Mine Slot 2

InOut Games

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 day, 1 hour ago Verified · 17 Aug 2026
RTP 96.00%
Volatility
Max win
Grid 5×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

23 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/mine-slot-2-b22/

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38 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Aug 2026 View capture log

Per-screen breakdown

23 demo screens
23 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Mine Slot 2

Everything pulled from Mine Slot 2 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
23 screens captured
12 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 23 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 96.00% · single configuration
layout 5×3
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2026

Mine Slot series

where this game sits among its own

All 2 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.

Game Released
Mine Slot 2 you are here Mar 2026
Mine Dec 2025
See all 2 games in this series →

Symbols & paytable

12 symbols
12 icons (ZIP)
Wooden Pickaxe
Wooden Pickaxe
Other

Reel tool symbol; warm brown/rust-orange metal head, plain brown wooden handle; carries a printed durability number badge (values 1-2 observed); falls onto the block field after reels stop, no line/way payout of its own.

Stone Pickaxe
Stone Pickaxe
Other

Reel tool symbol; flat light-grey stone head, brown wooden handle; durability badge value not legibly captured in this sample.

Golden Pickaxe
Golden Pickaxe
Other

Reel tool symbol; bright yellow/orange gold-coloured head, brown wooden handle; durability badge value 3 observed.

Enchanted Pickaxe
Enchanted Pickaxe
Other

Reel tool symbol; glowing cyan/light-blue head with subtle sparkle shading, brown wooden handle; durability badges 2 and 5 observed (5 = highest seen in the capture set).

TNT
TNT
Other

Reel symbol; bundle of three red dynamite sticks with white fuse-cap highlights, black stripe reading 'TNT'; its functional effect on the block field is not explained in the captured rules pages.

BONUS
BONUS
Scatter

Scatter symbol; dark purple/blue swirled 'eye' icon on a gold ribbon banner reading 'BONUS'; three scatters (or a purchase) trigger the BLOCK BONUS free-spin round.

Dirt
Dirt
Other

Block-field tile, top rows of the stack; shallow green grass cap over a brown dirt-textured body.

Stone
Stone
Other

Block-field tile; flat medium-grey with a mottled lighter/darker grey pixel-noise texture, no ore flecks.

Ore
Ore
Other

Block-field tile; grey stone-like base peppered with small red/rust-coloured speckles.

Gold
Gold
Other

Block-field tile; solid warm yellow/orange with a streaky lighter-yellow highlight pattern, no speckles.

Diamonds
Diamonds
Other

Block-field tile; bright cyan/turquoise with lighter cyan-white streaks, the coolest/brightest block colour in the stack.

Obsidian
Obsidian
Other

Block-field tile, darkest and lowest in the stack (directly above the chest row); very dark desaturated purple-black.

Bonus modes

3 modes
Base Game Modifier base
Base Game

5x3 reel grid drops pickaxe/TNT/BONUS tiles onto a persistent 5x7 destructible block field beneath the reels; reels carry no line/way/cluster payout of their own -- payout comes from destroyed blocks (reward per block not tabulated by type) and chest multipliers (2x/3x/4x/5x/10x/25x/50x/100x, one chest per column, multiplied together when several open).

Bonus Mode block_bonus
BLOCK BONUS

Purchasable for 100x the current bet (BUY $20 at a $0.2 bet) or triggered naturally by 3 BONUS scatters; awards 3-4-5 free spins (count decided by a pick mini-game or AUTO PICK). The persistent 5x7 block field is NOT reset between the bonus round's own free spins -- damage accumulates across the whole round; background/blocks switch to a dark lava-cave palette.

Other extra_chance
EXTRA CHANCE

Standing modifier purchasable for 3x the current bet (ACTIVATE $0.6 at a $0.2 bet); raises the odds of the natural 3-scatter BLOCK BONUS trigger on ordinary base-game spins. Does not itself guarantee entry into the bonus and has no dedicated trigger/win screen of its own; exact odds increase is not printed.

Bonus buy

1 option
Option Price (cost × bet) Effect
Block Bonus headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#E0DFF0 base dominant 1 base
#ACCAFC base dominant 2 base
#9BB5E9 base dominant 3 base
#9E9EAF base dominant 4 base
#A4581E base dominant 5 base
#29201D base dominant 6 base
#26272B free_spins dominant 1 free_spins
#F8E4C5 free_spins dominant 2 free_spins
#FBCD4D free_spins dominant 3 free_spins
#5F5D59 free_spins dominant 4 free_spins
#24262A bonus dominant 1 bonus
#EBEBF5 bonus dominant 2 bonus
#E85C24 bonus dominant 3 bonus
#5B3035 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Block types are distinguished by colour AND distinct pixel-texture pattern (grass-cap Dirt, plain mottled grey Stone, red-speckled Ore, solid yellow Gold, cyan-streaked Diamonds, near-black Obsidian) -- identifiable by pattern alone. The bonus round's Nether-cave reskin changes only the palette, not the block shapes/patterns.
  • Pickaxe durability is shown as a printed white number badge, not colour; the BONUS scatter is identified by its unique eye/banner shape and the printed word 'BONUS', not colour alone.
Motor Accessibility
  • Bet amount is adjustable via discrete -/+ step buttons rather than dragging; autoplay offers fixed count presets from 5 up to 1000 plus an infinity option, and a 'Space to spin & go' keyboard shortcut is available as an alternative to clicking SPIN.
Hearing Accessibility
  • Sound and Music are independent toggles in settings; win/loss state is always also shown as printed text ('WIN: $X' / 'WIN: $0'), not conveyed by audio alone.
Low Vision
  • Monetary values, bet limits, and feature counters (Total Win, Spins Left) are printed as large, high-contrast on-screen text rather than conveyed only through animation or colour.

