What are the key stats for Aviamasters 2?
RTP 97.00%Medium-Low volatilitymax win ×1000demo ✓
From the verified capture of 14 Aug 2026 — not from the AI’s memory.
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| Country | Jul '26 | Jun '26 | May '26 | Apr '26 | Mar '26 | Feb '26 | Jan '26 | Dec '25 | Nov '25 | Oct '25 | Sep '25 | Aug '25 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 🇬🇭Ghana | 10 | — | — | — | — | — | — | — | — | — | — | — |
| 🇳🇬Nigeria | 10 | — | — | — | — | — | — | — | — | — | — | — |
| 🇵🇰Pakistan | 20 | 20 | 20 | 20 | — | — | — | — | — | — | — | — |
| 🇿🇦South Africa | 10 | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇧🇪Belgium | — | — | — | 20 | 20 | — | — | — | — | — | — | — |
| 🇹🇳Tunisia | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — | — |
| 🇧🇷Brazil | — | — | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇧🇾Belarus | — | — | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇭🇰Hong Kong | 10 | 10 | — | — | 10 | — | — | — | — | — | — | — |
| 🇮🇸Iceland | — | — | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇱🇻Latvia | — | — | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇲🇽Mexico | — | — | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇵🇭Philippines | 10 | 10 | — | — | 10 | — | — | — | — | — | — | — |
| 🇰🇿Kazakhstan | — | — | — | 10 | 10 | — | — | — | — | — | — | — |
| 🇵🇹Portugal | — | — | — | 10 | 10 | — | — | — | — | — | — | — |
| 🇸🇬Singapore | — | — | — | 10 | 10 | — | — | — | — | — | — | — |
| 🇸🇮Slovenia | — | — | — | 10 | 10 | — | — | — | — | — | — | — |
| 🇹🇭Thailand | — | — | — | 10 | 10 | — | — | — | — | — | — | — |
| 🇩🇿Algeria | — | — | 10 | — | — | — | — | — | — | — | — | — |
| 🇧🇭Bahrain | — | — | 10 | — | — | — | — | — | — | — | — | — |
| 🇭🇳Honduras | — | — | — | 10 | — | — | — | — | — | — | — | — |
| 🇲🇦Morocco | — | — | — | — | 10 | — | — | — | — | — | — | — |
| 🇵🇪Peru | — | — | — | — | 10 | — | — | — | — | — | — | — |
| 🇸🇦Saudi Arabia | — | — | 10 | — | — | — | — | — | — | — | — | — |
| 🇹🇷Turkey | — | — | — | — | 10 | — | — | — | — | — | — | — |
| 🇩🇪Germany | — | 10 | 70 | 10 | 30 | — | — | — | — | — | — | — |
| 🇦🇷Argentina | — | 10 | 20 | 10 | 10 | — | — | — | — | — | — | — |
| 🇬🇷Greece | — | 10 | 10 | 10 | 20 | — | — | — | — | — | — | — |
| 🇳🇴Norway | — | 10 | 10 | 10 | 20 | — | — | — | — | — | — | — |
| 🇦🇺Australia | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇦🇹Austria | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇧🇬Bulgaria | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇭🇷Croatia | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇨🇾Cyprus | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇨🇿Czech Republic | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇩🇰Denmark | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇫🇷France | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇭🇺Hungary | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇮🇹Italy | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇳🇱Netherlands | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇵🇱Poland | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇷🇴Romania | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇪🇸Spain | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇸🇪Sweden | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇺🇦Ukraine | — | 10 | 10 | 10 | 10 | — | — | — | — | — | — | — |
| 🇮🇩Indonesia | — | 10 | 10 | 10 | — | — | — | — | — | — | — | — |
| 🇮🇪Ireland | — | 10 | 10 | — | 10 | — | — | — | — | — | — | — |
| 🇳🇿New Zealand | — | 10 | 10 | — | 10 | — | — | — | — | — | — | — |
| 🇪🇪Estonia | — | 10 | — | — | 10 | — | — | — | — | — | — | — |
| 🇸🇰Slovakia | — | 10 | — | — | 10 | — | — | — | — | — | — | — |
| 🇫🇮Finland | — | 20 | 20 | 20 | 60 | — | — | — | — | — | — | — |
| 🇻🇳Vietnam | 10 | 30 | 30 | 20 | 10 | — | — | — | — | — | — | — |
| 🇺🇸United States | — | 20 | 40 | 20 | 20 | — | — | — | — | — | — | — |
| 🇨🇦Canada | — | 20 | 20 | 20 | 20 | — | — | — | — | — | — | — |
| 🇮🇳India | — | 20 | 20 | 20 | 20 | — | — | — | — | — | — | — |
| 🇨🇭Switzerland | — | 30 | — | — | 30 | — | — | — | — | — | — | — |
| 🇬🇧United Kingdom | — | 40 | 20 | 10 | 20 | — | — | — | — | — | — | — |
manual demo playthrough → 25 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
BGaming
series
Aviamasters
· 2 games in this series ↓
rtp
97.00%
· single configuration
volatility
Medium-Low
max_win_x
×1000
bonus_buy
Yes · 1 options
mechanic
Crash
release_date
2026
All 2 games in the family ship the same 97.00% RTP. Its ×1,000 max win is the family ceiling, ahead of the next game’s ×250.
