base_game_double_option.png, base_game_round_loss.png, win_screen.png). The settings-menu header and the felt's decorative print both read only 'Multihand Blackjack Pro' / 'BlackJack Professionals Series' - these are the game title/table-brand, not a studio name. Field left null (studio == provider would be a forbidden duplicate).",
"game_kind": "table",
"game_subtype": "blackjack",
"demo_url": "https://demo.bgaming-network.com/play/BlackjackPro/FUN?server=demo",
"demo_balance_label": "FUN - this is only the label of the demo play-money balance shown top-left ('Balance 1000.0 FUN') and bottom-right ('Total Bet ... FUN'); it is NOT the game's currency and must not be recorded as one. All monetary rules below are expressed as multipliers of the bet, which is currency-agnostic.",
"table_name_on_felt": "BlackJack Professionals Series",
"rtp": {
"in_game_value_pct": 99.4,
"in_game_source": "rules_p1.png, section 'Description': verbatim sentence 'RTP is 99.4%' printed directly beneath the game description text, and repeated as the number used for this record.",
"conflicting_web_value_pct": 99.23,
"conflict_note": "The provider's public game-catalog card for this specific title lists RTP 99.23% - the same figure published for the base (non-Pro, non-multihand) 'Multihand Blackjack' title, i.e. it looks like an unrefreshed/copied catalog number. TL resolved the conflict in favor of the number printed inside the actual running build (99.4%), since the in-game rules text is the authoritative description of the exact game instance being documented. Both numbers are recorded here for transparency; only 99.4% should be treated as this game's RTP."
},
"decks_and_cards": {
"decks": 6,
"cards_per_deck": 52,
"shuffle": "Cards are shuffled after each round (verbatim from rules_p2.png).",
"card_values_verbatim": [
"The cards from 2 through 10 have their numerical values shown on the card.",
"Jack, Queen, and King, also called \"face cards\" are all valued at 10.",
"An Ace can be counted as either 1 or 11. An Ace always has the value that makes the best hand. Suppose you have (Ace, 7). The value of this hand can be either 8 or 18. If you stop here, it will be 18. But let's assume you've drawn one more card. The hand contains (Ace, 7, 8). Its total value is 16.",
"The suite of the card does not have any influence in the game.",
"Blackjack is an initial two-card equal to 21, with the combination consisting of an ace and a ten-value card."
],
"objective_verbatim": "In Blackjack Pro, player's goal is to have a hand with points value closer to 21 points than the Dealer's without exceeding 21 or by the Dealer's hand going over 21 (\"bust\")."
},
"dealer_rule": {
"printed_on_felt": "Dealer Must Stand on all 17's",
"rules_text_verbatim": "The Dealer starts playing her hand once all the player's hands are completed. The Dealer always stands on 17, including Soft 17.",
"note": "Both the felt banner and the rules text (rules_p12.png) agree: the dealer is scripted as a female ('her hand'); dealer stands on hard AND soft 17 (no hit on soft 17)."
},
"bet_limits": {
"min_bet": 1,
"max_bet": 100,
"printed_plaque": "Min 1 / Max 100 - lit amber/orange text on a dark red-brown wood-effect plaque, positioned right of table center, visible on every base_game frame",
"verified_how": "Measured directly by the capturer, not just read off the plaque: min = the smallest available chip denomination (1) is the lowest amount that can physically be wagered; max = selecting the 100-value chip and clicking the betting circle placed exactly 100 FUN, and a further click on top did NOT increase the stack further (stayed at 100 FUN, no warning dialog) - see info_max_bet.png. Both independently match the printed Min 1 / Max 100 plaque.",
"betting_limits_rules_text_verbatim": "Min/Max table displays minimum and maximum amount that can be placed on each betting field.",
"scope": "The limit applies PER BETTING FIELD (each of the 3 hand circles, and independently to each Bonus Bet circle, which is capped at the size of its matching regular bet) - not to the sum of all fields on the table."
