Multihand Blackjack

Demo, RTP 99.33%, rules, payouts & capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 15 Aug 2026
RTP 99.33%
Volatility
Max win
Type Blackjack
For webmasters & affiliates
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Asset pack

31 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/multihand-blackjack-b10/

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129 API calls this month
Ask AI MCP

This slot’s spec, table rules, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · rules & payouts verified

Captured by hand from a live demo and verified frame-by-frame — the table rules and payouts were verified against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 15 Aug 2026 View capture log

Per-screen breakdown

31 demo screens
31 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 0 Jul Aug '25: 0 Aug Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 0 Mar Apr '26: 0 Apr May '26: 0 May Jun '26: 170 170 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇨🇦Canada 20
🇫🇮Finland 20
🇮🇳India 20
🇺🇸United States 20
🇦🇺Australia 10
🇩🇰Denmark 10
🇩🇪Germany 10
🇳🇴Norway 10
🇵🇪Peru 10
🇵🇭Philippines 10
🇿🇦South Africa 10
🇸🇪Sweden 10
🇬🇧United Kingdom 10
Full per-country breakdown via the API →

What we extracted from Multihand Blackjack

Everything pulled from Multihand Blackjack into machine-readable data — table rules, payouts, palette and assets. A capture result, not a game review.
31 screens captured
6 palette colors from frames
9 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 31 screens captured → rules & payouts verified → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 99.33% · single configuration
bonus_buy No
mechanic Table Game

Table game

Type: Blackjack
Blackjack pays 3:2

Colour system

extracted from frames · HEX
Export palette
#211610 base dominant 1 base
#516448 base dominant 2 base
#4E1D14 base dominant 3 base
#374E2F base dominant 4 base
#9A9C9B base dominant 5 base
#E7E7E7 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Chip denominations (1/5/10/25/100) always carry a large printed number on the chip face; color is never the only way to read a chip's value.
  • The three betting ovals (left/center/right) are visually identical in color and shape and are told apart only by screen position and by the '<amount> FUN' text label above a placed bet — no color dependency.
  • Round outcome is duplicated by a text pill near the hand ('Win: X FUN' / 'Push: X FUN') and, on an outright win, a large bottom-bar text banner; a loss is shown by the chip disappearing (a position/text cue), not by a color cue.
  • A busted hand (dealer or player) shows a red badge that also carries the word 'Bust' printed on it — text-duplicated, not color-only.
  • A soft hand containing an Ace shows both possible totals as text separated by a slash (e.g. '4/14') until resolved — a numeric cue, not a color cue.
  • One confirmed color-only exception: inside the Settings menu, the History tab's icon/label turns red when clicked with no accompanying text/content change (the panel content silently stays on Rules) — flagged as a genuine accessibility weak point in that single control, and separately as a build defect (see coverage gap).
Screen Reader
  • The rules booklet (reached via the hamburger Settings menu, Rules tab) is a single linear document with clearly separated, consistently ordered sections — Objective, Deck/Card values, How To Bet, Betting Limits, Player Options (Hit/Stand/Double/Split), Dealer Rules, Game Outcomes/Payoff table — that could be announced as landmarks.
Motor Accessibility
  • HIT/STAND/DOUBLE/SPLIT are each shown only when legal for the active hand (not always-shown-but-greyed-out), each with its own icon and text label. A reproducible click-precision defect was found on the left/right betting ovals: the reliable click target sits roughly 10px above the oval's visual center (the center oval has no such offset) — relevant to motor-impaired precision.
Hearing Accessibility
  • The Settings menu's Sound & Music tab exposes independent sliders for Music and Sound Effects volume, and every round outcome (win/push/loss, payout amounts, dealer bust) is shown as on-screen text — no information is audio-only.

