Dragon Hatch 2

Demo, RTP 96.76%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 1 day ago Verified · 03 Nov 2026
RTP 96.76%
Volatility Medium
Max win ×2500
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

36 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/dragon-hatch-2-b30/

10,000 free requests / month · sign-up required

84 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 03 Nov 2026 View capture log

Per-screen breakdown

36 demo screens
36 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 2,670 2,670 Oct Nov '25: 2,920 2,920 Nov Dec '25: 2,890 2,890 Dec Jan '26: 3,000 3,000 Jan Feb '26: 3,300 3,300 Feb Mar '26: 3,960 3,960 Mar Apr '26: 3,800 3,800 Apr May '26: 4,890 4,890 May Jun '26: 3,890 3,890 Jun Jul '26: 3,920 3,920 Jul Aug '26: 3,640 3,640 Aug Sep '26: 3,370 3,370 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇮🇩Indonesia 590 390 480 390 720 480 480 480 480 390 390 260
🇮🇳India 140 100 280 280 220 80 140 140 180 220 220 180
🇲🇾Malaysia 20 0 0 20 0 20 20 0 20 20 20 0
🇵🇭Philippines 40 30 40 50 40 30 70 40 70 90 110 50
🇵🇹Portugal 10 0 10 10 10 10 10 10 10 10 10 10
🇹🇷Turkey 10 0 0 0 10 10 10 10 10 10 10 10
🇭🇰Hong Kong 10 0 0 10 0 0 0 0 10 0 0 10
🇵🇱Poland 10 0 10 0 0 0 0 0 0 0 10 10
🇱🇹Lithuania 10 0 0 0 0 0 0 0 0 0 10 0
🇵🇰Pakistan 20 20 20 20 20 20 20 20 20 20 20 20
🇨🇦Canada 20 20 20 20 20 20 0 20 20 20 20 0
🇺🇸United States 20 20 0 0 0 20 20 0 20 20 20 20
🇹🇳Tunisia 10 10 10 20 10 20 10 10 10 10 10 20
🇻🇳Vietnam 10 10 10 10 10 10 10 10 10 10 10 10
🇬🇷Greece 10 10 10 10 0 0 10 0 10 10 10 10
🇩🇿Algeria 0 0 0 0 10 10 0 10 10 10 10 0
🇫🇮Finland 0 0 20 20 0 0 0 0 0 20 0 0
🇸🇬Singapore 0 0 10 10 10 10 10 0 0 0 10 0
🇺🇦Ukraine 10 10 0 0 10 0 10 10 0 0 0 10
🇵🇪Peru 0 0 10 0 0 10 10 0 10 0 0 0
🇿🇦South Africa 0 0 10 0 10 0 0 0 0 10 10 0
🇦🇷Argentina 0 0 0 0 10 0 0 0 10 0 10 0
🇭🇺Hungary 0 0 0 10 0 0 0 10 0 0 0 10
🇮🇹Italy 0 0 0 0 0 0 0 10 10 0 0 10
🇱🇻Latvia 0 0 0 0 0 10 10 0 10 0 0 0
🇳🇬Nigeria 0 0 0 0 10 0 0 0 10 10 0 0
🇪🇸Spain 0 0 0 10 0 10 10 0 0 0 0 0
🇧🇪Belgium 0 0 0 0 20 0 0 0 0 0 0 0
🇧🇾Belarus 0 0 0 0 0 0 10 0 0 10 0 0
🇨🇴Colombia 0 0 0 0 10 0 0 0 0 10 0 0
🇳🇱Netherlands 0 0 0 10 0 0 0 0 0 0 0 10
🇦🇹Austria 0 0 0 0 0 0 0 0 0 0 10 0
🇧🇬Bulgaria 0 0 0 0 0 0 0 10 0 0 0 0
🇸🇻El Salvador 0 0 0 0 0 0 0 0 0 10 0 0
🇬🇭Ghana 0 0 0 10 0 0 0 0 0 0 0 0
🇲🇦Morocco 0 0 0 0 10 0 0 0 0 0 0 0
🇳🇴Norway 0 0 0 0 0 0 0 0 0 0 0 10
🇶🇦Qatar 0 0 10 0 0 0 0 0 0 0 0 0
🇷🇴Romania 0 0 0 0 0 0 0 0 10 0 0 0
🇸🇦Saudi Arabia 0 0 0 0 0 0 0 0 10 0 0 0
🇸🇮Slovenia 0 0 10 0 0 0 0 0 0 0 0 0
🇸🇪Sweden 0 0 0 0 10 0 0 0 0 0 0 0
🇪🇬Egypt 0 0 0 0 0 0 0 0 0 0 0 10
🇯🇵Japan 0 10 10 10 20 30 140 50 90 10 50 30
🇹🇭Thailand 30 40 20 30 70 70 50 40 20 30 20 30
🇨🇱Chile 0 10 10 10 10 10 0 10 10 10 10 10
🇲🇽Mexico 0 10 0 10 10 10 10 10 10 10 10 10
🇩🇪Germany 0 10 10 10 10 10 0 0 10 10 0 10
🇬🇧United Kingdom 0 10 0 0 0 0 0 0 10 10 10 10
🇦🇪United Arab Emirates 0 10 10 10 0 0 0 0 0 0 0 0
🇰🇿Kazakhstan 0 10 0 0 0 0 0 0 0 0 0 0
🇰🇷South Korea 0 10 0 0 0 0 0 0 0 0 0 0
🇧🇷Brazil 2,400 2,900 2,900 2,900 3,600 2,900 2,900 2,400 1,900 1,900 1,900 1,900
Full per-country breakdown via the API →

What we extracted from Dragon Hatch 2

Everything pulled from Dragon Hatch 2 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
36 screens captured
9 symbols catalogued · payouts OCR-verified
10 palette colors from frames
10 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 36 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
series Dragon Hatch · 2 games in this series ↓
rtp 96.76% · single configuration
volatility Medium
max_win_x ×2500
layout 5×5
bonus_buy No
mechanic Video Slot
release_date 2024

Dragon Hatch series

where this game sits among its own

Dragon Hatch ships a near-flat RTP — all 2 games sit between 96.76% and 96.83%, this one at 96.76%. Its ×2,500 max win is the family floor — Dragon Hatch goes to ×15,000.

