Candy Monsta St. Valentines

Demo, RTP 94.03%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 15 Aug 2026
RTP 94.03%
Volatility Medium-High
Max win
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

29 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/candy-monsta-st-valentines-b10/

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137 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 15 Aug 2026 View capture log

Per-screen breakdown

29 demo screens
29 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Candy Monsta St. Valentines

Everything pulled from Candy Monsta St. Valentines into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
29 screens captured
14 symbols catalogued · payouts OCR-verified
10 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 29 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Candy Monsta · 3 games in this series ↓
rtp 94.03% · single configuration
volatility Medium-High
layout 5×3
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2022

Candy Monsta series

where this game sits among its own

All 3 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.

Game Released
Candy Monsta St. Valentines you are here Feb 2022
Candy Monsta Oct 2021
See all 3 games in this series →

Symbols & paytable

14 symbols
14 icons (ZIP)
Monsta
Monsta
High Pay

Red bat-winged devil/dragon mascot with white cartoon eyes and fanged grin, on an orange/gold tile labelled 'MONSTA'; in this edition holds a purple Cupid bow with a pink heart-tipped arrow. Rules call the top tier 'maximum exposure of x1000'.

MatchPayoutUnit
3x 2.50 Multiplier
4x 25.00 Multiplier
5x 50.00 Multiplier
WILD
WILD
Wild

Round pink-and-white swirled peppermint lollipop reading 'WILD!'. Substitutes any symbol in a line except Scatter. During Free Spins appears only on reels 2, 3, 4 and becomes a sticky (locked) wild for the rest of the round.

Scatter / Bonus
Scatter / Bonus
Scatter

Heart-shaped glass candy jar filled with red/green/purple heart candies, cork-sealed, tan 'Bonus' luggage tag, pink glow outline. 3-5 anywhere on the display trigger 10 Free Spins (flat award); retriggerable; maximum number of free spins is unlimited.

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier
Red wrapped candy
Red wrapped candy
High Pay

Glossy red spherical hard candy in a purple twist-wrapper, on a purple rounded-square tile.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Orange gummy bear
Orange gummy bear
High Pay

Glossy orange/amber seated gummy-bear figure on a purple rounded-square tile.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Gold star candy
Gold star candy
High Pay

Glossy gold/amber five-pointed star-shaped hard candy, plain icon on transparent tile.

MatchPayoutUnit
3x 1.50 Multiplier
4x 2.50 Multiplier
5x 15.00 Multiplier
Orange jelly / pudding cup
Orange jelly / pudding cup
High Pay

Glossy orange fluted jelly/pudding dessert shape, plain icon on transparent tile.

MatchPayoutUnit
3x 1.50 Multiplier
4x 2.50 Multiplier
5x 15.00 Multiplier
Purple shell/clam candy
Purple shell/clam candy
High Pay

Glossy purple scalloped shell/clam-shaped jelly candy, plain icon on transparent tile.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Green crescent candy
Green crescent candy
High Pay

Glossy green crescent/banana-slice-shaped jelly candy, plain icon on transparent tile.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
A
A
Low Pay

Glossy red 3D letter 'A'.

MatchPayoutUnit
3x 0.75 Multiplier
4x 1.25 Multiplier
5x 5.00 Multiplier
K
K
Low Pay

Glossy gold/orange 3D letter 'K'.

MatchPayoutUnit
3x 0.75 Multiplier
4x 1.25 Multiplier
5x 5.00 Multiplier
Q
Q
Low Pay

Glossy magenta/purple 3D letter 'Q'.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
J
J
Low Pay

Glossy green 3D letter 'J'.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
10
10
Low Pay

Glossy orange 3D numeral '10'.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5x3 reels, 20 fixed paylines always active. Payline wins are multiplied by the bet-per-line value; only the highest win is paid per active payline. RTP 94.03%.

Free Spins free_spins
Free Spins / Sticky Wild

Triggered by 3, 4 or 5 Scatter (heart candy jar) symbols anywhere on the display; awards a flat 10 free spins at the same bet and lines as the triggering round. During free spins the Wild lands only on reels 2, 3 and 4 and becomes a Sticky Wild, locked in place for the rest of the round. Retriggerable by landing 3-5 Scatters again; maximum number of free spins is unlimited.