Media & assets

12 files · 12 types
31 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Idle table on load, min/max bet verification (min 1 / max 100 per betting field), and the full manual-betting flow (select chip, place/increase/remove bet, NEW BETS, REBET).
Full hand flow: DEAL to 3 boxes, HIT, DOUBLE (bet 10->20 FUN, one card), SPLIT (pair of 10-valued cards into two independent hands, incl. the split-Aces rule making a resulting 21 a regular 21, not Blackjack), and a soft-Ace hand shown as a dual value ('4/14').
All four settled outcomes with round-history evidence: win at 1:1 ('WIN: 20 FUN' banner), push (equal totals return the bet, including a split-hand 21 vs dealer 21), loss (chip removed from the felt), and dealer bust paying the remaining hand at 1:1.
Full 11-page in-game rules booklet (objective, 6-deck/52-card shoe reshuffled every round, card values incl. Ace worked example, How To Bet, per-field betting limits, dealer peek/check and stand-on-all-17s rule, Result/Payoff table, malfunction clause, Game Version 1.0.0), plus RTP 99.33% printed twice in the booklet and cross-checked against the felt print ('Pays 3 to 2', 'Dealer Must Stand on all 17s').
Provably-fair panel (client seed stepper 0-311, matching 6 decks x 52 cards, plus a Result+Secret hash field) and the Settings menu's Sound & Music tab (two independent volume sliders).
A live natural player Blackjack (3:2 payout) was not dealt across roughly 14 hands played in ~6 rounds (including one split). The 3:2 ratio is documented from the rules-booklet worked example and the felt's own 'Pays 3 to 2' print, not from a captured live win screen.
No insurance prompt appeared in the 6 rounds played, but the dealer never showed an Ace up-card in that sample either, so the gameplay channel alone is a weaker (absence-of-Ace-upcard) observation; the complete 11-page rules text never mentioning insurance is the stronger, decisive evidence that the feature is absent.
Whether HIT/STAND/DOUBLE/SPLIT ever render in an explicit greyed-out/disabled state (versus always being fully hidden when illegal) was not captured.
The provider's own website lists RTP 99.23% for this title, conflicting with the in-game printed 99.33%; per the game-is-the-arbiter convention the in-game figure is carried, and the website figure was not independently re-verified.
Function of the middle top-bar speaker icon (instant mute/unmute vs. a shortcut into the Sound & Music tab) and of the small grey triangle end-markers on the chip-selector rail (decorative end-caps vs. a paging control) were not isolated by direct click tests.
The History tab inside the Settings menu never actually swaps the panel content when clicked (stays on the Rules text while the tab label turns red); the root cause (a leftover overlay from the Provability panel intercepting the click, per a DOM probe) is inferred, not confirmed. This is a build defect with no lost documentation content, since History would only ever have shown session round-history, not game characteristics.

Ask AI about Multihand Blackjack

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Multihand Blackjack?