Game Released RTP Max win
Dragon Hatch 2 you are here Jan 2024 96.76% ×2,500
Dragon Hatch Dec 2019 96.83% ×15,000
See all 2 games in this series →

Symbols & paytable

9 symbols
9 icons (ZIP)
Wild
Wild
Wild

Golden W with red wing flourishes on dark red stone tile. Substitutes for all symbols, no own payout. One Sticky Wild is fixed in the centre cell every round; Fire Dragon and Dragon Queen add more.

Dragon Eye
Dragon Eye
High Pay

Glowing golden-yellow reptile eye with vertical pupil on red scaled tile. Top symbol. Game: win = paytable value multiplied by bet size and bet level; Base Bet 10, so values here are x total bet (tier / 10). Ranges by lower bound.

MatchPayoutUnit
4x 2.00 Multiplier
5x 3.00 Multiplier
6x 4.00 Multiplier
7x 5.00 Multiplier
8x 10.00 Multiplier
9x 20.00 Multiplier
10x 25.00 Multiplier
13x 30.00 Multiplier
15x 50.00 Multiplier
18x 500.00 Multiplier
22x 2000.00 Multiplier
Orange dragon
Orange dragon
High Pay

Chubby orange-red baby dragon head, open mouth, horns, cheek fins, on red tile. Same payouts as blue and green dragons but a separate symbol. Values x total bet (printed tier / 10); ranges stored by lower bound.

MatchPayoutUnit
4x 1.00 Multiplier
5x 2.00 Multiplier
6x 3.00 Multiplier
7x 4.00 Multiplier
8x 5.00 Multiplier
9x 6.00 Multiplier
10x 8.00 Multiplier
13x 10.00 Multiplier
15x 15.00 Multiplier
18x 100.00 Multiplier
22x 400.00 Multiplier
Blue dragon
Blue dragon
High Pay

Blue baby dragon, open mouth with tongue out, white belly, green eye, orange wing fin, on teal-blue tile. Same payouts as orange and green dragons. Values x total bet (printed tier / 10); ranges stored by lower bound.

MatchPayoutUnit
4x 1.00 Multiplier
5x 2.00 Multiplier
6x 3.00 Multiplier
7x 4.00 Multiplier
8x 5.00 Multiplier
9x 6.00 Multiplier
10x 8.00 Multiplier
13x 10.00 Multiplier
15x 15.00 Multiplier
18x 100.00 Multiplier
22x 400.00 Multiplier
Green dragon
Green dragon
High Pay

Green bug-eyed baby dragon with red-ringed eyes, toothy grin, cream belly, on olive-green tile. Same payouts as orange and blue dragons. Values x total bet (printed tier / 10); ranges stored by lower bound.

MatchPayoutUnit
4x 1.00 Multiplier
5x 2.00 Multiplier
6x 3.00 Multiplier
7x 4.00 Multiplier
8x 5.00 Multiplier
9x 6.00 Multiplier
10x 8.00 Multiplier
13x 10.00 Multiplier
15x 15.00 Multiplier
18x 100.00 Multiplier
22x 400.00 Multiplier
Spade
Spade
Low Pay

Yellow-gold spade-shaped gem on dark brownish-grey stone tile. Low suit, removed by Earth Dragon. Values x total bet (printed tier / 10); ranges stored by lower bound.

MatchPayoutUnit
4x 0.10 Multiplier
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 1.00 Multiplier
10x 1.50 Multiplier
13x 2.00 Multiplier
15x 3.00 Multiplier
18x 25.00 Multiplier
22x 200.00 Multiplier
Club
Club
Low Pay

Light-blue club-shaped gem on dark teal-grey stone tile. Low suit, removed by Earth Dragon. Values x total bet (printed tier / 10); ranges stored by lower bound.

MatchPayoutUnit
4x 0.10 Multiplier
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 1.00 Multiplier
10x 1.50 Multiplier
13x 2.00 Multiplier
15x 3.00 Multiplier
18x 25.00 Multiplier
22x 200.00 Multiplier
Heart
Heart
Low Pay

Bright pink heart-shaped gem on dark reddish-grey stone tile. Low suit, removed by Earth Dragon. Values x total bet (printed tier / 10); ranges stored by lower bound.

MatchPayoutUnit
4x 0.10 Multiplier
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 1.00 Multiplier
10x 1.50 Multiplier
13x 2.00 Multiplier
15x 3.00 Multiplier
18x 25.00 Multiplier
22x 200.00 Multiplier
Diamond
Diamond
Low Pay

Green rhombus-shaped gem on dark green-grey stone tile. Low suit, removed by Earth Dragon. Values x total bet (printed tier / 10); ranges stored by lower bound.

MatchPayoutUnit
4x 0.10 Multiplier
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 1.00 Multiplier
10x 1.50 Multiplier
13x 2.00 Multiplier
15x 3.00 Multiplier
18x 25.00 Multiplier
22x 200.00 Multiplier

Bonus modes

4 modes
Base Game Modifier earth
Earth Dragon Feature

Fires in a round with no winning combination once 10 or more winning symbols are collected. Removes all low paying symbols (the four suits) from the reels, then the board refills. Once per spin.