Colour system

extracted from frames · HEX
Export palette
#2A115D base dominant 1 base
#550F64 base dominant 2 base
#E35DDA base dominant 3 base
#F69D09 base dominant 4 base
#A11CA3 base dominant 5 base
#E89DE1 base dominant 6 base
#1C0729 free_spins dominant 1 free_spins
#561B57 free_spins dominant 2 free_spins
#571521 free_spins dominant 3 free_spins
#634F5F free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Win amounts, spin counters, feature names ('Free Spins', 'Sticky Wild') and the active payline label ('Line N pays') are always printed as text, not conveyed by colour alone. Paytable line diagrams use highlighted-vs-empty cell fill (magenta fill vs grey) rather than distinguishing colours between different lines. Settings/Autoplay toggle state is shown by a check-mark glyph, not colour.
  • Regular symbols are distinguished mainly by shape/printed glyph, not colour: royal letters A (red), K (gold/orange), Q (magenta/purple), J (green) and 10 (orange) each carry a distinct printed letter/numeral; candy symbols (red candy, orange gummy bear, gold star, orange jelly, purple shell, green crescent) each have a distinct silhouette.
Screen Reader
  • Bottom-bar control positions are stable across all observed screens: Information (i) and Settings (gear) sit together on the left of the bet display, Autoplay (A) and Spin sit together on the right. The paytable/rules booklet is a single long scrolling document per tab (Payments/History/Help), not a paginated click-through -- both scroll position and tab selection are needed to describe location.
Motor Accessibility
  • Bet adjustment uses small up/down triangle arrows next to the Total bet field, plus a full scrollable dropdown ladder (0.20-100.00) as an alternative to repeated stepping. Spacebar can substitute for clicking Spin (toggle in Settings). Autoplay offers five configurable auto-stop conditions (any win, bonus won, single win exceeds, balance increases/decreases by) to reduce required manual actions.
Hearing Accessibility
  • No information is conveyed by audio only; Music and Sound FX are decorative toggles in Settings. All win, feature-trigger and spin-counter information is presented as on-screen text/numerals.
Low Vision
  • Win amounts are shown as large gold numerals with a radiating glow against the reel background; the paytable/rules panel uses white/light-grey body text on a near-black background for high contrast versus the pink in-game screens.

Media & assets

7 files · 7 types
29 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Splash/preview, base game, settings, autoplay settings, bet-ladder min and max, paytable (9 pages after thinning, all symbols/lines), rules (6 pages after thinning), free spins trigger (scatter win), congrats screen (10 free spins awarded), free spins gameplay (spin 1/10), free spins mid-round sticky-wild accumulation (spin 9/10), and free spins round-result win screen (48x bet).
Volatility rating is not stated anywhere in the captured paytable, rules, settings or autoplay screens.
No explicit overall 'MAX WIN Nx BET' figure is printed on any screen; the only related figure is the Monsta symbol's own top paytable tier (rules text: 'maximum exposure of x1000', per-line), which is not necessarily the same as a combined-lines/Sticky-Wild round maximum.
The retrigger spin-count for Free Spins is not printed: rules confirm retriggering is possible on 3-5 further Scatters but give no specific added-spin number, and no retrigger occurred in the captured 10-spin round.
Whether the base ('basic') edition and the other sibling skins (xmas, halloween) share identical Scatter/Wild artwork or only the same payout numbers could not be confirmed -- only the 'valentine' skin was captured this session.

Ask AI about Candy Monsta St. Valentines

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Candy Monsta St. Valentines work? Keep it simple.

Triggered by 3, 4 or 5 Scatter (heart candy jar) symbols anywhere on the display; awards a flat 10 free spins at the same bet and lines as the triggering round. During free spins the Wild lands only on reels 2, 3 and 4 and becomes a Sticky Wild, locked in place for the rest of the round. Retriggerable by landing 3-5 Scatters again; maximum number of free spins is unlimited.

RTP 94.03%Medium-High volatilitydemo ✓

From the verified capture of 15 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Candy Monsta St. Valentines vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/candy-monsta-st-valentines-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/candy-monsta-st-valentines-b10/
{
  "game": {
    "name": "Candy Monsta St. Valentine's Edition",
    "provider": "BGaming",
    "provider_game_code": "CandyMonsta",
    "theme": "A candy/sweets-themed slot centred on a small red bat-winged devil-like creature named 'Monsta'. In this edition Monsta is dressed as Cupid: he carries a curved bow and a pink heart-tipped arrow. Overall art direction is a St. Valentine's Day romance theme layered on top of a generic candy-shop base game: pink hearts, red/pink/purple balloons shaped like hearts, and candy-cane striped borders.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users) built from 40 desktop screenshots (1280x800) plus OCR ground truth and zoomed paytable crops.",
    "method_notes": "Numbers taken verbatim from on-screen text where legible; payout-basis and RTP figures cross-checked against measured win frames (see 'payout_basis'). Nothing invented; unclear items are listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "edition_info": {
    "is_edition": true,
    "relationship": "This is ONE OF FOUR seasonal reskins ('editions') of the same underlying game engine, code-named 'CandyMonsta' by the provider. The base game and all editions share identical mechanics, paytable structure, RTP formula and reel/line layout; only the visual skin (art, palette, wordmark, and the Monsta character's costume/prop) changes between editions. The base build math (94.03% RTP, 5x3 grid, 20 fixed lines, per-line payout basis) is NOT specific to this edition — it is inherited from the shared engine.",
    "sibling_skins": ["basic (default/base game)", "xmas", "valentine (this capture)", "halloween"],
    "how_confirmed": [
      "Pixel evidence: the wordmark reads 'Candy Monsta ST. VALENTINE'S EDITION' on the splash screen (preview.png), in the base game header (base_game.png) and on every paytable/rules page. The colour palette is pink/fuchsia/purple with floating heart balloons and heart-shaped decorations; the Monsta character holds a Cupid-style bow and heart-tipped arrow, and the Scatter/Bonus symbol is a heart-shaped glass jar of candy tied with a 'Bonus' gift tag (paytable_p1.png / paytable_p2.png).",
      "Technical/JS evidence: window.__OPTIONS__.ui.skins reported the array [\"basic\",\"xmas\",\"valentine\",\"halloween\"]; window.__OPTIONS__.ui.applied_skin was read as \"basic\" on a fresh, unparametrised token and changed to \"valentine\" after the games-URL was reloaded with an explicit &skin=valentine parameter — the capture session used the 'valentine' state for every screenshot in this manifest."
    ],
    "what_differs_from_base_edition": "Only cosmetic/theme elements differ: background art (hearts/balloons vs whatever the base skin uses), the game wordmark banner, the Monsta character's held prop (Cupid bow + heart arrow), the Scatter/Bonus symbol art (heart candy jar vs the base edition's presumed different container), and ambient decoration on menus/paytable pages. Grid size, number of lines, symbol payout tiers, RTP, bet range, and feature rules (Free Spins trigger/count, Sticky Wild behaviour) are the shared engine math and are NOT unique to Valentine's."
  },

