Bonanza Billion X-mas

Demo, RTP 98.21%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 06 Aug 2026
RTP 98.21%
Volatility High
Max win ×15000
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

3 embed plays · 21 hours ago
Asset pack

38 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/bonanza-billion-x-mas-b10/

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64 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Aug 2026 View capture log

Per-screen breakdown

38 demo screens
38 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Bonanza Billion X-mas

Everything pulled from Bonanza Billion X-mas into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
38 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
6 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 38 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility High
max_win_x ×15000
layout 6×5
wins Pay Anywhere
bonus_buy Yes · 1 options
mechanic Video Slot

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 98.21% Printed in this demo build; provider card lists ~96% RTP for this title.
Ante Bet 98.08% Chance x2 RTP printed in this demo build; provider card lists ~96% overall.
Bonus Buy 97.98% Buy Bonus RTP printed in this demo build; provider card lists ~96% overall.

See how this RTP compares across BGaming’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
Scatter
Scatter
Scatter

rainbow four-lobed flower/gem in a gold frame, blue/pink top lobes, green/pink-magenta bottom lobes, red round center gem; pays anywhere, re-triggers Free Spins during the feature

MatchPayoutUnit
4x 3.00 Multiplier
5x 5.00 Multiplier
6x 100.00 Multiplier
Multiplier (gift box)
Multiplier (gift box)
Other

wrapped Christmas gift box, green body with red ribbon and bow, gold frame; Free-Spins-only, random x2-x100 value, multiple boxes in the same refill sequence sum then multiply the sequence's total win

Green pine-tree ornament
Green pine-tree ornament
High Pay

green Christmas-tree-shaped glass bauble with an orange snowflake cutout pattern and a gold cap/hook; highest-paying regular symbol

MatchPayoutUnit
8x 10.00 Multiplier
10x 25.00 Multiplier
12x 50.00 Multiplier
Blue round bauble
Blue round bauble
High Pay

sky-blue round Christmas-ball ornament with a lighter blue snowflake pattern and a gold cap/hook

MatchPayoutUnit
8x 2.50 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
Gold star ornament
Gold star ornament
High Pay

gold/yellow five-pointed star-shaped bauble with an orange snowflake cutout pattern and a gold cap/hook

MatchPayoutUnit
8x 2.00 Multiplier
10x 5.00 Multiplier
12x 15.00 Multiplier
Red heart ornament
Red heart ornament
High Pay

red heart-shaped bauble with an orange snowflake cutout pattern and a gold cap/hook

MatchPayoutUnit
8x 1.50 Multiplier
10x 2.00 Multiplier
12x 12.00 Multiplier
Watermelon
Watermelon
Low Pay

halved watermelon slice: green rind, white pith ring, red flesh with black seeds

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 10.00 Multiplier
Blueberry / blue plum
Blueberry / blue plum
Low Pay

round glossy dark-blue fruit with a small green leaf and stem

MatchPayoutUnit
8x 0.80 Multiplier
10x 1.20 Multiplier
12x 8.00 Multiplier
Lemon
Lemon
Low Pay

bright yellow, oval citrus fruit

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 5.00 Multiplier
Orange
Orange
Low Pay

round orange citrus fruit with a small green leaf/stem

MatchPayoutUnit
8x 0.40 Multiplier
10x 0.90 Multiplier
12x 4.00 Multiplier
Cherries
Cherries
Low Pay

pair of glossy red cherries joined by green stems; lowest-paying regular symbol

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.75 Multiplier
12x 2.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

6x5 grid (30 cells), pays-anywhere / group payout: 'Symbols pay anywhere on the screen. The total number of the same symbol on the screen at the end of a spin determines the value of the win.' Payout tiers are ranges of on-screen count: 8-9 / 10-11 / 12+ (match_count stored as the tier's lower bound). Refilling/tumble: 'after every spin, all combinations are paid and all winning symbols disappear. The remaining symbols fall to the bottom of the screen and the empty cells are filled with symbols coming from above. Refilling will continue until no more winning combinations appear as the result of a Refill.' Multiple simultaneous wins in the same spin are summed.

Free Spins fs
Free Spins

Triggered by 4, 5 or 6 Scatter symbols landing anywhere on the screen in a single base-game spin, awarding 10/20/30 spins respectively; retrigger with 3+ Scatters during the round adds a flat +5 spins. Also purchasable via Buy Bonus for 100x the total bet (confirmed 20.00 FUN at 0.20 FUN bet and 100.00 FUN at 1.00 FUN bet); Buy Bonus is disabled while a round is active. Multiplier (gift box) symbol is exclusive to this mode, verbatim rule: 'Multiplier symbol appears on the reels only during the Free Spins Round and it stays on the screen until the end of the refilling sequence. When the Refill sequence ends, the value of all multiplier symbols on the screen are added together and the total win of the sequence is multiplied by the final value. Whenever the symbol hits it takes a random multiplier value from *2 to *100.'

Other chance_x2
Chance x2

Persistent per-spin bet-modifier toggle (not a one-off purchase, not itself a bonus round); adds approximately 25% to the total bet when enabled (confirmed +0.05 FUN at 0.20 FUN bet and +0.25 FUN at 1.00 FUN bet). Verbatim: 'It increases the bet and gives the player more chances to play bonus games. The Chance x2 feature is disabled if the Buy Bonus feature is active.'