Base Game Modifier water
Water Dragon Feature

Fires in a round with no winning combination once 30 or more winning symbols are collected. A random Dragon or Dragon Eye symbol is added along the whole 2nd column and another along the 4th column. Once per spin.

Base Game Modifier fire
Fire Dragon Feature

Fires in a round with no winning combination once 55 or more winning symbols are collected. Adds a Wild at a random position on each of reels 1, 2, 4 and 5. Once per spin.

Base Game Modifier queen
Dragon Queen Feature

Fires in a round with no winning combination when the bar reaches 80 collected symbols. Adds Wilds in the four corners until the end of the spin and transforms all low paying symbols into high paying symbols. If several features are pending, one fires per such round in order Earth, Water, Fire, Queen.

Colour system

extracted from frames · HEX
Export palette
#575564 base dominant 1 base
#262D54 base dominant 2 base
#1C1D30 base dominant 3 base
#5A6196 base dominant 4 base
#A12F22 base dominant 5 base
#314A67 base dominant 6 base
#272C51 bonus dominant 1 bonus
#555266 bonus dominant 2 bonus
#1D1E31 bonus dominant 3 bonus
#5A6096 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The three baby dragons are told apart by creature shape and face as well as tile colour (orange-red with open mouth, blue with orange wing fin, green with bulging eyes), but their tiles are red, blue and olive green, so shape is the safer cue.
  • The four suit tiles (spade, club, heart, diamond) are all dark grey stone with only a small colour accent in the gem (yellow-gold, light blue, pink, green). Rely on the icon shape, not colour.
  • The Dragon Eye is recognised by its vertical black pupil on a red scaled tile. Winning clusters get a bright gold glow plus a printed amount on the cluster.
  • Feature banners are told apart by printed name (Earth Dragon, Water Dragon, Fire Dragon) as well as colour: green, light blue and orange letters. The GET STARTED button is identified by its text.
  • On the Auto Spin sheet the selected pill (10, 30, 50, 80, 1000) differs from the others only by a lighter green fill and green number against grey; contrast is low and the state is not marked by shape.
Screen Reader
  • Paytable and rules panels are real DOM text. The reel grid is a canvas without text alternatives; outcomes are shown only visually, with amounts printed over winning clusters and in the WIN field.
Motor Accessibility
  • Spin by tap or the Space key (hold for repeated spins, press during a spin to skip animation). Auto Spin offers 10, 30, 50, 80 or 1000 rounds, Turbo shortens animation, and the bet picker has Max Bet and Confirm buttons. No timed input is needed.
Hearing Accessibility
  • Every feature is announced by a text banner (Earth Dragon !, Water Dragon !, Fire Dragon !, WIN, TOTAL WIN, Mega Win), so sound is not required. Sound can be switched off from the menu.
Low Vision
  • UI panels are dark slate grey with light grey text; balance and bet numbers are pale green. The Wild is a golden W drawn slightly larger than a tile over the centre cell.
  • The collection bar fill changes by stage: dark when empty, blue toward the 30 target, red toward 55, orange with a gold dragon ornament toward 80; the plaque text size stays the same.

Media & assets

4 files · 4 types
36 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Splash, base game, cascade win with cluster amounts, Bet Options and Max Bet, Auto Spin sheet, full paytable (9 scroll pages) and rules (10 scroll pages), Mega Win screen.
Earth Dragon trigger, play and total win; Water Dragon trigger and play; Fire Dragon trigger and play; Dragon Queen play and total win (262 confirmed spins).
Dragon Queen entry banner not captured (honest not_captured after 262 confirmed spins).
RTP and volatility are not printed in the build and are left empty.
Which of the orange, blue and green dragons is the Earth, Water or Fire Dragon symbol is not stated in the build.
Currency not stated in the demo (balance shown as 100,000.00 without symbol); sub-studio absent, splash shows only PG SOFT. Free spins, bonus buy, scatter, jackpot and ante bet are absent from the game.
Mega Win amount 6.60 was caught while the counter was still running; final amount and Big/Mega win thresholds are not shown.

Ask AI about Dragon Hatch 2

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Dragon Hatch 2 play? Keep it simple.

Fires in a round with no winning combination once 10 or more winning symbols are collected. Removes all low paying symbols (the four suits) from the reels, then the board refills. Once per spin.

