Golden Unicorn

Demo, RTP 96.11%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 18 Sep 2026
RTP 96.11%
Volatility High
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

31 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/golden-unicorn-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 18 Sep 2026 View capture log

Per-screen breakdown

31 demo screens
31 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 130 130 Sep Oct '25: 140 140 Oct Nov '25: 120 120 Nov Dec '25: 130 130 Dec Jan '26: 140 140 Jan Feb '26: 110 110 Feb Mar '26: 180 180 Mar Apr '26: 230 230 Apr May '26: 110 110 May Jun '26: 120 120 Jun Jul '26: 80 80 Jul Aug '26: 80 80 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇮🇹Italy 10 0 0 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 70 70 110 110 210 170 110 140 90 110 110 90
🇨🇭Switzerland 0 0 0 0 0 0 0 0 30 0 0 0
🇸🇻El Salvador 0 0 0 0 10 10 0 0 0 0 0 0
🇵🇰Pakistan 0 0 0 0 0 0 0 0 0 0 20 0
🇵🇦Panama 0 0 0 0 0 0 0 0 0 10 0 10
🇧🇷Brazil 0 0 10 0 0 0 0 0 0 0 0 0
🇩🇪Germany 0 0 0 0 0 0 0 0 0 0 0 10
🇱🇧Lebanon 0 0 0 0 10 0 0 0 0 0 0 0
🇱🇹Lithuania 0 0 0 0 0 0 0 0 0 0 10 0
🇹🇳Tunisia 0 0 0 0 0 0 0 0 0 0 0 10
🇮🇩Indonesia 0 10 0 0 0 0 0 0 10 0 0 10
Full per-country breakdown via the API →

What we extracted from Golden Unicorn

Everything pulled from Golden Unicorn into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
31 screens captured
13 symbols catalogued · payouts OCR-verified
10 palette colors from frames
6 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 31 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
series Golden Unicorn · 2 games in this series ↓
rtp 96.11% · single configuration
volatility High
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Golden Unicorn series

where this game sits among its own

Its 96.11% is the lowest RTP of the 2 games in the family.

Game Released RTP Bonus buy
Golden Unicorn Deluxe Jun 2022 96.80% Yes
Golden Unicorn you are here — 96.11% No
See all 2 games in this series →

Symbols & paytable

13 symbols
13 icons (ZIP)
WILD
WILD
Wild

White-blue unicorn wild; substitutes all symbols except GOLD WILD and the castle scatter; appears on any of reels 1-5 in the base game.

MatchPayoutUnit
1x 0.08 Multiplier
2x 0.40 Multiplier
3x 8.00 Multiplier
4x 40.00 Multiplier
5x 400.00 Multiplier
GOLD WILD
GOLD WILD
Wild

Solid-gold unicorn; in the base game only on reel 3, replaces every regular wild during Free Games; substitutes all but the scatter and multiplies a combination it substitutes in by x5.

MatchPayoutUnit
1x 0.40 Multiplier
2x 2.00 Multiplier
3x 40.00 Multiplier
4x 200.00 Multiplier
5x 2000.00 Multiplier
SCATTER
SCATTER
Scatter

Golden fairytale castle; pays anywhere, left-to-right and right-to-left; scatter wins add to line wins and are multiplied by total bet; 3+ trigger 15 Free Games.

MatchPayoutUnit
2x 1.00 Multiplier
3x 3.00 Multiplier
4x 20.00 Multiplier
5x 400.00 Multiplier
Princess
Princess
High Pay

Auburn-haired princess with a gold circlet and blue-gold gown, holding a pale flower.

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.00 Multiplier
4x 8.00 Multiplier
5x 40.00 Multiplier
Fairy
Fairy
High Pay

Red-haired winged fairy with orange butterfly wings, holding a sparkling wand.

MatchPayoutUnit
2x 0.12 Multiplier
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 30.00 Multiplier
Deer
Deer
High Pay

Brown fawn with a small blue butterfly resting near its mouth.

MatchPayoutUnit
2x 0.08 Multiplier
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Ladybug
Ladybug
High Pay

Red ladybug with black spots on a green leaf; same payout ladder as Deer but a distinct symbol with its own icon.

MatchPayoutUnit
2x 0.08 Multiplier
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
A
A
Low Pay

Royal blue card rank with gold scroll ornamentation; no 2-of-a-kind payout.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 6.00 Multiplier
K
K
Low Pay

Red/orange card rank with gold gem-like decoration; no 2-of-a-kind payout.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 6.00 Multiplier
Q
Q
Low Pay

Magenta/pink card rank with gold scroll ornamentation; no 2-of-a-kind payout.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 5.00 Multiplier
J
J
Low Pay

Sky-blue/teal card rank with gold scroll ornamentation; no 2-of-a-kind payout.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 5.00 Multiplier
10
10
Low Pay

Orange/amber card rank; no 2-of-a-kind payout.

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.40 Multiplier
5x 4.00 Multiplier
9
9
Low Pay

Green card rank; no 2-of-a-kind payout.

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.40 Multiplier
5x 4.00 Multiplier

Bonus modes

1 mode
Free Spins free_games
Free Games

Triggered by 3+ castle scatters landing adjacent starting from either the leftmost or the rightmost reel. Awards a fixed 15 free games, played at the triggering spin's lines and bet. Every regular WILD is replaced by GOLD WILD for the duration, giving the higher 'Pays In A Feature' ladder and the x5 substitution multiplier throughout. Retrigger is allowed by the printed rules (not observed live in this capture). Round ends with a brief 'YOU HAVE WON' overlay.