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#6755EE base dominant 1 base
#250566 base dominant 2 base
#960A0E base dominant 3 base
#630B1D base dominant 4 base
#EBE6F4 base dominant 5 base
#E19E0E base dominant 6 base
#1F0964 free_spins dominant 1 free_spins
#590D35 free_spins dominant 2 free_spins
#685896 free_spins dominant 3 free_spins
#25168B free_spins dominant 4 free_spins
#570C34 bonus dominant 1 bonus
#3B208E bonus dominant 2 bonus
#240559 bonus dominant 3 bonus
#6E14F3 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Chance x2 toggle uses green fill in the base game ('available') vs purple/violet fill during Free Spins ('active-but-locked') for two functionally different states; the reliable non-colour cue is the accompanying text label ('CHANCE x2' vs 'CHANCE x2 ACTIVE'), not colour alone.
  • High-value ornaments are distinguished by shape as well as colour: green pine-tree shape, blue round ball, gold five-pointed star, red heart. Low-value fruits by shape too: green-and-red watermelon slice, dark-blue round berry, yellow oval lemon, round orange, red cherry pair.
Screen Reader
  • Control layout is stable across screens: info (i) and settings (gear) icons are grouped bottom-left, balance/bet fields centered, autoplay/spin controls bottom-right. The info booklet's third section icon (clock) is non-functional in this demo and should be announced as unavailable rather than left silent.
Motor Accessibility
  • Primary actions (Spin, Buy Bonus, dialog Buy/Cancel) are large rounded buttons; Spacebar is a keyboard alternative to clicking Spin. Autoplay offers configurable auto-stop conditions (on any win / bonus won / single win exceeds X / balance changes by X) to reduce the number of manual actions needed.
Hearing Accessibility
  • No information is conveyed by audio alone; Volume/Music/Sound FX are togglable and all state (wins, spin counters, feature status) is duplicated in on-screen text/numerals.
Low Vision
  • The bold rounded display font renders the letter V with a curved lower vertex that can read as U at a glance (e.g. "YOU'VE" resembles "YOU'UE", "ACTIVE" resembles "ACTIUE") on win/trigger banners; this is a font-rendering trait, not a misspelling, but users relying on shape-reading rather than a screen reader should be aware.

Media & assets

8 files · 8 types
38 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game (idle + win breakdown), Free Spins (trigger overlay, gameplay with multiplier gift-box symbols, mid-round big/mega win banners, end screen), Buy Bonus dialog and purchase result, paytable (10 pages), rules (13 pages), settings, autoplay panel, bet limits (min 0.20 FUN / max 16.00 FUN), preview/splash, logo
volatility rating not printed or graphically indicated anywhere in the captured frames; an external card mentions 'High' but this could not be confirmed in-game
RTP conflict: in-game rules state 98.21% overall RTP (97.98% Buy Bonus, 98.08% Chance x2), while an external card figure of ~95.97-96% was mentioned in the task brief; not reconciled, may reflect a different RTP configuration served to this demo build
no screenshots of the plain non-X-mas 'Bonanza Billion' base build were available to do a literal cell-by-cell diff against this edition's paytable/rules; the 'math unchanged, only top symbols reskinned' verdict is inferred from internal consistency, not directly confirmed
the third ('clock') info-panel section icon does not respond to clicks; the exact reason (likely round-history disabled in FUN/demo mode) is not confirmed by any on-screen label
Chance x2 toggle OFF-state appearance (colour/handle position) not captured — the demo run kept it enabled throughout all base-game and free-spins frames
rules footer 'game rule version 1.1, December 16, 2021 / Game Version 1.0.0' may be a shared base-engine string rather than this X-mas edition's own release info — not resolved from the text alone

Ask AI about Bonanza Billion X-mas

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Bonanza Billion X-mas work? Keep it simple.

Triggered by 4, 5 or 6 Scatter symbols landing anywhere on the screen in a single base-game spin, awarding 10/20/30 spins respectively; retrigger with 3+ Scatters during the round adds a flat +5 spins. Also purchasable via Buy Bonus for 100x the total bet (confirmed 20.00 FUN at 0.20 FUN bet and 100.00 FUN at 1.00 FUN bet); Buy Bonus is disabled while a round is active. Multiplier (gift box) symbol is exclusive to this mode, verbatim rule: 'Multiplier symbol appears on the reels only during the Free Spins Round and it stays on the screen until the end of the refilling sequence. When the Refill sequence ends, the value of all multiplier symbols on the screen are added together and the total win of the sequence is multiplied by the final value. Whenever the symbol hits it takes a random multiplier value from *2 to *100.'

RTP 98.21%High volatilitymax win ×15000demo ✓

From the verified capture of 06 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Bonanza Billion X-mas vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/bonanza-billion-x-mas-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/bonanza-billion-x-mas-b10/
{
  "game": {
    "name": "Bonanza Billion X-mas",
    "provider": "BGaming",
    "theme": "Christmas-themed reskin of BGaming's fruit slot 'Bonanza Billion'. Snowy night scene: a dark blue-to-purple sky background with falling snowflakes, string lights, and Christmas trees in the far background. The reel frame is flanked by two identical smiling snowmen wearing red Santa hats with white pompoms and red scarves, each standing next to a red-and-white candy-cane-striped pole; a snowdrift covers the bottom of the screen. Logo 'BONANZA BILLION' in bold yellow 3D letters outlined in purple, with a red ribbon banner reading 'X-mas Edition' in white script underneath.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 37 desktop screenshots (1280x800), OCR ground truth, and zoomed crops.",
    "method_notes": "All symbol payouts read directly from zoomed/full-resolution paytable pages (paytable_p1-p10.png) and cross-checked against the OCR text of the same pages. Feature/RTP/max-win text quoted verbatim from rules_p1-p13.png. Numbers not clearly legible are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English",
    "currency_shown": "FUN (demo play money)"
  },