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
What are the key stats for Aviamasters 2?
RTP 97.00%Medium-Low volatilitymax win ×1000demo ✓
From the verified capture of 14 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Aviamasters 2 vs Multihand Blackjack — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 10 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
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{
"game": {
"name": "Aviamasters 2",
"provider": "BGaming",
"game_kind": "crash",
"game_kind_note": "Not a reel slot: no reels, no paylines, no symbol paytable. Single continuous round per bet, driven by a certified RNG, resolved automatically once started (no manual mid-flight cash-out button exists in this build).",
"tagline_on_intro_slide": "GRAB MULTIPLIERS AND DODGE OBSTACLES",
"wordmark": "AVIA MASTERS 2 — stylised as a gold/bronze medallion-and-wings emblem: a circular bronze badge reading 'AVIA MASTERS' in yellow block letters with small white stars flanking the text, flanked by two symmetric gold/bronze eagle-style wings, with a large red numeral '2' outlined in white sitting below-center, overlapping the badge. On in-game screens (base_game, rules, bonus, win) the same wordmark is rendered desaturated/translucent grey as a watermark at top-center.",
"brand_mark": "Top-left corner on every screen: a small yellow/gold square tile containing a bold black letter 'B' (BGaming brand mark), with a small digital clock readout (e.g. '16:02', real time of capture, not a game timer) directly beneath it.",
"source_frames_used": [
"preview.png", "base_game.png", "settings.png",
"rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png", "rules_p5.png",
"rules_p6.png", "rules_p7.png", "rules_p8.png", "rules_p9.png", "rules_p10.png", "rules_p11.png",
"info_bet_min.png", "info_bet_max.png",
"base_game_flight_1.png", "base_game_flight_2.png", "base_game_crash.png",
"win_screen.png",
"bonus_buy_dialog.png", "bonus_activated.png", "bonus_gameplay.png",
"autoplay.png"
]
},
"core_mechanic": {
"summary": "The player sets a bet and presses the round-start (play) button. A red biplane takes off automatically from a runway on a small island and flies across the screen from left to right without any further player input. While flying it passes through a field of floating pickups (plain numbers, 'x'-prefixed multiplier numbers, and four kinds of boosters) and must avoid red rocket obstacles. The round ends one of two ways: the plane falls into the water (loss, bet forfeited) or the plane reaches and lands on a second island (win). There is no manual cash-out control anywhere in the UI — the whole flight resolves by itself once started.",
"verbatim_rules_text_about_and_how_to_play": "About the game: 'Your favourite Aviamasters is now available in an updated version with new interesting features! Four boosters in total - everything to ensure you get great multipliers. And you can also protect your plane against crashing by activating the new Water Skis feature. Fasten your seatbelts and place your bets! We wish you a safe flight and a smooth landing.' How to play: 'Choose the bet size using the buttons in the Bet field and click the Spin button. The plane will start its flight. At the beginning of the round the multiplier is always 1.0. During its flight the plane may catch a rocket, a number, a multiplier or a booster. A rocket divides the current multiplier in half, a number (without \"x\") is added to the current multiplier, the multiplier (with \"x\") multiplies the current one by its number. If the plane falls into the water, the player loses the bet. If the plane lands on the island, not falls into the water, it is a win, and all the multipliers obtained at the end of the round are applied to the player's base bet.' (source: rules_p1.png, rules_p2.png)",
"rounding_rule_verbatim": "'If your winnings exceed your bet (play amount), the game will round your profit up to the nearest whole number. If your winnings are less than your bet, the game will round them down to the nearest whole number.' (rules_p1.png-p2.png). Also: 'If you open the rules of the game during the round, the game pauses.' (rules_p2.png)",
"pickup_math_confirmed_by_pixels": {