  "color_palette": {
    "overall": "Dominant palette is pink, fuchsia/magenta and purple, evoking a Valentine's Day romance theme, layered over the candy game's own purple reel background.",
    "background_menus_splash": "Deep pink/magenta gradient background covered with translucent heart-shaped balloons in red, pink and purple tones; soft glowing pink starburst light in the centre of the splash screen.",
    "reel_frame": "Red-and-white diagonal candy-cane striped border framing the 5x3 reel grid.",
    "reel_cells": "Dark purple/near-black semi-transparent cells separated by thin lines, sitting on a blurred pink/magenta candy-shop background (visible cupcakes, ice-cream, strawberries in the base_game.png backdrop).",
    "wordmark": "'Candy Monsta' rendered in bold rounded pink/magenta bubble letters outlined in white, with a gold star dotting the 'i' and a small monster-eye inside the 'o'; the 'ST. VALENTINE'S EDITION' sub-banner sits underneath in red text on a cream/tan ribbon.",
    "ui_bar": "Bottom control bar is a flat dark purple/violet strip running the width of the screen; button icons are white line-art on dark circles/discs.",
    "paytable_panel": "Paytable and rules panels use a near-black/charcoal background (distinct from the pink in-game screens) with white and grey body text and the same pink Candy Monsta wordmark banner at the top.",
    "accent_colors": "Magenta/pink (headings, active toggles, line-diagram highlighted cells), gold/orange (symbol icons, win-count flashes, 'Free Spins'/'Congrats' banners), white (button glyphs, WILD! lettering)."
  },

  "symbols": {
    "note": "All payout tiers are read directly from the zoomed paytable pages (paytable_p1.png through paytable_p5.png). Printed numbers in the paytable are PER-LINE BET multipliers, except for the Scatter symbol, whose printed numbers are already TOTAL-BET multipliers (see 'payout_basis' below for the measured proof and the conversion rule). Both the printed per-line figure and the derived total-bet-multiplier figure (printed value / 20, since this game has 20 fixed lines) are given for every symbol so downstream consumers can pick the correct basis.",
    "highest_value": {
      "name": "Monsta",
      "appearance": "The game's mascot: a small red bat-winged, horned devil/dragon-like creature with large white cartoon eyes and a fanged grin, perched on an orange/gold rounded-square tile with 'MONSTA' printed on a white ribbon banner across the bottom. In this edition he holds a purple Cupid-style bow drawn back with a pink heart-tipped arrow.",
      "payouts_per_line_bet": {"5": 1000, "4": 500, "3": 50},
      "payouts_total_bet_multiplier": {"5": 50, "4": 25, "3": 2.5},
      "rank": "Highest-paying regular symbol; the 'about the game' rules text (rules_p1.png) calls this the game's 'maximum exposure of x1000' (per-line figure)."
    },
    "high_value": [
      {
        "name": "Red wrapped candy (round hard candy)",
        "appearance": "A glossy red spherical candy in a purple twist-wrapper, wrapper ends visible left and right, on a purple rounded-square tile.",
        "payouts_per_line_bet": {"5": 400, "4": 100, "3": 40},
        "payouts_total_bet_multiplier": {"5": 20, "4": 5, "3": 2}
      },
      {
        "name": "Orange gummy bear",
        "appearance": "A glossy orange/amber gummy-bear candy figure, seated pose, on a purple rounded-square tile.",
        "payouts_per_line_bet": {"5": 400, "4": 100, "3": 40},
        "payouts_total_bet_multiplier": {"5": 20, "4": 5, "3": 2}
      },
      {
        "name": "Gold star candy",
        "appearance": "A glossy gold/amber five-pointed star-shaped hard candy, plain icon on transparent tile (no background square).",
        "payouts_per_line_bet": {"5": 300, "4": 50, "3": 30},
        "payouts_total_bet_multiplier": {"5": 15, "4": 2.5, "3": 1.5}
      },
      {
        "name": "Orange jelly / pudding cup",
        "appearance": "A glossy orange fluted jelly/pudding dessert shape, plain icon on transparent tile.",
        "payouts_per_line_bet": {"5": 300, "4": 50, "3": 30},
        "payouts_total_bet_multiplier": {"5": 15, "4": 2.5, "3": 1.5}
      },
      {
        "name": "Purple shell/clam candy",
        "appearance": "A glossy purple scalloped shell/clam-shaped jelly candy, plain icon on transparent tile.",
        "payouts_per_line_bet": {"5": 200, "4": 40, "3": 20},
        "payouts_total_bet_multiplier": {"5": 10, "4": 2, "3": 1}
      },
      {
        "name": "Green crescent candy",
        "appearance": "A glossy green crescent/banana-slice-shaped jelly candy, plain icon on transparent tile.",
        "payouts_per_line_bet": {"5": 200, "4": 40, "3": 20},
        "payouts_total_bet_multiplier": {"5": 10, "4": 2, "3": 1}
      }
    ],
    "royals_low_value": [
      {"name": "A", "color": "glossy red 3D letter", "payouts_per_line_bet": {"5": 100, "4": 25, "3": 15}, "payouts_total_bet_multiplier": {"5": 5, "4": 1.25, "3": 0.75}},
      {"name": "K", "color": "glossy gold/orange 3D letter", "payouts_per_line_bet": {"5": 100, "4": 25, "3": 15}, "payouts_total_bet_multiplier": {"5": 5, "4": 1.25, "3": 0.75}},
      {"name": "Q", "color": "glossy magenta/purple 3D letter", "payouts_per_line_bet": {"5": 80, "4": 20, "3": 10}, "payouts_total_bet_multiplier": {"5": 4, "4": 1, "3": 0.5}},
      {"name": "J", "color": "glossy green 3D letter", "payouts_per_line_bet": {"5": 80, "4": 20, "3": 10}, "payouts_total_bet_multiplier": {"5": 4, "4": 1, "3": 0.5}},
      {"name": "10", "color": "glossy orange 3D numeral", "payouts_per_line_bet": {"5": 80, "4": 20, "3": 10}, "payouts_total_bet_multiplier": {"5": 4, "4": 1, "3": 0.5}}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "A round pink-and-white swirled peppermint/lollipop candy with the word 'WILD!' in white bubble letters across it.",
      "rules": "Substitutes for any symbol in a line to complete a winning combination, except for the Scatter symbol. During bonus (Free Spins) rounds the Wild symbol appears ONLY on reels 2, 3 and 4 (never on reel 1 or 5), and additionally becomes a Sticky Wild (see Features).",
      "source": "paytable_p1.png / paytable_p2.png; confirmed in rules_p3.png"
    },
    "scatter_bonus": {
      "name": "Scatter / Bonus",
      "appearance": "A heart-shaped glass candy jar (edition-specific art) filled with multicoloured heart-shaped candies (red, green, purple), sealed with a cork stopper, and hanging from it a tan luggage-tag reading 'Bonus'. Surrounded by a bright pink/magenta glow outline.",
      "payouts_total_bet_multiplier": {"5": 100, "4": 10, "3": 2},
      "payout_basis_note": "Unlike every other symbol, these Scatter numbers are ALREADY total-bet multipliers, not per-line multipliers — do not divide by 20 (see 'payout_basis').",
      "rules": "3, 4 or 5 Scatter symbols anywhere on the display (not restricted to a payline) trigger 10 Free Spins. Scatter wins are added to active paylines. Bonus spins can be retriggered by landing 3, 4 or 5 Scatter symbols again during the feature.",
      "source": "paytable_p1.png / paytable_p2.png; rules_p3.png"
    }
  },

