Mine

InOut Games

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 7 hours ago
✓ Working · checked 1 day, 1 hour ago Verified · 17 Aug 2026
RTP 96.00%
Volatility
Max win
Grid 5×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

14 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/mine-b22/

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35 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Aug 2026 View capture log

Per-screen breakdown

14 demo screens
14 PNG (ZIP)
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings

What we extracted from Mine

Everything pulled from Mine into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
14 screens captured
13 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 14 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 96.00% · single configuration
layout 5×3
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

Mine Slot series

where this game sits among its own

All 2 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.

Game Released
Mine Slot 2 Mar 2026
Mine you are here Dec 2025
See all 2 games in this series →

Symbols & paytable

13 symbols
13 icons (ZIP)
Wooden Pickaxe
Wooden Pickaxe
Other

Brown/orange wooden pickaxe head, brown handle. Reel symbol; carries a printed durability number and falls onto the block field after each spin to strike blocks. No numeric payout table exists for pickaxes.

Stone Pickaxe
Stone Pickaxe
Other

Pale light-blue/silvery-blue pickaxe head (colored blue despite the name 'Stone'), brown handle. Same printed-durability-number mechanic as Wooden Pickaxe; no numeric payout table.

Golden Pickaxe
Golden Pickaxe
Other

Bright orange-yellow/gold pickaxe head, brown handle. Highest-tier ordinary pickaxe by color intensity; same durability-number mechanic, no numeric payout table.

Enchanted Pickaxe
Enchanted Pickaxe
Other

Deep saturated blue pickaxe head with white/light-blue sparkle 'enchantment' highlights, brown handle. Listed last/highest in the in-game symbol legend; no numeric payout table.

TNT
TNT
Other

Red dynamite-stick bundle with a black 'TNT' label band. Reel symbol distinct from the pickaxes and the BONUS scatter; its exact effect on the block field is never explained in the rules text.

BONUS (scatter)
BONUS (scatter)
Scatter

Stylised glowing eye (purple/dark-blue outer iris, cyan mid-iris, black pupil) above gold 'BONUS' text. 3 or more landing anywhere on the reels triggers the 4-free-spin bonus round; also directly purchasable.

Unidentified green gem symbol
Unidentified green gem symbol
Other

Round faceted green blob/gem with yellow, cream and red patches. Appears as a live reel symbol but is not part of the printed 4-pickaxe legend and is not named or explained anywhere in the rules text.

Dirt
Dirt
Other

Grass-capped bright-green top over orange-brown dirt where exposed at the surface, solid orange-brown with darker fleck texture below. Destroying a block grants an unstated 'specific reward' - no numeric payout exists.

Stone
Stone
Other

Flat mid-gray block with slightly darker gray rock/brick texture marks, one tier below Dirt in durability.

Ore
Ore
Other

Light-gray stone block studded with small bright-red speckles/nuggets, one tier below Stone in durability.

Gold
Gold
Other

Warm amber/gold block with lighter yellow diagonal highlight facets, one tier below Ore in durability.

Diamonds
Diamonds
Other

Bright cyan/turquoise block with white diagonal highlight facets, one tier below Gold in durability.

Obsidian
Obsidian
Other

Very dark blue-black/purple block with faint lighter-purple fleck texture. Fully clearing a column opens that column's chest for a random multiplier (2x-100x, multiplied together if several chests open).

Bonus modes

2 modes
Bonus Mode block_bonus
Block Bonus

Bonus round of 4 free spins, purchasable for 100x total bet (measured $300 at a $3 bet) or triggered by 3+ BONUS scatters landing on a spin. The 5x7 block field is NOT regenerated between the 4 spins - destruction persists and accumulates across the round, making columns progressively easier to clear.

Other extra_chance
Extra Chance

Toggleable ante-style side bet costing 3x total bet per spin (measured $9 replacing a $3 base bet). Increases the chance of triggering the Block Bonus by 5 times per the in-game confirmation text; does not pay out directly or alter block/chest rewards.

Bonus buy

1 option
Option Price (cost × bet) Effect
Block Bonus headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#D8E7F8 base dominant 1 base
#A9D1F9 base dominant 2 base
#71ACFB base dominant 3 base
#DB640E base dominant 4 base
#2B1F19 base dominant 5 base
#A45211 base dominant 6 base
#DCEAF8 free_spins dominant 1 free_spins
#A6CFFA free_spins dominant 2 free_spins
#6FABFB free_spins dominant 3 free_spins
#2A1F1B free_spins dominant 4 free_spins
#26282B bonus dominant 1 bonus
#E8EEF8 bonus dominant 2 bonus
#30525B bonus dominant 3 bonus
#1AA2E6 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Pickaxe tiers differ by icon silhouette plus a printed durability number, not color alone; block tiers use distinct pixel-art rock/ore/gem textures, not flat color alone; the BONUS scatter carries the printed word 'BONUS'. Residual risk: the 5-gem 'chance meter' on purchase cards relies on red-vs-gray fill with no numeric label, and the Extra Chance/turbo 'on' states lean on green fill (both also carry position/label-text cues).
Screen Reader
  • Control layout is stable and predictable: settings gear bottom-left, balance next to it, win/prompt text center, bet stepper and BUY BONUS/Extra Chance controls center-right, SPIN large and centered-right, disabled autoplay/turbo stacked to its right, hamburger menu top-right. The 'How to play?' content is one continuous scroll, not paginated; the separate 'Game rules' (bet limits) dialog is short and self-contained.
Motor Accessibility
  • Primary interactions use large circular/square touch targets (SPIN, bet +/-, BUY BONUS). Autoplay is not available in this build (the control is present but confirmed DOM-disabled), so there is no automated-spin fallback beyond the turbo/quick-spin speed toggle, which only speeds up individual spins rather than removing the need to click repeatedly.
Hearing Accessibility
  • Settings has separate Music and Sound toggles, implying audio feedback (spin, block-break, chest-open sounds) not mirrored by a distinct on-screen animation beyond pickaxes visibly falling and blocks visibly changing. Core game-state info (balance, bet, win amount, bonus purchase cost, bet history, provably-fair data) is otherwise fully presented as on-screen text.
Low Vision
  • Settings toggles (Music/Sound) show on/off state by the physical position of the round knob within the track (left=off, right=on), readable without color discrimination. The provider loading splash uses high-contrast white/yellow text and logo on a near-black background.