Media & assets

6 files · 6 types
23 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game idle, a no-payout spin, and a real winning spin; BLOCK BONUS purchase dialog, pick mini-game, trigger card, live bonus gameplay, bonus total-win summary, and the post-bonus chest-multiplier resolution; EXTRA CHANCE toggle active; autoplay settings; provably fair panel; game-rules (bet limits) panel; how-to-play/paytable pages 1-2; my bet history; sound/music settings; bet stepper pressed to both its printed floor and ceiling.
RTP is not printed anywhere in the captured UI (game rules, how-to-play, or provably fair panels).
No max-win multiplier is printed anywhere -- only the $100,000 cash cap; not derived from cap/bet-size division.
The exact per-block-type reward table (whether a Gold block pays more than a Dirt block, etc.) is not printed in any captured rules page; only one empirical data point exists (blocks paid $0.02 each at a $0.2 bet in one sampled winning spin), which does not distinguish reward by block type.
TNT's functional effect on the block field (e.g. whether it clears multiple blocks at once) is not explained in either captured 'How to play?' page -- visual inference only.
An additional round green faceted reel symbol appears in captured frames (base_game.png, free_spins_play.png) but is not named or explained in any captured rules page -- left out of symbols[] rather than guessed at.
Extra Chance's exact probability effect on the natural 3-scatter trigger is not printed as a number/percentage anywhere -- only its price and toggle-based UI behaviour were verified.
Exact revealed values inside the 3x3 pick mini-game were not legibly captured; only the final printed spin count (5) on the following trigger card is confirmed.

Ask AI about Mine Slot 2

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Mine Slot 2 play? Keep it simple.

5x3 reel grid drops pickaxe/TNT/BONUS tiles onto a persistent 5x7 destructible block field beneath the reels; reels carry no line/way/cluster payout of their own -- payout comes from destroyed blocks (reward per block not tabulated by type) and chest multipliers (2x/3x/4x/5x/10x/25x/50x/100x, one chest per column, multiplied together when several open).

