What are the key stats for Aviamasters?
RTP 97.00%Low volatilitymax win ×250demo ✓
From the verified capture of 31 Jul 2026 — not from the AI’s memory.
Demo, RTP 97.00%, paytable, symbols & full capture data
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19 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.
mcp.i-gaming.tools/mcp
| Country | Jun '26 | May '26 | Apr '26 | Mar '26 | Feb '26 | Jan '26 | Dec '25 | Nov '25 | Oct '25 | Sep '25 | Aug '25 | Jul '25 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 🇨🇭Switzerland | 30 | — | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| 🇫🇷France | 40 | 10 | 10 | 10 | 20 | 10 | 40 | 10 | 10 | 10 | 10 | 20 |
| 🇨🇦Canada | 60 | 40 | 80 | 100 | 100 | 100 | 100 | 60 | 80 | 180 | 100 | 100 |
| 🇬🇧United Kingdom | 40 | 20 | 20 | 70 | 40 | 50 | 20 | 70 | 90 | 90 | 320 | 140 |
| 🇩🇪Germany | 50 | 30 | 40 | 50 | 70 | 40 | 50 | 40 | 50 | 90 | 50 | 70 |
| 🇮🇹Italy | 30 | 10 | 10 | 20 | 10 | 10 | 30 | 20 | 10 | 10 | 20 | 30 |
| 🇵🇱Poland | 20 | 10 | 30 | 10 | 10 | 20 | 10 | 40 | 40 | 50 | 50 | 50 |
| 🇦🇹Austria | 10 | — | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇵🇹Portugal | 10 | — | 10 | 10 | 10 | 10 | — | 10 | 10 | 10 | 10 | 20 |
| 🇫🇮Finland | 20 | 20 | 20 | 40 | 60 | 60 | 60 | 100 | 100 | 80 | 80 | 60 |
| 🇦🇺Australia | 20 | 20 | 20 | 20 | 30 | 10 | 10 | 30 | 20 | 50 | 70 | 70 |
| 🇹🇷Turkey | 10 | 10 | 20 | 10 | 10 | 10 | 10 | 20 | 30 | 50 | 70 | 90 |
| 🇷🇴Romania | 10 | 10 | 20 | 30 | 10 | 10 | 10 | 20 | 20 | 10 | 110 | 30 |
| 🇳🇱Netherlands | 10 | 10 | 30 | 20 | 10 | 10 | 20 | 20 | 30 | 30 | 30 | 50 |
| 🇸🇪Sweden | 10 | 10 | 10 | 30 | 20 | 10 | 10 | 20 | 40 | 40 | 50 | 20 |
| 🇧🇪Belgium | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 40 | 20 |
| 🇩🇰Denmark | 10 | 10 | 10 | 20 | 20 | 20 | 10 | 20 | 30 | 50 | 40 | 10 |
| 🇪🇸Spain | 20 | 20 | 20 | 10 | 30 | 20 | 10 | 10 | 30 | 20 | 20 | 20 |
| 🇳🇴Norway | 10 | 10 | 10 | 10 | 10 | 30 | 10 | 10 | 20 | 30 | 20 | 10 |
| 🇨🇿Czech Republic | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 20 | 10 | 10 | 10 |
| 🇱🇹Lithuania | 10 | 10 | — | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 30 |
| 🇳🇿New Zealand | 10 | 10 | 10 | 10 | 10 | — | 10 | 10 | 10 | 10 | 10 | 30 |
| 🇭🇺Hungary | 10 | 10 | 10 | 10 | 10 | — | 10 | 10 | 10 | 10 | 10 | 20 |
| 🇮🇪Ireland | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇧🇬Bulgaria | 10 | 10 | 10 | 10 | 10 | — | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇸🇮Slovenia | 10 | 10 | — | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇸🇰Slovakia | 10 | 10 | 10 | — | 10 | 10 | — | 10 | 10 | 10 | 10 | 10 |
| 🇭🇷Croatia | 10 | 10 | — | — | 10 | — | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇲🇹Malta | 10 | 10 | 10 | 10 | 10 | — | — | 10 | — | 10 | 10 | 10 |
| 🇮🇸Iceland | — | — | 10 | 10 | — | — | — | — | — | 10 | 10 | — |
| 🇬🇷Greece | 20 | 30 | 40 | 30 | 40 | 20 | 10 | 10 | 10 | 20 | 30 | 70 |
| 🇨🇾Cyprus | — | 10 | 10 | 10 | 10 | 10 | — | 10 | 10 | 10 | 20 | 20 |
| 🇺🇸United States | 40 | 100 | 100 | 140 | 140 | 180 | 100 | 180 | 180 | 520 | 520 | 220 |
manual demo playthrough → 19 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
BGaming
rtp
97.00%
· single configuration
volatility
Low
max_win_x
×250
bonus_buy
No
mechanic
Crash
release_date
2024
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
What are the key stats for Aviamasters?