Media & assets

4 files · 4 types
14 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (reels + persistent block field + chest row), settings dropdown, game rules (bet limits) dialog, full 4-page 'How to play?' panel (reel symbols, block tiers, chests, bonus trigger, malfunction disclaimer), Buy Bonus dialog with both Extra Chance and Block Bonus cards, Extra Chance purchase confirmation and active in-game state, provably-fair settings, bet history table, and two purchased Block Bonus rounds with wins confirmed via bet history.
Exact function/effect of the TNT reel symbol on the block field is never described in the rules text - only pickaxe durability and chest mechanics are explained in prose.
Identity and function of the round green gem/wrap-shaped reel symbol - not part of the printed 4-pickaxe or 6-block legend, not named anywhere in the rules text.
Exact meaning of the 5-segment red/gray gem 'chance meter' shown on the Extra Chance and Block Bonus purchase cards - no caption explains what it measures.
What the block-destruction 'specific reward' (rules item 3) actually consists of in numeric/monetary terms - never itemised anywhere in the UI; only the chest multiplier mechanic has stated values.
RTP and volatility rating - not shown on any captured screen.
Whether a dedicated free-spins intro/outro overlay or spins-remaining counter exists in a live (non-headless) session - the capture client froze mid-animation after each Block Bonus purchase, so bonus-round win amounts were confirmed via bet history instead of live animation.

Ask AI about Mine

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Mine play? Keep it simple.

Bonus round of 4 free spins, purchasable for 100x total bet (measured $300 at a $3 bet) or triggered by 3+ BONUS scatters landing on a spin. The 5x7 block field is NOT regenerated between the 4 spins - destruction persists and accumulates across the round, making columns progressively easier to clear.

RTP 96.00%demo ✓

From the verified capture of 17 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Mine vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/mine-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/mine-b22/
{
  "game": {
    "name": "Mine Slot",
    "catalog_name": "Mine",
    "name_discrepancy_note": "The provider's game catalog and the provider's own game card list this title simply as 'Mine' (provider_ref/gameMode slug: 'mine-slot'). Inside the game itself the pixel-art wordmark top-left reads 'MINE SLOT' (two stacked lines, 'MINE' over 'SLOT'), and the loading/menu chrome likewise refers to it as 'Mine Slot'. 'game.name' above is set to the in-game wordmark 'Mine Slot' per instruction; the shorter catalog title 'Mine' is recorded here for reference, not used as the primary name.",
    "provider": "InOut Games",
    "studio_evidence": "Burger-menu footer reads 'Powered by iNOUT' (seen on the in-game hamburger menu overlay, helper frame not included in the delivered screenshot set) - confirms InOut Games as the studio/engine owner.",
    "game_kind": "video_slot (5 reels x 3 rows spinning reel set with a spin button - explicitly described in the in-game rules text: 'Press the Spin button. After that, 5 reels with 3 symbols on each will start spinning.'). NOT a Mines/sweeper-grid game despite the catalog name 'Mine' - a different, already-catalogued title 'Lucky Mines' covers that genre.",
    "theme": "Minecraft-style voxel/blocky mining theme: a miner digs through underground strata (Dirt, Stone, Ore, Gold, Diamonds, Obsidian) using pickaxes of increasing quality, hunting for chests of multipliers, set against a bright pixel-art overworld sky.",
    "art_style": "Flat 2D pixel art / voxel-cube graphics (Minecraft-style low-resolution blocky sprites with visible individual square pixels, no anti-aliasing, no gradients on objects - only flat blocks of colour with a few shades of the same hue for simple shading). Bright, cheerful daylight lighting: light-blue sky gradient, white blocky cumulus clouds, green grass horizon. Camera is a static, flat front-on view (no perspective/isometry) centered on the reel frame and the block-destruction field beneath it. Overall mood is casual, family-friendly and cartoonish, not dramatic or cinematic - closer to a mobile arcade/sandbox game than a traditional dark-themed casino slot."
  },

