Bonanza Billion Xtreme

Demo, RTP 95.97%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 4 days ago
✓ Working · checked 6 days, 4 hours ago Verified · 03 Aug 2026
RTP 95.97%
Volatility Very High
Max win ×20000
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

40 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/bonanza-billion-xtreme-b10/

1,000 free requests / month · sign-up required

71 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 03 Aug 2026 View capture log

Per-screen breakdown

40 demo screens
40 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 0 Jul Aug '25: 0 Aug Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 220 220 Mar Apr '26: 140 140 Apr May '26: 120 120 May Jun '26: 110 110 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇨🇦Canada 20 20 20
🇭🇺Hungary 10 10 10
🇳🇿New Zealand 10 10 10
🇨🇾Cyprus 10 10
🇩🇪Germany 10 10 10 10
🇬🇷Greece 10 10 10 10
🇬🇧United Kingdom 10 10 10 10
🇦🇺Australia 10 10 10
🇳🇱Netherlands 10 10 10
🇩🇰Denmark 10 10
🇫🇮Finland 20
🇮🇪Ireland 10 10
🇵🇱Poland 10 10
🇵🇹Portugal 10 10
🇹🇷Turkey 10 10
🇭🇷Croatia 10
🇫🇷France 10
🇳🇴Norway 10
🇸🇮Slovenia 10
🇦🇹Austria 10 10 10
🇮🇹Italy 10 10
🇪🇸Spain 10
🇸🇪Sweden 10
🇺🇸United States 20 20
Full per-country breakdown via the API →

What we extracted from Bonanza Billion Xtreme

Everything pulled from Bonanza Billion Xtreme into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
40 screens captured
11 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
14 palette colors from frames
6 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 40 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Very High
max_win_x ×20000
layout 6×5
wins Pay Anywhere
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 4 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 95.97%
Bonus Buy 96.03% Buy Free Spins (100x bet, 2x-1000x multiplier)
Bonus Buy 96.03% Buy Super Free Spins (500x bet, 20x-1000x multiplier)
Ante Bet 96.00% Chance x2 active (+25% total bet)

See how this RTP compares across BGaming’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
Scatter symbol
Scatter symbol
Scatter

Round gold-bordered pinwheel medallion: green, red-and-white striped, blue and orange-and-white striped petals around a red center gem; same art as the game logo. Lands anywhere; 4+ triggers Free Spins.

MatchPayoutUnit
4x 3.00 Multiplier
5x 5.00 Multiplier
6x 100.00 Multiplier
Multiplier symbol
Multiplier symbol
Other

Round bomb, red fuse-cap; rainbow body at lower values, solid gold/tan at x1000. Free Spins only; stays fixed until refill sequence ends. Bombs on screen at settle are SUMMED, sum multiplies sequence win once. No payout of its own.

Green diamond
Green diamond
High Pay

Faceted bright-green gemstone, angular cut, glossy highlight; highest-paying regular symbol. Pays on on-screen match count (scatter_pays): 8-9 / 10-11 / 12+.

MatchPayoutUnit
8x 10.00 Multiplier
10x 25.00 Multiplier
12x 50.00 Multiplier
Blue sapphire
Blue sapphire
High Pay

Rounded faceted blue gemstone (octagon-cut), glossy highlight. Pays on on-screen match count: 8-9 / 10-11 / 12+.

MatchPayoutUnit
8x 2.50 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
Gold star
Gold star
High Pay

Five-pointed solid gold/yellow star with a glossy highlight. Pays on on-screen match count: 8-9 / 10-11 / 12+.

MatchPayoutUnit
8x 2.00 Multiplier
10x 5.00 Multiplier
12x 15.00 Multiplier
Red heart
Red heart
High Pay

Faceted red gem cut into a heart shape (ruby heart), glossy highlight. Pays on on-screen match count: 8-9 / 10-11 / 12+.

MatchPayoutUnit
8x 1.50 Multiplier
10x 2.00 Multiplier
12x 12.00 Multiplier
Watermelon
Watermelon
Low Pay

Small round watermelon, dark-green striped rind, tiny green stem. Pays on on-screen match count: 8-9 / 10-11 / 12+.

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 10.00 Multiplier
Blue plum
Blue plum
Low Pay

Round glossy blue/purple fruit with a small green leaf-and-stem. Pays on on-screen match count: 8-9 / 10-11 / 12+.

MatchPayoutUnit
8x 0.80 Multiplier
10x 1.20 Multiplier
12x 8.00 Multiplier
Lemon
Lemon
Low Pay

Glossy yellow oval lemon, no leaf. Pays on on-screen match count: 8-9 / 10-11 / 12+.

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 5.00 Multiplier
Orange
Orange
Low Pay

Glossy round orange fruit with a small green leaf/stem. Pays on on-screen match count: 8-9 / 10-11 / 12+.

MatchPayoutUnit
8x 0.40 Multiplier
10x 0.90 Multiplier
12x 4.00 Multiplier
Cherries
Cherries
Low Pay

Pair of glossy red cherries joined by green stems. Pays on on-screen match count: 8-9 / 10-11 / 12+.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.75 Multiplier
12x 2.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

6 reels x 5 rows (30 cells), scatter_pays — symbols pay anywhere on screen. Cascading Refilling: after every settle all winning combinations are paid and cleared, remaining symbols fall, empty cells refill from above, repeating until no further win; all wins from one spin's refill sequence are added together at the end.

Free Spins fs
Free Spins

Triggered by 4+ Scatter symbols anywhere on the grid (4=10 spins, 5=20, 6=30); can also be bought for 100.00 FUN at 1.00 FUN base bet (=100x bet). Multiplier bomb symbols appear only here, each landing bomb rolls a random value 2x-1000x and stays fixed on the grid until the refill sequence ends; multiple bombs present at settle are summed and applied once. 3+ Scatters in a single Free Spins spin award a flat +5 additional spins regardless of whether it is 3, 4, 5 or 6 Scatters.

Free Spins super_fs
Super Free Spins

Purchase-only variant — cannot be won naturally, bought for 500.00 FUN at 1.00 FUN base bet (=500x bet). Same spin-count table and +5 retrigger rule as ordinary Free Spins. Only stated difference: the multiplier bomb floor is raised from 2x to 20x (ceiling stays 1000x in both modes). During play the two purchased variants look identical except for the 'BONUS ACTIVE' price pill (500.00 vs 100.00 FUN); the win-triggered award interstitial is pixel-identical for both.