Jackpot

Type: Progressive
GRAND
Progressive
Unknown
MINOR
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#1C220C base dominant 1 base
#A7CF6D base dominant 2 base
#92AD5E base dominant 3 base
#CBD4D7 base dominant 4 base
#685D1E base dominant 5 base
#966316 base dominant 6 base
#1C220C free_spins dominant 1 free_spins
#A7D06E free_spins dominant 2 free_spins
#CBD4D7 free_spins dominant 3 free_spins
#966418 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • The paylines diagram in the paytable booklet marks winning cells only as orange-filled squares against dark-gray unfilled squares at small size, with no per-line text description of the shape - a color-blind or low-vision user may struggle to tell filled from unfilled cells there.
  • Elsewhere color is doubled with a second cue: toggle switches use knob position, the selected autoplay spin-count uses fill inversion (not hue), action buttons use distinct icon shapes (play/stop/refresh/+/-), and BET/BALANCE/WIN/COIN/LEVEL values always carry a text label. The two wild symbols also differ by more than color: the regular white-blue wild can land on any of reels 1-5 in the base game, while the gold wild is restricted to reel 3 there.
Screen Reader
  • The game is a single canvas element with no native DOM/accessible-tree exposure (confirmed by a second-channel scene probe). All numeric state (bet, balance, win, coin, bet level, remaining free spins, jackpot amounts) is rendered as on-screen text only and is not exposed to assistive technology as implemented today.
Motor Accessibility
  • Spin and stop are also bound to the Space bar, giving a keyboard alternative to the mouse-only circular SPIN/STOP button, per the in-game Help screen. All other controls (bet level, coin, autoplay, info, settings) appeared mouse/click-only in this capture.
Hearing Accessibility
  • No information is conveyed by sound alone: wins, the feature trigger, the free-spins countdown and big-win moments all have an on-screen text/visual cue in addition to any audio. Settings expose independent 'Sound - Ambient' and 'Sound - Effects' toggles.
Low Vision
  • The round-closing 'YOU HAVE WON' overlay is a translucent, hollow-outline watermark through which the colorful reel symbols show, making its printed total unreliable to read for any user. The reliable source for that number is the ordinary (non-transparent) WIN field of the service strip on the same frame.

Media & assets

8 files · 8 types
31 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (5x3 grid, 25 fixed lines), the full 8-page paytable booklet (Substitute / Pays In A Feature / Scatter / Payouts / Free Games / Progressive Jackpot / Other Rules / Paylines), the 11-page in-game Help screen, settings panel, autoplay panel, a min/max bet cross-check (BET MAX plus manual coin-max evidence), and Free Games trigger + gameplay + big-win overlay.
The Free Games round does end with a dedicated total-win overlay ('YOU HAVE WON', shown for about 0.35s together with '0 Free Spins Remaining'); the overlay's own printed number is not reliably legible against the reel symbols showing through it, but the plain WIN field of the service strip on the same frame gives the reliable total (‡3.60 in the captured round).
Progressive jackpot (MINOR/GRAND) win screens were not captured: the game's own Help screen states jackpots cannot be won during Fun Play/demo, and none appeared across roughly 60 observed spins including a full Free Games round.
No maximum-win ceiling is printed anywhere in this build's own paytable or Help screen. The provider's public catalog page lists a generic max-multiplier figure that is not attributable to this specific build and is not repeated here.
A Free Games retrigger was not observed within the single Free Games round captured; the rule permitting retriggers is confirmed in print ('The feature can be retriggered.').
Whether the GOLD WILD x5 substitution multiplier stacks when more than one GOLD WILD takes part in the same winning combination, versus applying once per combination, is not stated by the printed rule and was not resolved by observation.
Cell-by-cell shape of paylines 4 through 25 was not individually transcribed from the printed diagram (only lines 1-3, the straight top/middle/bottom rows, are transcribed); the full diagram is preserved on the paytable's Paylines page for sighted verification.

Ask AI about Golden Unicorn

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Golden Unicorn work? Keep it simple.

Triggered by 3+ castle scatters landing adjacent starting from either the leftmost or the rightmost reel. Awards a fixed 15 free games, played at the triggering spin's lines and bet. Every regular WILD is replaced by GOLD WILD for the duration, giving the higher 'Pays In A Feature' ladder and the x5 substitution multiplier throughout. Retrigger is allowed by the printed rules (not observed live in this capture). Round ends with a brief 'YOU HAVE WON' overlay.