},
"hands": {
"max_simultaneous_hands": 3,
"positions": ["left", "center", "right"],
"rules_text_verbatim": "Player can bet on up to three hands, placing chips on the left, central and right betting boxes.",
"evidence": "base_game_3hands.png shows chips placed simultaneously in all three hand circles (1 FUN left, 1 FUN center, 2 FUN right); base_game_round_loss.png / win_screen_split.png show three hands dealt and resolved in parallel, each played and settled independently against the single dealer hand."
}
},
"how_to_bet": {
"verbatim_table": [
{"to": "Select bet size", "tip": "Click on the selected value chip at the bottom of the table"},
{"to": "Place your bet", "tip": "Click on betting field to place chip of selected value there"},
{"to": "Increase your bet", "tip": "Every click on the betting field adds one chip of the selected value to existing bet"},
{"to": "Remove your bet", "tip": "Choose the X-chip option and CLICK on the betting field"},
{"to": "Play again", "tip": "Click NEW BETS after the game is completed to place bets differently"},
{"to": "Repeat your bet", "tip": "Click REBET to place the same amount and value of bets as in the previous round"},
{"to": "Total bet", "tip": "To see the total bet you are going to play with check the right bottom corner of the table"},
{"to": "Balance", "tip": "To see the current player balance check the left bottom corner of the table"}
]
},
"chips": {
"selectable_chip_bar": {
"location": "bottom-center of the screen, on a dark charcoal/near-black horizontal bar spanning the width of the table, between the Balance readout (bottom-left) and Total Bet readout (bottom-right)",
"denominations_left_to_right": [
{"value": 25, "color": "green with white rim ticks", "label": "25 in white digits on green disc"},
{"value": 100, "color": "dark graphite/charcoal grey with white rim ticks", "label": "100 in white digits on dark grey disc"},
{"value": 1, "color": "silver/white with dark grey rim ticks; ornate scroll pattern under the number", "label": "1 in black digits on silver-white disc; this chip is the DEFAULT selection and is rendered larger/highlighted (raised, drop-shadow, thicker outline ring) compared to the other four"},
{"value": 5, "color": "red with white rim ticks", "label": "5 in white digits on red disc"},
{"value": 10, "color": "dark navy blue with white rim ticks", "label": "10 in white digits on blue disc"}
],
"chip_rim_microprint": "PLAY & WIN - ONLINE CASINO (repeated around the rim of every selectable chip)",
"scroll_arrows": "small grey triangular up/down (or left/right) arrow glyphs sit just outside the chip row on both sides (visible at roughly the outer edge of the leftmost and rightmost chips) - directional affordance, function not exercised in this capture set"
},
"decorative_chip_rack": {
"location": "a wooden tray/rack mounted along the top edge of the felt, behind the betting circles, purely decorative background prop (not clickable, not the bet-size selector)",
"stacks_left_to_right_and_color": [
"unlabeled pale pink chip (no digits visible)",
"two dark navy-blue chips marked 10",
"two red chips marked 5",
"two yellow/gold chips marked 50 (mirrored/reversed engraving, read via context)",
"two silver/white chips marked 1",
"one near-black/graphite chip marked 100 (mirrored engraving)",
"two green chips marked 25"
],
"note_for_accessibility": "the decorative rack includes two denominations (pink/unmarked and 50) that do NOT exist in the actual bettable chip set (1/5/10/25/100) - this is a set-dressing prop only and should not be read as an available stake option."