RTP 96.76%Medium volatilitymax win ×2500demo ✓

From the verified capture of 03 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Dragon Hatch 2 vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/dragon-hatch-2-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/dragon-hatch-2-b30/
{
  "game": {
    "name": "Dragon Hatch 2",
    "wordmark_in_game": "DRAGON HATCH 2 (splash title, red scaled lettering with gold rim, a hatched egg beside the numeral 2)",
    "provider": "Pocket Games Soft (PG SOFT)",
    "demo_url": "https://public.pg-demo.com/demo/?gi=1451122&lang=en",
    "game_kind": "video_slot",
    "theme": "cute baby dragons hatching in a nest in a mountain cave, treasure hoard, a fire-breathing Dragon Queen as the final boss feature",
    "art_style": "polished 3D-rendered cartoon, soft glossy shading and painterly gradients, chubby big-eyed baby dragon characters, saturated purple, blue and orange cave lighting, whimsical family-friendly fantasy mood, portrait view",
    "orientation": "portrait (vertical column), captured in a 760x1360 window",
    "grid": "5 columns x 5 rows, fixed, never grows (checked on all four features)",
    "mechanic": "cluster pays: 4 or more identical symbols touching horizontally or vertically; winning symbols explode and the symbols above cascade down (tumble); a permanent Sticky Wild sits in the centre cell (3rd column, 3rd row)",
    "language": "English UI (lang=en)",
    "device_captured": "desktop (portrait window)",
    "has_free_spins": false,
    "has_bonus_buy": false,
    "jackpot": "none",
    "rtp": null,
    "volatility": null,
    "max_win": {
      "value": 2500,
      "unit": "x total bet",
      "quote": "The maximum win amount is 2,500x of the bet amount. If the total win in the main game or the Bonus Feature reaches 2,500x of the bet amount, the spin ends.",
      "source_frame": "paytable_p9.png (also printed in the rules panel)"
    },
    "version": null,
    "studio_marks_on_splash": "PG SOFT / Pocket Games Soft, 'Licensed in Malta' with MGA mark, 'Certified by GA / BMM' (preview.png)"
  },
  "color_palette": {
    "dominant_colors": ["deep purple", "dusky blue", "burnt orange", "red", "slate grey"],
    "accent_colors": ["gold", "bright orange", "pink", "light green"],
    "accent_colors_where": "gold on the Wild emblem, win counters and coin hoard; orange and red on the fire-dragon backdrop and spin button glow; pink on win banner trim and the heart tile; light green on the confirm and start buttons and on the balance and bet numbers",
    "background_by_state": {
      "base_game": "purple and blue cave with a woven twig nest above the grid; the three baby dragons (green, blue, orange egg-like shell) sit in the nest",
      "fire_dragon_and_queen": "orange flame background with a large fire dragon; Queen round shows a huge red dragon head in flames over the top of the grid",
      "water_dragon_banner": "same cave with the blue dragon swooping over the nest and cyan glowing columns"
    },
    "ui_panels": "dark slate-grey panels with light grey text; selected values and balance in pale green"
  },
  "screens": {
    "preview": {
      "file": "preview.png",
      "description": "Splash/loading screen. Title DRAGON HATCH 2 in large red scaly letters with golden outline, a cracked egg next to the 2. Behind it a big red dragon; in front three baby dragons (green with big bulging eyes, orange-red with open mouth, blue with orange wing fins) over a gold coin pile. Tagline over them: 'The Dragon Queen is back! Win with Dragon Queen Feature!'. Light-blue button 'GET STARTED' at mid-lower centre. Footer: PG logo, 'Licensed in Malta' MGA, 'Certified by GA / BMM', copyright line. No max-win text on the splash.",
      "ocr_anchor": "The Dragon Queen is back! Win with Dragon Queen Feature! GET STARTED Licensed in Malta Certified by GA / BMM PGSOFT.COM 2026 (c) PG SOFT ALL RIGHTS RESERVED",
      "colorblind_note": "Button is identified by the text GET STARTED, not by colour."
    },
    "base_game": {
      "file": "base_game.png",
      "description": "Portrait layout. Top: nest with three baby dragons (green, blue, orange-shelled). Below it a dark brown plaque with the collection counter '0 / 10' centred above the grid. Middle: 5x5 grid of square tiles with a steel-blue frame; the Wild sits over the centre cell and is drawn slightly larger than its tile. Below the grid a pink-dragon-framed purple banner with the hint 'Match 4 or more symbols to win'. Bottom bar left to right: player profile icon with balance 100,000.00, centred PG shield logo, bet amount 6.00 with coin icon. Under it a row of controls: turbo (lightning bolt crossed out) at far left, minus, a large round metal spin button with a glowing orange double-arrow, plus, auto-spin (play inside a circle) at far right.",
      "numbers_visible": {"balance": "100,000.00", "bet_amount": "6.00", "collection_bar": "0/10"},
      "win_display": "During wins the middle bottom field shows a 'WIN' caption with the round total; the banner under the grid shows the current cascade win, e.g. 'WIN 1.20'.",
      "colorblind_note": "Symbols differ by SHAPE and character as well as tile colour (eye, three different dragons, four card-suit shapes); suit tiles are all grey stone with a small colour accent only in the icon, so rely on the icon shape. Winning clusters get a bright gold glow plus a printed amount on the cluster."
    },
    "base_game_win_line": {
      "file": "base_game_win_line.png",