RTP 97.00%Low volatilitymax win ×250demo ✓
From the verified capture of 31 Jul 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Aviamasters vs Plinko 2 — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 10 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Aviamasters",
"provider": "BGaming",
"studio": null,
"studio_note": "Only the brand wordmark 'BGAMING' (rendered as individual letters in alternating yellow/black tile boxes, letter 'B' highlighted in a solid yellow square) appears on the loading splash and nowhere else in the captured frames. No sub-studio name (no 'Powered by <studio>' text) was found on any of the 18 captured screens. Studio field is a confirmed honest omit, not a guess.",
"game_kind": "crash_game",
"game_kind_note": "This is NOT a reel slot. There are no reels, paylines, paytable symbols, wilds, scatters or free-spin rounds. It is a single-screen 'crash/flight' game: the player places a bet, a biplane takes off from an aircraft carrier and follows a randomized flight path, collecting bonus numbers and multipliers until it either lands back on the carrier (win) or crashes into the ocean (loss). This documentation intentionally omits any 'symbols/paytable' section because none exists in this game type.",
"theme": "Retro/cartoon military aviation: a red-and-yellow biplane, a grey aircraft carrier, blue sky with white puffy clouds, red-and-yellow guided rockets as obstacles, dark navy ocean below the horizon line.",
"logo_wordmark": "AVIA MASTERS — stylized bold yellow-orange 3D letters with a red star-and-wings emblem behind/above the word 'AVIA', the word 'MASTERS' in blue beneath it, flanked by two yellow-orange wing shapes. Appears large and in full color on the loading splash (preview.png), and as a small, low-opacity grey/monochrome watermark centered at the top of every in-game screen."
},
"round_flow": {
"summary": "Player selects a bet size with the TOTAL BET stepper, then presses the round SPIN button. The biplane takes off from the deck of the aircraft carrier and flies along a procedurally generated path across the screen. While airborne it may fly through floating pick-up icons: plain numbers (+1, +2, +5, +10), multiplier badges (x2, x3, x4, x5), or red-and-yellow rockets. Every pick-up the plane touches is appended, in order, to a vertical stack of small labels ('Counter Balance') directly above the plane, and a running total in the game's currency (e.g. '1.15 FUN') is shown just under the stack, next to the plane. The round ends one of two ways:",
"outcome_win": {
"trigger": "The plane completes its flight path and lands back on the deck of the aircraft carrier without hitting the water.",
"result": "The final Counter Balance total (all +N additions and xN multiplications applied, in the order collected) is paid out and added to BALANCE. A centered, bold gold/yellow banner reads 'Win: <amount> FUN!' (e.g. 'Win: 1.00 FUN!' on a 0.20 FUN bet, i.e. a 5x return) directly between the ALTITUDE/DISTANCE/MULTIPLIER readout and the TOTAL BET readout, on the same dark-blue horizontal bar. ALTITUDE, DISTANCE and MULTIPLIER readouts reset to 0.0m / 0.0m / x1.0 and the plane is shown back on the carrier deck, ready for the next round (evidence: win_screen.png).",
"rounding_rule": "Per the in-game rules (rules_p1.png): 'If your winnings exceed your bet (play amount), the game will round your profit up to the nearest whole number.'"