Other ante
Chance x2

Optional persistent ante-style bet modifier, toggled on via an ACTIVATE button in the Buy Bonus dialog (not a one-off purchase) and off via a close button on its pill. Doubles the chance of triggering Free Spins. Costs +25% of the current base bet every spin while active — live-measured: 1.00 FUN base bet became 1.25 FUN total bet, and a real spin at that state deducted exactly 1.25 FUN.

Bonus buy

2 options
Option Price (cost × bet) Effect
Free Spins headline ×100.00
Super Free Spins ×500.00

Colour system

extracted from frames · HEX
Export palette
#215D19 base dominant 1 base
#50A420 base dominant 2 base
#1B5A6C base dominant 3 base
#249019 base dominant 4 base
#E3A81D base dominant 5 base
#F6DF17 base dominant 6 base
#1E5718 free_spins dominant 1 free_spins
#112C0D free_spins dominant 2 free_spins
#329322 free_spins dominant 3 free_spins
#58A018 free_spins dominant 4 free_spins
#262832 bonus dominant 1 bonus
#493033 bonus dominant 2 bonus
#9506CC bonus dominant 3 bonus
#D602B1 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Free Spins / Super Free Spins state is signalled by BOTH a palette shift (purple vs green) AND text ('Free spins: n/N', 'BONUS ACTIVE [price]'); the Chance x2 ante state adds a white star-shaped badge onto the Spin button in addition to its red/gold pill and text label — not color alone.
  • Premium symbols are differentiated primarily by shape (faceted gem vs star vs heart vs fruit outline), which is colorblind-safe, but the blue sapphire gem and the blue plum fruit share a similar blue hue — rely on the distinct shapes (faceted gem vs round fruit with stem), not the shared blue color, to tell them apart.
Screen Reader
  • The Free-Spins-won award screen ('YOU HAVE WON [N] FREE SPINS' on a green-leaf background) is pixel-identical whether the player bought the plain Free Spins product (100.00 FUN) or the Super Free Spins product (500.00 FUN), including showing the same spin count — a screen-reader/low-vision user cannot tell which variant was purchased from this screen alone. The only distinguishing signal is the purchase price on the preceding 'BONUS ACTIVE' pill (100.00 vs 500.00 FUN) once gameplay resumes, or the observed multiplier floor (2x vs 20x) during play.
Motor Accessibility
  • Spacebar can substitute for clicking the Spin button (toggle in Settings, on by default). Autoplay offers 10 to 1000 rounds or infinite, and Quick Spin (license-dependent, off by default) both reduce the number of required interactions.
Hearing Accessibility
  • No audio-only information was observed — all wins, spin counts, and multiplier values are conveyed as on-screen text/numerals in addition to sound cues; Music and Sound FX are independently toggleable in Settings and default on.
Low Vision
  • Win amounts and spin counters are large high-contrast numerals (white/gold text on a solid pink pill, or light grey/white on a dark charcoal info panel); Multiplier bomb values (e.g. 'x20', 'x100', 'x1000') are printed in bold white text with a purple outline directly on the bomb icon.

Media & assets

8 files · 8 types
40 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game with a live refill/win breakdown, paytable (12 pages, scroll-exhausted), rules booklet (13 pages, scroll-exhausted), settings panel, autoplay panel, Buy Bonus dialog (all 3 products), Chance x2 ante activated in play, purchased plain Free Spins (round start, mid-round, win screen), purchased Super Free Spins (round start, mid-round with two multiplier bombs on screen, end-of-round balance).
A natural (non-purchased) trigger of ordinary Free Spins via 4+ Scatters landing organically was not captured as its own frame — both captured Free Spins rounds on file are the two purchased variants (plain and Super). Trigger/retrigger/multiplier-range mechanics are documented from verbatim rules/paytable text, corroborated by the purchased rounds.
The meaning of the numeral '120' inside the promotional banner text '120 x 1100' (preview/splash and paytable pages 10-12) is unresolved: the '1100' matches the x1000+x100 bombs drawn in that same static illustration, but no pair of bombs summing to '120' appears there and no rules text explains it. Not treated as a documented game multiplier.
Whether 'Quick spin' is actually enabled for this license/build was not tested live — rules text states it 'may not be available' depending on license requirements, and the captured Settings/Autoplay panels both show the option present but toggled OFF by default.
Volatility rating is not stated anywhere in the captured material — no badge on the splash and no volatility sentence in the rules booklet — so it is omitted rather than guessed.
Bet levels other than the demo default (1.00 FUN) were not used to re-verify that Buy Bonus prices and paytable values scale proportionally at the 0.20 / 12.00 FUN extremes.
The small floating per-symbol win-breakdown list on the lower-left of the reel frame during a winning spin was too small/blurred (mid-fade-out animation) to read reliably on one particular frame (free_spins_1.png); it was legible and cross-checked against the paytable on other frames.

Ask AI about Bonanza Billion Xtreme

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Bonanza Billion Xtreme work? Keep it simple.

Triggered by 4+ Scatter symbols anywhere on the grid (4=10 spins, 5=20, 6=30); can also be bought for 100.00 FUN at 1.00 FUN base bet (=100x bet). Multiplier bomb symbols appear only here, each landing bomb rolls a random value 2x-1000x and stays fixed on the grid until the refill sequence ends; multiple bombs present at settle are summed and applied once. 3+ Scatters in a single Free Spins spin award a flat +5 additional spins regardless of whether it is 3, 4, 5 or 6 Scatters.

RTP 95.97%Very High volatilitymax win ×20000demo ✓

From the verified capture of 03 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Bonanza Billion Xtreme vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/bonanza-billion-xtreme-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/bonanza-billion-xtreme-b10/
{
  "game": {
    "name": "Bonanza Billion Xtreme",
    "provider": "BGaming",
    "theme": "Bright, candy-colored classic fruit-machine theme (a scaled-up, higher-multiplier version of BGaming's own 'Bonanza Billion'). No characters/story; the visual language is a big square grid of glossy jewel and fruit tokens over a rolling green (base game) or magenta/purple (Free Spins) cartoon hillside, with oversized blurred fruit props (watermelon slice, orange, grape cluster) decorating the screen edges.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from the 39 captured desktop screenshots (1280x800) of slot_id ada0b676-d8d8-40a0-86b6-28733802755b, their OCR ground truth, and zoomed pixel crops.",
    "method_notes": "Every shot in manifest.json was OCR'd (scripts/ocr.py) and opened visually. Small text/icons were re-checked with scripts/zoom.py crops (multiplier-bomb values, sidebar icons, spin-button state, promo banner numerals). Several claims written by the capturer in manifest.json 'note' fields were independently re-verified against the pixels and corrected where they did not match (see 'corrections_to_capturer_notes'). Numbers are taken verbatim from on-screen text/OCR; anything not legible is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English",
    "game_rule_version": "1.0, March 2026 (printed at the bottom of the rules booklet, rules_p13.png: 'This is the game rule version 1.0, March, 2026. Game Version 1.0.0.')"
  },