  "edition_identity": {
    "summary": "This catalogue entry is a COSMETIC (skin) EDITION of the base BGaming slot 'Bonanza Billion', not a mechanically distinct game. TL-supplied evidence (independently verified against the frames used for this document): the ui.skins config lists ['basic','xmas'] with applied_skin switched from 'basic' to 'xmas'; 229 of 250 loaded CDN resource paths contain 'xmas' after the switch (0 before); and the frames themselves show unmistakable Christmas dressing (snow, two Santa-hat snowmen, candy-cane poles, red 'X-mas Edition' ribbon under the logo, falling snowflakes) that a plain fruit slot would not have.",
    "visual_differences_from_implied_base": [
      "Background changed from (presumably) a plain/warm fruit-orchard scene to a snowy night scene with snowflakes, string lights and background Christmas trees.",
      "Two Santa-hat snowman mascots and red/white candy-cane-striped poles added flanking the reel frame (not present in a generic fruit build).",
      "Snowdrift graphic covers the bottom edge of the screen.",
      "Red ribbon banner 'X-mas Edition' added under the game logo on the splash screen, base game, and every info-panel page.",
      "The FOUR highest-paying symbols (paytable tier with 12+/10-11/8-9 payouts of 10.00/5.00/3.00/2.40 FUN) are drawn as Christmas ornaments/baubles (green pine-tree-shaped bauble, blue snowflake bauble, gold star-shaped bauble, red heart-shaped bauble) rather than (presumably) fruit or gem art in the base build.",
      "The scatter symbol is a rainbow-coloured four-leaf/flower gem shape and the multiplier symbol is a wrapped Christmas gift box (green box, red ribbon and bow) — thematically fitting the edition, but structurally these are just the game's existing Scatter and Multiplier special symbols reskinned as ornaments/gift."
    ],
    "math_comparison_verdict": "Symbols changed, structure/math did NOT change (with one caveat, see below). Evidence for 'math unchanged': (1) the FIVE lowest-paying symbols are NOT reskinned at all — they remain literal, non-Christmas fruit art (watermelon, blueberry/plum, lemon, orange, cherries) with payouts 2.00/1.60/1.00/0.80/0.40 FUN at 12+; (2) the in-game 'About the game' description text on rules_p1.png is UNCHANGED fruit-slot copy: 'A vibrant fruit fiesta filled with magnificent winnings... taken into the world of delicious fruits!' — it does not mention Christmas at all, meaning the descriptive/rules TEXT was not rewritten for the edition, only the top-tier symbol artwork and surrounding decoration were swapped; (3) the paytable's tier structure (8-9 / 10-11 / 12+ symbol-count breakpoints), the Buy Bonus price (100x total bet), the Chance x2 surcharge (~25% of total bet), the Free Spins trigger table (4/5/6 scatters -> 10/20/30 spins, +5 per 3+ retrigger), the Multiplier rule (random 2x-100x per symbol, summed, applied to the tumble sequence total), the RTP figures (98.21% base / 97.98% Buy Bonus / 97.98% is Buy Bonus, 98.08% Chance x2) and the max win (15000x) are all printed plainly on THIS build's own rules/paytable pages and read as a single self-consistent, standard BGaming Bonanza-Billion-style configuration — nothing on these pages looks like a special 'edition' math variant. CAVEAT: no screenshots of the plain (non-X-mas) base build 'Bonanza Billion' (short id 6e9feb97) were available in this task, so a literal cell-by-cell diff against the base game's own paytable could NOT be performed; the verdict above is inferred from internal consistency and the unmodified fruit-themed rules copy, not from a side-by-side comparison. This should be treated as 'no evidence of a math change found', not as 'math change ruled out'.",
    "conclusion": "Cosmetic/thematic re-skin of one shared engine: only the four top-tier paying symbols' artwork, the background/side decoration, the logo ribbon, and (implicitly) the reel-frame dressing changed for the X-mas edition. The five bottom-tier fruit symbols, the Scatter and Multiplier mechanics, the paytable tier breakpoints, bet ladder, RTP figures, and max win as printed in this build are identical in kind and value to what a standard Bonanza Billion configuration would show."
  },

  "color_palette": {
    "overall_background": "Deep blue-to-purple night sky with white falling snowflakes and small distant Christmas trees; on the splash/preview screen the sky is a brighter cobalt blue-violet with a black vignette at the very top and bottom.",
    "reel_frame": "Thick gold/yellow rounded frame around the 6x5 grid.",
    "reel_cells_base_game": "Reel background is a vertical gradient from dark indigo/navy blue (top rows) to a dark maroon/burgundy red (bottom rows), divided by thin darker grid lines.",
    "side_characters": "Two identical white snowmen with black dot eyes, an orange triangular carrot nose, a black-line smiling mouth, wearing a red Santa hat with a white pompom and a red knitted scarf; standing beside red-and-white diagonally striped candy-cane poles.",
    "logo": "Bold yellow letters with a thick purple/blue outline and a subtle 3D bevel for 'BONANZA BILLION'; below it, italic white script reading 'X-mas Edition' on a red ribbon banner with a darker red drop-shadow edge.",
    "left_side_panel_ui": "Semi-transparent dark blue-to-red vertical panel containing the logo, the 'BUY BONUS' button (purple/violet frame, green pill-shaped button with white text) and the 'CHANCE x2' toggle (purple/violet frame, green oval toggle switch with a white circular handle and a small right-pointing yellow/orange arrow icon).",
    "bottom_bar": "Dark red/maroon horizontal bar spanning the screen width, holding the info (i) and gear/settings icons (white outline circles, left), 'Balance'/'Total bet' text fields (white/yellow text on dark red), and on the right the autoplay ('A' in a circle) and spin (circular arrow) buttons (white icon glyphs on dark red circles).",
    "win_banner_colors": "Win amounts and 'TOTAL WIN' / 'CONGRATS' banners use a red ribbon with small round warm-white/yellow marquee lights around the border; text is gold/yellow with a brown outline for headings and white or purple/blue for numeric win amounts, depending on the specific banner (see screens.win_screen).",
    "accent_colors_by_symbol": "Green (pine-tree ornament, gift-box multiplier body, blueberry/plum leaf), blue (round bauble ornament, blueberry/plum fruit, watermelon rind stripe), gold/yellow (star ornament, lemon, scatter gem sunburst center, all UI text headings), red (heart ornament, cherries, gift-box ribbon/bow, watermelon flesh, snowman hat/scarf, candy-cane stripes), orange (orange fruit)."
  },