RTP 99.33%demo ✓

From the verified capture of 15 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Multihand Blackjack vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/multihand-blackjack-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/multihand-blackjack-b10/
{
  "game": {
    "name": "Multihand Blackjack",
    "in_game_wordmark": "Multihand Blackjack",
    "provider": "BGaming",
    "studio_watermark": "faint spaced-out letters \"B G A M I N G\" (vertical bar-separated) visible centered along the bottom edge of the felt during active hands, e.g. deal_hands.png, hand_decision_double.png, hand_decision_split.png, round_result_push.png, round_result_loss.png; disappears on the empty/idle table (base_game.png, preview.png)",
    "game_category": "table",
    "game_kind": "table",
    "game_subtype": "blackjack",
    "game_version": "1.0.0 (printed at the end of the rules booklet, rules_p11.png: \"Game Version 1.0.0.\")",
    "demo_url": "https://demo.bgaming-network.com/play/MultihandBlackjack/FUN?server=demo",
    "device_captured": "desktop",
    "window": "1280x800",
    "currency_shown": "FUN (demo play-money token; not the real-money currency of the game)"
  },
  "overview": {
    "objective": "Standard American-style multihand Blackjack. Player's goal is to have a hand with a points value closer to 21 than the Dealer's, without going over 21, or to win by the Dealer's hand going over 21 (\"bust\"). Quoted from rules_p1.png: \"In Blackjack, player's goal is to have a hand with points value closer to 21 points than the Dealer's without exceeding 21 or by the Dealer's hand going over 21 (\\\"bust\\\").\"",
    "up_to_hands": 3,
    "betting_boxes": "left, central, right ovals on the felt (rules_p6.png: \"Player can bet on up to three hands, placing chips on the left, central and right betting boxes\")",
    "deck": {
      "decks_in_shoe": 6,
      "cards_per_deck": 52,
      "total_cards": 312,
      "shuffle_policy": "shuffled after every round",
      "source": "rules_p2.png: \"6 decks are used, 52 cards each. Cards are shuffled after each round.\"",
      "cross_check": "the provably-fair \"Cut the deck\" client-seed stepper (provability.png) accepts values 0-311, i.e. exactly 312 possible cut points = 6 decks x 52 cards. This numeric match independently confirms the 6-deck/52-card claim from a second UI element."
    },
    "card_values": {
      "number_cards": "2 through 10 use their printed numerical value",
      "face_cards": "Jack, Queen, King (\"face cards\") are each valued at 10",
      "ace": "counted as 1 or 11, always resolved to whichever value makes the best hand for that side. Worked example in rules_p3.png: hand (Ace, 7) is 8 or 18 (resolves to 18 if the player stops); after drawing a third card 8, the hand (Ace, 7, 8) totals 16 (Ace forced down to 1).",
      "suit_relevance": "suit has no effect on the game (rules_p3.png)",
      "soft_hand_display": "when a hand contains an Ace that can be read two ways, the on-felt point counter shows BOTH values separated by a slash, e.g. \"4/14\" for (Ace, 3) before it is resolved - seen live in hand_soft_ace.png. Once the hand is finished/compared the counter collapses to a single resolved number (e.g. \"21\" for a finished soft-Ace hand in round_result_push.png)."
    },
    "blackjack_definition": "an initial two-card hand equal to 21, consisting of an Ace and a ten-value card (10 or any face card) - rules_p3.png."
  },
  "rtp": {
    "value_in_game": "99.33%",
    "source": "printed directly in the in-game rules booklet, page 1 and page 2 (rules_p1.png, rules_p2.png): \"RTP is 99.33%\"",
    "provider_site_discrepancy": "the BGaming provider website game-catalog card for this title lists RTP 99.23% (a different figure from what the game itself prints). Per project convention the in-game screen is the arbiter for gameplay-truth numbers, so 99.33% (game-printed) is the value carried forward; the 99.23% (site) figure is recorded here only as a known conflicting external source, not adopted.",
    "note": "this is a table game with no bet-mechanic variants (no ante/bonus-buy/feature RTP variants observed) - single RTP figure applies to the whole game."
  },
  "table_layout": {
    "felt": "green baize table surface, semicircular/D-shaped, viewed from the player's seat (dealer side away from camera at the top)",
    "felt_print": "embossed, slightly-darker-green watermark text centered on the felt: \"BlackJack\" (large script), below it \"Pays 3 to 2\" inside a small ribbon/banner graphic, and below that \"Dealer Must Stand on all 17s\", flanked by small laurel-leaf flourishes on both sides. This felt print duplicates two of the core rules (blackjack payout ratio and dealer stand-on-17 rule) directly on the table graphic, independent of the text rules panel.",
    "rail": "dark brown wood outer rail with a padded brown leather-look cushion along the front edge; two circular silver metal cup-holder rings inset into the rail, left and right of center front",
    "backdrop": "deep red/maroon curtain with vertical folds fills the top of the frame behind the table",
    "chip_rack_decorative": "a curved rack of ten chip stacks sits at the back of the table between the felt and the curtain (colors include pink, dark blue, red, yellow, light/silver, dark grey and green stacks) - this row is decorative table dressing, not the interactive chip selector; exact denominations on these stacks were not legible and are not asserted",
    "min_max_plaque": "a dark red/orange wooden plaque top-right of the felt, gold/yellow text: \"Min 1\" / \"Max 100\", always visible during betting and play",
    "card_shoe": "silver/grey metallic box top-right corner of the table, angled, with a small round red indicator light on its front face - represents the dealer's dealing shoe",