  "about_the_game_boilerplate_check": {
    "instruction_from_tl": "Verify whether the 'About the game' text is genuine Xtreme copy or leftover boilerplate from a different BGaming title.",
    "finding": "Genuine, build-specific text — NOT a copy-paste mismatch. rules_p1.png reads verbatim: 'Bonanza Billion with its Refilling reels and cute classic symbols has now gained even a greater scale. The Bomb's multiplier now is not limited to 100x as it was earlier, but can reach 1000x. The new game also has the possibility to buy an enhanced Free Spins round that can be obtained only by purchase and has higher multipliers in comparison with the standard bonus round.' This text explicitly describes the Xtreme-specific mechanics actually observed in this build (1000x bomb cap, purchase-only Super Free Spins with a higher multiplier floor) — it is internally consistent with everything else captured, so no discrepancy is being flagged for the rules text itself.",
    "separate_visual_note": "A promotional illustration banner (see 'discrepancies_and_anomalies' below, item 'promo_banner_120x1100') shows a numeral pairing that does not cleanly match the multiplier bombs drawn next to it in that same static asset; that is a graphics-asset inconsistency, unrelated to the About-the-game paragraph, which is correct."
  },

  "color_palette": {
    "base_game_background": "Rolling green cartoon hillside under a light blue sky with pale upward light rays; large softly blurred fruit props (a watermelon slice, an orange, a purple grape cluster) sit at the left/right screen edges.",
    "free_spins_background": "Same rolling-hillside composition but recolored to magenta/pink hillside under a purple-to-pink sky with light rays; the same blurred fruit props appear tinted toward pink/purple.",
    "reel_frame": "Thick rounded-corner gold/yellow frame studded with small round cream-white marquee lights running around its border.",
    "reel_cells_base_game": "Dark forest-green, near-opaque square tiles separated by thin darker green gridlines.",
    "reel_cells_free_spins": "Dark purple/aubergine square tiles (same grid, recolored for the feature) separated by thin darker purple gridlines.",
    "info_booklet_panels": "Near-black charcoal background with a teal/turquoise radial glow behind the top wordmark banner; body copy is light grey/white; payout amounts are printed in bright mint-green; the wordmark banner itself is on a pink/magenta plaque with a green backlight glow.",
    "win_banner": "Pink diagonal-striped ribbon banner with a dark-blue outlined win amount, over a dimmed/blurred purple-tinted freeze-frame of the reels; 'TOTAL WIN' text in yellow-gold with a light outline.",
    "buttons_and_accents": "Gold/orange gradient buttons (Buy-Bonus cart button, bomb-multiplier icons); magenta/pink for the 'Free Spins' buy card; purple for the 'Super Free Spins' buy card; teal/cyan for the 'Chance x2' ante card; green for the primary confirmatory buttons (BUY, START AUTOPLAY, Settings checkmarks); white line-art icons on dark or light circular buttons throughout the bottom control bar."
  },

  "grid_and_mechanic": {
    "layout": "6 reels (columns) x 5 rows = 30 symbol cells, counted directly on base_game.png. All six columns are the same height (5) — no variable reel heights.",
    "mechanic": "scatter_pays ('symbols pay anywhere on the screen'). No paylines/ways number is printed anywhere in the game (paytable, rules, or splash) — the payout is purely a function of how many of the same symbol are showing on the grid at the moment a spin/refill settles. bet_mechanic_value is therefore not stated by the game and is left unset in the proposal rather than guessed.",
    "refilling_cascade": "After every spin (and after every subsequent refill), all winning combinations are paid and all winning symbols disappear; remaining symbols fall to the bottom of the grid and empty cells are refilled from above. This repeats with no stated limit on the number of refills, until a settle produces no further winning combination. All wins from the entire refill sequence triggered by one base spin are added to the balance together, after the sequence ends. Source: rules_p6/p7 (verbatim) and paytable_p5/p6 (verbatim); illustrated in paytable_p6.png/p7.png with a sample grid and a floating '+100' win callout.",
    "paytable_bet_anchor": "All symbol payouts below were read from the in-game paytable while Total bet = 1.00 FUN (paytable_p1.png..p4.png), so the printed FUN values equal the multiplier of total bet directly (e.g. 50.00 FUN at 1.00 FUN bet = 50x bet)."
  },