  "mechanics": {
    "grid": "6 reels x 5 rows, fixed grid (no reel-height variation observed in the captured frames).",
    "win_type": "Pays-anywhere / scatter-pays (BGaming calls this 'group payout system' in the About text, and the splash screen explicitly states 'SYMBOLS PAY ANYWHERE ON THE SCREEN'). The rules booklet states verbatim: 'Symbols pay anywhere on the screen. The total number of the same symbol on the screen at the end of a spin determines the value of the win.' (rules_p3.png).",
    "positional_independence_confirmed_by_screenshot": "base_game_win.png (Total win 0.65 FUN at 1.00 FUN bet) shows a live win breakdown on the left panel: '9 [star ornament icon] 0.40' and '8 [cherries icon] 0.25'. On the visible 6x5 grid the star (gold star ornament) symbol appears in NON-adjacent, scattered cells (e.g. row1-col2 area, row2-col1, row2-col6, row3-col1, row5-col5 roughly) rather than in a connected line or cluster, confirming that matching symbols do not need to be adjacent to each other to pay — only the total count on the screen matters.",
    "refill_tumble_mechanic": "Verbatim from rules_p4.png: 'Refilling means that after every spin, all combinations are paid and all winning symbols disappear. The remaining symbols fall to the bottom of the screen and the empty cells are filled with symbols coming from above. Refilling will continue until no more winning combinations appear as the result of a Refill. There's no limit to the number of possible Refills. All wins are added to the player's balance after all of the Refills resulting from a base spin have been played.'",
    "multiple_wins_same_spin": "Verbatim: 'In case of multiple winning combinations, the sum of the win is added.' (rules_p8.png). If Scatter symbols pay AND there is a separate winning combination in the same spin, the player receives both: 'If a Scatter pays, and there is a winning combination in the same spin, a player receives a win both for the Scatter and for the winning combination.' (rules_p6.png)."
  },

  "symbols": {
    "note": "All payouts below are printed at the paytable's fixed reference bet of 0.20 FUN (visible as 'Total bet 0.20 FUN' at the bottom of every paytable page) and scale with the player's actual total bet. Count tiers are ranges (8-9 / 10-11 / 12+) because this is a pays-anywhere game on a 30-cell grid, not a fixed-line game.",
    "high_value_christmas_ornaments": [
      {
        "name": "Green pine-tree ornament",
        "appearance": "A stylised Christmas-tree-shaped glass bauble, green with an orange snowflake/spark cutout pattern and a small gold cap/hook at the top.",
        "payouts": {"12+": "10.00 FUN", "10-11": "5.00 FUN", "8-9": "2.00 FUN"},
        "rank": "highest-paying regular symbol",
        "source": "paytable_p2.png / paytable_p3.png / paytable_p4.png"
      },
      {
        "name": "Blue round bauble",
        "appearance": "A round Christmas-tree-ball ornament, sky-blue with a lighter blue snowflake pattern and a gold cap/hook at the top.",
        "payouts": {"12+": "5.00 FUN", "10-11": "2.00 FUN", "8-9": "0.50 FUN"},
        "source": "paytable_p2.png"
      },
      {
        "name": "Gold star ornament",
        "appearance": "A five-pointed star-shaped bauble, gold/yellow with an orange snowflake cutout pattern and a gold cap/hook at the top.",
        "payouts": {"12+": "3.00 FUN", "10-11": "1.00 FUN", "8-9": "0.40 FUN"},
        "source": "paytable_p2.png"
      },
      {
        "name": "Red heart ornament",
        "appearance": "A heart-shaped bauble, red with an orange snowflake cutout pattern and a gold cap/hook at the top.",
        "payouts": {"12+": "2.40 FUN", "10-11": "0.40 FUN", "8-9": "0.30 FUN"},
        "source": "paytable_p2.png"
      }
    ],
    "low_value_fruits": [
      {
        "name": "Watermelon",
        "appearance": "A halved watermelon slice: green rind, white pith ring, red flesh with black seeds.",
        "payouts": {"12+": "2.00 FUN", "10-11": "0.30 FUN", "8-9": "0.20 FUN"},
        "source": "paytable_p3.png / paytable_p4.png"
      },
      {
        "name": "Blueberry / blue plum",
        "appearance": "A round, glossy dark-blue fruit with a small green leaf and stem.",
        "payouts": {"12+": "1.60 FUN", "10-11": "0.24 FUN", "8-9": "0.16 FUN"}
      },
      {
        "name": "Lemon",
        "appearance": "A bright yellow, oval citrus fruit.",
        "payouts": {"12+": "1.00 FUN", "10-11": "0.20 FUN", "8-9": "0.10 FUN"}
      },
      {
        "name": "Orange",
        "appearance": "A round orange citrus fruit with a small green leaf/stem.",
        "payouts": {"12+": "0.80 FUN", "10-11": "0.18 FUN", "8-9": "0.08 FUN"}
      },
      {
        "name": "Cherries",
        "appearance": "A pair of glossy red cherries joined by green stems.",
        "payouts": {"12+": "0.40 FUN", "10-11": "0.15 FUN", "8-9": "0.05 FUN"},
        "rank": "lowest-paying regular symbol"
      }
    ],
    "scatter": {
      "name": "Scatter",
      "appearance": "A four-lobed flower/gem shape in a gold frame; each of the four lobes is a different rainbow gradient colour (blue/pink top lobes, green/pink-magenta bottom lobes), with a small red round gem at the center.",
      "payouts_at_020_bet": {"6": "20.00 FUN", "5": "1.00 FUN", "4": "0.60 FUN"},
      "rules": "Scatter pays on any position in the main game. During the Free Spins Round it does not pay directly — it only re-triggers Free Spins.",
      "source": "paytable_p1.png, rules_p6.png"
    },
    "multiplier": {
      "name": "Multiplier (gift box)",
      "appearance": "A wrapped Christmas gift box: a green cylindrical/box body with a red ribbon and a large red bow on top, framed in gold.",
      "rules_verbatim": "Multiplier symbol appears on the reels only during the Free Spins Round and it stays on the screen until the end of the refilling sequence. When the Refill sequence ends, the value of all multiplier symbols on the screen are added together and the total win of the sequence is multiplied by the final value. Whenever the symbol hits it takes a random multiplier value from *2 to *100.",
      "source_quote_location": "rules_p5.png (also paraphrased identically on paytable_p8-p10.png: 'Multiplier symbol. Whenever the symbol hits, it takes a random multiplier value from 2x to 100x. When the tumbling sequence ends, the value of all multiplier symbols on the screen are added together and the total win of the sequence is multiplied by the final value.')",
      "aggregation_rule": "Multiple multiplier symbols landing in the SAME tumble/refill sequence are SUMMED with each other first, and that single summed total is then used to multiply the sequence's total win once (not applied multiplicatively symbol-by-symbol). Observed in-game example: free_spins_big_win.png shows one gift-box symbol reading 'x3'; free_spins_mega_win.png (later in the same round) shows one gift box reading 'x8' next to the Scatter gem.",
      "only_appears_in": "Free Spins Round only — confirmed absent from every base_game frame and present on every free_spins gameplay frame."
    }
  },

