Dragon Hatch

Demo, RTP 96.83%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 1 day ago Verified · 03 Nov 2026
RTP 96.83%
Volatility Medium
Max win ×15000
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

30 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/dragon-hatch-b30/

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84 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 03 Nov 2026 View capture log

Per-screen breakdown

30 demo screens
30 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 6,450 6,450 Oct Nov '25: 6,530 6,530 Nov Dec '25: 6,660 6,660 Dec Jan '26: 7,550 7,550 Jan Feb '26: 5,560 5,560 Feb Mar '26: 7,770 7,770 Mar Apr '26: 6,460 6,460 Apr May '26: 6,460 6,460 May Jun '26: 6,490 6,490 Jun Jul '26: 4,450 4,450 Jul Aug '26: 4,450 4,450 Aug Sep '26: 5,080 5,080 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇧🇷Brazil 4,430 3,650 3,640 5,540 5,660 5,660 6,770 4,440 6,630 5,420 5,420 5,430
🇮🇩Indonesia 140 110 90 140 140 210 170 170 140 170 140 140
🇨🇦Canada 20 0 20 0 0 20 20 20 20 20 20 20
🇵🇭Philippines 30 20 20 20 30 10 40 30 50 20 70 40
🇱🇻Latvia 10 0 0 10 0 10 10 10 10 10 10 10
🇿🇦South Africa 10 0 10 10 0 10 10 10 10 10 10 0
🇺🇦Ukraine 10 0 10 0 0 10 10 10 10 10 10 10
🇳🇬Nigeria 10 0 10 0 10 0 10 10 10 10 0 10
🇳🇱Netherlands 10 0 10 0 10 0 0 10 0 10 10 10
🇫🇷France 10 0 0 0 0 10 10 10 10 0 0 10
🇸🇻El Salvador 10 0 0 0 10 10 0 0 0 10 0 0
🇭🇰Hong Kong 10 0 10 0 10 0 10 0 0 0 0 0
🇵🇰Pakistan 20 20 20 20 20 20 20 20 20 20 20 20
🇺🇸United States 20 20 20 20 20 20 20 20 20 20 20 20
🇵🇹Portugal 10 10 10 10 30 10 10 30 20 40 40 10
🇹🇭Thailand 10 10 10 20 30 20 20 10 20 20 10 10
🇲🇽Mexico 10 10 10 10 10 10 30 20 10 10 10 30
🇹🇷Turkey 10 10 10 20 10 10 10 10 20 30 10 20
🇹🇳Tunisia 10 10 10 10 10 10 0 10 20 20 30 20
🇻🇳Vietnam 10 10 10 10 10 10 10 10 10 10 10 0
🇨🇱Chile 10 10 10 10 10 0 10 0 10 10 10 10
🇩🇪Germany 10 10 10 10 0 0 10 10 10 10 10 10
🇬🇷Greece 10 10 10 10 0 0 0 0 0 10 20 10
🇲🇾Malaysia 0 0 0 0 0 0 0 0 0 20 20 40
🇵🇪Peru 10 10 10 10 10 0 10 0 0 10 10 0
🇵🇱Poland 10 10 0 10 10 10 0 0 10 10 10 0
🇩🇿Algeria 0 0 0 0 10 10 10 0 10 10 10 10
🇮🇹Italy 10 10 0 10 10 0 10 0 0 0 0 0
🇦🇷Argentina 10 10 0 0 0 0 0 10 0 10 0 0
🇱🇹Lithuania 10 10 0 0 0 10 0 0 0 10 0 0
🇪🇸Spain 0 0 10 0 0 10 0 0 0 10 10 0
🇦🇹Austria 0 0 10 0 0 0 10 0 0 10 0 0
🇧🇾Belarus 0 0 0 0 0 0 10 10 10 0 0 0
🇪🇪Estonia 0 0 0 0 0 0 0 0 0 10 10 10
🇪🇬Egypt 0 0 0 0 10 0 10 0 10 0 0 0
🇦🇺Australia 0 0 0 0 0 0 10 0 0 0 10 0
🇩🇴Dominican Republic 0 0 0 0 0 0 0 10 0 0 0 10
🇰🇼Kuwait 10 10 0 0 0 0 0 0 0 0 0 0
🇱🇺Luxembourg 0 0 0 0 0 0 0 0 0 0 0 20
🇵🇦Panama 10 10 0 0 0 0 0 0 0 0 0 0
🇸🇪Sweden 0 0 0 0 0 0 10 0 10 0 0 0
🇦🇪United Arab Emirates 0 0 0 10 0 0 10 0 0 0 0 0
🇭🇷Croatia 0 0 0 0 0 0 0 0 0 10 0 0
🇩🇰Denmark 0 0 0 0 0 0 0 0 0 10 0 0
🇮🇪Ireland 0 0 0 0 0 0 0 0 0 10 0 0
🇰🇪Kenya 0 0 0 0 0 0 10 0 0 0 0 0
🇳🇿New Zealand 0 0 0 0 0 0 0 0 0 0 0 10
🇳🇴Norway 0 0 0 0 0 0 0 0 0 0 10 0
🇸🇰Slovakia 0 0 0 0 0 0 0 0 0 0 0 10
🇸🇮Slovenia 0 0 0 0 0 0 0 0 0 10 0 0
🇬🇧United Kingdom 0 10 10 10 10 0 10 0 10 10 10 10
🇯🇵Japan 0 10 10 10 10 0 0 0 10 10 0 10
🇸🇬Singapore 0 10 10 10 0 10 0 0 10 10 0 0
🇰🇿Kazakhstan 0 10 0 0 0 10 10 0 0 10 0 0
🇨🇴Colombia 0 10 0 10 0 0 0 0 0 0 0 10
🇭🇺Hungary 0 10 0 10 0 0 10 0 0 0 0 0
🇱🇧Lebanon 0 10 0 10 10 0 0 0 0 0 0 0
🇸🇦Saudi Arabia 0 10 0 0 0 0 0 10 0 10 0 0
🇰🇷South Korea 0 10 0 0 0 0 0 0 0 10 0 0
🇧🇬Bulgaria 0 10 0 0 0 0 0 0 0 0 0 0
🇲🇹Malta 0 10 0 0 0 0 0 0 0 0 0 0
🇲🇦Morocco 0 10 0 0 0 0 0 0 0 0 0 0
🇴🇲Oman 0 10 0 0 0 0 0 0 0 0 0 0
🇳🇮Nicaragua 0 10 0 0 0 0 0 0 0 0 0 0
🇧🇪Belgium 0 20 20 0 20 0 20 20 0 20 0 20
🇨🇭Switzerland 0 30 0 0 0 0 0 0 0 30 30 30
🇮🇳India 180 280 420 520 340 340 420 640 420 520 520 420
Full per-country breakdown via the API →

What we extracted from Dragon Hatch

Everything pulled from Dragon Hatch into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
30 screens captured
9 symbols catalogued · payouts OCR-verified
10 palette colors from frames
11 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 30 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
series Dragon Hatch · 2 games in this series ↓
rtp 96.83% · single configuration
volatility Medium
max_win_x ×15000
layout 5×5
bonus_buy No
mechanic Video Slot
release_date 2019

Dragon Hatch series

where this game sits among its own

Dragon Hatch ships a near-flat RTP — all 2 games sit between 96.76% and 96.83%, this one at 96.83%. Its ×15,000 max win is the family ceiling, ahead of the next game’s ×2,500.