  "symbols": {
    "note": "All values read directly from zoomed paytable crops (paytable_p1.png-p4.png) at Total bet = 1.00 FUN. Payout tiers are 12-or-more / 10-11 / 8-9 matching symbols on-screen (no 3/4/5-of-a-kind reel-line counting, consistent with scatter_pays).",
    "premium_high_value": [
      {"name": "Green diamond/emerald gem", "appearance": "Faceted bright-green gemstone, angular cut, glossy highlight", "payouts": {"12_plus": "50.00 FUN", "10_11": "25.00 FUN", "8_9": "10.00 FUN"}, "rank": "highest-paying regular symbol"},
      {"name": "Blue sapphire gem", "appearance": "Rounded faceted blue gemstone (octagon-cut, jewel-like), glossy highlight", "payouts": {"12_plus": "25.00 FUN", "10_11": "10.00 FUN", "8_9": "2.50 FUN"}},
      {"name": "Gold star", "appearance": "Five-pointed solid gold/yellow star with a glossy highlight", "payouts": {"12_plus": "15.00 FUN", "10_11": "5.00 FUN", "8_9": "2.00 FUN"}},
      {"name": "Red heart (ruby heart)", "appearance": "Faceted red gem cut into a heart shape, glossy highlight", "payouts": {"12_plus": "12.00 FUN", "10_11": "2.00 FUN", "8_9": "1.50 FUN"}}
    ],
    "fruit_low_value": [
      {"name": "Watermelon", "appearance": "Small whole round watermelon with dark-green striped rind and a tiny green stem", "payouts": {"12_plus": "10.00 FUN", "10_11": "1.50 FUN", "8_9": "1.00 FUN"}},
      {"name": "Blue plum", "appearance": "Round glossy blue/purple fruit with a small green leaf-and-stem", "payouts": {"12_plus": "8.00 FUN", "10_11": "1.20 FUN", "8_9": "0.80 FUN"}},
      {"name": "Lemon", "appearance": "Glossy yellow oval lemon, no leaf", "payouts": {"12_plus": "5.00 FUN", "10_11": "1.00 FUN", "8_9": "0.50 FUN"}},
      {"name": "Orange", "appearance": "Glossy round orange fruit with a small green leaf/stem", "payouts": {"12_plus": "4.00 FUN", "10_11": "0.90 FUN", "8_9": "0.40 FUN"}},
      {"name": "Cherries", "appearance": "Pair of glossy red cherries joined by green stems", "payouts": {"12_plus": "2.00 FUN", "10_11": "0.75 FUN", "8_9": "0.25 FUN"}}
    ],
    "scatter": {
      "name": "Scatter symbol",
      "appearance": "Round gold-bordered medallion shaped like a four-petal pinwheel flower; the four petals are solid colors — top-left green, top-right red-and-white striped, bottom-left blue, bottom-right orange-and-white striped — meeting at a small round gold-rimmed center holding a red faceted diamond. This exact icon (without the gold outer glow) is also the centerpiece of the game's logo.",
      "payouts": {"6": "100.00 FUN", "5": "5.00 FUN", "4": "3.00 FUN"},
      "rules": "Can land anywhere on the grid and pays on any position in the base game. 4 or more Scatter symbols anywhere on the grid trigger the Free Spins round. Verified live: super_free_spins_1.png shows a completed base-game-style scatter payout of '4 [scatter icon] 3.00' matching the printed 4-of-a-kind value exactly.",
      "source": "paytable_p1.png, rules_p6.png"
    },
    "multiplier_bomb": {
      "name": "Multiplier symbol",
      "appearance": "A round bomb/orb with a red fuse-cap and a curled tan fuse cord on top. Lower-value bombs render with a rainbow gradient body (blue/green/orange bands seen at x100); the highest illustrated value (x1000) renders as a solid warm-gold/tan swirled sphere. The multiplier value is printed in bold white text with a purple outline across the middle of the bomb (e.g. 'x100', 'x1000', or, live in-game, 'x20', 'x5').",
      "rules": "Appears ONLY during the Free Spins round (never in the base game). Once it lands it stays fixed on the grid until the end of the whole Refilling sequence for that spin (i.e. it survives cascades that would normally clear a symbol). Each Multiplier symbol independently rolls a random value; the paytable/rules state the ordinary Free Spins range is 2x-1000x, and the Super Free Spins range is 20x-1000x.",
      "aggregation_rule_verbatim": "rules_p7.png, verbatim: 'When the Refilling sequence ends, the value of all the multiplier symbols on the screen are added together and the total win of the sequence is multiplied by the final value.' I.e. multiple Multiplier symbols on screen at the end of a refill sequence are SUMMED (not multiplied against each other), and that single summed value is then applied once to the whole sequence's total win.",
      "live_verification": "super_free_spins_2.png shows two Multiplier bombs simultaneously on the grid, one reading 'x20' (top-left cell, rainbow/lilac bomb) and one reading 'x100' (bottom-middle cell, rainbow/lilac bomb) — sum = 120x, matching the addition rule. The header readout above the grid at the instant of capture shows '1.00 FUN  x103' (zoom-verified digit by digit) rather than 'x120'; per project convention (win counters animate and a captured frame can be mid-count) this is read as the multiplier tally still animating upward toward the true summed value of 120x, not as a contradiction of the addition rule — the two bomb values on the same frame independently prove the rule text.",
      "source": "paytable_p1.png, paytable_p10/p11/p12.png (illustration), rules_p6/p7.png"
    }
  },

  "technical_summary": {
    "grid": "6 reels x 5 rows, fixed height on every reel (30 cells total).",
    "bet_mechanic": "scatter_pays; no fixed line/way count is printed anywhere in the game.",
    "bet_limits": {
      "min_bet": "0.20 FUN",
      "max_bet": "12.00 FUN",
      "currency_in_demo": "FUN",
      "verification_method": "Bet +/- arrows clicked to the point where the arrow visibly greys out/disables, confirmed by brightness-crop zoom (per manifest.json bet_limits_verified)."
    },
    "demo_default_bet": "1.00 FUN",
    "demo_default_balance": "1,000.00 FUN",
    "rtp": {
      "overall": "95.97%",
      "free_spins": "96.03%",
      "super_free_spins": "96.03%",
      "chance_x2": "96%",
      "source": "rules_p12.png, verbatim: 'The overall theoretical Return to Player (RTP) is 95.97%. RTP in Free Spins is 96.03%. RTP in Super Free Spins is 96.03%. RTP in the Chance x2 feature is 96%.'"
    },
    "max_win": {
      "value": "20000x bet",
      "sources_agree": "Both the promo splash (preview.png: 'MAX WIN 20000x') and the rules booklet (rules_p10.png/p11.png: 'The maximum winning amount is x20000 of the bet.') state the identical figure — no conflict."
    },
    "volatility": "Not stated anywhere in the captured screens (no volatility badge on the splash, no volatility sentence in the rules booklet, unlike some other BGaming/PP titles). Left unset rather than guessed.",
    "win_rules_text": "rules_p9.png/p10.png, verbatim highlights: 'Payouts are made according to the number of symbols... In case of multiple winning combinations, the sum of the win is added... In case a certain number of Scatter symbols pay, and winning combinations and the paying number of Scatter symbols drop in one spin, a player receives the win amount both for Scatters and for all the winning combinations.'",
    "malfunction_and_session_rules": "rules_p13.png, verbatim: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (Settings panel toggle 'Spacebar to spin', ON by default in the captured settings.png).",
    "session_clock": "A small time readout ('17:00', '17:06', ... increasing across the session) sits in the top-right corner next to a speaker/sound icon on every gameplay screen. This tracks real elapsed capture time, not a game value (e.g. not a round timer or countdown) — noted here only so it is not mistaken for game data."
  },