RTP 96.00%demo ✓

From the verified capture of 17 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Mine Slot 2 vs Chicken Road Ice — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/mine-slot-2-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/mine-slot-2-b22/
{
  "game": {
    "name": "Mine Slot 2",
    "catalog_name": "Mine Slot 2",
    "in_game_wordmark": "MINE SLOT (stacked two-line pixel logotype: 'MINE' over 'SLOT') with a small green diamond-shaped badge containing a white '2' set to the lower-right of the wordmark, i.e. the game reads visually as 'MINE SLOT 2'. No separate short-form wordmark was observed anywhere (unlike the 'Plinko 1000' -> 'PLINKO' precedent from a different provider) - the sequel number is baked into the logo itself on every screen.",
    "provider": "InOut Games",
    "studio": null,
    "studio_evidence": "Burger menu (frame _menu.png, not in final shot list) footer reads 'Powered by iNOUT' next to the same orange/black iNOUT badge seen on the preview.png loading screen. This is the PROVIDER, not a sub-studio (studio==brand forbidden per project convention), so the studio field is left empty.",
    "game_kind": "video_slot (non-standard payout structure - see 'core_mechanic' below). Confirmed by the in-game rules text (paytable_p1.png), which states verbatim: 'Press the Spin button. After that, 5 reels with 3 symbols on each will start spinning.' This is a real reel-based slot, not an instant/mines-picker game, even though the reels themselves carry no line/way payouts.",
    "sequel_reference": "The wordmark itself carries the '2', and the provider's catalog already has a first-generation title 'Mine' (game_id 1549e569) built on the identical field/chest/pickaxe engine. No explicit in-game text calling this a sequel was found in the captured rules pages.",
    "art_style": "Flat 2D pixel-art (8-bit/16-bit, Minecraft-inspired voxel aesthetic) rendered as a side-view / front-facing 2D scene, not isometric. Base game: bright cheerful daylight palette - pale blue sky, white blocky clouds, soft purple/mauve distant mountains, green-topped brown dirt blocks forming the ground, warm afternoon light with no realistic shading gradients (each block face is a flat colour or a simple 2-tone dither pattern typical of retro pixel art). Bonus round switches the same layout to a dark cave/Nether palette - black rock, glowing orange-red lava veins, glowing lava pillars, deep maroon block textures with gold ore flecks - while keeping the identical UI layout. All game elements (blocks, pickaxes, chests, TNT, chicken mascot) are outlined in thick black pixels with no soft shadows or gradients, giving a cheerful, casual, family-friendly mobile-game mood rather than a dramatic or cinematic one. No neon, no 3D rendering, no photoreal lighting anywhere in the capture set."
  },
  "manifest_corrections": {
    "purpose": "Per instructions, manifest notes were verified against pixels before being trusted. Two discrepancies were found and are corrected here.",
    "corrections": [
      {
        "issue": "'My bet history' panel identity was recorded inconsistently across the manifest: the shots list correctly tags rules_p4.png as the 'My bet history' dialog, but the free-form field 'payout_basis_note' elsewhere in the same manifest cites '(rules_p6.png)' for the same 4-row Bet/Mult/Win table.",
        "verified_by_pixels": "rules_p4.png IS the 'My bet history' modal (title 'My bet history', columns Date/Bet/Mult./Win, 4 rows, 'LOAD MORE' button). rules_p6.png is a DIFFERENT frame: the bet field pressed down to the printed minimum ($0.12) via the '-' button, with a full unobstructed view of the reel/field board and a red 'Connection lost' toast banner - it contains no bet-history table at all.",
        "conclusion": "rules_p4.png = My bet history. rules_p6.png = min-bet-verification frame (also doubles as the cleanest full-board reference shot in the whole set). Use rules_p4.png as the sole source for the Bet/Mult./Win arithmetic below."
      },
      {
        "issue": "manifest note on bonus_pick_result.png claims: 'все 9 карт открыты через AUTO PICK: выпали числа 5,4,3,3,4,3,5,4,5 — три «5» подсвечены как совпадение'.",
        "verified_by_pixels": "bonus_pick_result.png does NOT show the 3x3 pick-grid overlay at all (the 'Choose three identical ones' dialog and its AUTO PICK button, visible in bonus_pick.png, has already been dismissed by this frame). What is visible is the background 5x3 reel window with exactly THREE of its fifteen cells lit up showing the same dark purple/blue 'eye' BONUS scatter icon (identical artwork to the BONUS reel symbol documented in paytable_p1.png / base_game.png) - no digits are printed on these icons at all, and the other six cells are empty. This looks like a mid-transition frame (pick-dialog just closed, before the 'BLOCK BONUS / 5 FREE SPINS' title card of free_spins_trigger.png).",
        "conclusion": "The '9 cards, digits 5/4/3/3/4/3/5/4/5' description is NOT supported by the pixels and should not be carried into any downstream field. The number of free spins awarded (5) is instead reliably sourced from the printed text on free_spins_trigger.png ('BLOCK BONUS / 5 FREE SPINS' / 'Block are persistent for 5 spins'), which is an independent, directly-legible source."
      }
    ]
  },
  "core_mechanic": {
    "summary": "Two coupled boards. (1) A conventional-looking 5-reel x 3-row slot grid at the top of the screen, spun with the green circular SPIN button bottom-right. Its 'symbols' are not paying combinations - they are four types of pickaxe tools (Wooden / Stone / Golden / Enchanted), each carrying its own small numeric durability badge, plus a TNT symbol and a BONUS scatter-eye symbol. (2) A persistent 5-column x 7-row field of destructible blocks directly beneath the reels, which does NOT reset every spin - it only gets chipped away over time. Rules text (paytable_p1.png, item 3, verbatim): 'Each pickaxe has its own durability. After all reels stop, the pickaxes fall down. At the bottom there is a 5x7 block field. Each block has its own durability, and destroying each one grants a specific reward.'",
    "durability_badges": "Confirmed visually on base_game.png: every pickaxe reel-tile carries a small white number in its bottom-right corner (values 1, 2, 3 and 5 were observed across samples). This is the pickaxe's own durability referenced by the rules text - i.e. how many hits/uses it has before it is spent. Blocks in the field below likewise show partial-damage cracked textures on some tiles in win_screen.png before being fully cleared, consistent with 'each block has its own durability' (a block can absorb more than one hit before it breaks and pays out).",
    "reward_per_block": "win_screen.png (bet $0.2): five blocks were destroyed in one spin, each showing a floating '0.02' text as it broke, for a printed round total of 'WIN: $0.1' (5 x 0.02 = 0.10, and 0.02 = 0.1x the $0.2 bet). So a single destroyed block's reward on this sample equalled 0.1x the total bet; the exact reward-per-block-type table (does Gold pay more than Dirt, etc.) is NOT printed anywhere in the captured rules pages, and is honestly left uncertain (see unreadable_or_uncertain).",
