Gemhalla

Demo, RTP 97.17%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 3 days ago Verified · 14 Aug 2026
RTP 97.17%
Volatility High
Max win ×5000
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

40 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/gemhalla-b10/

1,000 free requests / month · sign-up required

127 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 14 Aug 2026 View capture log

Per-screen breakdown

40 demo screens
40 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Aug '25: 380 380 Aug Sep '25: 250 250 Sep Oct '25: 310 310 Oct Nov '25: 330 330 Nov Dec '25: 370 370 Dec Jan '26: 380 380 Jan Feb '26: 350 350 Feb Mar '26: 420 420 Mar Apr '26: 340 340 Apr May '26: 490 490 May Jun '26: 350 350 Jun Jul '26: 60 60 Jul
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25
🇿🇦South Africa 10 10 10 10 10
🇵🇭Philippines 10 10 10 10
🇹🇳Tunisia 10 10 10 10
🇸🇬Singapore 10 10
🇫🇮Finland 20 20 20 20 20 20 20 20 20 20
🇩🇰Denmark 10 10 10 10 10 10 10 10
🇪🇪Estonia 10 10 10 10 10 10 10 10
🇳🇿New Zealand 10 10 10 10 10 10 10
🇷🇴Romania 10 10 10 10 10
🇧🇾Belarus 10 10 10 10
🇱🇹Lithuania 10 10 10 10
🇲🇽Mexico 10 10 10 10
🇵🇹Portugal 10 10 10 10
🇸🇦Saudi Arabia 10 10 10 10
🇵🇱Poland 10 10 10
🇺🇦Ukraine 10 10 10
🇮🇩Indonesia 10 10
🇮🇹Italy 10 10
🇲🇹Malta 10 10
🇻🇳Vietnam 10 10
🇧🇬Bulgaria 10
🇨🇱Chile 10
🇫🇷France 10
🇮🇸Iceland 10
🇮🇪Ireland 10
🇰🇿Kazakhstan 10
🇯🇴Jordan 10
🇰🇪Kenya 10
🇰🇼Kuwait 10
🇱🇻Latvia 10
🇹🇭Thailand 10
🇪🇬Egypt 10
🇦🇪United Arab Emirates 20 30 30 20 10 30 20 10 10 20
🇳🇱Netherlands 10 10 10 70 10 10 10 10 10 10
🇹🇷Turkey 10 40 30 10 10 10 10 10 10 10 10
🇬🇧United Kingdom 10 50 10 10 10 10 10 10 10 10
🇧🇷Brazil 10 10 10 10 10 10 20 10 20 10 10
🇩🇪Germany 10 10 10 10 20 10 10 10 10 10 10
🇸🇮Slovenia 10 10 10 10 10 10 10 10 10
🇸🇪Sweden 10 10 10 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10 10 10 10 10
🇨🇾Cyprus 10 10 10 10 10
🇵🇪Peru 10 10 10 10 10
🇪🇸Spain 10 10 10 10 10
🇳🇴Norway 10 10 10
🇭🇺Hungary 10 10
🇺🇸United States 20 20 20 20 20 20 20 20 20 20 20
🇨🇦Canada 20 20 20 20 20 20 20 20 20 20
🇧🇪Belgium 20 20 20 20 20 20 20 20
🇮🇳India 20 20 20 20 20 20
🇦🇺Australia 30 20 40 50 20 30 20 20 40 30 30
🇨🇭Switzerland 30 30 30 30 30 30 30
🇬🇷Greece 50 50 30 40 30 20 30 10 10 20 40
Full per-country breakdown via the API →

What we extracted from Gemhalla

Everything pulled from Gemhalla into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
40 screens captured
11 symbols catalogued · payouts OCR-verified
14 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 40 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.17% · single configuration
volatility High
max_win_x ×5000
layout 6×5
wins Pay Anywhere
bonus_buy Yes
mechanic Video Slot
release_date 2023

Gemhalla series

where this game sits among its own

All 2 games in the family ship the same 97.17% RTP. Its ×5,000 max win is the family floor — Gemhalla Xtreme goes to ×10,000.

Game Released Max win
Gemhalla Xtreme Jun 2026 ×10,000
Gemhalla you are here Jun 2023 ×5,000
See all 2 games in this series →

Symbols & paytable

11 symbols
11 icons (ZIP)
Scatter (Viking longship)
Scatter (Viking longship)
Scatter

Red-and-white striped Viking longship with a curled prow and three gems (blue, gold, green) along the hull, glowing on an orange sunburst; word SCATTER in orange/red beneath. 4+ anywhere triggers Free Spins; does not take part in Refilling.

MatchPayoutUnit
4x 3.00 Multiplier
5x 5.00 Multiplier
6x 100.00 Multiplier
Multiplier symbol (coloured shield)
Multiplier symbol (coloured shield)
Other

Round silver-rimmed shield in 4 colour tiers, each with its own random multiplier range: brown x2-x5, green x6-x30, purple x31-x100, orange-purple striped x101-x500. Not a paying symbol; sums into the spin win and accumulates across free spins.

Golden arm-guard / clasp with purple gem
Golden arm-guard / clasp with purple gem
High Pay

Pair of curved gold ram's-horn clasps framing a faceted purple/violet gem, on a purple tile. Highest-paying regular symbol.

MatchPayoutUnit
8x 10.00 Multiplier
10x 25.00 Multiplier
12x 50.00 Multiplier
Wooden tankard / beer mug
Wooden tankard / beer mug
High Pay

Brown wooden mug with metal bands and a foamy white beer head, on an orange/brown tile.