RTP 96.11%High volatilitydemo ✓

From the verified capture of 18 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Golden Unicorn vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/golden-unicorn-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/golden-unicorn-b29/
{
  "game": {
    "name": "Golden Unicorn",
    "provider": "Habanero",
    "theme": "Fairytale / storybook fantasy: a fenced storybook garden with a magic castle, unicorns, a princess and a woodland fairy. Warm dusk pink-and-purple sky over the base game, shifting to a dark starry night for the Free Games feature.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 29 desktop screenshots (1280x800) + OCR ground truth + zoomed crops of paytable icons, badges and the paylines diagram.",
    "method_notes": "Every numeric claim in this document was read directly from a screenshot (paytable pages, the in-game Help screen, or a labeled evidence frame) and, where the manifest already proposed a number, re-verified against the underlying image before being repeated here. Zoomed crops were used for the 6 paytable symbol icons, the '3 Triggers Feature' badge, the 25-line paylines diagram and two disputed reel cells. Items that could not be confirmed are listed in 'unreadable_or_uncertain' and are not invented.",
    "language": "English",
    "wordmark_note": "The loading splash and the in-game banner both read 'Golden Unicorn' (no 'Deluxe' suffix and no other subtitle) — this is a plain edition of the title, distinct from the separately-catalogued 'Golden Unicorn Deluxe'.",
    "art_style": "Hand-painted storybook illustration: soft airbrushed gradients and gentle shading, no hard black outlines, not cel-shaded cartoon, not a 3D render. Warm golden-hour dusk light over pink-purple skies in the base scene, cooler moonlit palette in the feature; soft rim-light and drop shadows model each figure. Gold filigree accents. Straight-on posed portraits; warm, whimsical mood, not cinematic."
  },
  "color_palette": {
    "base_game_background": "Warm dusk sky in pink and purple gradient bands with a dark silhouette of rolling hills/mountains and small white sparkle particles near the horizon.",
    "reel_frame": "A rustic wooden-vine trellis in brown, wound with green ivy leaves and small red berries/flowers; thin green vine strands cross the corners.",
    "reel_cells": "Pale/medium green cells with a faint darker-green leaf silhouette watermark repeated in the background of each cell; thin brown wood-grain dividers between columns.",
    "symbol_frames_in_paytable": "Each symbol icon in the 'i' paytable booklet sits in a small gold-bordered rounded square card on a solid black page background.",
    "free_spins_background": "Shifts to a dark navy/black night sky with a glowing white full moon near the top, green ivy with heart-shaped leaves along the borders (no red berries, unlike the base game); reel cells turn a pale mint-green tone.",
    "ui_bottom_bar": "Light warm-gray/silver gradient panel. Orange/brown circular buttons for 'i' info, BET LEVEL -/+ and COIN -/+; a green circular SPIN button with a white right-pointing triangle (turns into a red circle with a white square 'stop' icon while the reels are spinning); dark navy-blue rounded rectangles for the BET and BALANCE value readouts with white text.",
    "service_strip": "A darker navy/near-black strip below the main UI bar: white 'BALANCE'/'BET'/'WIN' labels and values, a small digital clock, white icons for turbo (lightning bolt), fullscreen (diamond arrows) and sound (speaker), and the white 'HABANERO' wordmark with a small flame-in-hexagon logo at the bottom-right corner.",
    "jackpot_ticker": "A gold parchment-style plaque with a scalloped/ornate gold border; 'Minor Jackpot' or 'Grand Jackpot' printed in yellow-gold cursive-style text above a black bar showing the amount in bright yellow-gold digits, prefixed with '€' (euro sign — this is the shared real-money jackpot-network currency and is visually distinct from the demo '‡' balance currency used everywhere else on screen).",
    "win_banner": "'BIG WIN' and the floating win amount are rendered as large gold/yellow 3D beveled letters and digits with a black outline, overlaid transparently across the reels with a soft white glow/sparkle behind them.",
    "accent_colors": "Gold/yellow (headers, jackpot text, win banners, symbol frame borders), orange/brown (bet controls, coin buttons), green (spin button, ivy foliage, reel-cell background), white (all body text, icon glyphs)."
  },
  "reel_layout": {
    "grid": "5 reels x 3 rows, fixed rectangular grid (no cascading, no variable reel heights).",
    "paylines": {
      "count": 25,
      "type": "fixed (not selectable/adjustable — all 25 always active)",
      "source": "paytable_p8.png, 'Paylines' section, diagram of 25 numbered 3-row x 5-column mini-grids with the paying cells highlighted in orange",
      "confirmed_shapes": {
        "line_1": "straight across the middle row (row 2 of 3) on all 5 reels",
        "line_2": "straight across the top row (row 1 of 3) on all 5 reels",
        "line_3": "straight across the bottom row (row 3 of 3) on all 5 reels"
      },
      "other_lines_note": "Lines 4-25 are various zigzag/V-shaped/W-shaped/M-shaped patterns that combine cells from the top, middle and bottom rows (e.g. line 4 dips from top-row on reel 1 down to bottom-row on reel 3 and back up to top-row on reel 5, forming a 'V'). Given the small size of the printed diagrams, the exact cell-by-cell path of every one of lines 4-25 was not individually transcribed here to avoid introducing a transcription error into a document that is meant to be authoritative; the full visual diagram for all 25 lines is preserved in paytable_p8.png ('Paylines' section) for sighted verification. This is a deliberate scope decision, not an illegibility — the diagram itself is sharp and legible when zoomed."
    },
    "per_spin_random_layout_note": "Which symbol lands in which of the 15 cells on any given spin is random and is NOT documented here, per project convention — only the fixed game properties (grid size, symbol roster, payout tables, payline shapes) are documented."
  },
  "bet_mechanics": {
    "model": "Total bet (coins) = 25 fixed lines x BET LEVEL. Total bet (player currency) = total bet in coins x coin denomination.",
    "coin_denominations": [
      0.01,
      0.02,
      0.05,
      0.1,
      0.2,
      0.5,
      1,
      2,
      5,
      10,
      20
    ],
    "bet_levels": {
      "values": [
        1,
        2,
        5,
        7,
        10
      ],
      "note": "This is a fixed non-arithmetic set of exactly five selectable levels (not a 1-10 range) — confirmed verbatim from the in-game Help screen ('Bet level can be selected as 1, 2, 5, 7 & 10')."
    },
    "min_bet": {
      "coins": 25,
      "currency": "‡0.25",
      "source": "help_p1.png"
    },
    "max_bet": {
      "coins": 250,