      "description": "Cascade win at bet 0.30: a blue-dragon cluster of 4 (counting the centre Wild) labelled 0.30 and a green-dragon cluster of 6 (counting the Wild) labelled 0.90, both glowing gold; non-winning tiles dimmed. Banner 'WIN 1.20', round WIN field 1.56, counter 17/30, balance 100,000.72."
    },
    "settings_bet_options": {
      "files": ["settings_bet_options.png", "settings_bet_max.png"],
      "description": "Bottom sheet 'Bet Options' with close X at top right. Four labelled columns: Bet Size, Bet Level, Base Bet, Bet Amount, shown as scroll pickers with the selected row highlighted in a rounded bar: Bet Size x Bet Level x Base Bet = Bet Amount. Buttons at bottom: outlined 'Max Bet' and green 'Confirm'.",
      "selected_rows": [
        "0.30 x 2 x 10 = 6.00 (settings_bet_options.png)",
        "0.90 x 10 x 10 = 90.00 (settings_bet_max.png, Max Bet)"
      ],
      "caution": "Columns are independent pickers; only the highlighted row is a valid tuple, neighbouring numbers in other columns do not correspond to each other.",
      "bet_limits": {"min_total_bet": 0.30, "min_formula": "0.03 x 1 x 10", "max_total_bet": 90.00, "max_formula": "0.90 x 10 x 10", "bet_size_range": "0.03 to 0.90", "bet_level_range": "1 to 10", "base_bet": 10, "base_bet_fixed": true}
    },
    "autoplay": {
      "file": "autoplay.png",
      "description": "Bottom sheet 'Auto Spin' with close X, caption 'Number of Auto Spins' and five pill buttons: 10 (selected, green tinted), 30, 50, 80, 1000; large green 'Start' button below. Panel does not scroll.",
      "options": [10, 30, 50, 80, 1000],
      "colorblind_note": "Selected pill is shown by lighter green fill and green number; other pills are grey with grey numbers. Contrast between states is low; the state is not otherwise marked by shape."
    },
    "paytable_panel": {
      "files": ["paytable_p1.png", "paytable_p2.png", "paytable_p3.png", "paytable_p4.png", "paytable_p5.png", "paytable_p6.png", "paytable_p7.png", "paytable_p8.png", "paytable_p9.png"],
      "pages_note": "9 scroll pages of one continuous panel (not a Page N/M pager); verbatim text saved in _ref_paytable.txt and used as the source for all numbers below",
      "description": "Title bar 'Paytable' with back arrow; 'Symbol Payout Values' header; Wild on its own row with label 'Wild symbol' in green; three payout columns for 9 regular symbols; then bullet rules and feature descriptions; bottom nav bar Sound / Paytable (active, green) / Rules / History / Quit."
    },
    "rules_panel": {
      "files": ["rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png", "rules_p5.png", "rules_p6.png", "rules_p7.png", "rules_p8.png", "rules_p9.png", "rules_p10.png"],
      "pages_note": "10 scroll pages of one panel; verbatim text in _ref_rules.txt",
      "contents": "game intro (5 by 5), bet structure (10 base bet fixed, bet level 1-10, bet size 0.03-0.90), cluster rule, cascade rule, Wild, Sticky Wild, collection bar and its four features, trigger order, maximum win, button explanations (spin, stop, minus, plus, user profile, bet amount, auto spin, turbo, rules, paytable, history, sound, quit, close), keyboard controls, malfunction clause."
    },
    "feature_screens": {
      "earth_dragon": {"trigger": "bonus_earth_dragon_trigger.png", "play": "bonus_earth_dragon_play.png", "total": "win_screen_earth_total.png"},
      "water_dragon": {"trigger": "bonus_water_dragon_trigger.png", "play": "bonus_water_dragon_play.png"},
      "fire_dragon": {"trigger": "bonus_fire_dragon_trigger.png", "play": "bonus_fire_dragon_play.png"},
      "dragon_queen": {"trigger": null, "play": "bonus_dragon_queen_play.png", "total": "win_screen_queen_total.png"},
      "manifest_quirk": "In the manifest the Water Dragon and Fire Dragon 'win' frame is win_screen_queen_total.png because Water, Fire and Queen all fired in the same round (spin 58); that is the shared round total, not a Water- or Fire-specific screen."
    },
    "win_screens": {
      "mega_win": "win_screen_mega_win.png: full-screen celebration; a green bug-eyed baby dragon on the left and a blue baby dragon on the right float above blue scaled text 'Mega Win', below it a gold counter (6.60 at the moment of capture, still counting) and a glowing egg on a heap of gold coins, jewels and pearls; confetti and falling coins. Bet at capture 0.30.",
      "totals": "win_screen_earth_total.png shows banner 'TOTAL WIN 1.32'; win_screen_queen_total.png shows a flame-styled banner 'TOTAL WIN 27.27'. The banner under the grid reads 'TOTAL WIN' when a round ends."
    }
  },
  "payout_math": {
    "basis": "per_line",
    "basis_meaning": "Printed paytable values are coefficients that are multiplied by bet size and bet level (not by the full bet); with Base Bet 10 the multiplier of the TOTAL bet is the printed value divided by 10.",
    "rules_quote": "A combination win in cash is equal to the value shown in the Paytable multiplied by bet size and bet multiplier.",
    "bet_options_formula": "Bet Size x Bet Level x Base Bet = Bet Amount",
    "divisor": 10,
    "verified_on_frames": [
      "base_game_win_line.png: blue dragons cluster of 4 incl. Wild, printed tier 10, bet 0.30 (0.03 x 1 x 10) -> win 0.30 (10 x 0.03 x 1 = 0.30 = 1.0x total bet)",
      "base_game_win_line.png: green dragons cluster of 6 incl. Wild, tier 30 -> 0.90 (30 x 0.03 = 0.90 = 3.0x total bet); round WIN field 1.56 includes later cascades",