  "reel_and_line_layout": {
    "grid": "5 reels x 3 rows, fixed size (no expanding/megaways rows).",
    "mechanic": "20 fixed paylines (bet_mechanic = lines). There is no line-count selector; all 20 lines are always active.",
    "line_diagrams": "Each of the 20 lines is illustrated on paytable pages 6-9 (paytable_p6.png - paytable_p9.png) as a small 5-column x 3-row grid of grey squares with the cells belonging to that line highlighted in magenta/pink. The 20 diagrams show a variety of horizontal, V-shaped, W-shaped, and zig-zag patterns typical of a classic-line slot; exact per-cell coordinates for all 20 lines are shown graphically in the source pages rather than reproduced as coordinate lists here.",
    "source": "paytable_p6.png through paytable_p9.png (headed 'Lines'), rules_p1.png text 'Choose the bet size...The game features win lines'"
  },

  "payout_basis": {
    "value": "per_line_bet_except_scatter",
    "printed_rule": "rules_p5.png, verbatim: 'Payline wins are multiplied by the bet per line value, except for Scatters.' and 'Scatter pays in any part of the display from the total bet value.'",
    "evidence_payline": {
      "frame": "win_screen_line4.png",
      "win_kind": "payline",
      "printed_win": 0.10,
      "total_bet": 0.20,
      "lines": 20,
      "bet_per_line": 0.01,
      "tier_symbol": "orange '10' numeral, 3-of-a-kind (one of the three is a substituted Wild), Line 4",
      "tier_value_per_line_bet": 10,
      "check": "(0.20 / 20) * 10 = 0.10 -- exact match to the printed 'Total win: 0.10 FUN' and 'Line 4 pays' label. A total-bet basis would have given 0.20 * 10 = 2.00, which does NOT match."
    },
    "evidence_scatter": {
      "frame": "free_spins_trigger_scatter.png",
      "win_kind": "scatter",
      "printed_win": 0.40,
      "total_bet": 0.20,
      "tier_symbol": "3x heart-jar Scatter",
      "tier_value_total_bet": 2,
      "check": "0.20 * 2 = 0.40 -- exact match, confirming Scatter pays are already total-bet multipliers (the opposite basis from every other symbol)."
    },
    "conversion_rule_for_storage": "Because this documentation stores payouts as multipliers of the TOTAL bet, every symbol's printed paytable number EXCEPT the Scatter must be divided by 20 (the fixed line count) to obtain the total-bet multiplier used elsewhere in this file. Example: Monsta prints '5x 1000' (per-line) -> 1000/20 = 50x total bet. The Scatter's printed numbers (5x100/4x10/3x2) are used AS-IS with no division."
  },