  "color_palette": {
    "sky_background": "Light-to-mid blue gradient sky (deeper blue near the top of the screen, paler powder-blue toward the horizon), scattered flat-white blocky pixel clouds with faint blue-gray shading on their undersides.",
    "terrain_strip": "Bottom of the screen: bright green grass-block top edge with a slightly darker green speckled texture, sitting above a warm orange-brown dirt cross-section with darker brown horizontal texture flecks; distant background mountains are a muted gray-purple silhouette.",
    "reel_frame": "5x3 reel grid sits in a light steel-gray panel with a dark gray/black outer border and drop shadow; individual reel cells are pale gray squares separated by thin white/light-gray dividing lines.",
    "block_field": "Beneath the reels, the persistent 5x7 destruction field uses per-material colors: Dirt = orange-brown (grass-capped green/brown on the exposed top row), Stone = flat mid-gray, Ore = light gray studded with small bright-red speckles, Gold = warm gold/amber with lighter yellow highlight facets, Diamonds = bright cyan/turquoise with white highlight facets, Obsidian = very dark blue-black/purple with faint purple flecks. Chest row at the very bottom: brown wooden chests with a gold-yellow keyhole/lock highlight.",
    "ui_bottom_bar": "Dark brown/black semi-transparent bar over the dirt terrain; text and value fields are white or yellow ('Balance:' label in yellow, amount in white; 'Bet:' label in yellow, value in white); primary SPIN control is a bright green circular button with white curved-arrow icon; BUY BONUS button is bright yellow/orange with a dark-red basket icon and dark-red outlined text.",
    "purchase_dialog": "Extra Chance card: cyan/turquoise sky-gradient header image behind three glowing blue/purple 'eye' orbs, white card body, green 'ACTIVATE' button. Block Bonus card: matching cyan header image with brown treasure chests and white 'x5'/'x10' multiplier labels, white card body, blue 'BUY' button. Both cards show a row of small gem/diamond icons (bright red = lit/filled, dark slate-gray = unlit) above the title - an unlabelled 5-segment meter.",
    "mob_sprites": "Two mirrored flying creatures (one left, one right of the reel frame): pale white/light-gray blocky ghost-like head with plain black rectangular eyes and mouth, flanked by teal/cyan feathered pixel wings and small brown horn-tip nubs at the top. A white chicken mascot stands bottom-right of the terrain: white pixel body, red comb, orange-yellow beak and legs, static/decorative."
  },

  "symbols": {
    "note": "Read verbatim from the in-game 'How to play?' panel (rules_p2.png, rules_p3.png) and cross-checked against the illustrative example reel grid shown at the bottom of rules_p4.png and against actual reel/field content visible on base_game.png, free_spins_1.png and bonus_extra_chance.png. NO numeric symbol-combination paytable exists anywhere in this build (confirmed by reading the entire 'How to play?' panel end to end and by ~35 base-game spins plus 2 purchased bonus rounds cross-checked against 'My bet history' - every win amount is fully explained by win = chest multiplier x total bet, never by counts/combinations of symbols). Payout values for individual symbols are therefore intentionally NOT included below - they do not exist in this game.",
    "reel_symbols": [
      {
        "name": "Wooden Pickaxe",
        "appearance": "Pixel-art pickaxe with a solid brown/orange wood-toned head and a brown wooden handle.",
        "role": "Reel symbol carrying a printed white 'durability' number (small digit, bottom-right corner of the tile, e.g. seen as 1, 2 or 3 on captured frames).",
        "mechanic_text": "Rules text: 'Each pickaxe has its own durability. After all reels stop, the pickaxes fall down. At the bottom there is a 5x7 block field. Each block has its own durability, and destroying each one grants a specific reward.'"
      },
      {
        "name": "Stone Pickaxe",
        "appearance": "Pale light-blue/silvery-blue pickaxe head (despite the name 'Stone', the sprite is coloured blue, not gray) with a brown handle.",
        "role": "Same durability-number mechanic as Wooden Pickaxe."
      },
      {
        "name": "Golden Pickaxe",
        "appearance": "Bright orange-yellow/gold pickaxe head with a brown handle.",
        "role": "Same durability-number mechanic; visually the highest-tier ordinary pickaxe by color intensity."
      },
      {
        "name": "Enchanted Pickaxe",
        "appearance": "Deep saturated blue pickaxe head with white/light-blue sparkle highlights (an 'enchantment glint' effect), brown handle - visually similar to Stone Pickaxe but more saturated and with added sparkle particles.",
        "role": "Same durability-number mechanic; listed last/highest in the in-game symbol legend order (Wooden, Stone, Golden, Enchanted)."
      },
      {
        "name": "TNT",
        "appearance": "Red dynamite-stick bundle (three vertical red cylinders bound together) with a black label band reading 'TNT' in white block letters.",
        "role": "Appears on the reels alongside the pickaxes and the BONUS scatter (seen in the illustrative example grid on rules_p4.png and in live reel spins on free_spins_1.png/bonus_extra_chance.png). Its exact effect on the block field is NOT explained anywhere in the captured 'How to play?' text - only pickaxe durability and chest mechanics are described in prose. Function is uncertain/not documented in-game; do not infer beyond 'it is a reel symbol distinct from a pickaxe or BONUS scatter'."
      },
      {
        "name": "BONUS (scatter)",
        "appearance": "A stylised glowing eye - purple/dark-blue outer iris, bright cyan/turquoise mid-iris band, black slit pupil, faint white sparkle highlights, sitting on a light-gray tile above the word 'BONUS' in gold block letters with a brown outline.",
        "role": "Scatter symbol. Rules text: '5. When three scatters appear or when the bonus is purchased, the bonus game starts. The bonus game consists of 4 free spins that follow the same rules as the base game. However, with each new reel spin in the bonus game, the field is not regenerated between free spins.' Confirmed visually: free_spins_1.png shows 3 BONUS eye symbols landed on the reels (positions: top row col 3, middle row col 3, middle row col 5 in that captured frame)."
      },
      {
        "name": "Unidentified green gem/wrap symbol",
        "appearance": "A round faceted green blob/gem with patches of yellow, cream/tan and a small red spot near its centre, plus a short orange streak - resembles either a wrapped candy or a rough-cut emerald; not a pickaxe, not TNT, not the BONUS eye.",
        "role": "Visible as a distinct reel symbol on base_game.png (row 2), free_spins_1.png and bonus_extra_chance.png, but it is NOT part of the printed symbol legend on rules_p2.png/rules_p3.png (which lists only the 4 pickaxes as reel symbols and the 6 block types as field tiles) and is not named or explained anywhere in the captured rules text. Left deliberately unidentified rather than guessed - see 'unreadable_or_uncertain'."
      }
    ],
    "block_field_tiers": {
      "note": "Six block types, listed in the in-game legend in this order (interpreted as shallow-to-deep durability order since it matches the visual depth order seen in the persistent field on base_game.png): Dirt (shallowest) -> Stone -> Ore -> Gold -> Diamonds -> Obsidian (deepest/hardest).",
      "tiers": [
        {"name": "Dirt", "appearance": "Top-exposed cells show a thin bright-green grass cap over solid orange-brown dirt texture with darker brown fleck lines; cells below the surface are solid orange-brown without the grass cap."},
        {"name": "Stone", "appearance": "Flat mid-gray block with slightly darker gray brick/rock texture marks."},
        {"name": "Ore", "appearance": "Light-gray stone block studded with small bright-red speckles/nuggets scattered across the tile."},
        {"name": "Gold", "appearance": "Warm amber/gold block with lighter yellow diagonal highlight facets."},
        {"name": "Diamonds", "appearance": "Bright cyan/turquoise block with white diagonal highlight facets."},
        {"name": "Obsidian", "appearance": "Very dark blue-black/purple block with faint lighter-purple fleck texture."}
      ],
      "mechanic_text": "Rules text: 'There are 6 types of blocks in the game' (Dirt, Stone, Ore, Gold, Diamonds, Obsidian). '4. At the bottom of each row there is a locked chest. When a row is completely cleared of blocks, the chest opens. It drops a multiplier that multiplies the total win. If multiple chests are opened, the multipliers are multiplied together. The following multipliers can drop from chests: 2x, 3x, 4x, 5x, 10x, 25x, 50x, 100x.'",
      "field_state_note": "The exact block layout captured on any given frame (e.g. base_game.png) is a snapshot of accumulated, persistent mining progress at that moment in time, not a fixed/canonical layout - the field carries destruction over between free spins within a bonus round per the rules text above, so different columns can show different exposed depths at any given moment. It is not enumerated cell-by-cell as a fixed property of the game."
    },
    "chests": {
      "appearance": "One closed wooden chest per reel column (5 total) sits in a fixed row directly beneath the block field; brown wood texture with a gold-yellow keyhole/lock highlight on the front.",
      "trigger": "A column's chest opens only once every block in that column has been destroyed (column fully cleared top to bottom).",
      "reward": "A random multiplier from the set {2x, 3x, 4x, 5x, 10x, 25x, 50x, 100x} is dropped; the multiplier is applied to the round's TOTAL win. If more than one chest opens in the same round, their multipliers are multiplied together (multiplicative stacking, not additive)."
    }
  },