},
"outcome_loss": {
"trigger": "The plane's flight path descends into the ocean before reaching the carrier.",
"result": "The plane explodes (a bright red/orange/white starburst explosion sprite is drawn over the plane) and a thin green stripe (rising water) sweeps up from the very bottom edge of the screen behind the explosion (evidence: round_lose_water.png). The staked bet is lost: BALANCE decreases by exactly the TOTAL BET amount and no win amount is added. Immediately after, the scene resets to the plane back on the carrier deck with ALTITUDE/DISTANCE/MULTIPLIER at 0.0m/0.0m/x1.0 (evidence: round_lose_result.png).",
"rounding_rule": "Per the in-game rules (rules_p1.png): 'If your winnings are less than your bet, the game will round them down to the nearest whole number.'",
"no_loss_banner": "IMPORTANT ACCESSIBILITY FINDING: there is no dedicated 'You lost'/'Round lost' banner or icon. The only on-screen text in the bottom bar after a losing round is 'Last win: <amount> FUN', which is the amount won on the PREVIOUS round that had a win (in the captured example, 0.07 FUN from an earlier round), NOT the result of the round that just lost. This label is rendered in the same bold gold/yellow color and font weight as the 'Win: <amount> FUN!' text shown after an actual win, differing only in the word 'Last' being prepended and the exclamation mark being absent. A user skimming visually (low vision) or relying only on color could mistake a stale 'Last win' readout for a fresh win. The only reliable signals that the round was a loss are: (a) the BALANCE number decreasing by the bet amount, (b) the brief water-rising/explosion animation, and (c) the absence of a fresh 'Win:' banner — none of which is an explicit textual 'loss' announcement. Screen-reader support should announce round outcome (win/loss + amount) explicitly rather than relying on the visual banner text alone."
},
"rocket_mechanic": {
"description": "Red-and-yellow guided rockets (a torpedo-shaped body with a red nose cone and a yellow tail fin, several rendered per round, drifting horizontally across the sky) act as an obstacle/negative pickup. If the plane's flight path crosses a rocket, an explosion is drawn on the plane and a red label '/2' is appended to the Counter Balance stack above the plane; this halves the running multiplier total (evidence: rocket_hit.png shows MULTIPLIER dropping from x5.8 to x5.0 and the accumulated amount dropping from 1.15 FUN to 1.00 FUN immediately after a rocket hit). Hitting a rocket does not end the round by itself and is visually similar to, but distinct from, the water crash: the rocket-hit explosion happens in mid-air over the sky/clouds background, while the round-ending water crash explosion happens low over the ocean and is followed by the rising green water stripe.",
"operator_legend_accessibility_note": "Each pickup type is distinguished by more than color alone, which helps color-blind users: plain add-numbers are prefixed with '+' and rendered in green (e.g. '+2', '+5'), multiplier pickups are prefixed with '×' and rendered in white/grey (e.g. '×2', '×3'), and rocket hits are prefixed with '/' and rendered in red (e.g. '/2'). Because the prefix symbol ('+', '×', '/') differs for every operation type, the meaning does not depend on perceiving the color — a color-blind or greyscale-screen-reader-magnified user can still tell the operations apart by the printed symbol alone. The floating in-flight pickup badges (before being collected) are also shape-coded: plain numbers appear as flat circular badges with a bare digit (1, 2, 5, 10, all in white), multiplier pickups appear as similar circular badges but always carry the '×' prefix, and rockets are an entirely different elongated missile shape, not a circular badge at all."
},
"counter_balance_display": {
"description": "A vertical stack of small pill/label shapes appears directly above the plane while in flight, one label per pickup collected so far, newest at the bottom nearest the plane, growing upward as more are collected. Below the stack, in bold gold/yellow text, the running total amount in the round's currency is shown (e.g. '1.15 FUN'). This stack and running total both disappear/reset once the round ends (win or loss)."