  "technical_summary": {
    "rtp_percent": 94.03,
    "rtp_is_range": false,
    "rtp_source": "rules_p5.png, verbatim: 'The overall theoretical Return to Player (RTP) is 94.03%.'",
    "volatility": "Not stated anywhere in the captured rules/paytable/settings screens. Not reported here (honest omission, not a guess).",
    "bet_min": "0.20 FUN",
    "bet_max": "100.00 FUN",
    "bet_source": "Measured directly by opening the bet-size dropdown and scrolling it to both ends: bet_ladder_max.png shows the list topping out at 100.00 (does not scroll further), bet_ladder_min.png shows it bottoming out at 0.20 (does not scroll further).",
    "bet_ladder_values_seen": [0.20, 0.40, 0.80, 1.00, 2.00, 4.00, 10.00, 20.00, 30.00, 40.00, 50.00, 60.00, 70.00, 80.00, 90.00, 100.00],
    "demo_default_bet": "0.20 FUN",
    "demo_credit": "1,000.00 FUN",
    "reels": "5 reels x 3 rows, fixed.",
    "lines": "20 fixed paylines, always active, no line-count control.",
    "max_symbol_tier": "The Monsta symbol's top printed tier is '5x 1000' (per-line bet), which the rules text (rules_p1.png) itself labels 'maximum exposure of x1000'. This is the top PAYTABLE tier, not necessarily the game's overall theoretical max win across a full combined-lines/Sticky-Wild free-spins round -- no screen in this capture states an explicit 'MAX WIN Nx' figure, so an overall max_win value is not asserted here (see unreadable_or_uncertain).",
    "bonus_buy": "Not present. No BUY/purchase control was found anywhere on the base_game screen or in the rules text (Features/Additional information sections of rules_p3-p6 describe only Scatter, Wild and Sticky Wild, with no mention of a purchase mechanic).",
    "keyboard": "Spacebar can be used to spin instead of clicking Spin (toggle 'Spacebar to spin' in Settings, seen checked by default in settings.png; also documented in rules_p6.png).",
    "malfunction_clause": "rules_p6.png, verbatim: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
    "rules_version_note": "rules_p6.png states 'This is the game rule version 1.0, dated October 11, 2021. Game Version 2.0.0.' -- this is the date the RULES TEXT was versioned, not necessarily this edition's release date, and is not treated as a release date in this documentation."
  },