  "technical_summary": {
    "reels_grid": "5 reels x 3 rows of spinning symbols (confirmed by rules text: '5 reels with 3 symbols on each').",
    "persistent_field": "A separate 5-column x 7-row block field sits below the reels: 6 rows of destructible material blocks per column plus 1 fixed row of locked chests at the very bottom. This field is NOT part of the spinning reels and does not reset every base-game spin the way ordinary reel symbols do; within a bonus round (4 free spins) it explicitly persists and accumulates damage across all 4 spins per the rules text.",
    "win_mechanic": "There is no paylines/ways/cluster/scatter-pays symbol-combination paytable in this game. Wins come entirely from: (a) pickaxes landing on the reels and falling to strike the block field below, destroying blocks and granting unstated/un-priced 'specific rewards', and (b) fully-cleared columns opening chests that drop a random multiplier (2x-100x) applied to the round's total win. Confirmed empirically: win = chest_multiplier x total_bet in every observed round (bet history rows: bet $3 x1.4 = win $4.20; bet $300 x0.13(rounded, actual 0.127) = win $38.10; bet $300 x0.6(rounded, actual 0.597) = win $179.10; and a $3 bet with x0 multiplier = no win).",
    "payout_basis": "Multiplier x TOTAL bet (not per-line, not per-way - the game has no lines or ways at all). Source: bet_history.png ('My bet history' panel).",
    "bet_limits": {"min_bet_usd": 0.12, "max_bet_usd": 100, "source": "Game rules dialog (rules_p1.png): 'Min bet: 0.12 USD' / 'Max bet: 100 USD'; independently confirmed by pressing the bet +/- stepper to its hard stop in both directions.", "note": "This provider's other titles in the catalogue commonly cap at 100 or 200 depending on build; here the printed cap (100) exactly matches the measured hard stop, with no discrepancy."},
    "max_win_usd": 100000,
    "max_win_source": "Game rules dialog (rules_p1.png): 'Max win: 100 000 USD'.",
    "rtp": "Not stated on any captured screen. Not invented.",
    "volatility": "Not stated on any captured screen. Not invented.",
    "malfunction_disclaimer": "'Malfunction voids all pays and plays.' (rules_p1.png and repeated as item 6 on the last page of the 'How to play?' panel, rules_p4.png).",
    "provably_fair": "The game uses a provably-fair system (info.png, 'Provably fair settings' dialog): 'This game uses Provably Fair technology to determine game result.' Shows a 'Next client (Your) seed' random value (example on captured frame: 3bd73228a8bf71c8) and a 'Next server seed SHA256' hash (example: 223540ba54f71095303fdca66af180660ba4aae6cc5ed5ec...). Text: 'Round result is determined form combination of server seed and first 3 bets of round.' A note states fairness of each bet can be checked from the bets history.",
    "autoplay": "NOT available in this build. A round button styled like a classic autoplay icon (dashed circular arrow around the letter 'A') sits above the turbo toggle, but it is DOM-disabled: querying all <button> elements shows this control consistently reporting disabled:true across two separate sessions, and clicking its exact on-screen coordinates twice (in different sessions) produced no visual or balance change, unlike identical click tests on the spin/settings/menu buttons which worked normally.",
    "turbo_speed_toggle": "A separate square button below the (disabled) autoplay icon shows a white triangular 'play' glyph plus a gray double-chevron ('>>') fast-forward icon; this is the only spin-speed control present (toggles turbo/quick spin, per manifest observation that it becomes highlighted when active).",
    "demo_currency": "USD (demo balance observed in the hundreds of thousands to ~$1,000,000 range across sessions).",
    "bonus_buy": {
      "available": true,
      "options": [
        {
          "name": "BLOCK BONUS",
          "price_usd_at_bet3": 300,
          "price_multiple_of_bet": "100x bet (measured at a $3 base bet)",
          "effect": "Directly starts the bonus game: 4 free spins under base-game rules, with the 5x7 block field NOT regenerated between the 4 spins (destruction accumulates across the round).",
          "source": "Buy Bonus dialog (bonus_dialog.png)"
        },
        {
          "name": "Extra Chance",
          "price_usd_at_bet3": 9,
          "price_multiple_of_bet": "3x bet (measured at a $3 base bet)",
          "effect": "Ante-style per-spin side bet/toggle. Confirmation text: 'Upon activation, the chance of winning a bonus game will be increased 5 times!' It does not itself pay out or guarantee a bonus - it only raises the odds of the 3-scatter trigger while active. Cost is charged per spin (observed via balance delta) until switched off.",
          "source": "Buy Bonus dialog (bonus_dialog.png), active state shown on bonus_extra_chance_active.png where an 'Extra Chance' pill (green, checked) replaces the normal bet-multiplier area of the bottom bar"
        }
      ],
      "chance_meter": "Both purchase cards display an unlabelled row of 5 small gem icons (bright red = lit, dark slate-gray = unlit) above the card title - Extra Chance shows 3 lit/2 unlit, Block Bonus shows 4 lit/1 unlit on the captured frame. No caption explains what this meter represents (likely a relative feature-chance or cost-tier indicator); not stated explicitly in-game, so its exact meaning is left uncertain rather than guessed."
    }
  },