      "bonus_water_dragon_play.png (read from the frame): a cluster of 5 cells (4 clubs plus the centre Wild), printed tier 2, bet 0.30 -> banner 'WIN 0.06' (2 x 0.03 x 1; third independent divisor measurement, on a suit group)",
      "manifest anomalies only (the frame is not in the shot set, not used as evidence): a 4-cluster of the lowest tier 1 -> 0.03 at bet 0.30 (_burst/_h1_0020.png)"
    ],
    "tiers_in_total_bet_multiples": "dragon eye 22+: 2000x; dragons 22+: 400x; suits 22+: 200x (value / 10)",
    "paytable_anchor_bet": 6.0,
    "note_on_anchor": "The paytable screen does not show cash amounts; the 6.00 bet shown on the base game frame is the default bet at capture"
  },
  "symbols": [
    {
      "name": "Wild",
      "kind": "wild",
      "appearance": "Golden letter W with red dragon-wing flourishes, set on a dark red riveted stone tile and drawn slightly larger than a normal tile when over the centre. The tile shows a scaly grey-brown shield pattern inside the letter.",
      "behaviour": "Substitutes for all symbols; pays as a wild only through the clusters it joins (no own payout line). One Wild is permanently fixed in the centre cell (3rd column, 3rd row). Fire Dragon adds Wilds to columns 1, 2, 4 and 5; Dragon Queen adds Wilds to the four corners.",
      "payouts": null,
      "source": "paytable_p1.png, _ref_paytable.txt"
    },
    {
      "name": "Dragon Eye",
      "paytable_column": 1,
      "rank": "highest paying regular symbol (only symbol in its column)",
      "appearance": "A close-up of a glowing golden-yellow reptile eye with a thin vertical black pupil, framed by red scales on a red tile with grey metal corner studs.",
      "payouts_printed_tier": {"4": 20, "5": 30, "6": 40, "7": 50, "8": 100, "9": 200, "10-12": 250, "13-14": 300, "15-17": 500, "18-21": 5000, "22+": 20000},
      "payouts_total_bet_multiple": {"4": 2, "5": 3, "6": 4, "7": 5, "8": 10, "9": 20, "10-12": 25, "13-14": 30, "15-17": 50, "18-21": 500, "22+": 2000},
      "source": "paytable_p1.png, _ref_paytable.txt"
    },
    {
      "name": "Orange dragon",
      "paytable_column": 2,
      "rank": "mid paying symbol (shares the column payouts with the blue and green dragons; they are three separate symbols)",
      "appearance": "A chubby orange-red baby dragon head with open mouth, horns and cheeks fins, on a red tile with a swirling darker red ring.",
      "payouts_printed_tier": {"4": 10, "5": 20, "6": 30, "7": 40, "8": 50, "9": 60, "10-12": 80, "13-14": 100, "15-17": 150, "18-21": 1000, "22+": 4000},
      "payouts_total_bet_multiple": {"4": 1, "5": 2, "6": 3, "7": 4, "8": 5, "9": 6, "10-12": 8, "13-14": 10, "15-17": 15, "18-21": 100, "22+": 400},
      "source": "paytable_p1.png, _ref_paytable.txt"
    },
    {
      "name": "Blue dragon",
      "paytable_column": 2,
      "rank": "mid paying symbol (same payouts as the orange and green dragons, but a distinct symbol)",
      "appearance": "A blue baby dragon with open pink-red mouth, tongue out, white belly with blue stripes, a green eye and orange wing fin, on a teal-blue tile.",
      "payouts_printed_tier": {"4": 10, "5": 20, "6": 30, "7": 40, "8": 50, "9": 60, "10-12": 80, "13-14": 100, "15-17": 150, "18-21": 1000, "22+": 4000},
      "payouts_total_bet_multiple": {"4": 1, "5": 2, "6": 3, "7": 4, "8": 5, "9": 6, "10-12": 8, "13-14": 10, "15-17": 15, "18-21": 100, "22+": 400},
      "source": "paytable_p1.png, base_game_win_line.png (cluster of 4 with Wild = 0.30 at bet 0.30)"
    },
    {
      "name": "Green dragon",
      "paytable_column": 2,
      "rank": "mid paying symbol (same payouts as the orange and blue dragons, but a distinct symbol)",
      "appearance": "A green bug-eyed baby dragon with red-ringed bulging eyes, wide toothy grin and cream belly sitting upright, on an olive-green tile.",
      "payouts_printed_tier": {"4": 10, "5": 20, "6": 30, "7": 40, "8": 50, "9": 60, "10-12": 80, "13-14": 100, "15-17": 150, "18-21": 1000, "22+": 4000},
      "payouts_total_bet_multiple": {"4": 1, "5": 2, "6": 3, "7": 4, "8": 5, "9": 6, "10-12": 8, "13-14": 10, "15-17": 15, "18-21": 100, "22+": 400},
      "source": "paytable_p1.png, base_game_win_line.png (cluster of 6 with Wild = 0.90 at bet 0.30)"
    },
    {
      "name": "Spade",
      "paytable_column": 3,
      "rank": "low paying symbol (one of four distinct suits that share the column payouts)",
      "appearance": "A yellow-gold spade-shaped gem in a grey-violet stone setting on a dark brownish-grey tile.",
      "payouts_printed_tier": {"4": 1, "5": 2, "6": 3, "7": 4, "8": 5, "9": 10, "10-12": 15, "13-14": 20, "15-17": 30, "18-21": 250, "22+": 2000},
      "payouts_total_bet_multiple": {"4": 0.1, "5": 0.2, "6": 0.3, "7": 0.4, "8": 0.5, "9": 1, "10-12": 1.5, "13-14": 2, "15-17": 3, "18-21": 25, "22+": 200},
      "source": "paytable_p1.png, _ref_paytable.txt"
    },
    {
      "name": "Club",
      "paytable_column": 3,
      "rank": "low paying symbol (same column payouts as spade, heart and diamond, but a distinct symbol)",
      "appearance": "A light-blue club-shaped gem in a grey-violet stone setting on a dark teal-grey tile.",
      "payouts_printed_tier": {"4": 1, "5": 2, "6": 3, "7": 4, "8": 5, "9": 10, "10-12": 15, "13-14": 20, "15-17": 30, "18-21": 250, "22+": 2000},
      "payouts_total_bet_multiple": {"4": 0.1, "5": 0.2, "6": 0.3, "7": 0.4, "8": 0.5, "9": 1, "10-12": 1.5, "13-14": 2, "15-17": 3, "18-21": 25, "22+": 200},
      "source": "paytable_p1.png, manifest anomalies (cluster of 5 with Wild = 0.06 at bet 0.30)"
    },
    {
      "name": "Heart",
      "paytable_column": 3,