}
},
"screen_layout": {
"top_bar": {
"left": "A yellow square tile with a bold black letter 'B' (BGaming brand mark), followed by the game title 'AVIAMASTERS' in small white capital letters and, beneath it, a live countdown/session clock in the format MM:SS (e.g. '15:31'), in grey.",
"center": "Low-opacity dark-grey/desaturated watermark of the 'AVIA MASTERS' wing-and-star logo, purely decorative, always present, never interactive.",
"right": "Two icons: a speaker/volume icon (sound on/off toggle) and a hamburger menu icon (three horizontal white lines) that opens the settings/rules/history side panel."
},
"playfield": {
"description": "Large open sky area, gradient dark-to-mid blue, with several soft white cumulus cloud shapes scattered at different depths (implying parallax). A grey aircraft carrier with a control tower/island superstructure, radar mast, and hull code 'K07' painted in dark red on the stern sits at the bottom-left of the frame on a dark navy ocean strip that fills the very bottom of the screen. The red-and-yellow biplane starts parked on the carrier's flight deck.",
"hud_overlay": "During flight: floating white circular number badges (1/2/5/10), white/grey '×N' multiplier badges, and red-and-yellow rocket sprites are scattered across the sky and drift/move over time; the plane's current bet-in-progress amount is shown in bold yellow text with a curved baseline directly above the plane before it takes off, and the accumulating Counter Balance stack/total appears above the plane once airborne."
},
"stats_strip": {
"position": "Horizontal dark-navy bar just above the balance/bet bar, left-aligned group of three labeled counters.",
"elements": [
"ALTITUDE — current height of the plane in meters (e.g. '31.7m'), resets to '0.0m' between rounds.",
"DISTANCE — current horizontal distance traveled in meters (e.g. '205.6m'), resets to '0.0m' between rounds.",
"MULTIPLIER — current accumulated multiplier value with an '×' prefix (e.g. '×5.8'), resets to '×1.0' between rounds."
],
"text_color": "White numerals, grey uppercase labels above each number."
},
"speed_selector": {
"position": "Row of 4 circular icon buttons to the right of the ALTITUDE/DISTANCE/MULTIPLIER strip, left-to-right order.",
"icons": [
"Turtle (with a small flag on its shell) — slowest flight speed.",
"Walking person silhouette — default/second speed; shown selected (highlighted with a white circular outline/ring) in the captured base_game.png frame.",
"Running hare with motion streak lines — fast speed.",
"Lightning bolt — fastest speed."
],
"function_note": "Per rules_p3/p4.png verbatim: 'You can regulate the plane flight speed using the four buttons on the screen (a tortoise, a man, a hare and a lightning).' This changes only the pacing/duration of the flight animation, not the round's mathematical outcome or the RTP.",
"accessibility_note": "The four icons are differentiated by distinct pictograms (animal/figure/lightning), not by color alone, so the speed tiers remain distinguishable for color-blind users. The active tier is marked with a white ring/outline around the icon (a shape-based selection indicator, not a pure color change)."
},
"balance_bet_bar": {
"position": "Full-width dark-navy bar pinned to the bottom of the game canvas.",
"left": "'BALANCE' label in grey uppercase, with the numeric value in bold white just below (e.g. '1,000.00 FUN').",
"right": "'TOTAL BET' label in grey uppercase with the numeric bet value in bold white just below (e.g. '0.50 FUN'), plus a vertical pair of small triangle stepper arrows (▲ increase / ▼ decrease) to its immediate right for adjusting the bet.",
"center_transient": "During/after a round this area temporarily shows 'Win: <amount> FUN!' (gold/yellow, bold, only after a win) or 'Last win: <amount> FUN' (same gold/yellow style, persists between rounds, shows the most recent WIN amount, not necessarily the latest round's result — see accessibility note in round_flow.outcome_loss)."
},
"spin_button": {
"position": "Large circular button, bottom-right corner of the game canvas, white ring outline, dark navy fill, white right-pointing triangle/play icon centered inside.",
"function": "Starts a new round at the current TOTAL BET value. Rules (rules_p1.png) state the plane 'will start its flight' at multiplier x1.0 immediately on press.",
"movable": "Per settings (settings.png / rules_p4.png), this button's screen position, size and opacity can all be changed via the Settings panel ('Reset spin button - you can move it to any place on the screen')."
