Candy Monsta Halloween

Demo, RTP 94.03%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 15 Aug 2026
RTP 94.03%
Volatility Medium-High
Max win ×2077
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

42 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/candy-monsta-halloween-b10/

1,000 free requests / month · sign-up required

137 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 15 Aug 2026 View capture log

Per-screen breakdown

42 demo screens
42 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Candy Monsta Halloween

Everything pulled from Candy Monsta Halloween into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
42 screens captured
14 symbols catalogued · payouts OCR-verified
10 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 42 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Candy Monsta · 3 games in this series ↓
rtp 94.03% · single configuration
volatility Medium-High
max_win_x ×2077
layout 5×3
paylines 20 fixed
bonus_buy No
mechanic Video Slot

Candy Monsta series

where this game sits among its own

All 3 games in the family declare the same headline numbers — they differ by theme and mechanics, not by maths.

Game Released
Candy Monsta Oct 2021
Candy Monsta Halloween you are here
See all 3 games in this series →

Symbols & paytable

14 symbols
14 icons (ZIP)
Monsta
Monsta
High Pay

Premium symbol (highest paying), NOT the wild despite sharing Halloween mascot art. Printed 5x1000/4x500/3x50 per line (basis=per_line); value = printed/20 lines. Red/magenta devil-bat holding jack-o'-lantern tied with green bow.

MatchPayoutUnit
3x 2.50 Multiplier
4x 25.00 Multiplier
5x 50.00 Multiplier
Wild
Wild
Wild

Pink-and-white swirl lollipop marked 'WILD!'. Substitutes any symbol except Scatter; no own payout. During free spins appears only on reels 2, 3, 4 and becomes Sticky Wild -- locked in place until end of the round.

Scatter
Scatter
Scatter

Orange jack-o'-lantern with carved face. Printed 5x100/4x10/3x2 pay FROM THE TOTAL BET directly per rules ('Scatter pays ... from the total bet value') -- NOT divided by 20 lines. 3-5 anywhere trigger 10 Free Spins, retriggerable, unlimited.

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier
Heart
Heart
High Pay

Red gem-like heart candy on purple tile with glossy highlight. Printed 5x400/4x100/3x40 per line; value = printed/20 lines.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Bear
Bear
High Pay

Orange gummy-bear shape on purple tile. Printed 5x400/4x100/3x40 per line; value = printed/20 lines.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Star
Star
High Pay

Faceted orange/red gem star with white highlight dots and gold outline, no background tile. Printed 5x300/4x50/3x30 per line; value = printed/20 lines.

MatchPayoutUnit
3x 1.50 Multiplier
4x 2.50 Multiplier
5x 15.00 Multiplier
Candy stripe (peppermint)
Candy stripe (peppermint)
High Pay

Round red-and-white diagonally striped peppermint candy, no background tile. Printed 5x300/4x50/3x30 per line; value = printed/20 lines.

MatchPayoutUnit
3x 1.50 Multiplier
4x 2.50 Multiplier
5x 15.00 Multiplier
Jelly
Jelly
High Pay

Trapezoid-shaped purple jelly/pudding cup with glossy top and purple glow, no background tile. Printed 5x200/4x40/3x20 per line; value = printed/20 lines.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Lime
Lime
High Pay

Yellow-green ribbed crescent-shaped candy (lime slice) with lime-green glow, no background tile. Printed 5x200/4x40/3x20 per line; value = printed/20 lines.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
A
A
Low Pay

Glossy red 3-D letter 'A' with red glow. Printed 5x100/4x25/3x15 per line; value = printed/20 lines.

MatchPayoutUnit
3x 0.75 Multiplier
4x 1.25 Multiplier
5x 5.00 Multiplier
K
K
Low Pay

Glossy gold/yellow 3-D letter 'K' with amber glow. Printed 5x100/4x25/3x15 per line; value = printed/20 lines.

MatchPayoutUnit
3x 0.75 Multiplier
4x 1.25 Multiplier
5x 5.00 Multiplier
Q
Q
Low Pay

Glossy magenta/purple 3-D letter 'Q' with pink glow. Printed 5x80/4x20/3x10 per line; value = printed/20 lines.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
J
J
Low Pay

Glossy lime-green 3-D letter 'J' with green glow. Printed 5x80/4x20/3x10 per line; value = printed/20 lines.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
10
10
Low Pay

Glossy orange/gold 3-D digits '10' with amber glow. Printed 5x80/4x20/3x10 per line; value = printed/20 lines.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, fixed grid, 20 fixed paylines. Regular symbol payouts are printed as per-line multipliers (bet per line = total bet / 20); Scatter pays from the total bet directly.

Free Spins fs
Free Spins

Triggered by 3, 4 or 5 Scatter (jack-o'-lantern) symbols landing anywhere on the 5x3 grid; a flat 10 Free Spins is awarded regardless of trigger count, retriggerable by 3-5 more Scatters, maximum explicitly unlimited. Played at the same total bet and same active paylines as the triggering round. Wild still appears only on reels 2, 3 and 4, but becomes Sticky Wild -- once landed it locks in its cell for the remainder of the round instead of clearing on the next spin.