"plain_number_pickup": "adds its face value directly to the current multiplier (additive), e.g. '+2', '5', '10' float above the plane and are rendered in white/light-blue with a soft glow, no 'x' prefix",
"x_multiplier_pickup": "multiplies the current multiplier by its face value, e.g. 'x2', 'x3', 'x5' rendered the same white/light-blue glowing style but always carrying a leading '×' character so the operation type is legible from the glyph alone, not only inferable from color",
"rocket_obstacle": "halves the current multiplier on contact; a brief red-orange divide notation appears above the plane reading '/2' (observed on base_game_crash.png and bonus_gameplay.png) confirming the halving is shown explicitly as a division, distinct in both color (red/orange, vs white/blue for gains) and glyph ('/' vs plain digit or '×') so the effect is distinguishable without relying on color alone",
"example_sequence_observed": "bonus_gameplay.png shows a short vertical stack of just-collected pickup notations above the plane, top to bottom: '/2' (red, rocket hit), '+5' (green, number pickup), '×5' (white/blue, multiplier pickup) — demonstrating the plane can catch several pickups within moments of each other and each is logged with its own color+glyph pair"
},
"running_win_preview": "A small floating label directly above the plane at all times shows the currency amount that would be won if the round ended at that instant (base bet x current multiplier), e.g. '3.00 FUN' at takeoff (multiplier x1.0), '141.00 FUN' mid-flight at x47.0, '70.50 FUN' at the moment captured just before a water crash at x23.5, '82.50 FUN' on the bought Safe Landing round at x27.5. This is a live readout, not a separate mechanic.",
"round_outcomes_captured": {
"loss_crash": "base_game_crash.png: plane dives toward the water trailing white spray/spark particles, ALTITUDE reads 0.0m, DISTANCE 364.8m, MULTIPLIER x23.5 (rendered green here, see 'multiplier_display_color_states' below). A red '/2' halving notation is visible just above the plane (a rocket was hit immediately before the dive). No win amount is credited — this is the natural, non-purchased loss outcome.",
"win_landing": "win_screen.png: 'BIG WIN' banner, amount 82.50 FUN, caption '28x Bet' (rounded from the true 27.5x, see payout_basis below). Distance travelled 234.0m, multiplier x27.5. This particular round was played with the Safe Landing purchase active, so its landing was mechanically guaranteed rather than natural — see safe_landing_feature."
}
},
"payout_basis": {
"rule": "Win amount = base bet x accumulated multiplier at the moment of landing. Confirmed both by the rules text ('all the multipliers obtained at the end of the round are applied to the player's base bet') and by direct arithmetic on the captured win.",
"arithmetic_proof": "win_screen.png shows: BIG WIN amount = 82.50 FUN; MULTIPLIER = x27.5; the base bet placed for that round (visible on the preceding bonus_buy_dialog.png bet stepper) = 3.00 FUN. 3.00 x 27.5 = 82.50, matching the displayed win exactly.",
"total_bet_field_is_not_the_basis": "On the same win_screen.png, the 'TOTAL BET' field reads 150.00 FUN — this is the Safe Landing purchase price paid for that round (50x the 3.00 base bet), NOT the multiplier basis. 82.50 is not any clean multiple of 150.00 (150 x 27.5 would be 4125.00), which independently rules out TOTAL BET as the payout basis and confirms the base bet (3.00 FUN, the amount actually staked on the flight itself before the Safe Landing surcharge) is what the multiplier is applied to.",
"rounded_label_caveat": "The on-screen caption under the win amount reads '28x Bet' — this is a rounded display of the true 27.5x multiplier (rules text confirms winnings are rounded: 'the game will round your profit up to the nearest whole number' when winnings exceed the bet). Any documentation or accessibility narration of this field must use the precise multiplier (27.5x) shown in the MULTIPLIER HUD readout, not the rounded '28x Bet' caption, for exact-value purposes.",
"max_win_cap": "The rules state: 'The maximum winning amount is x1000 of the bet.' (rules_p2.png-p3.png), i.e. a hard cap of 1000x the base bet regardless of how high the accumulated multiplier climbs."