MatchPayoutUnit
8x 2.50 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
Green horn/pouch with gold trim
Green horn/pouch with gold trim
High Pay

Curved green leather horn or pouch with gold rim, buckle and a dangling gold tassel, on a green tile.

MatchPayoutUnit
8x 2.00 Multiplier
10x 5.00 Multiplier
12x 15.00 Multiplier
Crossed battle-axes
Crossed battle-axes
High Pay

Two silver double-bladed battle-axes crossed in an X, gold-wrapped handles, on a blue tile.

MatchPayoutUnit
8x 1.50 Multiplier
10x 2.00 Multiplier
12x 12.00 Multiplier
Magenta/purple gem rune
Magenta/purple gem rune
Low Pay

Faceted magenta/purple gem carved with a pale rune mark, on a purple tile.

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 10.00 Multiplier
Gold rune shield
Gold rune shield
Low Pay

Gold shield-shaped rune tile with an S-like swirl mark carved in the centre, on a gold/orange tile.

MatchPayoutUnit
8x 0.80 Multiplier
10x 1.20 Multiplier
12x 8.00 Multiplier
Green rune shield
Green rune shield
Low Pay

Green shield-shaped rune tile with a leaf/tree-branch mark carved in the centre, on a green tile.

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 5.00 Multiplier
Blue diamond rune ('M' mark)
Blue diamond rune ('M' mark)
Low Pay

Blue faceted diamond gem with a pale 'M'-like rune mark, on a blue/indigo tile. Symbol used as the payout-basis evidence frame (10 symbols paid 0.90x total bet).

MatchPayoutUnit
8x 0.40 Multiplier
10x 0.90 Multiplier
12x 4.00 Multiplier
Red rune gem ('A' mark)
Red rune gem ('A' mark)
Low Pay

Faceted red/orange gem with a pale 'A'-like rune mark, on a red tile.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.75 Multiplier
12x 2.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

6x5 grid, scatter/cluster pays by total symbol count anywhere on screen (no paylines/ways), cascading 'Refilling' pays all winning combinations then drops new symbols in until no more wins form.

Free Spins fs
Free Spins

Triggered by 4+ Scatter (Viking longship) symbols anywhere on the grid. 15 initial spins; 3+ Scatters in a single spin during the round award +5 more spins (no stated cap). Multiplier-symbol values accumulate across the whole round and apply to each subsequent winning spin.

Other buy_bonus
Buy Bonus

Purchase the Free Spins round directly for 100x the total bet; the next spin after purchase triggers Free Spins. Mutually exclusive with Chance x2 (disabled while the other is active).

Other chance_x2
Chance x2

Optional toggle that doubles the player's chance to hit the Scatter symbol; costs a +25% surcharge on the total bet. Mutually exclusive with Buy Bonus. RTP is identical to the base game (97.17%), so it only changes trigger odds, not game content.

Colour system

extracted from frames · HEX
Export palette
#6E5D67 base dominant 1 base
#573016 base dominant 2 base
#2C1B19 base dominant 3 base
#2B3058 base dominant 4 base
#5C569A base dominant 5 base
#8D6C68 base dominant 6 base
#311B1D free_spins dominant 1 free_spins
#542F17 free_spins dominant 2 free_spins
#302D56 free_spins dominant 3 free_spins
#635B96 free_spins dominant 4 free_spins
#211B1D bonus dominant 1 bonus
#5D555C bonus dominant 2 bonus
#2F2F4D bonus dominant 3 bonus
#502E21 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Symbol identity is doubly-encoded by tile background colour AND the carved icon shape/rune mark on each tile, so symbols stay distinguishable by shape alone. Multiplier-shield tiers are distinguished by their runic mark and, for the striped tier, an additional patchwork pattern, though the wooden/green/violet tiers rely more heavily on colour. Buy Bonus vs Chance x2 availability is also conveyed via toggle-switch position and solid-vs-greyed button appearance, not colour alone.
Screen Reader
  • Control positions are stable across screens: Info(i)/Settings(gear) bottom-left, Balance/Total-bet centre, Autoplay(A)/Spin bottom-right, Buy Bonus/Chance x2 on the left pillar. The paytable and rules booklets are each a single long linear scroll (not paginated tabs internally), reached via a 3-icon rail (bag=Payments, clock=History, question mark=Help).
Motor Accessibility
  • Large round primary targets (Spin, Autoplay). Bet amount is chosen from a fixed step-list dropdown rather than free typing. Spacebar-to-spin is available and on by default in the captured session. Autoplay with configurable stop conditions reduces the number of required clicks.
Hearing Accessibility
  • No audio-only information was observed; Music and Sound FX are independently toggleable and purely decorative. All game state (wins, free spins remaining, accumulated multiplier, bet, balance) is conveyed via on-screen text/numerals.
Low Vision
  • Preview wordmark and character are large and high-contrast against pure black. Win-screen total-win amount and the accumulated-multiplier/BET-multiple banner are printed in large high-contrast white/purple numerals on a dark background.

Media & assets

8 files · 8 types
40 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/loading splash, base game (incl. before/after win-evidence pair), paytable (all 12 pages), rules (all 14 pages), settings, autoplay setup, bet min/max denomination list, Buy Bonus confirmation dialog, Free Spins (trigger, mid-round retrigger, gameplay) and win screen, generated logo.
Chance x2 was not purchased/demoed as a separate path (it is mutually exclusive with Buy Bonus, which was already fully purchased and played); per the rules its RTP is identical to the base game, so no additional screen is believed to exist behind it, but this was not independently confirmed by capture.
The exact worked arithmetic of the promotional multiplier illustration on paytable pages 8-10 ('350 X 500' counter with a '+210.00' win callout) is shown only visually and is not stated in words anywhere in the rules/paytable text.
The nature of the top-right digital clock readout on base_game/settings screens (e.g. '08:59') is not labelled anywhere in the UI; assumed to be a session/elapsed-time display but unconfirmed.
Whether the 'violet' multiplier shield is missing a rune mark by design or simply too faint to render at this resolution is unconfirmed.