Game Released RTP Max win
Dragon Hatch 2 Jan 2024 96.76% ×2,500
Dragon Hatch you are here Dec 2019 96.83% ×15,000
See all 2 games in this series →

Symbols & paytable

9 symbols
9 icons (ZIP)
Wild (golden dragon egg)
Wild (golden dragon egg)
Wild

Golden scaly dragon egg with the word WILD on a banner; substitutes for all symbols; no payout of its own. Extra Wilds come from Water Dragon and Dragon Queen.

Dragon eye
Dragon eye
High Pay

Reptile eye with glowing yellow iris and slit pupil on a red-orange tile; highest-paying symbol. Paytable tiers are cluster-size ranges: 10~12, 13~14, 15~17, 18~20, 21~24; each row is listed at its range's lowest size.

MatchPayoutUnit
4x 3.00 Multiplier
5x 4.00 Multiplier
6x 7.00 Multiplier
7x 10.00 Multiplier
8x 20.00 Multiplier
9x 30.00 Multiplier
10x 50.00 Multiplier
13x 100.00 Multiplier
15x 200.00 Multiplier
18x 500.00 Multiplier
21x 1000.00 Multiplier
25x 2000.00 Multiplier
Orange dragon hatchling
Orange dragon hatchling
High Pay

Smiling orange baby dragon head with pink-mauve frill on a reddish-brown tile. Paytable tiers are cluster-size ranges: 10~12, 13~14, 15~17, 18~20, 21~24; each row is listed at its range's lowest size.

MatchPayoutUnit
4x 2.00 Multiplier
5x 3.00 Multiplier
6x 5.00 Multiplier
7x 8.00 Multiplier
8x 10.00 Multiplier
9x 20.00 Multiplier
10x 30.00 Multiplier
13x 60.00 Multiplier
15x 80.00 Multiplier
18x 100.00 Multiplier
21x 200.00 Multiplier
25x 500.00 Multiplier
Blue dragon hatchling
Blue dragon hatchling
High Pay

Light-blue baby dragon head with green eyes and yellow crest on a slate-blue tile. Paytable tiers are cluster-size ranges: 10~12, 13~14, 15~17, 18~20, 21~24; each row is listed at its range's lowest size.

MatchPayoutUnit
4x 1.50 Multiplier
5x 2.00 Multiplier
6x 4.00 Multiplier
7x 7.00 Multiplier
8x 8.00 Multiplier
9x 10.00 Multiplier
10x 20.00 Multiplier
13x 40.00 Multiplier
15x 50.00 Multiplier
18x 80.00 Multiplier
21x 100.00 Multiplier
25x 100.00 Multiplier
Frog-like green dragon
Frog-like green dragon
High Pay

Round-bellied green frog-like creature with red-ringed eyes and small horns on a moss-green tile. Paytable tiers are cluster-size ranges: 10~12, 13~14, 15~17, 18~20, 21~24; each row is listed at its range's lowest size.

MatchPayoutUnit
4x 1.00 Multiplier
5x 1.50 Multiplier
6x 3.00 Multiplier
7x 6.00 Multiplier
8x 7.00 Multiplier
9x 8.00 Multiplier
10x 10.00 Multiplier
13x 30.00 Multiplier
15x 40.00 Multiplier
18x 60.00 Multiplier
21x 80.00 Multiplier
25x 80.00 Multiplier
Spade
Spade
Low Pay

Spade-shaped grey stone emblem with an orange gem centre on a light grey tile. Paytable tiers are cluster-size ranges: 10~12, 13~14, 15~17, 18~20, 21~24; each row is listed at its range's lowest size.

MatchPayoutUnit
4x 0.50 Multiplier
5x 1.00 Multiplier
6x 1.50 Multiplier
7x 2.00 Multiplier
8x 3.00 Multiplier
9x 4.00 Multiplier
10x 5.00 Multiplier
13x 6.00 Multiplier
15x 10.00 Multiplier
18x 50.00 Multiplier
21x 60.00 Multiplier
25x 60.00 Multiplier
Heart
Heart
Low Pay

Heart-shaped grey stone emblem with a red gem centre on a light grey tile. Paytable tiers are cluster-size ranges: 10~12, 13~14, 15~17, 18~20, 21~24; each row is listed at its range's lowest size.

MatchPayoutUnit
4x 0.40 Multiplier
5x 0.60 Multiplier
6x 0.90 Multiplier
7x 1.50 Multiplier
8x 2.00 Multiplier
9x 3.00 Multiplier
10x 4.00 Multiplier
13x 5.00 Multiplier
15x 8.00 Multiplier
18x 30.00 Multiplier
21x 40.00 Multiplier
25x 50.00 Multiplier
Club
Club
Low Pay

Club-shaped grey stone emblem with a blue gem centre on a blue-tinted light grey tile. Paytable tiers are cluster-size ranges: 10~12, 13~14, 15~17, 18~20, 21~24; each row is listed at its range's lowest size.

MatchPayoutUnit
4x 0.30 Multiplier
5x 0.50 Multiplier
6x 0.60 Multiplier
7x 1.00 Multiplier
8x 1.50 Multiplier
9x 2.00 Multiplier
10x 3.00 Multiplier
13x 4.00 Multiplier
15x 6.00 Multiplier
18x 20.00 Multiplier
21x 30.00 Multiplier
25x 40.00 Multiplier
Diamond
Diamond
Low Pay

Diamond-shaped grey stone emblem with a green gem centre on a light grey-green tile. Paytable tiers are cluster-size ranges: 10~12, 13~14, 15~17, 18~20, 21~24; each row is listed at its range's lowest size.