    "chests_and_multipliers": "Rules text (paytable_p2.png, item 4, verbatim): 'At the bottom of each row there is a locked chest. When a row is completely cleared of blocks, the chest opens. It drops a multiplier that multiplies the total win. If multiple chests are opened, the multipliers are multiplied together. The following multipliers can drop from chests: 2x, 3x, 4x, 5x, 10x, 25x, 50x, 100x.' NOTE: the rules text says 'row' (i.e. one of the 5 vertical columns shown on screen, each ending in its own chest along the bottom edge) - visually the chests sit one under each of the 5 columns, so 'row' in the rules text refers to a column of the 5x7 grid as drawn, not a horizontal line. Observed in play: bonus_total_win.png (TOTAL WIN USD 3.78, all five columns not yet fully cleared) transitions to bonus_chest_multiplier.png where column 2's chest is shown open (lid raised, glowing) and the base-game view now reads 'WIN: $18.89'. 18.89 / 3.78 = ~5.0, matching the printed x5 multiplier tile seen in the BLOCK BONUS purchase-dialog artwork (bonus_dialog.png shows a x5...x100...x5 chest ladder as decorative art, not a guaranteed sequence).",
    "bet_history_confirms_basis": "rules_p4.png ('My bet history', 4 rows, all at bet $0.2): 12:43 Mult x1.5 -> Win $0.3 (0.2x1.5=0.3); 12:41 Mult x1.8 -> Win $0.36 (0.2x1.8=0.36); 12:40 Mult x0.6 -> Win $0.12 (0.2x0.6=0.12); 12:38 Mult x0 -> Win '-' (loss, no chest, no blocks broken enough to net a payout). This independently confirms that the ROUND result is ultimately expressible as a multiplier of total bet (chest-multiplied sum of block rewards), even though the game itself does not print a single per-round 'multiplier of bet' figure on the win_screen - it prints the dollar amounts of falling block rewards individually instead.",
    "idle_board_note": "base_game.png (idle, 'PLACE YOUR BET' state) shows several empty grey cells in the 5x3 reel window. This reflects that the reel window keeps showing the LEFTOVER positions of the previous round's pickaxes (which have already fallen onto the field and been consumed) until the next spin refills all 15 cells - it is not evidence of a variable reel height."
  },
  "block_field": {
    "grid_size": "5 columns x 7 rows, persistent (does not regenerate between spins within a session; explicitly does not regenerate between the 3-4-5 spins of one bonus round either - see feature notes).",
    "block_types_from_rules_text": [
      {
        "name": "Dirt",
        "appearance": "Top row of the stack; a shallow green grass cap over a brown dirt-textured body, matching the ground tiles of the base-game background art.",
        "source": "paytable_p1.png, item under 'There are 6 types of blocks in the game:'"
      },
      {
        "name": "Stone",
        "appearance": "Flat medium-grey block with a mottled lighter/darker grey pixel-noise texture, no visible ore flecks.",
        "source": "paytable_p1.png"
      },
      {
        "name": "Ore",
        "appearance": "Grey stone-like base peppered with small red/rust-coloured speckles (a 'redstone ore' style texture).",
        "source": "paytable_p1.png"
      },
      {
        "name": "Gold",
        "appearance": "Solid warm yellow/orange block with a streaky lighter-yellow highlight pattern, no speckles.",
        "source": "paytable_p2.png"
      },
      {
        "name": "Diamonds",
        "appearance": "Bright cyan/turquoise block with lighter cyan-white streaks, visually the coolest/brightest block colour in the stack.",
        "source": "paytable_p2.png"
      },
      {
        "name": "Obsidian",
        "appearance": "Very dark desaturated purple-black block, the darkest tile in the stack, sits at the bottom of the field directly above the chest row.",
        "source": "paytable_p2.png"
      }
    ],
    "on_screen_layout_order_top_to_bottom": "In every base-game frame captured (base_game.png, win_screen.png, rules_p5/p6, bonus_chest_multiplier.png) the six block types are stacked in a fixed vertical order across all 5 columns: Dirt (rows 1-2), Stone (row 3), Ore (row 4), Gold (row 5), Diamonds/Obsidian mixed (rows 6-7, these two alternate positions between columns rather than forming clean rows). A row of 5 golden treasure chests sits at the very bottom, one per column.",
    "bonus_round_reskin": "During the BLOCK BONUS free-spin round the whole board and background switch to a dark lava-cave ('Nether') palette (free_spins_play.png): blocks keep their relative stacking positions but take on deep maroon/black rock textures with gold-fleck highlights, and the chest row is recoloured teal/dark-cyan. This is a cosmetic reskin only - column positions and the 5x7 grid structure are unchanged. Accessibility note: block TYPE is still distinguishable by texture/pattern, not colour alone, in both palettes."
  },
  "reel_symbols": {
    "count_per_spin": "5 reels x 3 rows = 15 positions, per rules text ('5 reels with 3 symbols on each').",
    "payout_note": "Reel symbols carry NO line/way/cluster payout table of their own - confirmed absent from both paytable_p1.png and paytable_p2.png, which only ever describe symbol APPEARANCE and durability, never a cash value per symbol. Do not invent one.",
    "symbols": [
      {
        "name": "Wooden Pickaxe",
        "role": "reel tool symbol",
        "appearance": "Pixel-art mining pickaxe with a warm brown/rust-orange metal head and a plain brown wooden handle, drawn diagonally (head upper-left, handle lower-right).",
        "durability_badge": "Small white number shown in the tile's bottom-right corner; values 1 and 2 were observed on captured spins.",
        "source": "paytable_p1.png (named icon), base_game.png/rules_p6.png (in-grid instances)"
      },
      {
        "name": "Stone Pickaxe",
        "role": "reel tool symbol",
        "appearance": "Same pickaxe silhouette with a flat light-grey stone head and brown wooden handle.",
        "durability_badge": "Not captured with a legible badge value in this sample set (paytable icon only shows the clean, un-badged reference art).",
        "source": "paytable_p1.png"
      },
      {
        "name": "Golden Pickaxe",
        "role": "reel tool symbol",
        "appearance": "Same silhouette with a bright yellow/orange gold-coloured head and brown handle.",
        "durability_badge": "Values 3 observed in multiple grid instances.",
        "source": "paytable_p1.png, base_game.png"
      },
      {
        "name": "Enchanted Pickaxe",
        "role": "reel tool symbol",
        "appearance": "Same silhouette with a glowing cyan/light-blue head (subtle sparkle shading suggesting a magical enchant effect), brown handle.",
        "durability_badge": "Values 2 and 5 observed in different grid instances (5 was the highest durability badge seen anywhere in the capture set).",
        "source": "paytable_p1.png, base_game.png"