Colour system

extracted from frames · HEX
Export palette
#2B1161 base dominant 1 base
#F4EBE9 base dominant 2 base
#630F9F base dominant 3 base
#E65E10 base dominant 4 base
#930CD1 base dominant 5 base
#531B5F base dominant 6 base
#1F1423 free_spins dominant 1 free_spins
#E0B369 free_spins dominant 2 free_spins
#FCCB61 free_spins dominant 3 free_spins
#4C2729 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Symbol identity is distinguishable by shape/silhouette (letters, gem/star, bear, heart, lollipop, pumpkin) independent of color, and every symbol's payout is printed in adjacent plain text, not conveyed by color alone. Checkbox/toggle states in Settings and Autoplay use a checkmark glyph (present/absent), not color. The free-spins state is conveyed redundantly by a large text ring reading 'FREE SPINS' plus a spins-remaining counter, not by the background color shift alone.
Screen Reader
  • Control layout is stable across screens: info(i)+settings(gear) bottom-left, balance/bet readouts center-left, autoplay(A)+spin bottom-right. Paytable and rules are both reached via the same 3-icon left rail inside the info panel (money-bag=paytable, clock=round-history [non-functional in this demo build], question-mark=rules) and are linear scrollable documents rather than paginated click-through screens.
Motor Accessibility
  • Spacebar can trigger spin as an alternative to clicking (enabled by default in Settings). Autoplay offers fixed round counts (10 up to 1000) or unlimited, reducing the number of required manual actions. Bet is adjustable via small step arrows or via a single click into the full preset-value ladder.
Hearing Accessibility
  • No information is conveyed by audio alone. Settings exposes independent Music and Sound FX toggles, and all game-state information (wins, spins remaining, bet, balance, feature trigger, RTP) is presented as on-screen text/graphics.

Media & assets

9 files · 9 types
42 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable (17 pages), rules/help (10 pages), settings dialog, autoplay dialog, bet ladder at min and max, free spins trigger + gameplay progression (5 frames showing sticky wilds accumulate) + free-spins round-end total-win screen, a base-game payline win screen (used to prove the per-line payout basis), loading/preview screen and logo.
Function/label of the small square 'B'-outlined icon at the top-left of the base game screen is not documented on any captured rules or help page.
max_win discrepancy: in-game About-the-game text states x1000 ('20 paylines maximum exposure of x1000'), while BGaming's public catalog page for this title states x2077. The two figures are not printed together in the demo build, and x2077 is not corroborated by anything on a captured screen -- recorded as an open discrepancy, not resolved in favor of either number here.
True release date of this Halloween edition (or of the base Candy Monsta title) is not stated on any captured screen; the only date present (October 11, 2021) is explicitly the rules-text revision date ('game rule version 1.0, dated...'), not a release date.
Rules confirm Free Spins retriggers are possible via 3-5 more Scatters but do not print a separate retrigger spins-count table, so whether a retrigger always re-awards exactly 10 spins (same as the initial trigger) is not explicitly confirmed.

Ask AI about Candy Monsta Halloween

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Candy Monsta Halloween work? Keep it simple.

Triggered by 3, 4 or 5 Scatter (jack-o'-lantern) symbols landing anywhere on the 5x3 grid; a flat 10 Free Spins is awarded regardless of trigger count, retriggerable by 3-5 more Scatters, maximum explicitly unlimited. Played at the same total bet and same active paylines as the triggering round. Wild still appears only on reels 2, 3 and 4, but becomes Sticky Wild -- once landed it locks in its cell for the remainder of the round instead of clearing on the next spin.