  "features": {
    "free_spins": {
      "trigger": "4, 5 or 6 Scatter symbols landing anywhere on the screen in a single spin (base game), or purchasing the feature via Buy Bonus.",
      "spins_awarded": {"4_scatters": 10, "5_scatters": 20, "6_scatters": 30},
      "retrigger": "Verbatim: 'Whenever 3 or more Scatter symbols hit during the Free Spins Round, 5 additional free spins are awarded.' (rules_p5.png / paytable_p10.png). Note the retrigger threshold (3+) is lower than the base-game first-trigger threshold (4+), and the retrigger award is a flat +5 regardless of how many (3, 4, 5 or 6) scatters land.",
      "special_mechanic_during_feature": "The Multiplier gift-box symbol is exclusive to the Free Spins Round (see symbols.multiplier). The base game's Buy Bonus and Chance x2 controls remain visible in the side panel but Buy Bonus is disabled during an active round ('During the bonus round, the button is disabled.', rules_p6.png).",
      "trigger_screen": "free_spins_trigger.png: full-screen 'CONGRATS! YOU'VE WON [N] FREE SPINS' overlay with 'Click to continue' prompt, shown over a blurred/frosted version of the reels.",
      "observed_outcomes": "Two separate Free Spins rounds were purchased and played to completion in the captured frames (both at Total bet 1.00 FUN, Buy Bonus price 100.00 FUN = 100x bet): round 1 ended with 'TOTAL WIN 87.50 FUN' / '88x BET' after 10/10 spins (free_spins_gameplay_2.png); round 2 ended with 'TOTAL WIN 130.75 FUN' / '131x BET' after 10/10 spins (free_spins_end_screen.png). These are individual random outcomes, not fixed game values.",
      "in_round_win_celebration_banner": "A 'SUPER MEGA WIN' banner (large blue outlined text + orange/gold amount on a red ribbon with marquee lights) can appear mid-round for a large single-spin win, observed at 82.50 FUN / '83x BET' on spin 2/10 of round 1 (free_spins_gameplay_1.png).",
      "source": "rules_p5.png, rules_p6.png, paytable_p9-p10.png"
    },
    "buy_bonus": {
      "name": "Buy Bonus (labelled 'BUY BONUS' on the button, 'BUY FREE SPINS' in the confirmation dialog)",
      "price": "100x the current Total bet (observed: 20.00 FUN at 0.20 FUN bet on base_game.png; 100.00 FUN at 1.00 FUN bet on bonus_buy_dialog.png and base_game_win.png) — a single fixed multiplier, confirmed at two different bet levels.",
      "rules_verbatim": "A player can buy a bonus at the price pictured above the button. If the player increases the bet, the buy bonus price will be automatically increased. Spins start after buying the bonus. The next spin triggers a bonus game. During the bonus round, the button is disabled.",
      "dialog": "bonus_buy_dialog.png: purple pop-up with string lights around the border, heading 'BUY FREE SPINS', price '100.00 FUN' in yellow, a red 'CANCEL' pill button and a green 'BUY' pill button.",
      "only_one_purchasable_bonus": "Confirmed — the game has exactly one purchasable feature (Free Spins via Buy Bonus); no separate tiered bonus-buy menu was observed on any captured screen."
    },
    "chance_x2": {
      "name": "Chance x2",
      "type": "A persistent per-spin bet modifier / toggle, NOT a one-off purchase and NOT itself a bonus round.",
      "cost": "Approximately +25% of the Total bet, added on top of the base bet when enabled (observed: +0.05 FUN at 0.20 FUN bet, +0.25 FUN at 1.00 FUN bet — both exactly 25%).",
      "rules_verbatim": "There is a possibility to buy the Chance x2 feature in the game. It increases the bet and gives the player more chances to play bonus games. The Chance x2 feature is disabled if the Buy Bonus feature is active.",
      "ui_state_words": "Toggle switch is a horizontal oval; when ON, the switch fill is bright green and the round white handle sits at the RIGHT end of the track next to a small orange right-pointing arrow icon (this exact state is what is visible on every captured base_game/win/free-spins frame, since the demo run kept it enabled throughout). The OFF state (handle at the left end, presumably grey/inactive fill) was NOT captured in these frames.",
      "mutual_exclusivity": "Disabled automatically whenever Buy Bonus / an active bonus round is in progress."
    }
  },