      },
      {
        "name": "TNT",
        "role": "reel symbol, functional role not spelled out in the captured rules text",
        "appearance": "A bundle of three red dynamite sticks with white fuse-cap highlights, banded by a black stripe reading 'TNT' in white block letters.",
        "note": "Visually implies an explosive/area-clearing effect on the block field once it falls, but no rules page in this capture explicitly states what TNT does differently from a pickaxe - left uncertain rather than assumed.",
        "source": "base_game.png, rules_p6.png, free_spins_play.png"
      },
      {
        "name": "BONUS (scatter)",
        "role": "scatter symbol, natural trigger for the Block Bonus free-spin round",
        "appearance": "A dark circular icon centred on a stylised purple/blue swirled 'eye' (concentric rings, black slit pupil), sitting on a gold ribbon banner printed with the black word 'BONUS'.",
        "trigger_rule": "paytable_p2.png item 5, verbatim: 'When three scatters appear or when the bonus is purchased, the bonus game starts.'",
        "source": "paytable / base_game.png / bonus_extra_chance.png"
      },
      {
        "name": "Unnamed green faceted symbol",
        "role": "uncertain - appears among reel tiles but is not one of the 4 pickaxes, TNT, or BONUS scatter, and is not named anywhere in the two captured 'How to play?' pages",
        "appearance": "A round, mottled green icon (bundle/gem-like silhouette) with tan/gold diagonal streaks and a single small red bead near its centre - visually distinct from every other reel tile.",
        "source": "base_game.png (row2, col5), free_spins_play.png (row2, col3)",
        "uncertain": true,
        "note": "Left as an honestly-unidentified extra reel symbol rather than guessed at; its function/name is not printed in any captured frame."
      }
    ]
  },
  "features": {
    "block_bonus_free_spins": {
      "trigger": "Natural: 3 BONUS scatter symbols on the reels (paytable_p2.png item 5). Purchasable: 'BLOCK BONUS' buy button.",
      "buy_price_verified": "bonus_dialog.png: 'BLOCK BONUS / BUY $20' at a base bet of $0.2 -> 100x the current bet.",
      "spin_count": "Rules text states 3-4-5 free spins (paytable_p2.png item 5: 'The bonus game consists of 3-4-5 free spins that follow the same rules as the base game.'). This playthrough's pick mini-game resolved to 5 spins, confirmed by the printed trigger card text ('BLOCK BONUS / 5 FREE SPINS', free_spins_trigger.png) - see manifest_corrections above for why the spin count is NOT sourced from bonus_pick_result.png.",
      "pick_minigame": "After buying BLOCK BONUS, a 3x3 grid of face-down cards is shown ('Choose three identical ones', bonus_pick.png) with an AUTO PICK button. Rules text (paytable_p2.png item 6, verbatim): 'After activating the BLOCK BONUS, get 3-4-5 free spins by erasing the protective coating in the cells or by selecting AUTO PICK. The first symbol that appears three times will be the number of free spins in the bonus game.' The exact revealed card values were not legibly captured (see manifest_corrections) - only the final spin count (5) is confirmed.",
      "field_persistence": "Confirmed by rules text (paytable_p2.png item 5) and the trigger card subtitle ('Block are persistent for 5 spins.', free_spins_trigger.png): the 5x7 block field is NOT regenerated between the free spins of one bonus round - damage accumulates across all spins of the round, same as in the base game.",
      "gameplay_screen": "free_spins_play.png: background and block textures switch to the dark lava-cave ('Nether') palette described above; the bottom HUD replaces the Bet/BUY BONUS controls with 'Total Win' and 'Spins Left' counters (observed at $0.08 / 5 spins left, i.e. captured on the very first bonus spin).",
      "round_result_observed": "bonus_total_win.png: 'TOTAL WIN USD 3.78' printed at the end of the 5 free spins (this is the accumulated block-destruction total BEFORE any chest multiplier is applied). bonus_chest_multiplier.png then shows the game back in the base-game (daylight) view with column 2's chest open and the win readout now at 'WIN: $18.89' (~x5 of 3.78), i.e. the chest-multiplier step happens as a distinct final beat after the bonus round's own free spins are exhausted, using whatever chests were opened during the persistent-field destruction across the round."
    },
    "extra_chance": {
      "description": "A second, separate purchase offered in the same buy-dialog as BLOCK BONUS (bonus_dialog.png), labelled 'EXTRA CHANCE / ACTIVATE $0.6'.",
      "price_verified": "$0.6 at a base bet of $0.2 -> 3x the current bet.",
      "mechanic": "This is NOT a second way to buy the bonus outright and does not by itself open a free-spins round. bonus_extra_chance.png shows the toggle switched on (highlighted 'Extra Chance' pill button, bet field relabelled 'Extra chance $0.6') while the game returns to normal base-game spinning with WIN: $0 on the sampled spin - i.e. it is a standing modifier applied to ordinary base-game spins, analogous to an ante-bet toggle used elsewhere in the industry to raise the natural odds of the 3-scatter trigger. No explicit probability or percentage figure for this effect is printed anywhere in the captured rules pages; the 'modifier, not a guaranteed purchase' characterisation is an inference from the UI (separate toggle vs. the BLOCK BONUS 'BUY' button, no dedicated trigger/win screen of its own), not from an explicit rules sentence, and is flagged accordingly.",
      "uncertain": "Exact odds increase / mechanic detail not printed in-game; left uncertain rather than invented."
    },
    "autoplay": {
      "spin_counts": [5, 10, 15, 20, 25, 50, 75, 100, 500, 750, 1000, "infinity (shown as an infinity symbol)"],
      "start_button": "'Start (N)' green button, N = currently selected count (5 highlighted by default in the captured frame).",
      "access": "Opened via a DIV-based icon button (letter 'A') next to the SPIN button, not a native <button> element.",
      "disabled_state_note": "The autoplay-open control has a native disabled attribute while the block field has unresolved in-progress damage from a not-yet-completed round; it becomes available again once the board returns to a resting/idle state (e.g. right after a fresh page load or once the current round has fully settled). This is a property of this build, not a missing feature."
    },
    "provably_fair": {
      "panel_title": "Provably fair settings",
      "text_verbatim": "'This game uses Provably Fair technology to determine game result.' / 'Next client (Your) seed:' / 'Round result is determined form combination of server seed and first 3 bets of the round.' (verbatim, including the in-game typo 'form' instead of 'from').",
      "fields_shown": "Random on every game - Current: <client seed hex>; Next server seed SHA256: <hash>; footer note 'You can check fairness of each bet from bets history.'",
      "source": "rules_p3.png"
    },
    "bet_history": {