RTP 94.03%Medium-High volatilitymax win ×2077demo ✓

From the verified capture of 15 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Candy Monsta Halloween vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/candy-monsta-halloween-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/candy-monsta-halloween-b10/
{
  "game": {
    "name": "Candy Monsta Halloween",
    "catalog_name": "Candy Monsta Halloween",
    "base_game_name": "Candy Monsta",
    "provider": "BGaming",
    "edition": "Halloween",
    "theme": "A sweets/candy-land 5-reel video slot whose default mascot design has been re-skinned for a light, 'cute-spooky' Halloween theme. The playing field itself (sky, rainbow, candy-hill background, red-and-white candy-cane reel frame) keeps the same bright pastel candy-land art as the base game; what changes with the edition is the wordmark styling, the mascot's held prop, and the two transient screens (loading screen and the game-over-round win banners), which lean into pumpkins/jack-o'-lanterns rather than plain candy.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing users, color-blind users of all types, motor-impaired users) built from 41 desktop screenshots (1280x800) plus OCR ground truth and direct visual inspection of every listed frame.",
    "method_notes": "All paytable/rules text was read directly off full-resolution screenshots (no zoom crops were necessary; the info panel already renders large, legible text). Numeric values (RTP, bet limits, symbol payouts, feature text) are copied verbatim from the panels. Values not printed anywhere in the captured frames are explicitly marked null / listed in unreadable_or_uncertain instead of being guessed.",
    "language": "English"
  },
  "edition_context": {
    "summary": "The captured demo session is running the HALLOWEEN edition of the shared 'Candy Monsta' engine, not the basic edition. This was established with five independent signals gathered by the capturing agent (see full detail in the source manifest's edition_evidence block):",
    "signals": [
      "The page's internal options object reports applied_skin == 'halloween' on a freshly issued launch token (verified via JS evaluation, not inferred from the URL).",
      "The wild-tile mascot ('MONSTA') is shown holding an orange jack-o'-lantern pumpkin tied with a GREEN bow, instead of the basic edition's pink-and-white swirl lollipop.",
      "The in-game wordmark 'candy monsta' is rendered in thin pink cursive/script lettering with a light pink outline, instead of the basic edition's bold rainbow-outlined block lettering.",
      "The About-the-game text opens with 'Less spooky moments, more sweet gifts!' -- phrasing that only makes sense as a seasonal (Halloween) framing device.",
      "The loading/preview screen is unique to this edition: it shows a red bat-eared 'Monsta' devil-bat character next to a lit, sparking jack-o'-lantern, on a black background, rather than the basic edition's own loading art."
    ],
    "skins_available_on_this_engine": [
      "basic",
      "xmas",
      "valentine",
      "halloween"
    ],
    "engine_quirk_observed": "The chosen &skin= query parameter sticks to the session's launch_token / pt_id once applied; removing the parameter and reopening the same stale link does NOT revert to the basic skin -- a fresh /play/... request is required to compare editions. This is a provider/engine behavior, not a documentation defect, and cost verification time before a fresh token was obtained.",
    "not_edition_specific": "The base playing-field background (blue sky, pastel rainbow, candy-colored hills), the red-and-white candy-cane reel frame, the paytable symbol artwork (Heart, Bear, Star, peppermint-stripe candy, Jelly, Lime, letters A/K/Q/J/10), the RTP (94.03%), the bet range (0.20-100.00), the 20-payline structure and the Free Spins / Sticky Wild mechanics all appear to be shared, unmodified engine properties common to every edition -- only the mascot prop, wordmark styling, and the two transient art screens differ, per the signals above."
  },
  "color_palette": {
    "base_game_background": "Bright, cheerful pastel 'candy land' scene: pale blue sky at upper-left fading into soft pink/white clouds, a multicolor rainbow arcing across the upper-right, rolling green hills dotted with pink and orange candy-drop shapes, and a soft white whipped-cream/meringue mound at lower-right.",
    "reel_frame": "A thick red-and-white diagonal candy-cane stripe border running around the entire 5x3 play area.",
    "reel_cells_and_panel": "Deep purple/near-black semi-transparent tile background behind the reel grid.",
    "wordmark_halloween": "The 'candy monsta' title logo above the reels and atop every info/paytable/rules panel is set in light pink script/cursive lettering with a soft pink-white outline and drop shadow (contrast to the base edition's bold, thick, rainbow-gradient block lettering with a white outline seen in the preview art).",
    "preview_screen": "Solid black background; the red devil-bat 'Monsta' mascot (magenta/red skin, large bat wings, white fangs) is posed beside a glowing orange jack-o'-lantern pumpkin with a lit spark/fuse on top; scattered around them are candy props: a purple-ribboned candy cane, a green jelly-bean crescent, a red heart candy, a small gold star gem, and a red-and-white peppermint sphere. The pink 'candy monsta' wordmark sits below the characters; the BGAMING logo (a small gold-tile 'B' plus grey letters spelling the rest) sits at the very bottom.",
    "symbols_palette": "Warm golden-orange (K letter, star gem, bear, 10), red/crimson (A letter, heart, Monsta mascot skin), purple (jelly, Q letter, dark reel-cell backdrops), green (J letter, lime candy, pumpkin's bow accent), pink-and-white (wild lollipop, wordmark, candy-cane stripe symbol), orange (jack-o'-lantern scatter, pumpkin prop).",