  "technical_summary": {
    "rtp_percent_overall": 98.21,
    "rtp_percent_buy_bonus": 97.98,
    "rtp_percent_chance_x2": 98.08,
    "rtp_source": "rules_p12.png, verbatim: 'The overall theoretical Return to Player (RTP) is 98.21%. RTP in the Buy Bonus feature is 97.98%. RTP in the Chance x2 feature is 98.08%.'",
    "rtp_discrepancy_flag": "The task brief states that an official/third-party card for this title lists RTP around 95.97-96% with 'High' volatility. The figure printed inside THIS demo build (98.21% overall) does not match that external figure. Per project convention the in-game printed value is reported as the primary reading, but this conflict should be treated as unresolved/flagged rather than silently reconciled — it is possible the build served to this demo session uses a different RTP configuration than the one profiled externally (BGaming titles commonly ship multiple RTP configurations for different operators).",
    "volatility": "Not stated anywhere in the captured frames (no volatility indicator, flame icons, or text found on preview/rules/paytable pages). Not asserted; see unreadable_or_uncertain.",
    "bet_min": "0.20 FUN",
    "bet_max": "16.00 FUN",
    "bet_ladder_full": "0.20, 0.40, 0.60, 0.80, 1.00, 1.20, 1.40, 1.60, 2.00, 3.00, 4.00, 5.00, 7.00, 9.60, 10.00, 12.00, 15.00, 16.00",
    "bet_source": "bet_limits.png (bottom of dropdown list, 0.20 highlighted/selected) and bet_limits_max.png (top of dropdown list, 16.00 at the top with nothing above it).",
    "reels_grid": "6 reels x 5 rows, fixed height per reel across all captured frames.",
    "max_win": "15000x the bet",
    "max_win_source": "rules_p10.png, verbatim: 'The maximum winning amount is x15000 of the bet.' — also shown on the splash screen preview.png as 'Max Win 15000x'.",
    "malfunction_clause": "Verbatim (rules_p13.png): 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
    "rules_version_footer": "Verbatim (rules_p13.png): 'This is the game rule version 1.1, December 16, 2021. Game Version 1.0.0.' NOTE: per project precedent with other BGaming editions, this date/version string is very likely shared across the whole game engine (base + all seasonal skins) rather than being specific to the X-mas edition's own release; it is reported here as printed text, not asserted as this edition's release date.",
    "rng_statement": "Verbatim (rules_p12.png): 'The game is based on a certified random number generator. For more information, visit our BGaming site.'",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (per settings.png checkbox 'Spacebar to spin', checked/enabled by default).",
    "quick_spin_availability": "The 'Quick spin' checkbox in settings.png is greyed out/unavailable, and the matching 'Enable quick spin' checkbox in autoplay.png is also greyed out. Rules text explains: 'Quick spin - the speed of spinning reels increases. Depending on license requirements, this feature may not be available.' (rules_p9.png) — i.e. disabled by the demo's licensing configuration, not a missing feature of the game itself."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before entering the game. Top-center: game logo 'BONANZA BILLION' with the red 'X-mas Edition' ribbon underneath, framed by a string of round warm-white marquee lights. Below the logo: white text 'Max Win 15000x'. Two side-by-side promo panels, each showing a miniature mock-up of the game board with the left-hand info panel (Buy Bonus / Chance x2 buttons) visible: LEFT panel headed 'BUY BONUS & DOUBLE CHANCE' with caption 'SYMBOLS PAY ANYWHERE ON THE SCREEN' underneath, showing a static reel mock-up with a '+100' win pop-up; RIGHT panel headed '10 FREE SPINS' with a '120 x 125' sub-caption and caption 'RANDOM MULTIPLIER UP TO 100X IN FREE SPINS' underneath, showing gift-box multiplier icons reading 'x25' and 'x100' with gold swoosh/arrow graphics. Two Santa-hat snowmen with candy-cane poles stand at the far left and right edges, on a snow-drift base. A purple/violet pill-shaped 'CLICK TO START' button sits centered at the bottom. Top-left: small yellow rounded-square 'B' icon (BGaming brand mark / menu). Top-right: a speaker/volume icon and a small live clock reading '17:05' (demo session timestamp, not a game feature).",
      "purpose": "Entry point; clicking 'CLICK TO START' proceeds into the base game.",
      "color_blind_notes": "All key numbers (Max Win 15000x, feature captions, multiplier values x25/x100) are printed as white/gold text with a dark outline, legible independent of colour perception."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "Left: a narrower vertical side panel (logo + Buy Bonus + Chance x2). Right: the 6-column x 5-row reel grid inside a gold-framed panel. Bottom: a full-width dark red control bar.",
      "left_panel": "From top: logo with 'X-mas Edition' ribbon; below it a purple-framed box labelled with the current Buy Bonus price (e.g. '20.00 FUN') and a green 'BUY BONUS' pill button; below that a second purple-framed box labelled 'CHANCE x2' with the surcharge amount (e.g. '+0.05 FUN') and a green oval toggle switch (handle at right = ON) with a small orange arrow icon.",
      "reels": "6x5 grid of symbol cells on a navy-to-maroon gradient background, thin dark grid lines between cells, thick gold outer frame.",
      "side_decoration": "Snowman + candy-cane pole graphics at the outer left and right edges of the screen, partially overlapping the reel frame; snow-drift graphic along the bottom edge of the whole screen.",
      "top_right": "Speaker/volume icon and a live clock (demo timestamp only).",
      "right_edge_text": "Vertical sideways text 'BONANZA BILLION' running along the far right edge of the screen (decorative branding).",
      "bottom_bar": {
        "left_icons": "Round 'i' (information) icon and a gear/settings icon, both white line-icons on a dark red circular/no-fill background.",
        "balance_and_bet": "'Balance 1,000.00 FUN' and 'Total bet 0.20 FUN' text fields, with small up/down triangle arrows immediately to the right of the Total bet field to step the bet up or down.",
        "right_icons": "A round icon with a stylised 'A' (opens Autospin settings) and a circular double-arrow refresh/spin icon (the actual Spin control)."
      },
      "color_blind_notes": "Buy Bonus and the Chance x2 'on' state both use green fill, but they are also distinguished by position, shape (rectangular button vs. oval toggle) and by the toggle handle's LEFT/RIGHT position — not colour alone."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "Same layout as base_game, captured after a winning spin. A pill-shaped banner above the reels reads the win amount (e.g. '0.65 FUN'). The bottom bar's center is replaced by a 'Total win:' label and amount (e.g. 'Total win: 0.65 FUN') in place of the plain balance/bet-only view. The left panel additionally lists a short win breakdown under the Chance x2 box: one line per contributing symbol shown as a small icon + count-derived amount, e.g. a star-ornament icon with '9' won '0.40', and a cherries icon with '8' won '0.25', together summing to the displayed 0.65 FUN total.",