    "betting_ovals": "three thin light-grey/white oval outlines printed on the felt, evenly spaced left-to-right (left, center, right), marking where chips must be placed; visually identical to each other (no color-coding between the three positions - they are told apart only by screen position)"
  },
  "chips_and_betting": {
    "chip_denominations_available": [1, 5, 10, 25, 100],
    "chip_colors": {
      "1": "white/silver chip, black printed \"1\"",
      "5": "red chip, white printed \"5\"",
      "10": "dark blue chip, white printed \"10\"",
      "25": "green chip, white printed \"25\"",
      "100": "dark grey/black chip, white printed \"100\""
    },
    "chip_rim_pattern": "each denomination chip has a striped edge pattern (alternating light/dark segments) printed around its rim, and a ring of small repeated text (\"...ONLINE CASINO * PLAY & WIN...\") around the inner face - this is decorative branding, not gameplay information",
    "colorblind_note": "denomination is duplicated by a large printed number in the center of every chip (1/5/10/25/100), so color is never the only way to identify a chip's value - this satisfies colorblind accessibility for bet sizing",
    "selection_state": "the currently-selected chip denomination is shown with a thicker/darker outer ring highlight around it in the bottom selector bar (confirmed via zoom of base_game.png/bet_limit_max.png: selected chip has a distinct darker halo the others lack); selection is also implied by which denomination gets placed on the next click",
    "selector_position": "the five chip icons sit in a shallow curved (arc) row along the bottom-center of the screen, between the Balance readout (bottom-left) and the Total Bet readout (bottom-right)",
    "arc_end_markers": "small grey triangular marks appear at both far ends of the curved chip selector rail; their function (decorative rail end-caps vs. a scroll/paging control for additional denominations) was not tested by clicking and is left uncertain - see unreadable_or_uncertain",
    "how_to_bet": {
      "select_bet_size": "click the desired chip in the bottom selector",
      "place_bet": "click a betting oval to place one chip of the selected value there",
      "increase_bet": "every additional click on the same betting oval adds one more chip of the selected value",
      "remove_bet": "choose the small circular \"X\" icon that appears next to a placed chip to clear that betting oval",
      "new_bets": "\"NEW BETS\" button clears the table for a fresh manual bet selection after a round completes",
      "rebet": "\"REBET\" button re-places the same bet amounts/denominations as the previous round",
      "total_bet_readout": "bottom-right corner of the screen, label \"Total Bet\" plus the FUN sum of all placed chips across all active hands",
      "balance_readout": "bottom-left corner, a person/player silhouette icon, label \"Balance\" plus the current FUN balance",
      "source": "rules_p4.png / rules_p5.png (\"How To Bet\" table)"
    },
    "bet_limits": {
      "min_per_field": 1,
      "max_per_field": 100,
      "scope": "PER BETTING FIELD, not per round - quoted verbatim from rules_p6.png/rules_p5.png: \"Min/Max table displays minimum and maximum amount that can be placed on each betting field.\"",
      "round_consequence": "because the limit applies per field and up to 3 fields (hands) can be active simultaneously, a single round can cost up to 3 x 100 = 300 FUN even though the printed plaque only shows \"Max 100\" - the plaque describes one field, not the round total.",
      "verification": "min: the smallest available chip ($1) is placeable on an empty betting oval. Max: selected the $100 chip and clicked one betting oval repeatedly; the field stopped increasing at 100 FUN (bet_limit_max.png) and further clicks did not raise it further (no toast/error message appeared in this build, but the number itself stayed at 100, confirmed numerically) - matches the printed \"Min 1 / Max 100\" plaque exactly."
    }
  },
  "dealing_and_turn_order": {
    "deal_sequence": "after bets are placed on 1-3 boxes, clicking DEAL deals two cards to each active player hand and two cards to the dealer. Player cards are dealt face up; the dealer's first card is face up, the second face down (shown as a card with a plain red patterned back on the felt until the dealer's turn).",
    "multi_hand_independence": "when multiple boxes are bet, the same number of hands is dealt and each hand is played out separately against the dealer (rules_p6.png)",
    "turn_order_observed": "empirically Right hand -> Center hand -> Left hand acted first in a 3-hand round captured in this session; this may reflect bet-placement order (center placed first, then left, then right) rather than a fixed left-to-right screen rule - flagged as an open question, not a confirmed rule (see anomalies)."
  },
  "player_options": {
    "hit": {
      "availability": "offered on every active hand that has not yet stood, busted, or reached exactly 21",
      "effect": "draws one additional card to the active hand; can be repeated until the player stands, reaches exactly 21, or busts",
      "button": "circular button on the right edge of the screen, dark maroon fill, white plus-symbol-over-card icon, label \"HIT\" below the icon",
      "evidence": "hand_decision_hitstand.png (offered), hand_after_hit.png (card added, value recalculated)"
    },
    "stand": {
      "availability": "offered whenever HIT is offered",
      "effect": "stops drawing cards to the active hand; play moves to the next hand, or to the Dealer if it was the last/only hand",
      "button": "circular button below HIT, same styling, white raised-open-hand icon, label \"STAND\"",
      "evidence": "hand_decision_hitstand.png (button shown); no dedicated post-stand frame beyond the turn-transition to the next hand/dealer was captured separately, behavior confirmed via the observed game flow"
    },
    "double": {
      "availability": "only when the active hand's initial two-card total is exactly 9, 10, or 11; never available after a Split",