  "features": {
    "free_spins_bonus_round": {
      "trigger": "3 or more BONUS (eye) scatter symbols landing anywhere on the 5x3 reels in a single spin, OR purchasing the 'BLOCK BONUS' option directly.",
      "spins_awarded": "4 free spins (fixed number - rules text: 'The bonus game consists of 4 free spins that follow the same rules as the base game').",
      "persistence_mechanic": "Unlike the base game, the 5x7 block field is NOT reset between the 4 bonus free spins - damage/destruction accumulates across the whole bonus round, making it progressively easier to clear columns and open chests as the round proceeds.",
      "chest_payout": "Any column fully cleared during the bonus round opens its chest for a random multiplier (2x-100x, multiplicative if several open), exactly as in the base game.",
      "capture_note": "Purchased twice via the $300 'BLOCK BONUS' option (=100x the $3 base bet). The headless capture client froze mid-animation on both purchases and briefly showed a DOM-only 'PRESS ANYWHERE TO CONTINUE' string with no corresponding visible/clickable overlay, requiring a full page reload to recover (documented as a known InOut-provider headless/heavy-bonus-animation issue, not a game defect). Final win amounts for both purchased rounds were read from the authoritative 'My bet history' table rather than from the frozen in-game animation: $300 bet -> x0.13 (actual 0.127) multiplier -> $38.10 win; a second $300 bet -> x0.6 (actual 0.597) multiplier -> $179.10 win.",
      "source_frames": ["bonus_dialog.png (purchase dialog)", "free_spins_1.png (reel spin during/around the bonus round, showing 3 BONUS scatters landed)", "bet_history.png (authoritative win confirmation)"]
    },
    "extra_chance_side_bet": {
      "type": "Ante-style toggle-able side bet, not a feature in its own right.",
      "cost": "$9 at a $3 base bet (3x bet).",
      "effect": "Increases the probability of triggering the bonus game 'by 5 times' per the in-game confirmation text; does not change base-game symbol payouts (there are none) or grant any direct win.",
      "ui_state": "While active, the bottom control bar shows a green 'Extra chance' pill/toggle (checked) in place of the normal secondary control, and a 'Extra chance $9' cost readout replaces the plain bet stepper label (bonus_extra_chance_active.png).",
      "capture_note": "Toggled on for one spin to confirm the $9/spin balance deduction, then turned off again to avoid depleting the demo balance further."
    },
    "no_regular_win_screen": {
      "observation": "This build has no distinct full-screen celebratory 'TOTAL WIN' overlay for regular or bonus wins. Results are shown inline via a small 'WIN: $X' label at the bottom of the game canvas, and are authoritatively confirmed via the 'My bet history' panel. No separate modal win screen was observed across roughly 35 base-game spins plus 2 purchased bonus rounds.",
      "source": "manifest features_present_note"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "This is the InOut Games provider/studio loading splash, NOT the 'Mine Slot' game's own title screen: a dark navy-blue background with a centered logo - a yellow/orange rounded-hexagon badge containing a stylised dark-navy 'iN' monogram, followed by the word 'OUT' in large bold white letters, all with a soft white glow behind it. Below the logo: a small white circular loading spinner icon and the text 'Loading...' in light gray.",
      "purpose": "Shown briefly while the game engine loads, before the base game (with the 'MINE SLOT' in-game wordmark) appears.",
      "color_blind_notes": "High-contrast white/yellow text and logo on a near-black background - legible without color discrimination."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "Portrait-oriented stacked layout centered in the 1280x800 frame: pixel-art 'MINE SLOT' wordmark top-left; circular hamburger-menu button top-right; a light-gray-framed 5x3 reel grid at top-center; directly beneath it, without a gap, the 5x7 persistent block-destruction field; beneath that, a row of 5 closed chests; a yellow 'BUY BONUS' button floats to the left of the block field; a blocky pixel-art overworld scene (sky, clouds, mountains, grass/dirt terrain, two flying ghost-like mobs, a chicken mascot) fills the rest of the screen as background/decoration; a dark control bar spans the very bottom.",
      "reel_grid": "5 columns x 3 rows, pale-gray cells with thin light dividers inside a steel-gray outer frame with black border and drop shadow. Symbols on the captured frame (a random transient snapshot, not enumerated as a fixed layout): pickaxes of various colors/durability numbers, one TNT tile, one unidentified green gem symbol, and empty/blank gray cells where no symbol landed.",
      "block_field": "5 columns x 6 rows of material blocks (see 'block_field_tiers') directly below the reels, no visible gap or border between reel grid and field - visually reads as one continuous vertical shaft.",
      "chest_row": "5 closed wooden chests, one directly below each column of the block field.",
      "buy_bonus_button": "Bright yellow/orange square button with rounded corners, a dark-red basket icon, and dark-red-outlined text 'BUY BONUS', positioned at roughly mid-height on the left side of the screen, floating over the background scene.",
      "background_scene": "Light-blue sky with white blocky clouds; two mirrored pale ghost-like flying mobs with teal wings float near the top corners, just outside the reel frame; muted gray-purple mountain silhouettes sit on the horizon; a bright-green grass strip with orange-brown dirt cross-section runs along the very bottom of the screen, continuing under the dark control bar; a white chicken mascot with red comb and orange beak/legs stands on the grass at bottom-right, roughly level with the chest row.",
      "bottom_bar": {
        "far_left": "Dark circular gear/settings icon button.",
        "balance_display": "Dark rounded rectangle reading 'Balance:' in yellow text above the numeric amount in white (e.g. '$999 997').",
        "center": "White text readout that alternates between 'WIN: $0' (after a spin with no win) and 'PLACE YOUR BET' (before the first spin of a session).",
        "bet_stepper": "Dark rounded rectangle with 'Bet:' in yellow, a round '-' button on the left, the bet value in white on a dark pill in the middle (e.g. '$ 3'), and a round green '+' button on the right.",
        "spin_button": "Large bright-green circular button with a white two-arrow circular-refresh icon, right of the bet stepper - the primary spin control.",
        "right_of_spin": "Two small stacked square buttons to the right of SPIN: top button shows a dashed circular arrow around the letter 'A' (styled like a classic autoplay icon, but confirmed DOM-disabled and non-functional in this build); bottom button shows a white triangular 'play' glyph plus a gray double-chevron ('>>') and is the turbo/quick-spin speed toggle."
      },
      "color_blind_notes": "Bottom-bar controls are distinguished mainly by icon shape and button shape/position (circular vs square, +/- glyphs, triangle+chevron for turbo) rather than by color alone, though the SPIN button's bright green and the '+' button's green do rely on hue - both are also uniquely positioned and icon-labelled, so shape/position remains a usable non-color cue."
    },