MatchPayoutUnit
4x 0.20 Multiplier
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.60 Multiplier
8x 0.80 Multiplier
9x 1.00 Multiplier
10x 1.50 Multiplier
13x 2.00 Multiplier
15x 4.00 Multiplier
18x 10.00 Multiplier
21x 20.00 Multiplier
25x 30.00 Multiplier

Bonus modes

4 modes
Base Game Modifier earth_dragon
Earth Dragon Feature

Fires in a round with no winning combination when the collection bar reaches the threshold; one feature per round, order Earth, Water, Fire, Dragon Queen. Triggered at 10 or more exploded winning symbols in a spin: all low paying symbols are removed from the reels.

Base Game Modifier water_dragon
Water Dragon Feature

Fires in a round with no winning combination when the collection bar reaches the threshold; one feature per round, order Earth, Water, Fire, Dragon Queen. Triggered at 30 or more: 4 Wild symbols are added at 2nd row of the 2nd column, 4th row of the 2nd column, 2nd row of the 4th column and 4th row of the 4th column.

Base Game Modifier fire_dragon
Fire Dragon Feature

Fires in a round with no winning combination when the collection bar reaches the threshold; one feature per round, order Earth, Water, Fire, Dragon Queen. Triggered at 50 or more: one randomly chosen symbol (excluding Wild) is added on the reels in a checkered pattern; it does not replace any Wild.

Base Game Modifier dragon_queen
Dragon Queen Feature

Fires in a round with no winning combination when the collection bar reaches the threshold; one feature per round, order Earth, Water, Fire, Dragon Queen. Triggered at 70 (the maximum collectable in a spin): all low paying symbols are transformed into high paying symbols or Wild symbols.

Colour system

extracted from frames · HEX
Export palette
#26242B base dominant 1 base
#5B5B63 base dominant 2 base
#33314A base dominant 3 base
#A39F9E base dominant 4 base
#642724 base dominant 5 base
#982E1F base dominant 6 base
#29262A bonus dominant 1 bonus
#5F5C5D bonus dominant 2 bonus
#592B21 bonus dominant 3 bonus
#2F324A bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Symbol identity is carried by shape and illustration, not color alone: four low symbols are four distinct gem shapes (spade, heart, club, diamond) on near-identical grey tiles; the four high symbols are different creatures or an eye.
  • The gem colors of the low symbols (orange spade, red heart, blue club, green diamond) are redundant with their shapes.
  • The four collection-bar stages are told apart by the printed count and denominator (x/10, x/30, x/50, x/70) as well as by bar color (green, blue, red, olive-yellow to gold).
  • Winning clusters are marked by a glowing outline and a printed cash number on one tile while non-winning tiles dim, not by color alone.
  • Wild is a golden dragon egg in a glowing cyan-blue tile with scattered gold coins, and carries the word WILD in red-orange letters on a dark red-brown banner.
Screen Reader
  • Each symbol is a distinct illustration; the cash amount of each winning cluster is printed on a tile and mirrored in the WIN pill. Hint banners and collection-bar counters are text.
  • During a cascade the banner above the grid shows the win of the current cascade while the bottom centre pill shows the accumulated round total; they must not be added together.
Motor Accessibility
  • Spin by tap or Space key; holding Space continues spins; Auto Spin offers 10, 30, 50, 80 or 1000 spins; the dragon features are automatic and need no input.
Hearing Accessibility
  • No audio-only information observed: feature starts are shown by text banners, bar color change, particle effects and background art changes. A Sound toggle exists.
Low Vision
  • Dark purple-blue cave background with warm orange, gold and red accents; text on the info plaque is gold (WIN) or pale grey-blue (scrolling hint); menu panels use white text on dark charcoal-navy with pale orange-peach active items and buttons.
  • Cascades use bright glows, shards and fire rings; Turbo mode (struck-through lightning bolt means off) shortens animations.

Media & assets

4 files · 4 types
30 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Splash screen, base game, Bet Options panel, Auto Spin panel, user profile menu, paytable (8 pages), rules (8 pages), a win cluster, Big Win overlay, and all four dragon features (Earth, Water, Fire, Dragon Queen).
Paytable pays by cluster size with 12 tiers: 4, 5, 6, 7, 8, 9, 10~12, 13~14, 15~17, 18~20, 21~24, 25. Each range is one tier, stored under its lowest cluster size (10, 13, 15, 18, 21). Values are multipliers of total bet (printed paytable value divided by 10 because total bet = 10 x bet size x bet level).
RTP is not printed in the build (checked in the full Paytable and Rules text).
Volatility scale is not printed in the build.
Maximum win is not printed in the build.
History panel was not captured; only the rules text about it is available.
After the Dragon Queen trigger the mother-dragon background persisted for several following spins (observed on hunt spins 134-141); the rules do not state a duration, so this is an observation and no separate mode is claimed.
Free spins and bonus buy do not exist in this build, so none were captured.
Whether the club icon belongs to the Earth Dragon removes hint is uncertain: only spade, heart and diamond icons are visible in the captured banner frame.
The printed paytable groups cluster sizes into ranges (4, 5, 6, 7, 8, 9, 10~12, 13~14, 15~17, 18~20, 21~24, 25). The match_count field holds a single integer and the payouts array is capped at 12 rows per symbol, so each range is listed once, at its LOWEST cluster size: a row for match_count 10 also pays clusters of 11 and 12, a row for 13 also pays 14, and so on up to the row for 21 which also pays 22, 23 and 24.

Ask AI about Dragon Hatch

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Dragon Hatch play? Keep it simple.

Fires in a round with no winning combination when the collection bar reaches the threshold; one feature per round, order Earth, Water, Fire, Dragon Queen. Triggered at 10 or more exploded winning symbols in a spin: all low paying symbols are removed from the reels.