      "panel_title": "My bet history",
      "columns": ["Date", "Bet", "Mult.", "Win"],
      "rows_verbatim": [
        {"date": "12:43 17-08-26", "bet": 0.2, "mult": 1.5, "win": 0.3},
        {"date": "12:41 17-08-26", "bet": 0.2, "mult": 1.8, "win": 0.36},
        {"date": "12:40 17-08-26", "bet": 0.2, "mult": 0.6, "win": 0.12},
        {"date": "12:38 17-08-26", "bet": 0.2, "mult": 0.0, "win": "-"}
      ],
      "source": "rules_p4.png (see manifest_corrections - NOT rules_p6.png)"
    },
    "sound_settings": {
      "panel": "small popup above the gear icon (settings.png)",
      "toggles": ["Music", "Sound"],
      "state_observed": "Music toggle appears OFF (switch knob at the left, dark track); Sound toggle appears ON (switch knob at the right, lighter/teal track) - captured from a single frame, exact default state not separately verified."
    }
  },
  "bet_and_win_limits": {
    "min_bet_usd": 0.12,
    "max_bet_usd": 100,
    "max_win_usd": 100000,
    "source": "rules_p1.png 'Game rules' panel, verbatim: 'Min bet: 0.12 USD' / 'Max bet: 100 USD' / 'Max win: 100 000 USD' / footer note 'Malfunction voids all pays and plays'.",
    "independently_verified": "Bet stepper pressed to the floor with '-' (rules_p6.png) reads Bet $0.12; pressed to the ceiling with '+' (rules_p5.png) reads Bet $100 - both match the printed panel exactly (no discrepancy found here, unlike some other InOut titles).",
    "rtp": null,
    "rtp_note": "RTP is not printed anywhere in the captured UI (Game rules, How to play?, or Provably fair settings panels). Not invented.",
    "max_win_multiplier": null,
    "max_win_multiplier_note": "Only the $100,000 cash cap is printed; no 'up to Nx' multiplier figure is printed anywhere, and one must NOT be derived by dividing the cash cap by a bet size (that ratio is not a real declared multiplier)."
  },
  "reel_structure": {
    "grid": "5 reels x 3 rows, fixed (not megaways, not a growing grid) - confirmed both visually across every captured frame and by the rules text quoted above.",
    "paylines_ways_clusters": "None. The reel grid has no line/way/cluster payout structure of its own; it exists purely to drop pickaxe/TNT tools onto the persistent block field below, and to roll the BONUS scatter for the free-spin trigger. bet_mechanic is honestly left unclassified (not lines/ways/megaways/cluster/scatter_pays) because none of those categories describe how this game actually pays."
  },
  "payout_basis": {
    "classification": "other (not per_line / per_way / cluster in the conventional sense)",
    "evidence_1": "win_screen.png: bet $0.2, five destroyed blocks each floated '$0.02', round total printed 'WIN: $0.1' (5 x 0.02 = 0.10; 0.02 = 0.1x bet per block on this sample).",
    "evidence_2": "rules_p4.png 'My bet history': Win = Bet x Mult. in every row (0.2x1.5=0.3, 0.2x1.8=0.36, 0.2x0.6=0.12), i.e. the game internally still expresses each settled round as a bet-multiplier even though the on-screen animation shows it as a sum of individual block rewards.",
    "evidence_3": "Bonus round: TOTAL WIN $3.78 (sum of block rewards across 5 persistent free spins) became WIN $18.89 in the base-game view after a single chest opened at roughly x5 - consistent with 'chest multiplier applies to the round/bonus total', per the rules text quoted under block_field/chests_and_multipliers.",
    "conclusion": "Round payout = (sum of individual block rewards, each itself expressible as a fraction/multiple of total bet) x (product of any chest multipliers opened during that round)."
  },
  "screens": [
    {
      "file": "preview.png",
      "type": "preview",
      "description": "Provider loading splash, not the game's own splash screen. Solid dark navy-black background. Centred orange/yellow angular badge shape containing a black stylised 'iN', followed by white bold 'OUT' wordmark, soft white glow behind the whole logotype. Below it, a small white spinning loader icon and the grey text 'Loading...'.",
      "ocr_text": "iN OUT / Loading..."
    },
    {
      "file": "base_game.png",
      "type": "base_game",
      "description": "Idle/betting state. Top: 5x3 reel window with several empty grey cells (leftover from the previous round - see idle_board_note) showing a mix of pickaxes, one TNT, one BONUS scatter and the unidentified green symbol. Below it, the 5x7 persistent block field fully intact (Dirt/Stone/Ore/Gold/Diamonds+Obsidian rows) sitting on a row of 5 closed golden chests. Left of the field, a glowing yellow 'BUY BONUS' basket-icon button. Right side, a white pixel-art chicken mascot standing on the grass. Bottom bar: gear/settings icon, Balance '$1,000,000', 'PLACE YOUR BET' centre label, Bet stepper '$0.2' with -/+ buttons, green circular SPIN button, and turbo/autoplay icons at the far right. Top-left wordmark 'MINE SLOT 2'; top-right hamburger menu icon.",
      "ocr_text": "MINE SLOT 2 / BUY BONUS / Balance: $1 000 000 / PLACE YOUR BET / Bet: $ 0.2"
    },
    {
      "file": "base_game_loss.png",
      "type": "base_game",
      "description": "A settled spin with no payout: 'WIN: $0' shown centre-bottom, one block (top-right column, Stone row) shows a visibly darker/cracked patch indicating partial (non-lethal) durability damage but no block was fully destroyed this spin.",
      "ocr_text": "WIN: $0"
    },
    {
      "file": "win_screen.png",
      "type": "win_screen",
      "description": "Real winning base-game spin at $0.2 bet. Multiple floating '0.02' reward labels hover over five different destroyed block positions across the top rows of the field, one small pickaxe icon shown mid-swing/breaking-apart at the top-right destroyed block. Bottom bar reads 'WIN: $0.1'.",
      "ocr_text": "WIN: $0.1"
    },
    {
      "file": "rules_p1.png",
      "type": "rules",
      "page": 1,
      "description": "'Game rules' modal, dark card on blurred game background. Subtitle 'Bet limits are presented below'. Three rows: 'Min bet: 0.12 USD', 'Max bet: 100 USD', 'Max win: 100 000 USD'. Footer small text 'Malfunction voids all pays and plays'.",
      "ocr_text": "Game rules / Bet limits are presented below / Min bet: 0.12 USD / Max bet: 100 USD / Max win: 100 000 USD / Malfunction voids all pays and plays"
    },
    {
      "file": "paytable_p1.png",
      "type": "paytable",
      "page": 1,
      "description": "'How to play?' modal, page 1 of the combined rules+symbol booklet (there is no separate 'Paytable' menu entry). Numbered steps 1-2 explain betting and spinning. 'The reels may contain the following symbols:' followed by 4 icon rows: Wooden Pickaxe, Stone Pickaxe, Golden Pickaxe, Enchanted Pickaxe. Step 3 explains pickaxe durability and the 5x7 block field. 'There are 6 types of blocks in the game:' begins a second icon list, showing Dirt, Stone, Ore before the page is cut off (continues on paytable_p2.png).",