      "effect": "doubles the bet on that hand and deals exactly one additional card, then the hand automatically stands",
      "button": "circular button on the left edge of the screen, white \"x2\" text in a badge/circle icon, label \"DOUBLE\"",
      "evidence": "hand_decision_double.png (offered on a hand totaling 10) -> hand_after_double.png (bet stepped from 10 FUN to 20 FUN, exactly one card added)",
      "source": "rules_p7.png: \"Double - Option to increase the bet x2 is offered if player's initial hand value is 9, 10 or 11. Only one card is dealt when player opts to double. This option is not available in case the hand was split.\""
    },
    "split": {
      "availability": "only on the first two cards of a hand when they are of equal value: two Aces, two Sevens, or any two 10-valued cards (any mix of 10/J/Q/K)",
      "effect": "divides the pair into two independent hands, each carrying a bet equal to the original bet; a hand may be split only once (no re-splitting)",
      "split_aces_special_rule": "when a pair of Aces is split, exactly one further card is dealt to each Ace and HIT is not offered afterward; if a ten-value card lands on a split Ace (or an Ace lands on a split ten-value card), the resulting 21 counts as a REGULAR 21, not a natural Blackjack, and therefore does NOT qualify for the 3:2 payout",
      "button": "circular button on the left edge, white two-overlapping-cards-with-arrow \"split\" icon, label \"SPLIT\"",
      "evidence": "hand_decision_split.png (offered on a pair of 10-valued cards, 10+10=20) -> hand_split_result.png (split into two independent hands, first active) -> hand_split_second.png (second split hand now active, drew an Ace for 21)",
      "outcome_evidence": "round_result_push.png shows one of the two split hands (10,Ace = 21) pushing against a dealer 21, labeled \"Push: 10 FUN\"; per the rule above this 21 is a regular 21, not a Blackjack, so it correctly pushes rather than paying 3:2 even though the dealer also has a plain 21.",
      "source": "rules_p7.png/rules_p8.png"
    },
    "button_visibility_model": "the four action buttons appear to be shown/hidden CONTEXTUALLY (only the buttons legal for the current hand state are rendered at all) rather than always-shown-but-greyed-out when illegal; no explicit disabled/greyed visual state of HIT/STAND/DOUBLE/SPLIT was captured in this session - see unreadable_or_uncertain."
  },
  "dealer_rules": {
    "hole_card": "dealer's second card is dealt face down (plain red card-back graphic) and stays hidden until it is the dealer's turn to play",
    "dealer_peek_check": "if the dealer's face-up card is an Ace, a face card, or a 10, the dealer checks the hole card for a Blackjack. If the dealer does have Blackjack, every player hand loses except a player hand that is also Blackjack, which pushes. This peek/check is a rules mechanic, distinct from and not accompanied by an insurance side-bet offer - see absent_features.",
    "dealer_stand_rule": "the dealer stands on any total of 17 or higher, INCLUDING a soft 17 (hand containing an Ace counted as 11 to reach 17) - i.e. dealer stands on all 17s, never hits soft 17. Quoted from rules_p9.png: \"The Dealer stands on 17 including the cases where Ace has to be counted as 11 to make the total value of 17.\" This rule is also printed directly on the felt watermark: \"Dealer Must Stand on all 17s\".",
    "dealer_plays_after_all_players": "the dealer only reveals and plays their hand once every player hand at the table is finished (stood, busted, doubled-and-stood, or split hands resolved)"
  },
  "outcomes_and_payouts": {
    "comparison_rule": "after all hands (player and dealer) are complete, each player hand is compared individually against the dealer hand",
    "winning_hand": {
      "ratio": "1 to 1",
      "worked_example": "rules_p10.png: \"A regular winning hand pays out 1 to 1. If you place $10 and beat the dealer, you will be returned your bet and the win of $10, $20 in total.\"",
      "live_evidence": "round_result_win.png (\"WIN: 20 FUN\" on a 10 FUN bet, player 20 beat dealer 17), dealer_bust_win.png (dealer busts at 24 with 5,A,8,10; player hand 19 [9,Q] wins \"Win: 20 FUN\")"
    },
    "blackjack": {
      "ratio": "3 to 2",
      "worked_example": "rules_p10.png/rules_p11.png: \"Blackjack pays out 3 to 2. If you place $10 and have Blackjack, you will be returned your bet and the win of 15$, 25$ in total.\" (15 / 10 = 1.5, i.e. 3:2)",
      "felt_confirmation": "the payout ratio is also printed directly on the felt: \"BlackJack Pays 3 to 2\"",
      "live_evidence": "NOT observed as a live occurrence: no natural player Blackjack (Ace + ten-value card on the first two cards) was dealt across roughly 14 hands played in ~6 rounds (including one split). The 3:2 ratio is documented purely from the rules-booklet worked example and the felt print, not from a captured win screen - flagged honestly in not_captured, not fabricated from a screenshot that doesn't exist."
    },
    "push_tie": {
      "rule": "equal totals between a player hand and the dealer return the original bet with no win/loss",
      "worked_example": "rules_p10.png: \"In case of 'push', you are returned your original bet.\"",
      "live_evidence": "round_result_push.png, \"Push: 10 FUN\" label on a hand of (7,2,10)=19 pushing against dealer's (10,4,7)=21 in one case, and a split hand (10,Ace)=21 pushing against dealer 21 in another"
    },
    "loss": {
      "rule": "dealer takes the bet when the player hand's total is lower than the dealer's, or when the player busts",
      "live_evidence": "round_result_loss.png: player hand 16 (5,5,6) loses to dealer 19 (5,8,6); the chip is removed from the felt entirely (no residual bet label remains on that betting oval) rather than shown crossed out"
    },