},
"autoplay_button": {
"position": "Small circular button labeled with a capital letter 'A' inside a circular arrow/refresh glyph, positioned above the main spin button, right edge of the playfield.",
"function": "Opens the Autoplay panel (autoplay.png). Per rules_p1/p2.png: 'To activate it click on the Auto (A) button and choose the number of rounds. To stop the Automode click the Auto (A) button again.'"
}
},
"settings_panel": {
"title": "SETTINGS (white, wide-letter-spaced capitals, centered)",
"background": "Solid near-black background, replacing the game canvas entirely as a full overlay.",
"right_rail_icons": "Three icons stacked vertically at the far right edge: a gear/cog (opens this Settings panel), an italic lowercase 'i' inside a circle (opens Rules/info panel), and a clock-with-counter-clockwise-arrow icon (opens round History). A white 'X' close icon sits above this rail, top-right corner, to dismiss the overlay entirely.",
"controls": [
"HIGH QUALITY — a horizontal pill toggle switch, left column; captured in the OFF position (knob/circle sits at the left end of a dark grey track).",
"SOUND FX — a horizontal slider, knob near the right/maximum end in the captured frame.",
"MUSIC — a horizontal slider, knob near the right/maximum end in the captured frame.",
"RESET SPIN BUTTON — a pill-shaped button, right column, restores the spin button to its default position/size/opacity.",
"SPIN BUTTON`S SIZE — horizontal slider, knob near the left-center in the captured frame.",
"SPIN BUTTON`S OPACITY — horizontal slider, knob at the far right (maximum) in the captured frame.",
"A live preview control bottom-right of this panel: a large circular 'Spin button`s place' placeholder with 4 directional arrow handles (up/down/left/right) around it, letting the player drag the actual in-game spin button to a custom screen position."
],
"accessibility_note": "All toggles/sliders here use physical knob position as the primary state indicator (leftmost = off/min, rightmost = on/max), which is readable without color perception, though the knob and track colors are close in value (both dark grey) and may be low-contrast for low-vision users."
},
"autoplay_panel": {
"title": "Two side-by-side columns under no single shared header, opened via the 'A' button.",
"left_column": {
"title": "STOP CONDITIONS (white, wide letter-spacing)",
"options": [
"On any win — toggle switch only, no numeric field.",
"If single win exceeds — toggle switch plus an adjacent empty numeric input field.",
"If cash balance increases by — toggle switch plus an adjacent empty numeric input field.",
"If cash balance decreases by — toggle switch plus an adjacent empty numeric input field."
],
"captured_state": "All four toggles shown in the OFF position (knob left) in autoplay.png; numeric fields empty/unset."
},
"right_column": {
"title": "AUTO PLAY (white, wide letter-spacing)",
"preset_grid": "9 pill-shaped preset buttons arranged in a 3x3 grid, each with a right-pointing play-triangle icon: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (∞) for unlimited rounds.",
"custom_option": "'Custom number of rounds' label with an empty numeric input field beneath the preset grid, for entering an arbitrary round count."
}
},
"bet_configuration": {
"currency_label": "FUN (demo play-money currency, not real currency; the RTP/limits below apply in this unit and should scale the same way with a real-money currency in a live deployment).",
"min_bet": 0.10,
"max_bet": 1000.00,
"verification_method": "Measured directly by pressing the ▼ (decrease) stepper repeatedly until the value stopped changing (bet_ladder_min.png, TOTAL BET reads '0.10 FUN' and further presses did not lower it further), and the ▲ (increase) stepper repeatedly until the value stopped changing (bet_ladder_max.png, TOTAL BET reads '1,000.00 FUN' and stayed stable across consecutive presses). Not read from any printed 'min/max bet' label — this game's rules pages do not print bet limits directly.",
"default_observed_bet": "0.50 FUN was the bet value shown on the very first base_game.png capture; later gameplay frames were captured at 0.20 FUN (player-adjusted for the feature-hunt rounds)."