      "ocr_text": "How to play? / 1. Specify the amount of your bet. / 2. Press the Spin button. After that, 5 reels with 3 symbols on each will start spinning. / The reels may contain the following symbols: / Wooden Pickaxe / Stone Pickaxe / Golden Pickaxe / Enchanted Pickaxe / 3. Each pickaxe has its own durability. After all reels stop, the pickaxes fall down. At the bottom there is a 5x7 block field. Each block has its own durability, and destroying each one grants a specific reward. / There are 6 types of blocks in the game: / Dirt / Stone / Ore"
    },
    {
      "file": "paytable_p2.png",
      "type": "paytable",
      "page": 2,
      "description": "Continuation of the same booklet: block icons Gold, Diamonds, Obsidian complete the 6-type list. Step 4 explains the locked chests and the printed multiplier ladder (2x/3x/4x/5x/10x/25x/50x/100x) with an example row of 5 chests (two shown labelled x2 and x5 as decorative sample art). Step 5 begins, explaining the 3-scatter/bonus-purchase trigger and that free spins follow base-game rules, cut off mid-paragraph about field persistence (continues on rules_p2.png).",
      "ocr_text": "Gold / Diamonds / Obsidian / 4. At the bottom of each row there is a locked chest. When a row is completely cleared of blocks, the chest opens. It drops a multiplier that multiplies the total win. If multiple chests are opened, the multipliers are multiplied together. The following multipliers can drop from chests: 2x, 3x, 4x, 5x, 10x, 25x, 50x, 100x. / 5. When three scatters appear or when the bonus is purchased, the bonus game starts. The bonus game consists of 3-4-5 free spins that follow the same rules as the base game."
    },
    {
      "file": "rules_p2.png",
      "type": "rules",
      "page": 2,
      "description": "Continuation of 'How to play?': finishes step 5 (field persistence across the 3-4-5 bonus free spins, with an illustrative screenshot of a partially-cleared reel window), step 6 explaining the AUTO PICK / 'erase the coating' pick mini-game that decides the free-spin count, illustrated with the 'Choose three identical ones' 3x3 grid art, and the start of step 7 ('Malfunction voids all pays and plays') at the very bottom edge.",
      "ocr_text": "5. ...However, with each new reel spin in the bonus game, the field is not regenerated between free spins. This means that over the course of the 3-4-5 free spins, the same field is destroyed, preserving the breaking progress between spins. / 6. After activating the BLOCK BONUS, get 3-4-5 free spins by erasing the protective coating in the cells or by selecting AUTO PICK. The first symbol that appears three times will be the number of free spins in the bonus game. / Choose three identical ones / AUTO PICK / 7. Malfunction voids all pays and plays"
    },
    {
      "file": "rules_p3.png",
      "type": "rules",
      "page": 3,
      "description": "'Provably fair settings' modal. Explains the seed mechanism, shows a copyable client seed hex string and a copyable SHA256 server-seed hash, with a footer pointing to the bet-history panel for per-bet verification.",
      "ocr_text": "Provably fair settings / This game uses Provably Fair technology to determine game result / Next client (Your) seed: / Round result is determined form combination of server seed and first 3 bets of the round. / Random on every game: / Current: 6aaac7305841adbc / Next server seed SHA256: b252e6bf998c5a12bb3f274531a6b692b134d4417e5934914 / You can check fairness of each bet from bets history"
    },
    {
      "file": "rules_p4.png",
      "type": "rules",
      "page": 4,
      "description": "'My bet history' modal - see features.bet_history for the transcribed table. Each row has a green checkmark-shield icon on the right (round verified/settled indicator).",
      "ocr_text": "My bet history / Date Bet Mult. Win / 12:43 17-08-26 $0.2 x1.5 $0.3 / 12:41 17-08-26 $0.2 x1.8 $0.36 / 12:40 17-08-26 $0.2 x0.6 $0.12 / 12:38 17-08-26 $0.2 x0 - / LOAD MORE"
    },
    {
      "file": "rules_p5.png",
      "type": "rules",
      "page": 5,
      "description": "Bet stepper pressed to its ceiling via repeated '+' clicks: Bet reads $100, matching the printed Max bet exactly. A red 'Connection lost' toast is visible top-right, triggered by the rapid click burst used to reach the ceiling (a transient reconnect notice, not a functional failure - the board and controls stayed responsive).",
      "ocr_text": "Bet: $100 / Connection lost"
    },
    {
      "file": "rules_p6.png",
      "type": "rules",
      "page": 6,
      "description": "Bet stepper pressed to its floor via repeated '-' clicks: Bet reads $0.12, matching the printed Min bet exactly. Cleanest full unobstructed view of the board captured in this set (no dialog open): complete 5x3 reel window and complete 5x7 block field with all 5 closed chests visible.",
      "ocr_text": "Bet: $0.12"
    },
    {
      "file": "settings.png",
      "type": "settings",
      "description": "Small dark popup anchored above the gear icon, bottom-left. Two rows, each with a small icon and a toggle switch: 'Music' (toggle appears off) and 'Sound' (toggle appears on).",
      "ocr_text": "Music / Sound"
    },
    {
      "file": "bonus_dialog.png",
      "type": "bonus",
      "description": "Buy-feature modal with two side-by-side purchase cards on a blurred/darkened game background. Left card 'EXTRA CHANCE', magenta/pink art with a stylised glowing blue eye between two dark stone orbs, 5 small icon pips underneath, pink 'ACTIVATE $0.6' button. Right card 'BLOCK BONUS', orange/red art showing a x5...x100...x5 chest ladder, 5 small icon pips underneath, orange 'BUY $20' button. Current balance shown bottom-centre.",
      "ocr_text": "EXTRA CHANCE / ACTIVATE $0.6 / BLOCK BONUS / x5 x100 x5 / BUY $20"
    },
    {
      "file": "bonus_pick.png",
      "type": "bonus",
      "description": "Full-screen pick mini-game. Headline text 'Choose three identical ones' (the words 'three identical' highlighted in orange). Centred 3x3 grid of identical face-down grey diagonal-striped cards. 'AUTO PICK' button below the grid.",
      "ocr_text": "Choose three identical ones / AUTO PICK"
    },
    {
      "file": "bonus_pick_result.png",
      "type": "bonus",
      "description": "Transition frame after AUTO PICK resolved - see manifest_corrections for the accurate reading. The pick-grid dialog is already gone; the background 5x3 reel window shows exactly 3 of its 15 cells lit with the same dark 'eye' BONUS scatter icon (rest of the window empty), immediately before the bonus title card.",
      "ocr_text": "(no legible on-screen text captured in this transition frame)"
    },
    {
      "file": "free_spins_trigger.png",
      "type": "free_spins",
      "description": "Full-screen title card on the darkened game background: large 'BLOCK BONUS' headline in orange/gold, 'FREE SPINS' headline in white with a large '5' prefixed, subtitle 'Block are persistent for 5 spins.', footer prompt 'PRESS ANYWHERE TO CONTINUE'.",
      "ocr_text": "BLOCK BONUS / 5 FREE SPINS / Block are persistent for 5 spins. / PRESS ANYWHERE TO CONTINUE"
    },
    {
      "file": "free_spins_play.png",
      "type": "free_spins",