  "features": {
    "free_spins_natural": {
      "trigger": "4 or more Scatter symbols anywhere on the 6x5 grid in a single settled spin.",
      "spins_awarded": {"4_scatters": 10, "5_scatters": 20, "6_scatters": 30},
      "retrigger": "During the Free Spins round, Scatters only retrigger (they do not pay Scatter cash prizes again). 3 or more Scatters landing in a single Free-Spins spin award +5 additional Free Spins, regardless of whether it is 3, 4, 5 or 6 Scatters (the rules text gives one flat '+5' figure for '3 or more', not a tiered table).",
      "multiplier_range_in_this_mode": "2x to 1000x per individual Multiplier bomb (summed per refill sequence, see 'multiplier_bomb' above).",
      "award_screen": "A full-screen green-leaf-background interstitial reading 'YOU HAVE WON [N] FREE SPINS' with 'CLICK TO CONTINUE' below (free_spins_trigger.png, captured showing 10).",
      "in_round_ui": "Reels recolor to the purple/magenta Free Spins palette; a 'BONUS ACTIVE [price] FUN' pill sits under the logo (left side) for the whole round; a 'Free spins: n/N' counter is shown bottom-right of the control bar; a per-symbol win tally can appear transiently on the lower-left of the reel frame during a winning spin (illegible in the captured frame — see unreadable_or_uncertain).",
      "source": "paytable_p9.png/p10.png, rules_p6.png/p7.png"
    },
    "super_free_spins": {
      "trigger": "Purchase-only — cannot be won naturally in the base game. Bought from the 'BUY BONUS' dialog for 500.00 FUN at a 1.00 FUN base bet (= 500x bet).",
      "spins_awarded": "Same table as natural Free Spins (4 Scatters=10 / 5=20 / 6=30) applied to the purchased round's opening deal, with the same +5 retrigger rule during the round — rules_p8.png, verbatim: 'Super Free Spins. The feature can only be purchased. If 4 Scatter symbols drop on the reels, you get 10 Free Spins, 5 Scatters - 20 Free Spins, 6 Scatters - 30 Free Spins. If 3 or more Scatters appear on the reels in a spin, you get 5 additional Free Spins.'",
      "multiplier_range_in_this_mode": "20x to 1000x per individual Multiplier bomb — i.e. only the FLOOR of the random multiplier range is raised versus ordinary Free Spins (2x floor); the ceiling (1000x) is identical in both modes. This is the only functional difference between Free Spins and Super Free Spins stated anywhere in the game.",
      "award_screen": "IMPORTANT ACCESSIBILITY FINDING — see 'discrepancies_and_anomalies.identical_award_screen' below: the interstitial award screen is pixel-identical to the ordinary Free Spins award screen, including showing the same spin count, and does not indicate which variant was purchased.",
      "in_round_ui": "Same purple palette and 'Free spins: n/N' counter as ordinary Free Spins; the 'BONUS ACTIVE' pill reads '500.00 FUN' instead of '100.00 FUN', which is the only on-screen way to tell the two purchased variants apart during play (super_free_spins_1.png).",
      "observed_outcome": "One purchased Super Free Spins round observed live ended with Total win 227.30 FUN at a 1.00 FUN bet (=227.3x bet), after a natural in-round retrigger extended the round from 10 to 15 total spins (super_free_spins_win.png, capturer's note; consistent with the game returning to the base-game green palette with 'Total win: 227.30 FUN' still shown in the bottom bar).",
      "source": "rules_p8.png, bonus_buy_dialog.png"
    },
    "free_spins_bought_plain": {
      "trigger": "Purchased from the 'BUY BONUS' dialog for 100.00 FUN at a 1.00 FUN base bet (= 100x bet). Uses the ordinary 2x-1000x multiplier range, not the Super floor.",
      "observed_outcome": "One purchased plain Free Spins round observed live ended with Total win 7.25 FUN at a 1.00 FUN bet. The end-of-round win screen (free_spins_win.png) prints '7x BET' under the amount — this is a ROUNDED label (7.25 truncated/rounded to 7), the true multiplier computed from the FUN amount is 7.25x, not 7x exactly.",
      "source": "bonus_buy_dialog.png, free_spins_win.png"
    },
    "chance_x2_ante": {
      "name": "Chance x2",
      "mechanic": "An optional, persistent bet modifier (not a one-off purchase) activated from the same 'BUY BONUS' dialog via an 'ACTIVATE' button (as opposed to the 'BUY' buttons used for the two Free Spins products). Rules text: 'There is a possibility to activate the Chance x2 feature in the game. It doubles the chance to get Free Spins.'",
      "cost": "Card in the dialog shows '+0.25 FUN' at a 1.00 FUN base bet. Live-measured: after activation, the 'Total bet' readout in the bottom bar rose from 1.00 FUN to 1.25 FUN (ante_active.png), and a real spin at that state deducted exactly 1.25 FUN from the balance with no win — i.e. the true cost is +25% of whatever the current base bet is, charged every spin while the toggle stays on, not a flat one-time 0.25 FUN fee. The dialog's ACTIVATE (not BUY) wording and the persistent per-spin cost confirm this is an ante-style modifier, not a bonus purchase.",
      "ui_while_active": "A red/gold 'CHANCE x2 ACTIVE' pill with a small 'X' close button replaces the shopping-cart Buy-Bonus icon under the logo; additionally the round SPIN button itself gains a white five-point star badge inside its circular-arrow icon (compare ante_active.png control bar vs. the plain double-arrow icon on base_game.png) — a shape-based, non-color-only cue that the modifier is live.",
      "deactivation": "Clicking the 'X' on the pill turns the modifier off and returns Total bet to its base value (not captured as a separate frame, but implied by the pill's own close control)."
    },
    "buy_bonus_dialog": {
      "title": "BUY BONUS",
      "layout": "Three vertical cards left-to-right: 'CHANCE x2' (teal/cyan card, pinwheel-scatter icon with an orange 'x2' badge, text 'DOUBLES THE CHANCE OF GETTING FREE SPINS', price '+0.25 FUN', blue 'ACTIVATE' button) — 'FREE SPINS' (magenta card, sparkle-burst icon, text 'THE ROUND WITH A RANDOM MULTIPLIER 2X-1000X', price '100.00 FUN', green 'BUY' button) — 'SUPER FREE SPINS' (purple card, gold multiplier-bomb icon, text 'THE ROUND WITH A RANDOM MULTIPLIER 20X-1000X', price '500.00 FUN', green 'BUY' button). Below the three cards: a purple '-' / '+' bet stepper flanking a 'BET  1.00 FUN' readout, which changes all three purchase prices proportionally (not independently re-verified at other bet levels). Top-right: a magenta 'X' close button.",
      "source": "bonus_buy_dialog.png"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Green-to-magenta radial-gradient promo/splash screen. Top-right: a 'B' provider glyph in a small yellow rounded-square badge (top-left corner in this and every gameplay screen). Center: bright pink text 'MAX WIN 20000x'. Two side-by-side framed illustration panels: LEFT panel (green cells) captioned 'SYMBOLS PAY ANYWHERE ON THE SCREEN', showing a sample 6x5 grid with a floating '+100' win callout over a cherry match. RIGHT panel (purple cells) captioned 'RANDOM MULTIPLIER UP TO 1000X IN FREE SPINS', showing the same style of grid with two upward arrows, a gold 'x1000' bomb and a rainbow 'x100' bomb, and a pink pill above the grid reading '120 x 1100' (see discrepancies below). Center, over both panels: the game logo — a colorful pinwheel-flower medallion (identical art to the Scatter symbol) above 'BONANZA BILLION' in bevelled gold 3-D letters outlined in purple on a pink cloud-shaped plaque, with 'Xtreme' in smaller slanted gold script beneath. Bottom-center: a large pink/magenta pill-shaped 'START' button with a gold outline.",
      "purpose": "Entry point; clicking START enters the base game.",
      "color_blind_notes": "MAX WIN and feature captions are large high-contrast text; the START button is labelled with the word 'START', not color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "6x5 grid of symbol tiles inside a thick gold marquee-light frame, centered-right of the screen; wordmark logo and a gold 'shopping cart' Buy-Bonus button sit stacked at top-left, outside the frame.",
      "top_left_stack": "Small yellow-square 'B' badge (top corner) above the game logo (pinwheel-flower medallion + 'BONANZA BILLION Xtreme' wordmark) above a gold rounded-rectangle button containing a white shopping-cart icon (opens the BUY BONUS dialog).",
      "right_edge": "The wordmark 'BONANZA BILLION XTREME' is also printed sideways (rotated 90 degrees, reading bottom-to-top) in pale grey letters running down the far-right edge of the screen, outside the reel frame.",
      "top_right": "Speaker/volume icon beside a small time readout (session clock, see technical_summary).",
      "bottom_bar_left": "Circular white-on-transparent 'i' info icon and a white gear/settings icon side by side, with 'Balance [amount] FUN' printed in white beneath them.",
      "bottom_bar_center": "'Total bet' label over the current bet amount (e.g. '1.00 FUN'), flanked by a small up-arrow and down-arrow stepper to its right for raising/lowering the bet.",
      "bottom_bar_right": "Two white circular icons: a smaller one containing the letter 'A' inside a partial circular arrow (Autoplay), and a larger plain circular double-arrow icon (Spin). During a win, 'Win:' and 'Total win:' readouts appear centered in this bar (win_screen.png).",
      "grid_symbols_visible_this_frame": "A transient random mix (changes every spin) — visible in the captured base_game.png frame: gold stars, lemons, a green diamond, red hearts, an orange, blue plums, cherries, a watermelon. Per-cell layout is random each spin and is not enumerated as a fixed game property.",
      "color_blind_notes": "Bottom-bar controls are white glyphs on green, distinguished by icon shape (gear vs. 'i' vs. 'A' vs. arrows), not color alone."
    },
    "paytable": {
      "type": "paytable (12 pages, exhausted via scroll_capture.py per manifest.json scroll_panels)",
      "panel_chrome": "Full-screen dark overlay; top banner shows the game wordmark on a green radial glow; top-right 'X' closes the panel; a thin vertical light-grey scrollbar sits at the right edge of the content area, moving down page-to-page (confirmed at the visual bottom by page 12); bottom-left of the whole screen keeps 3 small round navigation icons stacked (money-bag/report icon, clock-with-refresh-arrow 'history' icon, grey '?' help icon), plus the persistent 'i'/gear icons and Balance/Total-bet readout from the base game bar underneath the panel.",
      "p1_p2_scatter_and_multiplier": "Scatter symbol block (6=100.00/5=5.00/4=3.00 FUN) and Multiplier bomb block (x100 and x1000 sample icons) side by side, each with its descriptive paragraph; below them the four premium symbols begin (green diamond, blue sapphire, star, red heart).",
      "p2_p3_p4_premium_and_fruit_payouts": "Full 12+/10-11/8-9 payout tables for all 4 premium and 5 fruit symbols (values in 'symbols' above).",
      "p4_p5_p6_p7_refilling": "'Features > Refilling' heading and full verbatim rules text, illustrated on p6/p7 with a sample 6x5 green grid and a floating '+100' win callout.",
      "p8_p9_p10_free_spins": "'Free spins' heading with full verbatim trigger/retrigger/multiplier-range text (matches rules booklet), illustrated with a sample purple grid; p10-p12 add a second illustration with a pink '120 x 1100' banner over a grid showing gold 'x1000' and rainbow 'x100' bombs with two upward arrows (see discrepancies below). Page 12 is the panel's bottom (scrollbar confirmed at the end)."
    },
    "rules": {
      "type": "rules (13 pages, exhausted via scroll_capture.py)",
      "panel_chrome": "Same dark charcoal panel/wordmark banner/scrollbar/sidebar-icon chrome as the paytable.",
      "p1": "'About the game' (see about_the_game_boilerplate_check above) + 'How to play' (bet stepper explanation, Spin button) + start of 'Autospins'.",
      "p2_p3": "Full Autospins settings text: 'Don't stop the game on pop-ups', 'Enable quick spin' (may be license-gated), and 5 stop conditions (on any win / if bonus game is won / if single win exceeds / if cash balance increases by / if cash balance decreases by); stopping resets bet to default.",
      "p4_p5_p6": "'Features' heading: Symbols-pay-anywhere summary, Refilling (verbatim, matches paytable), Scatter symbol, and the Multiplier symbol paragraph including the addition rule (verbatim in 'symbols.multiplier_bomb.aggregation_rule_verbatim' above).",
      "p7_p8": "Free Spins trigger/retrigger table, Super Free Spins paragraph (purchase-only, 20x-1000x), Chance x2 paragraph.",
      "p9_p10": "'Spin Results' bullet list (sum of multiple wins added; Free Spins play at the triggering bet; simultaneous Scatter-pay + combination-pay both awarded) and the maximum win statement 'x20000 of the bet'.",
      "p11_p12": "'Settings' section (quick spin, spacebar-to-spin, volume/music/SFX) and 'Return to Player' section with all four RTP figures (verbatim in technical_summary.rtp above).",
      "p13": "Panel bottom: 'Additional information' — malfunction/24-hour-round-termination/Collect/no-risk-default-action clause, and the game rule version stamp '1.0, March, 2026 / Game Version 1.0.0'."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Centered dark-grey rounded rectangle overlay on the dimmed reels, with an 'x' close glyph at the top-right of the panel header.",
      "contents": "Two checkboxes at the top: 'Quick spin' (unchecked/off in the captured frame) and 'Spacebar to spin' (checked/on, black check-mark in a white box). Below a centered 'Audio' heading: a 'Volume' horizontal slider (grey filled track, round white handle near the right/high end) and two more checkboxes, 'Music' and 'Sound FX' (both checked/on).",
      "color_blind_notes": "All toggle states are shown by an explicit check-mark glyph inside the box, not by color alone; the slider position is the non-color cue for volume level."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings, with an 'Advanced' expandable sub-panel (expanded/open in the captured frame, chevron pointing up)",
      "layout": "Dark panel anchored bottom-right over the dimmed reels.",
      "advanced_options": "Two checkboxes, both unchecked in the captured frame: 'Don't stop the game on pop-ups' and 'Enable quick spin'.",
      "rounds_selector": "'Numbers of rounds' heading over a 3x3+1 grid of selectable round-count chips: 10, 25, 50, 100, 250 (first row), 500, 750, 1000, and an infinity symbol '∞' (second row).",
      "color_blind_notes": "Round-count chips are distinguished by their printed number/symbol, not color."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "See features.buy_bonus_dialog above for the full layout."
    },
    "win_screen_base_game": {
      "type": "win_screen",
      "content": "Captured mid-refill during an ordinary (unpurchased) base-game spin: a pink pill above the grid reads '2.20 FUN' (the running total for this refill sequence); a '+0.40' floating callout appears over a cherries match on the grid; the bottom bar shows a 3-line win breakdown on the lower-left of the reel frame ('9 [blue-plum icon] 0.80', '8 [watermelon icon] 1.00', '9 [orange icon] 0.40' — each line matches the printed 8-9-tier paytable value for that symbol exactly) and, in the main bottom bar, 'Total win: 2.20 FUN' with 'Balance 996.60 FUN' and 'Total bet 1.00 FUN'.",
      "color_blind_notes": "Win amounts are large high-contrast white/gold numerals on a solid pink pill — legible without color discrimination."
    },
    "free_spins_award_screen": {
      "type": "free_spins",
      "content": "Full-bleed close-up green-leaf/foliage background. Centered white text 'YOU HAVE WON', a large pink number ('10' in the captured frame) with a bright yellow-green glow behind it, then white text 'FREE SPINS', then smaller gold text 'CLICK TO CONTINUE'.",
      "accessibility_finding": "This exact screen (same leaf background, same text layout, same '10' value observed) is shown for BOTH a purchased plain Free Spins round and a purchased Super Free Spins round — see discrepancies_and_anomalies.identical_award_screen.",
      "color_blind_notes": "Spin count is a large high-contrast numeral, legible regardless of color vision; but see the accessibility_finding above — the screen conveys no information distinguishing the two purchasable variants at all, a gap that exists independent of color."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "round_start_frame": "free_spins_1.png: purple-palette grid, a red/gold 'BONUS ACTIVE 100.00 FUN' pill under the logo, and 'Push Spin to start free spins' centered in the bottom bar next to 'Free spins: 1/10'.",
      "mid_round_frame": "free_spins_2.png (CORRECTED from the capturer's note — see discrepancies_and_anomalies.free_spins_2_correction): purple grid, 'Free spins: 7/10', 'Total win: 3.50 FUN'; a small win breakdown briefly shows '9 [cherry icon] 0.25' and '8 [orange icon] 0.50' on the lower-left (matching the 8-9-tier paytable values); a Multiplier symbol is captured mid-reveal-animation in the bottom-right cell as a purple glowing orb wrapped in gold star particles with a partially-visible 'x5' printed on it (zoom-verified) — not a fully rendered bomb icon and not 'x2' as originally logged.",
      "color_blind_notes": "Feature state signalled by BOTH the palette shift (purple vs. green) AND text ('Free spins: n/N', 'BONUS ACTIVE') — not color alone."
    },
    "free_spins_win_bought_plain": {
      "type": "win_screen",
      "content": "Dimmed/blurred reel freeze-frame behind a large pink diagonal-stripe ribbon. Gold-outlined yellow text 'TOTAL WIN' above the ribbon; inside the ribbon, a large dark-blue-outlined white number '7.25'; below the ribbon, white 'FUN' and, smaller, orange text '7x BET' (a rounded label — true multiplier is 7.25x, see features.free_spins_bought_plain)."
    },
    "super_free_spins_start": {
      "type": "free_spins",
      "content": "Same purple palette and 'Push Spin to start free spins' / 'Free spins: 10' layout as plain Free Spins, but the pill under the logo reads 'BONUS ACTIVE 500.00 FUN' — this price is the only visible signal that the Super variant, not the plain variant, is active. A small '4 [scatter icon] 3.00' readout is visible lower-left, matching the printed 4-Scatter payout exactly."
    },
    "super_free_spins_gameplay": {
      "type": "free_spins",
      "content": "super_free_spins_2.png: purple grid, 'Free spins: 9/10', 'Win: 1.00 FUN', 'Total win: 26.40 FUN'. Two Multiplier bombs are on screen simultaneously — a lilac/rainbow bomb reading 'x20' (row 1, column 1) and a lilac/rainbow bomb reading 'x100' (row 5, column 3) — with a header pill above the grid reading '1.00 FUN  x103' at the instant of capture (see symbols.multiplier_bomb.live_verification for the mid-animation-counter interpretation)."
    },
    "super_free_spins_win": {
      "type": "win_screen",
      "content": "Play has already returned to the ordinary green base-game palette by the time this frame was captured (no dedicated end-of-bonus banner shown); the bottom bar still displays the round's cumulative result: 'Last win: 2.90 FUN' and 'Total win: 227.30 FUN' at 'Total bet 1.00 FUN', 'Balance 619.95 FUN'."
    },
    "ante_active": {
      "type": "bonus",
      "content": "Base-game green palette. The Buy-Bonus cart button under the logo is replaced by a red/gold pill reading 'CHANCE x2 ACTIVE' with a small pink 'X' close button beside it. 'Total bet' in the bottom bar reads '1.25 FUN' (up from the base 1.00 FUN). The round Spin icon in the bottom-right gains a white 5-point star badge inside its circular double-arrow icon (compare to the plain double-arrow icon in base_game.png) — see features.chance_x2_ante.ui_while_active."
    }
  },