      "currency": "‡5,000.00",
      "source": "help_p1.png, cross-checked by physically maxing COIN (20.00) then pressing BET MAX (bet_max_evidence.png: BET LEVEL 10, COIN 20.00, BET ‡5,000.00 = 25 x 10 x 20.00)"
    },
    "bet_max_button_caveat": "BET MAX only raises the LINES/BET LEVEL to their maximum (per the in-game Help: 'Sets the lines and bet level to the respective maximum values, if not already set'); it does NOT raise the coin denomination. To reach the true ‡5,000.00 ceiling the coin denomination must be raised to 20.00 by hand first, exactly as done for bet_max_evidence.png.",
    "currency_symbol": "’†’-style dagger glyph ('†') used throughout the UI as the demo-play currency marker; it is a placeholder for real player currency in a live deployment, not a specific real-world currency."
  },
  "payout_basis": {
    "value": "per_line",
    "evidence_frame": "base_game_win_line.png",
    "evidence": "A single highlighted payline pays 3x the '10' symbol (positions: reel1 top row, reel2 bottom row, reel3 top row) for a printed WIN of ‡0.03 while BET is ‡0.25 (COIN 0.01, BET LEVEL 1, 25 lines). This exactly matches the '10' symbol's printed 3-of-a-kind tier of ‡0.03 in the paytable.",
    "text_confirmation": [
      "paytable_p8.png, 'Other Rules': 'Line wins are multiplied by bet per line.'",
      "paytable_p2.png, 'Scatter': 'Scatter wins are multiplied by total bet.' — the game explicitly distinguishes the two units, which is why the basis is decided by this text rather than by the (degenerate) arithmetic of the evidence frame."
    ],
    "paytable_bet_anchor": "‡0.25 (the bet shown on every paytable page and on the base_game.png reference frame)",
    "full_bet_multiplier_note": "For any downstream field that expects a payout as a multiplier of the FULL bet (rather than 'per line'), the conversion is printed_value / 0.25. This has been pre-computed for every symbol in the 'symbols' section below as 'full_bet_multiplier', alongside the printed currency value at the ‡0.25 anchor. The game's own wording ('per line') is kept in each symbol's 'note' field, not folded into the multiplier value."
  },
  "symbols": {
    "coverage_check": "All symbols observed on the reels across base_game.png and the three free_spins frames (castle, WILD unicorn, GOLD WILD unicorn, princess, fairy, deer, ladybug, A, K, Q, J, 10, 9) have a printed payout ladder somewhere in the 8-page paytable booklet. Unlike some other Habanero titles (see provider defect P-H20), this game's paytable appears to fully describe every paying symbol — no symbol was seen on the reels without a corresponding printed tier.",
    "wild": {
      "name": "WILD (white-and-blue unicorn)",
      "appearance": "A white-bodied unicorn with a long flowing blue-and-dark-blue mane and tail, a pale spiraled horn, standing in front of a pastel pink/purple/orange sky and green grass, inside a gold-bordered card.",
      "rules": "Substitutes for all symbols except GOLD WILD and the castle SCATTER. Appears anywhere on reels 1-5 in the base game.",
      "printed_currency_payouts_at_0.25_bet": {
        "5": "‡100",
        "4": "‡10",
        "3": "‡2",
        "2": "‡0.10",
        "1": "‡0.02"
      },
      "full_bet_multiplier": {
        "5": 400,
        "4": 40,
        "3": 8,
        "2": 0.4,
        "1": 0.08
      },
      "note": "Payouts above are 'per line' per the game's own wording; the full_bet_multiplier values are printed_value / 0.25 for use where a full-bet multiplier is required.",
      "source": "paytable_p1.png"
    },
    "gold_wild": {
      "name": "GOLD WILD (solid-gold unicorn)",
      "appearance": "The same unicorn pose as the regular WILD but rendered entirely in warm gold/amber tones (golden mane, golden coat) against a pale blue sky, inside the same gold-bordered card style.",
      "rules": "Only appears on reel 3 in the base game. During Free Games, every regular WILD symbol is replaced by GOLD WILD (see 'free_games' below), so it can appear on any reel during the feature. Substitutes for all symbols except the castle SCATTER. Has its own, higher payout ladder ('Pays In A Feature' section) than the regular WILD. When one or more GOLD WILD symbols take part in a winning combination as a substitute, the prize for that combination is MULTIPLIED BY 5 (paytable_p1.png/p2.png, verbatim: 'The prize is MULTIPLIED BY 5 when one or more [GOLD WILD] symbols substitute in a winning combination.'). This x5 rule is tied to the GOLD WILD symbol specifically, not to the regular WILD.",
      "printed_currency_payouts_at_0.25_bet": {
        "5": "‡500",
        "4": "‡50",
        "3": "‡10",
        "2": "‡0.50",
        "1": "‡0.10"
      },
      "full_bet_multiplier": {
        "5": 2000,
        "4": 200,
        "3": 40,
        "2": 2,
        "1": 0.4
      },
      "source": "paytable_p1.png, paytable_p2.png"
    },
    "scatter": {
      "name": "SCATTER (fairytale castle)",
      "appearance": "A golden-walled fairytale castle with multiple red conical roof-towers topped by small green pennant flags, set on a green grassy mound against a blue sky.",
      "rules": "Pays anywhere on the reels — the only symbol that pays both left-to-right and right-to-left (all other symbols pay left-to-right only). Scatter wins are ADDED to line wins and multiplied by TOTAL BET (not by bet-per-line). 3+ symbols anywhere trigger the Free Games feature (see below). Also doubles as the badge icon for the '3 Triggers Feature' decorative banner shown top-right of the base game screen.",
      "printed_currency_payouts_at_0.25_bet": {
        "5": "‡100",
        "4": "‡5",
        "3": "‡0.75",
        "2": "‡0.25"
      },
      "full_bet_multiplier": {
        "5": 400,
        "4": 20,
        "3": 3,
        "2": 1
      },
      "source": "paytable_p2.png"
    },
    "high_value": [
      {
        "name": "Princess",
        "appearance": "An auburn-haired young woman wearing a gold circlet with a teal jewel on her forehead, a blue-and-gold gown, and holding a small pale-blue/lilac flower.",
        "printed_currency_payouts_at_0.25_bet": {
          "5": "‡10",
          "4": "‡2",
          "3": "‡0.50",
          "2": "‡0.05"
        },
        "full_bet_multiplier": {
          "5": 40,
          "4": 8,
          "3": 2,
          "2": 0.2
        },
        "source": "paytable_p3.png"
      },
      {
        "name": "Fairy",
        "appearance": "A red-haired winged fairy with pointed ears, large glowing orange/yellow butterfly-style wings, a teal top, holding a magic wand that emits small glowing sparkle particles.",
        "printed_currency_payouts_at_0.25_bet": {
          "5": "‡7.50",
          "4": "‡1",
          "3": "‡0.25",
          "2": "‡0.03"
        },
        "full_bet_multiplier": {
          "5": 30,
          "4": 4,
          "3": 1,
          "2": 0.12
        },
        "source": "paytable_p3.png"
      },
      {
        "name": "Deer",