},
"safe_landing_feature": {
"names_used": "Called 'Water skis' in the written rules text and 'Safe Landing' / 'ACTIVATE SAFE LANDING' / 'BUY SAFE LANDING' in the UI. Both names refer to the same single purchasable feature.",
"rules_text_verbatim": "'Water skis. It is a purchase feature that guarantees a safe landing of the plane with the accumulated win. It can be activated only in the beginning of the round. To activate it, press Activate Safe landing.' (rules_p6.png-p7.png)",
"effect": "Guarantees the plane cannot lose by falling into the water for that round. Confirmed visually: on a Safe Landing round, if the plane's altitude reaches the water surface it does not crash — it visibly skis/glides across the water surface instead (matching the 'Water skis' name) and the round still resolves as a win at whatever multiplier had been reached at that point, rather than as a loss.",
"can_only_be_activated_before_a_round_starts": "Per the rules text quoted above ('activated only in the beginning of the round'); the in-game button confirms this by only being present/clickable while the plane is idle on the runway, before the play button is pressed.",
"purchase_ui_flow": {
"step_1_trigger": "base_game.png / info_bet_min.png / info_bet_max.png: a persistent pill-shaped button sits in the bottom HUD bar, to the right of the four speed-selector icons, showing a small yellow water-skis/floating-mat icon plus two-line white uppercase text 'ACTIVATE / SAFE LANDING' on a dark, semi-opaque background (button is enabled/clickable in idle state).",
"step_2_dialog": "bonus_buy_dialog.png: clicking it opens a centered modal over a dimmed background. Large red-and-yellow biplane artwork (same hero plane, enlarged, with pilot wearing green goggles/cap) sits above bold orange/red-outlined yellow text reading 'BUY SAFE LANDING'. Below it, a label 'BET' and a rounded dark stepper control with a '-' on the left, the current stake in the center ('3.00 FUN', matching the base game's TOTAL BET at the time the dialog was opened), and a '+' on the right, letting the player change the base bet before buying. Below the stepper, a large orange/gold price readout '150.00 FUN' (= 50x the 3.00 FUN base bet shown). At the bottom, a red-and-orange gradient pill button labelled 'ACTIVATE' confirms the purchase. A grey 'x' close icon sits top-right of the dialog to cancel without buying.",
"step_3_activated_confirmation": "bonus_activated.png: back on the idle runway screen, the 'ACTIVATE SAFE LANDING' button is replaced by a purple/magenta pill badge with the same water-skis icon and white two-line uppercase text 'SAFE LANDING / ACTIVE'. TOTAL BET in the bottom-right bar now reads 150.00 FUN (the purchase price becomes the round's total stake figure), while the plane still shows its base stake label '3.00 FUN' floating above it on the runway.",
"step_4_gameplay_and_win": "bonus_gameplay.png (mid-flight, purple 'SAFE LANDING ACTIVE' badge still shown in the HUD) leads to win_screen.png (round always resolves as a win when this feature is active, per its guarantee)."
},
"cost_and_measurement": {
"measured_price_ratio": "50x the base bet: 3.00 FUN bet -> 150.00 FUN purchase price, read directly off bonus_buy_dialog.png.",
"cross_check_from_rules_text": "rules_p2.png-p3.png state 'The maximum bet value with an activated feature is 12,500.00 FUN.' Dividing 12,500.00 by the measured max ordinary bet of 250.00 FUN gives exactly 50x, independently confirming the 50x purchase-price ratio measured from the dialog and cross-validating the 250.00 FUN max-bet reading."
},
"rounds_played_with_feature_active": [
{ "outcome": "win", "base_bet": 3.00, "multiplier": 27.5, "win_amount": 82.50, "frame": "win_screen.png" },
{ "outcome": "win", "base_bet": 3.00, "multiplier": 18.5, "win_amount": 55.50, "frame": "not individually screenshotted; reported by the capturing session as a second purchased round played to confirm the guarantee held across independent RNG outcomes" }
],
"natural_non_purchased_round_also_captured": "base_game_crash.png documents a round played WITHOUT the Safe Landing purchase, which ended in a genuine water crash/loss at x23.5 — confirming both possible core-mechanic outcomes (win and loss) were observed, and that the loss outcome only happens without the purchase active."