  "discrepancies_and_anomalies": [
    {
      "id": "identical_award_screen",
      "decided_by": "TL at Gate-1",
      "claim": "The Free-Spins-won interstitial screen ('YOU HAVE WON [N] FREE SPINS' on a green-leaf background) is visually identical whether the player bought the plain Free Spins product (100.00 FUN) or the Super Free Spins product (500.00 FUN), including showing the same spin count (10 in both captured cases).",
      "evidence": "TL opened both captured frames and zoomed the text; perceptual hash distance between the two was 3 (near-identical). The duplicate (super_free_spins_trigger.png) was excluded from the delivered shot set; the remaining free_spins_trigger.png was relabelled neutrally.",
      "accessibility_impact": "A screen-reader user (or any user relying on this screen alone) cannot determine from the award screen which bonus variant they purchased — the only distinguishing signals are the purchase price on the preceding 'BONUS ACTIVE' pill (100.00 vs 500.00 FUN) once gameplay resumes, and the multiplier floor observed during play (2x vs 20x). This is documented as a property of the build, not a capture gap."
    },
    {
      "id": "free_spins_2_correction",
      "claim_in_manifest": "manifest.json's note for free_spins_2.png stated: 'counter 4/10, a x2 multiplier-bomb on the field, Total win 3.50 FUN'.",
      "verified_finding": "Opening and zooming the actual frame shows 'Free spins: 7/10' (not 4/10) and 'Total win: 3.50 FUN' (this part was correct). The object described as an 'x2 bomb' is a purple glowing orb wrapped in golden star particles, mid-reveal animation, with a partially legible 'x5' printed on it (confirmed by a tight zoom crop) — not a settled, fully-rendered bomb icon, and not showing '2'. Documentation above uses the corrected values.",
      "lesson": "Per project practice (memory: relayed-claims-need-my-own-check / verify-frame-content-not-just-existence), capturer notes are a starting pointer, not a source of truth — every number/claim was re-derived from the pixels before being written into this document."
    },
    {
      "id": "promo_banner_120x1100",
      "claim": "Both the splash screen (preview.png) and the Free-Spins section of the paytable (paytable_p10.png-p12.png) reuse the same static promotional illustration: a purple sample grid with two upward arrows and a pink pill reading '120 x 1100' above it, next to a gold 'x1000' bomb and a rainbow 'x100' bomb drawn on the grid.",
      "evidence": "Zoom-verified digit by digit (scripts/zoom.py, 6x scale): the pill text reads exactly '120 x 1100'.",
      "assessment": "The right-hand number (1100) is consistent with the two bombs actually drawn in that same illustration (1000 + 100 = 1100, matching the multiplier-addition rule in symbols.multiplier_bomb.aggregation_rule_verbatim). The left-hand number (120) has no corresponding pair of bombs anywhere in that static illustration and is NOT explained by any rules text found in this build. Coincidentally, 120 is exactly what x20 + x100 sum to in the live-gameplay frame super_free_spins_2.png (see symbols.multiplier_bomb.live_verification) — raising the possibility that this promo graphic is a partially recycled/older asset whose '120' figure predates the current '1000x cap' Xtreme balancing (rules_p1.png states the bomb cap 'used to be' 100x, so an older 20x+100x=120x example would fit a pre-Xtreme version of this same marketing image). This is flagged as an open, unresolved graphics-asset inconsistency — not asserted as a gameplay mechanic, and not used to override anything in the 'symbols' or 'features' sections above.",
      "recommendation": "Do not treat '120' as a documented multiplier value of this game; it is not corroborated by any other source in this build."
    }
  ],