}
},
"table_scene_description": {
"purpose": "Full from-A-to-Z visual description for accessibility (color-blind / low-vision / screen-reader users).",
"background": "Deep dark-red/maroon theatre-style curtain fabric with vertical folds fills the top ~10% of the screen behind the table.",
"felt": "Dark forest-green baize, subtly vignetted (darker toward the outer edge). Center-top of the felt carries pale, semi-transparent (watermark-style) engraved text, from top to bottom: 'BlackJack' (large script/serif), 'Professionals Series' (smaller caps below it), 'Pays 3 to 2' (mid-size), and a ribbon/banner graphic reading 'Dealer Must Stand on all 17's'. All of this printed text is in the same pale sage-green tone as light reflections on the felt, i.e. LOW CONTRAST decorative print - not primary game information (the same facts are also given via the settings/Rules text panel, so color-blind or low-vision players are not dependent on reading this faint felt text).",
"betting_circles": "Three identical thin cream/tan-outlined oval betting spots ('left', 'center', 'right') sit in a row on the lower half of the felt, below the felt's printed banner. Below and slightly overlapping each main betting oval sits a smaller companion oval outlined the same way, captioned 'BONUS' in small tan capital letters underneath - the side-bet ('Bonus Bet') spot for that hand.",
"table_rail": "Dark reddish-brown wood-grain rail/border frames the felt on the front and sides, cushioned by a padded dark chocolate-brown leather (or leatherette) bumper along the front edge. Two circular chrome/steel cup-holder rings are inset into the leather bumper, left and right of table center.",
"left_prop": "A translucent pale glass/acrylic bracket-shaped object (card spacer / cut-card holder) mounted upright on the felt at the far left, with a visible dark wood base beneath it.",
"right_prop": "A brushed-metal (grey/silver) card-shoe housing at far right of the table, angled, with a glowing red light along its dealing slot - visually reads as the card-dispensing shoe.",
"min_max_plaque": "A dark red-brown wood-effect rectangular plaque sits right of table-center, with two lines of lit amber/orange text: 'Min' / '1' on the first line and 'Max' / '100' on the second (label and value are on the same line: 'Min ... 1' then 'Max ... 100').",
"top_right_icons": "Two small circular white glyph icons sit in the top-right corner of the screen: a speaker/sound-toggle icon (left of the two) and a hamburger/menu icon of three horizontal bars (right of the two, opens the Sound & Music / Rules / History panel). A small time-of-day readout (e.g. '18:03') appears in the very top-right corner above these icons on every capture; this is a system/OS clock overlay incidental to the screenshot tool, not part of the game's UI, and should not be treated as a game element.",
"bottom_bar": "A dark charcoal-to-black horizontal bar spans the full width at the bottom of the screen. Bottom-left: a small grey wallet/coin-stack icon beside the label 'Balance' (grey, smaller text) with the numeric amount in white/light-grey larger text beneath it (e.g. 'Balance / 1000.0 FUN'). Bottom-right, mirrored layout: a stacked-coins icon beside the label 'Total Bet' with the numeric amount beneath (e.g. 'Total Bet / 0 FUN'). Bottom-center: the five-chip denomination selector described above.",
"action_buttons": {
"shape_and_position": "Large white-outlined circular badge buttons that dock to the right edge of the screen (stacked vertically, one flush above the other, each cropped by the screen edge into a half-circle 'speech-bubble' shape pointing left) - and, situationally, a matching pair on the LEFT edge for Double/Split.",
"pre_deal_state": "Right edge shows two stacked buttons: upper = 'DEAL' (icon: a small fan of two playing cards, spade pip visible), lower = 'NEW BETS' (icon: a circular arrow/refresh over a chip stack). Visible whenever chips are on the table and no hand is in progress.",
"in_hand_state": "Right edge shows 'HIT' (icon: a card with a '+' plus sign) above 'STAND' (icon: an open raised palm/hand silhouette). If the current hand's initial two-card total is 9, 10, or 11, an additional 'DOUBLE' button (icon: circular arrow around 'x2') appears docked to the LEFT edge of the screen instead. If the first two cards are a pair (same rank value), a 'SPLIT' button (icon: two overlapping cards with a curved split arrow) appears docked to the LEFT edge instead of Double.",
"post_round_state": "Right edge shows 'REBET' (icon: circular arrow over a chip) above 'NEW BETS' (icon: circular arrow over a stack of chips) - same NEW BETS icon as pre-deal.",
"color": "White line-art icon and white bold caption text on a white circular outline with a translucent dark-glass fill; the currently reachable button appears to glow brighter/more solid white than a merely present-but-inactive one."