RTP 96.83%Medium volatilitymax win ×15000demo ✓

From the verified capture of 03 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Dragon Hatch vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/dragon-hatch-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/dragon-hatch-b30/
{
  "game": {
    "name": "Dragon Hatch",
    "provider": "PG Soft (Pocket Games Soft)",
    "wordmark_in_game_note": "The splash screen wordmark reads 'DRAGON HATCH' (two lines, red scaled-texture letters with gold edge, the letter O of DRAGON replaced by a cream dragon egg). Same as the catalog name; no discrepancy.",
    "theme": "Dragon nursery in a treasure cave: baby dragons and dragon eggs on a hoard of gold coins, a huge sleeping red mother dragon looming overhead, a skeleton and treasure in the dark cave behind.",
    "art_style": "glossy 3D-rendered cartoon characters with soft volumetric lighting, rich warm firelit colors against a dark purple-blue cave, dramatic yet playful fantasy mood, front-facing view.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision, deaf/hard-of-hearing, color-blind, motor-impaired) of the BUILD as shown in the demo, from 29 portrait-window frames (760x1360) plus verbatim DOM text of the Paytable and Rules panels.",
    "method_notes": "Payout numbers are taken from the verbatim DOM paytable text (_ref_paytable.txt), not OCR. Column-to-symbol assignment was done by eye on zoomed paytable_p1.png. Rules quotes are verbatim from _ref_rules.txt. Nothing about RTP, maximum win or volatility is printed in this build and none is given here.",
    "language": "English",
    "window": "portrait 760x1360 desktop-captured",
    "game_kind": "video_slot",
    "grid": "5 columns x 5 rows (rules: 'a 5 by 5 arrangement of symbols video slot')",
    "win_mechanic": "cluster pays: any combination of 4 or more symbols touching horizontally or vertically; winning symbols explode and symbols above cascade down; repeats until no win",
    "free_spins": false,
    "bonus_buy": false
  },
  "color_palette": {
    "main_background": "A dark, purple-blue treasure cave. At the top, a vast red-orange scaly mother dragon head lies sideways; at the right, a pale blue skeleton sits on a pile of gold coins.",
    "reel_area": "Five-by-five grid of square tiles with thin dark gaps, framed above by a grey-silver carved-stone band with swirl patterns at both ends.",
    "info_banner": "Black rectangular plaque with a grey-silver bevelled border and dark-red dragon-scale texture at both ends; text is gold (WIN) or pale grey-blue (scrolling hint).",
    "bottom_panel": "Dark grey-mauve stone panel with dark grey rounded pills for balance, logo and bet; the spin button is a dark stone ring with an orange glowing circular-arrows icon.",
    "tile_colors": "Eye symbol: red-orange tile with yellow-gold glow edge. Orange dragon: dull red-brown tile. Blue dragon: slate-blue tile. Frog: moss-green tile. Low symbols: light grey stone tiles. Wild: cyan-blue glowing tile with gold coins.",
    "menu_panels": "Dark charcoal-navy panels with white text, pale orange-peach for active tab/values and the Confirm and Start buttons, white outlined Max Bet button with orange text.",
    "accent_colors": "orange, gold, red, cyan-blue, moss green, grey-silver",
    "accent_colors_where": "Orange/peach: active labels, Confirm/Start buttons, spin icon, balance numbers. Gold: WIN text, collection counter digits, golden queen dragon. Red: logo letters, heart gem, eye tile. Cyan-blue: wild tile frame, club gem. Green: diamond gem, frog tile, collection bar on first stage. Grey-silver: low-symbol tiles, frames.",
    "colorblind_notes": "Symbol identity is carried by SHAPE and illustration, not only color: low symbols are four distinct gem shapes (spade, heart, club, diamond) on identical grey tiles; high symbols are four different creatures/eye. Colors of the low gems (orange, red, blue, green) are redundant with shapes. The four collection-bar stages are distinguished by the NUMBER shown (x/10, x/30, x/50, x/70) in addition to bar color (green, blue, red, olive-yellow/yellow). Winning clusters are marked by a glowing outline and a printed cash number, not by color alone. The collection bar is not color-only."
  },
  "screens": {
    "preview_splash": {
      "frame": "preview.png",
      "layout": "Full-screen dark scene. Top: giant red dragon face with glowing amber-yellow slit eyes looking down, grey smoke at the sides. Middle: two-line wordmark DRAGON HATCH in red letters with gold outline, O of DRAGON is a cream egg. Below: a large cream cracked egg with a small red clawed hand poking out, on a pile of gold coins. Over the coins, text (verbatim): 'Collect winning symbols to trigger Various Features! Win with Dragon Queen Feature!' (first two lines pale blue-grey, 'Dragon Queen Feature!' in gold). Button: wide red rounded 'GET STARTED' with white text. Footer: PG SOFT / POCKET GAMES SOFT purple pixel-style logo at left, 'Licensed in Malta' with MGA logo, 'Certified by GA / BMM' with GA and bmm testlabs logos, and 'PGSOFT.COM 2026 (c) PG SOFT (R) ALL RIGHTS RESERVED'."
    },
    "base_game": {
      "frame": "base_game.png",
      "top_zone": "Background art of the sleeping red mother dragon (top half). At the lower edge of this art, the COLLECTION BAR: a long green-filled rounded bar showing '0 / 10' in gold digits (at the start of a spin), with, at its right end, three dragon eggs side by side (pale green-grey, pale blue, pink-red) and a small golden dragon figure standing at the far right.",
      "banner": "Below the bar, the black plaque. In idle state it scrolls hint messages; the base frame shows a cut-off text 'ools to trigger various features!' (the end of a scrolling sentence). Other captured hint states: 'Earth Dragon removes' followed by three small tile icons (orange spade, red heart, green diamond visible; a club icon may be cut off) on autoplay.png, and 'Water Dragon awards 4' followed by a small Wild tile on _menu.png.",
      "reels": "5x5 grid occupying the middle of the screen, each tile ~150 px square. Cells are not enumerated: layout is random every spin.",
      "status_row": "Row of three dark rounded pills under the grid: left pill with a user-profile icon (person with small list lines) and the balance '100,000.00'; centre pill with the grey PG logo shield (during a win this pill shows the label WIN and the amount instead); right pill with the bet amount '6.00' and a coin-dollar icon at its right end.",
      "control_row": "Bottom row left to right: round Turbo button (lightning bolt, struck through = OFF); round Minus; large round Spin button in the centre (stone ring, orange glowing double-arrow circular icon; greyed during spin); round Plus; round Auto Spin button (circular arrow with a play triangle).",