},
"rtp_and_limits": {
"rtp_percent": 97,
"rtp_source": "rules_p5.png, verbatim: 'The overall theoretical Return to Player (RTP) is 97%.' This is stated as a single overall figure; the rules do not break RTP down by speed setting, bet size, or any other variant.",
"max_win_multiplier": 250,
"max_win_source": "rules_p7.png, verbatim: 'The maximum winning amount is x250 of the bet.' This is a hard cap on the accumulated Counter Balance payout for a single round, independent of how high the in-flight MULTIPLIER counter climbs.",
"rng_statement": "rules_p6.png, verbatim: 'The game is based on a certified random number generator. For more information, visit our BGaming site.' No further provably-fair/per-round verification mechanism (e.g. seed/hash reveal) is exposed anywhere in the UI — see not_captured below.",
"malfunction_and_edge_case_rules": "rules_p7.png, verbatim: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
"rules_version": "rules_p7.png, verbatim: 'This is the game rule version 1.0 dated 4 June 2024. Game Version 1.0.0.'"
},
"rules_full_text_by_page": [
{
"page": 1,
"file": "rules_p1.png",
"heading": "How to play",
"text": "Choose the bet size using the buttons in the Bet field and click the Spin button. The plane will start its flight. At the beginning of the round the multiplier is always ×1.0. During its flight the plane may catch a rocket, a number or a multiplier. A rocket divides the current multiplier in half, a number (without “×”) is added to the current multiplier, the multiplier (with “×”) multiplies the current one by its number. If the plane lands on the ship, not falls into the water, it is a win, and all the multipliers obtained at the end of the round are applied to the player’s bet. If the plane lands on the ship, not falls into the water, it is a win, and all the multipliers obtained at the end of the round are applied to the player’s bet.\n\nIf your winnings exceed your bet (play amount), the game will round your profit up to the nearest whole number. If your winnings are less than your bet, the game will round them down to the nearest whole number.\n\nIf you open the rules of the game during the round, the game pauses.",
"second_heading": "Autoplay",
"second_text": "There is an Autoplay mode available during the game. To activate it click on the Auto (A) button and choose the number of rounds. To stop the Automode click the Auto (A) button again.",
"verbatim_note": "The 'If the plane lands on the ship...' sentence is printed twice, back to back, verbatim identical, in the source game text itself (not an OCR duplication artifact — confirmed by direct visual reading of the frame)."
},
{
"page": 2,
"file": "rules_p2.png",
"heading": "Autoplay (continued)",
"text": "There is an Autoplay mode available during the game. To activate it click on the Auto (A) button and choose the number of rounds. To stop the Automode click the Auto (A) button again. In the same menu you can also set the Stop Conditions. You can choose to stop the game:",
"list": ["on any win", "if single win exceeds", "if cash balance increases by", "if cash balance decreases by."]
},
{
"page": 3,
"file": "rules_p3.png",
"heading": "Settings",
"text": "You can regulate the plane flight speed using the four buttons on the screen (a tortoise, a man, a hare and a lightning). The menu button opens a panel with the following settings:",
"list_partial": ["Adjusting the volume of music and sound effects", "Reset spin button - you can move it to any place on the screen", "Spin button size (cut off at bottom of page, continues on page 4)"]
},
{
"page": 4,
"file": "rules_p4.png",
"heading": "Settings (continued) / Return to Player",
"list": ["Adjusting the volume of music and sound effects", "Reset spin button - you can move it to any place on the screen", "Spin button size", "Spin button opacity"],
"text": "In the same menu you can also find the rules and the game history clicking the buttons on the right.\n\nReturn to Player\nThe overall theoretical Return to Player (RTP) is 97%."