},
"boosters": {
"intro_text_verbatim": "'Boosters. It is a pick-up feature with 4 kinds of boosters with different effects. If the plane picks up a booster, you receive a bonus depending on the booster type:' (rules_p4.png-p5.png)",
"list": [
{
"name": "Nitro",
"effect_verbatim": "the plane makes a direct bound forward and ignores all the rockets on its way"
},
{
"name": "Lifebuoy",
"effect_verbatim": "gives a second life after the plane touches the water",
"note": "A ring-buoy icon is visible faded/desaturated in the background decoration of win_screen.png (top-left area), consistent with this booster's iconography, though no round showing an active Lifebuoy save was captured."
},
{
"name": "Magnet",
"effect_verbatim": "pulls nearby multipliers closer to the plane and helps it land safely when it flies close to an island",
"observed_status_icon": "base_game_crash.png shows a red horseshoe-magnet icon with small white sparkle/motion marks in the position normally occupied by the sound-toggle speaker icon (top-right corner) — this appears to be a temporary status indicator showing the Magnet booster was active/held during that round."
},
{
"name": "Laser Gun",
"effect_verbatim": "destroys all the rockets on the plane's way"
}
],
"accessibility_note": "Each booster is described in the rules only by name and text effect; no in-game legend mapping booster icon shapes to names was captured on a gameplay frame (pickups seen in flight screenshots are plain numbers, x-multipliers, and rockets only — no booster pickup mid-collection was captured in the available frames). This is flagged in unreadable_or_uncertain below."
},
"hud_and_layout": {
"top_bar": "Full-width strip at the very top of the screen, transparent/no background fill, dark navy game background showing through. Far left: yellow 'B' brand-mark square + small digital clock. Center: the desaturated grey game wordmark watermark (present on every screen except the intro slide, where it is shown in full color). Far right on gameplay/menu screens: a white speaker/sound-toggle icon; next to it (base_game and similar) a hamburger icon (three horizontal white lines) that opens the info rail; on modal/panel screens (settings, rules, autoplay) the hamburger is replaced by a white 'x' close icon.",
"info_rail": "Opened via the top-right hamburger icon. A vertical stack of exactly 3 circular icon buttons appears along the right edge: a gear (Settings), a lowercase 'i' in a circle (Help/Rules), and a clock-with-arrow (Round History). Settings and Help/Rules each open a distinct full-screen dark panel; Round History produced no visible content change in this demo session (see anomalies).",
"hud_bottom_left_cluster": "A single dark, semi-transparent, rounded-rectangle readout panel positioned above the balance bar, divided into three labelled columns: ALTITUDE (meters, e.g. '0.0m'), DISTANCE (meters, e.g. '364.8m'), MULTIPLIER (e.g. 'x1.0', 'x47.0'). Column labels are small grey uppercase text; values are larger and bold.",
"multiplier_display_color_states": "The MULTIPLIER value text changes color depending on round state, confirmed by direct pixel sampling: baseline at round start = white ('x1.0'); while climbing mid-flight = warm orange/amber/gold (observed 'x47.0' on base_game_flight_2.png); at the moment a round has just resolved, whether by crash or by landing/win = bright green (observed 'x23.5' on base_game_crash.png and 'x27.5' on win_screen.png). Because the color change always co-occurs with other cues (ALTITUDE dropping to 0.0m, and either a crash-water animation or the BIG WIN banner), the round-end state is never conveyed by color alone.",
"speed_selector": "A row of 4 small circular icon buttons sits in the HUD bar, between the ALTITUDE/DISTANCE/MULTIPLIER readout and the Safe Landing button: a tortoise, a walking human figure, a running hare, and a lightning bolt, left to right. The currently selected speed is shown with a white circular outline ring around its icon; in every captured gameplay frame the second icon (walking human figure) carries this ring, i.e. it is the default/active speed. Per the rules text: 'You can regulate the plane flight speed using the four buttons on the screen (a tortoise, a man, a hare and a lightning).' (rules_p6.png-p7.png). This selector is confirmed to be purely a visual playback-speed control, NOT a risk or volatility setting.",
"safe_landing_button_or_badge": "Sits at the right end of the same HUD bar strip; see safe_landing_feature above for its two visual states (gold 'ACTIVATE SAFE LANDING' pill before purchase, purple/magenta 'SAFE LANDING ACTIVE' pill after).",