Ask AI about Gemhalla

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Gemhalla work? Keep it simple.

Triggered by 4+ Scatter (Viking longship) symbols anywhere on the grid. 15 initial spins; 3+ Scatters in a single spin during the round award +5 more spins (no stated cap). Multiplier-symbol values accumulate across the whole round and apply to each subsequent winning spin.

RTP 97.17%High volatilitymax win ×5000demo ✓

From the verified capture of 14 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Gemhalla vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/gemhalla-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/gemhalla-b10/
{
  "game": {
    "name": "Gemhalla",
    "provider": "BGaming",
    "catalog_note": "This slot_id was captured via the demo URL of the catalog entry 'Gemhalla X-mas', but no in-game edition switcher exists in the reachable build (proven by the capturer via 4 independent channels: pixel scan of all UI/corners, exhaustive OCR of all 26 info-panel pages, scene_probe DOM/PIXI scan, and URL/query-param manipulation -- all agree). The reachable build is the BASE Viking-themed 'Gemhalla' game (wordmark 'GEMHALLA', no Christmas/winter decor anywhere). This document describes that base build only; any residual 'X-mas' wording in filenames is a leftover of the original catalog assignment, not a property of the game.",
    "theme": "Norse/Viking mythology. A large muscular elderly Viking king/god (long white beard and hair, purple/gold horned helmet with a purple diamond gem set in the crown, gold pauldrons, purple cape, bare torso, brown trousers and boots, a rune-carved white stone hammer/mallet with a purple gem strapped to his belt) stands beside the reels holding an armful of colourful cut gems. Per the in-game 'About the game' text he represents Thor, and the reels are framed by 'Yggdrasil', the World Tree of Norse mythology, described as 'an inexhaustible source of vitality' and, in the game's own words, 'in our game it is an inexhaustible source of your great winnings.'",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind of all types, motor-impaired) from 39 desktop screenshots (1280x800) + verbatim OCR/rules text + zoomed crops.",
    "method_notes": "Numbers taken verbatim from on-screen text and the info/paytable panels, cross-checked against the win-evidence frame base_game_win.png. Paytable amounts are printed IN CURRENCY at a reference bet of 0.60 FUN (visible as 'Total bet 0.60 FUN' on every paytable/rules page); this project stores payouts as multipliers of total bet, so every printed amount below was converted as value_in_fun / 0.60. The converted multiplier is given first, with the printed currency amount and the 0.60 FUN reference bet quoted alongside it for traceability. Where a number could not be read with confidence it is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "payout_basis": {
    "statement": "All symbol/scatter payouts in this document are MULTIPLIERS OF TOTAL BET, converted from the currency amounts printed in the paytable at the reference bet of 0.60 FUN (multiplier = printed_amount / 0.60).",
    "evidence": "base_game_win.png: a resolved, non-scatter cluster win of the blue-diamond rune symbol (10 symbols on screen) at 'Total bet 0.60 FUN' shows the in-game win breakdown '10 [blue-diamond icon] 0.54' and 'Total win: 0.54 FUN' (with a '+0.54' floating text and a banner '0.54 FUN'). This exactly matches the paytable's printed tier for that symbol: 10-11 symbols = 0.54 FUN at the same 0.60 FUN reference bet, giving a stored multiplier of 0.54 / 0.60 = 0.90x total bet for that tier. The companion frame base_game_win_before.png (same grid, no win yet) is the before-state used to prove the win amount actually changed rather than being a stale 'last win' readout.",
    "reference_bet": 0.60,
    "currency": "FUN (demo play-money)"
  },

  "color_palette": {
    "preview_background": "Solid black, with a soft purple/violet radial glow behind the character.",
    "base_game_background": "A dark wooden hut/temple interior seen through an ornate carved-wood frame; green tree foliage overhangs the top of the screen; the background beyond the frame is a hazy blue-purple night scene.",
    "reel_cells": "Warm grey-brown stone tiles with rounded corners, separated by dark mortar lines; each cell's symbol sits on a coloured rounded-square backing tile (see symbol colours below).",
    "left_pillar": "A carved grey stone pillar topped with a wooden dragon-head ornament; hosts the Buy Bonus / Chance x2 controls (or the Bonus Active plaque and multiplier badge during Free Spins).",
    "info_paytable_panel": "Deep purple/indigo background with a subtle dark-leaf pattern, gold-outlined 'GEMHALLA' wordmark banner at the top of every page, white/light-grey body text, gold/yellow numeric values.",
    "rules_panel": "Near-black charcoal background, white body text, bold white section headers, same gold 'GEMHALLA' banner at the top.",
    "accent_colors": "Gold/yellow (currency values, wordmark, buttons), purple (Chance x2 plaque, multiplier gem, character's cape/helmet gem), green (Buy/Chance toggle when enabled, one multiplier-shield colour), red (Buy Bonus dialog dragon-head frame accents, one rune symbol, one multiplier-shield colour), blue (one rune symbol), orange/brown (wooden mug symbol, one multiplier-shield colour)."
  },