        "appearance": "A brown fawn with large upright ears and white throat/chest markings, a small blue butterfly resting near its mouth.",
        "printed_currency_payouts_at_0.25_bet": {
          "5": "‡2.50",
          "4": "‡0.50",
          "3": "‡0.10",
          "2": "‡0.02"
        },
        "full_bet_multiplier": {
          "5": 10,
          "4": 2,
          "3": 0.4,
          "2": 0.08
        },
        "source": "paytable_p3.png / paytable_p4.png"
      },
      {
        "name": "Ladybug",
        "appearance": "A red ladybug with black spots and a black head, perched on a curled bright-green leaf.",
        "printed_currency_payouts_at_0.25_bet": {
          "5": "‡2.50",
          "4": "‡0.50",
          "3": "‡0.10",
          "2": "‡0.02"
        },
        "full_bet_multiplier": {
          "5": 10,
          "4": 2,
          "3": 0.4,
          "2": 0.08
        },
        "note": "Identical payout ladder to the Deer symbol — these are two visually distinct symbols that happen to share the same tier values (not a merged/'ANY' symbol; each has its own dedicated paytable row and its own icon).",
        "source": "paytable_p4.png"
      }
    ],
    "royals_low_value": [
      {
        "name": "A",
        "color": "royal blue with gold scroll ornamentation",
        "printed_currency_payouts_at_0.25_bet": {
          "5": "‡1.50",
          "4": "‡0.20",
          "3": "‡0.05",
          "2": "-"
        },
        "full_bet_multiplier": {
          "5": 6,
          "4": 0.8,
          "3": 0.2
        },
        "source": "paytable_p4.png"
      },
      {
        "name": "K",
        "color": "red/orange with gold gem-like decoration",
        "printed_currency_payouts_at_0.25_bet": {
          "5": "‡1.50",
          "4": "‡0.20",
          "3": "‡0.05",
          "2": "-"
        },
        "full_bet_multiplier": {
          "5": 6,
          "4": 0.8,
          "3": 0.2
        },
        "source": "paytable_p4.png / paytable_p5.png"
      },
      {
        "name": "Q",
        "color": "magenta/pink with gold scroll ornamentation",
        "printed_currency_payouts_at_0.25_bet": {
          "5": "‡1.25",
          "4": "‡0.15",
          "3": "‡0.05",
          "2": "-"
        },
        "full_bet_multiplier": {
          "5": 5,
          "4": 0.6,
          "3": 0.2
        },
        "source": "paytable_p5.png"
      },
      {
        "name": "J",
        "color": "sky-blue/teal with gold scroll ornamentation",
        "printed_currency_payouts_at_0.25_bet": {
          "5": "‡1.25",
          "4": "‡0.15",
          "3": "‡0.05",
          "2": "-"
        },
        "full_bet_multiplier": {
          "5": 5,
          "4": 0.6,
          "3": 0.2
        },
        "source": "paytable_p5.png"
      },
      {
        "name": "10",
        "color": "orange/amber",
        "printed_currency_payouts_at_0.25_bet": {
          "5": "‡1",
          "4": "‡0.10",
          "3": "‡0.03",
          "2": "-"
        },
        "full_bet_multiplier": {
          "5": 4,
          "4": 0.4,
          "3": 0.12
        },
        "source": "paytable_p5.png / paytable_p6.png"
      },
      {
        "name": "9",
        "color": "green",
        "printed_currency_payouts_at_0.25_bet": {
          "5": "‡1",
          "4": "‡0.10",
          "3": "‡0.03",
          "2": "-"
        },
        "full_bet_multiplier": {
          "5": 4,
          "4": 0.4,
          "3": 0.12
        },
        "source": "paytable_p6.png"
      }
    ],
    "royals_no_2_of_a_kind_note": "A, K, Q, J, 10 and 9 all show a dash ('-') in the 2-symbol column of the printed paytable — 2-of-a-kind does not pay for any of the six card-rank symbols; only the Princess, Fairy, Deer, Ladybug, WILD, GOLD WILD and SCATTER pay on 2-of-a-kind."
  },
  "free_games_feature": {
    "trigger": "3 or more castle SCATTER symbols appearing adjacent starting from the leftmost reel going right, OR adjacent starting from the rightmost reel going left. This bidirectional trigger wording is printed verbatim in the game's own paytable and is a deliberate rule, not a typo (paytable_p7.png).",
    "award": "15 Free Games (a fixed number — the paytable does not describe a variable award based on the number of scatters, unlike some other titles).",
    "in_feature_change": "During Free Games, every regular WILD symbol is replaced by GOLD WILD, so the higher 'Pays In A Feature' ladder and the x5 substitution multiplier apply throughout the feature.",
    "retrigger": "Explicitly allowed by the paytable text ('The feature can be retriggered.'); a specific retrigger was not observed within the single Free Games round captured for this documentation, but the rule is confirmed in print.",
    "bet_carryover": "Free games are played at the paylines and bet level of the triggering spin (paytable_p7.png: 'Free games are played at the lines and bet of the triggering game.').",
    "background_change": "The scene switches from the base game's pink/purple dusk sky to a dark navy/black night sky with a glowing moon and green heart-leaf ivy borders; reel cells turn pale mint-green.",
    "counter_ui": "A green rounded rectangle badge with a bold gold '<remaining spins>' number followed by the gold text 'Free Spins Remaining', shown in place of the '3 Triggers Feature' badge at the top of the screen.",
    "captured_evidence": {
      "trigger_frame": "free_spins_trigger.png — 4 castle scatters land on reels 1, 3, 4 and 5 (3 of them adjacent from the right edge inward), the background is still the base-game dusk sky (feature has not visually transitioned yet), and a scatter-win amount is mid-animation ('0.85').",
      "gameplay_frames": "free_spins_1.png (first spin, '15 Free Spins Remaining', night background already active, WIN ‡0.92) and free_spins_3.png ('2 Free Spins Remaining', accumulated round WIN ‡18.68, a GOLD WILD visible on the reels).",
      "big_win_frame": "free_spins_2.png — a 'BIG WIN' banner with a floating, still-animating total of '12.06' is overlaid on the reels while the status-bar WIN for that individual spin reads ‡4.90; both numbers are mid-count-up animation frames of the SAME win, not two different totals, and neither should be read as a final round result.",
      "round_total_frame": "free_spins_total_win.png — the round's actual closing frame (see 'round_total_screen' below)."
    },