"play_button": "Large circular button at the bottom-right corner of the screen, outside the HUD strip: white ring border, dark translucent navy fill, white triangular 'play' glyph centered. A small secondary circular icon (a stylised 'A' with a circular refresh/loop arrow around it) floats just above-left of the play button — this opens the Autoplay panel. On the win screen the main play button's triangle is temporarily replaced by a white star glyph on a plain grey circle (a 'continue/collect' prompt after a win).",
"balance_bar": "Full-width dark rounded bar beneath the HUD readouts. Left: 'BALANCE' grey label with bold white currency value (e.g. '1,000.00 FUN'). Right: 'TOTAL BET' grey label with bold white currency value and a pair of small up/down triangle stepper arrows to its right for raising/lowering the bet. During an active win celebration, a centered 'Win: 82.50 FUN!' text in yellow/gold appears in this bar as well, and animated gold coin icons spill in from the bottom edge of the screen.",
"island_and_background_art": "Deep navy-blue night sky and ocean, gradually darker toward the top of the screen and toward the horizon band with a faint decorative cloud silhouette pattern. The takeoff/landing island is a small dark grey rocky outcrop with green palm trees, a thatched hut glowing warm orange/yellow in one window, and pale grey ancient stone ruin columns behind it, connected to open water by a brown wooden pier/runway with a yellow-lit edge stripe. On some frames (base_game_crash.png) a dark stone statue holding a lit torch (warm orange glow) is visible at the near edge of the runway."
},
"vehicle_and_pickups_visual_description": {
"plane": "A red biplane (two sets of wings) with yellow trim along the wing edges and a yellow star decal on the fuselage side, silver/grey circular engine cowling and propeller at the nose, flown by a pilot wearing a green flight cap and goggles, visible in the open cockpit. On the win screen the pilot is depicted differently: a blonde-haired woman in a white-and-blue captain's uniform with a 'PILOT' badge on the chest, arms raised in celebration, standing in front of an enlarged version of the same red plane.",
"obstacles_rockets": "Small red rocket/missile shapes with a yellow-white flame/exhaust trail, flying diagonally across the screen at various angles and speeds; contact halves the current multiplier (shown as a red '/2' notation).",
"pickups_numbers": "Plain glowing white/light-blue digits floating in place (e.g. '1', '2', '5', '10'), each with a soft blue halo; collecting one adds its value to the multiplier (shown briefly in green with a '+' prefix, e.g. '+5', at the moment of collection).",
"pickups_multipliers": "Same white/light-blue glowing style but always prefixed with an '×' (e.g. '×2', '×3', '×4', '×5'); collecting one multiplies the current multiplier by its value.",
"colorblind_accessibility_summary": "The three pickup/hazard types are distinguishable without relying on hue: rockets have a unique elongated diagonal shape with a flame trail; additive numbers are bare digits; multiplier pickups always carry a leading '×' glyph; and the brief on-collection feedback text uses distinct operators/prefixes ('/2' for halving, '+N' for addition, '×N' for multiplication) rather than color alone, though the feedback text does also use color (red for the rocket hit, green for the number add) as a secondary cue."
},
"betting": {
"min_bet": 0.10,
"max_bet": 250.00,
"currency_label_in_demo": "FUN (demo-play balance token; not a real-money currency, this is an artifact of the demo/FUN-mode session, not a documented feature of the game)",
"evidence": "Measured by pressing the TOTAL BET '-' and '+' steppers to their hard stop; the opposing arrow visibly dims/greys out at each limit. info_bet_min.png shows TOTAL BET = 0.10 FUN with the down-arrow dimmed; info_bet_max.png shows TOTAL BET = 250.00 FUN with the up-arrow dimmed, re-confirmed with additional clicks past the apparent limit producing no further change.",
"cross_check": "rules_p2.png-p3.png state 'The maximum bet value with an activated feature is 12,500.00 FUN.' 12,500.00 / 250.00 = exactly 50, matching the independently measured Safe Landing purchase-price ratio of 50x bet — this cross-validates both the 250.00 FUN max ordinary bet and the 50x purchase multiplier.",
"default_bet_observed": "2.00 FUN (base_game.png, before any bet adjustment)."