  "grid_and_mechanic": {
    "grid": "6 columns x 5 rows, all columns full height (uniform, no expanding/variable-height reels) -- confirmed by eye on base_game.png and consistent across every gameplay frame.",
    "mechanic": "Scatter/cluster pays by symbol COUNT anywhere on the grid, not paylines and not a fixed ways-product. Verbatim rules text (rules_p4.png / rules_p6.png): 'Symbols pay anywhere on the screen. The total number of the same symbols on the screen at the end of a spin determines the value of the win.' No fixed line count or ways number is printed anywhere in the paytable or rules -- none exists to report.",
    "refilling": "Verbatim (rules_p4.png/p5.png): 'Refilling. It can give you many consecutive wins on every spin. Refilling means that after every spin all combinations are paid and all winning symbols disappear. The remaining symbols fall to the bottom of the screen and the empty cells are filled with symbols coming from above. Refilling will continue until no more winning combinations appear as the result of a Refill. There's no limit to the number of possible Refills. All wins are added to the player's balance after all of the Refills resulting from a base spin are played. Scatter symbols do not participate in the refilling, they stay on their positions till the end of the refilling sequence.'",
    "spin_results_rules": "Verbatim (rules_p9.png/p10.png): 'Winnings are formed depending on the number of symbols.' / 'Payouts are made according to the paytable.' / 'Note that payouts are paid according to the number of symbols.' / 'In case of multiple winning combinations, the sum of win is added.' / 'The spin can result in triggering Free spins. Free spins are played at the same bet as the round activating these spins.' / 'In case a certain number of Scatter (Bonus) symbols pay, and winning combinations and the paying number of Scatter (Bonus) symbols drop in one spin, a player receives the win amount both for Scatters and for all the winning combinations.' / 'The maximum winning amount is x5000 of the bet.'"
  },

  "symbols": {
    "note": "Identities read directly from the paytable icons (paytable_p1, p4, p5) at native resolution; a zoomed crop (_paytable_p2mult_shields.png) was used to disambiguate the 4 multiplier-shield colours. Printed amounts are at the 0.60 FUN reference bet; stored multiplier = printed / 0.60.",
    "scatter": {
      "name": "Scatter (Viking longship)",
      "appearance": "A red-and-white striped Viking longship with a curled prow, three round gems (blue, gold, green) along its hull, glowing on an orange sunburst background; the word 'SCATTER' in orange/red letters beneath it.",
      "payouts": [
        {"match_count": "6+", "printed": "60.00 FUN", "value": 100.00},
        {"match_count": "5", "printed": "3.00 FUN", "value": 5.00},
        {"match_count": "4", "printed": "1.80 FUN", "value": 3.00}
      ],
      "rules": "Can appear on any reel/anywhere on the grid. 4 or more Scatter symbols trigger Free Spins. During Free Spins, if 3 or more Scatters drop in a single spin, the player gets 5 additional free spins. Does not participate in the Refilling cascade -- stays in place until the refill sequence ends.",
      "source": "paytable_p1.png; rules_p5.png/p6.png/p7.png"
    },
    "multiplier_shield": {
      "name": "Multiplier symbol (coloured shield)",
      "appearance": "A round silver-rimmed shield with a scalloped/fleur edge and a small silver boss in the centre; comes in 4 colour variants, each with its own multiplier range: wooden (brown wood-grain texture, white star/compass rune with a small gem boss) x2-x5; green (solid green, pink 'X'-shaped rune) x6-x30; violet (solid purple, plain silver boss, no visible rune icon) x31-x100; striped (orange/purple patchwork pattern, compass-star rune) x101-x500.",
      "payouts": "Not a paying symbol by itself -- it carries a randomly-selected multiplier value from its colour's range and is not counted toward symbol-count wins; it modifies win amounts (see feature description below).",
      "rules": "Can drop both in the main game and in Free Spins. See 'Multiplier' feature for how the value is applied.",
      "source": "paytable_p2.png/p3.png; rules_p6.png/p7.png; zoomed crop _paytable_p2mult_shields.png"