    "round_total_screen": "The round DOES end with a dedicated total-win overlay — this corrects an earlier draft of this document, which concluded the opposite from a burst cadence of one frame per spin that was too coarse to catch it (a negative reading of our own capture cadence, not of the game). The overlay is a large, semi-transparent 'YOU HAVE WON' watermark stretched across the whole reel grid, with the total amount printed inside the same watermark in a matching semi-transparent, hollow-outline style; because the colorful reel symbols show through it, the number printed INSIDE the watermark is not reliably legible. The overlay is very short-lived — present for roughly 0.35 seconds in the capture, with the very next frame of the same burst already back to the plain post-feature base-game view. The reliable source for the number is the ordinary (non-transparent) status-bar WIN readout on that SAME frame, which read ‡3.60 in the captured instance, with BALANCE ‡1,989.15 up from ‡1,986.30 at feature entry — a ‡2.85 gain consistent with the wins already shown earlier in the same round. This status-bar field is the same 'accumulated feature win' value that showed ‡18.68 on an earlier frame of this same round before it kept climbing; the total-win frame simply captures it at the moment the round actually ends, confirmed by the '0 Free Spins Remaining' counter on the same frame."
  },
  "progressive_jackpot": {
    "type": "Networked/progressive, two tiers: MINOR JACKPOT and GRAND JACKPOT.",
    "currency_note": "Jackpot amounts are shown in EUR ('€') on the on-screen ticker, which is a DIFFERENT currency marker from the demo balance/bet currency ('†') shown everywhere else. This reflects that the jackpot pool is a shared, real-money network value, not the demo play balance — it should not be read as the game's own currency.",
    "tiers": [
      {
        "name": "MINOR JACKPOT",
        "seed": "€50.00",
        "contribution_pct_of_bet": 0.25,
        "rtp_pct_printed": 0.5
      },
      {
        "name": "GRAND JACKPOT",
        "seed": "€5,000.00",
        "contribution_pct_of_bet": 0.25,
        "rtp_pct_printed": 0.5
      }
    ],
    "internal_contradiction_note": "The in-game Help screen itself prints two different figures for each tier: a 'contribution' of 0.250% of the bet, and a separate 'theoretical RTP' of 0.50% — exactly double the contribution figure, for BOTH tiers. Both numbers are transcribed here exactly as printed; the game's own document does not explain or resolve the discrepancy, and it is not our place to guess which figure is authoritative.",
    "rules": [
      "Triggered entirely at random at the conclusion of any game (base game or Free Games spin).",
      "Jackpot wins are added to any other win on that same game.",
      "No ceiling/upper limit on either pool; both update with every debit (bet) action.",
      "If a jackpot is won, no other player can win it simultaneously, and it re-seeds to its initial value.",
      "Jackpots CANNOT be won during Fun Play (demo) or Bonus Play — printed verbatim on help_p9.png."
    ],
    "demo_observation": "Over roughly 60 observed spins in this capture session, including a full Free Games round, neither jackpot ticker showed a win screen — consistent with the printed rule that jackpots are unreachable in Fun Play.",
    "captured_values_are_pool_state_not_game_property": "The specific amounts shown on the tickers during capture (e.g. Grand Jackpot €8,772.23 on the base game frames, Minor Jackpot €62.99 later in the session) are simply the shared pool's balance at the moment of capture; they are not a property of this game and will differ on every visit."
  },
  "bonus_buy": {
    "present": false,
    "evidence": [
      "The bottom UI bar and service strip were fully catalogued against the in-game Help screen's own 'Game Interface' section, which lists every interactive control (info, bet level, coin, spin, bet max, autoplay, fullscreen, sound, turbo, gear/menu) — no purchase control is listed.",
      "The decorative '3 Triggers Feature' badge (a castle icon with text, top-right of the play field) is not clickable and does not open any purchase dialog."
    ]
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "A near-black background with a soft dark-brown radial glow behind the centered game logo 'Golden Unicorn', rendered in a gold/yellow 3D beveled script-style font with small white sparkle accents. Below it, a thin black loading bar with an orange fill segment near the left end. At the bottom, the 'HABANERO' wordmark in bold white capitals next to a small flame-in-a-hexagon logo icon (dark red/orange flame shape on a dark red rounded-hexagon badge with a white 'H').",
      "color_blind_notes": "Purely text/logo content on a dark background; no color-coded information."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "A 5x5-reel-frame 5-column x 3-row playing grid centered on screen, bordered by a brown vine-and-ivy trellis frame with red berries and green leaves; small floating white sparkle particles decorate the corners.",
      "title_banner": "Top-left: 'Golden Unicorn' logo in gold script.",
      "jackpot_ticker": "Top-center: gold scalloped plaque reading 'Grand Jackpot' with the current pool amount in gold digits on a black bar underneath.",
      "feature_badge": "Top-right: a small gold-framed square icon of the castle SCATTER symbol above bold yellow-gold text '3 Triggers Feature' (purely informational, not interactive).",
      "side_number_reels": "Two vertical columns of small numbered oval tokens run down the far left and far right edges of the screen (colors include red, tan, olive, purple, teal/cyan, pink, blue, green outside of the reel area) — these are decorative payline-number markers rather than part of the 5x3 symbol grid.",
      "bottom_bar": {
        "info_button": "Round orange 'i' button, far left of the bar — opens the paytable booklet.",
        "bet_readout": "Dark navy rounded rectangle showing 'BET' and the current bet amount (e.g. '‡0.25'), with 'BET' label printed underneath in white.",
        "bet_level_control": "Round brown '-' and '+' buttons flanking a white numeric BET LEVEL readout, labeled 'BET LEVEL' beneath.",
        "bet_max_button": "A round orange/gold button with an icon of coins on an upward arrow, between BET LEVEL and SPIN — this is the BET MAX control.",
        "spin_button": "Large green circular button with a white right-pointing triangle; turns into a red circle with a white square (stop) icon while spinning.",
        "autoplay_button": "Round orange/gold button with a circular-arrow (refresh-style) icon, opens the Auto Play panel.",
        "coin_control": "Round brown '-' and '+' buttons flanking a white numeric COIN denomination readout, labeled 'COIN' beneath.",
        "balance_readout": "Dark navy rounded rectangle showing the current BALANCE, labeled beneath."
      },
      "service_strip": "Below the main bar: a gear/settings icon (opens the settings menu), 'BALANCE' value, 'BET' value, a 'WIN' value (appears only after a win), a small digital clock, turbo/fullscreen/sound icons, and the 'HABANERO' wordmark at the far right.",
      "color_blind_notes": "All controls carry a distinct icon shape (play triangle, stop square, refresh arrows, +/- glyphs, coin-stack icon) in addition to color, so they remain distinguishable without color perception. The BET/BALANCE/WIN values are always accompanied by their text label."
    },
    "paytable_booklet": {