},
"autoplay": {
"panel_frame": "autoplay.png",
"layout": "A dark full-screen panel opened via the small 'A' + loop-arrow icon near the play button. Two columns under the desaturated wordmark watermark: left column headed 'STOP CONDITIONS' in white letter-spaced uppercase, right column headed 'AUTO PLAY' in the same style.",
"stop_conditions_available": [
"On any win — toggle switch, no numeric input",
"If single win exceeds — toggle switch plus an adjacent numeric input field",
"If cash balance increases by — toggle switch plus an adjacent numeric input field",
"If cash balance decreases by — toggle switch plus an adjacent numeric input field"
],
"stop_conditions_state_in_capture": "All four toggle switches are shown in the off/grey (unfilled) state and all three numeric input fields are empty placeholders, i.e. no stop condition was configured at capture time.",
"autoplay_round_count_presets": "A 3x3 grid of pill buttons, each with a small right-pointing play arrowhead: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol ('∞') for unlimited rounds.",
"custom_rounds_input": "Below the preset grid, a label 'Custom number of rounds' with an empty rounded input field beneath it, for entering an arbitrary round count instead of a preset.",
"activation_text_verbatim": "'There is an Autoplay mode available during the game. To activate it click on the Auto (A) button and choose the number of rounds. To stop the Automode click the Auto (A) button again. In the same menu you can also set the Stop Conditions.' (rules_p3.png-p4.png)"
},
"settings_panel": {
"frame": "settings.png",
"layout": "Dark full-screen panel headed 'SETTINGS' in white letter-spaced uppercase, centered under the wordmark watermark. Two columns of controls.",
"left_column": [
"SOUND FX — horizontal slider, small circular grey handle, shown roughly 3/4 toward the right (loud) end",
"MUSIC — horizontal slider, same style, shown near the far-right (loud) end"
],
"right_column": [
"RESET SPIN BUTTON — a full-width rounded outline button (resets the play button back to its default screen position)",
"SPIN BUTTON'S SIZE — horizontal slider, handle near the left/small end",
"SPIN BUTTON'S OPACITY — horizontal slider, handle at the far-right/fully-opaque end"
],
"spin_button_placement_control": "A separate interactive widget appears near the bottom-right of the settings panel: a large circle labelled 'Spin button's place' with four directional triangle arrows (up, down, left, right) around it and two small empty circles above it, letting the player drag/relocate the play button to a custom position on screen.",
"info_rail_shortcut": "rules_p8.png-p9.png text notes: 'In the same menu you can also find the rules and the game history clicking the buttons on the right' — referring to the same 3-icon info rail (gear/i/clock) described in hud_and_layout, reachable from within the settings panel."
},
"rtp_and_fairness": {
"overall_rtp_percent": 97,
"safe_landing_feature_rtp_percent": 97,
"verbatim": "'The overall theoretical Return to Player (RTP) is 97%. RTP in the Safe landing feature is 97%.' (rules_p9.png-p10.png)",
"rng_statement_verbatim": "'The game is based on a certified random number generator. For more information, visit our BGaming site.' (rules_p10.png)",
"provably_fair_present": false,
"provably_fair_evidence": [
"rules_text: the complete 11-page Help/Rules panel (rules_p1.png through rules_p11.png) was read end-to-end covering About/How to play/Autoplay/Features/Settings/RTP/RNG/Additional information — no seed, hash, client seed, server seed, or 'verify' terminology appears anywhere",
"scene_tree: a DOM-channel scene probe against the running session returned 0 control elements outside the canvas (the whole UI is canvas-rendered), and the fully-explored 3-icon info rail (Settings / Help-Rules / History) contains no separate provably-fair widget"
],
"manual_cash_out": "Not present in this build. The rules mention a generic clause ('If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet') but no actionable cash-out control was found anywhere in the UI across base game, Safe Landing purchase, or any menu — the round always resolves automatically once started.",
"max_win_multiplier": "1000x the bet (rules_p2.png-p3.png, verbatim quoted in core_mechanic/payout_basis above).",
"rules_document_version": "'This is the game rule version 1.0, dated 24 February 2026. Game Version 2.0.0.' (rules_p11.png) — this is the printed version/date of the rules document itself, not a claim about the game's release date."