    "free_spins_screens": "Shift to a warm magenta/pink and orange radial-glow background (a large glowing ring reading 'FREE SPINS' around the reels, with candy-cane props tied in purple bows at the bottom corners), replacing the pastel base-game sky.",
    "ui_bars": "Bottom control bar is a translucent dark purple/violet strip; text and numbers on it are white, with the current bet and balance fields in white/light-grey.",
    "accent_colors": "Gold/yellow for currency and win numbers, bright pink for headings and the wordmark, orange for fire/spark effects and Halloween props, green used only decoratively (lime candy, pumpkin bow) -- not used as a status-only color anywhere observed."
  },
  "layout_and_ui": {
    "base_game_screen": {
      "grid": "5 reels x 3 rows, fixed height (no expanding reels observed), displayed inside the candy-cane-striped frame described above.",
      "top_center": "The 'candy monsta' wordmark banner sits centered above the reels, overlapping the top edge of the frame.",
      "top_left": "A small square yellow-outlined 'B' icon (bar/menu toggle placeholder observed in the captured frame; exact function not labeled in-game) at the very top-left corner of the screen.",
      "top_right": "A speaker/volume icon and an elapsed-session timer readout (mm:ss style, e.g. '10:08') in small white text at the top-right; a vertical 'CANDY MONSTA' text label runs down the far right edge of the screen.",
      "bottom_bar_left": "Two round grey icons: an 'i' (Information) button that opens the paytable/rules panel, and a gear (Settings) button that opens the Settings dialog. Below them, the current 'Balance' value in white text (e.g. 'Balance 1,000.00 FUN').",
      "bottom_bar_center": "'Total bet' label with the current bet value beneath it (e.g. '0.20 FUN'), flanked by small up/down triangle arrows used to step the bet up or down one rung on the bet ladder, or (per the on-screen ladder) to open the full bet-selection list.",
      "bottom_bar_right": "An 'A' circular button (opens Autospin settings) and a circular refresh/spin arrows icon (the SPIN button) at the far right.",
      "free_spins_bar": "During free spins, the bottom bar additionally shows 'Win:' (current spin win), 'Total win:' (running feature total) and 'Free spins: n/10' (spins remaining out of the awarded total) fields, replacing the plain Total-bet-only base-game bar.",
      "color_blind_notes": "All bottom-bar controls are distinguished by icon shape (i / gear / A / refresh-arrows) and by text labels, not by color alone."
    },
    "settings_dialog": {
      "title": "Settings",
      "options": [
        "Quick spin (checkbox, unchecked by default)",
        "Spacebar to spin (checkbox, checked by default)"
      ],
      "audio_section": "Labelled 'Audio': a horizontal Volume slider (grey track, white round handle, positioned near the right/high end in the captured frame) plus two checked checkboxes: 'Music' and 'Sound FX'.",
      "close_control": "A small 'x' at the top-right of the dialog.",
      "color_blind_notes": "Checkbox state is shown by a white checkmark glyph inside a filled black box vs. an empty box -- not by color."
    },
    "autoplay_dialog": {
      "title": "Autospin settings",
      "tab": "'Advanced' tab shown expanded (with an upward-pointing chevron) in the captured frame.",
      "options": "'Enable quick spin' checkbox (unchecked). 'Numbers of rounds' presented as a bank of selectable rectangular buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited autospins).",
      "color_blind_notes": "Round-count buttons are plain grey rectangles with white numerals/symbol; no color coding used."
    },
    "bet_ladder": {
      "control": "Clicking the bet value opens a scrollable vertical list of preset bet amounts overlapping the left side of the reels.",
      "maximum_observed": "List scrolled to the top shows 100.00 as the highest available value (captured in bet_ladder_max.png).",
      "minimum_observed": "List scrolled to the bottom shows 0.20 as the lowest available value, highlighted/greyed as the currently selected entry (captured in bet_ladder_min.png).",
      "full_ladder_values_visible_across_both_captures": "0.20, 0.40, 0.80, 1.00, 2.00, 4.00, 10.00, 20.00, 30.00, 40.00, 50.00, 60.00, 70.00, 80.00, 90.00, 100.00 FUN."
    }
  },
  "reels_and_lines": {
    "grid": "5 reels, 3 rows each (fixed height across all 5 reels).",
    "bet_mechanic": "Fixed paylines.",
    "paylines_count": 20,
    "paylines_source": "Declared in the paytable's 'Lines' section (payments_p14.png through payments_p17.png, which draw all 20 individual payline diagrams labelled Line 1 through Line 20) and confirmed in About-the-game text (help_p1.png): '...20 paylines maximum exposure of x1000...'.",
    "payline_diagrams_note": "Each of the 20 diagrams is a fixed 5x3 grid of highlighted (gold) vs. non-highlighted (grey) cells showing which cell of each reel belongs to that line -- e.g. Line 1 runs across the middle row (row 2) straight; Line 20 (used in the captured base_game_win.png example) zig-zags picking row1-row2-row3-row2-row1 across the 5 reels, based on the diagram on payments_p17.png. These 20 diagrams are a fixed property of the game (not random) and are documented as existing, but are not individually transcribed cell-by-cell here beyond the one already tied to a real win (Line 20).",
    "per_spin_reel_content_note": "The specific symbols landing in each of the 15 cells on any given spin are random and change every spin; this is not a fixed game property, so it is intentionally not enumerated cell-by-cell for the base_game.png / settings.png / autoplay.png / bet_ladder_*.png snapshots (they merely happen to share one frozen random layout because they were captured back-to-back without spinning)."
  },
  "payout_basis": {
    "summary": "Two DIFFERENT payout bases are in effect in this game, and the rules explicitly separate them -- this distinction is critical and must not be flattened into a single rule.",
    "regular_symbols": {