},
"cards": {
"face_up": "Standard white rectangular card body with rounded corners. Pips/rank letter in the top-left corner: red for Hearts (heart pip) and Diamonds (diamond pip), black for Clubs (club/clover pip) and Spades (spade pip). A large central pip graphic repeats the suit. Rank shown as a bold letter/digit (A, 2-10, J, Q, K).",
"face_down": "A card back rendered as a red patterned/diamond-lattice design on white/cream border - shown for the Dealer's hidden hole card until the Check-for-Blackjack reveal or the Dealer's turn.",
"hand_total_badge": "A dark charcoal/near-black rounded-rectangle chip sits to the left of each hand's cards, showing the running point total in bold white numerals (e.g. '18', '15'). For a hand containing an Ace where both soft/hard totals are live, the badge shows both values separated by a slash, e.g. '1/11' (seen on the Dealer's Ace up-card in base_game_dealer_ace.png).",
"blackjack_badge": "An olive/lime-green filled rounded-rectangle badge with bold white 'BJ' letters appears directly to the left of a hand's cards when that hand is a natural Blackjack (seen for both the Dealer's hand in base_game_dealer_blackjack.png and the Player's hand in win_screen.png).",
"bust_badge": "A dark brick-red/maroon filled rounded-rectangle badge with bold white 'Bust' text appears left of a hand that has exceeded 21 (seen for the Dealer's hand in win_screen_split.png: '8,7,Q' = bust)."
},
"win_labels": {
"per_hand_pill": "A small amber/gold-yellow filled rounded-pill badge with dark (near-black) bold text 'Win: X FUN' appears beneath each individual winning hand's betting circle, next to that hand's chips.",
"round_summary_banner": "A larger glowing yellow/gold bold caption 'WIN: X FUN!' is centered in the bottom black bar, spanning the full width, shown for the whole round's total win (sum of all winning hands) - distinct from and in addition to the per-hand pill labels above."
},
"colorblind_notes": "Every color-coded element in this game is paired with redundant text or shape: chip denominations are printed as digits, not color-only; hand outcomes are always captioned in words (BJ / Bust / Win: X FUN) rather than relying on badge color alone; card suits use both a distinct pip shape (heart/diamond/club/spade) as well as color, so shape alone (not just red-vs-black) disambiguates suits for a fully colorblind viewer; the dealer's stand rule and payout ratios are given in the felt banner text AND in the full Rules panel, not conveyed by color."
},
"side_bet_bonus_bet": {
"name": "Bonus Bet",
"placement": "A separate small oval betting spot labeled 'BONUS' sits below each of the 3 main hand circles; the player places chips there in addition to (never instead of) a regular hand bet.",
"rules_verbatim": [
"You can also place a Bonus Bet on the outcome of your first 2 cards. The Bonus Bet must be placed after a regular bet and before any cards have been dealt. It cannot be altered or withdrawn after the first card has been dealt. The maximum bet that can be placed is equal to the regular blackjack bet.",
"The Bonus Bet wins if the first card in the Player's hand is a jack or if the first two cards in the Player's hand is a pair of jacks.",
"The Bonus Bet is lost if the first card in the regular blackjack hand is not a jack.",
"After the Bonus Bet is settled, the game proceeds in the usual blackjack manner.",
"The Bonus Bet pays according to the paytable below:"
],
"paytable_verbatim": [
{"first_2_cards": "2 Jacks of Spades", "payoff": "101 x Bet"},
{"first_2_cards": "Pair of Jacks", "payoff": "26 x Bet"},
{"first_2_cards": "First card is Jack (one card)", "payoff": "11 x Bet"},
{"first_2_cards": "Other combinations", "payoff": "0"}
],
"important_note_on_wording": "The exact printed condition for the top tier is 'Jacks of SPADES' (a specific suit), not a generic 'same suit' pair of jacks - read verbatim off rules_p8.png/rules_p9.png and zoom-verified. Treat 'Pair of Jacks' (any two suits) = 26x as the middle tier, and the suited-spades pair specifically = 101x as the top tier.",
"captured_evidence": "base_game_bonusbet.png shows a Bonus Bet of 1 FUN placed under the center hand circle (Total Bet rose from 4 to 5 FUN when it was added). No round in the capture set resolved with a Bonus Bet WIN - see not_captured below.",
"not_captured_bonus_win": {
"claim": "A winning Bonus Bet outcome (first card, or first two cards, being a Jack) was not captured across 40 observed deals.",
"reason": "Bonus Bet is a plain RNG side wager on the identity of the player's first dealt card(s) - there is no purchase/buy mechanism for it, so it cannot be forced. Approximate natural probability of the player's first card being any Jack is ~1/13 (7.7%) per hand dealt, with 1-3 hands dealt per round.",
"cap_applied": "TL set an explicit, deliberately low cap of ~40 deals for this specific secondary mechanic in the task brief (lower than the project's general ~500-spin default for non-purchasable features) - a conscious scope decision for this minor side mechanic, not an under-hunted omission.",
"methods": [
"40 deals played and visually reviewed by the capturer for a Jack as the player's first card.",
"An OCR-based automatic first-card detector was attempted, calibrated against a known-rank test frame, and found unusable (the stylised card-rank font produced garbage OCR output even on an easily human-readable '5') - abandoned in favor of manual per-frame visual review."