      "default_state": "Balance 100,000.00 (demo), bet 6.00 = bet size 0.30 x bet level 2 x base bet 10, turbo off, collection 0/10."
    },
    "bet_options_panel": {
      "frames": [
        "settings_bet_default.png",
        "settings_bet_min.png",
        "settings_bet_max.png"
      ],
      "layout": "Bottom sheet titled 'Bet Options' with a white X at the right. Four scroll wheels with headings Bet Size, Bet Level, Base Bet, Bet Amount (Bet Amount heading is peach-colored). The selected row is a lighter highlighted band across the middle showing e.g. '0.30 x 2 x 10 = 6.00'. Below: outlined 'Max Bet' button (left) and filled peach 'Confirm' button (right).",
      "default_row": "0.30 x 2 x 10 = 6.00 (settings_bet_default.png).",
      "bet_size_values_seen": [
        "0.03",
        "0.10",
        "0.30",
        "0.90"
      ],
      "caution": "ONLY the highlighted centre row obeys the arithmetic. Non-central values of the Bet Amount wheel do NOT correspond to neighbouring Bet Size/Level cells, and on settings_bet_min.png the Bet Amount wheel was caught mid-scroll and prints 0.60 beside the selected 0.03 x 1 x 10. No bet table is built from these frames.",
      "limits": {
        "min_bet": 0.3,
        "min_bet_basis": "rules text: base bet 10 fixed, bet level 1 to 10, bet size 0.03 to 0.90 -> 0.03 x 1 x 10; and the measured stake of the 149 hunt spins. NOT proven by settings_bet_min.png.",
        "max_bet": 90.0,
        "max_bet_basis": "centre row of settings_bet_max.png: 0.90 x 10 x 10 = 90.00"
      }
    },
    "autoplay_panel": {
      "frame": "autoplay.png",
      "layout": "Bottom sheet titled 'Auto Spin' with white X. Label 'Number of Auto Spins'. Five rounded pills in a row: 10 (selected, peach text on brown-tinted fill), 30, 50, 80, 1000 (grey text). Below: wide peach 'Start' button. No Skip Screens or Quick Spin checkboxes, no stop-on-win options in the panel. During autoplay the spin button shows remaining count (rules: 'Stop ... The number on the button indicates the remaining number of spins')."
    },
    "user_profile_menu": {
      "frame": "_menu.png (helper frame, not in the manifest list)",
      "layout": "Bottom sheet with a round avatar icon at its top centre and white X at right. Text 'Cash Wallet' (peach) and the balance '100,000.00' (large, peach). Bottom navigation of five round icon buttons with labels: Sound (speaker), Paytable (pulse wave), Rules (letter i), History (WIN logo), Quit (arrow leaving a door)."
    },
    "paytable_panel": {
      "frames": "paytable_p1.png .. paytable_p8.png",
      "layout": "Header with a left chevron back arrow and the title 'Paytable'. Scrolling body. Fixed bottom navigation of five buttons: Sound, Paytable (highlighted peach when active), Rules, History, Quit.",
      "page1": "Heading 'Symbol Payout Values'. Wild tile with caption 'Wild Symbol' in peach. Then a block of four high symbols with the 12-row payout table, then a block of four low symbols with a second table.",
      "page8": "Illustration of the Dragon Queen Feature (a red horned mother dragon breathing fire over a 5x5 grid whose low symbols are being converted; converted tiles are outlined in pink/green/yellow glow) and two bullets: 'During any spin, if 70 winning symbols are collected, the Dragon Queen Feature is triggered during the round with no winning combination.' / 'During the Dragon Queen Feature, all low paying symbols will be transformed into high paying symbols or a Wild symbols.'",
      "page_map": {
        "paytable_p1.png": "Heading 'Symbol Payout Values'; Wild tile with its caption; the four high-paying symbols and the start of their payout grid.",
        "paytable_p2.png": "Continuation of the payout grid: the four low-paying gem symbols, rows from cluster size 25 down to 4 (600/500/400/300 at the top).",
        "paytable_p3.png": "Section 'Winning symbols collection bar': exploding winning symbols accumulate in the bar above the grid.",
        "paytable_p4.png": "Remaining collection-bar rules (feature fires in a round with no winning combination, bar resets each spin, one feature per spin) and the start of the Earth Dragon Feature.",
        "paytable_p5.png": "End of the Earth Dragon Feature ('will be removed from the reels') and the Water Dragon Feature with its four fixed Wild positions.",
        "paytable_p6.png": "Fire Dragon Feature: triggered at 50 or more collected winning symbols.",
        "paytable_p7.png": "End of the Fire Dragon Feature ('in a checkered pattern (it will not replace any Wild symbol)') and the Dragon Queen Feature heading.",
        "paytable_p8.png": "Dragon Queen Feature illustration (red horned mother dragon breathing fire over the grid) with its two rule bullets; bottom of the panel."
      },
      "page_map_source": "Per-page contents read by the TL with OCR over each captured page; the verbatim panel text is in _ref_paytable.txt."
    },
    "rules_panel": {
      "frames": "rules_p1.png .. rules_p8.png",
      "content_summary": "Game Rules heading and game name; grid/base-bet statement; cluster rules; collection-bar rules; four dragon features; Main Game button descriptions (Spin, Stop, Minus, Plus, User Profile, Bet Amount, Auto Spin, Turbo Spin, Rules, Paytable, History, Sound, Quit, Close); Additional Information: 'Malfunction voids all pays and plays.' and 'In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.'",
      "page_map": {
        "rules_p1.png": "'Game Rules' heading and game name; the '5 by 5 arrangement' statement; the base bet / bet level / bet size sentence and the cash-win formula.",
        "rules_p2.png": "Cascade rules: winning symbols explode, symbols above cascade down, and additional winning combinations are tallied every round until none remain.",
        "rules_p3.png": "Collection-bar rules and the trigger order when several features are pending: Earth, Water, Fire, Dragon Queen.",
        "rules_p4.png": "Fire Dragon Feature and Dragon Queen Feature descriptions.",
        "rules_p5.png": "Start of the button-function list: spin, Bet Size and Bet Level selectors, Sound.",
        "rules_p6.png": "Button functions continued: increase/decrease Bet Amount, Max Bet, User Profile.",
        "rules_p7.png": "Button functions continued: Rules and Paytable entries.",
        "rules_p8.png": "Button functions end (History, Sound, Quit, Close) and the 'Additional Information' block: malfunction voids all pays and plays; game history is absolute and final. Bottom of the panel."
      },
      "page_map_source": "Per-page contents read by the TL with OCR over each captured page; the verbatim panel text is in _ref_rules.txt."
    },
    "history_panel": "Not captured (see unreadable_or_uncertain). Rules: 'Shows details of the previous game played. Scroll down to the end to load more records. Tap on Custom button to select the dates of the games to be shown in History.'"