    },
    "high_value": [
      {
        "name": "Golden arm-guard / clasp with purple gem (top-tier symbol)",
        "appearance": "A pair of curved gold ram's-horn-shaped clasps framing a faceted purple/violet gem, on a purple rounded-square tile.",
        "payouts": [
          {"match_count": "12+", "printed": "30.00 FUN", "value": 50.00},
          {"match_count": "10-11", "printed": "15.00 FUN", "value": 25.00},
          {"match_count": "8-9", "printed": "6.00 FUN", "value": 10.00}
        ],
        "rank": "highest-paying regular symbol"
      },
      {
        "name": "Wooden tankard / beer mug",
        "appearance": "A brown wooden mug with metal bands and a foamy white head of beer overflowing the rim, on an orange/brown rounded-square tile.",
        "payouts": [
          {"match_count": "12+", "printed": "15.00 FUN", "value": 25.00},
          {"match_count": "10-11", "printed": "6.00 FUN", "value": 10.00},
          {"match_count": "8-9", "printed": "1.50 FUN", "value": 2.50}
        ]
      },
      {
        "name": "Green horn/pouch with gold trim",
        "appearance": "A curved green leather horn or pouch shape with gold rim, buckle and a dangling gold tassel/ring, on a green rounded-square tile.",
        "payouts": [
          {"match_count": "12+", "printed": "9.00 FUN", "value": 15.00},
          {"match_count": "10-11", "printed": "3.00 FUN", "value": 5.00},
          {"match_count": "8-9", "printed": "1.20 FUN", "value": 2.00}
        ]
      },
      {
        "name": "Crossed battle-axes",
        "appearance": "Two silver double-bladed battle-axes crossed in an X, gold-wrapped wooden handles, on a blue rounded-square tile.",
        "payouts": [
          {"match_count": "12+", "printed": "7.20 FUN", "value": 12.00},
          {"match_count": "10-11", "printed": "1.20 FUN", "value": 2.00},
          {"match_count": "8-9", "printed": "0.90 FUN", "value": 1.50}
        ]
      }
    ],
    "low_value_runes": [
      {
        "name": "Magenta/purple gem rune",
        "appearance": "A faceted magenta/purple gem carved with a pale rune mark, on a purple rounded-square tile.",
        "payouts": [
          {"match_count": "12+", "printed": "6.00 FUN", "value": 10.00},
          {"match_count": "10-11", "printed": "0.90 FUN", "value": 1.50},
          {"match_count": "8-9", "printed": "0.60 FUN", "value": 1.00}
        ]
      },
      {
        "name": "Gold rune shield",
        "appearance": "A gold shield-shaped rune tile with an 'S'-like swirl symbol carved in the centre, on a gold/orange rounded-square tile.",
        "payouts": [
          {"match_count": "12+", "printed": "4.80 FUN", "value": 8.00},
          {"match_count": "10-11", "printed": "0.72 FUN", "value": 1.20},
          {"match_count": "8-9", "printed": "0.48 FUN", "value": 0.80}
        ]
      },
      {
        "name": "Green rune shield",
        "appearance": "A green shield-shaped rune tile with a leaf/tree-branch rune carved in the centre, on a green rounded-square tile.",
        "payouts": [
          {"match_count": "12+", "printed": "3.00 FUN", "value": 5.00},
          {"match_count": "10-11", "printed": "0.60 FUN", "value": 1.00},
          {"match_count": "8-9", "printed": "0.30 FUN", "value": 0.50}
        ]
      },
      {
        "name": "Blue diamond rune ('M' mark)",
        "appearance": "A blue faceted diamond-shaped gem with a pale 'M'-like rune mark, on a blue/indigo rounded-square tile. This is the symbol proven in the payout_basis evidence frame (base_game_win.png).",
        "payouts": [
          {"match_count": "12+", "printed": "2.40 FUN", "value": 4.00},
          {"match_count": "10-11", "printed": "0.54 FUN", "value": 0.90},
          {"match_count": "8-9", "printed": "0.24 FUN", "value": 0.40}
        ]
      },
      {
        "name": "Red rune gem ('A' mark)",
        "appearance": "A faceted red/orange gem with a pale 'A'-like rune mark, on a red rounded-square tile.",
        "payouts": [
          {"match_count": "12+", "printed": "1.20 FUN", "value": 2.00},
          {"match_count": "10-11", "printed": "0.45 FUN", "value": 0.75},
          {"match_count": "8-9", "printed": "0.15 FUN", "value": 0.25}
        ]
      }
    ]
  },