      "purpose": "Demonstrates the pays-anywhere payout breakdown and non-adjacency of matching symbols (see mechanics.positional_independence_confirmed_by_screenshot)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "10 pages, reached via the 'i' info button and scrolled with a vertical scrollbar (right edge) until exhausted; navigation between the paytable/rules/history sub-sections uses three small round icons at the bottom-left of the panel (moneybag = paytable, question-mark = rules/how-to-play, clock = non-functional in this demo, see 'clock_icon' note below).",
      "content_by_page": {
        "p1": "Scatter and Multiplier symbols with full rules text (top of panel).",
        "p2": "Continuation: bottom half of Scatter/Multiplier rules, plus the four Christmas-ornament (high-value) symbols with full payout rows.",
        "p3": "The four ornament symbols (payouts) plus the start of the five fruit (low-value) symbols with payout rows.",
        "p4": "Full payout grid for all four ornaments and all five fruits together, plus the start of the 'Features' section (Buy Bonus & Chance x2 heading).",
        "p5": "Buy Bonus and Chance x2 feature text, plus a diagram screenshot of the in-game left panel and reels (mock-up, not a live capture) showing Buy Bonus/Chance x2 pricing in a sample layout.",
        "p6": "Continuation of the Buy Bonus / Chance x2 diagram and text, transitioning into the 'Free spins' section heading.",
        "p7": "Free Spins trigger table text (4/5/6 scatters -> 10/20/30 spins, +5 retrigger) with an accompanying mock-up diagram.",
        "p8": "Free Spins text continues plus the Multiplier symbol rule text (verbatim quoted above) and mock-up diagram showing 'BUY BONUS' / 'CHANCE x2' active-state labels.",
        "p9": "Same Free Spins + Multiplier text with a mock-up diagram showing the Free Spins Round in progress, gift-box multipliers reading 'x25' and 'x100' converging with gold arrow-swoosh graphics on a winning combination.",
        "p10": "Bottom of the panel (scroll-exhausted): repeats the Multiplier rule text plus a final mock-up diagram with 'BONUS ACTIVE' / 'CHANCE x2 ACTIVE' labels and a '10 FREE SPINS' banner underneath, showing gift-box multipliers 'x25' and 'x100' on the board."
      },
      "clock_icon_note": "The third round icon (clock) at the bottom-left of the info panel does not react to clicks in this demo build; verified by identical before/after pixel comparison from two different starting sub-sections, while the other two icons (moneybag, question-mark) were confirmed to reliably change panel content from the same starting points. Likely a 'round/game history' feature unavailable in FUN/demo mode rather than a broken control.",
      "color_blind_notes": "Payout amounts are shown in green text distinct from white symbol-count labels — colour is a secondary cue only, the count number (e.g. '12+', '10-11', '8-9') is always printed as text alongside."
    },
    "rules": {
      "type": "rules",
      "pages": "13 pages, same scrollable info-panel as the paytable, reached via the question-mark section icon.",
      "content_summary": "p1: 'About the game' (generic fruit-slot marketing copy, unchanged for the edition) and 'How to play' basics. p1-p3: Autospin behaviour and its configurable auto-stop conditions (on any win / bonus game won / single win exceeds / balance increases by / balance decreases by). p3-p6: Core Features text — pays-anywhere rule, Refilling/tumble rule, Free Spins trigger + retrigger table, Multiplier rule, Scatter rule, Buy Bonus rule, Chance x2 rule. p7-p8: 'Spin Results' payout logic bullet list and the Max Win statement (x15000). p9: Settings panel explanation (Quick spin licensing caveat, Spacebar-to-spin, volume/music/SFX). p9-p12: RTP statement (98.21% / 97.98% / 98.08%) and RNG certification statement. p12-p13: Malfunction/voided-play clause and the closing 'game rule version 1.1, December 16, 2021 / Game Version 1.0.0' footer (scroll-exhausted end of panel)."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "layout": "Dark semi-transparent rounded panel centered over the dimmed reels; an 'X' close icon top-right.",
      "controls": "Two checkboxes at the top: 'Quick spin' (greyed out/disabled — see technical_summary.quick_spin_availability) and 'Spacebar to spin' (checked, enabled). Below an 'Audio' heading: a 'Volume' horizontal slider (grey filled track with a round white handle, near-max position in the captured frame) and two more checkboxes, 'Music' and 'Sound FX' (both checked/enabled).",
      "color_blind_notes": "Checkbox state is shown by a white check-mark glyph inside the box (shape-based), not colour alone; the disabled Quick spin checkbox is distinguished by dimmed/greyed text and box, not colour hue alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "layout": "Dark rounded panel over the dimmed reels; an 'Advanced' label with an upward chevron at the top-right (collapses/expands additional auto-stop options described in the rules text).",
      "controls": "A disabled/greyed 'Enable quick spin' checkbox, then a 'Numbers of rounds' heading with eight preset round-count buttons in a 5+3 grid layout: 10, 25, 50, 100, 250 (first row) and 500, 750, 1000, an infinity symbol '∞' (second row) — all shown as plain grey rectangular buttons of equal visual weight in the captured frame (no option appeared pre-selected/highlighted)."
    },
    "bet_limits": {
      "type": "info",
      "content": "A scrollable dropdown list of preset bet values opens over the left panel/reels when the Total bet field is tapped. bet_limits.png shows the list scrolled to its bottom, with '0.20' as the lowest/last visible value (highlighted/selected). bet_limits_max.png shows the list scrolled to its top, with '16.00' as the highest/first visible value and nothing above it — confirming the bet range end-stops."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Purple rounded-rectangle confirmation dialog outlined in gold and ringed with round warm-white marquee lights, centered over the dimmed board. Heading 'BUY FREE SPINS' in white, price in large yellow text (e.g. '100.00 FUN'), and two pill buttons side by side: a red 'CANCEL' button (left) and a green 'BUY' button (right)."
    },
    "free_spins_trigger": {
      "type": "bonus",