      "description": "Live bonus-round gameplay. Background and block textures switched to the dark lava-cave palette (see block_field.bonus_round_reskin). A glowing rectangular orange 'Nether portal' frame decorates the left side of the scene, glowing lava-pillar columns flank the reel window. Bottom HUD replaces the base game's BUY BONUS button and bet stepper with two extra read-outs: 'Total Win: $0.08' and 'Spins Left: 5' (captured on the first of the 5 persistent bonus spins).",
      "ocr_text": "Total Win: $0.08 / Spins Left: 5"
    },
    {
      "file": "bonus_total_win.png",
      "type": "win_screen",
      "description": "End-of-bonus-round summary card on the dark cave background: 'TOTAL WIN' headline, boxed readout 'USD 3.78', footer 'PRESS ANYWHERE TO CONTINUE'. Behind the card, the block field is shown near-cleared along the bottom rows with one chest already glowing/partly open.",
      "ocr_text": "TOTAL WIN / USD 3.78 / PRESS ANYWHERE TO CONTINUE"
    },
    {
      "file": "bonus_chest_multiplier.png",
      "type": "win_screen",
      "description": "Return to the base-game (daylight) view immediately after the bonus round settles. Reel window is fully empty (idle, awaiting next spin). Block field is almost fully cleared - only a handful of Diamonds/Gold/Obsidian tiles remain along the bottom two rows. Column 2's chest sits open with its lid raised and a glow effect, the other four chests remain closed. Bottom bar reads 'WIN: $18.89' (chest-multiplied total, ~x5 of the bonus round's $3.78).",
      "ocr_text": "WIN: $18.89"
    },
    {
      "file": "bonus_extra_chance.png",
      "type": "bonus",
      "description": "Base game with the Extra Chance modifier active: bottom-centre control now shows a highlighted pill button labelled 'Extra Chance' (toggle-on styling) next to a relabelled stake field reading 'Extra chance $0.6' with -/+ steppers. WIN: $0 on the sampled spin. Reel window shows a BONUS scatter symbol among the settled tiles.",
      "ocr_text": "Extra Chance / Extra chance $0.6 / WIN: $0"
    },
    {
      "file": "autoplay.png",
      "type": "autoplay",
      "description": "'Autoplay settings' modal. Subtitle 'Number of autospins:' above a 3x4 grid of count buttons (5 highlighted/selected by default with a yellow outline), followed by a full-width green 'Start (5)' button.",
      "ocr_text": "Autoplay settings / Number of autospins: / 5 10 15 20 / 25 50 75 100 / 500 750 1000 (infinity) / Start (5)"
    }
  ],
  "ui_elements": {
    "bottom_bar_left_to_right": "Gear/settings icon button; Balance readout (label 'Balance:' + dollar figure); centre status label (alternates between 'PLACE YOUR BET' when idle and the live 'WIN: $X' readout after a settled spin); Bet stepper (dollar-sign icon, numeric value, '-' and '+' buttons); green circular SPIN/respin button (double-arrow refresh icon); small autoplay 'A' icon button; turbo/fast-forward double-chevron icon button.",
    "top_bar": "Top-left: 'MINE SLOT 2' pixel-art wordmark logo. Top-right: circular hamburger-menu icon opening the account/settings drawer (avatar, 'Play in Full screen', a '\"Space\" to spin & go' toggle shown ON, 'Provably fair settings', 'Game rules', 'My bet history', 'How to play?', and a 'Powered by iNOUT' footer with the provider logo).",
    "left_of_field": "Glowing yellow 'BUY BONUS' basket-icon button, opens the bonus_dialog two-card purchase modal.",
    "mascot": "A white pixel-art chicken with a red comb stands to the right of the block field on every base-game/bonus frame - decorative, non-interactive as far as observed."
  },
  "accessibility_notes": {
    "colour_redundancy": "Block types are distinguished by both colour AND distinct pixel-texture pattern (grass-cap vs plain grey vs red-speckled vs solid yellow vs cyan-streaked vs near-black), so colourblind players can still tell block types apart by pattern alone. Pickaxe durability is conveyed by a printed NUMBER badge, not colour, so it is fully readable without colour vision. The BONUS scatter symbol is distinguished by its unique eye/banner shape and printed word 'BONUS', not by colour alone. The bonus round's Nether colour reskin does not change block shapes/patterns, only palette, so identification remains possible.",
    "text_and_audio": "All monetary values, bet limits, and feature counters are printed as on-screen text (readable by screen readers/OCR) rather than conveyed only through animation or colour. A 'Sound'/'Music' toggle pair exists in settings for players needing audio off; no evidence of essential information conveyed by sound alone was found (win/loss state is always also shown as printed text: 'WIN: $X' / 'WIN: $0').",
    "motor": "Bet amount is adjustable via discrete -/+ step buttons (not requiring precise dragging), and a documented autoplay feature with fixed count presets and an 'infinity' option reduces the number of repeated manual actions needed to play multiple rounds. A keyboard shortcut ('Space' to spin & go, seen toggled ON in the burger menu) is available as an alternative input to mouse clicking the SPIN button."
  },
  "unreadable_or_uncertain": [
    "RTP is not printed anywhere in the captured UI - left null, not invented.",
    "A max-win MULTIPLIER (as opposed to the $100,000 cash cap) is not printed anywhere - left null; not derived by dividing the cap by a bet size.",
    "The exact per-block-type reward table (does a Gold block pay more than a Dirt block, etc.) is not printed in any captured rules page - only a single empirical data point (blocks paid $0.02 each at a $0.2 bet in one sampled winning spin) is available, and it does not distinguish reward by block type.",
    "TNT symbol's functional effect on the block field (e.g. does it clear multiple blocks at once / an area) is not explained in the two captured 'How to play?' pages - visual inference only, not stated in-game.",
    "The green faceted reel symbol (see reel_symbols) is not named or explained in any captured rules page.",
    "Extra Chance's exact probability effect on the natural 3-scatter trigger is not printed as a number/percentage anywhere - only its price ($0.6 / 3x bet) and its toggle-based UI behaviour were verified.",
    "Exact revealed values inside the 3x3 pick mini-game (bonus_pick_result.png) were not legible in the captured frame - only the final printed spin count (5) on the following trigger card is confirmed (see manifest_corrections).",
    "Whether 'Stone Pickaxe' can carry a durability badge higher than 2 or 'Wooden Pickaxe' higher than 2 was not observed in this sample of captured spins - the reference art in paytable_p1.png shows the icons without any badge overlay at all."
  ],
  "logo_refs_review": {
    "file_checked": "logo_refs.json",
    "verdict": "All 4 boxes verified clean by zoomed crop: Wooden Pickaxe icon, Enchanted Pickaxe icon, Gold block texture, Diamonds block texture - pure pixel-art iconography, no digits, no wordmark text, no UI chrome. Coordinates are flat x1/y1/x2/y2 as required. No changes needed."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.