]
}
},
"actions": {
"deal": "Click DEAL to start dealing cards after placing bets. Both Player and Dealer are dealt two cards. Player's cards are dealt face up; the Dealer gets one card face up and one face down. With multiple hands, each is played separately against the Dealer, in sequence (left hand first, per observed play order).",
"hit": "Click HIT to draw one additional card to the active hand. Can be repeated as many times as needed. If the total reaches 21, dealing stops automatically for that hand. If the hand busts (total > 21), that hand loses.",
"stand": "Click STAND to stop drawing on the active hand. Advances to the next hand, or - if it was the last hand - the Dealer then plays their hand.",
"double": {
"availability_rule_verbatim": "Double - Option to increase the bet x2 is offered if player's initial hand value is 9, 10 or 11. Only one card is dealt when player opts to double. This option is not available in case the hand was split.",
"measured_confirmation": "Experimentally confirmed by the capturer: with an initial two-card total of 8, no DOUBLE button appeared; with an initial total of 10 (base_game_double_option.png, cards 4+6), the DOUBLE (x2) button was present on the left edge. This matches the printed rule exactly.",
"outcome_example": "The doubled hand in the capture set (10 -> hit to 20 after doubling) lost to a Dealer 21 - visible on base_game_round_loss.png (left hand shows 4,6,K = 20 after the double-hit, marked as a loss alongside the other two hands)."
},
"split": {
"availability_rule_verbatim": "Split - If the first 2 cards are of the same value (e.g. 2 Aces, 2 Sevens, or 2 cards with a value of 10 like 10, Jack, Queen or King), you can split them into two separate hands by clicking SPLIT. This will place an extra bet equal to your original bet. You can then proceed with drawing cards for the first split hand. You can only split your hand once. Only one additional card can be drawn to split Aces.",
"split_aces_note_verbatim": "When splitting a pair of Aces, you are only allowed to draw one additional card for each Ace. If you draw a ten-valued card on one of the split Aces, your hand is not considered to be a Blackjack, it will be treated as a normal 21.",
"no_resplit": "Confirmed by the rules text: splitting is allowed only ONCE per hand (no re-splitting a already-split hand into a third hand).",
"captured_sequence": [
"base_game_split_offer.png: player dealt a pair of 9s (9,9=18) against a Dealer up-card of 8; SPLIT button present on the left edge.",
"base_game_split.png: after clicking SPLIT, two separate 1-FUN stacks now sit in the hand circle, and the first split hand plays first (shown at 9,2 = 11).",
"base_game_split_hands.png: both split hands are shown simultaneously once complete - upper hand 9,9=18 (kept as dealt/stood), lower hand 9,2,3=14.",
"win_screen_split.png: round resolution - Dealer busts on 8,7,Q (=25, 'Bust' badge); both split hands win independently ('Win: 2 FUN' under each), round summary banner reads 'WIN: 4 FUN!'."
]
},
"rebet": "Click REBET to place the same amount and value of bets as the previous round (button appears after a round completes).",
"new_bets": "Click NEW BETS after a round is completed to clear the table and place a different set of bets. The same NEW BETS icon/button also serves as the reset control BEFORE any cards are dealt, alongside DEAL, once at least one chip is on the table."