  "accessibility_observations": {
    "screen_reader": "Bottom control bar has a stable 3-zone layout on every gameplay screen: info('i')+settings(gear)+balance on the far left, bet stepper in the center, autoplay('A')+spin on the right. The info booklet (paytable+rules combined, 25 pages total: 12 paytable + 13 rules) is a single continuous vertically-scrolling document reachable from the 'i' button, with 3 shortcut icons (report/money-bag, history, help/'?') pinned at the very bottom-left of the screen at all times.",
    "motor": "All primary actions (Spin, Buy Bonus, bet +/-) are large rounded buttons; Spacebar can substitute for clicking Spin (toggle in Settings, on by default); Autoplay (10 to 1000 rounds, or infinite) and Quick Spin (license-dependent, off by default) both reduce the number of required interactions.",
    "color_blind": "Most game-state changes are backed by a non-color cue: Free Spins/Super Free Spins are signalled by both a palette shift (purple vs. green) AND explicit text ('Free spins: n/N', 'BONUS ACTIVE [price]'); the Chance x2 ante state adds a star-shaped badge onto the Spin button in addition to its red/gold pill and text label; toggle switches in Settings/Autoplay use explicit check-mark glyphs, not color fill alone. Residual risk: the 4 premium symbols (green diamond / blue sapphire / gold star / red heart) and several fruits are differentiated primarily by SHAPE (gem vs. star vs. heart vs. specific fruit outline), which is colorblind-safe, but the two blue-toned symbols (blue sapphire gem and blue plum fruit) are close in both hue and value-tier-adjacent payout — screen-reader/high-contrast users should rely on the distinct shapes (faceted gem vs. round fruit with stem) rather than the shared blue hue.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Music and Sound FX are independently toggleable and default on. All wins, spin counts, and multiplier values are conveyed as on-screen text/numerals in addition to sound cues.",
    "known_gap": "As documented in discrepancies_and_anomalies.identical_award_screen, the Free-Spins-won interstitial does not visually or textually distinguish the plain vs. Super Free Spins purchase — a low-vision or screen-reader user cannot determine which variant is playing from that screen alone."
  },