  "features": {
    "free_spins": {
      "trigger": "3, 4 or 5 Scatter (heart candy jar) symbols anywhere on the 5x3 display (not confined to a payline) trigger 10 Free Spins, regardless of whether 3, 4, or 5 landed (the rules text gives a single flat award of 10, not a table scaling with Scatter count).",
      "scatter_win": "Any Scatter win itself is also paid (added to active paylines) at the moment of trigger, using the total-bet-multiplier Scatter payout table.",
      "retrigger": "Landing 3, 4 or 5 Scatter symbols again during the Free Spins round retriggers the feature (adds more spins); the rules text does not give a specific retrigger spin count, only that it can occur. 'The maximum number of Free Spins is unlimited' (rules_p3.png).",
      "sticky_wild": "During Free Spins, every Wild (peppermint lollipop) symbol that lands becomes LOCKED ('sticky') in its cell and stays in place for the remainder of the Free Spins round, increasing the chance of further wins as more Wilds accumulate. Wilds during Free Spins can only land on reels 2, 3 and 4.",
      "bet_and_lines_during_feature": "Free Spins are played at the same total bet and the same 20 lines as the round that triggered them (rules_p4.png).",
      "source": "rules_p3.png ('Features' section: Scatter / Wild / Sticky Wild subsections), paytable_p5.png-p6.png (illustrated Free Spins / Sticky Wild panels)",
      "captured_round": {
        "trigger_frame": "free_spins_trigger_scatter.png -- 3 heart-jar Scatters landed on reels 1, 3 and 5; Scatter win of 0.40 FUN counted (Total bet 0.20 FUN).",
        "award_frame": "free_spins_trigger_congrats.png -- 'CONGRATS! YOU'VE WON 10 FREE SPINS' announcement screen, 'Click to continue' prompt, Total win 0.40 FUN carried over.",
        "gameplay_frame": "free_spins_gameplay.png -- spin 1 of 10, three orange '10' numeral symbols aligned with one Wild landed, spin win 0.20 FUN, running Total win 0.60 FUN, 'Free spins: 1/10' counter visible in the bottom bar.",
        "sticky_accumulation_frame": "free_spins_sticky_wilds.png -- by spin 9 of 10, four Wild lollipop symbols are shown locked/accumulated across reels 2 and 3 (motion-blurred mid-spin capture), running Total win 6.70 FUN, 'Free spins: 9/10'.",
        "round_result_frame": "free_spins_win.png -- end-of-round summary over three gift boxes: 'TOTAL WIN 9.60 / 48x Bet', Free spins counter shows 10/10, Total bet remained 0.20 FUN throughout (9.60 / 0.20 = 48, consistent with the printed '48x Bet')."
      }
    },
    "bonus_buy": {
      "present": false,
      "evidence": "No purchase/buy control visible on base_game.png (full 1280x800 frame checked, including the left edge of the screen where such controls sometimes sit). The rules booklet's 'Features' and 'Additional information' sections (rules_p3.png-p6.png) describe only Scatter, Wild and Sticky Wild, and never mention a purchase mechanic."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Modal splash screen shown before the base game loads, waiting for a click. Deep pink/magenta background scattered with translucent heart balloons in red, pink and purple. Centre: the 'Candy Monsta ST. VALENTINE'S EDITION' wordmark over a bright pink starburst glow. Left panel: header 'FREE SPINS' (flanked by small pink hearts) over a small illustrated 5x3 reel preview showing letter symbols, gummy bears and three glowing heart-jar Scatter/Bonus symbols on reels 1, 3, 5; caption '3 OR MORE SCATTERS ADD 10 FREE SPINS'. Right panel: header 'STICKY WILD' (flanked by small pink hearts) over a reel preview filled with pink-and-white Wild lollipop symbols; caption 'EXTRA BONUS FEATURE IN FREE SPINS'. Bottom-centre: a large gold/orange rounded-rectangle button reading 'CLICK TO START' in dark red/purple text. Top-left: a small yellow square badge with a bold black 'B' (provider mark). Top-right: a white speaker/sound icon and a clock reading '16:41' (system clock, not a game element).",
      "purpose": "Entry point; clicking anywhere on the CLICK TO START button loads the base game.",
      "color_blind_notes": "Both feature callouts (Free Spins / Sticky Wild) are explained fully in text, not by colour alone. The button is distinguished by shape/position/text label, not colour."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5 reels x 3 rows centred on screen, framed by a red-and-white candy-cane striped border on a rounded rectangle.",
      "title_banner": "Top-centre: pink 'Candy Monsta' bubble wordmark with a cream ribbon below reading 'ST. VALENTINE'S EDITION' in red; heart-shaped balloons (red, pink, purple) float across the top edge of the screen behind the banner.",
      "background": "Blurred pink/magenta candy-shop scene visible around and behind the reel frame: pink frosted treat on the upper-left, a heart-shaped gift box lower-left, a strawberry-and-cream dessert lower-right.",
      "reel_cells": "Dark purple/near-black cells; the captured frame shows (top-to-bottom, left-to-right, as a snapshot only -- not a fixed layout): reel1 [K, purple shell, purple shell], reel2 [gold star, gold star, Monsta], reel3 [orange gummy bear x2, red candy], reel4 [orange gummy bear x2, gold star], reel5 [K, K, green J].",
      "bottom_bar": {
        "left_icons": "Two small round white icons on the dark purple bar just left of the bet display: an 'i' Information icon and a gear/cog Settings icon.",
        "balance_and_bet": "Centre-left, white/grey text: 'Balance 1,000.00 FUN' and, to its right, 'Total bet 0.20 FUN' with small triangular up/down arrows beside it to step the bet up or down.",
        "right_controls": "Far right: a round 'A' Autoplay icon and a round circular-arrows Spin icon, both white glyphs on dark discs.",
        "top_right": "White speaker icon and a small in-game clock (e.g. '16:42') at the very top-right corner, outside the reel frame; a small vertical 'CANDY MONSTA' text runs along the far right edge of the screen."
      },
      "color_blind_notes": "All bottom-bar controls are distinguished by icon shape (i / gear / A / spin-arrows / up-down triangles), not colour. Balance and bet labels are plain white/grey text."
    },

    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Centred dark grey/near-black rounded rectangle over the dimmed reels; a white 'X' close button at the top-right of the panel.",
      "options": "Two checkbox rows at top: 'Quick spin' (unchecked in the captured frame) and 'Spacebar to spin' (checked, shown with a white check-mark in a dark square). Below, an 'Audio' section: 'Volume' label with a horizontal slider (round white handle, track roughly 80% filled in the captured frame) and two further checkboxes 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "Checkbox state is shown by presence/absence of a white check-mark glyph inside the box (shape-based), not colour."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "layout": "Dark panel overlapping the lower-right of the dimmed reels; header 'Autospin settings' with an 'Advanced' toggle (collapsed/expanded chevron) at top-right.",
      "options": "One checkbox: 'Enable quick spin' (unchecked in the captured frame).",
      "rounds_selector": "'Numbers of rounds' label above a 3x3 grid of square buttons offering fixed autospin counts: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited).",
      "stop_conditions_from_rules": "rules_p2.png lists five configurable auto-stop conditions available under 'Advanced': 'on any win' (stop after any win), 'if bonus game is won' (stop when a bonus/feature triggers), 'if single win exceeds' (stop when one win exceeds a set amount), 'if cash balance increases by' (stop once balance rises by a set amount), 'if cash balance decreases by' (stop once balance falls by a set amount).",
      "color_blind_notes": "Round-count buttons are distinguished by their printed numbers/infinity glyph, not colour."
    },

    "bet_selector": {
      "type": "info",
      "content": "Clicking the 'Total bet' value opens a scrollable dropdown list of fixed bet denominations layered over the reels. bet_ladder_max.png shows the list scrolled fully to the top, listing (top to bottom, visible): 100.00, 90.00, 80.00, 70.00, 60.00, 50.00, 40.00, 30.00, 20.00, 10.00, 4.00, 2.00, 1.00, 0.80, 0.40 -- with 100.00 confirmed as the ceiling (does not scroll further). bet_ladder_min.png shows the same list scrolled fully to the bottom, listing 90.00 down through 0.20 -- with 0.20 confirmed as the floor.",
      "color_blind_notes": "The currently selected value is highlighted with a lighter grey row background, distinguishable by position/contrast, not colour hue."
    },