    "settings": {
      "type": "settings",
      "content": "A small dark dropdown/panel anchored above the gear icon at the bottom-left of the screen (game canvas behind it is unchanged/active), listing two toggle rows: 'Music' with a musical-note icon and an on/off toggle switch (shown ON - white circle/knob at the right end of a white track), and 'Sound' with a speaker icon and its own on/off toggle switch (also shown ON).",
      "layout_note": "This is a lightweight in-place dropdown, not a full modal dialog - the reel grid, block field, chests, BUY BONUS button and bottom bar remain visible and lit behind it.",
      "color_blind_notes": "Each toggle's on/off state is shown by the physical position of the round knob within the track (left=off, right=on) in addition to any color fill, so state is readable without color discrimination."
    },

    "rules_bet_limits": {
      "type": "rules",
      "file": "rules_p1.png",
      "title": "'Game rules' (dark modal dialog, centered, with an 'X' close button top-right)",
      "content": "Subtitle: 'Bet limits are presented below'. Three labelled rows, each a dark rounded bar with the label in gray on the left and the value in white/bold on the right: 'Min bet: 0.12 USD', 'Max bet: 100 USD', 'Max win: 100 000 USD'. Footer line in small gray text: 'Malfunction voids all pays and plays.'",
      "background": "Blurred/dimmed base-game scene visible behind the modal (reel grid, MINE SLOT wordmark, chicken, mobs)."
    },