  "features": {
    "multiplier_symbol": {
      "shield_colour_ranges": {"wooden": "x2-x5", "green": "x6-x30", "violet": "x31-x100", "striped": "x101-x500"},
      "main_game_rule_verbatim": "In the main game, if more than one Multiplier symbol drop in one spin and there is a win as a result of the spin, their multipliers are summarized, and the sum is applied to the total win at the end of the spin. (rules_p6.png/p7.png)",
      "free_spins_rule_verbatim": "In the Free Spins round multipliers are accumulated. If there is a winning combination as a result of the spin, and Multiplier symbols drop in this spin, their amounts are summarized and accumulated. The multipliers of each of the following winning spins are added to this sum of the multipliers. The sum that is applied to the win of a spin is the sum of the earlier accumulated multipliers plus the multiplier(-s) of this particular spin. (rules_p6.png/p7.png; paytable_p9-p11.png)",
      "aggregation_note": "This is an explicit ADDITIVE (summed) rule for both the main game and Free Spins -- confirmed verbatim by the rules text itself, not inferred. In Free Spins the sum persists and grows across the whole round (an accumulator), it is not reset each spin; in the main game the summed multiplier only applies within that single spin.",
      "in_game_display": "A gold coin-shaped badge above the left pillar shows the current accumulated multiplier during Free Spins, e.g. 'x10' (free_spins_3.png) growing to 'x17' by the end of the captured round (win_screen.png).",
      "illustrated_example": "paytable_p8.png/p9.png/p10.png show a worked illustration: two striped shields (both showing 'X 500') land together with a Scatter and other symbols, and the panel displays an animated counter reading '350 X 500' with a floating '+210.00' win text -- illustrating the multiplier being summed/applied to a win, though the exact intermediate arithmetic of this specific promotional illustration is not stated in words and is not relied on for the payout_basis math (that math uses the fully-resolved base_game_win.png frame instead)."
    },
    "free_spins": {
      "trigger": "4 or more Scatter (Viking longship) symbols anywhere on the grid.",
      "initial_spins": "15 spins.",
      "retrigger": "If 3 or more Scatter symbols drop in a single spin during the Free Spins round, the player is awarded 5 additional free spins.",
      "captured_progression": "free_spins_1.png: trigger/entry screen 'CONGRATULATIONS! YOU'VE WON 15 FREE SPINS' (this round was entered via Buy Bonus, so 'Bonus Active 60.00 FUN' shows on the left pillar instead of 'Buy Bonus'; accumulator badge already shows an in-progress value from a prior scatter hit). free_spins_2.png: a retrigger animation mid-round, '+5 FREE SPINS' banner, counter 'Free spins: 3/20' (round extended from 15 to 20). free_spins_3.png: further into the round after another retrigger extended it to 25 spins, 'Free spins: 18/20' visible mid-transition with accumulated multiplier badge 'x10' and 'Total win: 19.38 FUN'. win_screen.png: round-end summary, accumulated multiplier badge 'x17', 'Free spins: 25/25', 'TOTAL WIN 32.07 FUN' with a '53x BET' banner (32.07/0.60 = 53.45, displayed rounded to 53x).",
      "background_during_feature": "Reel background dims/darkens with a faint green-purple aurora-like glow behind the frame, distinct from the base game's brighter blue-purple night scene.",
      "source": "rules_p5.png/p6.png; paytable_p1.png"
    },
    "buy_bonus": {
      "price": "x100 of the total bet (verbatim rules_p7.png/p8.png: 'A player has the possibility to buy the round of Free Spins in the main game. The next spin after the purchase triggers Free Spins. The purchase price is x100 of the bet.'). At the demo's 0.60 FUN reference bet this is 60.00 FUN, confirmed on both the left-pillar button ('BUY BONUS 60.00 FUN') and the confirmation dialog (bonus_buy_dialog.png: 'BUY FREE SPINS', bet stepper showing '0.60 FUN', price '60.00 FUN', YES/NO buttons).",
      "mutual_exclusivity": "Disabled if the Chance x2 feature is active, and vice versa (verbatim, rules_p7.png/p8.png).",
      "captured": "Purchased and played to completion; see free_spins_* and win_screen.png above."
    },
    "chance_x2": {
      "effect": "Doubles the player's chance to hit the Scatter symbol (verbatim rules_p7.png/p8.png: 'A player can buy a double chance to hit Scatter symbol.'). IMPORTANT: 'x2' names the EFFECT (doubled scatter-hit chance), not the price -- the price is a +25% surcharge on the bet, not a doubling of it.",
      "cost": "Increases the total bet by 25% (verbatim: 'The feature increases the bet by 25%.'). At the 0.60 FUN reference bet this is +0.15 FUN (0.15 / 0.60 = 0.25 = 25%), confirmed by the left-pillar button label 'CHANCE x2 +0.15 FUN'. Effective total bet while active would be 0.60 x 1.25 = 0.75 FUN.",
      "control": "A green oval toggle switch with a right-pointing arrow beneath the button on the left pillar (base_game.png); switches to a greyed-out/disabled look (no green fill) once Buy Bonus / Free Spins is active (visible in settings.png, autoplay.png, bonus_buy_dialog.png, and all free_spins_*/win_screen.png frames), consistent with the stated mutual exclusivity.",
      "mutual_exclusivity": "Disabled if the Buy Bonus feature is active, and vice versa.",
      "not_captured": "Not purchased/demoed as a separate path. Buy Bonus already purchased and fully played the Free Spins feature (entry, gameplay, retriggers, and win screen all captured); Chance x2 is a mutually-exclusive ALTERNATE PATH to trigger the very same Free Spins feature, not a different feature or prize -- per rules_p12.png its RTP (97.17%) is identical to the base game and to Buy Bonus, i.e. it only changes trigger odds, not game content. No additional screen exists behind it beyond what Buy Bonus already captured."
    }
  },