      "basis": "per_line (linear): a regular symbol's printed paytable value is a multiplier of the BET-PER-LINE (total bet divided by 20 lines), not of the total bet.",
      "rule_text_verbatim": "\"Payline wins are multiplied by the bet per line value, except for Scatters.\" (help_p6.png / help_p8.png, 'Spin Results' section)",
      "measured_evidence": {
        "frame": "base_game_win.png",
        "win_kind": "payline",
        "printed_win": 0.15,
        "total_bet": 0.2,
        "lines": 20,
        "tier_symbol": "K letter (wild-substituted on reel 2), 3-of-a-kind on Line 20",
        "tier_paytable_multiplier": 15,
        "arithmetic_check": "bet per line = 0.20 / 20 = 0.01; 0.01 x 15 (the printed 3x K multiplier) = 0.15, which matches the printed Total win of 0.15 FUN exactly, confirming the linear (per-line) basis for regular symbols.",
        "on_screen_label": "'Line 20 pays' shown directly beside the win-amount readout '0.15' in the bottom bar."
      }
    },
    "scatter_symbol": {
      "basis": "total_bet (NOT per-line): scatter wins are explicitly carved out of the per-line rule above.",
      "rule_text_verbatim": "\"Scatter pays in any part of the display from the total bet value.\" (help_p8.png, and equivalently 'Wins for Scatter are added to active paylines' on payments_p10.png / help_p4.png)",
      "practical_effect": "The scatter's printed paytable multipliers (5x100 / 4x10 / 3x2) must be applied to the FULL total bet, not divided by 20 first -- applying the per-line divisor to the scatter as well would understate its payout by a factor of 20."
    },
    "other_rules_from_the_same_section": [
      "All symbols pay left-to-right on consecutive reels of an active payline.",
      "Coinciding wins on several active paylines are added together.",
      "Only the highest win is paid on each individual active payline (lower-tier combinations on the same line are not paid in addition to the highest one).",
      "Free spins are played at the same bet size and same active lines as the round that triggered them."
    ]
  },
  "symbols": {
    "count": 14,
    "note_on_payouts": "All values below are the paytable's printed per-line multipliers for regular symbols (see payout_basis.regular_symbols for how to convert to a cash amount) and total-bet multipliers for the scatter (see payout_basis.scatter_symbol). Source: payments_p1.png through payments_p8.png.",
    "top_symbol": {
      "name": "Monsta",
      "appearance": "A red/magenta devil-bat character with large bat wings, white fangs, and cartoonish crossed eyes, set on a glowing gold rounded-square tile. In this Halloween edition it is shown holding an orange jack-o'-lantern pumpkin tied with a green bow (a pink-and-white striped lollipop is held instead in the basic edition, per capturer comparison). A pink ribbon banner across the bottom of the tile reads 'MONSTA'.",
      "payouts": {
        "5": 1000,
        "4": 500,
        "3": 50
      },
      "rank": "highest-paying regular symbol in the paytable",
      "important_clarification": "Monsta is a PREMIUM (highest-value) symbol, NOT the Wild. It does not substitute for other symbols. The fact that this Halloween edition's mascot art is also reused as the decorative theme for the WILD-substitution reel tile in the base game screenshot (base_game.png shows the Monsta character seated next to, but separate from, the actual pink lollipop Wild symbol on the same reel cell) can visually suggest otherwise; the paytable (payments_p1.png) unambiguously lists Monsta and Wild as two separate entries with separate rules and separate artwork (Monsta = devil-bat character tile; Wild = pink-and-white swirl lollipop marked 'WILD!')."
    },
    "wild": {
      "name": "Wild",
      "appearance": "A pink-and-white swirl lollipop on a stick, with a white ribbon banner reading 'WILD!' wrapped diagonally across it.",
      "rules_verbatim": "\"substitutes any symbol in a line (except Scatter symbol) to complete a winning combination. During bonus spins the Wild symbol appears only on reels 2, 3, 4.\" (payments_p2.png / payments_p3.png)",
      "has_own_payout": false,
      "source": "payments_p2.png, payments_p3.png, help_p4.png"
    },
    "scatter": {
      "name": "Scatter",
      "appearance": "An orange jack-o'-lantern pumpkin with a carved menacing face (triangular eyes, jagged mouth) and a lit spark/fuse sticking out of its green stem, glowing with a bright white-yellow highlight.",
      "payouts_total_bet_multiplier": {
        "5": 100,
        "4": 10,
        "3": 2
      },
      "rules_verbatim": "\"3, 4 or 5 Scatters in any part of the display activate Free Spins.\" (payments_p2.png) / \"3, 4 or 5 Scatter symbols on the reels in any position trigger 10 Free Spins. Wins for Scatter are added to active paylines. Bonus spins can be retriggered by 3, 4 or 5 bonus symbols. The maximum number of Free spins is unlimited.\" (help_p4.png)",
      "source": "payments_p2.png, payments_p3.png, help_p4.png"
    },
    "high_value": [
      {
        "name": "Heart",
        "appearance": "Faceted red gem-like heart candy on a purple rounded-square tile with a glossy highlight.",
        "payouts": {
          "5": 400,
          "4": 100,
          "3": 40
        }
      },
      {
        "name": "Bear",
        "appearance": "Orange gummy-bear shape on a purple rounded-square tile.",
        "payouts": {
          "5": 400,
          "4": 100,
          "3": 40
        }
      },
      {
        "name": "Star",
        "appearance": "Faceted orange/red gem-shaped star with white highlight dots, glowing gold outline, no background tile (free-floating icon).",
        "payouts": {
          "5": 300,
          "4": 50,
          "3": 30
        }
      },
      {
        "name": "Candy stripe (peppermint)",
        "appearance": "A round red-and-white diagonally striped peppermint candy, no background tile.",
        "payouts": {
          "5": 300,
          "4": 50,
          "3": 30
        }
      },
      {