    "how_to_play_symbols": {
      "type": "paytable",
      "file": "rules_p2.png",
      "title": "'How to play?' (same dark modal style, 'X' close top-right) - a single continuously-scrolling panel, no page-number indicator or arrow buttons; scrolled position captured near the top.",
      "content": "Numbered instructions '1. Specify the amount of your bet.' and '2. Press the Spin button. After that, 5 reels with 3 symbols on each will start spinning.' followed by the heading 'The reels may contain the following symbols:' and a vertical legend of 4 pickaxe icons with names: Wooden Pickaxe, Stone Pickaxe, Golden Pickaxe, Enchanted Pickaxe (see 'symbols.reel_symbols' for exact colors). Below that, item '3.' begins: 'Each pickaxe has its own durability. After all reels stop, the pickaxes fall down. At the bottom there is a 5x7 block field. Each block has its own durability, and destroying each one grants a specific reward.' followed by the start of the block-type legend ('There are 6 types of blocks in the game:' with 'Dirt' visible at the bottom of this scroll position)."
    },

    "how_to_play_blocks_and_chests": {
      "type": "paytable",
      "file": "rules_p3.png",
      "title": "'How to play?' - same panel, scrolled further down.",
      "content": "Continuation of the block-type legend: Dirt, Stone, Ore, Gold, Diamonds, Obsidian (icons + names, see 'symbols.block_field_tiers'). Item '4.' 'At the bottom of each row there is a locked chest. When a row is completely cleared of blocks, the chest opens. It drops a multiplier that multiplies the total win. If multiple chests are opened, the multipliers are multiplied together. The following multipliers can drop from chests: 2x, 3x, 4x, 5x, 10x, 25x, 50x, 100x.' Illustrated by a row of 5 wooden chest icons, two shown already open and displaying 'x2' and 'x5' labels on small dark plaques above them, the other three still closed. Item '5.' begins: 'When three scatters appear or when the bonus is purchased, the bonus game starts. The bonus game consists of 4 free spins that follow the same rules as the base game. However, with each new reel spin in the bonus game, the field is not...' (cut off at bottom of this scroll position)."
    },

    "how_to_play_bonus_and_disclaimer": {
      "type": "rules",
      "file": "rules_p4.png",
      "title": "'How to play?' - same panel, scrolled to the bottom (confirmed true panel bottom by cross-checking with scroll_capture.py, per manifest).",
      "content": "Continuation of the block-type legend visible again at the top (Gold, Diamonds, Obsidian) followed by the full item '4.' chest text and the 5-chest illustration (same as rules_p3.png, showing the panel re-flowing as it scrolls). Full item '5.' text: 'When three scatters appear or when the bonus is purchased, the bonus game starts. The bonus game consists of 4 free spins that follow the same rules as the base game. However, with each new reel spin in the bonus game, the field is not regenerated between free spins. This means that over the course of the 4 free spins, the same field is destroyed, preserving the breaking progress between spins.' Below this is an illustrative 5x3 example reel grid showing pickaxes with printed durability numbers (values seen: 5, 2, 3, 1, 1, 3, 1), two red TNT tiles, one green unidentified gem tile, and three BONUS eye-scatter tiles - used purely to illustrate what the reel symbols look like, not a payout table. Final line, item '6.': 'Malfunction voids all pays and plays.'"
    },

    "provably_fair": {
      "type": "info",
      "file": "info.png",
      "title": "'Provably fair settings'",
      "content": "Subtitle: 'This game uses Provably Fair technology to determine game result.' Section 'Next client (Your) seed:' with explanatory text 'Round result is determined form combination of server seed and first 3 bets of round.' [sic - 'form' appears to be a typo for 'from' in the game's own text, transcribed verbatim]. A field labelled 'Random on every game:' shows 'Current: 3bd73228a8bf71c8' with a copy icon. A field labelled 'Next server seed SHA256:' shows a long hex hash (partially visible: '223540ba54f71095303fdca66af180660ba4aae6cc5ed5ec...') with its own copy icon. Footer text: 'You can check fairness of each bet from bets history.'"
    },

    "bet_history": {
      "type": "info",
      "file": "bet_history.png",
      "title": "'My bet history'",
      "content": "A table with columns Date, Bet, Mult., Win, and a green checkmark-shield verification icon per row. Three rows visible: '04:28 17-08-26 | $300 | x0.13 | $38.1 | verified'; '04:24 17-08-26 | $3 | x0 | - | verified' (a losing spin, dash shown instead of a win amount); '04:12 17-08-26 | $3 | x1.4 | $4.2 | verified'. A green 'LOAD MORE' button sits below the rows (appeared disabled/greyed on the captured frame).",
      "significance": "This table is the authoritative source used to confirm the payout_basis (win = multiplier x total bet) and to record the two purchased Block Bonus results, since the live in-game win animation was unreliable under the headless capture client (see anomalies)."
    },

    "buy_bonus_dialog": {
      "type": "bonus",
      "file": "bonus_dialog.png",
      "content": "Two side-by-side purchase cards over a dimmed background, with an 'X' close button top-right of the screen. Left card 'EXTRA CHANCE': header image of three glowing blue/purple eye orbs over a cyan sky-gradient background; a 5-gem chance meter (3 lit red, 2 unlit gray); price '$9' and a green 'ACTIVATE' button. Right card 'BLOCK BONUS': header image of three wooden chests labelled 'x5', 'x10', 'x5' over the same cyan sky-gradient background; a 5-gem chance meter (4 lit red, 1 unlit gray); price '$300' and a blue 'BUY' button. Below both cards, the normal bet stepper ('Bet: $3') remains visible, and the current balance is shown at the very bottom with a small ticket/receipt icon (e.g. '$1 000 000.84')."
    },