  },
  "symbols": {
    "note": "Names are descriptive (the game labels only 'Wild Symbol'). Values are the verbatim paytable numbers: multipliers of (bet size x bet level), NOT of total bet. See payout_basis.",
    "wild": {
      "name": "Wild (golden dragon egg)",
      "appearance": "Golden scaly dragon egg inside a glowing cyan-blue square tile, surrounded by scattered gold coins. The word WILD is printed across the lower part of the egg in red-orange letters on a dark red-brown banner.",
      "rules": "Wild symbol substitutes for all symbols. Frames show Wild counting inside clusters (base_game_win_line.png: 6-cell orange-dragon cluster including one Wild). Extra Wilds are added by the Water Dragon (4 fixed positions) and by Dragon Queen conversion. No separate wild payout row; it has no payout of its own in the table.",
      "source": "paytable_p1.png"
    },
    "high_value": [
      {
        "name": "Dragon eye",
        "appearance": "Close-up of a reptile eye with a glowing yellow iris and a black vertical slit pupil on a red-orange scaly tile, bright gold-yellow outer glow edge.",
        "rank": "highest-paying symbol",
        "payout_raw_by_cluster_size": {
          "25": 20000,
          "21-24": 10000,
          "18-20": 5000,
          "15-17": 2000,
          "13-14": 1000,
          "10-12": 500,
          "9": 300,
          "8": 200,
          "7": 100,
          "6": 70,
          "5": 40,
          "4": 30
        }
      },
      {
        "name": "Orange dragon hatchling",
        "appearance": "Smiling orange baby dragon head with open mouth, yellow eyes and a pink-mauve hood-like frill, on a reddish-brown tile with small flames at the base.",
        "payout_raw_by_cluster_size": {
          "25": 5000,
          "21-24": 2000,
          "18-20": 1000,
          "15-17": 800,
          "13-14": 600,
          "10-12": 300,
          "9": 200,
          "8": 100,
          "7": 80,
          "6": 50,
          "5": 30,
          "4": 20
        }
      },
      {
        "name": "Blue dragon hatchling",
        "appearance": "Light-blue baby dragon head with green eyes, open pink-red mouth, cream chest and a yellow crest, on a slate-blue tile.",
        "payout_raw_by_cluster_size": {
          "25": 1000,
          "21-24": 1000,
          "18-20": 800,
          "15-17": 500,
          "13-14": 400,
          "10-12": 200,
          "9": 100,
          "8": 80,
          "7": 70,
          "6": 40,
          "5": 20,
          "4": 15
        }
      },
      {
        "name": "Frog-like green dragon",
        "appearance": "Round-bellied green frog-like creature with big red-ringed eyes, small horns/antlers and a dark cap-like patch on its head, cream belly, on a moss-green tile.",
        "payout_raw_by_cluster_size": {
          "25": 800,
          "21-24": 800,
          "18-20": 600,
          "15-17": 400,
          "13-14": 300,
          "10-12": 100,
          "9": 80,
          "8": 70,
          "7": 60,
          "6": 30,
          "5": 15,
          "4": 10
        }
      }
    ],
    "low_paying": [
      {
        "name": "Spade (orange gem)",
        "appearance": "Spade-shaped grey stone emblem with an orange gem centre on a light grey stone tile.",
        "payout_raw_by_cluster_size": {
          "25": 600,
          "21-24": 600,
          "18-20": 500,
          "15-17": 100,
          "13-14": 60,
          "10-12": 50,
          "9": 40,
          "8": 30,
          "7": 20,
          "6": 15,
          "5": 10,
          "4": 5
        }
      },
      {
        "name": "Heart (red gem)",
        "appearance": "Heart-shaped grey stone emblem with a red gem centre on a light grey stone tile.",
        "payout_raw_by_cluster_size": {
          "25": 500,
          "21-24": 400,
          "18-20": 300,
          "15-17": 80,
          "13-14": 50,
          "10-12": 40,
          "9": 30,
          "8": 20,
          "7": 15,
          "6": 9,
          "5": 6,
          "4": 4
        }
      },
      {
        "name": "Club (blue gem)",
        "appearance": "Club-shaped grey stone emblem with a blue gem centre on a blue-tinted light grey tile.",
        "payout_raw_by_cluster_size": {
          "25": 400,
          "21-24": 300,
          "18-20": 200,
          "15-17": 60,
          "13-14": 40,
          "10-12": 30,
          "9": 20,
          "8": 15,
          "7": 10,
          "6": 6,
          "5": 5,
          "4": 3
        }
      },
      {
        "name": "Diamond (green gem)",
        "appearance": "Diamond-shaped grey stone emblem with a green gem centre on a light grey-green stone tile.",
        "payout_raw_by_cluster_size": {
          "25": 300,
          "21-24": 200,
          "18-20": 100,
          "15-17": 40,
          "13-14": 20,
          "10-12": 15,
          "9": 10,
          "8": 8,
          "7": 6,
          "6": 4,
          "5": 3,
          "4": 2
        }
      }
    ],
    "symbols_in_one_row_note": "No distinct symbols are merged in one row; the four low symbols are four separate gems (spade, heart, club, diamond). Equal values in a table cell (e.g. 600 for spade at 25 and 21-24 clusters) are separate cells of one symbol.",
    "collectible_note": "Any symbol except Wild that is part of a winning cluster counts toward the collection bar when it explodes (rules: 'winning symbols that explode will be accumulated').",
    "no_scatter_no_bonus_symbol": "No scatter or bonus symbol exists on the paytable; features are triggered only by the collection bar."
  },
  "payout_basis": {
    "rule_text": "'The game is played with 10 base bet (fixed), bet level of 1 to 10 and bet size of 0.03 to 0.90.' and 'A combination win in cash is equal to the value shown in the Paytable multiplied by bet size and bet multiplier.'",
    "total_bet_formula": "total bet = 10 (base bet, fixed) x bet size x bet level",
    "important": "Paytable numbers are multipliers of (bet size x bet level), NOT multipliers of the total bet. Multiplier of the TOTAL bet = paytable value / 10.",
    "measured": "base_game_win_line.png: cluster of 6 orange dragons (5 + one Wild), printed win 1.50 at total bet 0.30 (0.03 x 1 x 10); paytable orange dragon at 6 = 50; 50 x 0.03 x 1 = 1.50.",
    "extra_crosschecks_assuming_bet_size_0.03_level_1_on_hunt_frames": "bonus_4.png cluster labels 0.60 (orange dragon, 4 cells = 20 x 0.03 = 0.60) and 0.90 (orange dragon, 5-cell cluster = 30 x 0.03 = 0.90); bonus_5.png frog cluster of 8 labelled 2.10 = 70 x 0.03. The cell counts were counted by eye; the bet 0.30 is printed on those frames.",
    "second_basis": "None: the dragon features have no cash tiers.",
    "total_bet_multipliers_by_cluster_size": {