    "dealer_bust": "if the dealer busts (goes over 21), the dealer pays every remaining player hand at 1:1. Live evidence: dealer_bust_win.png, dealer hand (5,A,8,10) totals 24, tagged \"Bust\" in a red badge next to the dealer's cards.",
    "payoff_table_in_rules": "rules_p10.png/rules_p11.png print a literal Result/Payoff table: \"Winning Hand = 1 to 1\", \"Blackjack = 3 to 2\", \"Tie hands = Push\"",
    "malfunction_clause": "printed verbatim, rules_p11.png/history.png: \"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\""
  },
  "win_and_result_banners": {
    "per_hand_tag": "a small rounded gold/yellow pill-shaped label appears just below a settled winning or push hand, e.g. \"Win: 20 FUN\" or \"Push: 10 FUN\", replacing the plain bet-amount label used during betting",
    "global_bottom_banner": "on an outright win, a large bold yellow \"WIN: <amount> FUN!\" banner also appears centered along the very bottom edge of the screen on a black translucent bar (seen in dealer_bust_win.png). This extra full-width banner was only observed on the WIN outcome; push and loss outcomes were only seen with the smaller per-hand pill label and no matching full-width bottom banner.",
    "loss_visual": "a losing hand's chip is simply removed from the felt; there is no red \"Lose\"-style tag captured on the felt itself for a loss, only the chip's disappearance and the (in this build, silent) balance decrease",
    "bust_tag": "dealer or player hands that go over 21 show a small red rectangular \"Bust\" badge next to the hand's cards (seen on the dealer's hand in dealer_bust_win.png)"
  },
  "provably_fair_panel": {
    "trigger_icon": "top-right of the game bar, the leftmost of three circular icon buttons - a rosette/medal-shaped seal icon (not a gear) - opens this panel",
    "panel_position": "slides in from the right edge, roughly the right-hand quarter of the screen, dark semi-transparent overlay over the (dimmed) table",
    "title": "\"Provability\", white text, top of panel, with a white \"X\" close icon to its right",
    "next_game_button": "green pill-shaped button labeled \"NEXT GAME\"",
    "client_seed_control": "label \"Cut the deck: Enter Client Seed (0-311)\"; a numeric field (observed value \"25\") flanked by two green chevron step buttons (left/right) to change the seed",
    "seed_range_cross_check": "0-311 = exactly 312 possible values, matching 6 decks x 52 cards = 312 cards - independently corroborates the deck-count claim from the rules text",
    "hash_field": "label \"Hash (Result + Secret)\", a read-only text box showing a long hexadecimal string (partially visible: \"c2acfcd44506ecda8fd25f5e8df18e...\") with a copy-to-clipboard icon button beside it",
    "evidence": "provability.png"
  },
  "settings_menu": {
    "trigger_icon": "top-right, the rightmost of the three circular icon buttons - a hamburger icon (three horizontal lines)",
    "title": "\"Multihand Blackjack\", centered at the top of the panel",
    "tabs": ["Sound & Music", "Rules", "History"],
    "tab_selection_style": "the active tab's row is highlighted with a light grey rounded rectangle background behind its icon and label in most states; the History tab instead shows its icon+label rendered in RED when it is the most-recently-clicked tab (see anomalies)",
    "sound_tab": {
      "content": "two horizontal sliders, each with a red-filled left portion and a light-grey/white unfilled right portion and a round white handle/thumb: a music-note icon slider (music volume) and a speaker icon slider (sound-effects volume). No game-characteristic text on this tab.",
      "evidence": "settings.png"
    },
    "rules_tab": {
      "content": "the full 11-page rules booklet described throughout this document; scrollable, reached the bottom via scroll_capture.py (11 pages total, exhausted=true)",
      "back_button": "bottom-right \"Back »\" button to close the settings panel"
    },
    "history_tab": {
      "content": "see anomalies - clicking this tab highlights its label red but never actually swaps the panel content away from the Rules text",
      "evidence": "history.png"
    },
    "second_speaker_icon": "the middle of the three top-right circular icons is also a speaker icon, separate from the Sound & Music tab inside this menu; whether it is an instant mute/unmute toggle or a shortcut into the same Sound & Music tab was not tested by clicking it directly - see unreadable_or_uncertain"
  },
  "features_present_summary": {
    "free_spins": false,
    "bonus_buy": false,
    "win_screen": true,
    "autoplay": false,
    "insurance": false,
    "side_bets": false,
    "hit": true,
    "stand": true,
    "double": true,
    "split": true,
    "multi_hand_betting": true,
    "provably_fair_seed_verification": true
  },
  "absent_features": {
    "insurance": {
      "verdict": "not present in this build",
      "evidence_channel_1": "text: the complete 11-page rules booklet was read in full and the word \"insurance\" does not appear anywhere in it; the only dealer-Blackjack-related mechanic described is the peek/check described in dealer_rules above, which resolves automatically with no separate wager offered to the player",
      "evidence_channel_2": "gameplay: across 6 rounds played (~14 hands including one split), no insurance prompt/dialog ever appeared, including in rounds where the situation could plausibly have triggered a check",
      "caveat": "the dealer never actually showed an Ace up-card in the 6 rounds played (a face/10 up-card did trigger the silent peek at least once with no player-facing prompt), so the gameplay channel alone is a weaker (absence-of-Ace-upcard) observation; the textual channel (complete absence from the full rules text) is the stronger of the two and is treated as decisive"
    },
    "side_bets": {
      "verdict": "not present",
      "evidence": "no side-bet betting spot, tab, or rule text exists anywhere on the felt or in the 11-page rules booklet; only the three main betting ovals (left/center/right) are offered"