},
"dealer_blackjack_check_no_insurance": {
"summary": "This build has NO classic Insurance side bet. Instead, whenever the Dealer's face-up card is a 10-value card or an Ace, the game runs an automatic 'Check for Blackjack' that silently resolves the Dealer's blackjack possibility without offering the player any wager or choice.",
"rules_verbatim": [
"In case the Dealer's face-up card is 10, King, Queen, Jack or Ace, the Dealer checks for Blackjack:",
"If the Dealer has Blackjack, her face-down card is turned over and Your hand is compared to the dealer's.",
"If the Dealer doesn't have a Blackjack, then your hand is treated and the game proceeds as usual."
],
"evidence_two_channels": [
"Full text of the 15-page Rules panel was read start to finish (all pages, exhausted scroll); the word 'insurance' does not appear anywhere. Instead the mechanism above ('Check for Blackjack') is explicitly documented as the only handling of a Dealer up-card of 10/J/Q/K/A.",
"Live gameplay evidence: base_game_dealer_blackjack.png shows a round where the Dealer's up-card resolved to a natural Blackjack (10,A tagged 'BJ') with no insurance dialog ever having been offered before the reveal; base_game_dealer_ace.png shows a live round where the Dealer's up-card is an Ace (soft-total badge '1/11') and the Player is taken straight to HIT/STAND with no separate insurance action offered."
]
},
"game_outcomes_and_payouts": {
"rules_verbatim": [
"After a player stands (stops drawing cards) and once the Dealer completes her hand, the Player's and the Dealer's hands are compared. The winning hand is the one closest in value to 21. If a hand is a Blackjack, it will beat any other hand including a regular 21. If the hand total is greater than 21, the hand busts.",
"A regular winning hand pays out 1 to 1. For example, If you bet $10 and beat the dealer, your $10 will be returned and you will win $10, $20 in total.",
"Blackjack pays out 3 to 2. For example, if you bet $10 and your hand is a Blackjack, your $10 will be returned and you will win $15, $25 in total.",
"In case of the hands tie, your original bet is returned."
],
"payout_table_verbatim": [
{"result": "Winning Hand", "payoff": "1 to 1"},
{"result": "Blackjack", "payoff": "3 to 2"},
{"result": "Tied hands", "payoff": "Push"}
],
"blackjack_payout_measured": {
"bet": "1 FUN",
"player_hand": "K-hearts, A-clubs (natural Blackjack)",
"win_amount": "2.5 FUN",
"ratio": "2.5 = 1 (returned stake) + 1.5 (3:2 win) - confirms 3:2 exactly.",
"evidence_frame": "win_screen.png"
},
"malfunction_clause_verbatim": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. Game Version 1.0.0."
},
"settings_menu": {
"how_to_open": "Hamburger/menu icon, top-right corner of the screen.",
"header": "Multihand Blackjack Pro",
"sections": ["Sound & Music", "Rules", "History"],
"sound_and_music": {
"controls": "Two horizontal sliders, each with a red-filled 'progress' segment on the left and a light-grey unfilled segment on the right, and a round white/grey draggable handle.",
"rows": [
{"icon": "musical note", "label_inferred": "Music volume"},
{"icon": "speaker/megaphone", "label_inferred": "Sound effects volume"}
],
"evidence": "settings.png; default state both sliders set to roughly 70-75% of full travel."
},
"rules": {
"pages": 15,
"scroll_exhausted": true,
"content_summary": "Full rules booklet: Description/RTP, Objective, Cards & card values, How To Bet, Betting Limits, Play / Betting and the Bonus Bet, Check for Bonus Bet win + paytable, Check for Blackjack (no-insurance mechanism), Game flow (Hit/Stand/Double/Split), split-Aces note, Dealer's Hand, Game Outcomes + payout table, Malfunction clause + Game Version 1.0.0.",
"last_two_pages_identical": "rules_p14.png and rules_p15.png render the same content, confirming the scroll had genuinely reached the bottom of the panel (dual-frame settle proof)."
},
"history": {
"status": "present in the menu (icon + label, with hover highlight) but NON-FUNCTIONAL in this build: clicking it does not change the right-hand content panel.",
"evidence_two_channels": [
"Pixel comparison: screenshots taken before the click and after three separate click attempts on History show identical panel content (still displaying the Rules text) - only the label's hover color changes.",
"Scene-tree probe (scripts/scene_probe.py) found no PIXI stage (module-bundled canvas) and an empty DOM overlay layer over that region, ruling out 'click intercepted by an invisible foreign element'. A positive control using the exact same coordinate-click method on the neighboring Rules menu item DID correctly switch the panel from Sound & Music to the Rules text in the same session, proving the click channel itself is functional and the failure is specific to History."