        "name": "Jelly",
        "appearance": "A trapezoid-shaped purple jelly/pudding cup with a glossy top, glowing purple outline, no background tile.",
        "payouts": {
          "5": 200,
          "4": 40,
          "3": 20
        }
      },
      {
        "name": "Lime",
        "appearance": "A yellow-green ribbed crescent-shaped candy (lime slice / sour candy), glowing lime-green outline, no background tile.",
        "payouts": {
          "5": 200,
          "4": 40,
          "3": 20
        }
      }
    ],
    "letters_low_value": [
      {
        "name": "A",
        "appearance": "Glossy red 3-D letter 'A' with a red glow.",
        "payouts": {
          "5": 100,
          "4": 25,
          "3": 15
        }
      },
      {
        "name": "K",
        "appearance": "Glossy gold/yellow 3-D letter 'K' with an amber glow.",
        "payouts": {
          "5": 100,
          "4": 25,
          "3": 15
        }
      },
      {
        "name": "Q",
        "appearance": "Glossy magenta/purple 3-D letter 'Q' with a pink glow.",
        "payouts": {
          "5": 80,
          "4": 20,
          "3": 10
        }
      },
      {
        "name": "J",
        "appearance": "Glossy lime-green 3-D letter 'J' with a green glow.",
        "payouts": {
          "5": 80,
          "4": 20,
          "3": 10
        }
      },
      {
        "name": "10",
        "appearance": "Glossy orange/gold 3-D digits '10' with an amber glow.",
        "payouts": {
          "5": 80,
          "4": 20,
          "3": 10
        }
      }
    ]
  },
  "technical_summary": {
    "rtp_percent": 94.03,
    "rtp_source_verbatim": "\"The overall theoretical Return to Player (RTP) is 94.03%.\" (help_p8.png and repeated on help_p9.png, under 'Return to Player')",
    "bet_min": "0.20 FUN",
    "bet_max": "100.00 FUN",
    "bet_source": "Both endpoints directly observed on the in-game scrollable bet ladder (bet_ladder_max.png shows 100.00 at the top of the list; bet_ladder_min.png shows 0.20 highlighted as the current selection at the bottom of the list).",
    "demo_currency": "FUN (demo play-money token; not a real currency).",
    "demo_default_bet": "0.20 FUN",
    "demo_starting_balance": "1,000.00 FUN",
    "reels": "5 reels x 3 rows, fixed grid.",
    "paylines": 20,
    "max_win_stated_in_game": {
      "value": "x1000 (of total bet)",
      "source_verbatim": "\"20 paylines maximum exposure of x1000 and marvelous features is another thing the slot can boast of.\" (help_p1.png, About the game)",
      "structural_explanation": "This figure is consistent with (and structurally explained by) the top symbol Monsta's own paytable value: Monsta pays 1000x the BET-PER-LINE for 5-of-a-kind. Since the game has 20 fixed paylines and a full-reel 5-of-a-kind Monsta line would in principle be counted once per active payline, 20 lines x 1000 (linear units) = 1000x the TOTAL bet -- i.e. the two numbers describe the same ceiling from two different angles (per-line paytable tier vs. total-bet exposure), not two independent claims."
    },
    "max_win_provider_catalog_discrepancy": "BGaming's public provider game-catalog page for this title states a maximum win of x2077, a figure not printed anywhere inside the captured demo build and not independently corroborated by any in-game source. It is recorded here only as an observed discrepancy against the in-game-stated x1000 -- neither figure is asserted as more correct without a second matching source.",
    "bonus_buy": "Not present. No 'Buy Feature' / 'Buy Bonus' control was found on any captured screen or in the rules text; the only path into Free Spins observed is the natural 3-5 scatter trigger.",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (toggle in Settings, 'Spacebar to spin', enabled by default).",
    "game_version_and_rules_date": "Additional information (help_p10.png) states: 'This is the game rule version 1.0, dated October 11, 2021. Game Version 2.0.0.' This is the date of the rules-text revision, NOT a confirmed game release date, and is not used here as a release-date claim.",
    "malfunction_clause_verbatim": "\"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\" (help_p10.png)",
    "rng_statement_verbatim": "\"The game is based on a certified random number generator. For more information, visit our BGaming site.\" (help_p9.png / help_p10.png)"
  },
  "features": {
    "free_spins": {
      "trigger": "3, 4 or 5 Scatter (jack-o'-lantern) symbols landing anywhere on the 5x3 grid in a single spin.",
      "spins_awarded": "A flat 10 Free Spins regardless of whether the trigger was 3, 4 or 5 scatters.",
      "trigger_screen": "A full-screen banner reads 'CONGRATS! YOU'VE WON' above a glowing pink circular medallion showing '10 FREE SPINS', flanked by two gold-and-white candy canes tied with purple bows; prompt text 'Click to continue' below (free_spins_trigger.png).",
      "retrigger": "3, 4 or 5 Scatters landing again during the feature retrigger it; the rules do not print a separate spins-awarded table for retriggers, implying the same 10-spin award applies.",
      "spins_cap": "Explicitly unlimited: \"The maximum number of Free Spins is unlimited.\" (help_p4.png / payments_p10.png / payments_p11.png)",
      "bet_and_lines_during_feature": "Free spins are played at the same total bet and the same active paylines as the round that triggered them (help_p6.png).",
      "sticky_wild_submechanic": {
        "name": "Sticky Wild",
        "rule_verbatim": "\"During the bonus spins all Wild symbols become locked until the end of bonus spins to increase the chances of winning.\" (help_p4.png / payments_p12.png / payments_p13.png)",
        "wild_reel_restriction_in_feature": "Wild still only appears on reels 2, 3 and 4 during bonus spins (same restriction as in the base game); once landed there it stays locked in its cell for the remainder of the whole free-spins round instead of clearing on the next spin.",