      "rank": "low paying symbol (same column payouts as spade, club and diamond, but a distinct symbol)",
      "appearance": "A bright pink heart-shaped gem in a grey-violet stone setting on a dark reddish-grey tile.",
      "payouts_printed_tier": {"4": 1, "5": 2, "6": 3, "7": 4, "8": 5, "9": 10, "10-12": 15, "13-14": 20, "15-17": 30, "18-21": 250, "22+": 2000},
      "payouts_total_bet_multiple": {"4": 0.1, "5": 0.2, "6": 0.3, "7": 0.4, "8": 0.5, "9": 1, "10-12": 1.5, "13-14": 2, "15-17": 3, "18-21": 25, "22+": 200},
      "source": "paytable_p1.png, _ref_paytable.txt"
    },
    {
      "name": "Diamond",
      "paytable_column": 3,
      "rank": "low paying symbol (same column payouts as spade, club and heart, but a distinct symbol)",
      "appearance": "A green diamond-shaped (rhombus) gem in a grey-violet stone setting on a dark green-grey tile.",
      "payouts_printed_tier": {"4": 1, "5": 2, "6": 3, "7": 4, "8": 5, "9": 10, "10-12": 15, "13-14": 20, "15-17": 30, "18-21": 250, "22+": 2000},
      "payouts_total_bet_multiple": {"4": 0.1, "5": 0.2, "6": 0.3, "7": 0.4, "8": 0.5, "9": 1, "10-12": 1.5, "13-14": 2, "15-17": 3, "18-21": 25, "22+": 200},
      "source": "paytable_p1.png, _ref_paytable.txt"
    }
  ],
  "symbol_notes": {
    "scatter": "none",
    "low_paying_symbols": "the four suit symbols (spade, club, heart, diamond) are the 'low paying symbols' removed by Earth Dragon and upgraded by Dragon Queen",
    "dragon_naming": "Rules speak of 'Earth Dragon symbol', 'Water Dragon symbol', 'Fire Dragon symbol' and 'Dragon Eye symbol', i.e. the three baby dragons plus the eye. The printed text does not say which colour is which; the mapping of orange, blue and green to Earth, Water and Fire is NOT stated in the build.",
    "columns_note": "The paytable prints three payout columns for nine regular symbols; equal payouts do not make symbols identical."
  },
  "features": [
    {
      "name": "Cluster pays and cascades",
      "description": "4 or more matching symbols touching horizontally or vertically win. After payout, winning symbols explode and symbols above fall; further wins are added until none remain."
    },
    {
      "name": "Sticky Wild",
      "description": "A Wild stays in the centre cell (column 3, row 3) in every round."
    },
    {
      "name": "Winning symbols collection bar",
      "description": "Exploded winning symbols accumulate in the bar above the reels. The bar resets to zero at the start of every spin, collects at most 80 symbols per spin, and each feature can trigger only once per spin. A feature fires in a round that has NO winning combination. If several are waiting only one fires per such round, in order Earth, Water, Fire, Queen.",
      "bar_display": "Plaque above the grid showing 'collected / next threshold', for example 0/10, 11/30, 45/55, 60/80. Bar fill colour changes with stage: dark empty at 0, blue fill with the 30 target, red with the 55 target, orange fill with a gold dragon ornament at the end with the 80 target.",
      "thresholds": [10, 30, 55, 80]
    },
    {
      "name": "Earth Dragon Feature",
      "trigger": "10 or more winning symbols collected, fires in a round without a winning combination",
      "effect": "All low paying symbols are removed from the reels (empty cells appear, then symbols refill).",
      "frames": ["bonus_earth_dragon_trigger.png", "bonus_earth_dragon_play.png", "win_screen_earth_total.png"],
      "visual": "Banner 'Earth Dragon !' in green letters; the suit tiles vanish leaving dark carved-stone empty cells, then the board refills."
    },
    {
      "name": "Water Dragon Feature",
      "trigger": "30 or more winning symbols collected, fires in a round without a winning combination",
      "effect": "A randomly chosen symbol (Earth Dragon, Water Dragon, Fire Dragon or Dragon Eye symbol) is added vertically along the 2nd column and another randomly chosen one along the 4th column.",
      "frames": ["bonus_water_dragon_trigger.png", "bonus_water_dragon_play.png"],
      "visual": "Banner 'Water Dragon !' in light-blue letters; the blue dragon swoops over the nest; columns 2 and 4 glow with a translucent cyan waterfall-like overlay while their symbols change to the chosen one. The grid stays 5x5.",
      "gameplay_frame": "bonus_water_dragon_play.png is real gameplay after the feature fired (a later round state, not the banner): collection bar 44/55 (Water threshold 30 passed, Fire 55 not yet), the 5x5 grid refilled, a highlighted cluster of four light-blue clubs (one in column 4 row 1, three in row 2 columns 3-5) joined by the centre Wild, labelled 0.06 on the cluster; message strip 'WIN 0.06', round WIN field 4.39, balance 99,992.39, bet 0.30. The trigger banner frame is a different spin (bar 45/55, WIN 3.12)."
    },
    {
      "name": "Fire Dragon Feature",
      "trigger": "55 or more winning symbols collected, fires in a round without a winning combination",
      "effect": "A Wild is added to a random position on each of reels 1, 2, 4 and 5.",
      "frames": ["bonus_fire_dragon_trigger.png", "bonus_fire_dragon_play.png"],
      "visual": "Banner 'Fire Dragon !' in orange letters; flaming orange backdrop with an orange winged dragon above the plaque."
    },
    {
      "name": "Dragon Queen Feature",
      "trigger": "80 winning symbols collected (the maximum), fires in a round without a winning combination",
      "effect": "A Wild is added to each of the four corners and stays until the end of the spin; all low paying symbols are transformed into high paying symbols.",