      "order_of_columns": "cluster size: 25, 21-24, 18-20, 15-17, 13-14, 10-12, 9, 8, 7, 6, 5, 4",
      "dragon_eye": [
        2000,
        1000,
        500,
        200,
        100,
        50,
        30,
        20,
        10,
        7,
        4,
        3
      ],
      "orange_dragon": [
        500,
        200,
        100,
        80,
        60,
        30,
        20,
        10,
        8,
        5,
        3,
        2
      ],
      "blue_dragon": [
        100,
        100,
        80,
        50,
        40,
        20,
        10,
        8,
        7,
        4,
        2,
        1.5
      ],
      "frog_dragon": [
        80,
        80,
        60,
        40,
        30,
        10,
        8,
        7,
        6,
        3,
        1.5,
        1
      ],
      "spade": [
        60,
        60,
        50,
        10,
        6,
        5,
        4,
        3,
        2,
        1.5,
        1,
        0.5
      ],
      "heart": [
        50,
        40,
        30,
        8,
        5,
        4,
        3,
        2,
        1.5,
        0.9,
        0.6,
        0.4
      ],
      "club": [
        40,
        30,
        20,
        6,
        4,
        3,
        2,
        1.5,
        1,
        0.6,
        0.5,
        0.3
      ],
      "diamond": [
        30,
        20,
        10,
        4,
        2,
        1.5,
        1,
        0.8,
        0.6,
        0.4,
        0.3,
        0.2
      ]
    },
    "example": "Orange dragon, cluster of 6: raw 50 -> 5x total bet."
  },
  "mechanics": {
    "grid": "5x5, cluster pays, cascades.",
    "winning_rule": "'At every spin, any combinations of 4 or more symbols touching horizontally or vertically will result in a winning combination.' 'For every winning combination, payout is made for each symbol according to the Paytable.'",
    "cascade": "'After the payout of every round is made, all winning symbols will explode, allowing the symbols above them to cascade down for a new round.' 'Additional winning combination will be tallied in every round until no more winning combination can be tallied.'",
    "win_display": "'All wins shown in cash.' Each winning cluster shows its cash value on one of its tiles (e.g. 0.60, 0.90, 2.10 on bonus frames); winning tiles get a bright glowing outline while non-winning tiles dim.",
    "two_win_numbers": "During a cascading round the game prints two different WIN values: the banner above the grid shows the win of the CURRENT cascade, and the bottom centre pill shows the accumulated round total. Examples: bonus_4.png banner 1.29 vs bottom 7.29; bonus_1.png banner 0.15 vs bottom 0.51; bonus_2.png banner 3.00 vs bottom 4.17; bonus_3.png banner 1.80 vs bottom 8.97; bonus_5.png banner 2.10 vs bottom 9.39. They must not be added together.",
    "big_win": "win_screen.png: a full-screen BIG WIN overlay: green dragon-scale letters reading 'BigWin' ('BIG WIN') with a fiery orange-yellow dragon with spread wings behind it, and the counting amount '0.76' in large gold digits (the counter rises); under it the bottom pill WIN 3.33, balance 99,998.83, bet 0.30. The collection bar in the background reads 29/30.",
    "bet": "Total bet = 10 x bet size x bet level; bet size 0.03 to 0.90, level 1 to 10; limits 0.30 to 90.00. Plus/Minus buttons step the Bet Amount.",
    "turbo": "'Turbo Spin: Tap to enable or disable the Turbo Spin to reduce the duration of reel spins in the main game.' Icon struck-through lightning bolt = off on all frames.",
    "keyboard_and_touch": "Tap Spin to start. 'Tap the button or the game area during a spin to stop the reels.' PC: 'Press the <Space> key to start spin'; 'Press and Hold <Space> key will continue game spins until it is released'; space also skips reel animation; 'Whenever there is exactly one on-screen button available to press, press the <Space> key to activate the button.'",
    "autoplay": "Choices 10, 30, 50, 80, 1000 spins; Stop button with remaining count during autoplay."
  },
  "features": {
    "collection_bar": {
      "rules_verbatim": [
        "During any spins, winning symbols that explode will be accumulated in the collection bar above the reels.",
        "After a certain amount of winning symbols are collected, a feature will be triggered during the round with no winning combination.",
        "The collection bar will reset to zero at the start of any spin.",
        "The maximum number of winning symbols that can be collected in a spin is 70.",
        "All features triggered by the collection bar can only be triggered once in a spin.",
        "In the event when there are 2 or more features waiting to be triggered, only one feature will be triggered during the round with no winning combination. The next feature can only be triggered during the next round with no winning combination. The features will be triggered in the following order: Earth Dragon Feature, Water Dragon Feature, Fire Dragon Feature, Dragon Queen Feature."
      ],
      "appearance_by_stage": {
        "0/10 (base_game.png)": "Dark-green bar with gold digits '0 / 10'; three eggs (pale green-grey, pale blue, pink-red) and the small golden dragon at the right end.",
        "12/30 (bonus_1.png)": "Dark-blue bar with a bright ice-blue gem-shaped fill at the left and gold digits '12 / 30'; the pale blue egg is cracked with a green eye; the pink egg and golden dragon at right.",
        "34/50 (bonus_2.png)": "Dark-red bar with a small bright red fill at the left, digits '34 / 50'; a pink egg cracked with a red-orange eye; golden dragon at right.",
        "50/70 (bonus_3.png)": "Olive-brown bar, digits '50 / 70', no eggs, golden dragon at right end.",
        "70/70 (bonus_4.png)": "Bar completely filled bright yellow-gold, digits '70 / 70', the golden queen dragon with spread wings stands over the right end of the bar.",
        "after Dragon Queen (bonus_5.png)": "The bar is hidden; the mother dragon's claws grip the top edge of the banner."
      },
      "stage_thresholds": "10, 30, 50, 70 (displayed denominators change as each threshold is passed; counts continue to rise within a spin, e.g. 12/30, 34/50, 50/70).",
      "motor_note": "No player action is required; all dragon features are automatic."
    },
    "earth_dragon": {
      "threshold": "10 or more winning symbols collected",
      "rules_verbatim": [
        "During any spin, if 10 or more winning symbols are collected, the Earth Dragon Feature is triggered during the round with no winning combination.",
        "During the Earth Dragon Feature, all low paying symbols will be removed from the reels."
      ],
      "observed": "bonus_1.png: bottom-row low symbols are tinted green with green cracks and the low tiles burst into grey and bright-green shards and sparks; a green frog-dragon appears above the bar. Collection 12/30. The hint banner on the base screen says 'Earth Dragon removes' with spade, heart and diamond icons visible (club icon not visible in the captured frame).",