    },
    "autoplay": {
      "verdict": "not present",
      "evidence_channel_1": "pixels: the settings menu (settings.png) exposes only Sound & Music / Rules / History tabs, no autoplay control; the main game bar (base_game.png) top-right shows only the seal/speaker/hamburger icon trio, no autoplay icon",
      "evidence_channel_2": "DOM tree: scene_probe.py's DOM channel enumerated every interactive control in the open settings menu (Sound & Music, Rules, History, settings-back-button, verify-button, change-seed-chevron x2) and found no autoplay-related control"
    },
    "natural_blackjack_live_win_screen": {
      "verdict": "not captured live, but documented from the rules text (see outcomes_and_payouts.blackjack)",
      "reason": "no natural player Blackjack was dealt across the ~14 hands played in this session; this is an honest sampling gap, not a claim that Blackjack cannot occur"
    }
  },
  "buttons_reference": {
    "DEAL": "large circular button, right edge of screen, dark maroon fill with white outline, white icon of two fanned playing cards, label \"DEAL\" below - starts the round once bets are placed",
    "NEW_BETS": "circular button directly below DEAL (same slot once a round is in progress/finished), white stacked-chips icon, label \"NEW BETS\" - clears the table to place a fresh manual bet",
    "REBET": "replaces NEW BETS in the same screen slot after a round has just finished, white circular-arrow-around-a-chip icon, label \"REBET\" - re-places the previous round's bet(s)",
    "HIT / STAND / DOUBLE / SPLIT": "see player_options above",
    "top_bar_icons": "seal/rosette (Provability panel), speaker (sound, function partly unconfirmed), hamburger/three-lines (Settings menu with Sound&Music/Rules/History)"
  },
  "colorblind_and_accessibility_notes": {
    "chip_values": "always duplicated by a large printed number on every chip (1/5/10/25/100), never color-only",
    "betting_ovals": "the three ovals (left/center/right) are visually identical in color and shape; they are distinguished only by screen position, and by the \"<amount> FUN\" text label that appears above a placed bet - a player relying on position alone (not color) can already use them without any color dependency",
    "win_state": "duplicated by both a text pill label (\"Win: X FUN\" / \"Push: X FUN\") near the hand AND (for outright wins) a large bottom-bar text banner - not conveyed by color alone; a losing hand is communicated by the chip's disappearance rather than a color cue, which is a text/position cue, not a color cue",
    "bust_state": "communicated via a red \"Bust\" badge WITH the word \"Bust\" printed on it (text-duplicated, not color-only)",
    "action_buttons": "each of HIT/STAND/DOUBLE/SPLIT carries both a distinct icon AND a text label, and is only shown when legal, so no color-coding is relied upon to tell them apart",
    "soft_hand_ace_value": "shown as two numbers separated by a slash (e.g. \"4/14\") - a text/numeric cue, not a color cue",
    "history_tab_defect_note": "the anomaly below (History tab turning red without changing content) is itself a color-only state change with no accompanying text/content confirmation, which is worth flagging as a genuine accessibility weak point in that one specific control - see anomalies"
  },
  "anomalies": [
    "History tab (inside the seal/hamburger settings menu) does not switch the panel's content when clicked - the screen stays on the Rules text scrolled to the bottom, even though the History tab's icon and label turn red as if it were now selected/active. Reproduced 3 times with different click coordinates, all inside the DOM-reported hitbox for the control named 'History' (center approx. x=207,y=377, size approx. 294x96, per scene_probe.py). scene_probe.py's DOM channel also showed leftover controls from the earlier Provability/fairness panel ('verify-button' at x=1407 - which sits outside the 1280px viewport - and 'change-seed-chevron' at x=1371/x=1445) still present in the DOM tree while the settings menu is open, suggesting a residual overlay/layer from the Provability dialog may be intercepting the History click. This is a build defect, not a documentation gap: History would only ever have shown session round-history data (not a game-characteristics source), so no documentation content was lost by this defect. Evidence: history.png.",
    "Betting-oval click hit-boxes appear offset roughly 10px ABOVE the pixel-centroid of the visually-drawn oval for the left/right hands specifically (a click at the oval's visual vertical center sometimes silently failed to register a chip; a click ~10px higher was reliably registered); the center betting oval did not show this offset.",
    "REBET/DEAL sometimes required a second identical click immediately after the previous round settled, plausibly because a still-in-progress chip-removal/settle animation was blocking the first click from registering.",
    "Turn order in a 3-hand round was observed as Right -> Center -> Left rather than a simple left-to-right screen order; this may instead be governed by the order bets were originally placed in (center first, then left, then right in the captured round) rather than screen position - not conclusively isolated, noted as an open question rather than a confirmed rule."
  ],
  "unreadable_or_uncertain": [
    "Exact denominations printed on the ten decorative chip stacks in the rack behind the felt (preview.png) - too small to read reliably and not gameplay-relevant (that rack is not the interactive selector).",
    "Whether the middle top-bar speaker icon is an instant mute/unmute toggle or a shortcut that opens the Settings menu directly on the Sound & Music tab - not isolated by a dedicated click-and-screenshot test in this session.",