},
{
"page": 5,
"file": "rules_p5.png",
"heading": "Return to Player / RNG",
"text": "The overall theoretical Return to Player (RTP) is 97%.\n\nRNG\nThe game is based on a certified random number generator. For more information, visit our BGaming site.\n\nAdditional information (heading only visible at bottom of page, body continues on page 6)"
},
{
"page": 6,
"file": "rules_p6.png",
"heading": "Additional information",
"text": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\n\nThe maximum winning amount is ×250 of the bet."
},
{
"page": 7,
"file": "rules_p7.png",
"heading": "Additional information (continued)",
"text": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\n\nThe maximum winning amount is ×250 of the bet.\n\nThis is the game rule version 1.0 dated 4 June 2024. Game Version 1.0.0.",
"panel_bottom_confirmed": "Page 7 is the true end of the scrollable info panel: the text stops mid-page with blank space beneath it and no further content appears on continued scroll attempts (scroll_panels.exhausted=true in manifest.json)."
}
],
"cash_out_mechanic": {
"has_cash_out_button": false,
"note": "Unlike many other 'crash' games, Aviamasters has NO player-triggered 'cash out' button to lock in the current multiplier mid-flight. The round's outcome (win vs. loss) is decided entirely by whether the plane's automatically-generated flight path lands on the carrier or crashes into the water; the player's only decisions are the bet size (before the round) and, indirectly, the flight speed setting (which only affects animation pacing, not the outcome). This is confirmed by the absence of any such control across all 18 captured frames, including every rules page, and should be treated as a confirmed absence, not an unread control."
},
"provably_fair": {
"present": false,
"evidence": "All 7 pages of the info/rules panel were captured and read in full (scroll_panels.exhausted=true). The only relevant statement, on rules_p6.png, is: 'The game is based on a certified random number generator. For more information, visit our BGaming site.' There is no per-round seed, hash, or verification tool exposed anywhere in the UI (no 'Fairness'/'Provably Fair' menu item, no seed display). This is recorded as a verified absence, not an unexplored gap."
},
"not_captured": [
"Provably-fair / per-round fairness verification tool (confirmed absent from the UI after reading all 7 rules pages — see provably_fair above; listed here per process convention even though it is a verified absence, not a missing screenshot)."
],
"anomalies": [
"The round-history icon (clock-with-arrow icon in the settings rail) did not display any distinct history content when investigated; it reopened the same info overlay at its previous scroll position. Most likely explanation: this demo session had no completed-round history to show yet. This is not treated as a documentation gap about the game's features, only a session-state observation."
],
"unreadable_or_uncertain": [
"Exact numeric ranges available for the Autoplay 'if single win exceeds' / 'if cash balance increases/decreases by' numeric input fields are not shown; the fields were captured empty (no default or placeholder digits visible) in autoplay.png.",
"Whether the flight-speed setting (turtle/man/hare/lightning) has any effect beyond animation pacing (e.g. on volatility or RTP) is not stated anywhere in the rules text; rules_p3/p4.png only describe it as controlling 'the plane flight speed'."