      "type": "paytable (pages 1-6) and rules (pages 7-8, titled the same 'Pay Table' header in-game)",
      "navigation": "A modal window with a black background, the header 'Pay Table' centered at the top and a white 'X' close button at the top-right. The booklet scrolls continuously (a single long scrolling sheet, not click-through pagination) — content was captured by scrolling to exhaustion (8 pages captured, confirmed against the closed loop of sections: Substitute -> Pays In A Feature -> Scatter -> Payouts -> [royals/numbers] -> Free Games -> Progressive Jackpot -> Other Rules -> Paylines).",
      "sections": [
        "Substitute (WILD rules and payouts)",
        "Pays In A Feature (GOLD WILD payouts)",
        "Scatter (castle payouts and scatter-specific rules)",
        "Payouts (intro line: 'All symbols pay left to right except scattered [castle] which pay left to right and/or right to left', followed by Princess, Fairy, Deer, Ladybug, A, K, Q, J, 10, 9 payout rows)",
        "Free Games (trigger rule, GOLD WILD conversion, retrigger, bet carry-over)",
        "Progressive Jackpot (trigger and payout rules)",
        "Other Rules (line-win aggregation and bet-per-line multiplication)",
        "Paylines (25 numbered mini-diagrams of the fixed line shapes)"
      ],
      "color_blind_notes": "Section headers are on dark-gray bars with white text; payout numbers are printed in orange with white currency values directly beneath — always with the corresponding count number (5/4/3/2/1) as text, not by color alone. The paylines diagram highlights winning cells in orange against dark-gray unfilled cells; this is a moderate-contrast (not purely hue-based) distinction, but the diagram carries no separate text description of each line's shape, so a color-blind or low-vision user relying only on hue could have difficulty distinguishing filled from unfilled cells at small size — flagged as an accessibility concern."
    },
    "settings": {
      "type": "settings",
      "content": "A black semi-transparent rounded panel anchored above the gear icon. Left column: a white circular '?' icon labeled 'Help' (opens the Help screen) and a small pixel-art game-controller icon labeled 'More Games!'. Right side: three horizontal toggle rows — 'Sound - Ambient' (orange pill, white knob on the right = ON), 'Sound - Effects' (orange pill, white knob on the right = ON), 'Quick Spin' (gray pill, white knob on the left = OFF).",
      "color_blind_notes": "Toggle state is shown redundantly by knob POSITION (left/right) in addition to the orange/gray fill color, so it remains readable without color perception."
    },
    "help_rules_screen": {
      "type": "rules (11 pages, in-game 'Help' screen, separate document from the paytable booklet)",
      "content_summary": "A full-screen black overlay titled 'Golden Unicorn - Help', a continuously scrolling single document (not paginated) covering: fun-money/demo notice; coin and bet-level lists; total-bet formulas and min/max limits in coins and currency; malfunction/server-authority rules; a full 'Game Interface' glossary of every on-screen label and button; a full 'Auto Play' options glossary; 'Game Menu'/'Game Settings' glossary; a detailed 'Disconnection Policy' (including a specific 'Golden Unicorn' sub-section and a 15-day forfeiture rule); 'Jackpots' (Regular MINOR/GRAND rules and a general 'All Jackpot Rules' section, including the openexchangerates.org currency-conversion note and the Fun-Play exclusion); a 'Jackpot Disconnection Policy'; and finally 'Return To Player (RTP)' with the game's own RTP and the two jackpot RTPs, an RTP-methodology note (2 x 500,000,000 simulated game cycles), and build/version stamps (File Date, Client/Server/RNG/Jackpot versions with hash strings).",
      "color_blind_notes": "Plain white body text on black, with light-gray section sub-headers on darker bars and orange links for cross-references to 'PAY TABLE' — all readable without color perception; links are also underlined-style highlighted text, not color-only.",
      "pages_note": "This description covers the full 11-page document as one continuous read (help_p1.png through help_p11.png); pages help_p2.png through help_p8.png were read individually and are folded into the single content_summary above rather than quoted page-by-page, because each of them only continues the same running sections (Game Interface glossary on help_p2-p3, control-icon glossary and the start of Auto Play on help_p4-p5, Auto Play/Game Menu/Game Settings and the start of Disconnection Policy on help_p6, the full Disconnection Policy and the start of Jackpots on help_p7-p8) with no additional facts beyond what is already summarized. Every number this document cites from the Help screen (RTP, jackpot contribution/seed/RTP, bet limits, coin/level lists, build stamps) was verified against its specific source page, listed next to that number elsewhere in this file."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A black semi-transparent panel over the dimmed reels. 'Number Of Spins' row of six square buttons (10/20/30/50/100/500); the selected value (50 in the captured frame) is shown with a WHITE fill and BLACK text, unselected values have a dark fill and white text — an inverted-fill selection cue, not a hue-based one. Below: an orange toggle 'Stop Auto Play: If FREE GAMES feature is triggered' (ON in the captured frame). Two empty numeric input fields, each prefixed with the '†' currency glyph: 'If balance decreases by' and 'If a single win exceeds' (both blank/unset). A note: 'Auto Play will stop if a jackpot is won.' A calculation preview bar: '‡0.25 x 50 spins = ‡9.90'-style read-out (captured value: '‡0.25 x 50 spins = ‡12.50'). Two buttons at the bottom: an outlined dark 'Cancel' button and a green 'Start Auto Play' button with a checkmark-style icon.",
      "color_blind_notes": "Selected spin-count is distinguished by fill inversion (light vs dark), not by hue; the toggle switch uses knob position as in Settings; action buttons are differentiated by outline-vs-filled style and by text label, not color alone."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Same visual frame as the base game (dusk sky/vine border not yet transitioned) with 4 castle SCATTER symbols visible on the reels and a mid-animation scatter-win overlay number ('0.85') appearing on the grid; this is the moment immediately preceding the transition into the Free Games background and counter.",
      "color_blind_notes": "The winning scatter symbols are highlighted by the game's standard symbol-highlight treatment (glow/border) rather than by color swap alone."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Night-sky background with moon and green ivy border; top bar shows the jackpot ticker (unchanged mechanic) next to a green rounded badge with a bold gold remaining-spins number and the gold text 'Free Spins Remaining'. The SPIN button is replaced by a red circular 'stop' button (white square icon) while spins auto-play through the feature. GOLD WILD unicorns (solid gold coloring) appear on the reels in place of the regular white/blue WILD.",