      "frame": "bonus_1.png"
    },
    "water_dragon": {
      "threshold": "30 or more winning symbols collected",
      "rules_verbatim": [
        "During any spin, if 30 or more winning symbols are collected, the Water Dragon Feature is triggered during the round with no winning combination.",
        "During the Water Dragon Feature, 4 Wild symbols will be added to the reels.",
        "The positions of the additional Wild symbol are: 2nd row of the 2nd column, 4th row of the 2nd column, 2nd row of the 4th column and 4th row of the 4th column."
      ],
      "observed": "bonus_2.png: four Wild eggs stand at (row 2, col 2), (row 4, col 2), (row 2, col 4), (row 4, col 4); a pale ghostly baby dragon glows over the mother dragon's snout. Collection 34/50. Hint banner 'Water Dragon awards 4' + Wild tile.",
      "frame": "bonus_2.png"
    },
    "fire_dragon": {
      "threshold": "50 or more winning symbols collected",
      "rules_verbatim": [
        "During any spin, if 50 or more winning symbols are collected, the Fire Dragon Feature is triggered during the round with no winning combination.",
        "During the Fire Dragon Feature, a randomly chosen symbol (excluding Wild symbol) will be added on the reels in a checkered pattern (it will not replace any Wild symbol)."
      ],
      "note_on_order": "The rules do NOT state a sequence/order of placement; they say one randomly chosen non-Wild symbol is added in a checkered pattern and never replaces a Wild.",
      "observed": "bonus_3.png: blue dragon hatchlings fill a checkered set of cells (corners, centre and alternating cells), several encircled by orange-yellow fire rings; the other cells remain low gems or other symbols. An orange dragon head appears above the bar. Collection 50/70.",
      "frame": "bonus_3.png"
    },
    "dragon_queen": {
      "threshold": "70 winning symbols collected (the maximum)",
      "rules_verbatim": [
        "During any spin, if 70 winning symbols are collected, the Dragon Queen Feature is triggered during the round with no winning combination.",
        "During the Dragon Queen Feature, all low paying symbols will be transformed into high paying symbols or a Wild symbols."
      ],
      "observed": "bonus_4.png: bar full 70/70 with the golden queen over it, large cluster of orange dragons with orange-yellow glow, labels 0.60 and 0.90 on clusters, one Wild; low gems are already gone and a blue-dragon tile is dimmed. bonus_5.png: background switches to a fierce red mother dragon with long claws gripping the banner; grid contains only high symbols (frogs, dragons, eyes) and one Wild; a frog cluster pays 2.10.",
      "frames": [
        "bonus_4.png",
        "bonus_5.png"
      ],
      "background_note": "After the Dragon Queen trigger the mother-dragon background persisted for several following spins in the capture (hunt spins 134-141). The rules do not state a duration; see unreadable_or_uncertain."
    },
    "no_free_spins": "The build has no free spins and no buy-feature button (verified from complete Paytable and Rules text and the scene)."
  },
  "ui_elements": {
    "balance_pill": "Bottom-left pill: user-profile icon (person outline with a small list at upper right) + balance. Demo balance 100,000.00. Tapping opens the user profile sheet (Cash Wallet, menu).",
    "centre_pill": "PG logo (grey shield). When a win exists it shows the small label 'WIN' above the amount.",
    "bet_pill": "Bottom-right pill: current bet (e.g. 6.00 default; 0.30 during hunt) and a coin-with-dollar icon; tap opens Bet Options.",
    "turbo_button": "Lower-left round button, lightning bolt; crossed out when off.",
    "minus_plus": "Round buttons left and right of the spin button.",
    "spin_button": "Large central ring with orange circular arrows; changes to a greyed, rust-flecked look while a spin is running.",
    "autoplay_button": "Lower-right round button with circular arrow and play triangle.",
    "navigation_sheet": "Sound / Paytable / Rules / History / Quit; Close X on sheets."
  },
  "technical_summary": {
    "rtp_percent": null,
    "rtp_note": "Not printed in the build panels (verified in the full Paytable and Rules text).",
    "volatility": null,
    "max_win": null,
    "bet_min": 0.3,
    "bet_max": 90.0,
    "bet_default": 6.0,
    "demo_credit": "100,000.00",
    "bet_size_range": "0.03 to 0.90",
    "bet_level_range": "1 to 10",
    "base_bet": "10 (fixed)",
    "grid": "5x5",
    "win_type": "cluster 4+ orthogonally adjacent",
    "features": [
      "cascades",
      "collection bar",
      "Earth Dragon (10)",
      "Water Dragon (30)",
      "Fire Dragon (50)",
      "Dragon Queen (70)"
    ],
    "free_spins": false,
    "bonus_buy": false,
    "autoplay_options": [
      10,
      30,
      50,
      80,
      1000
    ]
  },
  "accessibility_notes": {
    "blind_low_vision": "Each symbol is a distinct illustration; the cash amount of every winning cluster is printed on a tile and mirrored by the WIN pills. The banner hints and bar counters are text.",
    "deaf_hard_of_hearing": "No audio-only information was observed in the frames: feature starts are shown by text banners, color-changing bar, particle effects and background art changes. Sound toggle exists.",
    "motor": "Spin by tap or Space key; hold Space for continuous spins; autoplay up to 1000 spins; the features need no input.",
    "photosensitivity": "Cascades use bright glows, shards and fire rings; the Turbo mode shortens animations."
  },
  "unreadable_or_uncertain": [
    "RTP, maximum win and volatility are not printed in this build (paytable and rules panels); left null.",
    "History panel was not captured; only the rules text about it is available.",
    "Duration of the mother-dragon background after the Dragon Queen trigger (observed on hunt spins 134-141) is not documented by the rules; no separate mode is claimed.",
    "Whether the club icon belongs to the 'Earth Dragon removes' hint: only spade, heart and diamond icons are visible in the captured banner frame.",
    "Exact content of paytable_p2..p7 and rules_p2..p7 images was not individually zoomed; their text comes from the verbatim DOM references.",
    "Bet Options wheel rows other than the highlighted one are unreliable (mid-scroll); the Bet Size ladder 0.03/0.10/0.30/0.90 is read from the wheel, the Bet Level wheel shows 1..10 per rules.",
    "Cash value of a Wild alone is not stated; Wilds only substitute.",
    "Collection bar counts per cascade/at exact moment of feature trigger are observed only on the five bonus frames."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.