        "illustration": "payments_p12.png / payments_p13.png show a filled 3x3 block of nine pink-and-white 'WILD!' lollipops occupying all of reels 2, 3 and 4 as the sticky-wild end state.",
        "observed_progression": "Captured gameplay frames show the locked-wild count growing spin over spin within the same round: 4 sticky wilds at round 4/10 (free_spins_gameplay_1.png, free_spins_gameplay_2.png), then 5 sticky wilds by round 7/10 (free_spins_gameplay_5.png), confirming wilds accumulate and are never cleared mid-round."
      },
      "win_screens_during_feature": "Individual big wins during the feature are shown with a 'BIG WIN' banner and the character mascot popping into frame with gold coin props (free_spins_gameplay_3.png: 1.20 FUN; free_spins_gameplay_4.png: 4.40 FUN / '22x Bet').",
      "round_end_screen": {
        "content": "'candy monsta' wordmark at top; three ribbon-tied gift boxes (pink, teal/green, red) beneath large gold 'TOTAL WIN' text and the amount; a green 'X Bet' readout underneath.",
        "captured_result": "22.50 TOTAL WIN, '113x Bet' (free_spins_total_win.png), at a total bet of 0.20 FUN across the 10-spin round.",
        "balance_verification": "Player balance was 989.75 FUN immediately after the scatter trigger (free_spins_trigger.png OCR) and 1012.25 FUN after clicking through the total-win screen -- a difference of exactly +22.50 FUN, matching the printed Total Win and confirming the amount is real (not a mid-count animation frame)."
      }
    },
    "bonus_buy": {
      "present": false,
      "evidence": "No purchase/buy control observed in any captured UI screen (base game bar, settings, autoplay dialog) or referenced in the rules text."
    }
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "Transient loading screen shown before the base game loads. See color_palette.preview_screen for full visual description.",
      "purpose": "Entry/loading screen; unique art per edition (see edition_context).",
      "color_blind_notes": "No interactive controls on this screen; purely decorative/branding."
    },
    "base_game": {
      "type": "base_game",
      "content": "See layout_and_ui.base_game_screen for the full control breakdown.",
      "color_blind_notes": "Balance/bet values are shown as plain white/yellow text, not color-coded; the win amount overlay in win frames (e.g. base_game_win.png '0.15') is large bold gold-yellow text with a dark outline for contrast."
    },
    "settings": {
      "type": "settings",
      "content": "See layout_and_ui.settings_dialog."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "See layout_and_ui.autoplay_dialog."
    },
    "bet_ladder": {
      "type": "info (2 frames: max and min)",
      "content": "See layout_and_ui.bet_ladder.",
      "note": "The two captures show the SAME dropdown list scrolled to opposite ends; the surrounding UI chrome is intentionally near-identical between the two frames (a low perceptual-hash distance between them is expected and does not indicate a duplicate -- the visible numbers in the list differ: 100.00 at the top vs. 0.20 at the bottom)."
    },
    "paytable": {
      "type": "paytable, pages 1-17",
      "navigation": "Left-hand vertical rail with 3 icons: a coin/money-bag icon (this Payments panel, currently active), a clock icon (round-history shortcut -- see known_provider_quirks), and a '?' icon (switches to the Help/Rules panel).",
      "page_by_page_content": {
        "p1": "Header wordmark; Monsta symbol art and its 5/4/3-of-a-kind payouts.",
        "p2-p3": "Wild and Scatter symbol art, values, and rules text.",
        "p4-p5": "Wild/Scatter rules recap plus Heart, Bear, Star and Candy-stripe symbol tiers.",
        "p6": "Star, Candy-stripe, Jelly, Lime, A and K tiers.",
        "p7": "Jelly, Lime, A, K, Q, J, 10 tiers (full royal-letter run).",
        "p8": "A, K, Q, J, 10 tiers plus the start of the 'Features' section heading.",
        "p9": "'Features > Free spins' heading with an illustration of the reels showing three lit/flaming jack-o'-lantern scatters mid-trigger.",
        "p10-p11": "Free Spins rule text (3/4/5 scatters => 10 Free Spins, retriggerable, unlimited maximum) and start of Sticky Wild section.",
        "p12-p13": "Sticky Wild rule text with a 3x3 filled-wild illustration.",
        "p14-p17": "'Lines' section: 20 individual payline diagrams (Line 1 through Line 20), 4 per page, each a small 5x3 grid with the active cells highlighted in gold."
      },
      "close_control": "'x' at the top-right of the panel."
    },
    "rules": {
      "type": "rules (Help panel), pages 1-10",
      "navigation": "Same left-hand rail as the paytable; this content is reached via the '?' icon.",
      "page_by_page_content": {
        "p1": "'About the game' (theme blurb, 20 lines / x1000 exposure claim) and start of 'How to play'.",
        "p2": "'How to play' continued and 'Autospins' intro.",
        "p3": "Autospin stop-condition list (on any win / bonus game won / single win exceeds / balance increases by / balance decreases by).",
        "p4": "'Features': Scatter, Wild and Sticky Wild rule text.",
        "p5-p6": "'Spin Results' rules (left-to-right pay direction, coinciding-line wins added, per-line vs. scatter payout basis, highest-win-only-per-line rule, free-spin bet/lines carry-over).",
        "p7": "End of Spin Results, start of 'Settings' section text.",
        "p8-p9": "'Settings' text, 'Return to Player' (94.03% RTP), start of 'RNG' section.",
        "p10": "'RNG' statement and 'Additional information' (malfunction clause, 24h round termination, rule version 1.0 dated October 11 2021, Game Version 2.0.0)."
      },
      "color_notes": "Headings in white bold text on the same dark charcoal panel background as the paytable; body text in light grey; bullet points use plain round dots, not color coding."
    },
    "base_game_win": {
      "type": "win_screen",