  "technical_summary": {
    "rtp_percent_overall": 97.17,
    "rtp_percent_buy_bonus": 97.17,
    "rtp_percent_chance_x2": 97.17,
    "rtp_source": "rules_p12.png, verbatim: 'The overall theoretical Return to Player (RTP) is 97.17%. RTP for the Buy Bonus feature is 97.17%. RTP for the Chance x2 feature is 97.17%.'",
    "bet_min": 0.20,
    "bet_max": 50.00,
    "bet_currency": "FUN (demo)",
    "bet_source": "info_bet_min.png (Total-bet dropdown scrolled to its bottom-most, unchanging entry: 0.20) and info_bet_max.png (dropdown scrolled to its top-most, unchanging entry: 50.00). This is a fixed discrete step list (0.20, 0.40, 0.60, 0.80, 1.00, 1.40, 1.60, 2.00, 3.00, 4.00, 5.00, 7.00, 10.00, 15.00, 20.00, 30.00, 40.00, 50.00), not a free-typed field, and carries no ante/special-bet multiplier (Chance x2 is a separate opt-in toggle, not baked into this list).",
    "demo_default_bet": 0.60,
    "demo_starting_balance": 1000.00,
    "grid": "6 columns x 5 rows, all columns fixed full height.",
    "mechanic": "scatter/cluster pays by total symbol count on screen, with cascading 'Refilling' after each win; no fixed lines/ways number is printed anywhere.",
    "max_win": "x5000 of the bet.",
    "max_win_source": "rules_p9.png, verbatim: 'The maximum winning amount is x5000 of the bet.'",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (toggle in Settings; ON by default in the captured session -- see settings.png).",
    "malfunction_clause": "Verbatim (rules_p13.png): 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
    "rule_version": "Game rule version 1.0, dated June 06, 2023. Game Version 1.0.0 (rules_p13.png).",
    "rng_statement": "Verbatim (rules_p12.png/p13.png): 'The game is based on a certified random number generator. For more information, visit our BGaming site.'"
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Solid black background with a soft purple glow. Centre: the Viking king character stands/sits in front of a two-part wooden throne carved with facing dragon-head finials at each top corner, holding a large armful of multicoloured cut gems (pink, orange, green, blue, purple) cradled against his chest. Below him, the 'GEMhalla' wordmark in bold 3D gold letters with a brown outline, flanked left and right by small red ribbon-banner tails and a small blue/purple diamond-gem icon to the left of the text. Beneath the wordmark, the 'BGAMING' studio wordmark in a ticket/flip-board style (white letters on dark tiles, one gold 'B' tile), shown mid scramble-in animation with several letters still blurred/unsettled.",
      "purpose": "True loading/splash screen shown before the base game loads (captured at wait_ms=0).",
      "color_blind_notes": "Wordmark and character are large and high-contrast against pure black; no colour-only information present."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "6-column x 5-row grid of rounded-square symbol tiles inside a carved dark-wood frame with a peaked purple-tiled 'roof' cap at the top; green tree foliage overhangs the very top edge of the screen.",
      "left_pillar": "Stone pillar with a wooden dragon-head ornament on top. Two stacked buttons: 'BUY BONUS' (gold text) with price '60.00 FUN' beneath, and 'CHANCE x2' with '+0.15 FUN' beneath, and a green oval toggle switch with a right-facing gold arrow underneath the Chance x2 button.",
      "right_side": "The Viking character stands to the right of the reels, holding his rune-carved stone hammer at his side; above him the 'GEMhalla' wordmark banner (white/icy 3D letters on a jagged ice-blue backdrop) sits at the top-right corner; the word 'GEMHALLA' also runs vertically in small grey letters down the far-right edge of the screen (persistent watermark).",
      "top_bar": "Top-left: a yellow square button with a bold black 'B' (menu/back button). Top-right: a speaker/volume icon next to a small digital time readout (e.g. '08:59'), likely an elapsed-session clock.",
      "bottom_bar": "Dark blue translucent bar. Left: a round 'i' Information button and a round gear Settings button, next to 'Balance 1,000.00 FUN'. Centre: 'Total bet' label with the current value ('0.60 FUN') and a pair of small up/down triangle buttons to increase/decrease it. Right: a round 'A' Autoplay button and a round Spin button (two curved white arrows forming a circle).",
      "color_blind_notes": "Buy Bonus / Chance x2 / Bonus Active states are also distinguished by TEXT and toggle POSITION, not colour alone. Symbol tiles are additionally distinguishable by the carved icon shape on each tile, not only by the tile's background colour."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "layout": "Dark semi-transparent panel centred over the dimmed reels, with an 'X' close button top-right.",
      "options": "Two checkboxes: 'Quick spin' (unchecked/off in the captured frame) and 'Spacebar to spin' (checked/on). Below an 'Audio' heading: a 'Volume' horizontal slider (filled most of the way, round white handle near the right end) and two checkboxes 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "Checkbox state is shown by a checkmark glyph (shape), not colour alone; the slider position is a spatial (not colour) cue."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "layout": "Dark panel overlapping the right portion of the reels, with an 'Advanced' toggle chevron top-right (expanded/open in the captured frame).",
      "options": "Checkbox 'Enable quick spin' (unchecked, greyed-out/disabled label). 'Numbers of rounds' heading above a 3x3 (plus 1) grid of preset buttons: 10, 25, 50, 100, 250 / 500, 750, 1000, and an infinity symbol (unlimited).",
      "color_blind_notes": "All options are grey buttons with white text/glyphs; no colour-only distinctions."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A large stone tablet framed by two facing carved wooden dragon-heads (matching the throne motif from the preview), title 'BUY FREE SPINS' in bold white letters. A 'Bet' stepper row below with a round gold '-' button, the current bet '0.60 FUN' in a dark field, and a round gold '+' button. Below that, the total purchase price '60.00 FUN' in large white text. At the bottom, two parchment-style buttons: 'NO' (tan/beige, left) and 'YES' (bright gold/yellow, right, visually emphasised).",
      "color_blind_notes": "YES vs NO is distinguished by TEXT, not only by the gold-vs-tan colour difference."
    },
    "free_spins": {
      "type": "free_spins",
      "trigger_screen": "free_spins_1.png: same dragon-head stone-tablet frame as the buy dialog, text 'CONGRATULATIONS! YOU'VE WON' then a huge '15' numeral and a banner 'FREE SPINS', with 'click to continue' beneath. Left pillar shows 'BONUS ACTIVE 60.00 FUN' (replacing Buy Bonus) and a small in-progress accumulator readout ('4 [gem icon] 1.x0') beneath the disabled Chance x2 button. Bottom bar adds a 'Total win' readout distinct from 'Total bet'.",
      "retrigger_screen": "free_spins_2.png: a dark, dimmed reel view with a glowing rune arch and a large '+5' numeral over a 'FREE SPINS' banner, marking a mid-round retrigger; bottom bar shows 'Free spins: 3/20' (round extended from the base 15 to 20 by this retrigger) and 'Total win: 1.80 FUN'.",