  "not_captured_or_out_of_scope": [
    "A natural (non-purchased) trigger of ordinary Free Spins via 4+ Scatters landing organically was not separately captured as its own frame; the round-start/gameplay/win frames on file are all from the two PURCHASED variants (plain and Super). The mechanics (trigger thresholds, retrigger, multiplier ranges) are nonetheless fully documented from the verbatim rules/paytable text, which the live purchased rounds corroborate (e.g. the 4-Scatter=3.00 FUN payout observed in super_free_spins_1.png).",
    "Bet levels other than the demo default (1.00 FUN) were not used to re-verify that Buy Bonus prices and paytable values scale proportionally; this is stated by the game's UI convention (prices/payouts recompute against 'Total bet') but was not independently re-measured at, e.g., the 0.20 or 12.00 FUN extremes."
  ],

  "unreadable_or_uncertain": [
    "The exact meaning of the '120' figure inside the '120 x 1100' promotional banner (preview.png and paytable_p10-p12.png) — see discrepancies_and_anomalies.promo_banner_120x1100. The text itself is clearly legible; only its intended meaning is uncertain.",
    "The small floating per-symbol win-breakdown list that appears transiently on the lower-left of the reel frame during a winning spin (seen partially in free_spins_1.png) was too small/blurred (mid-fade-out animation) to read reliably in that particular frame; where the same UI element was legible on other frames (win_screen.png, super_free_spins_1.png, super_free_spins_2.png) it was read and cross-checked successfully against the paytable.",
    "Whether 'Quick spin' is actually available in this license/build was not tested — the rules text states it 'may not be available' depending on license requirements, and the captured Settings/Autospin panels both show it present but toggled OFF by default.",
    "Volatility rating is not stated anywhere in the captured material (no badge, no sentence) — left unset rather than guessed."
  ],

  "provider_known": true,
  "novelty": false,
  "novelty_notes": ""
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.