},
"malfunction_and_additional_info": {
"verbatim": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' (rules_p10.png-p11.png)"
},
"preview_intro_screen": {
"frame": "preview.png",
"layout": "Full color wordmark centered at top (gold/bronze medallion-and-wings emblem described above). Below it, a still-life composition of the red biplane centered mid-screen, flanked by a glowing white 'x3' pickup label (upper-left) and 'x5' (right-of-center), plus two red rocket obstacles (upper-right and lower-center) trailing yellow-white flame. Two large yellow triangular left/right arrow buttons sit at the screen's left and right edges (paging through multiple intro slides). Below the tagline text 'GRAB MULTIPLIERS AND DODGE OBSTACLES' (white, centered, bold), a row of 3 small pagination dots (one solid yellow/filled = current slide, two dark purple/unfilled = other slides) sits above a large orange-yellow gradient 'START' pill button with dark red outline and white bold uppercase text."
},
"not_captured_or_uncertain": [
{
"topic": "Provably fair / seed verification",
"status": "confirmed ABSENT (not merely uncaptured)",
"evidence": "see rtp_and_fairness.provably_fair_evidence above (two independent channels: full rules text read end-to-end, and a DOM scene probe of the live session)"
},
{
"topic": "In-flight collection of an actual booster pickup (Nitro / Lifebuoy / Magnet / Laser Gun) shown mid-animation",
"status": "not captured",
"detail": "Only plain-number and x-multiplier pickups, and rocket obstacles, were caught mid-collection in the available flight frames. The Magnet booster's effect is inferred only indirectly, from a status icon substituted for the sound icon on base_game_crash.png (see boosters.list.Magnet.observed_status_icon), and the Lifebuoy booster only from a faded decorative icon on the win screen background. No frame shows the exact pickup icon shape for any of the four boosters, nor their on-screen collection animation."
},
{
"topic": "Round History panel content",
"status": "confirmed empty/inert in this demo session, not a missing screen",
"evidence": "Clicked twice across two separate menu-open sessions (_history_recheck.png, _history_recheck2.png helper crops); both times only the icon's hover highlight changed, panel content remained whatever was previously open (Settings). Consistent with a fresh demo session that has no recorded rounds yet."
},
{
"topic": "Second Safe Landing round win (55.50 FUN at x18.5)",
"status": "reported by capture notes but no dedicated win_screen frame exists for it separately from win_screen.png (which documents the 82.50 FUN / x27.5 round)",
"detail": "Kept in the record as supporting evidence that the Safe Landing guarantee held across a second, independent RNG outcome, but only one such round has an associated screenshot."
}
],
"anomalies_and_special_notes": [
"Win-amount counters animate/count upward over several seconds after a round resolves (observed on the Safe Landing win: displayed value climbed 31.58 -> 56.96 -> 73.53 -> settled at 82.50 FUN over roughly 9 seconds). win_screen.png was only captured once the value held steady across two consecutive checks — accessibility narration of a win amount should account for this settle delay rather than reading the very first displayed figure.",
"During a Safe Landing round, touching the water does not trigger the crash animation — the plane visibly skis across the water surface instead (matching the 'Water skis' name used in the written rules) and the round still resolves as a win.",
"The speed selector (tortoise/walking man/hare/lightning) is purely a playback-speed control confirmed by the rules text; it does not change risk, volatility, or payout in any way.",
"The MULTIPLIER HUD value's text color changes with round state (white at x1.0 baseline, orange/gold while climbing, green at round-end for both wins and crashes) — always paired with other simultaneous visual cues (see hud_and_layout.multiplier_display_color_states), so color is never the sole signal of state.",
"TOTAL BET in the balance bar reflects whatever was actually charged for the round (base bet normally, or the Safe Landing purchase price of 50x the base bet when that feature is bought) — it is not, by itself, the number the payout multiplier is applied to; see payout_basis for the full explanation."
],
"logo_reference_note": "logo_refs.json already existed in this slot's folder prior to this documentation pass and was left untouched, per instructions. It references two flat-coordinate boxes on preview.png: the red biplane hero vehicle (x1:432 y1:340 x2:602 y2:413) and a red rocket obstacle icon (x1:697 y1:243 x2:832 y2:272), both free of the title wordmark."
}
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