      "gameplay_screen": "free_spins_3.png: mid-cascade gameplay frame with several empty (still-refilling) cells at the top of some columns; a gold coin-shaped accumulator badge above the left pillar reads 'x10'; bottom bar shows 'Free spins: 18/20' and 'Total win: 19.38 FUN'.",
      "color_blind_notes": "Free-spin counts, accumulator multiplier, and win totals are all printed as numerals/text, not colour-coded."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "End-of-Free-Spins summary over the dimmed reel grid: 'TOTAL WIN' heading, a large glowing gold coin (with a purple gem inset) surrounded by scattered gold coins and coloured gem symbols, the amount '32.07' in large white numerals with 'FUN' beneath, and a purple banner 'x53 BET' below that (32.07 / 0.60 = 53.45x, displayed rounded). Left pillar shows the final accumulator badge 'x17' and 'BONUS ACTIVE 60.00 FUN'. Bottom bar shows 'Free spins: 25/25' (the round's final extended length after two retriggers: 15 -> 20 -> 25) and 'Total win: 32.07 FUN'.",
      "color_blind_notes": "Win amount and multiplier are large high-contrast white/purple text on a dark background, legible without colour discrimination."
    },
    "base_game_win_evidence": {
      "type": "base_game",
      "before_frame": "base_game_win_before.png: freshly-landed grid at 0.60 FUN total bet, no win readout shown yet -- baseline used only to prove the following frame's win amount actually changed.",
      "resolved_frame": "base_game_win.png: a banner reading '0.54 FUN' appears above the reels, a floating '+0.54' text appears over the grid, the left pillar shows an in-line win breakdown '10 [blue-diamond icon] 0.54', and the bottom bar shows 'Total win: 0.54 FUN'. This is the frame used as payout_basis evidence (see payout_basis above)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "12 pages total, panel confirmed exhausted (scroll_capture.py, settle=3).",
      "p1": "Scatter (Viking longship) icon and its 6+/5/4 payouts, rules text, and the start of the Multiplier section.",
      "p2_p3": "Multiplier section: the 4 coloured shield icons and their ranges (wooden x2-x5, green x6-x30, violet x31-x100, striped x101-x500) plus explanatory text, followed by the 4 high-value symbol icons.",
      "p4_p5": "Full payout table for the 4 high-value symbols (12+/10-11/8-9 tiers) and the 5 low-value rune symbols (12+/10-11/8-9 tiers), then the 'Features' heading.",
      "p6_p11": "Prose description of the Multiplier feature in the main game and in Free Spins (matching the rules-panel text verbatim), each accompanied by an illustrative in-game screenshot showing striped (x500) shields landing alongside a Scatter and an animated '+210.00' win callout.",
      "p12": "Tail end of the Free-Spins-multiplier text; bottom of the panel (exhausted)."
    },
    "rules": {
      "type": "rules",
      "pages": "14 pages total, panel confirmed exhausted (scroll_capture.py, settle=3), opened via the question-mark (Help) icon.",
      "p1": "'About the game' (Norse/Thor/Yggdrasil theme text, quoted above), 'How to play', start of 'Autospins'.",
      "p2_p3": "'Autospins' controls and the 5 'Stop of Autospins' conditions (on any win / if bonus game is won / if single win exceeds / if cash balance increases by / if cash balance decreases by).",
      "p4_p6": "'Features': symbols-pay-anywhere rule, full 'Refilling' text, 'Scatter symbol' rule, 'Free Spins' rule (15 initial spins, +5 per spin with 3+ scatters), start of 'Multiplier symbol' rule.",
      "p7_p8": "Full 'Multiplier symbol' rule (shield ranges + main-game/free-spins aggregation text), 'Buy Bonus' rule (x100 of bet, disabled if Chance x2 active), 'Chance x2' rule (+25% bet, disabled if Buy Bonus active), start of 'Spin Results'.",
      "p9_p10": "Full 'Spin Results' bullet list including 'The maximum winning amount is x5000 of the bet', then start of 'Settings'.",
      "p11": "Full 'Settings' section text (quick spin / spacebar / volume / music / sound FX).",
      "p12": "'Return to Player' section (97.17% overall / Buy Bonus / Chance x2, all identical), start of 'RNG' section.",
      "p13": "RNG statement, 'Additional information' (malfunction clause, 24h unfinished-round rule, rule version 1.0 dated June 06, 2023, Game Version 1.0.0).",
      "p14": "Bottom of the panel repeating the tail of 'Additional information' (exhausted)."
    },
    "bet_selector": {
      "type": "info",
      "min_list": "info_bet_min.png: Total-bet dropdown opened and scrolled to its bottom; last/lowest entry is 0.20 (list above it: 0.40, 0.60 [current, highlighted], 0.80, 1.00, 1.40, ...).",
      "max_list": "info_bet_max.png: same dropdown scrolled to its top; first/highest entry is 50.00 (list below it: 40.00, 30.00, 20.00, 15.00, 10.00, ...)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across screens: Info(i)/Settings(gear) bottom-left, Balance/Total-bet centre, Autoplay(A)/Spin bottom-right, Buy Bonus/Chance x2 on the left pillar. The paytable and rules booklets are each a single long linear scroll (not paginated tabs internally), reached via a 3-icon rail (bag=Payments, clock=History, question mark=Help).",
    "motor": "Large round primary targets (Spin, Autoplay). Bet amount is chosen from a fixed step-list dropdown rather than free typing. Spacebar-to-spin is available and on by default in the captured session. Autoplay with configurable stop conditions reduces the number of required clicks.",
    "color_blind": "Symbol identity is doubly-encoded by tile background colour AND the carved icon shape/rune mark on each tile, so colour-blind players can still distinguish symbols by shape. Multiplier-shield tiers are distinguished by their runic mark and (for the 'striped' tier) an additional patchwork pattern, not colour alone, though the wooden/green/violet tiers rely more heavily on colour -- residual risk for colour-blind users trying to gauge the multiplier tier at a glance. Buy Bonus vs Chance x2 availability is also conveyed via a toggle switch POSITION and via the button appearing solid vs greyed-out, not colour alone. All numeric values (bet, balance, win, RTP, multiplier badge) are printed as text/numerals.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Music and Sound FX are independently toggleable and purely decorative. All game state (wins, free spins remaining, accumulated multiplier, bet, balance) is conveyed via on-screen text/numerals."
  },

  "unreadable_or_uncertain": [
    "The exact worked arithmetic of the promotional multiplier illustration on paytable_p8-p10 ('350 X 500' counter with '+210.00' win) is not stated in words anywhere in the rules/paytable text; it is described visually only and not relied on for any stored number.",
    "The exact nature of the top-right digital clock readout on base_game.png/settings.png/etc. (e.g. '08:59') is not labelled anywhere in the UI; assumed to be a session/elapsed-time display, not confirmed.",
    "Whether the 'violet' multiplier shield (top-right in the 2x2 icon, plain silver boss with no visible rune mark) is missing a rune by design or simply has one too faint to render at this resolution -- not confirmed either way."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.