      "content": "A regular (non-feature) payline win: 'Line 20 pays' label appears in the bottom bar next to 'Total win: 0.15 FUN'; the winning cells (a K letter on reel 1, the Wild lollipop on reel 2 substituting for K, and a K letter on reel 3) are outlined/highlighted, with a large gold '0.15' win-amount overlay centered on the reels.",
      "purpose": "This is the frame used to establish and prove the linear (per-line) payout basis -- see payout_basis.regular_symbols.measured_evidence."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "See features.free_spins.trigger_screen."
    },
    "free_spins_gameplay": {
      "type": "free_spins (5 frames documenting progression)",
      "content": "See features.free_spins.sticky_wild_submechanic.observed_progression and .win_screens_during_feature.",
      "hud_during_feature": "'Win:' (this spin), 'Total win:' (round running total), 'Free spins: n/10' (spins remaining) shown across the bottom bar in place of the base game's plain bet display; a large circular glowing ring reading 'FREE SPINS' frames the reels; candy-cane props with purple bows sit at the bottom-left and bottom-right corners of the screen."
    },
    "free_spins_total_win": {
      "type": "win_screen",
      "content": "See features.free_spins.round_end_screen."
    }
  },
  "known_provider_quirks": [
    {
      "claim": "The middle (clock) icon of the 3-icon rail on the left of the paytable/rules panel, which should open a round-history view, has no observable effect in this demo build.",
      "evidence_two_channels": [
        "Pixel diff: 0 changed pixels between a full-frame capture taken immediately before and after clicking the icon.",
        "Page state inspection: the underlying options object's history action is configured to open an external link (to a /api/rounds_history/... endpoint) rather than an in-canvas overlay -- consistent with a known BGaming provider quirk (round history requires an external/authenticated context not available in the plain demo)."
      ],
      "classification": "Provider/engine limitation observed in the demo environment, not a gap in this documentation or a bug introduced by capture."
    }
  ],
  "accessibility_observations": {
    "screen_reader": "Control layout is stable across screens: info(i)+settings(gear) bottom-left, balance/bet readouts center-left, autoplay(A)+spin bottom-right. The paytable and rules booklets are both reached from the same 3-icon left rail inside the info panel (money-bag = paytable, clock = history [non-functional in demo], question-mark = rules) and are linear scrollable documents rather than paginated click-through screens.",
    "motor": "Spacebar can trigger spin as an alternative to clicking (enabled by default in Settings). Autoplay with fixed round counts (10 up to 1000, or unlimited) reduces the number of required manual actions. Bet adjustment is available both via small up/down step arrows and via a single click into the full preset-value ladder.",
    "color_blind": "Symbol identity is distinguishable by shape/silhouette (letters, gem/star, bear, heart, lollipop, pumpkin) independent of color, and every symbol's payout is printed in adjacent plain text, not conveyed by color alone. Checkbox/toggle states in Settings and Autoplay use checkmark glyphs (present/absent) rather than color. The one area of residual color reliance is the reel-frame candy-cane stripe and background palette shift between base game and free spins -- but the free-spins state is ALSO conveyed redundantly via a large text ring reading 'FREE SPINS', a spins-remaining counter, and distinct HUD fields, so it is not color-only.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; Settings exposes independent Music and Sound FX toggles, and all game-state information (wins, spins remaining, bet, balance, feature trigger, RTP) is presented as on-screen text/graphics."
  },
  "unreadable_or_uncertain": [
    "Exact function/label of the small square 'B'-outlined icon at the very top-left of the base game screen (not covered by any rules-panel text in the captured pages).",
    "The provider's publicly listed max-win figure of x2077 could not be corroborated inside the captured demo build (only the in-game x1000 About-the-game claim is directly evidenced); recorded as a discrepancy, not resolved either way.",
    "True release date of this Halloween edition (or of the base Candy Monsta title) is not stated on any captured screen; the only date present, October 11 2021 in the Additional Information section, is explicitly the rules-text revision date, not a release date, per the rules' own wording ('game rule version 1.0, dated...').",
    "Whether the natural free-spins retrigger truly re-awards exactly 10 spins each time (the rules describe the trigger and confirm retriggers are possible, but do not print a separate retrigger spins-count table the way some other titles do)."
  ],
  "tl_gate2_max_win_resolution": "TL GATE-2 resolution of the max-win discrepancy. The two figures do NOT contradict each other, because the in-game one is scoped: the About text says '20 paylines maximum exposure of x1000', and x1000 is exactly the single-spin payline ceiling — the top symbol Monsta pays 1000 per line at five of a kind, the basis is per-line, and 20 lines x 1000 line-units equals x1000 of the total bet. Nothing in that sentence covers what accumulates across a free-spins round, where sticky wilds are held and the spin count is explicitly unlimited through retriggers. Our standing rule is that a sub-cap of the base mechanic is never published as max_win; the overall cap is. So the field carries 2077 — the figure the provider declares for this engine and the one already stored on the closed base title (8a755949), which keeps one engine self-consistent across the catalogue. Weakness stated plainly: 2077 rests on the provider's own card and no independent source confirms it, whereas x1000 is printed in the game; if 2077 is ever refuted, the base title must move with this record."
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.