    "paytable": {
      "type": "paytable",
      "pages": "9 pages after thinning (originally 17; the thinning tool verified pixel-continuity between all kept pages, discarding only pages whose content was already covered by an adjacent kept page).",
      "content_summary": "Page 1: Monsta symbol (top payout) plus Wild and Scatter symbols with payouts and short rule text. Page 2: Wild and Scatter full rule text, plus the first two mid-tier candy symbols (red candy, gummy bear). Page 3: mid/low-tier candy symbols (gold star, orange jelly, purple shell, green crescent). Page 4: continuation of low-tier candies plus royals A and K. Page 5: royals Q, J, 10, then a 'Features' section header with an illustrated Free Spins panel. Page 6: continuation of the Free Spins text, plus an illustrated 'Sticky wild' panel and rule text, then the start of the 'Lines' section (Lines 1-4 diagrams). Pages 7-9: remaining Lines 5-20 diagrams, arranged 4 lines per row group, each a small 5x3 grid with the line's cells highlighted in magenta.",
      "navigation": "The panel is a single vertically scrolling document (no separate prev/next page buttons observed in these captures); an 'X' close button sits at the top-right of the panel header, matching the wordmark banner.",
      "left_side_icons": "A vertical column of three small round icons on the left edge of the panel (visible in base_game/paytable screens): a money-bag icon (this Payments/paytable view, 17 pages before thinning), a clock icon (History -- confirmed NOT to render any content change in this demo build), and a '?' icon (Help/Rules view, 10 pages before thinning, documented separately under 'rules').",
      "color_blind_notes": "Line diagrams use magenta-on-grey cell highlighting; the highlighted cells are also the only ones with any fill colour at all (position + fill-vs-empty is the accessible cue, not hue discrimination)."
    },

    "rules": {
      "type": "rules",
      "pages": "6 pages after thinning (originally 10; continuity verified by the thinning tool).",
      "content_summary": {
        "about_the_game": "'Less spooky moments, more sweet gifts! BGaming introduces a new roller coaster of fun and great prizes - Candy Monsta! The new slot with sweet letter symbols, candies and jellies all in one place. Colorful candy is the Wild symbol in the game. It transforms into any symbol to complete your winning combination! Don't think this is it, 20 paylines maximum exposure of x1000 and marvelous features is another thing the slot can boast of. Collect all sweets with a cute Candy Monsta!'",
        "how_to_play": "Explains bet-size selection via the Total bet field and starting a spin via the Spin button.",
        "autospins": "Explains the Autospins settings (A) button, the confirm/cancel flow, and the five Stop-of-Autospins conditions (see 'autoplay' screen above).",
        "features": "Scatter (trigger + retrigger + unlimited max spins), Wild (substitution rule + reels 2/3/4 restriction during bonus), Sticky Wild (locks Wilds for the remainder of the bonus round) -- verbatim text reproduced under 'features.free_spins' above.",
        "spin_results": "Lists the core win rules verbatim: 'All symbols pay left to right on consecutive reels of an active payline in the main game.' / 'Coinciding wins on several active paylines are added.' / 'Payouts are made according to the paytable.' / 'Payline wins are multiplied by the bet per line value, except for Scatters.' / 'Scatter pays in any part of the display from the total bet value.' / 'Note that only the highest win is paid on each of the active paylines.' / 'The spin can result in triggering free spins. Free spins are played at the same bet and lines as the round activating these spins.'",
        "settings_section": "Describes the Settings panel: 'Quick spin - the speed of spinning reels increases. Depending on license requirements, this feature may not be available.'; 'Spacebar to spin'; volume/music/sound-FX controls.",
        "rtp_section": "'The overall theoretical Return to Player (RTP) is 94.03%.'",
        "rng_section": "'The game is based on a certified random number generator. For more information, visit our BGaming site.'",
        "additional_information": "Malfunction clause (quoted verbatim under technical_summary.malfunction_clause) and the rules-text version stamp ('game rule version 1.0, dated October 11, 2021. Game Version 2.0.0.')."
      },
      "color_blind_notes": "Body text is plain white/light-grey on a near-black panel; section headers are bold white centred text -- no colour-only meaning."
    },

    "win_screen_base_game": {
      "type": "win_screen",
      "content": "In-round win overlay on the reels: winning cells outlined with a bright magenta/pink glowing border and connecting lines, with the win amount ('1.00' in win_screen.png / '0.10' in win_screen_line4.png) shown in large gold/yellow numerals with a radiating orange glow at the centre of the win. The bottom bar's 'Total bet' field is joined by a new 'Total win:' field showing the final amount in gold text; win_screen_line4.png additionally shows a 'Line 4 pays' label to the left of Total win, naming the specific payline that won.",
      "color_blind_notes": "Win highlighting uses a bright glow/outline (position + brightness), not hue alone; the win amount is always also printed as text."
    },