      "content": "Full-screen overlay on a frosted/blurred version of the reels. Red ribbon banner reading 'CONGRATS!' near the top (gold text with a marquee-light border, matching the general win-banner style). Below it, 'YOU'VE WON' in gold outlined text, then the spin count in a large orange gradient rounded rectangle outlined in purple/blue (e.g. '10'), then 'FREE SPINS' in gold below, and 'Click to continue' in small white text at the bottom.",
      "typography_note": "The game's bold rounded display font draws the letter V with a curved/rounded lower vertex, which at a glance can read as a U — e.g. \"YOU'VE\" visually resembles \"YOU'UE\" and \"ACTIVE\" visually resembles \"ACTIUE\" on in-round banners. This is a font-rendering characteristic of the display typeface, not a genuine misspelling; the underlying text is the correct English word in all cases checked. Worth flagging for low-vision users who may rely on shape-reading rather than a screen reader."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "layout_differences_from_base_game": "Same 6x5 reel grid, but the background shifts to a darker blue/indigo palette with visible falling snow and string-light borders on the left/right edges (brighter and more saturated than the base game's navy-to-maroon gradient). The left panel shows an orange 'BONUS ACTIVE' badge in place of the Buy Bonus button, and the Chance x2 box shows a 'CHANCE x2 ACTIVE' badge with its toggle now shown in a purple/violet fill (visually distinct from the green 'available' fill used in the base game) rather than the interactive green toggle used in the base game.",
      "bottom_bar_differences": "The bottom bar during Free Spins additionally shows a 'Win:' field (current spin's win) alongside 'Total win:' (running round total) and a 'Free spins: N/10' counter on the right, replacing the Autoplay ('A') control used in the base game.",
      "multiplier_symbols_on_reel": "Gift-box Multiplier symbols appear directly on the grid overlapping/replacing a cell, each showing its randomly rolled value as white text on the box (e.g. 'x3', 'x8', 'x25', 'x100' were observed across different captured frames).",
      "win_celebration_banner": "A large 'SUPER MEGA WIN' banner (blue outlined bold letters) can appear mid-round with the amount shown on a red ribbon below it (e.g. '82.50 FUN') and the bet-multiple restated in orange text underneath (e.g. '83x BET').",
      "color_blind_notes": "The Free Spins state is signalled by multiple non-colour cues simultaneously — badge text ('BONUS ACTIVE'), the 'Free spins: N/10' counter, and the appearance of gift-box multiplier symbols on the grid — not by background colour alone."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "End-of-Free-Spins-round summary shown after the final (10th) spin. Red ribbon banner with marquee-light border reading 'TOTAL WIN' in gold at the top; the win amount in large blue/purple 3D outlined numerals below (e.g. '130.75 FUN' or '87.50 FUN' across the two observed rounds); the bet multiple restated in smaller orange text underneath (e.g. '131x BET' / '88x BET'); 'Click to continue' in small white text at the bottom. Background is the same snowy Free Spins reel scene, dimmed/frosted.",
      "color_blind_notes": "Win amount uses large high-contrast numerals with a light outline on a dark background — legible without colour discrimination."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across screens: info (i) and settings (gear) icons are grouped at the bottom-left, balance/bet fields are centered, and autoplay/spin controls are grouped at the bottom-right. The info booklet (paytable + rules + inactive history) is a single scrollable panel reached from two working section icons (moneybag, question-mark) plus one non-functional icon (clock) — a screen-reader flow should route around the clock icon or clearly announce it as unavailable in demo/FUN mode.",
    "motor": "Primary actions (Spin, Buy Bonus, dialog Buy/Cancel) are large rounded buttons. Spacebar is a keyboard alternative to clicking Spin, reducing required precision. Autoplay with configurable auto-stop conditions (on any win / bonus won / win exceeds X / balance changes by X) reduces the number of manual actions needed for extended play.",
    "color_blind": "Most stateful UI (toggle position for Chance x2, checkbox check-marks, badge text like 'BONUS ACTIVE') is conveyed through shape, position, or text in addition to colour. Residual risk: the Chance x2 toggle uses green (base game, 'available'/on) vs. purple/violet (Free Spins Round, 'active-but-locked') fill for what are functionally two different states — this relies partly on colour and partly on the accompanying badge text/label change ('CHANCE x2' interactive box vs. 'CHANCE x2 ACTIVE' static badge), so the text label is the reliable non-colour cue.",
    "deaf_hard_of_hearing": "No information observed that is conveyed by audio alone; Volume/Music/Sound FX are togglable and all state (wins, spin counters, feature status) is duplicated in on-screen text/numerals."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not printed or graphically indicated (no flame-icon scale, no volatility text) anywhere in the 37 captured frames of this build; the task brief mentions an external card figure of 'High', but that could not be confirmed from the game's own screens and is NOT asserted here.",
    "RTP conflict: the in-game rules page states 98.21% overall RTP, which is notably higher than an external card figure of ~95.97-96% mentioned in the task brief. Both numbers are reported (technical_summary.rtp_discrepancy_flag) but not reconciled — this game may serve a non-default RTP configuration in this demo build.",
    "Whether ANY numeric value (paytable payouts, RTP, bet ladder, max win, feature odds) differs from the plain non-X-mas 'Bonanza Billion' base build: no base-build screenshots were available in this task to perform a literal side-by-side diff; the verdict in edition_identity.math_comparison_verdict is inferred from internal consistency, not confirmed by direct comparison.",
    "The exact reason the third ('clock') section icon in the info panel does not respond to clicks — most likely a 'round history' feature disabled in FUN/demo mode, but this is an inference, not confirmed by any on-screen label.",
    "The OFF-state appearance of the Chance x2 toggle switch was not captured (the demo run kept it enabled throughout all base-game and free-spins frames); its colour/handle position when off is not confirmed.",
    "Whether 'Game rule version 1.1, December 16, 2021 / Game Version 1.0.0' reflects the X-mas edition's own release, or (as with other BGaming seasonal editions) a shared base-engine date/version string — not resolved from the rules text alone."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.