      "frames": ["bonus_dragon_queen_play.png", "win_screen_queen_total.png"],
      "visual": "Background changes to lava and flames with a huge red dragon head over the top of the grid; the Wilds in corners and centre are wreathed in flames; the result banner is flame-styled 'TOTAL WIN'.",
      "entry_screen": "NOT CAPTURED. The entry banner of Dragon Queen is absent from the frame set (the manifest records an honest not_captured after 262 confirmed spins, Queen fired once, the series of frames skipped the banner). Its appearance is not described here and is not inferred from the other banners."
    },
    {
      "name": "Maximum win cap",
      "description": "Win is capped at 2,500x the bet; reaching it ends the spin."
    },
    {
      "name": "Turbo Spin and Auto Spin",
      "description": "Turbo toggle at the bottom left shortens reel animation; Auto Spin offers 10, 30, 50, 80 or 1000 spins; Space key spins on PC (hold for continuous spins; press during spin to skip animation)."
    }
  ],
  "absent_features": {
    "free_spins": "Not in the game: no mention in the full text of paytable and rules, and no free-spins node or screen (two channels: printed text and Cocos scene tree).",
    "bonus_buy": "Not in the game: no mention in the full text, no buy button on screen, no buy nodes in the scene tree.",
    "jackpot": "None printed.",
    "scatter": "No scatter symbol in the paytable."
  },
  "controls": {
    "bottom_row_left_to_right": ["Turbo toggle (lightning bolt, crossed when off)", "Minus (reduce Bet Amount)", "Spin (large round metal button with orange double-arrow; greyed while a round is running)", "Plus (increase Bet Amount)", "Auto Spin (play-in-circle icon)"],
    "info_bar": ["User Profile icon with Cash Wallet balance (left)", "PG logo (centre; replaced by a WIN field showing the round total during wins)", "Bet Amount with coin icon (right, tap to open Bet Options)"],
    "panel_nav_bar": ["Sound", "Paytable", "Rules", "History", "Quit"],
    "keyboard": "Space to spin; holding Space continues spins; Space skips reel animation; if exactly one on-screen button is available Space activates it."
  },
  "accessibility": {
    "blind_low_vision": "Everything is on screen text and canvas; outcomes are announced only visually, with amounts printed over winning clusters and in the WIN field. Panels (paytable, rules) are real DOM text, so text is readable by assistive tech, while the reel grid is a canvas without text alternatives.",
    "deaf_hard_of_hearing": "Every feature is announced by a text banner (Earth Dragon !, Water Dragon !, Fire Dragon !, WIN x, TOTAL WIN x, Mega Win), so sound is not required. Sound can be switched off from the menu.",
    "colorblind": "Dragons are told apart by creature shape and face as well as by tile colour; suits by icon shape; the eye by its pupil. Feature banners are told apart by their printed name, not only by colour. Weak points: the three dragon tiles are red, blue and green, and the four suit tiles are all dark grey with only small colour accents, so shape recognition is needed; selected Auto Spin pill relies on subtle green tint.",
    "motor": "Spin by tap or the Space key; hold Space for repeated spins; Auto Spin up to 1000 rounds; Turbo to shorten animation; bet picker is a scrolling wheel plus Max Bet and Confirm buttons; no timed input needed.",
    "cognitive_load": "Collection bar thresholds change between 10, 30, 55 and 80 while the plaque text stays the same size, and several features can fire inside one spin."
  },
  "evidence_and_numbers": {
    "ocr_and_text_sources": "Pay values, rules, feature thresholds and the cap are taken verbatim from _ref_paytable.txt and _ref_rules.txt (DOM text printed by the game), cross-checked against paytable_p1.png (payout grid read visually, all 11 tiers x 3 columns match the text).",
    "visual_cross_checks": [
      "paytable_p1.png: symbol-to-column assignment (eye, three dragons, four suits, Wild)",
      "base_game.png: 5x5 grid, 0/10 bar, bet 6.00, balance 100,000.00",
      "settings_bet_max.png: Max Bet row 0.90 x 10 x 10 = 90.00",
      "base_game_win_line.png: 0.30 and 0.90 cluster amounts at bet 0.30"
    ],
    "spins_confirmed_by_capturer": 262
  },
  "unreadable_or_uncertain": [
    "RTP: the build prints no RTP (stated by the capturer after reading both panels in full; none on the frames); left null deliberately and not taken from any external source.",
    "Volatility: not printed in the build; null.",
    "Which of the orange, blue and green dragons is the Earth, the Water and the Fire Dragon symbol: rules name them but do not map them to colours; likely blue = water but not stated.",
    "Dragon Queen entry banner: not in the frame set (not_captured, 262 confirmed spins); described nowhere in this document.",
    "Cash value of the paytable at the default bet is not shown on the paytable screen; the bet 6.00 is the value at capture.",
    "A separate PDF mentioned in the manifest prints '6 Rows, 6 Columns' in a summary table against the 5 by 5 in the game's own rules and the frames; the build shows 5x5, so 5x5 is used here.",
    "The 'Mega Win' amount 6.60 was captured while the counter was still running; the final amount of that round is not shown.",
    "Wins thresholds for named tiers (Big/Mega win) are not printed in the build."
  ]
}

API documentation for this slot

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