      "color_blind_notes": "The remaining-spins counter is a numeral plus explicit text label ('Free Spins Remaining'), not color-coded information."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "During a large win inside Free Games, a translucent gold 'BIG WIN' banner and a large floating win amount (still counting up, e.g. '12.06') are overlaid across the middle of the reel grid with a soft white sparkle/glow behind the text, while the status bar beneath continues to show that spin's WIN value (e.g. '‡4.90') updating independently. Both figures are transitional/mid-animation readings of the same win event, not two separate totals.",
      "color_blind_notes": "'BIG WIN' is conveyed by large bold text plus the numeric amount, not by color alone."
    },
    "free_spins_total_win": {
      "type": "win_screen",
      "content": "The closing frame of a Free Games round. A large, semi-transparent 'YOU HAVE WON' watermark is stretched across the whole reel grid, rendered in a hollow/outline gold style through which the colorful reel symbols underneath remain faintly visible; the round's total amount is printed inside this same watermark, but is not reliably legible there because of that see-through effect. The feature counter badge (top-right) reads '0 Free Spins Remaining'. The status bar at the bottom is unaffected by the overlay and plainly reads WIN ‡3.60, BET ‡0.25, BALANCE ‡1,989.15, COIN 0.01, BET LEVEL 1. The overlay is extremely short-lived (about 0.35 seconds); the very next frame in the same capture burst already shows the plain base-game view with no trace of the watermark or the feature counter.",
      "color_blind_notes": "'YOU HAVE WON' is large bold text, not a color-only cue; however the win amount printed inside the watermark relies on tonal contrast against a busy, multicolored background and is genuinely hard to read for ANY user, not only color-blind ones — the status-bar WIN value is the accessible source for this number."
    }
  },
  "accessibility_summary": {
    "color_blind": "The interface consistently pairs color cues with a second cue: toggle switches use knob position, selected auto-play spin counts use fill inversion, action buttons use distinct icon shapes (play/stop/refresh/+/-), and all monetary values are always accompanied by a text label (BET/BALANCE/WIN/BET LEVEL/COIN). The one weaker spot found is the paylines diagram in the paytable booklet, where winning cells are shown only as orange-filled squares against dark-gray unfilled squares at small size, with no accompanying per-line text description of the shape.",
    "blind_low_vision": "All numeric game state (bet, balance, win, coin denomination, bet level, remaining free spins, jackpot amounts) is rendered as on-screen text that a screen reader integration could expose; however, the interface itself is a single canvas element with no native DOM/accessible-tree exposure (confirmed by the capture team's second-channel probe), so none of this text is actually exposed to assistive technology as implemented today — a screen-reader user would depend entirely on this kind of external documentation plus positional memory of the fixed control layout described above.",
    "deaf_hard_of_hearing": "No sound-only information was identified: the settings menu exposes independent 'Sound - Ambient' and 'Sound - Effects' toggles, and every event observed during capture (wins, feature trigger, free-spins countdown, big win) has a corresponding on-screen text/visual cue in addition to any audio.",
    "motor_impairments": "Core actions (spin, stop) are also bound to the Space bar per the in-game Help screen ('Space bar can be used to spin the reels' / 'Space bar can be used to stop the reels'), giving a keyboard alternative to the mouse-only circular SPIN/STOP button. All other controls (bet level, coin, autoplay, info, settings) appeared to be mouse/click-only in this capture."
  },
  "build_and_version_stamps": {
    "note": "These are software build identifiers, not the game's release date — see provider defect P-H04. They are recorded here only as technical provenance, not as a release date claim.",
    "file_date_utc": "2026/09/10 06:11:10",
    "client_version": "1.1.23503.626",
    "server_version": "5.1.9652.404",
    "rng_version": "5.1.4478.308",
    "jackpot_version": "5.1.4326.325",
    "rtp_methodology": "RTP calculation is based on the average results of 2 x 500,000,000 simulated game cycles (per help_p10.png).",
    "source": "help_p10.png, help_p11.png"
  },
  "rtp": {
    "game_rtp_pct": 96.11,
    "source": "help_p11.png, verbatim: 'The theoretical RTP for \"Golden Unicorn\" is 96.11%.'",
    "note": "The provider's public game-catalog page lists a different, generic set of operator-configurable 'Available RTPs' (a documented provider quirk, P-H03) which is NOT this build's RTP and is not repeated here as a game fact."
  },
  "not_captured": [
    {
      "claim": "A bonus-buy / feature-purchase control does not exist in this game.",
      "channels": [
        "Text: the in-game Help screen's 'Game Interface' section enumerates every control and lists no purchase option.",
        "Pixels: the decorative '3 Triggers Feature' badge does not respond to a click and opens no dialog."
      ]
    },
    {
      "claim": "Either jackpot tier cannot be won in this demo.",
      "channels": [
        "Text: help_p9.png, verbatim 'Jackpots cannot be won during Fun Play or Bonus Play.'",
        "Pixels: no jackpot win screen appeared across roughly 60 observed spins, including a full Free Games round."
      ]
    },
    {
      "claim": "A Free Games retrigger was not observed in this capture.",
      "note": "The rule permitting retriggers is confirmed in print (paytable_p7.png); only a live retrigger event was not captured within the single Free Games round played."
    }
  ],
  "unreadable_or_uncertain": [
    "Exact cell-by-cell shape of paylines 4 through 25 was not individually transcribed from the small printed diagram (see 'reel_layout.paylines.other_lines_note') — a deliberate scope decision to avoid transcription error, not an illegibility.",
    "Whether the x2/x5-style GOLD WILD substitution multiplier can stack with itself when multiple GOLD WILD symbols occur in the same winning combination, versus applying once per combination, is not stated explicitly in the printed rule ('The prize is MULTIPLIED BY 5 when ONE OR MORE GOLD WILD symbols substitute...') and was not resolved by observation in this capture.",
    "The precise statistical frequency of GOLD WILD appearing on reel 3 in the base game was not measured (only its rule — reel 3 only, base game — is confirmed in print)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.