    "free_spins_trigger": {
      "type": "free_spins",
      "content": "free_spins_trigger_scatter.png: three heart-jar Scatter symbols glow with a magenta outline on reels 1, 3 and 5 while the Scatter win amount (0.40) is displayed centrally in gold. free_spins_trigger_congrats.png: full-screen announcement panel, 'CONGRATS!' in large gold 3D letters with red outline, 'YOU'VE WON' below in smaller gold text, a large circular gold-ringed pink medallion showing '10' in bold gold numerals with 'FREE SPINS' beneath it inside the circle, two amber potion-bottle decorations flanking the circle, decorative 'FREE SPINS' text curving along the left and right edges, small pink hearts scattered around, and a 'Click to continue' prompt near the bottom.",
      "color_blind_notes": "The awarded spin count (10) is printed as a large numeral inside the medallion, readable without colour."
    },

    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 5x3 reel grid; background/border art unchanged but a decorative curved 'FREE SPINS' text banner (candy-cane striped, following the outer border's curve) appears along the left and right edges of the screen. Bottom bar gains two extra fields versus the base game: 'Win:' (the current spin's win) and 'Free spins: n/10' (remaining/total spin counter), in addition to 'Total bet' and 'Total win'.",
      "color_blind_notes": "Feature state is signalled by the added text fields (Win / Free spins counter) and the curving FREE SPINS side-banners, not by a colour change alone -- although the reel-frame glow does shift to pink/magenta during active wins."
    },

    "free_spins_sticky_wild_moment": {
      "type": "free_spins",
      "content": "free_spins_sticky_wilds.png (captured mid-spin, motion-blurred): four Wild lollipop symbols visible locked in place on reels 2 and 3 while the remaining reels are still blurred from spinning, illustrating the Sticky Wild accumulation mechanic. Counter reads 'Free spins: 9/10', 'Total win: 6.70 FUN'.",
      "color_blind_notes": "Locked Wilds are identifiable by the printed 'WILD!' text on each symbol, not by colour alone."
    },

    "free_spins_round_result": {
      "type": "win_screen",
      "content": "free_spins_win.png: end-of-Free-Spins summary overlaid on the final reel state (which shows four accumulated Sticky Wild lollipops plus assorted candy/royal symbols). Three wrapped gift boxes (pink, orange/gold, purple) with gold ribbon bows sit behind the text 'TOTAL WIN' in gold, the amount '9.60' in large gold numerals above it with an orange glow, and 'FREE SPINS' -- '48x Bet' in smaller purple/white text beneath. Bottom bar confirms 'Free spins: 10/10' and 'Total win: 9.60 FUN' at Total bet 0.20 FUN (9.60 / 0.20 = 48, matching the printed 48x Bet label).",
      "color_blind_notes": "The multiplier-of-bet figure (48x Bet) is printed as text alongside the currency amount, giving a redundant non-visual-only readout of the win size."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control positions are stable across all observed screens: Information (i) and Settings (gear) sit together on the left of the bet display, Autoplay (A) and Spin sit together on the right. The paytable/rules booklet is reached via the Information icon and is a single long scrolling document per tab (Payments / History / Help), not a paginated click-through -- scroll position and tab selection are both needed to describe location.",
    "motor": "Bet adjustment uses small up/down triangle arrows next to the Total bet field, plus a larger dropdown list (bet_selector) as an alternative to repeated stepping. Spacebar can substitute for clicking Spin (toggle in Settings). Autoplay with configurable auto-stop conditions reduces the number of required manual actions.",
    "color_blind": "Most game-state cues are duplicated in text: win amounts, spin counters, feature names ('Free Spins', 'Sticky Wild'), and the active payline label ('Line N pays') are all printed as text rather than conveyed by colour alone. The paytable's line diagrams use highlighted-vs-empty cell fill (a shape/fill cue) rather than distinguishing colours between different lines. Toggle/checkbox states in Settings and Autoplay use a check-mark glyph, not colour, to indicate on/off.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio only; Music and Sound FX are decorative toggles in Settings. All win, feature-trigger and counter information is presented as on-screen text/numerals."
  },

  "studio_evidence": {
    "text": "No sub-studio branding was found on any captured screen. rules_p1.png explicitly attributes the game to the provider itself: 'BGaming introduces a new roller coaster of fun and great prizes - Candy Monsta!' -- studio is therefore left unset (studio == provider would be a duplicate, per project convention)."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not stated anywhere in the captured screens (paytable, rules, settings, autoplay). Not asserted here.",
    "Overall theoretical maximum win (an explicit 'MAX WIN Nx BET' figure): no screen in this capture states one. The only related figure is the Monsta symbol's own top paytable tier, described by the rules text as 'maximum exposure of x1000' (per-line bet), which is NOT necessarily the same as a combined-lines/Sticky-Wild round maximum. Left unasserted rather than estimated.",
    "Retrigger spin-count table for Free Spins: the rules text confirms retriggering is possible ('Bonus spins can be retriggered by 3, 4 or 5 bonus symbols') but does not print a specific number of additional spins awarded on retrigger (unlike the flat '10' for the initial trigger). Not observed in the captured feature round either (no retrigger occurred in the 10-spin round shown).",
    "Whether the base ('basic') edition and the other sibling skins (xmas, halloween) share the exact same Scatter/Wild artwork identity or only the same payout numbers -- only the 'valentine' skin was captured in this session, so cross-edition art comparison is not possible from these screenshots alone.",
    "Exact per-cell coordinate list for all 20 paylines: shown only as small graphical diagrams on paytable_p6.png-p9.png (magenta-highlighted cells on a 5x3 grid per line); not transcribed as a coordinate table in this document."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.