    "extra_chance_purchase": {
      "type": "bonus",
      "file": "bonus_extra_chance.png",
      "content": "A single centered purchase card (the 'EXTRA CHANCE' card from the dialog above, now shown alone/enlarged): same triple-eye-orb header art, the 5-gem meter (3 lit/2 unlit), title 'Extra chance', body text 'Upon activation, the chance of winning a bonus game will be increased 5 times!', price '$9', and a large green 'CONFIRM' button at the bottom. An 'X' close button sits top-right of the screen."
    },

    "extra_chance_active": {
      "type": "bonus",
      "file": "bonus_extra_chance_active.png",
      "content": "Base game view with the Extra Chance side bet toggled on: the bottom bar's normal bet-stepper area is replaced by an 'Extra Chance' pill/label (with a small toggle icon shown in an active/checked state) directly above a stepper now reading 'Extra chance $9' with its own -/+ buttons. Reels, block field and chest row are otherwise in the same visual style as base_game.png, showing a different transient snapshot of symbols/field progress."
    },

    "free_spins_bonus_gameplay": {
      "type": "free_spins",
      "file": "free_spins_1.png",
      "content": "A reel/field snapshot captured during or around the purchased Block Bonus round: the 5x3 reel grid shows 3 BONUS eye-scatter symbols landed (top row col 3, middle row col 3, middle row col 5 on this frame) alongside pickaxes and blank cells; the persistent block field below shows a state further progressed than the plain base_game.png snapshot (more Diamond/Obsidian tiles exposed, consistent with accumulated bonus-round destruction). The 'BUY BONUS' button and full bottom bar remain visible/unchanged in layout.",
      "capture_caveat": "No separate 'FREE SPINS' banner, spins-remaining counter, or dedicated feature-intro/outro overlay was captured on this frame - per the manifest's anomalies note, the headless capture client repeatedly froze mid-animation after each Block Bonus purchase (occasionally showing a non-interactive DOM-only 'PRESS ANYWHERE TO CONTINUE' string), so any such transitional UI that may exist in a live browser session was not reliably observable here. The authoritative bonus-round win amounts were instead confirmed via bet_history.png."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable and predictable: settings gear bottom-left, balance readout next to it, win/prompt text center, bet stepper and BUY BONUS/Extra-Chance controls center-right, SPIN button large and centered-right, autoplay(disabled)/turbo stacked to its right, hamburger menu top-right. The 'How to play?' content is a single long scroll (not paginated), so a screen-reader flow would need to expose it as one continuous document; the separate 'Game rules' (bet limits) dialog is short and self-contained.",
    "motor": "Primary interactions use large circular/square touch targets (SPIN, bet +/-, BUY BONUS). Autoplay is not available in this build, so users with limited stamina/dexterity for many discrete clicks have no automated-spin fallback other than the turbo/speed toggle, which only speeds up individual spins rather than removing the need to click.",
    "color_blind": "Most state and identity cues are shape/text based: pickaxe tiers differ by icon silhouette AND a printed durability number; block tiers differ by distinct pixel-art rock/ore/gem textures, not flat color alone; BONUS scatter carries its own printed word 'BONUS'; chest state (locked vs open, and its multiplier) is shown as text/numerals on the chest itself once opened. Residual risk: the 5-gem 'chance meter' on purchase cards relies on red-vs-gray fill with no numeric label, and the Extra Chance/turbo toggle 'on' states lean on green fill - though both are also distinguished by position/label text.",
    "deaf_hard_of_hearing": "A Music toggle and a separate Sound toggle exist in Settings, implying at least some audio feedback (spin sounds, block-break sounds, chest-open sounds) that is not mirrored by any observed on-screen animation cue beyond the pickaxes visibly falling and blocks visibly disappearing/changing - core game-state information (balance, bet, win amount, bonus purchase cost, bet history, provably-fair data) is otherwise fully presented as on-screen text."
  },

  "unreadable_or_uncertain": [
    "Exact function/effect of the TNT reel symbol on the block field is never described in the captured 'How to play?' text (only pickaxe durability and chest mechanics are explained in prose); its role is inferred only from its name and icon, not confirmed.",
    "Identity and function of the round green gem/wrap-shaped reel symbol seen on base_game.png, free_spins_1.png and bonus_extra_chance_active.png - it is not part of the printed 4-pickaxe symbol legend nor the 6-block legend, and is not named anywhere in the captured rules text.",
    "Exact meaning of the 5-segment red/gray gem meter shown on the Extra Chance and Block Bonus purchase cards (bonus_dialog.png) - no caption explains what it measures.",
    "What 'a specific reward' (rules text item 3, block-destruction reward) actually consists of in numeric/monetary terms - never itemised anywhere in the UI; only the chest multiplier mechanic has stated values.",
    "RTP (return to player) percentage and any stated volatility rating - not shown on any captured screen.",
    "Per-cell content of any single reel_grid or block_field snapshot is a random/transient state at time of capture and is intentionally not treated as a fixed, enumerable game property.",
    "Whether a dedicated full-screen bonus-round intro/outro or free-spins-remaining counter exists in a live (non-headless) session - the headless capture client's animation freezes after each Block Bonus purchase prevented reliably observing this."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.