],
"sources": [
{"file": "preview.png", "type": "preview", "ocr_text": "AVIA MASTERS (stylized 3D wordmark) / Click to start / B GAMING (individual letter tiles, B highlighted)"},
{"file": "base_game.png", "type": "base_game", "ocr_text": "AVIAMASTERS 15:31 / AVIA MASTERS (watermark) / 0.50 FUN / ALTITUDE 0.0m / DISTANCE 0.0m / MULTIPLIER x1.0 / BALANCE 1,000.00 FUN / TOTAL BET 0.50 FUN"},
{"file": "settings.png", "type": "settings", "ocr_text": "SETTINGS / HIGH QUALITY / SOUND FX / MUSIC / RESET SPIN BUTTON / SPIN BUTTON`S SIZE / SPIN BUTTON`S OPACITY / Spin button's place"},
{"file": "rules_p1.png", "type": "rules", "page": 1, "ocr_text": "How to play ... Autoplay ... (full text in rules_full_text_by_page)"},
{"file": "rules_p2.png", "type": "rules", "page": 2, "ocr_text": "Autoplay / Stop Conditions / on any win / if single win exceeds / if cash balance increases by / if cash balance decreases by."},
{"file": "rules_p3.png", "type": "rules", "page": 3, "ocr_text": "Stop Conditions (list) / Settings / a tortoise, a man, a hare and a lightning / Adjusting the volume... / Reset spin button... / Spin button size"},
{"file": "rules_p4.png", "type": "rules", "page": 4, "ocr_text": "Settings (list) / Return to Player / The overall theoretical Return to Player (RTP) is 97%."},
{"file": "rules_p5.png", "type": "rules", "page": 5, "ocr_text": "Return to Player / RNG / The game is based on a certified random number generator. For more information, visit our BGaming site."},
{"file": "rules_p6.png", "type": "rules", "page": 6, "ocr_text": "RNG / Additional information / Malfunction voids all plays and pays!... / The maximum winning amount is x250 of the bet."},
{"file": "rules_p7.png", "type": "rules", "page": 7, "ocr_text": "Additional information / Malfunction voids all plays and pays!... / The maximum winning amount is x250 of the bet. / This is the game rule version 1.0 dated 4 June 2024.Game Version 1.0.0."},
{"file": "bet_ladder_min.png", "type": "other", "ocr_text": "0.10 FUN / BALANCE 1,000.00 FUN / TOTAL BET 0.10 FUN"},
{"file": "bet_ladder_max.png", "type": "other", "ocr_text": "1,000.00 FUN / BALANCE 1,000.00 FUN / TOTAL BET 1,000.00 FUN"},
{"file": "flight_multipliers.png", "type": "base_game", "ocr_text": "15:35 / 1.15 FUN / x3 / /2 /2 / +2 / x2 / 10 / 5 / 2 / 1 / ALTITUDE 31.7m / DISTANCE 205.6m / MULTIPLIER x5.8 / BALANCE 999.80 FUN / TOTAL BET 0.20 FUN"},
{"file": "rocket_hit.png", "type": "bonus", "ocr_text": "x5 / 10 / 5 / x2 / /2 +5 /2 / x4 / 1.00 FUN / ALTITUDE 9.5m / DISTANCE 436.0m / MULTIPLIER x5.0 / BALANCE 999.80 FUN / TOTAL BET 0.20 FUN"},
{"file": "win_screen.png", "type": "win_screen", "ocr_text": "0.20 FUN / Win: 1.00 FUN! / BALANCE 1,000.80 FUN / TOTAL BET 0.20 FUN / ALTITUDE 0.0m / DISTANCE 0.0m / MULTIPLIER x1.0"},
{"file": "round_lose_water.png", "type": "other", "ocr_text": "+5 / /2 / +2 / /2 / 0.67 FUN / 10 / 5 / x4 / Last win: 0.07 FUN / ALTITUDE 45.3m / DISTANCE 316.8m / MULTIPLIER x3.2 / BALANCE 1,000.47 FUN / TOTAL BET 0.20 FUN"},
{"file": "round_lose_result.png", "type": "other", "ocr_text": "0.20 FUN / Last win: 0.07 FUN / BALANCE 1,000.47 FUN / TOTAL BET 0.20 FUN / ALTITUDE 0.0m / DISTANCE 0.0m / MULTIPLIER x1.0"},
{"file": "autoplay.png", "type": "autoplay", "ocr_text": "STOP CONDITIONS / On any win / If single win exceeds / If cash balance increases by / If cash balance decreases by / AUTO PLAY / 10 25 50 100 250 500 750 1000 (infinity symbol) / Custom number of rounds"}
],
"symbols_and_paytable": {
"present": false,
"note": "There is no reel/symbol paytable in this game. The closest analogues are the in-flight pickups (plain add-numbers +1/+2/+5/+10, multiplier badges x2/x3/x4/x5, and rocket obstacles that halve the total) described in round_flow.rocket_mechanic and round_flow.counter_balance_display above. These are not fixed-value 'symbols with payouts' — their contribution to the final payout depends on how many are collected, in what order, and combined with the fixed x250-of-bet cap and 97% overall RTP; no symbol-by-symbol payout table exists to document."
}
}
Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.