]
}
},
"not_captured": [
{
"claim": "Bonus Bet WIN screen (a round where the side bet actually pays out) was not captured.",
"detail": "See side_bet_bonus_bet.not_captured_bonus_win above for full method/reasoning; this is a scope-limited honest gap, not a missed feature."
},
{
"claim": "History tab content.",
"detail": "The tab does not open/switch content in this build - see settings_menu.history above for two-channel proof of the broken control (not a capture failure)."
}
],
"anomalies": [
"RTP conflict: catalog/web listing says 99.23% (matches the base non-Pro Multihand Blackjack), the in-game Rules text says 99.4% for THIS build. Documented value = 99.4% (in-game, authoritative for the exact build captured); the conflict is recorded for the record.",
"History settings tab is present but inert - see settings_menu.history.",
"Canvas click reliability: clicks on this build's canvas (chip circles, chip-value buttons, DEAL/HIT/STAND) were observed to be silently dropped on the first attempt roughly 30-40% of the time; every action needed screenshot verification and a retry-on-failure loop to be trusted."
],
"accessibility_summary": {
"color_redundancy": "Every color-coded UI state (chip values, hand outcomes, suit color, Min/Max plaque, action-button availability) is paired with printed digits/words or a distinct shape, so no game-critical information is conveyed by color alone.",
"text_availability": "All key numbers (hand totals, bet amounts, balance, win amounts, RTP, bet limits, payout ratios) are rendered as on-screen text, readable by OCR/screen magnification, not only as graphical/positional cues.",
"motor_considerations": "All wagering and play actions are single-click controls (chip select -> circle click -> DEAL -> HIT/STAND/DOUBLE/SPLIT -> REBET/NEW BETS); no drag gestures or timed inputs are required anywhere in the observed flow. The measured ~30-40% dropped-click rate on this canvas build is itself a motor-accessibility concern worth flagging (players may need to click UI elements more than once)."
},
"provenance": {
"frames_used": [
"preview.png", "settings.png", "base_game_3hands.png", "base_game_bonusbet.png",
"base_game_double_option.png", "base_game_round_loss.png", "base_game_dealer_blackjack.png",
"win_screen.png", "base_game_split_offer.png", "base_game_split.png", "base_game_split_hands.png",
"win_screen_split.png", "info_max_bet.png", "base_game_dealer_ace.png",
"rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png", "rules_p5.png", "rules_p6.png",
"rules_p7.png", "rules_p8.png", "rules_p9.png", "rules_p10.png", "rules_p11.png", "rules_p12.png",
"rules_p13.png", "rules_p14.png", "rules_p15.png"
],
"zoom_crops_made": [
"_rules_p8bonuspay.png (zoom of rules_p8 Bonus Bet paytable, 4x, to verify exact wording '2 Jacks of Spades' vs a generic 'same suit')",
"_previewchiprack.png (zoom of decorative chip rack, 4x)",
"_previewchipselector.png (zoom of the actual bottom chip-value selector, 4x)",
"_win_screenbjcards2.png (zoom of the Player's natural Blackjack K-A hand, 4x)"
],
"no_symbols_no_paytable_grid": "This is a table game (blackjack) - there are no reels, paylines, or slot-style symbol paytable to document; card ranks/suits and the two payout tables above (main game + Bonus Bet) constitute the full payout structure.",
"numbers_confirmed_readable": [
"RTP 99.4% (rules_p1.png, direct OCR-legible text)",
"Min 1 / Max 100 (felt plaque, present on every base_game frame + measured via chip-max test)",
"Blackjack payout 2.5 FUN on 1 FUN bet = 3:2 (win_screen.png)",
"Bonus Bet paytable 101x / 26x / 11x (rules_p8.png, zoom-verified)",
"Double availability threshold 9/10/11 (rules_p11.png verbatim + live 8-vs-10 comparison)"
]
}
}
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