    "The exact function of the small grey triangle markers at both ends of the curved chip-selector rail (decorative rail end-caps vs. a paging/scroll control for additional denominations beyond the 5 shown) - not tested by clicking.",
    "Whether HIT/STAND/DOUBLE/SPLIT ever render in an explicit greyed-out/disabled visual state, versus always being fully hidden when not legal - no frame captured an illegal-but-visible action button, so the disabled-state appearance (if any) is unconfirmed.",
    "Provider-website RTP figure of 99.23% - this is a relayed/secondary figure noted for the discrepancy record only; it was not independently re-verified against bgaming.com in this documentation pass. The in-game printed figure (99.33%) is the one carried as authoritative per the game-is-the-arbiter convention.",
    "Precise cause of the History-tab anomaly (leftover Provability-panel overlay vs. a separate front-end bug) - the DOM evidence supports a leftover-overlay hypothesis but this is inference, not confirmed root cause; documented as an observation only."
  ],
  "not_captured": [
    "Insurance prompt/dialog: not observed in 6 rounds played; the complete 11-page rules text never mentions insurance, treated as an absent feature rather than an unlucky sampling gap (see absent_features.insurance).",
    "Live natural player Blackjack (3:2 payout) win screen: not dealt across roughly 14 hands played in ~6 rounds (including 1 split hand); the 3:2 payout ratio is nonetheless fully documented via the rules-booklet worked numeric example (rules_p10.png/rules_p11.png) and the felt's own \"Pays 3 to 2\" print - textual/numeric evidence exists even without a captured live win frame."
  ],
  "screens_index": [
    {"file": "preview.png", "type": "preview", "content": "Idle table on load: empty betting ovals, chip selector defaulted to the \"1\" chip, Balance 1000.0 FUN, Total Bet 0 FUN"},
    {"file": "provability.png", "type": "info", "content": "Provably-fair panel: client seed stepper (0-311) and result+secret hash field"},
    {"file": "settings.png", "type": "settings", "content": "Settings menu, Sound & Music tab active, two volume sliders"},
    {"file": "rules_p1.png", "type": "rules", "page": 1, "content": "Title, objective, RTP 99.33%, start of deck description"},
    {"file": "rules_p2.png", "type": "rules", "page": 2, "content": "RTP 99.33%, 6 decks / 52 cards, reshuffle-per-round, start of card-values list"},
    {"file": "rules_p3.png", "type": "rules", "page": 3, "content": "Card values incl. Ace worked example, suit irrelevance, Blackjack definition"},
    {"file": "rules_p4.png", "type": "rules", "page": 4, "content": "How To Bet table: select/place/increase/remove bet, play again, rebet, total bet/balance readouts"},
    {"file": "rules_p5.png", "type": "rules", "page": 5, "content": "Continuation of How To Bet, start of Betting Limits and Play sections"},
    {"file": "rules_p6.png", "type": "rules", "page": 6, "content": "Betting Limits (per-field min/max), up to 3 hands, deal sequence, hole card"},
    {"file": "rules_p7.png", "type": "rules", "page": 7, "content": "Hit, Stand, Double, Split option definitions, dealer peek/check rule intro"},
    {"file": "rules_p8.png", "type": "rules", "page": 8, "content": "Split details, dealer check, split-Aces special rule, start of Dealer's Hand section"},
    {"file": "rules_p9.png", "type": "rules", "page": 9, "content": "Dealer stands on all 17s (incl. soft 17), start of Game Outcomes section"},
    {"file": "rules_p10.png", "type": "rules", "page": 10, "content": "Game Outcomes, 1:1 and 3:2 worked payout examples, push rule, start of Result/Payoff table"},
    {"file": "rules_p11.png", "type": "rules", "page": 11, "content": "Result/Payoff table (1 to 1 / 3 to 2 / Push), malfunction clause, Game Version 1.0.0"},
    {"file": "bet_limit_max.png", "type": "info", "content": "Max-bet verification: $100 chip selected, betting oval stepped up to 100 FUN and held there"},
    {"file": "base_game.png", "type": "base_game", "content": "Three betting boxes each holding a 10 FUN bet, DEAL/NEW BETS visible, ready to deal"},
    {"file": "deal_hands.png", "type": "base_game", "content": "Cards dealt to three hands and to the dealer; BGAMING watermark visible mid-table"},
    {"file": "hand_decision_hitstand.png", "type": "base_game", "content": "HIT/STAND offered on the active hand"},
    {"file": "hand_decision_double.png", "type": "base_game", "content": "DOUBLE offered on a hand valued 10"},
    {"file": "hand_after_double.png", "type": "base_game", "content": "After Double: bet 10->20 FUN, exactly one card added"},
    {"file": "hand_decision_split.png", "type": "base_game", "content": "SPLIT offered on a pair of 10-valued cards"},
    {"file": "hand_split_result.png", "type": "base_game", "content": "Hand split into two independent hands, first one active"},
    {"file": "hand_split_second.png", "type": "base_game", "content": "Second split hand active, drew an Ace for 21"},
    {"file": "hand_after_hit.png", "type": "base_game", "content": "After Hit: one more card added to the active hand"},
    {"file": "hand_soft_ace.png", "type": "base_game", "content": "Soft hand (Ace,3) shown as dual value \"4/14\""},
    {"file": "round_result_push.png", "type": "win_screen", "content": "Push on two hands (a resolved-regular-21 split hand, and a 19 vs dealer 21) - \"Push: 10 FUN\""},
    {"file": "round_result_win.png", "type": "win_screen", "content": "Winning hand paid 1:1, \"WIN: 20 FUN!\" full-width bottom banner"},
    {"file": "round_result_loss.png", "type": "win_screen", "content": "Losing hand (16 vs dealer 19), chip removed from the felt"},
    {"file": "dealer_bust_win.png", "type": "win_screen", "content": "Dealer busts (24, \"Bust\" badge), remaining hand paid \"Win: 20 FUN\""},
    {"file": "history.png", "type": "info", "content": "History tab clicked (label red) but panel still shows Rules content - see anomalies"}
  ]
}

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